"RadialMenu" { //-------------------------------------------------------------- "Orders,Survivor,Alive" { "Center" { "command" "vocalize PlayerHelp" "text" "Help!" } "North" { "command" "vocalize PlayerMoveOn" "text" "Let's Go" } "NorthEast" { "command" "vocalize PlayerHurryUp" "text" "Hurry!" } "East" { "command" "vocalize PlayerCoverMe" "text" "Cover Me" } "SouthEast" { "command" "vocalize PlayerKillThatLight" "text" "Lights Out!" } "South" { "command" "vocalize PlayerWatchOutBehind" "text" "Watch Behind" } "SouthWest" { "command" "vocalize PlayerFollowMe" "text" "Follow Me" } "West" { "command" "vocalize PlayerStayTogether" "text" "Stay Together!" } "NorthWest" { "command" "vocalize PlayerLeadOn" "text" "You Take the Lead" } } //-------------------------------------------------------------- "QA,Survivor,Alive" { "Center" { "command" "vocalize PlayerAskReady" "text" "Ready?" } "North" { "command" "vocalize PlayerThanks" "text" "Thank You" } "NorthEast" { "command" "vocalize PlayerImWithYou" "text" "I'm with you" } "East" { "command" "vocalize PlayerNo" "text" "No" } "SouthEast" { "command" "vocalize playerlostcall" "text" "Where Are You?!" } "South" { "command" "vocalize PlayerSorry" "text" "Sorry" } "SouthWest" { "command" "vocalize PlayerNegative" "text" "*$@#" } "West" { "command" "vocalize PlayerYes" "text" "Yes" } "NorthWest" { "command" "vocalize PlayerYouAreWelcome" "text" "You're Welcome" } } //-------------------------------------------------------------- "Warnings,Survivor,Alive" { "Center" { "command" "vocalize smartlook" "text" "Look!" } "North" { "command" "vocalize PlayerHeardTank" "text" "I hear a TANK" } "NorthEast" { "command" "vocalize PlayerHeardWitch" "text" "I hear a WITCH" } "East" { "command" "vocalize PlayerHeardHunter" "text" "I hear a HUNTER" } "SouthEast" { "command" "vocalize PlayerAreaClear" "text" "Clear" } "South" { "command" "vocalize PlayerWarnCareful" "text" "Be Careful" } "SouthWest" { "command" "vocalize PlayerHurrah" "text" "Hurrah!" } "West" { "command" "vocalize PlayerHeardBoomer" "text" "I hear a BOOMER" } "NorthWest" { "command" "vocalize PlayerHeardSmoker" "text" "I hear a SMOKER" } }