[SmartSteamEmu] # Set your nickname here!!!!!!!!!!!!!! # PersonaName = ChangeYourName # Avatar filename, only png file is supported. # AvatarFilename = avatar.png # Set app id here or set to 0 to read from steam_appid.txt file. # AppId = 218620 # Method of generating your steam id. Some games required static # steam id for save game to be working correctly. # # You can specify one of these: # # Static (default if not specified) # Random # PersonaName # ip # SteamIdGeneration = PersonaName # Language for your games # Language = english # Set this to 1 if you want to have a low violence game and/or # residing in a country that requires you to have this restriction. # LowViolence = 0 # Each "PersonaName" will have its own storage folder for save # game, storage file, stats, achievements and avatar. # SeparateStorageByName = 1 # Enable HTTP interface. If disabled, all calls to create HTTP # request will fail. It is advised to keep this turned off. # EnableHTTP = 0 # Enable In-Game voice using microphone input. The implementation # is not yet finished. It is recommended to use other application # for voice chat. # EnableInGameVoice = 1 # Create a secured server. If the game complain to remove any # plugins before attempting to connect to a VAC secured server, # set this to 0. # SecuredServer = 0 # Quick join hotkey for private match. # Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT # PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME, # INSERT, DELETE, F1-F12. # # Must be a combination, example: CONTROL + J # QuickJoinHotkey = SHIFT + TAB ############################################################# # This section will be used by the launcher to start your # games properly. # [Launcher] # This must be pointed to your game executables (.exe) # Target = payday2_win32_release.exe # This is additional command line for your games. # CommandLine = -skip_intro # This is folder where game should see where it was. # Usually this was set to game directory. Don't set if you # want to use current directory. # ;StartIn = # This must be pointing to SmartSteamEmu.dll, you can use # absolute path or relative path which relative to StartIn # directory. The emulator storage folder will be created on # same folder as SmartSteamEmu.dll # SteamClientPath = REVOLT.dll # Don't exit the loader, a window will appear and you must click # "Exit" to close the loader. Required for games that uses batch # file (.bat) or which launch multiple binary (.exe) # Persist = 0 ############################################################# # This section will be used by emulator. # ############################################################# # DLC subscriptions # Use the following format for subscription: # = <1/0> or # Example: # 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack # [DLC] 218630 = 1 247450 = 1 254260 = 1 259380 = 1 259381 = 1 # If requested subscription id cannot be found here, # SmartSteamEmu will use this default value. # Default = 1 ############################################################# # Achievements override # [Achievements] # Unlocks all achievements # UnlockAll = 1 # If you want to modify individual achievements, use the # following format: # = 1/0 # ############################################################# # Logging and debugging # [Debug] # Enable/Disable log file output. # EnableLog = 1 # Log output filter, separate by semicolon. # LogFilter = # Create dump file when games crash. This can helps developer # to investigate what causes the game crash and to improve this # emulator. # Minidump = 1 ############################################################# # Emulator networking # Warning: Advanced settings! Best to leave it as is if you # don't know what these settings are for. # [Networking] # set broadcast address used by emulator discovery system. # To broadcast to multiple addresses, separate by space, tab, # comma or semi-colon. Default value is 255.255.255.255 # BroadcastAddress = 255.255.255.255 # Listen port must be match with others, otherwise they won't # communicate. Default port is 31313. # ListenPort = 31313 # When listen port already in use, the emulator will attempt to # listen to next port until maximum port specified has been reached. # MaximumPort = 10 # Set the interval for discovery packet. A small packet sent by # emulator to broadcast address to discover other players. # Unit is in second. Default is 3 seconds. # DiscoveryInterval = 3