local chatter=false local group={ ["mrdefender99"]=true; } game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if group[player.Name:lower()] and msg:sub(1,8):lower()==':chat on' then chatter=true; elseif group[player.Name:lower()] and msg:sub(1,9):lower()==':chat off' then chatter=false; end; if chatter==true then if player.Name~="mrdefender99" then if player.Character then player.Character:BreakJoints(); end; end; end; end); end);