alias "bwgr" "connect tf2.tauntgamers.com:27015" alias "dustbowl" "connect tf2.tauntgamers.com:27016" alias "fa" "connect tf2.tauntgamers.com:27012" alias "2fort" "connect tf2.tauntgamers.com:27014" alias "plr" "connect tf2.tauntgamers.com:27013" cl_showfps 1 cl_interp 0.0152 cl_jiggle_bone_framerate_cutoff 10 r_shadowmaxrendered "24" // def. "" # Max. count of rendered Shadow [TF2-VideoConfigMenu: 0=min 32=High]. I set it to '24' because usually there aren't 32 players alive, no less in your viscinity, so you'll save FPS in huge firefights where you won't need to see every shadow (i.e. usefully through walls). mat_clipz "1" // def. "" # If set to 1, uses an optimization technique to reduce what is drawn on screen for a performance improvement. Note that some Nvidia FX card owners need to set mat_clipz 0 to fix rendering problems. mat_envmapsize "0" // def. "128" # EnviromentMap -> Background Images in not reachable Sections of the Map, same as the skybox | Greater Size value better Imagequality mat_envmaptgasize "0" // def. "32" # UNKOWN -> EnviromentMap Size for Skybox ? Greater value better Imagequality (max 512 ?) r_3dnow 0 // unneeded/outdated CPU feature r_fastzreject "-1" // def. "-1" # Use the optimized Z-Buffer Alorithm automatic(-1)/on(1)/off(0) datacachesize "128" // def. "32" # GeneralDataCache in MB. Use 64MB for 1GB, 128MB for >= 2GB mat_forcemanagedtextureintohardware "1" //utilize your GPU for certain textures, instead of CPU mat_queue_mode "2" // Try "2" and "-1" for multicore, and "1" and "-1" for Dual Core. "2" works best for my i7 920 quadcore. host_thread_mode "1" // should only affect single-player play and demo playback. Try setting to "2" for a boost or "0" if you experience crashes cl_threaded_bone_setup "1" cl_threaded_client_leaf_system "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "1" r_queued_post_processing "1" studio_queue_mode "0" // default "1". Can give a major FPS boost, but causes crashes. For some reason it is stable when viewing demos, so feel free to set to "1" when not in multiplayer rope_shake 0 rope_smooth 0 rope_wind_dist 0 rope_collide 0 rope_subdiv 0 rope_smooth_enlarge 0 rope_smooth_maxalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_minalpha 0 rope_smooth_minwidth 0 rope_averagelight 0 r_ropetranslucent 0 r_queued_ropes 0