"lang"
{
"Language" "English"
"Tokens"
{
"DOTA_AttackMove" "Attack Move"
"DOTA_Move" "Move"
"DOTA_UnitQuery" "Query an object/unit"
"DOTA_ExecuteAbility0" "Ability 1"
"DOTA_ExecuteAbility1" "Ability 2"
"DOTA_ExecuteAbility2" "Ability 3"
"DOTA_ExecuteAbility3" "Ability 4"
"DOTA_ExecuteAbility4" "Ability 5"
"DOTA_ExecuteAbility5" "Ability Ultimate"
"DOTA_AutocastAbility0" "Autocast Ability 1"
"DOTA_AutocastAbility1" "Autocast Ability 2"
"DOTA_AutocastAbility2" "Autocast Ability 3"
"DOTA_AutocastAbility3" "Autocast Ability 4"
"DOTA_AutocastAbility4" "Autocast Ability 5"
"DOTA_AutocastAbility5" "Autocast Ability Ultimate"
"DOTA_QuickCastAbility0" "Quick Cast Ability 1"
"DOTA_QuickCastAbility1" "Quick Cast Ability 2"
"DOTA_QuickCastAbility2" "Quick Cast Ability 3"
"DOTA_QuickCastAbility3" "Quick Cast Ability 4"
"DOTA_QuickCastAbility4" "Quick Cast Ability 5"
"DOTA_QuickCastAbility5" "Quick Cast Ability Ultimate"
"DOTA_CourierAbility1" "Return To Base"
"DOTA_CourierAbility2" "Go To Secret Shop"
"DOTA_CourierAbility3" "Put Items In Stash"
"DOTA_CourierAbility4" "Retrieve Items"
"DOTA_CourierAbility5" "Transfer Items"
"DOTA_CourierAbility6" "Speed Burst"
"DOTA_NeutralAbility1" "Neutral Ability 1"
"DOTA_NeutralAbility2" "Neutral Ability 2"
"DOTA_NeutralAbility3" "Neutral Ability 3"
"DOTA_NeutralAbility4" "Neutral Ability 4"
"DOTA_RespawnTime" "Respawning in %s1 seconds"
"DOTA_RespawnTimeShort" "Respawn in %s1 secs"
"DOTA_UnitLevel" "Level %s1"
"DOTA_StrengthStatus" "%s1 STR"
"DOTA_STR" "STR"
"DOTA_AgilityStatus" "%s1 AGI"
"DOTA_AGI" "AGI"
"DOTA_IntellectStatus" "%s1 INT"
"DOTA_INT" "INT"
"DOTA_DamageStatus" "%s1 Damage"
"DOTA_ArmorStatus" "%s1 Armor"
"DOTA_ARMOR" "ARMOR"
"DOTA_UnitHold" "Hold Position"
"DOTA_UnitStop" "Stop"
"DOTA_LevelUp" "Upgrade to Level %s1"
"DOTA_LevelUp_Req" "Requires Hero Level %s1"
"DOTA_AttributesUp" "LEVEL %s1"
"DOTA_Abilities" "ABILITIES"
"DOTA_Items" "EQUIPPED ITEMS"
"DOTA_Shop" "SHOP"
"DOTA_AttribArmor" "Armor"
"DOTA_AttribDamage" "Damage"
"DOTA_More" "MORE"
"DOTA_More_ellipses" "more..."
"DOTA_Developer" "Developer"
"DOTA_NeedMana" "%s1 sec"
"DOTA_ManaCost" "MANA COST %s1"
"DOTA_Basics" "BASICS"
"DOTA_Upgrades" "UPGRADES"
"DOTA_Attributes" "ATTRIBUTES"
"DOTA_LevelLabel" "Level: %s1"
"DOTA_StackCount" "Stack Count: %s1"
"DOTA_Charges" "Charges: %s1"
"DOTA_Aura_Active" "Aura: Active"
"DOTA_Aura_Inactive" "Aura: Inactive"
"DOTA_Health" "HEALTH"
"DOTA_Mana" "MANA"
"DOTA_Skills" "SKILLS"
"DOTA_AttributeFooter" "DAMAGE: %s1 ARMOR: %s2"
"DOTA_UnitSelection_Title" "UNIT SELECTION"
"DOTA_SelectHeroAndCenter" "Select Hero and Center Camera"
"DOTA_TabUnit" "Cycle Through Selected Units"
"DOTA_ActivateGlyph" "Activate Glyph"
"DOTA_SelectCourier" "Select Courier"
"DOTA_CourierDeliver" "Courier Deliver Items"
"DOTA_CourierHaste" "Courier Speed Burst"
"DOTA_RecentEvent" "Show Recent Event"
"DOTA_SelectAllOthers" "Select All Other Units"
"DOTA_SelectAll" "Select All Units"
"DOTA_PurchaseQuickbuy" "Purchase Quickbuy"
"DOTA_PurchaseSticky" "Purchase Sticky"
"DOTA_GrabStashItems" "Take Stash Items"
"DOTA_Console" "Console"
"DOTA_Pause" "Pause"
"DOTA_Summary" "Summary"
"DOTA_Lore" "Lore"
"DOTA_View_Lore" "View Hero Lore"
"DOTA_SkillsLabel" "Skills:"
"DOTA_RoleLabel" "Role:"
"DOTA_Legacy" "LEGACY"
"DOTA_CopyHeroBindsForCourier" "MIRROR BINDINGS FROM HERO PANEL"
"DOTA_CopyHeroBindsForNeutrals" "MIRROR BINDINGS FROM HERO PANEL"
"DOTA_CopyPlayerBinds" "MIRROR BINDINGS FROM PLAYER PANEL"
"DOTA_No_Courier" "NO COURIER" // A courier does not exist
"DOTA_LocalPlayer" "Local Player"
"CopyToClipboard" "Copy to Clipboard"
//top bar
"TimeOfDay_Day" "Day"
"TimeOfDay_Night" "Night"
"TimeOfDay_am" "a.m."
"TimeOfDay_pm" "p.m."
"DOTA_Tooltip_topbar_dashboard" "Dashboard"
"DOTA_Tooltip_topbar_chat" "Chat"
"DOTA_Tooltip_topbar_score" "Scoreboard"
"DOTA_Tooltip_topbar_guide" "Guide"
"DOTA_Tooltip_topbar_log" "Log"
"DOTA_Tooltip_topbar_stats" "Stats"
"DOTA_Tooltip_topbar_spectate" "Spectate"
"DOTA_Tooltip_topbar_disconnect" "Disconnect"
"spectate_autospeed_label" "Autospeed"
"spectate_chatenabled_label" "Spectator Chat"
"new_store_items" "NEW STORE ITEMS"
//Connection
"GC_reconnecting" "Restoring connection to the Dota 2 network..."
"GC_nosteam" "Lost connection to Steam"
"GC_searching" "Searching for the Dota 2 network..."
"GC_noconnection" "Not connected to the Dota 2 network."
"GC_connecting" "Connecting to the Dota 2 network..."
"GC_connected" "Connected to the Dota 2 network."
"GC_down" "Dota 2 network currently offline."
"GC_Network_Full" "Dota 2 network currently full."
"GC_Queue_Position" "Queue position: %s1"
"GC_Wait_Time" "Estimated wait time: %s1"
"GC_Wait_Time_Unknown" "Unknown"
"Dota2LauncherOutOfDate" "Dota 2 Launcher out of date"
"SteamClientOutOfDate" "Steam client missing or out of date"
// Stat Tooltip
"DOTA_StatTooltip_Header" "Hero Attributes:\n\n"
"DOTA_StatTooltip_Strength" "Strength:"
"DOTA_StatTooltip_Agility" "Agility:"
"DOTA_StatTooltip_Intelligence" "Intelligence:"
"DOTA_StatTooltip_PrimaryAttrib" " Primary Attribute\n"
"DOTA_StatTooltip_StrengthBonus" "- Each point increases hit points by 19\n- Each point increases hit point regen by 0.03\n"
"DOTA_StatTooltip_AgilityBonus" "- Every 7 points increase armor by 1\n- Each point increases attack speed by 1\n"
"DOTA_StatTooltip_IntelligenceBonus" "- Each point increases mana by 13\n- Each point increases mana regen by 0.04\n"
"DOTA_StatTooltip_TotalAttributesSkilled" "Attributes Level: "
"DOTA_StatTooltip_GainPerLevel" "- Points gained per Hero level: %s1\n"
"DOTA_StatTooltip_PrimaryBonus" "- Each point increases damage by 1\n"
"DOTA_StatTooltip_Buyback" "Current Buy Back Cost: %s1\n"
"DOTA_StatTooltip_Buyback_Ready" "Buyback Ready"
"DOTA_StatTooltip_Buyback_Cooldown" "Buyback in %s1"
"DOTA_StatTooltip_Buyback_GoldLimit" "No Unreliable Gold for %s1"
"DOTA_Buyback" "BUYBACK"
"DOTA_LevelUp" "LEVEL UP"
"DOTA_Stash" "STASH"
"DOTA_Inventory_Grab_All" "GRAB ALL"
// Damage/Armor Tooltip
"DOTA_DmgArmorTooltip_AttackSpeed" "Attack Speed: "
"DOTA_DmgArmorTooltip_AttackSpeedSeconds" "s per attack"
"DOTA_DmgArmorTooltip_MoveSpeed" "Movement Speed: "
"DOTA_DmgArmorTooltip_AttackDamage" "Attack Damage: "
"DOTA_DmgArmorTooltip_AttackRange" "Attack Range: "
"DOTA_DmgArmorTooltip_Armor" "Physical Armor: "
"DOTA_DmgArmorTooltip_DmgResist" "Physical Damage Resistance: "
"DOTA_DmgArmorTooltip_MagicArmor" "Magical Armor: "
"DOTA_DmgArmorTooltip_MagicDmgResist" "Magical Damage Resistance: "
//Ultimate Scepter Upgrade
"DOTA_Tooltip_Ultimate_Upgrade" "UPGRADES: "
// Spectating/Replays
"DOTA_GoodGuys" "The Radiant"
"DOTA_BadGuys" "The Dire"
"DOTA_GoodGuysCaps" "THE RADIANT"
"DOTA_BadGuysCaps" "THE DIRE"
"DOTA_Towers" "Remaining Towers: %s1"
"DOTA_Barracks" "Barracks: %s1"
// Captains Mode
"Captains Mode" "Captains Mode"
"timeline_ban" "BAN"
"timeline_pick" "PICK"
// Keybindings
"DOTA_NotAvailable" "Not Available"
"DOTA_MoveForward" "Camera Forward"
"DOTA_MoveBack" "Camera Back"
"DOTA_MoveLeft" "Camera Left"
"DOTA_MoveRight" "Camera Right"
"DOTA_CameraGrip" "Camera Grip"
"DOTA_HeroSelect" "Select Hero"
"DOTA_HeroCenter" "Center Hero"
"DOTA_HeroMoveHome" "Hero Move Home"
"DOTA_ControlGroupCycle" "Control Group Tab"
"DOTA_ControlGroup1" "Control Group 1"
"DOTA_ControlGroup2" "Control Group 2"
"DOTA_ControlGroup3" "Control Group 3"
"DOTA_ControlGroup4" "Control Group 4"
"DOTA_ControlGroup5" "Control Group 5"
"DOTA_ControlGroup6" "Control Group 6"
"DOTA_ControlGroup7" "Control Group 7"
"DOTA_ControlGroup8" "Control Group 8"
"DOTA_ControlGroup9" "Control Group 9"
"DOTA_ControlGroup10" "Control Group 10"
"DOTA_Escape" "Escape"
"DOTA_Scoreboard" "Scoreboard"
"DOTA_Shop" "Shop"
"DOTA_Screenshot" "Screenshot"
"DOTA_Voice" "Voice"
"DOTA_VoiceLane" "Voice Lane"
"DOTA_ChatWheel" "Chat Wheel"
"DOTA_ChatGlobal" "Chat All"
"DOTA_ChatTeam" "Chat Team"
"DOTA_Learn_Abilities" "Ability Learn"
"DOTA_Learn_Stats" "Upgrade Stats"
"DOTA_UseActionItem_Key" "Action Item"
"DOTA_HeroTaunt_Key" "Taunt Item"
"DOTA_ChatPhraseSelect" "Select a Phrase"
"UI_ChatSettings" "KEYS"
"UI_ChatPhrases" "PHRASES"
"Chat_Wheel_Customize" "Customize which phrases appear on the Chat Wheel"
"DOTA_InspectHeroInWorld" "Showcase View"
"DOTA_InspectHeroInWorld_Error_EnemySelected" "Showcase View available for friendly units only"
"DOTA_InspectHeroInWorld_Error_FreeCamOnly" "Showcase View available in Free Camera only"
"DOTA_InspectHeroInWorld_Error_Dead" "Dead"
"dota_chatwheel_label_Ok" "Okay"
"dota_chatwheel_label_Care" "Care"
"dota_chatwheel_label_GetBack" "Get Back"
"dota_chatwheel_label_NeedWards" "Need Wards"
"dota_chatwheel_label_Stun" "Stun"
"dota_chatwheel_label_Help" "Help"
"dota_chatwheel_label_Push" "Push"
"dota_chatwheel_label_GoodJob" "Well played"
"dota_chatwheel_label_Missing" "Missing"
"dota_chatwheel_label_Missing_Top" "Missing top"
"dota_chatwheel_label_Missing_Mid" "Missing mid"
"dota_chatwheel_label_Missing_Bottom" "Missing bottom"
"dota_chatwheel_label_Go" "Go!"
"dota_chatwheel_label_Initiate" "Initiate!"
"dota_chatwheel_label_Follow" "Follow me"
"dota_chatwheel_label_Group_Up" "Group up"
"dota_chatwheel_label_Spread_Out" "Spread out"
"dota_chatwheel_label_Split_Farm" "Split farm"
"dota_chatwheel_label_Attack" "Attack now!"
"dota_chatwheel_label_BRB" "Be right back"
"dota_chatwheel_label_Dive" "Dive!"
"dota_chatwheel_label_OMW" "On my way"
"dota_chatwheel_label_Get_Ready" "Get ready"
"dota_chatwheel_label_Bait" "Bait"
"dota_chatwheel_label_Heal" "Heal"
"dota_chatwheel_label_Mana" "Mana"
"dota_chatwheel_label_OOM" "Out of mana"
"dota_chatwheel_label_Skill_Cooldown" "Cooldown"
"dota_chatwheel_label_Ulti_Ready" "Ulti ready"
"dota_chatwheel_label_Enemy_Returned" "Returned"
"dota_chatwheel_label_All_Missing" "All miss"
"dota_chatwheel_label_Enemy_Incoming" "Incoming"
"dota_chatwheel_label_Invis_Enemy" "Invis enemy"
"dota_chatwheel_label_Enemy_Had_Rune" "Enemy has rune"
"dota_chatwheel_label_Split_Push" "Split push"
"dota_chatwheel_label_Coming_To_Gank" "Coming to gank"
"dota_chatwheel_label_Request_Gank" "Request gank"
"dota_chatwheel_label_Fight_Under_Tower" "Under tower"
"dota_chatwheel_label_Deny_Tower" "Deny tower"
"dota_chatwheel_label_Buy_Courier" "Buy courier"
"dota_chatwheel_label_Upgrade_Courier" "Upgrade courier"
"dota_chatwheel_label_Need_Detection" "We need detection"
"dota_chatwheel_label_They_Have_Detection" "They have detection"
"dota_chatwheel_label_Buy_TP" "Buy TP"
"dota_chatwheel_label_Reuse_Courier" "Re-use courier"
"dota_chatwheel_label_Deward" "Deward"
"dota_chatwheel_label_Building_Mek" "Building Mek"
"dota_chatwheel_label_Building_Pipe" "Building Pipe"
"dota_chatwheel_label_Stack_And_Pull" "Stack and pull"
"dota_chatwheel_label_Pull" "Pull creeps"
"dota_chatwheel_label_Pulling" "Pulling creeps"
"dota_chatwheel_label_Stack" "Stack neutrals"
"dota_chatwheel_label_Jungling" "Jungling"
"dota_chatwheel_label_Roshan" "Roshan"
"dota_chatwheel_label_Affirmative" "Affirmative"
"dota_chatwheel_label_Wait" "Wait"
"dota_chatwheel_label_Pause" "Pause"
"dota_chatwheel_label_Current_Time" "Current Time"
"dota_chatwheel_label_Check_Runes" "Check runes"
"dota_chatwheel_label_Smoke_Gank" "Smoke gank!"
"dota_chatwheel_label_GLHF" "Good luck"
"dota_chatwheel_label_Nice" "Nice"
"dota_chatwheel_label_Thanks" "Thanks"
"dota_chatwheel_label_Sorry" "Sorry"
"dota_chatwheel_label_No_Give_Up" "Don't give up"
"dota_chatwheel_label_Just_Happened" "That just happened"
"dota_chatwheel_label_Game_Is_Hard" "Game is hard"
"dota_chatwheel_label_New_Meta" "New meta"
"dota_chatwheel_label_My_Bad" "My bad"
"dota_chatwheel_label_Regret" "Regret"
"dota_chatwheel_label_Relax" "Relax"
"dota_chatwheel_header_positioning" "Positioning"
"dota_chatwheel_header_status" "Status"
"dota_chatwheel_header_enemy" "Enemy"
"dota_chatwheel_header_lane" "Lane"
"dota_chatwheel_header_items" "Items"
"dota_chatwheel_header_neutrals" "Neutrals"
"dota_chatwheel_header_misc" "Misc"
"dota_chatwheel_header_flavor" "Flavor"
"dota_chatwheel_message_Ok" "Okay."
"dota_chatwheel_message_Care" "Careful!"
"dota_chatwheel_message_GetBack" "Get Back!"
"dota_chatwheel_message_NeedWards" "We need wards."
"dota_chatwheel_message_Stun" "Stun now!"
"dota_chatwheel_message_Help" "Help!"
"dota_chatwheel_message_Push" "Push now"
"dota_chatwheel_message_GoodJob" "Well played!"
"dota_chatwheel_message_Missing" "Missing!"
"dota_chatwheel_message_Missing_Top" "Missing top!"
"dota_chatwheel_message_Missing_Mid" "Missing mid!"
"dota_chatwheel_message_Missing_Bottom" "Missing bottom!"
"dota_chatwheel_message_Go" "Go!"
"dota_chatwheel_message_Initiate" "Initiate!"
"dota_chatwheel_message_Follow" "Follow me"
"dota_chatwheel_message_Group_Up" "Group up"
"dota_chatwheel_message_Spread_Out" "Spread out"
"dota_chatwheel_message_Split_Farm" "Split up and farm"
"dota_chatwheel_message_Attack" "Attack now!"
"dota_chatwheel_message_BRB" "Be right back"
"dota_chatwheel_message_Dive" "Dive!"
"dota_chatwheel_message_OMW" "On my way"
"dota_chatwheel_message_Get_Ready" "Get ready"
"dota_chatwheel_message_Bait" "Bait"
"dota_chatwheel_message_Heal" "Heal"
"dota_chatwheel_message_Mana" "Mana"
"dota_chatwheel_message_OOM" "Out of mana"
"dota_chatwheel_message_Skill_Cooldown" "Skills on cooldown"
"dota_chatwheel_message_Ulti_Ready" "Ultimate ready"
"dota_chatwheel_message_Enemy_Returned" "Enemy returned"
"dota_chatwheel_message_All_Missing" "All enemy heroes missing!"
"dota_chatwheel_message_Enemy_Incoming" "Enemy incoming!"
"dota_chatwheel_message_Invis_Enemy" "Invisible enemy nearby!"
"dota_chatwheel_message_Enemy_Had_Rune" "Enemy has rune"
"dota_chatwheel_message_Split_Push" "Split push"
"dota_chatwheel_message_Coming_To_Gank" "Coming to gank"
"dota_chatwheel_message_Request_Gank" "Requesting a gank"
"dota_chatwheel_message_Fight_Under_Tower" "Fight under the tower"
"dota_chatwheel_message_Deny_Tower" "Deny the tower!"
"dota_chatwheel_message_Buy_Courier" "Buy a courier please"
"dota_chatwheel_message_Upgrade_Courier" "Can anyone upgrade the courier?"
"dota_chatwheel_message_Need_Detection" "We need detection"
"dota_chatwheel_message_They_Have_Detection" "They have detection"
"dota_chatwheel_message_Buy_TP" "Buy a Teleport Scroll"
"dota_chatwheel_message_Reuse_Courier" "Re-use courier"
"dota_chatwheel_message_Deward" "Deward please"
"dota_chatwheel_message_Building_Mek" "Building Mekansm"
"dota_chatwheel_message_Building_Pipe" "Building Pipe"
"dota_chatwheel_message_Stack_And_Pull" "Stack and pull please"
"dota_chatwheel_message_Pull" "Pull creeps please"
"dota_chatwheel_message_Pulling" "Pulling creeps"
"dota_chatwheel_message_Stack" "Stack neutrals"
"dota_chatwheel_message_Jungling" "Jungling"
"dota_chatwheel_message_Roshan" "Roshan"
"dota_chatwheel_message_Affirmative" "Affirmative"
"dota_chatwheel_message_Wait" "Wait"
"dota_chatwheel_message_Pause" "Pause please!"
"dota_chatwheel_message_Current_Time" "Current Game Time"
"dota_chatwheel_message_Check_Runes" "Check runes please"
"dota_chatwheel_message_Smoke_Gank" "Let's smoke gank!"
"dota_chatwheel_message_GLHF" "Good luck, have fun"
"dota_chatwheel_message_Nice" "Nice"
"dota_chatwheel_message_Thanks" "Thanks!"
"dota_chatwheel_message_Sorry" "Sorry"
"dota_chatwheel_message_No_Give_Up" "Don't give up!"
"dota_chatwheel_message_Just_Happened" "That just happened"
"dota_chatwheel_message_Game_Is_Hard" "Game is hard"
"dota_chatwheel_message_New_Meta" "New meta"
"dota_chatwheel_message_My_Bad" "My bad"
"dota_chatwheel_message_Regret" "I immediately regret my decision"
"dota_chatwheel_message_Relax" "Relax, you're doing fine"
"dota_chatwheel_message_MissingHero" "%s1 is missing!"
// Video
"DOTAUI_AspectNormal" "4:3"
"DOTAUI_AspectWide16x9" "16:9"
"DOTAUI_AspectWide16x10" "16:10"
"DOTAUI_Fullscreen" "Fullscreen"
"DOTAUI_Window" "Window"
"DOTAUI_BorderlessWindow" "Borderless Window"
"DOTA_Welcome" "Welcome to DotA"
"DOTA_Chat_Team" "[ALLIES] %s1: %s2"
"DOTA_Chat_Wheel_Team" "[ALLIES] %s1: %s2%s3"
"DOTA_Chat_Team_Dead" "*DEAD*[ALLIES] %s1: %s2"
"DOTA_Chat_Spec" "[Spectator] %s1: %s2"
"DOTA_Chat_Coach" "[Coach] %s1: %s2"
"DOTA_Chat_Student" "[Student] %s1: %s2"
"DOTA_Chat_All" "%s1: %s2"
"DOTA_Chat_PlayerKilled" "%s1 just pwned %s2's head for %s3 gold!"
"DOTA_Chat_PlayerDenied" "%s1 just denied %s2!"
"DOTA_Chat_PlayerDeniedSelf" "%s1 just committed suicide!"
"DOTA_Chat_PlayerKilledGood" "%s1 was just killed by The Dire!"
"DOTA_Chat_PlayerKilledBad" "%s1 was just killed by The Radiant!"
"DOTA_Chat_PlayerKilledGeneric" "%s1 was just killed by a Neutral!"
"DOTA_Chat_PlayerKilledRoshan" "%s1 was just killed by Roshan!"
"DOTA_Chat_PlayerKilledAssist" "%s1 was just killed! %s2 gold is split among assists:"
"DOTA_Chat_TowerPlayerKilled" "%s1 destroyed a tower!"
"DOTA_Chat_TowerKilledGood" "A tower was destroyed by The Dire!"
"DOTA_Chat_TowerKilledBad" "A tower was destroyed by The Radiant!"
"DOTA_Chat_BarracksKilled" "%s1 %s2 %s3 Barracks has been destroyed!"
"DOTA_Chat_TowerDenied" "%s1 denied a tower!"
"DOTA_Chat_FirstBlood" "%s1 drew first blood by killing %s2"
"DOTA_Chat_DoubleKill" "%s1 got a double kill!"
"DOTA_Chat_TripleKill" "%s1 has a TRIPLE kill!"
"DOTA_Chat_QuadKill" "%s1 earned an ULTRA KILL!"
"DOTA_Chat_QuintupleKill" "%s1 IS ON A RAMPAGE!!"
"DOTA_Chat_DoubleKill_noname" "with a double kill!"
"DOTA_Chat_TripleKill_noname" "with a TRIPLE kill!"
"DOTA_Chat_QuadKill_noname" "with an ULTRA KILL!"
"DOTA_Chat_QuintupleKill_noname" "AND IS ON A RAMPAGE!!!"
"DOTA_Chat_QuintupleKill_10streak" "THEY ARE ON A RAMPAGE!!!"
"DOTA_Chat_Rampage" "RAMPAGE!!!"
"DOTA_Chat_New_KillStreak_3" "%s1 is on a killing spree"
"DOTA_Chat_New_KillStreak_4" "%s1 is dominating"
"DOTA_Chat_New_KillStreak_5" "%s1 is on a mega kill streak"
"DOTA_Chat_New_KillStreak_6" "%s1 is unstoppable"
"DOTA_Chat_New_KillStreak_7" "%s1 is wicked sick"
"DOTA_Chat_New_KillStreak_8" "%s1 is on a monster kill streak"
"DOTA_Chat_New_KillStreak_9" "%s1 is GODLIKE"
"DOTA_Chat_New_KillStreak_10" "%s1 is beyond GODLIKE, someone kill them!!"
"DOTA_Chat_KillStreak_3_Ended" "%s1 ended %s2’s killing spree for %s3 gold!"
"DOTA_Chat_KillStreak_4_Ended" "%s1 ended %s2’s dominating streak for %s3 gold!"
"DOTA_Chat_KillStreak_5_Ended" "%s1 ended %s2’s mega kill streak for %s3 gold!"
"DOTA_Chat_KillStreak_6_Ended" "%s1 ended %s2’s unstoppable streak for %s3 gold!"
"DOTA_Chat_KillStreak_7_Ended" "%s1 ended %s2’s wicked sick streak for %s3 gold!"
"DOTA_Chat_KillStreak_8_Ended" "%s1 ended %s2’s monster kill streak for %s3 gold!"
"DOTA_Chat_KillStreak_9_Ended" "%s1 ended %s2’s GODLIKE streak for %s3 gold!"
"DOTA_Chat_KillStreak_10_Ended" "%s1 ended %s2’s beyond GODLIKE streak for %s3 gold!"
"DOTA_Chat_BuyBack" "%s1 just bought back into the game!"
"DOTA_Chat_PickedUpAegis" "%s1 picked up Aegis of the Immortal!"
"DOTA_Chat_DeniedAegis" "%s1 denied the Aegis of the Immortal!!"
"DOTA_Chat_AegisStolen" "%s1 snatched the Aegis of the Immortal!"
"DOTA_Chat_KilledRoshanGood" "Roshan has been killed by the Radiant! %s1 gold to each hero of The Radiant!"
"DOTA_Chat_KilledRoshanBad" "Roshan has been killed by the Dire! %s1 gold to each hero of The Dire!"
"DOTA_Chat_RoshanbooCandy" "Roshan wants candy from %s1!"
"DOTA_Chat_SuperCreepsGood" "All of the Dire Barracks have fallen. The Radiant now have Mega creeps!"
"DOTA_Chat_SuperCreepsBad" "All of the Radiant Barracks have fallen. The Dire now have Mega creeps!"
"DOTA_Chat_ItemPurchase" "%s1 just purchased %s2!"
"DOTA_Chat_Connect" "%s1 has connected to the game."
"DOTA_Chat_Disconnect" "%s1 has disconnected from the game."
"DOTA_Chat_DisconnectLimitedHero" "%s1 has disconnected from the game. Their hero will be replaced by a bot."
"DOTA_Chat_DisconnectWaitForReconnect" "%s1 has disconnected from the game. Please wait for them to reconnect."
"DOTA_Chat_DisconnectTimeRemaining" "%s1 has %s2 minute left to reconnect."
"DOTA_Chat_DisconnectTimeRemainingPlural" "%s1 has %s2 minutes left to reconnect."
"DOTA_Chat_SafeToLeave" "This game is now safe to leave."
"DOTA_Chat_SafeToLeaveAbandoner" "Abandonment by %s1. This game is now safe to leave."
"DOTA_Chat_SafeToLeaveAbandonerAFK" "Abandonment by %s1 due to inactivity. This game is now safe to leave."
"DOTA_Chat_SafeToLeaveAbandonerEarly" "Early abandonment by %s1. This game is now safe to leave. No stats will be recorded."
"DOTA_Chat_SafeToLeaveAbandonerAFKEarly" "Early abandonment by %s1 due to inactivity. This game is now safe to leave. No stats will be recorded."
"DOTA_Chat_Reconnect" "%s1 has reconnected to the game."
"DOTA_Chat_Abandon" "%s1 has abandoned the game."
"DOTA_Chat_AbandonLimitedHero" "%s1 has abandoned the game. Their hero will be replaced by a bot."
"DOTA_Chat_AbandonLimitedHeroExplanation" "There are no punishments for leaving Limited Heroes mode games, but abandoning games in all other game modes may lead to punishment by placement in the low-priority queue."
"DOTA_Chat_DropRateBonus" "%s1 increases the Battle Points earned by all players in this match by %s2%!"
"DOTA_Chat_NoBattlePoints_WrongLobby" "Battle Points will not be awarded for this match because it is a practice lobby."
"DOTA_Chat_NoBattlePoints_Bots" "Battle Points will not be awarded for this match because it is against bots."
"DOTA_Chat_NoBattlePoints_CheatsEnabled" "Battle Points will not be awarded for this match because cheats are enabled."
"DOTA_Chat_NoBattlePoints_LowPriority" "You will not receive Battle Points because you are in the Low Priority Punishment Pool."
"DOTA_Chat_CoopBattlePointsRules" "The standard Abandonment and AFK rules now apply to Co-op Bot games! Battle points and end-of-game drops have also been re-enabled."
"DOTA_Chat_ItemGifted" "%s1 received the gift %s2 from %s3!"
"dota_watch_totalprize" "Total Prize Pool: $%s1 (Base : $%s2 Contributed: $%s3)"
"DOTA_Chat_Rune_DoubleDamage" "%s1 activated a Double Damage rune."
"DOTA_Chat_Rune_Haste" "%s1 activated a Haste rune."
"DOTA_Chat_Rune_Illusion" "%s1 activated an Illusion rune."
"DOTA_Chat_Rune_Invisibility" "%s1 activated an Invisibility rune."
"DOTA_Chat_Rune_Regeneration" "%s1 activated a Regeneration rune."
"DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 has bottled a Double Damage rune."
"DOTA_Chat_Rune_Bottle_Haste" "%s1 has bottled a Haste rune."
"DOTA_Chat_Rune_Bottle_Illusion" "%s1 has bottled an Illusion rune."
"DOTA_Chat_Rune_Bottle_Invisibility" "%s1 has bottled an Invisibility rune."
"DOTA_Chat_Rune_Bottle_Regeneration" "%s1 has bottled a Regeneration rune."
"DOTA_Chat_Rune_DoubleDamage_Spotted" "[ALLIES] Double Damage rune here."
"DOTA_Chat_Rune_Haste_Spotted" "[ALLIES] Haste rune here."
"DOTA_Chat_Rune_Illusion_Spotted" "[ALLIES] Illusion rune here."
"DOTA_Chat_Rune_Invisibility_Spotted" "[ALLIES] Invisibility rune here."
"DOTA_Chat_Rune_Regeneration_Spotted" "[ALLIES] Regeneration rune here."
"DOTA_Chat_Rune_Pumpkin_Spotted" "[ALLIES] Pumpkin rune here!"
"DOTA_Chat_Item_Spotted" "[ALLIES] %s2 dropped here."
"DOTA_Chat_Item_Alert" "[ALLIES] Gather for %s2 here."
"DOTA_Chat_NoHero" "No Hero"
"DOTA_Chat_InTheBag" "%s1 has bagged it!"
"DOTA_Chat_Taunt" "%s1 taunts you!"
"DOTA_Chat_SecretShop" "Go to the secret shop to get a %s1"
"DOTA_Chat_ItemAutoPurchased" "The item %s1 has been purchased for you!"
"DOTA_Chat_ItemsCombined" "Your items have combined to form a %s1!"
"DOTA_Chat_CourierLostGood" "Radiant's courier has been killed."
"DOTA_Chat_CourierLostBad" "Dire's courier has been killed."
"DOTA_Chat_CourierRespawnedGood" "Radiant's courier has respawned."
"DOTA_Chat_CourierRespawnedBad" "Dire's courier has respawned."
"DOTA_Chat_GlyphUsedGood" "Radiant structures have been fortified."
"DOTA_Chat_GlyphUsedBad" "Dire structures have been fortified."
"DOTA_Chat_CantUseActionItem" "You can't use '%s1' right now - %s2."
"DOTA_Chat_ChargesExhausted" "You have used the last charge on your item '%s1'."
"DOTA_Chat_Bot_Gank" "Attacking %s1!"
"DOTA_Chat_Bot_PushTower" "Pushing %s1"
"DOTA_Chat_Bot_Defend" "Defending %s1"
"DOTA_Chat_Bot_Roam" "Roaming to %s1 to gank"
"DOTA_Chat_Bot_RoamGank" "Go on %s1!"
"DOTA_Chat_Bot_GankRetreat" "I'm out"
"DOTA_Chat_Bot_RuneTop" "Checking top rune"
"DOTA_Chat_Bot_RuneBottom" "Checking bottom rune"
"DOTA_Chat_Bot_Roshan" "Doing Roshan!"
"DOTA_Chat_Bot_LeaveRoshan" "Leaving Roshan"
"DOTA_Chat_Bot_RoamLane" "Going back to %s1"
"DOTA_Chat_Bot_TeamRoam" "Roaming to gank %s1"
"DOTA_Chat_Bot_SuggestGlyph" "I think we should use Glyph"
"DOTA_Chat_Random" "%s1 has randomed %s2"
"DOTA_Chat_RD_YourTurn" "%s1's turn to pick"
"DOTA_Chat_RoshanWantsCandy" "Roshan wants CANDY from %s1!"
"DOTA_LaneNameNone" "base"
"DOTA_LaneNameTop" "top"
"DOTA_LaneNameMiddle" "mid"
"DOTA_LaneNameBottom" "bot"
// Can't use item reasons.
"DOTA_Chat_ActionItemReason_Unknown" "now isn't a good time"
"DOTA_Chat_ActionItemReason_Dead" "you are dead"
"DOTA_Chat_ActionItemReason_Cooldown" "the item was used recently"
"DOTA_Chat_ActionItemReason_GamemodeRestricted" "the item is not usable in this game mode"
"DOTA_MiniKillCam_KillerInfo" "KILLED BY\n%s1"
"DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!"
"DOTA_MiniKillcam_TotalDamage" "%s1 DMG"
"DOTA_MiniKillcam_OtherDamage" "Creep Damage"
"DOTA_MiniKillcam_KilledByGood" "KILLED BY\nThe Radiant!"
"DOTA_MiniKillcam_KilledByBad" "KILLED BY\nThe Dire!"
"DOTA_MiniKillcam_KilledByNeutral" "KILLED BY\nNeutrals"
"DOTA_MiniKillcam_KilledByRoshan" "KILLED BY\nRoshan"
"DOTA_MiniKillcam_Timer" "%s1:%s2"
"DOTA_MiniKillcam_TellMeMore" "Tell Me More"
"DOTA_MiniKillcam_Wielding" "%s1 is wielding:"
"DOTA_MiniKillcam_Recent_Title" "Recent Damage Taken"
"DOTA_MiniKillcam_DMG" "%s1 Dmg"
"dota_killcam_generic_damage" "Damage"
"dota_killcam_generic_damage_subtitle" "Melee or ranged attacks"
"DOTA_Chat_Good" "The Radiant"
"DOTA_Chat_Bad" "The Dire"
"DOTA_Chat_Melee" "Melee"
"DOTA_Chat_Ranged" "Ranged"
"DOTA_Chat_LaneTop" "Top"
"DOTA_Chat_LaneMid" "Mid"
"DOTA_Chat_LaneBot" "Bottom"
// Pause
"DOTA_Chat_CantPause" "You cannot pause."
"DOTA_Chat_NoPausesLeft" "You have no remaining pauses left."
"DOTA_Chat_CantPauseYet" "You cannot pause for %s1 seconds."
"DOTA_Chat_Paused" "%s1 paused the game."
"DOTA_Chat_UnpauseCountdown" "Unpausing in s%..."
"DOTA_Chat_Unpaused" "%s1 resumed the game."
"DOTA_Chat_AutoUnpaused" "Game was automatically resumed."
"DOTA_Chat_YouPaused" "You paused the game, you have %s1 pauses remaining."
"DOTA_Chat_CantUnpauseTeam" "You can not resume the game on this team yet."
"DOTA_Winner_GoodGuys" "Radiant Victory"
"DOTA_Winner_BadGuys" "Dire Victory"
"DOTA_Roshan_Killed" "Roshan Has Been Killed"
"DOTA_Roshan_Wins" "Roshan Is Victorious"
"DOTA_Finish_Game" "Finish Game"
"DOTA_Halloween_EndGame_Title" "Roshan has been killed"
"DOTA_Match_Details" "Match Details"
"DOTA_Halloween_MidGame_Radiant" "The Radiant have collected the most candy"
"DOTA_Halloween_MidGame_Dire" "The Dire have collected the most candy"
"DOTA_LearnAbilities" "Learn Abilities"
"DOTA_ReactiveHintTitle_TowerDamage" "Damage from Towers"
"DOTA_ReactiveHintBody_TowerDamage" "Towers do A LOT of damage - if you take even a few hits from them you might need to return to the fountain and heal. It's better to fight near the tower only when your creeps are already attacking it."
"DOTA_ReactiveHintTitle_Death" "Death"
"DOTA_ReactiveHintBody_Death" "When you die you will respawn at your fountain. The time to respawn gets higher as you level so it's imperative that you try to NEVER DIE. If you are low on health then return to the fountain to heal."
"DOTA_Laning_Mid" "MID-LANE"
"DOTA_New_Player_Key_Config" "Select Initial Configuration (You can modify settings at any time)"
"DOTA_Tutorial_Experience_Title" "One Quick Question"
"DOTA_Tutorial_Experience_Question" "How familiar are you with Real-Time Strategy games?"
"DOTA_Tutorial_Experience_Yes" "Played them a lot"
"DOTA_Tutorial_Experience_No" "Haven't played many"
"DOTA_Tutorial_Quests" "QUESTS"
"DOTA_Tutorial_TaskCompleted" "Completed!"
"DOTA_Tutorial_TaskFailed" "Failed!"
"DOTA_Tutorial_M1_IntroRazor" "I bring the spark of death!"
"DOTA_Tutorial_M1_IntroRazorWin" "Hahahaaaa..."
"DOTA_Tutorial_M1_Move" "Hey, you! Dragon Knight, over here!"
"DOTA_Tutorial_M1_MoveHow" "Right Click to move where you want to go. Move to the highlighted location."
"DOTA_Tutorial_M1_MoveCam" "We need your help! Across the bridge! Head north, and follow the path."
"DOTA_Tutorial_M1_MoveCamHow" "You can move the camera in several ways:\n- Move your mouse to the edge of the screen.\n- By holding down your Middle Mouse button and dragging."
"DOTA_Tutorial_M1_MoveCamHowNoEdge" "You can move the camera in several ways:\n- With the %+forward% %+moveleft% %back% %+moveright% keys.\n- By holding down your Middle Mouse button and dragging."
"DOTA_Tutorial_M1_Warning" "Dragon Knight! Our old enemy Razor is attacking our outposts. Keeper of the Light already went after him. He said to send you along when you showed up."
"DOTA_Tutorial_M1_Attack" "Attack this Dire creep by right clicking on him. Kill him! Kill him!"
"DOTA_Tutorial_M1_AttackWave" "More creeps! Lend your sword, Dragon Knight!"
"DOTA_Tutorial_M1_Camp" "Dragon Knight, follow us to the watchtower. Protect us! There may be more enemy creeps on the way."
"DOTA_Tutorial_M1_CampLevel" "Hey, you gained a level! You're getting even stronger."
"DOTA_Tutorial_M1_CampLevelHint" "Click the LEVEL UP button above your portrait and select your first skill, Breathe Fire."
"DOTA_Tutorial_M1_CampInvade" "More creeps! Quick, cast Breathe Fire on them! Burn them! Burn them!"
"DOTA_Tutorial_M1_CampUseBreath" "Hit your %dota_ability_execute 0% key to starting casting Breathe Fire, and then Left Click on an enemy to target it!"
"DOTA_Tutorial_M1_CampFinish" "You saved us! That's why you're a hero and we're just creeps. We'll hold this watchtower. Press on and find Keeper of the Light, so you can team up to fight Razor."
"DOTA_Tutorial_M1_ShopAttract" "Ah, Dragon Knight! A true hero!"
"DOTA_Tutorial_M1_ShopOpen" "Greetings, my friend, and welcome to my shop. Hit %toggleshoppanel% to open and close the shop menu.\n\nAllow me to make a few recommendations. For you, I suggest a Healing Salve and perhaps, hmm, yes...a Stout Shield. I believe you have just enough gold."
"DOTA_Tutorial_M1_BuyShield" "Right click on the Stout Shield to purchase it. The Stout Shield can be found under the Armaments tab."
"DOTA_Tutorial_M1_InspectShield" "The Stout Shield is a passive item, so you need not activate it to gain its benefit. Mouse over the shield in your inventory to view its bonuses.\n\nPurchase the Healing Salve when you're ready to proceed. It can be found under the Consumables tab."
"DOTA_Tutorial_M1_UsePotion" "Healing Salves are Active Items, allowing to use them. Left-click on the Salve in your inventory to get a targeting cursor, then left-click on yourself to apply it.\n\nTry it now to see how it works."
"DOTA_Tutorial_M1_PostPotion" "Be careful. If you take damage while that salve works its magic, the healing will come to an end."
"DOTA_Tutorial_M1_BuyClarity" "Buy a Clarity potion too which will allow you to regenerate mana quickly for a period of time.\n\nLike with the Healing Salve, the regeneration will stop if you take damage before its work is done."
"DOTA_Tutorial_M1_UseClarity" "Now use the Clarity and regain your mana. Instead of clicking on it, try hitting %!item_clarity% to use it - each inventory slot has a key assigned to it. Hitting %!item_clarity% twice will immediately use it on yourself.\n\nAfter using it, you'll see the regeneration buff icon above your healthbar. You can mouse over a buff icon to see a description of the effects."
"DOTA_Tutorial_M1_GoCreepingFollow" "Since you ask, I spotted several neutral camps in the woods to the south. There's a fair bounty on their heads. I'll show you where to start looking."
"DOTA_Tutorial_M1_GoCreeping" "Well done, Sir Knight. Now I have another item in mind for the battle ahead, but you'll need to earn a bit more gold first. Roquelaire, where might our knightly friend find some lucrative work for his sword?"
"DOTA_Tutorial_M1_CreepLevel" "You've earned another level! Click the LEVEL UP button and select Dragon Blood. This skill increases your armor reducing damage done by enemy attacks and improves your health regeneration."
"DOTA_Tutorial_M1_CreepLevelForce" "Don't forget to level up!\n\nClick the LEVEL UP button and select Dragon Blood. This skill improves health regeneration and armor reducing damage done by the enemy."
"DOTA_Tutorial_M1_GoldEarned" "That's gold aplenty, Dragon Knight! Return to the merchant and let's put it to good use."
"DOTA_Tutorial_M1_CreepingAllDead" "Well done! You've earned gold aplenty and destroyed the threat. Let's return to the merchant and see about that new item."
"DOTA_Tutorial_M1_BuyGauntlets" "You're back! And with fresh coin from clearing those dens. It is my pleasure to offer you the repeat-customer price on these Gauntlets of Strength.\n\nRemember you can open the store using %toggleshoppanel%."
"DOTA_Tutorial_M1_BoughtGauntlets" "I have more fine items for you, Sir knight. But as before, you will need more gold."
"DOTA_Tutorial_M1_KeeperIntro" "Ah, now if it isn't my old friend Dragon Knight! We've had ourselves a bit of a dust-up with invading creeps, so if you'll lend us your sword arm, I'll keep you supplied in mana."
"DOTA_Tutorial_M1_LastHitIntro" "There's a Circlet in the shop to further boost your attributes. I spotted a battle to the west where we can earn enough gold to purchase that Circlet."
"DOTA_Tutorial_M1_LastHitHowTo" "In battle, you need to strike the Last Hit on a creep to earn gold. Too early or too late, and you get nothing!"
"DOTA_Tutorial_M1_LastHitReminder" "Remember it's the killing blow that matters. You only earn gold by getting the Last Hit on a creep."
"DOTA_Tutorial_M1_LastHitFollow" "This way!"
"DOTA_Tutorial_M1_LastHitGold185" "Well done, you've earned enough gold for the Circlet. Let's return to the merchant, shall we?"
"DOTA_Tutorial_M1_LastHitCirclet" "Welcome back! Buy the Circlet to further boost your attributes. Why don't you slip into it? Move your mouse over the attributes next to your portrait to see the benefits of your purchase."
"DOTA_Tutorial_M1_LastHitBracer" "Surely you'll need more before you face Razor though. I'd recommend some Bracers.\n\nBracers are an Upgraded Item, which requires one or more items and a Recipe. Return when you've earned 190 gold and I'll show you what you need to do."
"DOTA_Tutorial_M1_LastHitAgain" "Once more to battle, Dragon Knight!"
"DOTA_Tutorial_M1_LastHitAttack" "Last hit! Remember to time your swings! Moving in midswing to cancel an attack is a good way of timing a Last Hit."
"DOTA_Tutorial_M1_LastHitGold190" "You've earned enough gold to buy the Bracers! Let us seek out the merchant and make use of your coin."
"DOTA_Tutorial_M1_LastHitRecipe" "Ah, the knight returns! Keep in mind that some items are crafted in combination. In this case, you own the Circlet and Gauntlets which can be crafted into Bracers.\n\nOpen the shop and click Upgrades. Left-click on the Bracers to display all the required items to craft the bracer."
"DOTA_Tutorial_M1_LastHitRecipeBuy" "The items required for the Bracers show up near the bottom of the shop window. You already have two of them so all you need is the Recipe which can be purchased automatically by right-clicking the Bracer. You can also buy the recipe directly."
"DOTA_Tutorial_M1_LastHitComplete" "Beautiful! Your Circlet and Gauntlets have been consumed to create the upgraded Bracer, which will provide greater attributes, and free up space in your inventory."
"DOTA_Tutorial_M1_UltBegin" "One more thing, we should reach level six to access your ultimate ability, Elder Dragon Form to take on Razor. Let's find some creeps and level up!"
"DOTA_Tutorial_M1_DragonTail" "Ah, you're level five! Choose your Dragon Tail skill, and try it out on some creeps. It's a short ranged Stun that'll make it easy for you to smite enemy Heroes."
"DOTA_Tutorial_M1_UseDragonTail" "Hit your %dota_ability_execute 1% key to start casting Dragon Tail, and then Left Click on an enemy to stun them!"
"DOTA_Tutorial_M1_UltLevel" "That'll do it! Level up and choose your ultimate ability, Elder Dragon Form."
"DOTA_Tutorial_M1_RazorBegin" "I smell a spark in the air...Razor is coming! Use your Elder Dragon Form to prepare for the fight!"
"DOTA_Tutorial_M1_RazorIncoming" "Razor comes!"
"DOTA_Tutorial_M1_RazorArrive" "I will raze my enemies."
"DOTA_Tutorial_M1_RazorDead" "Well, done, noble Knight. You've defeated Razor!"
"DOTA_Tutorial_M1_LaneTip_1" "You earn experience by being near an enemy that falls in battle. Only the last hit is required to earn gold."
"DOTA_Tutorial_M1_LaneTip_2" "Stay behind your creeps and let them engage the enemy first. This is a good way to avoid damage."
"DOTA_Tutorial_M1_LaneTip_3" "Let your creeps lower the enemy creep's health and then move in to get the last hit."
"DOTA_Tutorial_M2_Intro" "Sniper! I found you! The base is in danger, and we need your help. Tidehunter was spotted with some creeps trying to wear down our defenses."
"DOTA_Tutorial_M2_CallOver" "Over here, Sniper!"
"DOTA_Tutorial_M2_TangoIntro" "Oh, you're a bit low on health. Here, take these Tangoes. I've got extras."
"DOTA_Tutorial_M2_TangoUse" "You can use tangoes to heal. Hit %!item_tango% and then left click on a tree."
"DOTA_Tutorial_M2_TangoRestore" "Using a tango will increase the rate at which your health is restored for a short period.\n\nLet's go!"
"DOTA_Tutorial_M2_RangedCreep" "Remember your ranged weapon allows you to take cover behind your creeps and do damage from a safe distance."
"DOTA_Tutorial_M2_RangedLevelTwo" "There's probably more where he came from. Explore a bit and see what turns up. The more you fight, the more experience you'll earn to reach level two."
"DOTA_Tutorial_M2_AreaAssign" "You showed them! Go ahead and level up Shrapnel when you have a chance."
"DOTA_Tutorial_M2_AreaLearn" "Shrapnel is an Area of Effect ability. It will do damage to enemies caught within its radius."
"DOTA_Tutorial_M2_AreaIncoming" "Look out!"
"DOTA_Tutorial_M2_AreaUse" "Sniper! Use Shrapnel by hitting %dota_ability_execute 0% and left-click to cast it on these guys!"
"DOTA_Tutorial_M2_AreaFriendly" "Don't worry, Shrapnel won't hurt allies."
"DOTA_Tutorial_M2_TowerHelp" "Over here! Our tower is in danger! Tidehunter is coming and we can't hold him off. Help us! Help us!"
"DOTA_Tutorial_M2_MapIntro" "Here's a map with the tower location!"
"DOTA_Tutorial_M2_MapExplain" "The mini map contains a lot of useful information. You'll be able to see your position, as well as the location of towers and creeps. It'll even show where your enemies are, provided allied forces have vision of them."
"DOTA_Tutorial_M2_TowerGoTo" "The tower is near!"
"DOTA_Tutorial_M2_TowerDefend" "Defend the tower!"
"DOTA_Tutorial_M2_TowerLevel" "During the fray you earned another level. Level up your Headshot to give you a chance to stun your enemy."
"DOTA_Tutorial_M2_TowerRetreat" "If you find yourself under attack, try moving behind your creeps, and let them protect you."
"DOTA_Tutorial_M2_TowerThanks" "Wow, that was close. Thanks, Sniper. Tidehunter was giving us a tough time, but it looks like he was low on health, and you scared him off."
"DOTA_Tutorial_M2_TowerLevelAny" "You've gained another level. Go ahead and level up and choose a skill. Read the tool tips to learn what each one does and pick one."
"DOTA_Tutorial_M2_TowerExplain" "Good thing we had this tower helping to defend against the enemy. Towers are important to defense.\n\nIf today's been any indication, there's likely more creeps sneaking around."
"DOTA_Tutorial_M2_StashBuyBoots" "We earned a bit of gold off of those creeps. Did you know you can buy items when not at a shop? When purchased, they'll be held for you in your stash so you can pick them up later.\n\nOpen the shop with %toggleshoppanel% and buy the Boots of Speed."
"DOTA_Tutorial_M2_StashViewStash" "Notice that the Boots of Speed have been placed in your stash. The stash shows you items you have stored back at the base.\n\nMouse over the Boots of Speed in your Stash to see what they'll do once you retrieve them."
"DOTA_Tutorial_M2_StashBuyRing" "While we're at it, a little armor would be nice, so why not buy a Ring of Protection. Armor reduces damage from attack."
"DOTA_Tutorial_M2_StashGo" "The base isn't far from here, let's retrieve your items!"
"DOTA_Tutorial_M2_StashRetrieve" "Ahh, welcome back Sniper. I've a couple items set aside for you here in your stash. Whenever you're inside the base you can pick up your items.\n\nHit the Grab All button on the stash to transfer the boots to your inventory."
"DOTA_Tutorial_M2_CourierBuy" "While you're here, pick up a Courier as well. Couriers are great for bringing items to you while in the field, but more on that later.\n\nPurchase a Courier to continue."
"DOTA_Tutorial_M2_CourierDeploy" "The Courier, like a Salve, is an active item and must be deployed before you can use it.\n\nDeploy the Courier by hitting %!item_courier%."
"DOTA_Tutorial_M2_CourierComplete" "It looked like Tidehunter was low on health. Perhaps there's a way you can fend him off once and for all."
"DOTA_Tutorial_M2_LevelUp" "Low health? Your ultimate ability, Assassinate, is perfect as it does a lot of damage!\n\nHeroes learn their ultimate ability at level six. We'll need more experience though.\n\nLead the way northeast. Better leave the courier here, we don't need the little guy just yet."
"DOTA_Tutorial_M2_BridgeSmoke" "Hey Sniper, I spotted something at the bridge nearby. Let's check it out."
"DOTA_Tutorial_M2_BridgeOut" "Tidehunter got away. He was out of range of your normal attacks but your ultimate ability has much longer range. We'll need more experience...\n\nOh! This way!"
"DOTA_Tutorial_M2_SecretOverlook" "Over here!"
"DOTA_Tutorial_M2_SecretGo" "There's a Secret Shop over there! Let's check it out."
"DOTA_Tutorial_M2_SecretExplain" "Oh! A customer! The Secret Shop stocks items you can't buy at the base.\n\nWhy not try upgrading your Boots of Speed to Arcane Boots?\n\nTo do so you'll need an Energy Booster."
"DOTA_Tutorial_M2_UpgradeBoots" "Just like that, you've crafted yourself Arcane Boots by combining two items! While not the perfect item for every hero, right now, these look good on you.\n\nArcane Boots are an active item, try it out now by pressing %!item_arcane_boots%."
"DOTA_Tutorial_M2_UpgradeComplete" "We should press on and find more places to earn experience."
"DOTA_Tutorial_M2_LevelGraveyard" "Looks creepy in there."
"DOTA_Tutorial_M2_PullBegin" "Spotted more here!\n\nTry shooting them once to get their attention and pull them towards your creeps by running back here. Allow your creeps to help take them out!"
"DOTA_Tutorial_M2_CreepFree" "Freedom!"
"DOTA_Tutorial_M2_CourierBuyItem1" "All that gold. Time for upgrades! Let's upgrade your ring to a Ring of Basilius!\n\nOpen the shop with %toggleshoppanel% and purchase the Sage's Mask."
"DOTA_Tutorial_M2_CourierRetrieve" "Remember our courier? We can use him to retrieve items from the stash and bring them to us here. That way we don't need to return to base every time we buy something!\n\nClick the Deliver Items button in the bottom right to continue."
"DOTA_Tutorial_M2_CourierTravel" "The courier is off! The mask was automatically transferred onto the courier and is on its way. You can check on the status of the courier by looking at the mini map."
"DOTA_Tutorial_M2_RingUpgraded" "Nice! The Sage's Mask combined with your Ring of Protection to create Ring of Basilius.\n\nThis item can boost the armor of allied creeps. For now, let's turn it off.\n\nHit %!item_ring_of_basilius% to toggle the aura off."
"DOTA_Tutorial_M2_LevelExperience" "The ring's aura no longer affects friendly creeps but it still provides a bonus to you.\n\nTime to find a few more creeps and earn that experience to reach level six."
"DOTA_Tutorial_M2_LevelUlt" "Well done! Level up and learn Assassinate when you have a chance."
"DOTA_Tutorial_M2_TeleportBlock" "That rock slide blocked our way back. Suspicious. We're not completely stranded though. We can teleport our way out of here!\n\nTo do that we'll need to upgrade the courier to a Flying Courier.\n\nUpgrade the courier through the shop."
"DOTA_Tutorial_M2_TeleportBuy" "Now you need a Town Portal Scroll from the shop."
"DOTA_Tutorial_M2_TeleportCourier" "Now have the courier bring it to you using the Deliver Items button."
"DOTA_Tutorial_M2_TeleportChannel" "With the courier on its way, there's something you need to know about teleporting. Town Portal Scroll is a channeled spell so you need to stand still while using it. If you move, it will cancel the cast."
"DOTA_Tutorial_M2_TeleportUse" "You can teleport to any building, but we should head to the tower outside the base where we last saw Tidehunter.\n\nUse the Town Portal Scroll by hitting %!item_tpscroll% and then left-click the tower on the minimap."
"DOTA_Tutorial_M2_TeleportCenter" "Center the view on yourself by double tapping %+dota_camera_follow% or use the minimap.\n\nI better get a move on!"
"DOTA_Tutorial_M2_TeleportCancel" "Woops! Moving cancelled the channeled teleport. This also consumes the Town Portal Scroll so we'll need a new one. Buy a new Town Portal Scroll from the shop and have the courier bring it to you."
"DOTA_Tutorial_M2_TeleportWrongLoc" "The tower is represented by a green square. Try using the Town Portal Scroll again and left-click near the green square.\n\nYou can usually teleport to any building but right now we should get close to where we last saw Tidehunter."
"DOTA_Tutorial_M2_TeleportHere" "Over here!"
"DOTA_Tutorial_M2_KillTide" "Hopefully, Tidehunter is still lurking. Follow me to where we last spotted him, and maybe we can get the jump on him!"
"DOTA_Tutorial_M2_KillTideHow" "Time to get to work. Use Assassinate by pressing %dota_ability_execute 5% and then click on Tidehunter."
"DOTA_Tutorial_M2_KillTideComplete" "Pow! You did it! He won't be bothering us anymore. Our base is now safe!"
"DOTA_Quest_MoveTo" "Head For the Gate"
"DOTA_Quest_FindKeeper" "Find Keeper of the Light"
"DOTA_Quest_FindRazor" "Defeat Razor"
"DOTA_Quest_DefendCamp" "Defend the Watchtower Using Breathe Fire"
"DOTA_Quest_ClearNeutral" "Clear three Neutral Camps"
"DOTA_Quest_ReturnToShop" "Return to the Shop"
"DOTA_Quest_EarnMoney2" "Earn 185 Gold and Buy a Circlet"
"DOTA_Quest_EarnMoney3" "Earn 190 Gold and Buy Bracers"
"DOTA_Quest_LevelUlt" "Reach Level Six"
"DOTA_Quest_Laning_BuyInitialItems" "Buy All Your Suggested Starting Items From the Shop"
"DOTA_Quest_Laning_SelectInitialAbility" "Select an Initial Ability"
"DOTA_Quest_Laning_Attack" "Destroy the Enemy Mid-Lane Tower"
"DOTA_Quest_Laning_Defend" "Defend Your Mid-Lane Tower"
"DOTA_Quest_Laning_AttackDefend_Mid" "Destroy Both Enemy Mid-Lane Towers"
"DOTA_Quest_Laning_BuyCourier" "Buy a Courier"
"DOTA_Quest_Laning_YourTower" "Your Mid-Lane Tower"
"DOTA_Quest_Laning_EnemyTower" "Enemy Mid-Lane Tower"
"DOTA_Quest_M2_DefeatTide" "Defeat Tidehunter"
"DOTA_Quest_M2_LevelTwo" "Reach Level Two"
"DOTA_Quest_M2_TowerDefend" "Defend the Tower"
"DOTA_Quest_M2_ReturnToBase" "Move to the Base"
"DOTA_Quest_M2_LevelSix" "Reach Level Six"
"DOTA_Quest_M2_Assassinate" "Learn Ultimate Ability"
"DOTA_Quest_M2_Teleport" "Teleport to Tower"
"DOTA_Quest_LastHits" "Get Last Hits: %quest_current_value% / %quest_target_value%"
"DOTA_Quest_Denies" "Get Denies: %quest_current_value% / %quest_target_value%"
"DOTA_Tutorial_LastHit_StartExplanation1" "Time to focus on earning gold! One way to do that is by striking the killing blow on the enemy. If you're the one to last hit them, you'll earn the bounty."
"DOTA_Tutorial_LastHit_StartExplanation2" "While last hitting, it is important to stay safe behind your friendly creep line.\n\nYou'll want to avoid taking damage if you don't need to."
"DOTA_Tutorial_LastHit_StartExplanation3" "Watch the health of the enemy creeps, and only hit them when their health is low.\n\nTry to get 15 last hits in the middle lane.\n\nDon't forget to buy some items!"
"DOTA_Tutorial_LastHit_LastHits1" "Deal the killing blow to the enemy.\nStay safe behind your creeps, then strike at the right moment."
"DOTA_Tutorial_LastHit_LastHits2" "Don't constantly attack.\n\nCancel your attacks by moving, and then strike when the creep's health is low."
"DOTA_Tutorial_LastHit_LastHits3" "You can also use %dota_stop% to halt your attack."
"DOTA_Tutorial_LastHit_DenyExplanationSetup" "Over here!"
"DOTA_Tutorial_LastHit_DenyExplanation1" "Denying your friendly creeps is a way to keep your opponents from earning gold.\n\nTo deny a creep, you need to deal the killing blow to a friendly creep."
"DOTA_Tutorial_LastHit_DenyExplanation2" "You can force attack friendly creeps whose health is below half.\n\nTo do so, press %mc_attack% to force attack, then left-click on the creep."
"DOTA_Tutorial_LastHit_DenyExplanation3" "Just like before, focus on staying safe and hitting at the right moment.\n\nTry to deny 3 friendly creeps."
"DOTA_Tutorial_LastHit_Denies" "Keep your opponent from getting gold and experience by killing friendly creeps.\n\nPress %mc_attack% then left-click on a friendly creep with low health."
"DOTA_Tutorial_LastHit_End" "Congratulations! You've learned about last hits and denies. Keep practicing, and victory will surely follow."
"DOTA_TutorialTitle_WelcomeToDota" "Basic Game Concepts and Controls Tutorial"
"DOTA_TutorialBody_WelcomeToDota" "This tutorial will introduce you to the world of Dota and show you how to control your hero."
"DOTA_TutorialTitle_MaidenIntro" "Your Hero"
"DOTA_TutorialBody_MaidenIntro" "You will be playing this match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the enemy team is called The Dire."
"DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character"
"DOTA_TutorialBody_MovingYourCharacter" "You can move your character by right-clicking where you want to go. Your team fountain is directly below you."
"DOTA_TutorialTask_MoveToFountain" "Move to your fountain (right-click)."
"DOTA_TutorialTitle_FountainIntro" "The Fountain"
"DOTA_TutorialBody_FountainIntro" "The fountain can quickly replenish your health and mana. It also revives you if you die in combat. Let's look at some other important buildings around."
"DOTA_TutorialTitle_CameraIntro" "Your view"
"DOTA_TutorialBody_CameraIntro" "You can scroll your view by moving the mouse to the edge of the screen. Let's look to the northeast at your team's Ancient."
"DOTA_TutorialTask_MoveToAncient" "Move VIEW to ancient (mouse the screen edge)"
"DOTA_TutorialTitle_AncientIntro" "The Ancient"
"DOTA_TutorialBody_AncientIntro" "The Ancient is your team's most important building - if it's destroyed then your team loses. You must destroy The Dire team's Ancient to win the game."
"DOTA_TutorialTitle_ViewHeroIntro" "Return to your Hero"
"DOTA_TutorialBody_ViewHeroIntro" "You can snap your view back to your hero by clicking your portrait or double tapping F1. Do that now to return your view to your hero."
"DOTA_TutorialTask_ViewToHero" "Move your view back (click your portrait)"
"DOTA_TutorialTitle_MapIntro" "The Mini-map"
"DOTA_TutorialBody_MapIntro" "There is a mini-map on the lower left corner of your screen. Your base (in green) is in the bottom left corner and the enemy base (in red) is in the top right."
"DOTA_TutorialTitle_LaneIntro" "Lanes of Attack"
"DOTA_TutorialBody_LaneIntro" "There are three main lanes towards the enemy base. Let's move to the top one."
"DOTA_TutorialTask_MoveToTopLane" "Move your hero to the top lane."
"DOTA_TutorialTitle_BarracksIntro" "Barracks"
"DOTA_TutorialBody_BarracksIntro" "Each lane has two barracks where your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps move to the enemy base and attack enemy units and buildings in their path -- you cannot control them!"
"DOTA_TutorialTitle_LaningIntro" "The battle begins!"
"DOTA_TutorialBody_LaningIntro" "A wave of Radiant creeps is about to spawn. Follow them into combat to provide ranged support. Try not to get hit - you are too important to take damage! When a wave of creeps dies, it's wise to back off to regroup with the next creep wave."
"DOTA_TutorialTitle_FindingYourHero" "Finding Your Hero"
"DOTA_TutorialBody_FindingYourHero" "If you lose track of your hero, you can double-tap F1 or click on your hero's portrait to center the camera on it."
"DOTA_TutorialTask_FollowCreeps" "Follow your creeps to the front line."
"DOTA_TutorialTitle_CombatIntro" "Combat"
"DOTA_TutorialBody_CombatIntro" "There is combat up ahead. Remember to be careful and avoid taking damage."
"DOTA_TutorialTitle_AttackingIntro" "Attacking"
"DOTA_TutorialBody_AttackingIntro" "You can attack enemy units by right-clicking them (you only need to right-click them once)."
"DOTA_TutorialTitle_BountiesIntro" "Bounties"
"DOTA_TutorialBody_BountiesIntro" "When you get the killing blow on a unit or structure you get a bounty. Attack enemy units that are low on health and try to get the bounty."
"DOTA_TutorialTask_LastHitCreeps" "Earn bounties from killing blows %s1/%s2"
"DOTA_TutorialTitle_SpendGold" "Spending Gold"
"DOTA_TutorialBody_SpendGold" "Let's return to the base to spend your hard-earned gold. Right-click on your team's base in the bottom left of the mini-map to move there."
"DOTA_TutorialTask_ReturnToShop" "Return to the base to shop."
"DOTA_TutorialTitle_BuyFromShop" "Spending Gold: the Shop"
"DOTA_TutorialBody_BuyFromShop" "You can use the gold you earn to buy items from the shop."
"DOTA_TutorialTitle_BuyFromShop2" "Buying From the Shop"
"DOTA_TutorialBody_BuyFromShop2" "Left-click on the shop to view the items for sale. Double-click on the Town Portal Scroll and the Blades of Attack to buy them."
"DOTA_TutorialTitle_CloseShop" "Closing the Shop"
"DOTA_TutorialBody_CloseShop" "To close the shop, you can left-click the X at the top left, left-click anywhere outside the shop menu, or press the button near your inventory. The shop also automatically closes when you walk out of its purchase area."
"DOTA_TutorialTask_BuyTPScroll" "Buy two items from the shop."
"DOTA_TutorialTitle_TeleportIntro" "Items Types"
"DOTA_TutorialBody_TeleportIntro" "Your Blades of Attack provide a passive damage bonus, whereas the Town Portal Scroll must be activated. Using a Town Portal Scroll allows you to teleport to any of your team's buildings. This is critical to save precious time."
"DOTA_TutorialTitle_UseItemIntro" "Using the Town Portal Scroll to Teleport"
"DOTA_TutorialBody_UseItemIntro" "To use the Town Portal Scroll, left-click it then left-click your desired destination in the mini-map. Teleport is a channeling spell, so be careful not to interrupt it by giving your hero another command while you cast it."
"DOTA_TutorialTask_UseTPScroll" "Use your Town Portal Scroll to teleport."
"DOTA_TutorialTitle_StayInLane" "Staying in Lane"
"DOTA_TutorialBody_StayInLane" "Since you earn experience and gold from defeating enemy units it's important to spend time in the lane at the beginning of the game. Return to your lane to get back into combat."
"DOTA_TutorialTask_BackToCombat" "Return to your lane."
"DOTA_TutorialTitle_ExpIntro" "Gaining Experience"
"DOTA_TutorialBody_ExpIntro" "When an enemy unit dies all nearby heroes on your team share the experience. Try to get enough experience to gain a level."
"DOTA_TutorialTask_GetALevel" "Gain a level by helping to kill enemy units."
"DOTA_TutorialTitle_LevelIntro" "Gaining Levels"
"DOTA_TutorialBody_LevelIntro" "When you gain a level you earn a point to spend on an ability."
"DOTA_TutorialTitle_AbilityIntro" "Spending Ability Points"
"DOTA_TutorialBody_AbilityIntro" "You can see what each ability does by hovering the mouse over its icon. Spend points to earn levels in abilities by clicking on the yellow bar beneath their icon. Level up your Ether Shock ability."
"DOTA_TutorialTask_BuyAbility" "Spend an ability point to learn Ether Shock."
"DOTA_TutorialTitle_CastIntro" "Using Abilities"
"DOTA_TutorialBody_CastIntro" "The Ether Shock ability deals magical damage. It costs you mana every time you use it. Click the ability icon then left-click where you'd like to cast it."
"DOTA_TutorialTask_CastSpell" "Cast your Ether Shock ability."
"DOTA_TutorialTitle_RazorIntro" "Razor"
"DOTA_TutorialBody_RazorIntro" "The enemy hero Razor has joined the battle for the Dire team. He is a master of lightning magic and has the powerful Plasma Field ability. He is going to attack along the top lane."
"DOTA_TutorialTitle_NewItems" "New Items"
"DOTA_TutorialBody_NewItems" "You have been given a few items to help you in battle. You have tangos with an ABILITY to eat a tree to gain health. You also have a perseverance that PASSIVELY increases your regeneration."
"DOTA_TutorialTitle_AttackTower" "Attacking Towers"
"DOTA_TutorialBody_AttackTower" "Towers have powerful attacks and a lot of hitpoints. Attack with your creeps and try to destroy the tower to complete this tutorial! Retreat if your creeps die and try to keep your health up!"
"DOTA_TutorialTask_KillTower" "Destroy the enemy tower."
"DOTA_TutorialTitle_WinningIntro" "You Win!"
"DOTA_TutorialBody_WinningIntro" "Congratulations on completing the Basic Game Concepts and Controls tutorial! The next tutorial will run you through a full game - you even get to pick your hero!"
"DOTA_TutorialTitle_QuestSuccess" "You Win!"
"DOTA_TutorialBody_QuestSuccess" "You successfully completed the quest."
"DOTA_TutorialTitle_QuestFailure" "You Lose!"
"DOTA_TutorialBody_QuestFailure" "You failed to completed the quest."
////////////////////////////////////////
// MidLane1v1_Tier1_Tutorial
////////////////////////////////////////
"DOTA_TutorialTitle_Mid1v1Tier1Tutorial" "Mid-lane 1v1 Tier1 Tower Fight"
"DOTA_TutorialBody_Mid1v1Tier1Tutorial" "You will play Sniper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destroying the enemy's mid-tier1 tower."
////////////////////////////////////////
// MIDONLY
////////////////////////////////////////
"DOTA_TutorialTitle_ChooseYourHero" "Choosing your hero"
"DOTA_TutorialBody_ChooseYourHero" "Shadow Shaman is a great hero to learn with. He has a ranged attack so you can attack safely from the back ranks. His Serpent Wards ability is especially good for destroying towers. You can complete this tutorial with any hero, though."
"DOTA_TutorialTitle_PrepareForBattle" "Preparing for Battle"
"DOTA_TutorialBody_PrepareForBattle" "When you spawn into a game you have one ability point and 603 gold to buy items. Spend the point to learn an ability. For this lesson we have enabled auto-buy so you don't need to worry about the store."
"DOTA_TutorialTitle_AutoBuyIntro" "Auto-Buy"
"DOTA_TutorialBody_AutoBuyIntro" "Auto-buy will purchase items appropriate for your character. You will auto pick up your items when you return to the fountain. If you get a message to go to the secret shop check the minimap for the location. Head out when ready."
"DOTA_TutorialTask_MoveWhenReady" "Move out when you're ready."
"DOTA_TutorialTitle_SpawningBots" "Allies and Enemies"
"DOTA_TutorialBody_SpawningBots" "For this lesson you will be playing against two computer-controlled enemies and you will have one computer player on your team. Try to push in the middle lane to the Dire base and kill their Ancient."
"DOTA_TutorialTask_DefeatAncient" "Defeat the Dire team's Ancient."
"DOTA_TutorialTitle_DefeatEnemyAncient" "Attacking the Enemy"
"DOTA_TutorialBody_DefeatEnemyAncient" "The enemy defenses are strong and you will need to attack with multiple waves of creeps to bring down each tower. Return to your base when your health is low or when you wish to buy new items."
////////////////////////////////////////
// hook training
////////////////////////////////////////
"DOTA_TutorialTitle_Train_Pudge" "Pudge Training"
"DOTA_TutorialBody_Train_Pudge" "Learn to play Pudge, dawg. Kill some bots in the bottom lane."
"DOTA_TutorialTitle_Pudge_Goal" "Kill some heroes!"
"DOTA_TutorialBody_Pudge_Goal" "Gank the two enemy heroes in the bottom lane. Try to get 5 hero kills without dying more than 3 times."
////////////////////////////////////////
// Last Hit / Deny Training
////////////////////////////////////////
"DOTA_TutorialTitle_LastHit" "Last Hit / Deny Practice"
"DOTA_TutorialBody_LastHit" "Try to get as many last hits and denies as possible in the time limit. Your score is a combination of last hits, denies, and how much damage you take."
"DOTA_TutorialTitle_RoundOne" "Round One - Sniper"
"DOTA_TutorialBody_RoundOne" "Sniper has a ranged attack with no projectile, so the hit occurs very quickly. However, he has low base damage, so timing is important."
"DOTA_TutorialTask_Sniper" "Last hit as Sniper."
"DOTA_TutorialTitle_RoundTwo" "Round Two - Anti-Mage"
"DOTA_TutorialBody_RoundTwo" "Anti-Mage has a very quick attack animation and fast attack rate - melee heroes are generally easier to last hit with."
"DOTA_TutorialTask_Antimage" "Last hit as Anti-Mage."
"DOTA_TutorialTitle_RoundThree" "Round Three - Mirana"
"DOTA_TutorialBody_RoundThree" "Mirana has a good attack animation and projectile speed but lower damage, making her of moderate difficulty."
"DOTA_TutorialTask_Mirana" "Last hit as Mirana."
"DOTA_TutorialTitle_RoundFour" "Round Four - Crystal Maiden"
"DOTA_TutorialBody_RoundFour" "Crystal Maiden's attack animation has a wind-up time and a slow moving projectile, making it difficult to predict when the hit will occur, making her difficult to last hit with."
"DOTA_TutorialTask_CrystalMaiden" "Last hit as Crystal Maiden."
"DOTA_TutorialTitle_RoundFive" "Round Five - Shadow Fiend"
"DOTA_TutorialBody_RoundFive" "Shadow Fiend is great at farming creeps rapidly with his good attack animation, high damage, and ability Shadowraze - see how quickly you can farm this lane."
"DOTA_TutorialTask_ShadowFiend" "Farm as fast as you can!"
"DOTA_TutorialTitle_LastHitEnd" "Game Over"
"DOTA_TutorialBody_LastHitEnd" "Your score: "
///////////////////////////////////////
// Item Training - Support
///////////////////////////////////////
"DOTA_TutorialTitle_SupportItems" "Support Item Training"
"DOTA_TutorialBody_SupportItems" "Learn in-depth mechanics of Support items!"
"DOTA_TutorialTitle_SupportItems_RingOfBasilius" "Ring of Basilius"
"DOTA_TutorialBody_SupportItems_RingOfBasilius" "Ring of Basilius is a powerful early game item for junglers and support heroes. It gives a flat 0.6 mana regeneration, as well as 2 armor to all heroes and creeps in the radius, as well as providing the carrier with extra armor and damage."
"DOTA_TutorialTitle_SupportItems_RingOfBasilius2" "Ring of Basilius"
"DOTA_TutorialBody_SupportItems_RingOfBasilius2" "The item can be toggled. When turned off, the aura won't give your friendly creeps the bonus armor. Turn it on when you want to make summoned units more powerful or push a lane. The ring's aura will still affect allied heroes."
"DOTA_TutorialTask_SupportItems_RingOfBasilius2" "Toggle Ring of Basilius!"
"DOTA_TutorialTitle_SupportItems_Headdress" "Headdress"
"DOTA_TutorialBody_SupportItems_Headdress" "Headdress is useful early on to help you, your creeps and your lane mates to regenerate health. The aura radius is only 500, so stay near an ally if they need some health."
"DOTA_TutorialTitle_SupportItems_Buckler" "Buckler"
"DOTA_TutorialBody_SupportItems_Buckler" "Buckler is a useful defensive item. It passively grants some armor and stats, while it's active ability will give friendly units around you +2 bonus armor. This can be helpful when attacking or defending towers, or in teamfights."
"DOTA_TutorialTask_SupportItems_Buckler" "Give your friendly heroes the armor bonus!"
"DOTA_TutorialTitle_SupportItems_Urn" "Urn of Shadows"
"DOTA_TutorialBody_SupportItems_Urn" "Urn of Shadows is a dynamic item that can be used in many ways. Passively, it grants some strength and mana regeneration, but the Soul Release ability is more important. Whenever an enemy hero dies around an Urn carrier, that Urn will gain 2 Soul Release charges."
"DOTA_TutorialTitle_SupportItems_Urn2" "Soul Release - Heal"
"DOTA_TutorialBody_SupportItems_Urn2" "When Soul Release is used, it drains a charge from Urn of Shadows. If it is used on an ally, it will heal them for 400 HP over the course of 8 seconds. If the unit takes tower damage or damage from a player-controlled unit, the heal is lost, so be careful to use the heal only in situations when this won't happen."
"DOTA_TutorialTask_SupportItems_Urn2" "Heal your injured ally!"
"DOTA_TutorialTitle_SupportItems_Urn3" "Soul Release - Damage Over Time"
"DOTA_TutorialBody_SupportItems_Urn3" "If Soul Release is used on an enemy hero, it will deal 150 damage over the course of 8 seconds. Unlike the heal, this effect can't be removed except by purge effects. The low amount of damage is useful to finish off running enemies that have low health, due to the long range of Soul Release."
"DOTA_TutorialTask_SupportItems_Urn3" "Finish off the enemy hero!"
"DOTA_TutorialTitle_SupportItems_TranquilBoots" "Tranquil Boots"
"DOTA_TutorialBody_SupportItems_TranquilBoots" "Tranquil Boots are the most defensive type of boots. The Heal ability will restore 170 HP over 10 seconds, as long as you don't take tower or player-controlled damage. Tranquil Boots also add a bit of passive regeneration and armor, as well as having higher than average movement speed for boots."
"DOTA_TutorialTitle_SupportItems_TranquilBoots2" "Tranquil Boots - Break"
"DOTA_TutorialBody_SupportItems_TranquilBoots2" "Tranquil Boots do have a downside - their Break ability. If a player takes 4 instances of player-controlled damage in the course of 10 seconds, the Tranquil Boots will temporarily become Boots of Speed, meaning that they lose all their passive stats and the Heal ability. Once the player hasn't taken 4 instances of damage in the last 10 seconds, the Tranquil Boots will reform."
"DOTA_TutorialTask_SupportItems_TranquilBoots2" "Use the Heal ability!"
"DOTA_TutorialTitle_SupportItems_Medallion" "Medallion of Courage"
"DOTA_TutorialBody_SupportItems_Medallion" "Medallion of Courage is a double-edged sword of an item. Passively, it gives you some armor and mana regeneration. However, the Valor ability makes this item what it is. When used on an enemy, both the item holder and the target enemy lose 6 armor (which is the same amount gained passively). Medallion of Courage gives you an armor advantage over your enemies, but it's up to you how to use it!"
"DOTA_TutorialTask_SupportItems_Medallion" "Use Valor on Roshan!"
"DOTA_TutorialTitle_SupportItems_Drum" "Drum of Endurance"
"DOTA_TutorialBody_SupportItems_Drum" "Drum of Endurance is an item that provides a lot of different benefits. Passively, it gives nice stats, and Swiftness Aura, which grants a small movement and attack speed bonus to surrounding units."
"DOTA_TutorialTitle_SupportItems_Drum2" "Drum of Endurance"
"DOTA_TutorialBody_SupportItems_Drum2" "The active ability Endurance adds another small movement and attack speed bonus to surrounding units, effectively doubling the speed from Swiftness Aura. This is very helpful for moments when you need just a bit more speed to catch or run. It only has 4 charges, so use wisely."
"DOTA_TutorialTask_SupportItems_Drum2" "Catch the flying courier!"
"DOTA_TutorialTitle_SupportItems_Vlads" "Vladmir's Offering"
"DOTA_TutorialBody_SupportItems_Vlads" "Vladmir's Offering provides a wide number of bonuses to surrounding teammates, such as armor, regeneration, and bonus damage. It also gives friendly melee units lifesteal on their attacks."
"DOTA_TutorialTitle_SupportItem_Vlads2" "Vladmir's Offering"
"DOTA_TutorialBody_SupportItem_Vlads2" "The lifesteal aura is useful for melee carries that have other Unique Attack Effects, as other Lifesteal items won't work for them. A support with Vladmir's can provide this benefit to his melee carry."
"DOTA_TutorialTitle_SupportItems_Mekansm" "Mekansm"
"DOTA_TutorialBody_SupportItems_Mekansm" "Mekansm is a powerful midgame item. Passively, it gives some nice armor and stats, as well as giving passive regneration to yourself and surrounding friendly units. The most powerful part of the item is the active Restore, which heals 250 HP and grants bonus armor for a limited time."
"DOTA_TutorialTask_SupportItems_Mekansm" "Heal your allies!"
"DOTA_TutorialTitle_SupportItems_Pipe" "Pipe of Insight"
"DOTA_TutorialBody_SupportItems_Pipe" "Pipe of Insight is the go-to item when it comes to preventing magical damage. Building from a Hood of Defiance, it passively increases spell resistance as well as providing a lot of HP regeneration. The Barrier active ability gives a protective field on all nearby units, preventing 400 magic damage from being dealt to them."
"DOTA_TutorialTask_SupportItem_Pipe" "Prevent the magic damage!"
"DOTA_Tutorial_Location_Start" "START"
"world_map_location_1" "Davion, the Dragon Knight"
"world_map_location_sub_1" "Tutorial: Mechanics 1"
"world_map_location_desc_1" "In a lonely wood lies the camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of skills beyond mortal knowledge. Yet his true potential still lies before him. The time has come for him to take up arms and train for the final battle."
"world_map_location_gdesc_1" "This starting tutorial will introduce you to:
- Hero Movement
- Hero Leveling
- Ability Usage
- Items
- Basic Combat
- Combat: Last Hits
"
//
// Tutorials
//
"training_progress" "TRAINING PROGRESS"
"training_progress_preamble" "Finish mechanics and unlock the world of Dota 2; prepare for the coming battles through continued training."
"training_progress_post" "The Geography For Training"
"training_progress_subhed" "The quest for proficiency continues. Hone your skills by visiting other lands of contention!"
"mission_progress" "Mission Progress"
"training_percent_complete" "%s1% COMPLETE"
"tutorial_checklist_1" "Mechanics 1"
// Tutorial Location 2
"world_map_location_2" "Sharpeye, The Sniper"
"world_map_location_sub_2" "Tutorial: Mechanics 2"
"world_map_location_desc_2" "A small form moves quietly along the trail, weapon in hand. Among the Keen Folk, he is a legend, the greatest shootist there's ever been. But it will take more than a sharp eye to survive the coming battle, and this Sniper from the highlands has much to learn if he’s to fulfill his destiny."
"world_map_location_gdesc_2" "This tutorial will introduce you to: - Combat: Ranged
- Abilities: Area of Effect
- The Minimap
- Towers
- Couriers and the Stash
- Items: Teleportation Scroll
"
"tutorial_checklist_2" "Mechanics 2"
// Tutorial Location 3
"world_map_location_3" "Sniper Vs Axe"
"world_map_location_sub_3" "Tutorial: Lane Introduction"
"world_map_location_desc_3" "Long is the road to victory, and harsh its travels. Sniper will need to develop a keen understanding of the towers, and those who defend them, if he is to survive the great battle that is to come."
"world_map_location_gdesc_3" "This tutorial will introduce you to: - Combat: Fighting in a Lane
- Towers: Defend and Attack
- Items: Starting Items
"
"tutorial_checklist_3" "Middle Lane Introduction"
// Tutorial Location 4
"world_map_location_4" "Know Thine Enemy"
"world_map_location_sub_4" "Middle Lane Practice"
"world_map_location_desc_4" "Once per generation, the great forged wheel-books turn slowly in the wind and moan out tales of an age long forgotten. But now a strange wind blows, and the forged books sing like nothing heard before—a song of conflict and a looming conflagration, the prophesy of a war that will sweep down from hidden planes and engulf the world in its fire.\n\nNote: Mission progress based on completion with different heroes."
"world_map_location_gdesc_4" "This will introduce you to: - Limited Hero Pool: Restricts hero selection to 20 heroes
- Towers: Defend and attack all mid-lane towers
- Items: All items unlocked
"
"tutorial_checklist_4" "Middle Lane Practice Using 10 Different Heroes"
// "DOTA_Tutorial_Finished_Tutorial04" ""
// Tutorial Location 5
"world_map_location_5" "Training Skirmishes"
"world_map_location_sub_5" "Play vs. Bots"
"world_map_location_desc_5" "As the moon stones glow and wheel-books wail, the barrier between the planes wears thin. Out of this tattered fabric of reality, strange forces are revealed. Myths and legends, flesh and blood; all yearn for the chance to train for the coming battle."
"world_map_location_gdesc_5" "This will introduce you to: - Playing a full match of Dota 2 versus bots
- Limited Hero Pool: Restricts hero selection to 20 heroes
"
"tutorial_checklist_5" "5 Practice Matches Versus Bots"
// "DOTA_Tutorial_Finished_Tutorial05" ""
// Tutorial Location 6
"world_map_location_6" "The War Begins"
"world_map_location_sub_6" "Play vs. Humans"
"world_map_location_desc_6" "It is a contest of wills and wits, strength and courage, reflexes and strategy. Shards of the Mad Moon glow bright in a shattered sky, while below battle lines are drawn. Somewhere in the distance, the great horn sounds. The steel clangs. And so it begins."
"world_map_location_gdesc_6" "This will introduce you to: - A full match of Dota 2 with other players
- Limited Hero Pool: Restricts hero selection to 20 heroes
"
"tutorial_checklist_6" "10 Limited Hero Pool Matches"
// "DOTA_Tutorial_Finished_Tutorial06" ""
// Tutorial Location 7
"world_map_location_7" "Dota Overview"
"world_map_location_sub_7" "A quick study of the game in action."
"world_map_location_desc_7" "You'll also be exposed to key goals of the game, and get an idea of what battle will look like."
"world_map_location_gdesc_7" "This Introduction to Dota 2 will familiarize you with the location of map landmarks such as: - Bases
- Towers
- Barracks
- Lanes
- Roshan and the Aegis
- The Shopkeepers
- Runes
"
// Tutorial Location 8
"world_map_location_8" "Last Hit Training"
"world_map_location_sub_8" "Learn more about how to last hit reliably."
"world_map_location_desc_8" "The Hero who can acquire the most gold will almost certainly triumph. It is important to understand how to acquire gold, and how to keep it from the pockets of your opponents."
"world_map_location_gdesc_8" "This tutorial will introduce you to: - Combat: Last Hit Techniques
- Combat: Denying Creeps
"
// Tutorial Location 9
"world_map_location_9" "Last Hit Practice"
"world_map_location_sub_9" "Practice last hitting against a bot."
"world_map_location_desc_9" "The Hero who can acquire the most gold will almost certainly triumph. Only through extensive practice can a Hero master the art of last hitting."
"world_map_location_gdesc_9" "This mode will help you practice: - Combat: Fighting in a Lane
- Combat: Last Hits
- Combat: Denying Creeps
"
// The Archronicus - Title Page
"DOTA_Archronicus_TitlePage_Page1" "UPON THESE HALLOWED pages are writ the last remnants of a once-great body of knowledge. Copied and recopied by generations of scribes, translated by scholars and encrypted by mages, the chronicles found herein compile the lost histories of the contested lands, its rulers and guardians, higher-learning and ancient magics. The texts draw from many cultures across many ages, enshrining for all time those fragmented recounts of scholars long dead, and hidden truths more powerful than any sword or spell. Sealed now with an encryption spell, only worthy eyes may read the book, and by deed alone reveal the truth. And only with the blood of heroes shall new pages be written."
// The Archronicus - Mad Moon
"DOTA_Archronicus_MadMoon_Title1" "The Mad Moon"
"DOTA_Archronicus_MadMoon_Title2" "and"
"DOTA_Archronicus_MadMoon_Title3" "the Ancients"
"DOTA_Archronicus_MadMoon_Folio" "- The Mad Moon and the Ancients -"
"DOTA_Archronicus_MadMoon_Page1" "WHEN A WORLD was still a cooling blob, it captured an eerie companion—a glowing crystalline sphere that came to be known in lore as the Mad Moon. This small orb was full of violent radiance—a visual reminder of conflict in the heavens, bright enough to compete with the sun in daylight."
"DOTA_Archronicus_MadMoon_Page2" "But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligences had been captured and flung into exile aeons before, once the vast Primordials that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through infinity...and thus it went until our unfortunate world captured that wanderer. \n \nFor ages, primitive societies rose and fell beneath its weird glare; creatures of varying intelligence and sophistication gazed up in wonder and curiosity, to whatever extent their sentience allowed. Meanwhile, orbital stress and tidal forces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The cracks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies."
"DOTA_Archronicus_MadMoon_Page3" "On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to earth, either as fused molten lumps or as jagged crystals. The shards lay where they had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destruction woven into their myths."
"DOTA_Archronicus_MadMoon_Page4" "The fallen shards of primal matter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled around the sites, they found themselves feeding on this unearthly power until they had not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities that had fallen to earth.
The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, mana, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking lightness and charm. Around the Dire, a sinister radioactive glow, a visual seepage indicative of poison and decay. Neither force was neutral; they were both perfect complements and total contradictions that could never be at peace.
As each stone's cultural influence spread, it eventually came in conflict with the societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the other. Each stone could only be restored to full power with the destruction of its Foe-stone. And so the enthralled creatures rallied to protect their land by destroying the neighboring Ancient, and from far and wide the Heroes heard the call to battle and came to join, hardly realizing that in some sense both sides were the same."
// The Archronicus - Chronicle of Thesos
"DOTA_Archronicus_ChronicleofThesos_Title1" "Chronicle"
"DOTA_Archronicus_ChronicleofThesos_Title2" "of"
"DOTA_Archronicus_ChronicleofThesos_Title3" "Thesos"
"DOTA_Archronicus_ChronicleofThesos_sub" "A FOLK OF THE KEENS"
"DOTA_Archronicus_ChronicleofThesos_folio" "- CHRONICLE OF THESOS -"
"DOTA_Archronicus_ChronicleofThesos_Page1" "A rumor some days ago reached the High Bell of two strange beasts felled at the edge of the grainstock lands. Either by disease, or sword, the stories varied, but always it was spoken of two dragons dark blue in color and very much dead. \n \nI set out immediately from my father’s hold and found their scaly bodies charred on the property of a grain farmer three day’s travel along the ridge road. One great, one small, the dragons lay where they died, surrounded by the footprints of a much larger beast whose marks on the soil were large enough for a full grown keen to lie down in; and so I did, imagining the impossible scale of the animal in whose track I lay. A grand dragon true, like the stories of old, and like some say still live in the southerly wastes. \n \nThe tracks crossed the land for some distance and ended where the beast took flight at the edge of the field. So not by blade or pathosis had these young dragons met their end, but from an attack by one of their own kind. \n \nWith the good faith of my father’s name, and a promise of immediate removal, I was able to purchase the rotting corpse of the lesser of the two dead dragons. The specimen being nowhere near to full grown, I was able to drag it behind my trusty zonkey for several hours to my father’s lands. Several days of disarticulation and boiling commenced, followed by a full night’s inurement in wax, until, at last, the entire skeleton was laid out before me in the great hall, available for study."
"DOTA_Archronicus_ChronicleofThesos_Page4" "Here I draw my observations with careful ink, noting the shape and size of every bone. \n \nThe structure of the wing surprised me. As did the curious architecture of the shoulder. The bones themselves, though very strong, were much lighter than I had expected. More like the bones of a bird than a creature of scales and teeth. \n \nMost unexpected of all was the remnants of an old shield found in the beast’s insides. But this one carried a most unusual form of gullet iron, and on it the mark of an ancient order seen only rarely in these parts today, a dragon crest, and the seal of the Scaled Knights of Uthorian. Woe to the knight who carried it."
// The Archronicus - The Summoning Sea
"DOTA_Archronicus_TheSummoningSea_Title" "THE SUMMONING SEA"
"DOTA_Archronicus_TheSummoningSea_Folio" "- The SUMMONING SEA -"
"DOTA_Archronicus_TheSummoningSea_Page1" " Beyond the reach of Southward’s End, \n Where summer’s warmth dares not to roam, \n Songs tell of ancient treasure lost, \n Worth more than titles, lands, and home. \n \n At night skies streak in ribbon's glow, \n Chill ocean’s maze of jagged frost, \n Wild winds betray the best of men, \n Where boldest captains fear to cross. \n \n Within tis said’s a hidden coast, \n Unknown to either map or man, \n Where once there died a seaborn fiend, \n Washed up along its sandy span. \n \n Inside this corpse, the legends claim, \n A gem lay hid away from sight, \n And who dares hold this stone unique, \n Shall see all hidden forms of fright."
"DOTA_Archronicus_TheSummoningSea_Page2" " From whence the single frigate sailed, \n No soul still lives to dare recall, \n Brave voyage launched into the cold, \n Afraid of neither gale nor squall. \n \n To southern ice and wind they forged, \n The dauntless crew did plot their trek, \n In time the fields of floe and berg, \n Gave glimpse of land to all on deck. \n \n Upon an arctic shore they spied, \n Frost touched remains of monster vast, \n Old marks from briny wars they saw, \n And ice-locked teeth to dwarf their mast. \n \n On darkened beach was set a host, \n To excavate this mortal coil, \n Their picks and tools they lifted high, \n Then dug into their grisly toil."
"DOTA_Archronicus_TheSummoningSea_Page3" " For days on days they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster’s core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder’s fist, \n Worn crew rejoiced; old songs proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they learned, \n Then set with fright to raising sails."
"DOTA_Archronicus_TheSummoningSea_Page4" " Yet ghastly shades no harm intend, \n But warning men whose air’s still drawn: \n To bring sight’s stone on waters wide, \n Would raise the wrath of deep Maelrawn."
"DOTA_Archronicus_TheSummoningSea_Page5" " A day and twelve on ocean waves, \n Passed laden, anxious crew’s retreat, \n When came long shadows to their wake, \n Lord Maelrawn’s servant come to eat. \n \n By haste and lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp of earth drew far, \n hen fickle fortune’s winds betrayed. \n \n As beast drew under ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship’s anchor on sea’s brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzied panic three boats fled, \n With ship entangled, kraken roared."
"DOTA_Archronicus_TheSummoningSea_Page6" " Through tree thick feelers’ twist and squeeze, \n Wood hull made vent to frozen surge, \n As half-ship sank, depth’s master called: \n The gem still moved, and neared shore’s verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three, \n When drowned men froze and wreckage sank, \n Did hunter learn its charge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers closed around,Yet once again gem was not there, \n And third boat’s band set foot aground. \n \n So terrified of Maelrawn’s rage, \n Did thrashing scourge set out anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdrew."
"DOTA_Archronicus_TheSummoningSea_Page7" " Of fated crew’s last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman’s sway. \n \n Of gem and tidal deepgod’s hunt, \n Vain quest goes on without reward, \n Its servants blindly come to shore, \n To kill and raze, be put to sword. \n \n For no thrall creature of the depths, \n Nor spirit bound in drowning’s keep, \n Nor Maelrawn the Tentacular, \n Shall rest till seas, gem comes to sleep."
// The Archronicus - The Death Bounty
"DOTA_Archronicus_TheDeathBounty_Title1" "The Death Bounty"
"DOTA_Archronicus_TheDeathBounty_Folio" "- The Death Bounty -"
"DOTA_Archronicus_TheDeathBounty_Page1" "The ancient Death Bounty Text, as it has since come to be known, was first discovered among the ruins of the great Stonehall Cartularium. The document’s significance went unrecognized for years as it lay untranslated and forgotten, sealed away behind locked the doors of the Historic Archive of Sennos. It was not until scholars studied the document in detail that they came to understand what it represented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of the contested lands."
"DOTA_Archronicus_TheDeathBounty_Page2a" "Translated from Page:"
"DOTA_Archronicus_TheDeathBounty_Page2b" "ROYAL PROCLAMATION"
"DOTA_Archronicus_TheDeathBounty_Page2c" "By order of Lord Regent Urthic Laste of Stonehall.\n\nHenceforth shall all fellows of the Armies of Stonehall adhere to the statements below:\n\n1. Fellows of the Stonehall military shall now be paid for each killing blow struck against a foe in battle. This reward shall only be granted to the fellow who strikes the killing blow.\n\n2. Following the course of battle, each coterie shall be responsible for the tallying and dividing of payment amongst themselves to cover expenses, including equipment purchase and upkeep.\n\n3. In the event of a dispute, fellows may challenge one another to duel. The victor shall be awarded the total share held by the vanquished.\n\n4. Should a duel conclude by the death of a fellow, recompense shall be made to..."
"world_map_close_button" "CLOSE MAP"
"world_map_reset_button" "RESET"
"world_map_reset" "RESET MAP"
"world_map_reset_desc" "Really reset map completion state?"
"DOTA_STANDARD" ""
"DOTA_WASD" ""
"DOTA_MMO" ""
"DOTA_KEYBOARD_CONFIGURATION" "KEYBOARD CONFIGURATION"
"keyboard_make_selection" "MAKE SELECTION"
"DOTA_Tutorial_FINISHED_Positive" "Congratulations!"
"DOTA_Tutorial_FINISHED_Negative" "Sorry"
"DOTA_Tutorial_Finished_Tutorial01" "Dragon Knight, you’ve proved yourself worthy of your knighthood. Long will your name be remembered!"
"DOTA_Tutorial_Finished_Tutorial02" "Sniper, you are a true marksman. Long will your name be remembered!"
"DOTA_Tutorial_Finished_ScriptedDemo" "You are a true spectator. Long will you be remembered!"
"DOTA_Tutorial_Finished_BotMatches" "You have successfully completed 5 bot matches!"
"DOTA_Tutorial_Finished_LimitedHeroPoolGames" "You have successfully completed 10 Limited Hero games!"
"DOTA_Quest_Laning_Attack_Success" "You have destroyed your enemy's middle lane tower!"
"DOTA_Quest_Laning_Attack_Mid_Success" "You have destroyed both of your enemy's middle lane towers!"
"DOTA_Quest_Laning_Defend_Failure" "Your middle lane tower was destroyed by the enemy!"
"DOTA_Quest_Laning_Defend_Mid_Failure" "Both your middle lane towers were destroyed by the enemy!"
"DOTA_LastHitTraining_Finished" "You have finished last hit training and are a now a thing of legend!"
"DOTA_LastHitChallenge_Finished" "You are a true last hitter for participating in the Last Hit Challenge! Keep at it, and your last hits will long reverberate in the bones of your enemies."
"DOTA_Tutorial_Archronicus_Page1" "Archronicus"
"DOTA_Tutorial_Archronicus_Page_Description1" "Within the Archronicus are gathered the ancient texts of many cultures, drawn from across the ages, and from across the whole wide range of the contested lands. The chronicles found herein may provide a deeper understanding of the universe, its history and cosmology, but the mysteries revealed will not impact gameplay."
"DOTA_Tutorial_Archronicus_Page2" "Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description2" "For those who hold the Archronicus, knowledge is earned by sword and deed; never is it gifted. Your skill has earned you the right to read further pages."
"DOTA_Tutorial_Archronicus_Page3" "Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description3" "By ink is it written, but by blood is it read. In these chronicles, ancient truths have been gathered, copied and recopied by generations of scribes, encrypted long ago by ancient magic. Only the worthy may unravel the secrets of the Archronicus."
"DOTA_Tutorial_Archronicus_Page8" "Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description8" "To understand the origins of our customs of warfare, it is necessary to seek the wisdom of truly ancient texts. Scholars throughout time communicate across the gulf of ages through the Archronicus."
// Last Hit Challenge
"LHC_LastHits" "Last Hits:"
"LHC_HighScore" "High Score:"
"LHC_LastHitStreak" "Last Hit Streak:"
"LHC_Multikill" "Multikill:"
"LHC_Denies" "Denies:"
"LHC_Percent" "Last Hit Rate:"
"LHC_TotalCreeps" "Total Creeps:"
"LHC_ChooseLane" "Prepare Yourself"
"LHC_EnableHelper" "Enable Helper"
"LHC_StartTop" "Start Top"
"LHC_StartMid" "Start Middle"
"LHC_StartBot" "Start Bottom"
"world_map_questcompletepanel_01_title" "Unlocked Dota 2!"
"world_map_questcompletepanel_01_text" "You have unlocked the entire Dota 2 experience by completing the first two tutorials. You can now play regular matchmaking game modes or stay on the world map and continue your training experience. Training is always available at any time if you want to continue to explore Dota. Additional training includes: - Lane Tutorials
- Full Bot Matches
- Limited Hero Matchmaking
"
"world_map_questcompletepanel_01_closedialog" "CLOSE"
"world_map_questcompletepanel_01_feedbackbutton" "Give Feedback"
"world_map_gain_item_title" "Congratulations!"
"world_map_gain_item_text" "You've received an item! In Dota 2 you can earn items by playing online matches and finishing training objectives.\n\nItems can be equipped on heroes to customize their appearance. You can view and equip items in your Armory by clicking on the store tab."
// World map lore
"map_lore_title_0" "The Wailing Mountains"
"map_lore_desc_0" "High in the Wailing Mountains, the Aesthetes gather in reverie when the sacred wind blows. At these times, the wheel-books sing of a great rift in the wholeness of existence—a disharmony sown from a single paradoxical thought conceived in the divine consciousness. The Wailing One could not think this thought and be one being, and so the great unity was cloven. What had been conjoined was rent asunder, and out of that great division the universe was born."
"map_lore_title_1" "The Ruelands"
"map_lore_desc_1" "Steel met sorcery in the war to claim the riches said to be buried beneath the rocky Ruelands. Yet the victor was granted no celebration or solace for their costly campaign. As they mined into the earth they found only the treacherous graves of ancient lava tubes. The rumors that sparked three kingdoms into bitter war had yielded nothing, and the price paid was enough to topple them all."
"map_lore_title_2" "The Bleeding Hills"
"map_lore_desc_2" "For many centuries the Bleeding Hills have been known for their tarry blood—a thick, viscous fluid which flows down from the uplands, gathering in slickened black ravines to accumulate in killing pools where the bones of many ancient beasts now reside. The slightest touch of flame will ignite these pools into an explosive blaze."
//Hero Names
"npc_dota_hero_queenofpain" "Queen of Pain"
"npc_dota_hero_antimage" "Anti-Mage"
"npc_dota_hero_kunkka" "Kunkka"
"npc_dota_hero_lina" "Lina"
"npc_dota_hero_mirana" "Mirana"
"npc_dota_hero_slardar" "Slardar"
"npc_dota_hero_lion" "Lion"
"npc_dota_hero_phantom_assassin" "Phantom Assassin"
"npc_dota_hero_tidehunter" "Tidehunter"
"npc_dota_hero_witch_doctor" "Witch Doctor"
"npc_dota_hero_vengefulspirit" "Vengeful Spirit"
"npc_dota_hero_juggernaut" "Juggernaut"
"npc_dota_hero_earthshaker" "Earthshaker"
"npc_dota_hero_pudge" "Pudge"
"npc_dota_hero_bane" "Bane"
"npc_dota_hero_crystal_maiden" "Crystal Maiden"
"npc_dota_hero_sven" "Sven"
"npc_dota_hero_skeleton_king" "Skeleton King"
"npc_dota_hero_storm_spirit" "Storm Spirit"
"npc_dota_hero_sand_king" "Sand King"
"npc_dota_hero_nevermore" "Shadow Fiend"
"npc_dota_hero_drow_ranger" "Drow Ranger"
"npc_dota_hero_axe" "Axe"
"npc_dota_hero_bloodseeker" "Bloodseeker"
"npc_dota_hero_phantom_lancer" "Phantom Lancer"
"npc_dota_hero_razor" "Razor"
"npc_dota_hero_morphling" "Morphling"
"npc_dota_hero_zuus" "Zeus"
"npc_dota_hero_tiny" "Tiny"
"npc_dota_hero_puck" "Puck"
"npc_dota_hero_windrunner" "Windrunner"
"npc_dota_hero_lich" "Lich"
"npc_dota_hero_shadow_shaman" "Shadow Shaman"
"npc_dota_hero_riki" "Riki"
"npc_dota_hero_enigma" "Enigma"
"npc_dota_hero_tinker" "Tinker"
"npc_dota_hero_sniper" "Sniper"
"npc_dota_hero_necrolyte" "Necrophos"
"npc_dota_hero_warlock" "Warlock"
"npc_dota_hero_beastmaster" "Beastmaster"
"npc_dota_hero_venomancer" "Venomancer"
"npc_dota_hero_faceless_void" "Faceless Void"
"npc_dota_hero_death_prophet" "Death Prophet"
"npc_dota_hero_pugna" "Pugna"
"npc_dota_hero_templar_assassin" "Templar Assassin"
"npc_dota_hero_viper" "Viper"
"npc_dota_hero_luna" "Luna"
"npc_dota_hero_dragon_knight" "Dragon Knight"
"npc_dota_hero_dazzle" "Dazzle"
"npc_dota_hero_rattletrap" "Clockwerk"
"npc_dota_hero_leshrac" "Leshrac"
"npc_dota_hero_furion" "Nature's Prophet"
"npc_dota_hero_life_stealer" "Lifestealer"
"npc_dota_hero_dark_seer" "Dark Seer"
"npc_dota_hero_clinkz" "Clinkz"
"npc_dota_hero_omniknight" "Omniknight"
"npc_dota_hero_enchantress" "Enchantress"
"npc_dota_hero_huskar" "Huskar"
"npc_dota_hero_night_stalker" "Night Stalker"
"npc_dota_hero_broodmother" "Broodmother"
"npc_dota_hero_bounty_hunter" "Bounty Hunter"
"npc_dota_hero_weaver" "Weaver"
"npc_dota_hero_jakiro" "Jakiro"
"npc_dota_hero_batrider" "Batrider"
"npc_dota_hero_chen" "Chen"
"npc_dota_hero_spectre" "Spectre"
"npc_dota_hero_doom_bringer" "Doom"
"npc_dota_hero_ancient_apparition" "Ancient Apparition"
"npc_dota_hero_ursa" "Ursa"
"npc_dota_hero_spirit_breaker" "Spirit Breaker"
"npc_dota_hero_gyrocopter" "Gyrocopter"
"npc_dota_hero_alchemist" "Alchemist"
"npc_dota_hero_invoker" "Invoker"
"npc_dota_hero_silencer" "Silencer"
"npc_dota_hero_obsidian_destroyer" "Outworld Devourer"
"npc_dota_hero_lycan" "Lycan"
"npc_dota_hero_brewmaster" "Brewmaster"
"npc_dota_hero_shadow_demon" "Shadow Demon"
"npc_dota_hero_lone_druid" "Lone Druid"
"npc_dota_hero_chaos_knight" "Chaos Knight"
"npc_dota_hero_treant" "Treant Protector"
"npc_dota_hero_meepo" "Meepo"
"npc_dota_hero_ogre_magi" "Ogre Magi"
"npc_dota_hero_undying" "Undying"
"npc_dota_hero_rubick" "Rubick"
"npc_dota_hero_disruptor" "Disruptor"
"npc_dota_hero_nyx_assassin" "Nyx Assassin"
"npc_dota_hero_naga_siren" "Naga Siren"
"npc_dota_hero_keeper_of_the_light" "Keeper of the Light"
"npc_dota_hero_visage" "Visage"
"npc_dota_hero_wisp" "Io"
"npc_dota_hero_slark" "Slark"
"npc_dota_hero_medusa" "Medusa"
"npc_dota_hero_troll_warlord" "Troll Warlord"
"npc_dota_hero_centaur" "Centaur Warrunner"
"npc_dota_hero_magnataur" "Magnus"
"npc_dota_hero_shredder" "Timbersaw"
"npc_dota_hero_bristleback" "Bristleback"
"npc_dota_hero_tusk" "Tusk"
"npc_dota_hero_skywrath_mage" "Skywrath Mage"
"npc_dota_hero_abaddon" "Abaddon"
"npc_dota_hero_elder_titan" "Elder Titan"
"npc_dota_hero_legion_commander" "Legion Commander"
"npc_dota_hero_ember_spirit" "Ember Spirit"
"npc_dota_hero_earth_spirit" "Earth Spirit"
"npc_dota_hero_abyssal_underlord" "Abyssal Underlord"
"random" "Random"
"repick" "Repick"
// Other Names
"dota_fountain" "Fountain"
"ent_dota_halloffame" "Aegis of Champions"
"npc_dota_creep" "Creep"
"npc_dota_creep_lane" "Lane Creep"
"npc_dota_creep_siege" "Siege Engine"
"npc_dota_tower" "Tower"
"npc_dota_barracks" "Barracks"
"npc_dota_fort" "The Ancient"
"npc_dota_roshan" "Roshan"
"npc_dota_roshanboo" "Roshanboo"
"npc_dota_shadow_shaman_ward_1" "Shadow Shaman Ward"
"npc_dota_shadow_shaman_ward_2" "Shadow Shaman Ward"
"npc_dota_shadow_shaman_ward_3" "Shadow Shaman Ward"
"npc_dota_necronomicon_warrior_1" "Necronomicon Warrior"
"npc_dota_necronomicon_warrior_2" "Necronomicon Warrior"
"npc_dota_necronomicon_warrior_3" "Necronomicon Warrior"
"npc_dota_necronomicon_archer_1" "Necronomicon Archer"
"npc_dota_necronomicon_archer_2" "Necronomicon Archer"
"npc_dota_necronomicon_archer_3" "Necronomicon Archer"
"npc_dota_scout_hawk" "Scout Hawk"
"npc_dota_greater_hawk" "Greater Hawk"
"npc_dota_beastmaster_boar" "Boar"
"npc_dota_beastmaster_greater_boar" "Greater Boar"
"npc_dota_courier" "Courier"
"npc_dota_flying_courier" "Flying Courier"
"npc_dota_furion_treant" "Treant"
"npc_dota_invoker_forged_spirit" "Forged Spirit"
"npc_dota_dark_troll_warlord_skeleton_warrior" "Skeleton Warrior"
"npc_dota_enraged_wildkin_tornado" "Tornado"
"npc_dota_warlock_golem_1" "Warlock Golem"
"npc_dota_warlock_golem_2" "Warlock Golem"
"npc_dota_warlock_golem_3" "Warlock Golem"
"npc_dota_warlock_golem_scepter_1" "Warlock Golem"
"npc_dota_warlock_golem_scepter_2" "Warlock Golem"
"npc_dota_warlock_golem_scepter_3" "Warlock Golem"
"npc_dota_broodmother_spiderling" "Spiderling"
"npc_dota_broodmother_spiderite" "Spiderite"
"npc_dota_witch_doctor_death_ward" "Death Ward"
"npc_dota_shadow_shaman_ward_1" "Serpent Ward"
"npc_dota_shadow_shaman_ward_2" "Serpent Ward"
"npc_dota_shadow_shaman_ward_3" "Serpent Ward"
"npc_dota_venomancer_plague_ward_1" "Plague Ward"
"npc_dota_venomancer_plague_ward_2" "Plague Ward"
"npc_dota_venomancer_plague_ward_3" "Plague Ward"
"npc_dota_venomancer_plague_ward_4" "Plague Ward"
"npc_dota_lesser_eidolon" "Lesser Eidolon"
"npc_dota_eidolon" "Eidolon"
"npc_dota_greater_eidolon" "Greater Eidolon"
"npc_dota_dire_eidolon" "Dire Eidolon"
"npc_dota_rattletrap_cog" "Power Cog"
"npc_dota_juggernaut_healing_ward" "Healing Ward"
"npc_dota_templar_assassin_psionic_trap" "Psionic Trap"
"npc_dota_weaver_swarm" "Beetle"
"npc_dota_pugna_nether_ward_1" "Nether Ward"
"npc_dota_pugna_nether_ward_2" "Nether Ward"
"npc_dota_pugna_nether_ward_3" "Nether Ward"
"npc_dota_pugna_nether_ward_4" "Nether Ward"
"npc_dota_lycan_wolf1" "Lycan Wolf"
"npc_dota_lycan_wolf2" "Lycan Wolf"
"npc_dota_lycan_wolf3" "Lycan Wolf"
"npc_dota_lycan_wolf4" "Lycan Wolf"
"npc_dota_lone_druid_bear1" "Spirit Bear"
"npc_dota_lone_druid_bear2" "Spirit Bear"
"npc_dota_lone_druid_bear3" "Spirit Bear"
"npc_dota_lone_druid_bear4" "Spirit Bear"
"npc_dota_brewmaster_earth_1" "Earth"
"npc_dota_brewmaster_earth_2" "Earth"
"npc_dota_brewmaster_earth_3" "Earth"
"npc_dota_brewmaster_earth_4" "Earth"
"npc_dota_brewmaster_storm_1" "Storm"
"npc_dota_brewmaster_storm_2" "Storm"
"npc_dota_brewmaster_storm_3" "Storm"
"npc_dota_brewmaster_storm_4" "Storm"
"npc_dota_brewmaster_fire_1" "Fire"
"npc_dota_brewmaster_fire_2" "Fire"
"npc_dota_brewmaster_fire_3" "Fire"
"npc_dota_brewmaster_fire_4" "Fire"
"npc_dota_unit_tombstone1" "Tombstone"
"npc_dota_unit_tombstone2" "Tombstone"
"npc_dota_unit_tombstone3" "Tombstone"
"npc_dota_unit_tombstone4" "Tombstone"
"npc_dota_unit_undying_zombie" "Undying Zombie"
"npc_dota_unit_undying_zombie_torso" "Undying Zombie"
"npc_dota_visage_familiar1" "Familiar"
"npc_dota_visage_familiar2" "Familiar"
"npc_dota_visage_familiar3" "Familiar"
"npc_dota_observer_wards" "Observer Ward"
"npc_dota_sentry_wards" "Sentry Ward"
"npc_dota_gyrocopter_homing_missile" "Homing Missile"
"npc_dota_tusk_frozen_sigil1" "Frozen Sigil"
"npc_dota_tusk_frozen_sigil2" "Frozen Sigil"
"npc_dota_tusk_frozen_sigil3" "Frozen Sigil"
"npc_dota_tusk_frozen_sigil4" "Frozen Sigil"
"npc_dota_elder_titan_ancestral_spirit" "Astral Spirit"
"dota_unkown" "Unknown"
"npc_dota_creep_badguys_melee" "Melee Creep"
"npc_dota_creep_badguys_melee_upgraded" "Mega Melee Creep"
"npc_dota_creep_badguys_ranged" "Ranged Creep"
"npc_dota_creep_badguys_ranged_upgraded" "Mega Ranged Creep"
"npc_dota_badguys_siege" "Siege Creep"
"npc_dota_badguys_siege_upgraded" "Mega Siege Creep"
"npc_dota_creep_goodguys_melee" "Melee Creep"
"npc_dota_creep_goodguys_melee_upgraded" "Mega Melee Creep"
"npc_dota_creep_goodguys_ranged" "Ranged Creep"
"npc_dota_creep_goodguys_ranged_upgraded" "Mega Ranged Creep"
"npc_dota_goodguys_siege" "Siege Creep"
"npc_dota_goodguys_siege_upgraded" "Mega Siege Creep"
// Neutral Creeps
"npc_dota_neutral_kobold" "Kobold"
"npc_dota_neutral_kobold_tunneler" "Kobold Soldier"
"npc_dota_neutral_kobold_taskmaster" "Kobold Foreman"
"npc_dota_neutral_centaur_outrunner" "Centaur Courser"
"npc_dota_neutral_centaur_khan" "Centaur Conqueror"
"npc_dota_neutral_fel_beast" "Fell Spirit"
"npc_dota_neutral_polar_furbolg_champion" "Hellbear"
"npc_dota_neutral_polar_furbolg_ursa_warrior" "Hellbear Smasher"
"npc_dota_neutral_mud_golem" "Mud Golem"
"npc_dota_neutral_ogre_mauler" "Ogre Bruiser"
"npc_dota_neutral_ogre_magi" "Ogre Frostmage"
"npc_dota_neutral_giant_wolf" "Giant Wolf"
"npc_dota_neutral_alpha_wolf" "Alpha Wolf"
"npc_dota_neutral_wildkin" "Wildwing"
"npc_dota_neutral_enraged_wildkin" "Wildwing Ripper"
"npc_dota_neutral_satyr_soulstealer" "Satyr Mindstealer"
"npc_dota_neutral_satyr_hellcaller" "Satyr Tormenter"
"npc_dota_neutral_satyr_trickster" "Satyr Banisher"
"npc_dota_neutral_jungle_stalker" "Ancient Stalker"
"npc_dota_neutral_elder_jungle_stalker" "Ancient Primal Stalker"
"npc_dota_neutral_blue_dragonspawn_sorcerer" "Ancient Drakken Sentinel"
"npc_dota_neutral_blue_dragonspawn_overseer" "Ancient Drakken Armorer"
"npc_dota_neutral_rock_golem" "Ancient Rock Golem"
"npc_dota_neutral_granite_golem" "Ancient Granite Golem"
"npc_dota_neutral_big_thunder_lizard" "Ancient Thunderhide"
"npc_dota_neutral_small_thunder_lizard" "Ancient Rumblehide"
"npc_dota_neutral_black_drake" "Ancient Black Drake"
"npc_dota_neutral_black_dragon" "Ancient Black Dragon"
"npc_dota_neutral_gnoll_assassin" "Vhoul Assassin"
"npc_dota_neutral_ghost" "Ghost"
"npc_dota_neutral_dark_troll" "Hill Troll"
"npc_dota_neutral_dark_troll_warlord" "Dark Troll Summoner"
"npc_dota_neutral_forest_troll_berserker" "Hill Troll Berserker"
"npc_dota_neutral_forest_troll_high_priest" "Hill Troll Priest"
"npc_dota_neutral_harpy_scout" "Harpy Scout"
"npc_dota_neutral_harpy_storm" "Harpy Stormcrafter"
// Towns
"dota_fountain" "Fountain"
"npc_dota_goodguys_tower1_top" "Tower"
"npc_dota_goodguys_tower1_mid" "Tower"
"npc_dota_goodguys_tower1_bot" "Tower"
"npc_dota_goodguys_tower2_top" "Tower"
"npc_dota_goodguys_tower2_mid" "Tower"
"npc_dota_goodguys_tower2_bot" "Tower"
"npc_dota_goodguys_tower3_top" "Tower"
"npc_dota_goodguys_tower3_mid" "Tower"
"npc_dota_goodguys_tower3_bot" "Tower"
"npc_dota_goodguys_tower4" "Tower"
"npc_dota_badguys_tower1_top" "Tower"
"npc_dota_badguys_tower1_mid" "Tower"
"npc_dota_badguys_tower1_bot" "Tower"
"npc_dota_badguys_tower2_top" "Tower"
"npc_dota_badguys_tower2_mid" "Tower"
"npc_dota_badguys_tower2_bot" "Tower"
"npc_dota_badguys_tower3_top" "Tower"
"npc_dota_badguys_tower3_mid" "Tower"
"npc_dota_badguys_tower3_bot" "Tower"
"npc_dota_badguys_tower4" "Tower"
"npc_dota_goodguys_melee_rax_top" "Melee Barracks"
"npc_dota_goodguys_melee_rax_mid" "Melee Barracks"
"npc_dota_goodguys_melee_rax_bot" "Melee Barracks"
"npc_dota_badguys_melee_rax_top" "Melee Barracks"
"npc_dota_badguys_melee_rax_mid" "Melee Barracks"
"npc_dota_badguys_melee_rax_bot" "Melee Barracks"
"npc_dota_goodguys_range_rax_top" "Ranged Barracks"
"npc_dota_goodguys_range_rax_mid" "Ranged Barracks"
"npc_dota_goodguys_range_rax_bot" "Ranged Barracks"
"npc_dota_badguys_range_rax_top" "Ranged Barracks"
"npc_dota_badguys_range_rax_mid" "Ranged Barracks"
"npc_dota_badguys_range_rax_bot" "Ranged Barracks"
"npc_dota_goodguys_fort" "Radiant's Ancient"
"npc_dota_badguys_fort" "Dire's Ancient"
"npc_dota_goodguys_fillers" "Building"
"npc_dota_badguys_fillers" "Building"
"npc_dota_healing_campfire" "Healing Campfire"
"npc_dota_roquelaire" "Roquelaire"
"ss_roquelaire" "Roquelaire"
"tgt_r4_shopkeeper_speech" "Shopkeeper"
"tgt_r3_shopspeech" "Shopkeeper"
"tgt_r4_secretspeech" "Shopkeeper"
// Shops
"DOTA_Shop_Category_0_Hotkey" "CONSUMABLES (%s1)"
"DOTA_Shop_Category_1_Hotkey" "ATTRIBUTES (%s1)"
"DOTA_Shop_Category_2_Hotkey" "ARMAMENTS (%s1)"
"DOTA_Shop_Category_3_Hotkey" "ARCANE (%s1)"
"DOTA_Shop_Category_4_Hotkey" "COMMON (%s1)"
"DOTA_Shop_Category_5_Hotkey" "SUPPORT (%s1)"
"DOTA_Shop_Category_6_Hotkey" "CASTER (%s1)"
"DOTA_Shop_Category_7_Hotkey" "WEAPONS (%s1)"
"DOTA_Shop_Category_8_Hotkey" "ARMOR (%s1)"
"DOTA_Shop_Category_9_Hotkey" "ARTIFACTS (%s1)"
"DOTA_Shop_Category_10_Hotkey" "PAGE 1 (%s1)"
"DOTA_Shop_Category_11_Hotkey" "PAGE 2 (%s1)"
"DOTA_Shop_Category_12_Hotkey" "SECRET SHOP (%s1)"
"DOTA_Shop_Category_0" "CONSUMABLES"
"DOTA_Shop_Category_1" "ATTRIBUTES"
"DOTA_Shop_Category_2" "ARMAMENTS"
"DOTA_Shop_Category_3" "ARCANE"
"DOTA_Shop_Category_4" "COMMON"
"DOTA_Shop_Category_5" "SUPPORT"
"DOTA_Shop_Category_6" "CASTER"
"DOTA_Shop_Category_7" "WEAPONS"
"DOTA_Shop_Category_8" "ARMOR"
"DOTA_Shop_Category_9" "ARTIFACTS"
"DOTA_Shop_Category_10" "PAGE 1"
"DOTA_Shop_Category_11" "PAGE 2"
"DOTA_Shop_Category_12" "SECRET SHOP"
// Fullscreen shop
"DOTA_SHOP_CATEGORY_CONSUMABLES" "Consumables"
"DOTA_SHOP_CATEGORY_ATTACK" "Attack"
"DOTA_SHOP_CATEGORY_DEFENSE" "Defense"
"DOTA_SHOP_CATEGORY_ABILITIES" "Abilities"
"DOTA_SHOP_CATEGORY_MOVEMENT" "Movement"
"DOTA_SHOP_CATEGORY_ATTRIBUTES" "Attributes"
"DOTA_SHOP_CATEGORY_UNIQUES" "Uniques"
"DOTA_SHOP_FILTERS" "FILTERS"
"DOTA_SHOP_FILTER_BY" "FILTER BY:"
"DOTA_SHOP_ITEMS" "ITEMS"
"DOTA_SHOP_CLOSE" "X CLOSE"
"DOTA_SHOP_DETAILS_ADD_TO_QUICK" "ADD TO QUICK BUY"
"DOTA_SHOP_DETAILS_UPGRADE" "UPGRADE ITEM"
"DOTA_SHOP_DETAILS_PURCHASE" "PURCHASE ITEM"
"DOTA_SHOP_DETAILS_COMPLETE" "COMPLETE"
"DOTA_SHOP_QUICK_BUY" "QUICK BUY:"
"DOTA_SHOP_STASH" "ITEMS IN STASH:"
"DOTA_Shop_Search_Results_Title" "SEARCH RESULTS"
"DOTA_Shop_Search_Results_Partial" "'%s1' of '%s2' items that match your search:"
"DOTA_Shop_Search_Results" "Items that match your search:"
"DOTA_Shop_Search_No_Results" "No items were found that match your search."
"DOTA_Shop_Category_Basics" "BASICS"
"DOTA_Shop_Category_Upgrades" "UPGRADES"
"Dota_Shop_view" "View"
"Dota_Shop_Save_Success" "Save Successful"
"Dota_Shop_Save_Title" "Save Build"
"Dota_Shop_Load" "Load Build"
"Dota_Shop_Edit" "Edit Mode"
// Tags
"DOTA_SHOP_TAG_ALL" "ALL"
"DOTA_SHOP_TAG_CONSUMABLE" "Consumable"
"DOTA_SHOP_TAG_DAMAGE" "Damage"
"DOTA_SHOP_TAG_ATTACK_SPEED" "Attack Speed"
"DOTA_SHOP_TAG_CRIT_CHANCE" "Critical Chance"
"DOTA_SHOP_TAG_ARMOR" "Armor"
"DOTA_SHOP_TAG_EVASION" "Evasion"
"DOTA_SHOP_TAG_MAGIC_RESIST" "Magic Resist"
"DOTA_SHOP_TAG_MOVE_SPEED" "Movement Speed"
"DOTA_SHOP_TAG_TELEPORT" "Teleport"
"DOTA_SHOP_TAG_SEE_INVIS" "Detect Invis"
"DOTA_SHOP_TAG_COURIER" "Courier"
"DOTA_SHOP_TAG_STR" "Strength"
"DOTA_SHOP_TAG_INT" "Intelligence"
"DOTA_SHOP_TAG_AGI" "Agility"
"DOTA_SHOP_TAG_REGEN_HEALTH" "Health Regen"
"DOTA_SHOP_TAG_REGEN_MANA" "Mana Regen"
"DOTA_SHOP_TAG_BLOCK" "Block Damage"
"DOTA_SHOP_TAG_LIFESTEAL" "Lifesteal"
"DOTA_SHOP_TAG_BOOST_HEALTH" "Boost Health"
"DOTA_SHOP_TAG_BOOST_MANA" "Boost Mana"
"DOTA_SHOP_TAG_BOOST_ARMOR" "Boost Armor"
"DOTA_SHOP_TAG_MANA_POOL" "Mana Pool"
"DOTA_SHOP_TAG_HEALTH_POOL" "Health Pool"
"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" "Boost Magic Resistance"
"DOTA_SHOP_TAG_HARD_TO_TAG" "Hard items to categorize"
"DOTA_SHOP_TAG_UNIQUE" "Unique"
"DOTA_SHOP_TAG_TUTORIAL" "Tutorial"
"DOTA_Shop_Stock" "Stock: %s1"
"DOTA_Shop_Restock" "Restock in: %s1"
// ItemBuilds
"DOTA_Item_Build_Test_Title" "Test Item Build"
"DOTA_Item_Build_Starting_Items" "Starting Items"
"DOTA_Item_Build_Starting_Items_Secondary" "Starting Items for Bear"
"DOTA_Item_Build_Early_Game" "Early Game"
"DOTA_Item_Build_Early_Game_Secondary" "Early Game for Bear"
"DOTA_Item_Build_Core_Items" "Core Items"
"DOTA_Item_Build_Core_Items_Secondary" "Core Items for Bear"
"DOTA_Item_Build_Luxury" "Situational Items"
"dota_item_build_title_default" "SUGGESTED ITEMS"
"dota_item_build_default" "Default Item Build"
"dota_item_build_save_failed" "Save Failed"
"dota_item_build_save_failed_filename" "Invalid Filename"
"dota_item_build_save_success" "Build Saved"
"DOTA_GOLD" "Gold"
"DOTA_XP" "XP"
"DOTA_EXCLAMATION" "!"
"DOTA_PLUS" "+"
"DOTA_DAMAGE" "DAMAGE"
"DOTA_BONUS" "+%s1"
"DOTA_PENALTY" "-%s1"
"DOTA_MISS" "Miss!"
"DOTA_EVADE" "Evade!"
"DOTA_LAST_HIT_EARLY" "Early!"
"DOTA_LAST_HIT_CLOSE" "Close!"
"DOTA_LAST_HIT_MISS" "Miss!"
"DOTA_BATTLE_POINTS" "Battle Points"
"OS_Default_Device" "Default Device"
"UI_DEFAULT_SPEAKERS" "Speaker Config"
"UI_Speaker_Device" "SOUND DEVICE"
// Inventory
"DOTA_Inventory" "Inventory"
"DOTA_InventoryOverflow" "Overflow"
"DOTA_InventoryOverflowMsg" "Items left in the overflow will return to the stash."
"DOTA_InventoryStash" "STASH"
"DOTA_InventoryQuickBuy" "QUICK BUY"
"DOTA_Quick_Buy_Hint" "Shift-click shop items to set Quick Buy" //"Drag shop items here to set Quick Buy"
"DOTA_Inventory_ReliableGold" "Reliable Gold: %s1"
"DOTA_Inventory_UnreliableGold" "Unreliable Gold: %s1"
"DOTA_Inventory_Item_Owned_By" "Owned By: %s1"
"DOTA_InventoryMenu_Sell" "Sell"
"DOTA_InventoryMenu_Disassemble" "Disassemble"
"DOTA_InventoryMenu_ShowInShop" "Show in Shop"
"DOTA_InventoryMenu_DropFromStash" "Drop from Stash"
"DOTA_InventoryMenu_Alertable" "Alert Allies"
"DOTA_Inventory_KDA" "K / D / A" // kills / deaths / assists
"DOTA_Inventory_LHD" "LH / D" // last hits / denies
"Inventory_Default_Courier" "Default Courier"
"DOTA_Inventory_Courier_Purchaser" "Owned By: %s1"
"DOTA_Inventory_Courier_Delivery" "Courier Deliver Items"
// Scoreboard
"DOTA_Scoreboard_GoodGuys" "THE RADIANT"
"DOTA_Scoreboard_BadGuys" "THE DIRE"
"DOTA_Scoreboard_Header_PLAYER" "PLAYER"
"DOTA_Scoreboard_Header_KDA" "K / D / A"
"DOTA_Scoreboard_Header_Level" "LEVEL"
"DOTA_Scoreboard_Header_Gold" "GOLD"
"DOTA_Scoreboard_Header_Battle_Level" "LEVEL"
"DOTA_Scoreboard_Team_Scores_Header" "KILLS PER TEAM"
"DOTA_Scoreboard_Heroes_Killed" "HEROES"
"DOTA_Scoreboard_Towers_Killed" "TOWERS"
"DOTA_Scoreboard_Barracks_Killed" "BARRACKS"
"DOTA_Scoreboard_Level_Hero" "Lvl %s1 %s2"
"DOTA_Scoreboard_Picking_Hero" "Picking a Hero"
"DOTA_Scoreboard_Disconnected" "Disconnected"
"DOTA_Scoreboard_Abandoned" "Abandoned"
"DOTA_Scoreboard_kills" "KILLS"
"DOTA_Scoreboard_deaths" "DEATHS"
"DOTA_Scoreboard_assists" "ASSISTS"
"DOTA_Scoreboard_ultimate" "ULTIMATE"
"DOTA_Announcer_Select_Title" "CHOOSE AN ANNOUNCER"
"DOTA_Announcer_Default" "Default Announcer"
"DOTA_MegaKill_Default" "Default Mega Kill"
"DOTA_Hud_Skin_Default" "Default HUD"
"DOTA_SHARED_CONTENT_Title" "SHARED CONTENT"
"Dota_shared_content_credit" "shared by: %s1"
"Dota_shared_content_credit_long" "shared by: %s1 and 1 other"
"Dota_shared_content_credit_long_plural" "shared by: %s1 and %s2 others"
"Dota_shared_content_available" "Players are sharing items in the Shared Content tab."
"Dota_Shared_Content_Announcer" "Announcers"
"Dota_Shared_Content_Mega_Announcer" "Mega Kill Announcers"
"Dota_Shared_Content_HUD_Skins" "HUD Skins"
"DOTA_Shared_Unit_Control_Title" "SHARED UNIT CONTROL"
"DOTA_Shared_Unit_Control_Hero" "Hero"
"DOTA_Shared_Unit_Control_Units" "Units"
"DOTA_Shared_Unit_Control_Disable_Help" "Disable Help"
"DOTA_Tooltip_EconItem_Used_By" "Used By:"
"DOTA_Tooltip_EconItem_Slot" "Slot:"
"DOTA_Tooltip_Ability_Next_Upgrade_Level" "Next Upgrade at Hero Level %s1"
"DOTA_Tooltip_Ability_Upgradable" "Upgradable"
"DOTA_Tooltip_Ability_Build_Comment" "%s1"
"DOTA_Tooltip_Item_Build_Comment" "%s1"
"DOTA_Tooltip_Boost_Active" "Drop Rate Bonus Active"
//ATTRIBUTES
"DOTA_Tooltip_ability_attribute_bonus" "Attribute Bonus"
"DOTA_Tooltip_ability_attribute_bonus_Description" "Improves all attributes per point spent"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "BONUS:"
//ATTACK
"DOTA_Tooltip_ability_default_attack" "Attacks"
"DOTA_Tooltip_ability_default_attack_Description" "Damage done by direct attacks."
//FOUNTAIN
"DOTA_Tooltip_ability_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_ability_fountain_glyph_Description" "Gives a massive armor bonus to all your structures."
"DOTA_Tooltip_ability_fountain_glyph_duration" "DURATION:"
"DOTA_Tooltip_glyph_cooldown_ready" "Ready"
"DOTA_Tooltip_glyph_cooldown" "Cooldown: %s1"
"DOTA_Tooltip_ability_fountain_buyback" "Buyback"
"DOTA_Tooltip_ability_fountain_buyback_Description" "Respawns your hero immediately, for a price."
"DOTA_Tooltip_ability_fountain_buyback_cost" "COST:"
// Courier Tooltip
"DOTA_Tooltip_courier_status" "Courier Status"
"DOTA_Tooltip_courier_no_couriers" "No couriers found"
"DOTA_Tooltip_courier_status_at_base" "At Base" // idle at the fountain, or working with the stash
"DOTA_Tooltip_courier_status_idle_in_world" "Idle In the Field" // idle somewhere out in the world
"DOTA_Tooltip_courier_status_moving" "On The Move" // moving somewhere
"DOTA_Tooltip_courier_status_returning" "Returning to Base" // move dest is the fountain
"DOTA_Tooltip_courier_status_delivering" "Delivering Items to %s1" // moving to a hero
"DOTA_Tooltip_courier_respawn" "Dead\nRespawn in %s1"
// BUILDING
"DOTA_Tooltip_ability_backdoor_protection" "Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_in_base" "Backdoor Protection"
//COURIER
"DOTA_Tooltip_ability_courier_return_to_base" "Return to Base"
"DOTA_Tooltip_ability_courier_return_to_base_Description" "Returns the courier to base"
"DOTA_Tooltip_ability_courier_transfer_items" "Transfer Items"
"DOTA_Tooltip_ability_courier_transfer_items_Description" "Transfer items to hero"
"DOTA_Tooltip_ability_courier_go_to_secretshop" "Go To Secret Shop"
"DOTA_Tooltip_ability_courier_go_to_secretshop_Description" "Sends the courier to your team's secret shop"
"DOTA_Tooltip_ability_courier_return_stash_items" "Return Items"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "Return items to stash"
"DOTA_Tooltip_ability_courier_shield" "Shield"
"DOTA_Tooltip_ability_courier_shield_Description" "Summons a protective shield around the courier"
"DOTA_Tooltip_ability_courier_burst" "Speed Burst"
"DOTA_Tooltip_ability_courier_burst_Description" "The courier gains a speed burst"
"DOTA_Tooltip_ability_courier_take_stash_items" "Retrieve Items"
"DOTA_Tooltip_ability_courier_take_stash_items_Description" "Retrieve items from stash"
//NECRONOMICON
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "Mana Break"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "Mana burned per hit, a portion of which is dealt as damage."
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" "BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion" "%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" "Last Will"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "Damage dealt to unit that kills Necronomicon Warrior."
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight" "True Sight"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "Reveals invisible units."
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "Burns targeted unit's mana."
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "BURN AMOUNT:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "Attack Speed and Movement Aura"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "Increases movement and attack speed of nearby units."
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus" "%SPEED BONUS:"
//ANTIMAGE
"DOTA_Tooltip_ability_antimage_mana_break" "Mana Break"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "Burns an opponent's mana on each attack. Mana Break deals 60%% of the mana burned as damage to the target.\n\nMana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner."
"DOTA_Tooltip_ability_antimage_mana_break_Note0" "Mana Burn is blocked by magic immunity."
"DOTA_Tooltip_ability_antimage_mana_break_Note1" "You can lifeleech the damage dealt by this skill with a Lifesteal aura."
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "MANA PER HIT:"
"DOTA_Tooltip_ability_antimage_blink" "Blink"
"DOTA_Tooltip_ability_antimage_blink_Description" "Short distance teleportation that allows Anti-Mage to move in and out of combat."
"DOTA_Tooltip_ability_antimage_blink_Lore" "In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive."
"DOTA_Tooltip_ability_antimage_blink_Note0" "If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead."
"DOTA_Tooltip_ability_antimage_blink_Note1" "You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_antimage_blink_blink_range" "RANGE:"
"DOTA_Tooltip_ability_antimage_spell_shield" "Spell Shield"
"DOTA_Tooltip_ability_antimage_spell_shield_Description" "Increases Anti-Mage's resistance to magic damage."
"DOTA_Tooltip_ability_antimage_spell_shield_Lore" "Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents."
"DOTA_Tooltip_ability_antimage_spell_shield_Note0" "Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance" "%RESISTANCE:"
"DOTA_Tooltip_ability_antimage_mana_void" "Mana Void"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned."
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_void_Note0" "The stun passes through magic immunity."
"DOTA_Tooltip_ability_antimage_mana_void_Note1" "Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect."
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" "DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "STUN DURATION:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "RADIUS:"
"npc_dota_hero_antimage_bio" "The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether. "
"npc_dota_hero_antimage_hype" "Burn through your enemies' mana!\n\nBlink in and out of the fray!\n\nProtect yourself with an anti-magic shield!"
//QUEEN OF PAIN
"DOTA_Tooltip_ability_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0" "The affected unit slowly regains its original movement speed every second during the duration."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1" "Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25%% of their maximum health."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "STRIKE DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_queenofpain_blink" "Blink"
"DOTA_Tooltip_ability_queenofpain_blink_Description" "Short distance teleportation that allows Queen of Pain to move in and out of combat."
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "The Secret Queen lives up to her title, making her pain impossible to escape."
"DOTA_Tooltip_ability_queenofpain_blink_Note0" "If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead."
"DOTA_Tooltip_ability_queenofpain_blink_Note1" "You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_queenofpain_blink_blink_range" "RANGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain" "Scream Of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "The sultry voice of Akasha beckons her opponents while stealing their souls."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0" "Scream Of Pain will hit invisible units."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1" "Scream Of Pain cannot be disjointed."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "Sonic Wave"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0" "Sonic Wave can hit units up to 1200 units away."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe" "RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage" "DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description" "Increases damage and decreases cooldown."
"npc_dota_hero_queenofpain_bio" "The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice."
"npc_dota_hero_queenofpain_hype" "Hurl poison daggers!\n\nTeleport in and out of combat!\n\nUnleash a piercing wave of sound that damages your enemies!"
//LINA
"DOTA_Tooltip_ability_lina_dragon_slave" "Dragon Slave"
"DOTA_Tooltip_ability_lina_dragon_slave_Description" "Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path."
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment."
"DOTA_Tooltip_ability_lina_dragon_slave_Note0" "Dragon Slave can hit units up to 1225 units away."
"DOTA_Tooltip_ability_lina_light_strike_array" "Light Strike Array"
"DOTA_Tooltip_ability_lina_light_strike_array_Description" "Summons a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_lina_light_strike_array_Lore" "Lina's essence allows her to focus the sun's energies, causing air to combust at will."
"DOTA_Tooltip_ability_lina_light_strike_array_Note0" "Light Strike Array will destroy trees in its area of effect."
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe" "RADIUS:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time" "CAST DELAY:"
"DOTA_Tooltip_ability_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_ability_lina_fiery_soul_Description" "Grants bonus attack and movement speed each time Lina casts a spell. Stacks with itself. Lasts 7 seconds."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore" "Dancing flames embody Lina's playful nature, bringing out her true blazing self."
"DOTA_Tooltip_ability_lina_fiery_soul_Note0" "Duration refreshes each time a new spell is cast."
"DOTA_Tooltip_ability_lina_fiery_soul_Note1" "Using items does not trigger Fiery Soul."
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_lina_laguna_blade" "Laguna Blade"
"DOTA_Tooltip_ability_lina_laguna_blade_Description" "Fires off a bolt of lightning at a single enemy unit, dealing massive damage.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "The air around Lina becomes so intensely torrid that it scorches a foe that comes too close with white-hot lightning."
"DOTA_Tooltip_ability_lina_laguna_blade_Note0" "Laguna Blade has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_lina_laguna_blade_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lina_laguna_blade_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lina_laguna_blade_cast_range_scepter" "SCEPTER RANGE:"
"DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description" "Increases damage and range."
"npc_dota_hero_lina_bio" "The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame."
"npc_dota_hero_lina_hype" "Hurl fireballs with ease!\n\nUnleash a shockwave of dragons!\n\nScorch the earth with pillars of flame!\n\nFry your foe with bolts of blue fire!"
//MIRANA
"DOTA_Tooltip_ability_mirana_arrow" "Sacred Arrow"
"DOTA_Tooltip_ability_mirana_arrow_description" "Fires an arrow with deadly precision, dealing large damage and stunning the first enemy unit it strikes. Stun duration increases based on distance to target, ranging from 0.5 to 5 seconds. Bonus damage up to 100 is applied based on distance to target."
"DOTA_Tooltip_ability_mirana_arrow_Lore" "Lunar energies make the Princess of the Moon's arrows more deadly than most."
"DOTA_Tooltip_ability_mirana_arrow_Note0" "For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds."
"DOTA_Tooltip_ability_mirana_arrow_Note1" "Sacred Arrow hits invisible units, but only deals damage; no stun is applied."
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "MINIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "MAXIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_mirana_invis" "Moonlight Shadow"
"DOTA_Tooltip_ability_mirana_invis_Description" "Turns Mirana and all allied heroes invisible. If Invisibility is broken, it will restore after fade delay if the shadow's duration has not expired. Silence will stop Moonlight Shadow."
"DOTA_Tooltip_ability_mirana_invis_Lore" "Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows."
"DOTA_Tooltip_ability_mirana_invis_Note0" "Units affected will not auto attack enemies."
"DOTA_Tooltip_ability_mirana_invis_Note1" "Magic immune allies will be affected."
"DOTA_Tooltip_ability_mirana_invis_fade_delay" "FADE DELAY:"
"DOTA_Tooltip_ability_mirana_invis_duration" "DURATION:"
"DOTA_Tooltip_ability_mirana_leap" "Leap"
"DOTA_Tooltip_ability_mirana_leap_Description" "Mirana leaps forward into battle, empowering allied units with a ferocious roar upon landing, granting attack and movement speed. Speed bonus lasts 10 seconds."
"DOTA_Tooltip_ability_mirana_leap_Lore" "Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle."
"DOTA_Tooltip_ability_mirana_leap_Note0" "You can use Leap to dodge incoming projectiles."
"DOTA_Tooltip_ability_mirana_leap_leap_distance" "DISTANCE:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%MOVEMENT BONUS:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_mirana_starfall" "Starstorm"
"DOTA_Tooltip_ability_mirana_starfall_Description" "Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75%% of the damage."
"DOTA_Tooltip_ability_mirana_starfall_Lore" "The Goddess breaks the strata to empower her Princess in the time of need."
"DOTA_Tooltip_ability_mirana_starfall_Note0" "Starstorm is not blocked by Linken's Sphere."
"DOTA_Tooltip_ability_mirana_starfall_Note1" "Starstorm cannot hit invisible units."
"DOTA_Tooltip_ability_mirana_starfall_Note2" "Starstorm will choose a new target for the second star if the first died before impact."
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "RADIUS:"
"npc_dota_hero_mirana_bio" "Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light."
"npc_dota_hero_mirana_hype" "Summon meteor strikes!\n\nStun your enemies with far-flying arrows!\n\nTake great leaps on the back of your savage mount, Sagan!\n\nCloak your allies with invisibility for devastating sneak-attacks!"
//LIFESTEALER
"DOTA_Tooltip_ability_life_stealer_rage" "Rage"
"DOTA_Tooltip_ability_life_stealer_rage_Description" "Launch into a maddened rage, becoming immune to magic spells and gaining increased attack speed."
"DOTA_Tooltip_ability_life_stealer_rage_Lore" "The madness and brutality of N'aix makes him a vicious and unrelenting foe in combat."
"DOTA_Tooltip_ability_life_stealer_rage_Note0" "Upon casting, many buffs and debuffs will be removed."
"DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_life_stealer_rage_duration" "DURATION:"
"DOTA_Tooltip_ability_life_stealer_feast" "Feast"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "Regenerates a portion of the attacked enemy's current HP and deals the same portion of damage per attack."
"DOTA_Tooltip_ability_life_stealer_feast_Lore" "After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate to cross his path."
"DOTA_Tooltip_ability_life_stealer_feast_Note0" "Does not affect Roshan."
"DOTA_Tooltip_ability_life_stealer_feast_Note1" "Affects magic immune units."
"DOTA_Tooltip_ability_life_stealer_feast_Note2" "The heal is independent of the damage."
"DOTA_Tooltip_ability_life_stealer_feast_Note3" "Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%LIFE LEECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "Lifestealer rends an enemy unit, slowing the victim's movespeed and allowing all allies to lifesteal on that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore" "Fresh wounds and the scent of blood often draw out the scavengers to finish the job."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0" "Open Wounds slows over 8 different steps: 70% / 70% / 60% / 50% / 30% / 10% / 10% / 10%, with the slow decreasing one step per second."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1" "Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%LIFE LEECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip" "%MAX SLOW:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration" "DURATION:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_life_stealer_infest" "Infest"
"DOTA_Tooltip_ability_life_stealer_infest_Lore" "With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power."
"DOTA_Tooltip_ability_life_stealer_infest_Description" "Lifestealer will infest the body of the target unit, lying dormant and undetectable inside. When he reveals himself, he deals damage to all nearby enemy units. If the unit is a creep, he will devour it first, gaining health equal to the unit's current HP. Does not work on enemy Heroes."
"DOTA_Tooltip_ability_life_stealer_infest_Note0" "If the infested unit dies before Lifestealer consumes it, no health is gained."
"DOTA_Tooltip_ability_life_stealer_infest_Note1" "Lifestealer gains experience while under the effects of Infest."
"DOTA_Tooltip_ability_life_stealer_infest_damage" "DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_life_stealer_consume" "Consume"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "Lifestealer eats the host body from the inside out."
"DOTA_Tooltip_modifier_life_stealer_infest" "Infesting a host"
"npc_dota_hero_life_stealer_bio" "In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his escape. He shared his cell with a gibbering creature known as N'aix, a thief cursed by the Vile Council with longevity, so that its life-sentence for theft and cozening might be as punishing as possible. Over the years, its chains had corroded, along with its sanity; N'aix retained no memory of its former life and no longer dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape. In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey."
//FURION
"DOTA_Tooltip_ability_furion_sprout" "Sprout"
"DOTA_Tooltip_ability_furion_sprout_Description" "Sprouts a ring of trees around a unit, trapping it in place."
"DOTA_Tooltip_ability_furion_sprout_Lore" "Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers."
"DOTA_Tooltip_ability_furion_sprout_Note0" "Sprout can be cast on any unit, or the ground."
"DOTA_Tooltip_ability_furion_sprout_Note1" "Trees created by Sprout have the same interactions with abilities as regular trees."
"DOTA_Tooltip_ability_furion_sprout_duration" "DURATION:"
"DOTA_Tooltip_ability_furion_teleportation" "Teleportation"
"DOTA_Tooltip_ability_furion_teleportation_Description" "Teleports to any point on the map."
"DOTA_Tooltip_ability_furion_teleportation_Lore" "The Prophet keeps his sentinel over the forest, protecting it when in need."
"DOTA_Tooltip_ability_furion_teleportation_Note0" "Teleport takes 3 seconds to cast."
"DOTA_Tooltip_ability_furion_teleportation_Note1" "Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting."
"DOTA_Tooltip_ability_furion_teleportation_Note2" "When the cast begins, an effect is created at the target location, which is visible to allies and enemies."
"DOTA_Tooltip_ability_furion_force_of_nature" "Nature's Call"
"DOTA_Tooltip_ability_furion_force_of_nature_Description" "Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage."
"DOTA_Tooltip_ability_furion_force_of_nature_Lore" "Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild."
"DOTA_Tooltip_ability_furion_force_of_nature_Note0" "Nature's Call can only create as many trees there are in the target area."
"DOTA_Tooltip_ability_furion_force_of_nature_Note1" "Treants have 20% magic resistance."
"DOTA_Tooltip_ability_furion_force_of_nature_duration" "TREANT DURATION:"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants" "TREANT COUNT:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" "Wrath of Nature"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0" "Wrath of Nature will not hit units out of vision."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1" "Can be cast through the minimap; the nearest valid target will be selected."
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "MAX TARGETS:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage" "DAMAGE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add" "%DAMAGE ADDITION PER BOUNCE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets_scepter" "SCEPTER MAX TARGETS:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description" "Increases damage and bounces."
"npc_dota_hero_furion_bio" "When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally."
"npc_dota_hero_furion_hype" "Trap your opponents in trees!\n\nTurn trees into fighting thickets of death!\n\nDonkey gank with sneaky teleports from the trees!\n\nUnleash the wrath of nature!\n\nTrees!"
//WINDRUNNER
"DOTA_Tooltip_ability_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Modifiers and item effects. Lasts 20 seconds.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_windrunner_focusfire_Lore" "Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy."
"DOTA_Tooltip_ability_windrunner_focusfire_Note0" "Can target buildings and magic immune units."
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description" "Reduces cooldown, and removes penalty from Unique Attack Modifiers and item effects."
"DOTA_Tooltip_ability_windrunner_powershot" "Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_Description" "Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10%% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage."
"DOTA_Tooltip_ability_windrunner_powershot_Lore" "During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_Note0" "The arrow initially moves at 3000 units per second, but slowed a little each time it hits an enemy or tree."
"DOTA_Tooltip_ability_windrunner_powershot_Note1" "Powershot will destroy trees in its area of effect."
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_windrunner_shackleshot" "Shackleshot"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description" "Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75."
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "Windrunner's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0" "This spell can shackle two enemies together, stunning them both."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note1" "Can shackle the target to an enemy unit or tree at most 525/500 behind it."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2" "Shackleshot cannot be disjointed."
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "SHACKLE DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun" "Windrun"
"DOTA_Tooltip_ability_windrunner_windrun_Description" "Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies."
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "Lyralei enchants gusts of winds to fight incoming attacks."
"DOTA_Tooltip_ability_windrunner_windrun_Note0" "The slow will affect enemies with magic immunity."
"DOTA_Tooltip_ability_windrunner_windrun_Note1" "Windrun will not evade projectiles that were created before it was activated."
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct" "%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_windrunner_windrun_duration" "DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun_radius" "RADIUS:"
"npc_dota_hero_windrunner_bio" "The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth—-their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child’s life, watching from a distance while she honed her skills. Now, after many years of training, Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself."
"npc_dota_hero_windrunner_hype" "Skewer your opponents with your piercing arrow!\n\nDevastate distant foes with your power shot!\n\nMove like the wind, overtaking enemies with your blistering attack speed!"
//LION
"DOTA_Tooltip_ability_lion_impale" "Earth Spike"
"DOTA_Tooltip_ability_lion_impale_Description" "Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_lion_impale_Lore" "The Demon Witch exercises his demonic covenant, opening a fissure from hell."
"DOTA_Tooltip_ability_lion_impale_Note0" "The spikes move at 1600 units per second."
"DOTA_Tooltip_ability_lion_impale_duration" "DURATION:"
"DOTA_Tooltip_ability_lion_impale_length" "LENGTH:"
"DOTA_Tooltip_ability_lion_voodoo" "Hex"
"DOTA_Tooltip_ability_lion_voodoo_Description" "Transforms an enemy unit into a harmless beast, with all special abilities disabled."
"DOTA_Tooltip_ability_lion_voodoo_Lore" "Lion is compelled to share his transfiguration, twisting the essence of those who oppose him."
"DOTA_Tooltip_ability_lion_voodoo_Note0" "Instantly destroys illusions."
"DOTA_Tooltip_ability_lion_voodoo_Note1" "The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_lion_voodoo_Note2" "Hex disables damage block and evasion."
"DOTA_Tooltip_ability_lion_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_lion_mana_drain" "Mana Drain"
"DOTA_Tooltip_ability_lion_mana_drain_Description" "CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second."
"DOTA_Tooltip_ability_lion_mana_drain_Lore" "Lesser magi are nothing more than a source of magical restoration for the Demon Witch."
"DOTA_Tooltip_ability_lion_mana_drain_Note0" "Destroys illusions after 0.25 seconds."
"DOTA_Tooltip_ability_lion_mana_drain_duration" "CHANNEL TIME:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "MANA PER SECOND:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "BREAK DISTANCE:"
"DOTA_Tooltip_ability_lion_finger_of_death" "Finger of Death"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lion_finger_of_death_Lore" "Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force."
"DOTA_Tooltip_ability_lion_finger_of_death_Note0" "Finger of Death has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_lion_finger_of_death_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter" "SCEPTER MANA COST:"
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description" "Increases damage, while decreasing mana cost. Decreases cooldown."
"npc_dota_hero_lion_bio" "Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion’s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind."
"npc_dota_hero_lion_hype" "Summon shards of demonic stone that send enemies flying, then impale them as they fall!\n\nTransform foes into frogs!\n\nDrain mana from those who oppose you!\n\nTurn the dastards inside out with the touch of a finger!"
//VENGEFUL
"DOTA_Tooltip_ability_vengefulspirit_magic_missile" "Magic Missile"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "Fires a magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "Shendel's haunting voice hints at her approaching vindication."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" "VISION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura" "Vengeance Aura"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengeful Spirit's presence increases nearby friendly units' physical damage."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0" "The bonus damage provided by the aura is based on base damage and primary attribute."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct" "%DAMAGE BONUS:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap" "Nether Swap"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "Martyrdom is a small price to pay for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0" "Works on magic immune units."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1" "Trees near Vengeful Spirit and the target will be destroyed when the spell is cast."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_description" "Decreases cooldown, and allows swapping of non-hero units."
"npc_dota_hero_vengefulspirit_bio" "Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge."
"npc_dota_hero_vengefulspirit_hype" "Magic missiles! Launch them! Yes!\n\nLet loose a wicked war cry to terrorize the enemy!\n\nSwap places with unwary foes--dragging them to their doom while catapulting yourself into positions of power!"
//WITCHDOCTOR
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "Paralyzing Cask"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0" "Targets can be hit multiple times, as long as another unit is struck in between the bounces."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip" "BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "HERO STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration" "CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage" "HERO DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "Voodoo Restoration"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "Witch Doctor focuses his magic to heal nearby allied units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0" "Healing is done in 0.33 second intervals."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1" "Can heal magic immune units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "MANA PER SEC:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "HEAL:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius" "RADIUS:"
"DOTA_Tooltip_ability_witch_doctor_maledict" "Maledict"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description" "Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began."
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "Certain voodoo magics can make an enemy regret engaging the Witch Doctor."
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0" "Damage is based on the difference between the HP values currently and when Maledict was cast."
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip" "DURATION:"
"DOTA_Tooltip_ability_witch_doctor_maledict_radius" "RADIUS:"
"DOTA_Tooltip_ability_witch_doctor_death_ward" "Death Ward"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .25 seconds. Level 3 Death Ward bounces once. Lasts 8 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0" "The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1" "The Death Ward can be controlled, and made to attack a specific target."
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage" "DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_description" "Increases ward damage. Death Ward attack bounces 4 times."
"npc_dota_hero_witch_doctor_bio" "A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him."
"npc_dota_hero_witch_doctor_hype" "Launch a cask of paralyzing powder that bounces between enemies!\n\nUse powerful magic to heal your allies!\n\nLay damaging curses upon your foes and summon deadly wards to do your bidding!"
//LESHRAC
"DOTA_Tooltip_ability_leshrac_split_earth" "Split Earth"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "Splits the earth under enemies. Deals damage and stuns for a short duration."
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path."
"DOTA_Tooltip_ability_leshrac_split_earth_Note0" "Split Earth will destroy trees in its area of effect."
"DOTA_Tooltip_ability_leshrac_split_earth_Note1" "There is a 0.35 second delay before the effect is applied."
"DOTA_Tooltip_ability_leshrac_split_earth_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_leshrac_split_earth_delay" "STUN DELAY:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "Saturates the area around Leshrac with magical explosions that deal mixed damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Lasts 8 seconds."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "Chronoptic energy bursts from one plane to the other, evaporating anything it touches."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0" "Damage is not reduced by damage block."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1" "The explosions will continue even if Leshrac is killed."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2" "Can damage buildings, magic immune units, and invisible units."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions" "EXPLOSIONS:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" "Lightning Storm"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Note0" "The lightning searches in a 650 area."
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Note0" "Will not deal damage if Leshrac is invisible."
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "MANA/SEC:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage" "DAMAGE:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description" "Increases damage per second."
"npc_dota_hero_leshrac_bio" "Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence."
//JUGGERNAUT
"DOTA_Tooltip_ability_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "Yurnero's renowned katana techniques are feared by warriors and sorcerors alike."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0" "This skill doesn't affect mechanical units."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1" "You can use items during Blade Fury."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note2" "If a unit is not being affected by Blade Fury, Juggernaut can perform normal attacks against this unit."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note3" "Deals a total of 400/500/600/700 damage."
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "RADIUS:"
"DOTA_Tooltip_ability_juggernaut_healing_ward" "Healing Ward"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0" "The healing ward can be controlled."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1" "Multiple healing wards don't stack."
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%MAX HP PER SECOND:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "Gives Juggernaut a chance to deal double damage on each attack."
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered."
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash" "Omnislash"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. Juggernaut is invulnerable for the duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "'The fruits of discipline; with practice comes strength.'"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0" "Interrupts channeling spells of the primary target."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note1" "Can target magic immune units."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note2" "Slashes happen on an interval of 0.4 seconds."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note3" "Creeps are killed in one hit of omnislash."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note4" "You can use items during Omnislash."
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "JUMPS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "JUMP RADIUS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_scepter" "SCEPTER JUMPS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description" "Increases number of jumps and decreases cooldown."
"npc_dota_hero_juggernaut_bio" "No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion. "
"npc_dota_hero_juggernaut_hype" "Unleash a whirling bladestorm that carves through foes and renders you immune to magic attack!\n\nProtect your friends with a healing ward!\n\nSpin and jump in a dance of death that slashes many enemies at once!"
//PUDGE
"DOTA_Tooltip_ability_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_ability_pudge_meat_hook_Description" "Launches a bloody hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Lore" "The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent."
"DOTA_Tooltip_ability_pudge_meat_hook_Note0" "Interrupts channeling spells of the primary target if it's an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Note1" "Meat Hook hits invisible units."
"DOTA_Tooltip_ability_pudge_meat_hook_Note2" "Meat Hook can go through trees, cliffs, buildings, and mechanical units."
"DOTA_Tooltip_ability_pudge_meat_hook_Note3" "Meat Hook can drag friendly units, but they won't be damaged."
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "DISTANCE:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot" "Rot"
"DOTA_Tooltip_ability_pudge_rot_Description" "A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself."
"DOTA_Tooltip_ability_pudge_rot_Lore" "A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass."
"DOTA_Tooltip_ability_pudge_rot_Note0" "Using Rot doesn't interrupt channeling."
"DOTA_Tooltip_ability_pudge_rot_Note1" "Rot hits invisible units."
"DOTA_Tooltip_ability_pudge_rot_Note2" "If Pudge is silenced, he can't deactivate Rot if it's activated."
"DOTA_Tooltip_ability_pudge_rot_Note3" "Pudge can deny himself with this ability."
"DOTA_Tooltip_ability_pudge_rot_rot_radius" "RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow" "%SLOW:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description" "Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active."
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "The Butcher gives new meaning to the words 'meat shield.'"
"DOTA_Tooltip_ability_pudge_flesh_heap_Note0" "Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount" "STRENGTH BONUS:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "RANGE:"
"DOTA_Tooltip_ability_pudge_dismember" "Dismember"
"DOTA_Tooltip_ability_pudge_dismember_Description" "CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pudge_dismember_Lore" "'When I'm through with these vermin, they'll be fit for a pie!'"
"DOTA_Tooltip_ability_pudge_dismember_Note0" "Dismember will disable magic immune units, but not damage them."
"DOTA_Tooltip_ability_pudge_dismember_Note1" "If a unit becomes invisible while Dismembered, it will still be under the effects of Dismember."
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_pudge_dismember_strength_damage_scepter" "SCEPTER STRENGTH MULTIPLIER:"
"DOTA_Tooltip_ability_pudge_dismember_aghanim_description" "Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt by Dismember."
"npc_dota_hero_pudge_bio" "In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher."
"npc_dota_hero_pudge_hype" "Launch bloody meathooks at your enemies, reeling them in for the kill!\n\nYou'll be resistant to magic thanks to a coating of gore!\n\nChoke and sicken all around you with the vile rot from your suppurating flesh!"
//BANE
"DOTA_Tooltip_ability_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_ability_bane_enfeeble_Description" "Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds."
"DOTA_Tooltip_ability_bane_enfeeble_Lore" "Even the mightiest of warriors crumble before the terror of Atropos."
"DOTA_Tooltip_ability_bane_enfeeble_Note0" "Enfeeble cannot be purged."
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction" "REDUCTION:"
"DOTA_Tooltip_ability_bane_brain_sap" "Brain Sap"
"DOTA_Tooltip_ability_bane_brain_sap_Description" "Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt."
"DOTA_Tooltip_ability_bane_brain_sap_Lore" "Atropos finds no greater pleasure than to harvest the fear he creates."
"DOTA_Tooltip_ability_bane_brain_sap_Note0" "Bane always receives the full amount of health, regardless of the amount of damage dealt."
"DOTA_Tooltip_ability_bane_nightmare" "Nightmare"
"DOTA_Tooltip_ability_bane_nightmare_Description" "Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_bane_nightmare_Lore" "A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep."
"DOTA_Tooltip_ability_bane_nightmare_Note0" "Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself."
"DOTA_Tooltip_ability_bane_nightmare_Note1" "Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred."
"DOTA_Tooltip_ability_bane_nightmare_Note2" "In the first second of Nightmare, the unit is invulnerable."
"DOTA_Tooltip_ability_bane_nightmare_Note3" "Bane can wake himself up from Nightmare."
"DOTA_Tooltip_ability_bane_nightmare_duration" "DURATION:"
"DOTA_Tooltip_ability_bane_nightmare_end" "Nightmare End"
"DOTA_Tooltip_ability_bane_nightmare_end_Description" "Wakes you up from a nightmare."
"DOTA_Tooltip_ability_bane_nightmare_end_Lore" ""
"DOTA_Tooltip_ability_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_ability_bane_fiends_grip_Description" "CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_bane_fiends_grip_Lore" "Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares."
"DOTA_Tooltip_ability_bane_fiends_grip_Note0" "Fiend's Grip will disable and drain mana from magic immune units, but not damage them."
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage" "DAMAGE:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration" "DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%MANA DRAIN:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_scepter" "%SCEPTER MANA DRAIN:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description" "Increases damage per second, mana drain, and duration."
"npc_dota_hero_bane_bio" "When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark."
"npc_dota_hero_bane_hype" "Enfeeble your enemies with dark magic!\n\nFeast on the life energies of your foes!\n\nFill a target's slumber with nightmares!\n\nImmobilize victims with the vicious squeeze of your Fiend's Grip!"
//EARTHSHAKER
"DOTA_Tooltip_ability_earthshaker_fissure" "Fissure"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone."
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "The Nishian totem splits the world to its core with tectonic force."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "FISSURE DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "Empowers Earthshaker's totem, causing it to deal extra damage on the next attack."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "Raigor's gorilla strength can destroy mountains."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0" "Bonus damage is based on base damage and that given by primary attribute."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage" "%BONUS:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_notes" "Notes:\n\nOnly increases base damage and additional damage given by the primary attribute. Bonus damage is not increased.\n\nBonus damage from this ability does not stack with the Double Damage rune."
"DOTA_Tooltip_ability_earthshaker_aftershock" "Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description" "Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "The earth trembles beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0" "Using items does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "RADIUS:"
"DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_earthshaker_aftershock_notes" "Notes:\n\nUsing items does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_echo_slam" "Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note0" "Will not damage ethereal units."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note1" "The initial damage will go through magic immunity; the additional damage will not."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note2" "Units creating echoes also take damage from the wave they produced."
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" "RADIUS:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_aghanim_description" "Causes each initial hero hit to echo twice."
"DOTA_Tooltip_ability_earthshaker_echo_slam_notes" "Notes:\n\nThe initial damage will go through magic immunity, the additional damage will not.\n\nThe initial damage is dealt in an radius of 500 around Earthshaker.\n\nEach unit within 550 radius of the initial blast will produce an echo wave, dealing damage to units around it (including itself).\n\nCreeps killed by Echo Slam's initial damage will still give off echo wave damage."
"npc_dota_hero_earthshaker_bio" "Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son."
"npc_dota_hero_earthshaker_hype" "Slam your massive totem to the ground, transfiguring the landscape and shaking enemies to their bones!\n\nSend shockwaves through stone and soil, smashing all resistance.\n\nDivide enemy forces with walls of rock!"
//SANDKING
"DOTA_Tooltip_ability_sandking_burrowstrike" "Burrowstrike"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description" "Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces."
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "Crixalis often lies in wait, burrowing under the surface to ambush his adversaries."
"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends."
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_sand_storm_Note0" "Sand Storm can be used to dodge projectiles."
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "DURATION:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay" "INVISIBILITY DELAY:"
"DOTA_Tooltip_ability_sandking_caustic_finale" "Caustic Finale"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description" "Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.\n\nCaustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise."
"DOTA_Tooltip_ability_sandking_caustic_finale_Note0" "Units afflicted with the debuff will explode even if Sand King did not deliver the killing blow."
"DOTA_Tooltip_ability_sandking_caustic_finale_Note1" "The buff is not placed on allied units."
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" "RADIUS:"
"DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_duration" "DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter" "Epicenter"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sandking_epicenter_Lore" "Many an explorer was lost to the quicksands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_epicenter_Note0" "The pulses are centered on Sand King, not where he first casted the spell."
"DOTA_Tooltip_ability_sandking_epicenter_Note1" "The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 ( 775 / 825 *)."
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "PULSES:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage" "DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%SLOW:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses_scepter" "SCEPTER PULSES:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_sandking_epicenter_aghanim_description" "Decreases cooldown and increases number of pulses."
"npc_dota_hero_sand_king_bio" "The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life."
"npc_dota_hero_sand_king_hype" "Burrow beneath the soil to ambush your enemies from below!\n\nSummon fearsome sand storms to blind opposing forces!\n\nEnvenomate your foes as you snatch the earth from beneath their feet!"
//NEVERMORE
"DOTA_Tooltip_ability_nevermore_shadowraze1" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_ability_nevermore_necromastery_Description" "Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage."
"DOTA_Tooltip_ability_nevermore_necromastery_Lore" "Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection."
"DOTA_Tooltip_ability_nevermore_necromastery_Note0" "Denies, neutral creeps, and buildings also provide bonus damage through Necromastery."
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" "MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul" "DAMAGE PER SOUL:"
"DOTA_Tooltip_ability_nevermore_dark_lord" "Presence of the Dark Lord"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "Shadow Fiend's presence reduces the armor of nearby enemies."
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "Even being near Nevermore eats away at one's soul."
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0" "Stacks fully with other armor reduction abilities and aura."
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction" "REDUCTION:"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius" "RADIUS:"
"DOTA_Tooltip_ability_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_ability_nevermore_requiem_Description" "Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown."
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction" "%SLOW:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_tooltip" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem_Lore" "The captured souls of those past slain are released to ravage their former allies."
"DOTA_Tooltip_ability_nevermore_requiem_Note0" "One line is generated around Nevermore, 1 per 2 souls, for a maximum of 18 lines."
"npc_dota_hero_nevermore_bio" "It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore."
"npc_dota_hero_nevermore_hype" "Cast a spell of desecration on your enemy's territories!\n\nEntrap the souls of enemy fighters, then sic them on their former friends!\n\nSummon the Dark Lord to fill your foes with a weakling's dread!"
//SVEN
"DOTA_Tooltip_ability_sven_storm_bolt" "Storm Hammer"
"DOTA_Tooltip_ability_sven_storm_bolt_Description" "Sven unleashes his magical gauntlet that deals damage and stuns enemy units."
"DOTA_Tooltip_ability_sven_storm_bolt_Lore" "The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core."
"DOTA_Tooltip_ability_sven_storm_bolt_Note0" "Storm Hammer can only be disjointed by going invisible."
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "DURATION:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "RADIUS:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_notes" "Notes:\n\nThe targeting reticle must be centered over an enemy unit.\n\nThe projectile can't be dodged by blinking or moving away."
"DOTA_Tooltip_ability_sven_great_cleave" "Great Cleave"
"DOTA_Tooltip_ability_sven_great_cleave_Description" "Sven strikes with great force, cleaving all nearby enemy units with his attack."
"DOTA_Tooltip_ability_sven_great_cleave_Lore" "The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors."
"DOTA_Tooltip_ability_sven_great_cleave_Note0" "Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_sven_great_cleave_Note1" "Cleave damage goes through magic immunity."
"DOTA_Tooltip_ability_sven_great_cleave_Note2" "The cleave damages a circular area in front of Sven."
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius" "RADIUS:"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_notes" "Notes:\n\nCleave damage is reduced by armor type but not by armor value.\n\nCleave damage goes through magic immunity.\n\nThe cleave damages a circular area in front of Sven."
"DOTA_Tooltip_ability_sven_warcry" "Warcry"
"DOTA_Tooltip_ability_sven_warcry_Description" "Sven's Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 7 seconds."
"DOTA_Tooltip_ability_sven_warcry_Lore" "Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!"
"DOTA_Tooltip_ability_sven_warcry_Note0" "Fully stacks with other armor and speed granting abilities."
"DOTA_Tooltip_ability_sven_warcry_warcry_radius" "RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_warcry_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_warcry_warcry_movespeed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_sven_warcry_warcry_notes" "Notes:\n\nFully stacks with other bonus armor auras from items.\n\nFully stacks with other abilities and items that give a bonus to movement speed."
"DOTA_Tooltip_ability_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_ability_sven_gods_strength_Description" "Sven channels his rogue strength, granting bonus damage for 25 seconds."
"DOTA_Tooltip_ability_sven_gods_strength_Lore" "With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat."
"DOTA_Tooltip_ability_sven_gods_strength_Note0" "The bonus damage is based on base damage and the primary attribute of Sven."
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_notes" "Notes:\n\nOnly increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.\n\nCannot be Purged.\n\nHas a 0.3 seconds transformation time.\n\nYou can dodge stuns while transforming."
"npc_dota_hero_sven_bio" "Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself."
"npc_dota_hero_sven_hype" "Destroy enemies with a stunning storm bolt!\n\nStrike with such force that all nearby enemies take damage!\n\nHearten your allies with a mighty warcry and bring down divinely-powered blows upon your enemies!"
//PHANTOM ASSASSIN
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "Stifling Dagger"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "Deals minor pure damage and slows the enemy unit's movement speed. Deals half damage to heroes."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore" "The first skill learned by the Sisters of the Veil often signals an incoming hit."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0" "Stifling Dagger cannot be disjointed."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%SLOW:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore" "Mortred's silken veil is the last thing her unfortunate target sees."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count" "MAX ATTACKS:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed" "%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_blur" "Blur"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description" "The Phantom Assassin becomes hard to see by blurring her body and disappearing from the enemy minimap when near enemy heroes. Some enemy attacks miss."
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore" "Meditation allows a Veiled Sister to carefully anticipate her opponents in combat."
"DOTA_Tooltip_ability_phantom_assassin_blue_Note0" "Doesn't stack with other sources of evasion."
"DOTA_Tooltip_ability_phantom_assassin_blue_Note1" "Doesn't trigger from invisible heroes."
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%EVASION:"
"DOTA_Tooltip_ability_phantom_assassin_blur_radius" "RADIUS:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "Coup de Grace"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore" "A divine strike, Mortred honors her opponent by choosing them for death."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%CRITICAL DAMAGE:"
"npc_dota_hero_phantom_assassin_bio" "Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred."
//SKELETON KING
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "Hellfire Blast"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning, then dealing damage over time and slowing the target."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore" "Ostarion calls on his hellish lineage, laying waste to his opponents."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0" "Deals 80 / 160 / 230 / 300 total damage."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%SLOW:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "Vampiric Aura"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "Nearby friendly units gain hit points based on their damage dealt when attacking enemy units."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore" "Skeleton King's blade drains the marrow of bones into his own kingdom."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0" "Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura" "%LIFESTEAL:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike" "Mortal Strike"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description" "Skeleton King passively gains a chance to deal bonus damage on an attack."
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore" "The power to crush a skull."
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation" "Reincarnation"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon death, enemy units in the area will be slowed by 50%%."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore" "Conspirators of the Skeleton King wonder why he never stays dead."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0" "Skeleton King won't revive if he doesn't have enough mana."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1" "If Skeleton King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2" "Revives with full HP and Mana."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "REINCARNATION TIME:"
"npc_dota_hero_skeleton_king_bio" "The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King."
"npc_dota_hero_skeleton_king_hype" "Blast enemies with hellfire from your hellish blade!\n\nExude a vampiric aura!\n\nStrike your enemies critically!\n\nReincarnate instantly, returned to full vigor, in order to punish anyone foolish enough to strike you down!"
//DROW RANGER
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" "Frost Arrows"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.\n\nFrost Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore" "Ice-encased arrows pierce the silence, chilling their victims to the core."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0" "The slow duration is refreshed on successive casts."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed" "%MOVE SPEED:"
"DOTA_Tooltip_ability_drow_ranger_silence" "Silence"
"DOTA_Tooltip_ability_drow_ranger_silence_Description" "Stops all enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_drow_ranger_silence_Lore" "Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi."
"DOTA_Tooltip_ability_drow_ranger_silence_Note0" "Doesn't stop usage of items."
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_drow_ranger_trueshot" "Precision Aura"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "Adds bonus damage to the physical attack of allied Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast."
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore" "Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills."
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage" "%RANGE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "Marksmanship"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within a 400 AoE."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore" "The Drow Ranger is the epitome of archery prowess."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus" "BONUS AGILITY:"
"npc_dota_hero_drow_ranger_bio" "Drow Ranger's given name is Traxex—a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart. "
"npc_dota_hero_drow_ranger_hype" "Stop your enemies cold with a stunning blast of ice!\n\nSilence your enemies so they may cast no magic!\n\nIncrease the impact of allied attacks and gain incredible accuracy to strike your foes dead!"
//MORPHLING
"DOTA_Tooltip_ability_morphling_waveform" "Waveform"
"DOTA_Tooltip_ability_morphling_waveform_Description" "Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform."
"DOTA_Tooltip_ability_morphling_waveform_Lore" "A torrential flood takes enemies by force."
"DOTA_Tooltip_ability_morphling_waveform_Note0" "Morphling can't use other abilities or items while in Waveform."
"DOTA_Tooltip_ability_morphling_adaptive_strike" "Adaptive Strike"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "Strikes an enemy unit with a blast of water. If Morphling's agility is 50%% higher than strength, it deals the maximum damage and the minimum stun. If strength is 50%% higher, it deals the maximum stun and minimum damage."
"DOTA_Tooltip_ability_morphling_adaptive_strike_Lore" "The Morphling calls upon his elements to crush his opponents with waves."
"DOTA_Tooltip_ability_morphling_adaptive_strike_Note0" "Knocks the target back 100 - 300 units."
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base" "BASE DAMAGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max" "STUN MAX:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min" "STUN MIN:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_morphling_morph_agi" "Morph (Agility Gain)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Agility."
"DOTA_Tooltip_ability_morphling_morph_agi_Lore" "Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_morph_agi_Note0" "Morph works while Morphling is disabled, but not when silenced."
"DOTA_Tooltip_ability_morphling_morph_agi_Note1" "Morph can't convert stats from items."
"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick" "POINTS PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "MANA PER SECOND:"
"DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown" "SHIFT RATE:"
"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes" "BONUS AGILITY:"
"DOTA_Tooltip_ability_morphling_morph_str" "Morph (Strength Gain)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Strength."
"DOTA_Tooltip_ability_morphling_morph_str_Lore" "Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_morph_str_Note0" "Morph works while Morphling is disabled, but not when silenced."
"DOTA_Tooltip_ability_morphling_morph_str_Note1" "Morph can't convert stats from items."
"DOTA_Tooltip_ability_morphling_morph_str_points_per_tick" "POINTS PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "MANA PER SECOND:"
"DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown" "SHIFT RATE:"
"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes" "BONUS STRENGTH:"
"DOTA_Tooltip_ability_morphling_replicate" "Replicate"
"DOTA_Tooltip_ability_morphling_replicate_Description" "Morphling replicates any hero, friend or foe, although only dealing 50%% the original hero's damage. At any time, Morphling can instantly take the position of the Replicate."
"DOTA_Tooltip_ability_morphling_replicate_Lore" "Staring into Morphling produces a reflection that mimics the beholder."
"DOTA_Tooltip_ability_morphling_replicate_Note0" "You can't target yourself with Replicate."
"DOTA_Tooltip_ability_morphling_replicate_duration" "DURATION:"
"DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_morphling_morph_replicate" "Morph Replicate"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description" "Morphling switches into his replication, instantly taking its position."
"npc_dota_hero_morphling_bio" "For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning."
"npc_dota_hero_morphling_hype" "Transform into a wave of destruction!\n\nAdapt to battle conditions by changing your abilities and strengths.\n\nSlam enemies with magical blasts of energy!\n\nReplicate any hero, altering the face of the battle...and your own!"
//BLOOD SEEKER
"DOTA_Tooltip_ability_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore" "Strygwyr shares his animalistic thirst for bloodshed."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0" "Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct" "%DAMAGE INCREASE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 325 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore" "Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0" "Denied creeps and heroes will also trigger Bloodbath, but illusions will not."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%HERO KILL:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_pct" "%UNIT KILL:"
"DOTA_Tooltip_ability_bloodseeker_thirst" "Thirst"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit, increased movement speed and increased damage. Bonuses stack per Hero. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold."
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore" "Strygwyr becomes frenzied when blood is spilled."
"DOTA_Tooltip_ability_bloodseeker_thirst_Note0" "Not triggered by Illusions."
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage" "DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct" "%VISIBILITY HEALTH:"
"DOTA_Tooltip_ability_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage."
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore" "When the Bloodseeker hunts you, injuries become fatalities."
"DOTA_Tooltip_ability_bloodseeker_rupture_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%MOVE DAMAGE:"
"npc_dota_hero_bloodseeker_bio" "Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound."
"npc_dota_hero_bloodseeker_hype" "Prevent your foes from casting spells!\n\nBathe in the blood of your enemy, taking their life force for your own!\n\nCatch the taste of a wounded foe's blood, and close in swiftly for the kill!\n\nCause their hearts to rupture should they move!"
//AXE
"DOTA_Tooltip_ability_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration."
"DOTA_Tooltip_ability_axe_berserkers_call_Note0" "Affects units with magic immunity."
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe."
"DOTA_Tooltip_ability_axe_berserkers_call_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_ability_axe_battle_hunger_Description" "Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger."
"DOTA_Tooltip_ability_axe_battle_hunger_Note0" "Killing illusions or destroying buildings will also remove the debuff."
"DOTA_Tooltip_ability_axe_battle_hunger_Note1" "Units affected by Battle Hunger cannot be denied."
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied."
"DOTA_Tooltip_ability_axe_battle_hunger_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus" "%SPEED BONUS:"
"DOTA_Tooltip_ability_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_ability_axe_counter_helix_Description" "When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies."
"DOTA_Tooltip_ability_axe_counter_helix_Note0" "Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack."
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "Axe is the only reinforcement this army needs."
"DOTA_Tooltip_ability_axe_counter_helix_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%CHANCE TO HELIX:"
"DOTA_Tooltip_ability_axe_culling_blade" "Culling Blade"
"DOTA_Tooltip_ability_axe_culling_blade_Description" "Axe spots weakness and strikes, dealing moderate damage but instantly killing an enemy unit with low health. When an enemy hero is killed in this way, the cooldown is reset and Axe and nearby allied units gain bonus movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat."
"DOTA_Tooltip_ability_axe_culling_blade_Note0" "The killing blow goes through magic immunity."
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold" "KILL THRESHOLD:"
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter" "SCEPTER KILL THRESHOLD:"
"DOTA_Tooltip_ability_axe_culling_blade_damage" "DAMAGE:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus" "%SPEED BONUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe" "SPEED RADIUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration" "SPEED DURATION:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter" "SCEPTER SPEED DURATION:"
"DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_axe_culling_blade_aghanim_description" "Decreases cooldown and increases kill threshold."
"npc_dota_hero_axe_bio" "As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best."
"npc_dota_hero_axe_hype" "Draw enemies to you in the heat of battle!\n\nAfflict enemies with a battle hunger that saps their strength and slows their movement until they kill an opposing unit.\n\nCull the weak from the strong and counter enemy fighters by dealing damage to all around you!"
//PHANTOM LANCER
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" "Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0" "Nearby illusions will mimic the cast animation."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_damage_in_pct" "%ILLUSION BONUS DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage" "%ILLUSION DAMAGE DEALT:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "Doppelwalk"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" "Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_duration" "DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_movement_speed_pct" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_damage_in_pct" "%ILLUSION BONUS DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_tooltip_illusion_damage" "%ILLUSION DAMAGE DEALT:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "Phantom Lancer's attacks have a chance to create illusions to confuse enemies. Phantom Lancer himself counts as one towards the max images."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" "Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four.."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "MAX IMAGES:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_damage_in_pct" "%ILLUSION BONUS DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage" "%ILLUSION DAMAGE DEALT:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "Phantom Edge"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" "Azwraith accepts his fate, embracing his infinite army of phantoms."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0" "Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_magic_resistance_pct" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_illusion_dupicate_chance" "%ILLUSION DUPLICATE CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_juxtapose_bonus" "%JUXTAPOSE CHANCE BONUS:"
"npc_dota_hero_phantom_lancer_bio" "The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom."
"npc_dota_hero_phantom_lancer_hype" "Ability 1!\n\nAbility 2!\n\nFurther abilities!"
//RAZOR
"DOTA_Tooltip_ability_razor_plasma_field" "Plasma Field"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor."
"DOTA_Tooltip_ability_razor_plasma_field_Lore" "The Lightning Revenant rules the Underscape with plasmatic power."
"DOTA_Tooltip_ability_razor_plasma_field_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_static_link" "Static Link"
"DOTA_Tooltip_ability_razor_static_link_Description" "Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor."
"DOTA_Tooltip_ability_razor_static_link_Lore" "Razor's polarity channels electricity into his being, draining the power of his opposition."
"DOTA_Tooltip_ability_razor_static_link_Note0" "The link is broken when either unit dies or the distance between them becomes greater than 700."
"DOTA_Tooltip_ability_razor_static_link_Note1" "Can target magic immune units."
"DOTA_Tooltip_ability_razor_static_link_drain_rate" "DAMAGE DRAIN RATE:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" "LINK DURATION:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_ability_razor_unstable_current_Description" "As Razor moves with increased speed, any abilites targeted on him are countered with an instant jolt of damaging and slowing electricity."
"DOTA_Tooltip_ability_razor_unstable_current_Lore" "Attacking the Lightning Revenant is rewarded with shock therapy."
"DOTA_Tooltip_ability_razor_unstable_current_Note0" "Damage activates when the spell cast on Razor."
"DOTA_Tooltip_ability_razor_unstable_current_Note1" "Only activates if the caster is a hero unit."
"DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct" "%BONUS SPEED:"
"DOTA_Tooltip_ability_razor_unstable_current_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore" "Ride the lightning."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0" "Each blast targets the lowest health enemy unit within range."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "STRIKE INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage" "DAMAGE:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_scepter" "SCEPTER STRIKE INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description" "Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient."
"npc_dota_hero_razor_bio" "Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work."
"npc_dota_hero_razor_hype" "Electrocute your enemies with a ring of blazing plasma!\n\nCall lightning down on their heads!\n\nDraw a beam of power from your foe, sapping their strength as they try to escape!"
//STORM SPIRIT
"DOTA_Tooltip_ability_storm_spirit_static_remnant" "Static Remnant"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore" "Raijin Thunderkeg's duality allows him to admire himself in shocking fashion."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0" "Remnants take 1 second to materialize after the spell is cast."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1" "Remnants grant flying vision for their duration."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2" "The explosion actually hits units in a 260 radius, but will only be triggered in 235."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex" "Electric Vortex"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50%% for 3 seconds."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore" "Raijin's thunderous, boisterous energy often draws others into an electrifying situation."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration" "DURATION:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload" "Overload"
"DOTA_Tooltip_ability_storm_spirit_overload_Description" "Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies."
"DOTA_Tooltip_ability_storm_spirit_overload_Lore" "Pow! Zip! Zap!"
"DOTA_Tooltip_ability_storm_spirit_overload_Note0" "Using items doesn't trigger Overload."
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_aoe" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7%% of his total mana pool, and the cost per 100 units traveled is 10+1%% of his total mana pool. Damage is expressed in damage per 100 units traveled."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore" "The Storm is coming in."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0" "Instant cast abilities can be used while traveling."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1" "This ability will destroy trees."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2" "Storm Spirit is invulnerable during Ball Lightning."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed" "SPEED:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent" "%MANA DRAIN PER UNIT:"
"npc_dota_hero_storm_spirit_bio" "Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. "
"npc_dota_hero_storm_spirit_hype" "Plant deadly decoys that explode on contact!\n\nPull your foes into a vortex of electricity.\n\nRicochet at lightning speed through a crowd of enemies, shocking as you go!"
//CRYSTAL MAIDEN
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "A burst of damaging frost slows enemy movement and attack rate in the targeted area."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore" "The air temperature around Rylai drops rapidly, chilling all around her to the core."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage per second."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore" "Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick blocks of ice."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0" "Blink abilities cannot be used while under the affects of Frostbite."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note1" "Lasts 10 seconds on creeps level 5 or lower."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "Arcane Aura"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" "Gives additional mana regeneration to all friendly units on the map. This bonus is doubled on Crystal Maiden."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore" "Cold temperatures promote the essence of magic, causing Rylai's presence to allow spell usage in abundance."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0" "Stacks with other flat mana regeneration bonuses."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1" "The flat mana regeneration bonus is not considered for percentage mana regeneration increases."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen" "MANA REGEN BONUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field" "Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemies and deal massive damage. Lasts 7 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore" "Once the place of her exile, Icewrack has become an anchor for Rylai's frigid onslaught."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0" "The slow is applied on all enemies in the radius, even if they aren't hit by an explosion (lasts 1 second)."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1" "Every 0.1 second an explosion occurs, for a total of 70 explosions."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage" "DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow_scepter" "%SCEPTER SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_description" "Increases damage and slow."
"npc_dota_hero_crystal_maiden_bio" "Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched."
"npc_dota_hero_crystal_maiden_hype" "Entrap your enemies in ice!\n\nStun them with a wave of frost while restoring mana to friendly units!\n\nCall down a crushing ice storm that slows your enemy's retreat to a frozen crawl!"
//KUNKKA
"DOTA_Tooltip_ability_kunkka_torrent" "Torrent"
"DOTA_Tooltip_ability_kunkka_torrent_Description" "Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed."
"DOTA_Tooltip_ability_kunkka_torrent_Lore" "An ancestral rush of water explodes from the center of the world, called upon by the Admiral."
"DOTA_Tooltip_ability_kunkka_torrent_Note0" "The initial bubble effect is only visible to allies."
"DOTA_Tooltip_ability_kunkka_torrent_Note1" "Units tossed in the air will be stunned and still able to be attacked."
"DOTA_Tooltip_ability_kunkka_torrent_delay" "DELAY:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus" "%SLOW:"
"DOTA_Tooltip_ability_kunkka_torrent_radius" "RADIUS:"
"DOTA_Tooltip_ability_kunkka_torrent_notes" "Notes:\n\nThe delay is 2 seconds at all levels.\n\nThe initial visual bubble effect can only be seen by allies.\n\nUnits tossed in the air are paused and can still be attacked.\n\nPart of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.\n\nThe units are disabled for 1.53 seconds at all levels."
"DOTA_Tooltip_ability_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" "Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike."
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore" "A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note0" "Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note1" "Cleave damage goes through magic immunity."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note2" "Cooldown isn't activated on denies, so the damage bonus is maintained."
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "DAMAGE BONUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_radius" "RADIUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_notes" "Notes:\n\nCleaved damage is only reduced by armor type, not by armor value.\n\nCooldown is not activated on denies, so the damage bonus is maintained.\n\nApplies on-hit effects."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X Marks the Spot"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore" "The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0" "If the target becomes magic immune after the cast, the target will not return to the X after the duration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1" "Interrupts channeling spells."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_notes" "Notes:\n\nIf target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends.\n\nInterrupts channelling spells."
"DOTA_Tooltip_ability_kunkka_return" "Return"
"DOTA_Tooltip_ability_kunkka_return_Description" "Returns the marked hero to the X."
"DOTA_Tooltip_ability_kunkka_return_notes" "Notes:\n\nThis ability is available when X Marks the Spot is active on a target."
"DOTA_Tooltip_ability_kunkka_ghostship" "Ghostship"
"DOTA_Tooltip_ability_kunkka_ghostship_Description" "Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage."
"DOTA_Tooltip_ability_kunkka_ghostship_Lore" "The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral."
"DOTA_Tooltip_ability_kunkka_ghostship_Note0" "Damage dealt after rum wears off is non-lethal and can never kill a hero."
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%BONUS SPEED:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance" "TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width" "RADIUS:"
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay" "IMPACT DELAY:"
"DOTA_Tooltip_ability_kunkka_ghostship_notes" "Notes:\n\nActual area of effect of ship's collision is larger than the boat itself.\n\nThe boat has a movement speed of 650.\n\nDamage dealt after Kunkka's rum wears off is non-lethal and can never kill a hero."
"npc_dota_hero_kunkka_bio" "As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure."
"npc_dota_hero_kunkka_hype" "Summon the power of the sea itself!\n\nDrown your enemies, and yank them back to a position of your choosing.\n\nCall down a ghost ship upon the heads of opposing forces, driving them beneath its massive keel!"
//WARLOCK
"DOTA_Tooltip_ability_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "Binds several enemy units together, causing %damage_share_percentage%%% of the damage dealt to one of them to be felt by the others."
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore" "An ancient incantation that links the vital energies of multiple lifeforms into one collective body."
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0" "Damage will not disable abilities or items like Blink Dagger which require player based damage."
"DOTA_Tooltip_ability_warlock_fatal_bonds_count" "ENEMIES BOUND:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration" "DURATION:"
"DOTA_Tooltip_ability_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time."
"DOTA_Tooltip_ability_warlock_shadow_word_Lore" "Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses."
"DOTA_Tooltip_ability_warlock_shadow_word_Note0" "A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health."
"DOTA_Tooltip_ability_warlock_shadow_word_duration" "DURATION:"
"DOTA_Tooltip_ability_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_ability_warlock_upheaval_Description" "CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 12 seconds, slowing enemies up to 84%%. Enemies are slowed for 3 seconds after leaving the area or the spell ends."
"DOTA_Tooltip_ability_warlock_upheaval_Lore" "Demnok manipulates space-time, impairing entire armies."
"DOTA_Tooltip_ability_warlock_upheaval_Note0" "The slow increase is based on length of the channel, not the duration an enemy was standing in the area."
"DOTA_Tooltip_ability_warlock_upheaval_slow_rate" "%SLOW RATE:"
"DOTA_Tooltip_ability_warlock_upheaval_aoe" "RADIUS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos" "Chaotic Offering"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "Summons a Golem from the depths, stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore" "Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0" "Magic immune units will be stunned."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1" "This ability destroys trees in its area of effect."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip" "GOLEM HP:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip" "GOLEM DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip" "GOLEM ARMOR:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe" "RADIUS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_damage" "DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_scepter" "SCEPTER NUMBER OF GOLEMS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_hp_dmg_reduction_scepter" "%SCEPTER HP/DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_scepter" "%SCEPTER BOUNTY REDUCTION:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description" "Calls 2 Golems with reduced stats and bounty."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists" "Flaming Fists"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" "Grants a chance to deal extra damage to nearby units when attacking."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance" "%CHANCE:"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage" "DAMAGE:"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation" "Permanent Immolation"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Description" "Burns the Golem's nearby enemy units, with damage per second."
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_damage" "DAMAGE:"
"npc_dota_hero_warlock_bio" "As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive."
"npc_dota_hero_warlock_hype" "Fatal Bonds!\n\nShadow Word!\n\nUpheaval!\n\nRain of Chaos!"
//ZEUS
"DOTA_Tooltip_ability_zuus_arc_lightning" "Arc Lightning"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "Hurls a bolt of lightning that leaps through nearby enemy units."
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore" "Arc Lightning is Zeus' favorite spell to use against puny mortals."
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt" "Lightning Bolt"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "Summons a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning Bolt also provides True Sight around the target in a radius of 900."
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore" "A shocking punishment for rebellious heathen."
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0" "You can interrupt channeling spells and items with this ability."
"DOTA_Tooltip_ability_zuus_static_field" "Static Field"
"DOTA_Tooltip_ability_zuus_static_field_Description" "Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health."
"DOTA_Tooltip_ability_zuus_static_field_Lore" "The air crackles with static when the Thundergod walks the world."
"DOTA_Tooltip_ability_zuus_static_field_Note0" "The damage from Static Field is dealt before the damage from the used spell."
"DOTA_Tooltip_ability_zuus_static_field_Note1" "Using items doesn't trigger Static Field."
"DOTA_Tooltip_ability_zuus_static_field_Note2" "Does not require unit visibility to take effect."
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct" "%HEALTH REDUCTION:"
"DOTA_Tooltip_ability_zuus_static_field_radius" "RANGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath" "Thundergod's Wrath"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore" "The Lord of Heaven smites all who oppose him, near or far."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage" "DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius" "TRUE SIGHT RADIUS:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration" "DURATION:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description" "Increases damage."
"npc_dota_hero_zuus_bio" "Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle."
"npc_dota_hero_zuus_hype" "Your arc lightning leaps between enemy heroes, linking them in mutual agony!\n\nSmite them singly with killing bolts!\n\nThey can run but they cannot hide from the all-punishing power of Thundergod's Wrath!"
//TINY
"DOTA_Tooltip_ability_tiny_avalanche" "Avalanche"
"DOTA_Tooltip_ability_tiny_avalanche_Description" "Bombards an area with rocks, stunning and damaging enemy land units."
"DOTA_Tooltip_ability_tiny_avalanche_Lore" "Inanimate rock becomes animate when called by the Stone Giant."
"DOTA_Tooltip_ability_tiny_avalanche_Note0" "Deals damage over a 1 second duration."
"DOTA_Tooltip_ability_tiny_avalanche_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_tiny_avalanche_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_avalanche_notes" "Notes:\n\nIf an enemy is Tossed and then hit by Avalanche at the same time, they will take twice the damage from Avalanche.\n\nWhile the duration of the stun from Avalanche is 1 second after the spell finishes, Avalanche itself lasts for 1 second, meaning units hit by it will be stunned for a full two seconds."
"DOTA_Tooltip_ability_tiny_toss" "Toss"
"DOTA_Tooltip_ability_tiny_toss_Description" "Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20%% damage. Toss does more damage as Tiny's size increases."
"DOTA_Tooltip_ability_tiny_toss_Lore" "Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors."
"DOTA_Tooltip_ability_tiny_toss_Note0" "If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalanche if it lands in the area of effect before Avalanche ends."
"DOTA_Tooltip_ability_tiny_toss_Note1" "You can toss allies, but they don't take damage."
"DOTA_Tooltip_ability_tiny_toss_Note2" "Toss deals 33% of its damage to buildings."
"DOTA_Tooltip_ability_tiny_toss_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_tiny_toss_toss_damage" "DAMAGE:"
"DOTA_Tooltip_ability_tiny_toss_notes" "Notes:\n\nIf an enemy is Tossed and then hit by Avalanche at the same time, they will take twice the damage from Avalanche.\n\nToss picks a random unit within 250 range to throw. Unit may be allied. Allies will take no damage.\n\nDamages structures"
"DOTA_Tooltip_ability_tiny_craggy_exterior" "Craggy Exterior"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned."
"DOTA_Tooltip_ability_tiny_craggy_exterior_Lore" "Melee warriors tend to find attacking the Stone Giant largely ineffective."
"DOTA_Tooltip_ability_tiny_craggy_exterior_Note0" "The damage and stun occur at the start of an attack."
"DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_radius" "RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%CHANCE TO STUN:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_notes" "Notes:\n\nWorks on physical attacks within 300 range of Tiny.\n\nThe stun and damage occur at the beginning of the attack."
"DOTA_Tooltip_ability_tiny_grow" "Grow"
"DOTA_Tooltip_ability_tiny_grow_Description" "Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_tiny_grow_Lore" "Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries."
"DOTA_Tooltip_ability_tiny_grow_Note0" "Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_tiny_grow_Note1" "Cleave damage goes through magic immunity."
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed" "ATTACK SPEED LOSS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "MOVEMENT SPEED:"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%TOSS BONUS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter" "SCEPTER BONUS RANGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter" "%SCEPTER CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter" "%SCEPTER BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter" "%SCEPTER TOSS BONUS:"
"DOTA_Tooltip_ability_tiny_grow_aghanim_description" "Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage."
"DOTA_Tooltip_ability_tiny_grow_notes" "Notes:\n\nAllies still take no damage from Toss.\n\nIf Aghanim's Scepter is purchased, Tiny will equip a tree, regardless of level. However, he will not experience improved Toss damage, attack range, or Cleave until Grow! is leveled at least once.\n\nAghanim's Scepter increases attack range to 235, gives 50% cleave in a 400 radius, and deals 75% bonus damage to structures."
"npc_dota_hero_tiny_bio" "Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow."
"npc_dota_hero_tiny_hype" "Bombard enemy units with stones!\n\nGrab the nearest fighting unit, friend or foe alike, and hurl it into the distance!\n\nStun attackers with your craggy exterior!\n\nGrow in size from a small fighter to an enormous mountain of a hero!"
//PUCK
"DOTA_Tooltip_ability_puck_illusory_orb" "Illusory Orb"
"DOTA_Tooltip_ability_puck_illusory_orb_Description" "Puck launches magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt."
"DOTA_Tooltip_ability_puck_illusory_orb_Lore" "The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected."
"DOTA_Tooltip_ability_puck_illusory_orb_Note0" "The Illusory Orb grants flying vision around its location while it travels."
"DOTA_Tooltip_ability_puck_illusory_orb_Note1" "Jaunting to the Orb will disjoint projectiles."
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "DISTANCE:"
"DOTA_Tooltip_ability_puck_waning_rift" "Waning Rift"
"DOTA_Tooltip_ability_puck_waning_rift_Description" "Puck releases a burst of faerie dust that deals damage and silences enemy units nearby."
"DOTA_Tooltip_ability_puck_waning_rift_Lore" "With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow."
"DOTA_Tooltip_ability_puck_waning_rift_radius" "RADIUS:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_ability_puck_phase_shift_Description" "Puck briefly shifts into another dimension where it is immune from harm."
"DOTA_Tooltip_ability_puck_phase_shift_Lore" "With a quip and flash, Puck returns to the alien dimension from whence it came."
"DOTA_Tooltip_ability_puck_phase_shift_Note0" "Puck retains collision size while under the effects of Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note1" "Issuing any action will cancel Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note2" "Puck is invulnerable during Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_duration" "DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_puck_dream_coil_Description" "Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, deals damage again and stuns.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_puck_dream_coil_Lore" "The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality."
"DOTA_Tooltip_ability_puck_dream_coil_Note0" "The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils."
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "BREAK RADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "BREAK STUN:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "BREAK DAMAGE:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration" "COIL DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter" "SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter" "SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_puck_dream_coil_aghanim_description" "Increases damage from coil breaks and increases coil duration."
"DOTA_Tooltip_ability_puck_ethereal_jaunt" "Ethereal Jaunt"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "Teleports Puck to a flying Illusory Orb."
"npc_dota_hero_puck_bio" "While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature."
"npc_dota_hero_puck_hype" "Discharge a magic orb that damages all in its path!\n\nSilence your enemies with choking dust!\n\nPhase shift yourself out of existence and ensnare enemy fighters in the volatile coils of your imagination!"
//DAZZEL
"DOTA_Tooltip_ability_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. Slow increases per level."
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore" "One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful."
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0" "The damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_dazzle_poison_touch_Note1" "The initial ministun will cancel channeling."
"DOTA_Tooltip_ability_dazzle_poison_touch_set_time" "SET TIME:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip" "DURATION:"
"DOTA_Tooltip_ability_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore" "Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0" "HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero."
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip" "DURATION:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip" "RANGE:"
"DOTA_Tooltip_ability_dazzle_shadow_wave" "Shadow Wave"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore" "While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0" "Prioritizes allied heroes over creeps."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1" "If enemies are near multiple allied units affected by Shadow Wave, they can take multiple instances of damage."
"DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" "TARGETS:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave" "Weave"
"DOTA_Tooltip_ability_dazzle_weave_Description" "Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area over time.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_dazzle_weave_Lore" "His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments."
"DOTA_Tooltip_ability_dazzle_weave_Note0" "Places a buff on units, so entering or leaving the area after the cast has no effect."
"DOTA_Tooltip_ability_dazzle_weave_radius" "RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_duration" "DURATION:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second" "ARMOR PER SECOND:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter" "SCEPTER ARMOR PER SECOND:"
"DOTA_Tooltip_ability_dazzle_weave_radius_scepter" "SCEPTER RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_aghanim_description" "Increases radius and armor per second."
"npc_dota_hero_dazzle_bio" "Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends."
"npc_dota_hero_dazzle_hype" "hype\goes\here\various!"
//CLOCKWERK
"DOTA_Tooltip_ability_rattletrap_battery_assault" "Battery Assault"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore" "Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0" "Deals damage every 0.7 seconds."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note1" "Remains active if Clockwerk is disabled."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note2" "Total damage: 225/525/825/1125"
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "RADIUS:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "INTERVAL:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_notes" "Notes:\n\nRemains active even if Clockwerk is disabled.\n\nDischarges a total of 14 shrapnel.\n\nTotal damage: 210/490/770/1050."
"DOTA_Tooltip_ability_rattletrap_power_cogs" "Power Cogs"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one."
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore" "One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies."
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0" "Cogs can shock invisible units."
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount" "MANA/HEALTH DRAIN:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_notes" "Notes:\n\nCogs can shock magic immune and invisible units.\n\nThe damage/mana drain does not affect magic immune units, but does affect invisible units.\n\nEnemies that are knocked back are mini-stunned."
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "Rocket Flare"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore" "What started as a festive display has become a useful scouting and bombardment tool."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "RADIUS:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_notes" "Notes:\n\nDoes not kill enemy animal couriers.\n\nGives vision in a 600 radius."
"DOTA_Tooltip_ability_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore" "A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air."
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0" "Hookshot will latch and take Clockwerk to allies, but not damage or disable them."
"DOTA_Tooltip_ability_rattletrap_hookshot_Note1" "Neutral creeps stop the hook with no effect."
"DOTA_Tooltip_ability_rattletrap_hookshot_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_rattletrap_hookshot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description" "Decreases cooldown."
"DOTA_Tooltip_ability_rattletrap_hookshot_notes" "Notes:\n\nMagic immunity will block damage, but not the latch or stun.\n\nImproved version can latch onto allies. The allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.\n\n(**) Latch/stun radius\n\nThe affected enemy will be paused until the hook retracts.\n\nColliding with a neutral creep, or with an allied unit (without Aghanim's Scepter) will stop the hook for no effect."
"npc_dota_hero_rattletrap_bio" "Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. “Your new trade is battle,” his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
"
"npc_dota_hero_rattletrap_hype" "Battery Assault\n\nPowers Cogs\n\nRocket Flare\n\nHookshot"
//LICH
"DOTA_Tooltip_ability_lich_frost_nova" "Frost Blast"
"DOTA_Tooltip_ability_lich_frost_nova_Description" "Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target takes the most damage."
"DOTA_Tooltip_ability_lich_frost_nova_Lore" "Frost-mage Ethreain has not forgotten even the simplest of ice manipulation."
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "AREA DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_ability_lich_frost_armor_Description" "Creates a shield around the target friendly unit, which adds armor and slows attacking units. Has half effect on ranged attackers. Lasts 40 seconds."
"DOTA_Tooltip_ability_lich_frost_armor_Lore" "Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic."
"DOTA_Tooltip_ability_lich_frost_armor_Note0" "If autocast is activated, Lich will cast this spell on nearby allies who are attacked."
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "ARMOR BONUS:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_dark_ritual" "Sacrifice"
"DOTA_Tooltip_ability_lich_dark_ritual_Description" "Sacrifices a friendly creep and converts its current hit points into mana for Lich. Grants XP to both enemies and allies."
"DOTA_Tooltip_ability_lich_dark_ritual_Lore" "It was not unheard of Ethreain to make examples out of those who contested his rule during his human life."
"DOTA_Tooltip_ability_lich_dark_ritual_health_conversion" "%HEALTH CONVERSION:"
"DOTA_Tooltip_ability_lich_chain_frost" "Chain Frost"
"DOTA_Tooltip_ability_lich_chain_frost_Description" "Releases an orb of frost that bounces up to 10 times, slowing and damaging enemy units. The first target is mini-stunned.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_lich_chain_frost_Lore" "Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him."
"DOTA_Tooltip_ability_lich_chain_frost_Note0" "The first target will be immediately interrupted. This stun goes through magic immunity."
"DOTA_Tooltip_ability_lich_chain_frost_Note1" "Chain Frost cannot be disjointed."
"DOTA_Tooltip_ability_lich_chain_frost_jumps" "JUMPS:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range" "JUMP RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_chain_frost_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lich_chain_frost_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter" "SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_aghanim_description" "Increases damage and casting range."
"npc_dota_hero_lich_bio" "In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him."
"npc_dota_hero_lich_hype" "Stun your enemies with a blast of damaging frost!\n\nCreate protective shields of ice!\n\nSacrifice allied fighters, converting their life force to mana!\n\nUnleash a jumping frost that careens between enemies seven times."
//TIDEHUNTER
"DOTA_Tooltip_ability_tidehunter_gush" "Gush"
"DOTA_Tooltip_ability_tidehunter_gush_Description" "Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds."
"DOTA_Tooltip_ability_tidehunter_gush_Lore" "During his championship of the Sunken Isles, Leviathan gained mastery over the open sea."
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_tidehunter_gush_armor_bonus" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell" "Kraken Shell"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold.\n\nKraken Shell does not stack with items that provide Damage Block."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore" "Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0" "Only damage from player owned sources is counted towards buff removal."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1" "The counter will reset if no player owned damage is taken for 6 seconds."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2" "Kraken Shell removes most buffs, even if they are generally not purgable."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore" "Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" "DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_ability_tidehunter_ravage_Description" "Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units."
"DOTA_Tooltip_ability_tidehunter_ravage_Lore" "Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea."
"DOTA_Tooltip_ability_tidehunter_ravage_Note0" "Ravage will hit invisible units."
"DOTA_Tooltip_ability_tidehunter_ravage_Note1" "Ravage waves move outwards at a speed of 775."
"DOTA_Tooltip_ability_tidehunter_ravage_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration" "DURATION:"
"npc_dota_hero_tidehunter_bio" "The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea."
"npc_dota_hero_tidehunter_hype" "Summon the spirit of the tides!\n\nShield yourself from attacks with a kraken shell!\n\nSmash enemies with your mighty anchor and ravage them with powers unleashed from the abyssal deeps!"
//SHADOWSHAMAN
"DOTA_Tooltip_ability_shadow_shaman_ether_shock" "Ether Shock"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "Creates a cone of ethereal energy that strikes multiple enemy units."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore" "Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0" "Can hit secondary targets up to 1000 distance away."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "TARGETS:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo" "Hex"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "Transforms an enemy unit into a harmless creature, disabling their attacks and abilities."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore" "Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0" "Instantly destroys illusions."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1" "The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2" "Hex disables damage block and evasion."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time."
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore" "A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills."
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "CHANNEL DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "Mass Serpent Ward"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description" "Summons 10 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore" "Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note0" "Serpent Wards deal piercing type splash damage."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note1" "Serpent Wards deal 100% damage in a 50/75/85 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note2" "Serpent Wards deal 40% damage in a 75/100/110 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note3" "Serpent Wards deal 20% damage in a 150/200/220 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max_scepter" "SCEPTER ATTACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_description" "Increases ward damage."
"npc_dota_hero_shadow_shaman_bio" "Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm."
"npc_dota_hero_shadow_shaman_hype" "Call forth a cone of devastating lightning!\n\nTransform your enemy into a lowly beast!\n\nShackle your enemies and overrun them with serpentine wards!"
//RIKI
"DOTA_Tooltip_ability_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_ability_riki_smoke_screen_Description" "Throws down a smoke bomb, silencing and slowing enemy units in an area while causing them to miss on most attacks. Lasts 6 seconds."
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "Since his escape during the night of his betrayal, Riki has valued the use of a simple smoke screen to confuse his opponents."
"DOTA_Tooltip_ability_riki_smoke_screen_Note0" "Doesn't prevent the use of active items."
"DOTA_Tooltip_ability_riki_smoke_screen_radius" "RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction" "%SLOW:"
"DOTA_Tooltip_ability_riki_blink_strike" "Blink Strike"
"DOTA_Tooltip_ability_riki_blink_strike_Description" "Teleports behind the target unit, striking for bonus damage if it is an enemy."
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "The Stealth Assassin's agile movement makes him impossible to escape."
"DOTA_Tooltip_ability_riki_blink_strike_Note0" "Riki's first attack after Blink Strike will be a backstab."
"DOTA_Tooltip_ability_riki_blink_strike_Note1" "Blink Strike's damage is dealt before the next attack."
"DOTA_Tooltip_ability_riki_blink_strike_Note2" "You can Blink Strike to allies, but no damage is dealt."
"DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_riki_backstab" "Backstab"
"DOTA_Tooltip_ability_riki_backstab_Description" "If Riki attacks from behind, bonus damage is applied based on his current agility."
"DOTA_Tooltip_ability_riki_backstab_Lore" "The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind."
"DOTA_Tooltip_ability_riki_backstab_Note0" "Illusions of Riki will play Backstab animations, but not deal any bonus damage."
"DOTA_Tooltip_ability_riki_backstab_Note1" "Bonus damage from Backstab can't be evaded."
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "AGI DAMAGE MULT:"
"DOTA_Tooltip_ability_riki_permanent_invisibility" "Permanent Invisibility"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "Riki comes for you."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note0" "Riki won't auto attack enemies while invisible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note1" "Silence disables this ability."
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "FADE DELAY:"
"npc_dota_hero_riki_bio" "Riki was born middle child to the great dynasty of Tahlin. With an older brother groomed for the throne, and a younger brother coddled and kept, Riki, the small middle son, seemed born for the art of invisibility. It was an art he cultivated, and one which ultimately saved his life on the night that his people were betrayed and his family slaughtered. Of all the royal line, he alone escaped, small and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one enemy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, sharpening his skills, hoping to one day take revenge on those who killed his family and robbed him of his birthright."
"npc_dota_hero_riki_hype" "Sow confusion with smoke bombs!\n\nTeleport to your advantage!\n\nFade to invisibility, and strike down unsuspecting victims from behind!"
//ENIGMA
"DOTA_Tooltip_ability_enigma_malefice" "Malefice"
"DOTA_Tooltip_ability_enigma_malefice_Description" "Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds."
"DOTA_Tooltip_ability_enigma_malefice_Lore" "Strange gravities pull at the core of those who would oppose you, holding them in place."
"DOTA_Tooltip_ability_enigma_malefice_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_enigma_malefice_damage" "DAMAGE PER HIT:"
"DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns" "INSTANCES:"
"DOTA_Tooltip_ability_enigma_demonic_conversion" "Demonic Conversion"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "Transforms a creep into three fragments of Engima himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore" "Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note0" "Converted enemy units will give gold bounty and experience."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note1" "Denied creeps won't give experience or gold."
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "ATTACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip" "EIDOLON HP:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip" "EIDOLON DAMAGE:"
"DOTA_Tooltip_ability_enigma_midnight_pulse" "Midnight Pulse"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "Steeps an area in dark resonance, damaging enemy units based on their max HP."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore" "A section of the world slowly descends into the void."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0" "Damage goes through magic immunity."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1" "This ability destroys trees in its area."
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius" "RADIUS:"
"DOTA_Tooltip_ability_enigma_black_hole" "Black Hole"
"DOTA_Tooltip_ability_enigma_black_hole_Description" "CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enigma_black_hole_Lore" "The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds."
"DOTA_Tooltip_ability_enigma_black_hole_Note0" "Disables enemies through magic immunity."
"DOTA_Tooltip_ability_enigma_black_hole_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_black_hole_far_damage" "MIN DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_near_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_far_radius" "RADIUS:"
"DOTA_Tooltip_ability_enigma_black_hole_aghanim_description" "Add's current level of Midnight Pulse to your Black Hole."
"npc_dota_hero_enigma_bio" "Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself."
"npc_dota_hero_enigma_hype" "Focus your enigmatic hatred, bringing enemies to their knees—should they have any!\n\nConvert enemy creeps into a tripled force that follows your command!\n\nLay waste to vast regions, steeping territory in strange magic!\n\nBend the nature of the universe itself, creating a black hole that sucks nearby enemies into the blackest abyss!"
//TINKER
"DOTA_Tooltip_ability_tinker_laser" "Laser"
"DOTA_Tooltip_ability_tinker_laser_Description" "Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks."
"DOTA_Tooltip_ability_tinker_laser_Lore" "Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility."
"DOTA_Tooltip_ability_tinker_laser_Note0" "The damage is dealt immediately while the miss effect is delayed until the projectile hits."
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile" "Heat-Seeking Missile"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "Launches a pair of rockets at the nearest visible enemy heroes within 2500 range."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore" "The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Note0" "Does not hit ethereal units."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "TARGETS:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines" "March of the Machines"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "Enlists an army of robotic minions to destroy enemy units in an area around Tinker."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore" "Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0" "March of the Machines deals damage through magic immunity and hits mechanical units."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note1" "Robots spawn at a rate of 24 per second."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "RADIUS:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "DURATION:"
"DOTA_Tooltip_ability_tinker_rearm" "Rearm"
"DOTA_Tooltip_ability_tinker_rearm_Description" "CHANNELED - Resets the cooldown on most of Tinker's items and abilities."
"DOTA_Tooltip_ability_tinker_rearm_Lore" "A new battery here, another set of rockets there, Boush continually improves on existing technology."
"DOTA_Tooltip_ability_tinker_rearm_Note0" "Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon."
"DOTA_Tooltip_ability_tinker_rearm_channel_tooltip" "TIME TO REARM:"
"npc_dota_hero_tinker_bio" "Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident. "
"npc_dota_hero_tinker_hype" "Blind enemies with intense beams of laser light!\n\nFire rockets at nearby fighters!\n\nRearm instantly and call down a horde of automatons on your foes!"
//SNIPER
"DOTA_Tooltip_ability_sniper_shrapnel" "Shrapnel"
"DOTA_Tooltip_ability_sniper_shrapnel_Description" "Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area."
"DOTA_Tooltip_ability_sniper_shrapnel_Lore" "Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations."
"DOTA_Tooltip_ability_sniper_shrapnel_Note0" "Damage is dealt 10 times, immediately at spell effect then every second."
"DOTA_Tooltip_ability_sniper_shrapnel_Note1" "Deals 33% damage to buildings."
"DOTA_Tooltip_ability_sniper_shrapnel_Note2" "Provides vision in the targeted area."
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" "RADIUS:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" "DURATION:"
"DOTA_Tooltip_ability_sniper_headshot" "Headshot"
"DOTA_Tooltip_ability_sniper_headshot_Description" "Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded."
"DOTA_Tooltip_ability_sniper_headshot_Lore" "Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants."
"DOTA_Tooltip_ability_sniper_headshot_Note0" "Works on allied creeps."
"DOTA_Tooltip_ability_sniper_headshot_Note1" "Stun is blocked by magic immunity."
"DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%CHANCE:"
"DOTA_Tooltip_ability_sniper_take_aim" "Take Aim"
"DOTA_Tooltip_ability_sniper_take_aim_Description" "Extends the attack range of Sniper's rifle."
"DOTA_Tooltip_ability_sniper_take_aim_Lore" "Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim."
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "BONUS RANGE:"
"DOTA_Tooltip_ability_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_ability_sniper_assassinate_Description" "Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target."
"DOTA_Tooltip_ability_sniper_assassinate_Lore" "In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test."
"DOTA_Tooltip_ability_sniper_assassinate_Note0" "Crosshair effect is only visible to allies."
"DOTA_Tooltip_ability_sniper_assassinate_Note1" "Invisibility doesn't disjoint the projectile."
"DOTA_Tooltip_ability_sniper_assassinate_Note2" "Interrupts channeling spell, including on magic immune units."
"DOTA_Tooltip_ability_sniper_assassinate_tooltip_range" "RANGE:"
"npc_dota_hero_sniper_bio" "Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle."
"npc_dota_hero_sniper_hype" "Pepper an area with explosive shrapnel!\n\nBlast enemies with incredible accuracy!\n\nAssassinate your rivals from impossible distances!"
//NECROLYTE
"DOTA_Tooltip_ability_necrolyte_death_pulse" "Death Pulse"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore" "Combining his monk heritage with his newfound affinity for plague has a menacing result."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0" "Death Pulse can't be disjointed."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note1" "Can heal magic immune units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "HEAL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "Heartstopper Aura"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore" "Those who come within a short distance of Necrophos can feel pestilence and plague in the air."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0" "Damage counts as negative regeneration, and won't disable items like Blink Dagger."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%DECAY:"
"DOTA_Tooltip_ability_necrolyte_sadist" "Sadist"
"DOTA_Tooltip_ability_necrolyte_sadist_Description" "Necrophos gains hp and mana regeneration for every unit he kills. Hero kills grant 10x the regen bonus."
"DOTA_Tooltip_ability_necrolyte_sadist_Lore" "Poor souls who succumb to Rotund'jere's plagues are recycled for future use."
"DOTA_Tooltip_ability_necrolyte_sadist_Note0" "Sadist is also triggered by denies."
"DOTA_Tooltip_ability_necrolyte_sadist_Note1" "Stacks independently with itself."
"DOTA_Tooltip_ability_necrolyte_sadist_mana_regen" "MANA REGEN:"
"DOTA_Tooltip_ability_necrolyte_sadist_health_regen" "HP REGEN:"
"DOTA_Tooltip_ability_necrolyte_sadist_regen_duration" "DURATION:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" "Reaper's Scythe"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "Stuns the target enemy hero, then deals damage based on how much life it is missing. Any kill under this effect is credited to Necrophos. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore" "The amount of death and suffering in the air increases the power of Necrophos's plague magic."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0" "Damage is dealt at the end of the stun."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1" "The stun goes through magic immunity, but not the damage."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_cost_scepter" "SCEPTER MANA COST:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health_scepter" "SCEPTER DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_description" "Increases damage per HP missing, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2. Units killed by Reaper's Scythe cannot buyback."
"npc_dota_hero_necrolyte_bio" "In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates."
"npc_dota_hero_necrolyte_hype" "Unleash a wave of pestilence!\n\nCast an aura that stills your enemy's hearts!\n\nSteal a bit of mana from every foe you fell!\n\nRejoice as weakened opponents are mowed down before the Reaper's Scythe!"
//SLARDAR
"DOTA_Tooltip_ability_slardar_sprint" "Sprint"
"DOTA_Tooltip_ability_slardar_sprint_Description" "Slardar moves significantly faster, but takes bonus damage."
"DOTA_Tooltip_ability_slardar_sprint_Lore" "As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming."
"DOTA_Tooltip_ability_slardar_sprint_Note0" "Activating this skill doesn't interrupt channeling abilities."
"DOTA_Tooltip_ability_slardar_sprint_Note1" "The damage amplification from Mask of Madness doesn't stack with Sprint."
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_sprint_bonus_damage" "%ADDITIONAL DAMAGE:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "Slithereen Crush"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed."
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore" "A swift crush of might and water breaks even the toughest of defenses."
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "RADIUS:"
"DOTA_Tooltip_ability_slardar_bash" "Bash"
"DOTA_Tooltip_ability_slardar_bash_Description" "Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps."
"DOTA_Tooltip_ability_slardar_bash_Lore" "Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat."
"DOTA_Tooltip_ability_slardar_bash_Note0" "Stun works on magic immune units."
"DOTA_Tooltip_ability_slardar_bash_Note1" "Does not stack with Skull Basher."
"DOTA_Tooltip_ability_slardar_bash_chance" "%CHANCE:"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_slardar_bash_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description" "Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility."
"DOTA_Tooltip_ability_slardar_amplify_damage_Note0" "Gives True Sight and shared vision of the target."
"DOTA_Tooltip_ability_slardar_amplify_damage_Note1" "Works on magic immune units."
"DOTA_Tooltip_ability_slardar_amplify_damage_Lore" "Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities."
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" "DURATION:"
"npc_dota_hero_slardar_bio" "Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power."
"npc_dota_hero_slardar_hype" "Rush to battle with a swish of your mighty tail!\n\nStun enemies with a crushing blow!\n\nCrush and bash!\n\nRender the quivering enemy's armor useless!"
//BEASTMASTER
"DOTA_Tooltip_ability_beastmaster_wild_axes" "Wild Axes"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore" "While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0" "This ability hits magic immune units."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note1" "This ability destroys trees."
"DOTA_Tooltip_ability_beastmaster_wild_axes_range" "RANGE:"
"DOTA_Tooltip_ability_beastmaster_wild_notes" "Notes:\n\nWild Axes destroys trees."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild" "Call of the Wild"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description" "Beastmaster calls a watchful Hawk. Previous summons are removed upon casting.\n\nLevel 1: Summons a Scout Hawk.\nLevel 2: Summons a Scout Hawk.\nLevel 3: Summons a Greater Hawk.\nLevel 4: Summons a Greater Hawk."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore" "After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Note0" "The Greater Hawk has an Invisibility ability that becomes active after it hasn't moved for 5 seconds."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" "HAWK DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar" "Call of the Wild"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description" "Beastmaster calls a powerful Boar. Previous summons are removed upon casting.\n\nLevel 1: Not Available.\nLevel 2: Summons a Lesser Boar.\nLevel 3: Summons a Lesser Boar.\nLevel 4: Summons a Greater Boar."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore" "After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Note0" "The Boar has a poisonous attack that slows movement and attack speed by 20% (35% for Greater Boar)."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_duration" "BOAR DURATION:"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "Untaps the inner fury of allies, passively increasing their attack speed."
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore" "Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom."
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "RADIUS:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "Primal Roar"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take damage and have their movement speed and attack rate reduced.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore" "The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies."
"DOTA_Tooltip_ability_beastmaster_primal_roar_Note0" "The stun will hit magic immune units."
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage" "DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "RADIUS:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter" "SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_description" "Reduces cooldown, and increases cast range."
"DOTA_Tooltip_ability_beastmaster_primal_roar_notes" "Notes:\n\nThe slow and stun go through magic immunity, but the damage does not.\n\nOnly enemy units are shoved aside from the path of the roar."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description" "If motionless for 4 seconds, the Greater Hawk becomes invisible."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" "DURATION:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "DURATION:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "DURATION:"
"npc_dota_hero_beastmaster_bio" "Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery."
"npc_dota_hero_beastmaster_hype" "Hurl deadly boomerang axes!\n\nSummon the power of wild beasts to join you in battle!\n\nLet loose a stunning roar that tears through your assailants!"
//VENOMANCER
"DOTA_Tooltip_ability_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore" "A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0" "Units afflicted by Venomous Gale can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1" "Duration damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2" "Slow starts at 50%, and decreases as time passes."
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "STRIKE DAMAGE:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description" "Adds poison damage to Venomancer's normal attacks, slowing movement speed."
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore" "The paralytic sting of the creature which caused his transformation now belongs to the Venomancer."
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0" "Poison Sting damage can be lethal."
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_plague_ward" "Plague Ward"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description" "Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from your hero."
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore" "A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague."
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip" "WARD HP:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip" "WARD DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description" "A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_venomancer_poison_nova_Lore" "In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle."
"DOTA_Tooltip_ability_venomancer_poison_nova_Note0" "Poison Nova cannot deal lethal damage (target will be left with 1 HP)."
"DOTA_Tooltip_ability_venomancer_poison_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage" "DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description" "Increases damage and duration, and decreases cooldown."
"npc_dota_hero_venomancer_bio" "In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring."
"npc_dota_hero_venomancer_hype" "Unleash a venomous gale upon opposing forces!\n\nSummon plague wards to attack your enemies from a stationary position!\n\nDeploy a ring of caustic poison that damages enemy units!"
//FACELESS VOID
"DOTA_Tooltip_ability_faceless_void_time_walk" "Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description" "Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds."
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore" "Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant."
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0" "Faceless Void is invulnerable while using Time Walk."
"DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_Lore" "Darkterror sees what has yet to be seen."
"DOTA_Tooltip_ability_faceless_void_backtrack_Note0" "Stacks with evasion."
"DOTA_Tooltip_ability_faceless_void_backtrack_Note1" "Abilities that grant True Strike don't work against Backtrack."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%DODGE CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock" "Time Lock"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description" "Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage."
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore" "The strike of the Faceless Void lands with dimension shifting force."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note0" "Stun works on magic immune units."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note1" "Does not stack with Skull Basher."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note2" "Deals twice as much damage if the unit is in Chronosphere."
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" "DURATION:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere" "Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "Creates a blister in spacetime, trapping all units caught in its sphere of influence. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore" "When a rift opens to Claszureme, all poor souls caught within will likely never return."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0" "Pauses all units and buildings, friendly or enemy, except those owned by Faceless Void."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1" "Faceless Void is never affected by Chronospheres with any owner."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note2" "Reveals invisible units."
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "RADIUS:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "DURATION:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_description" "Increases duration and decreases cooldown."
"npc_dota_hero_faceless_void_bio" "Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal."
"npc_dota_hero_faceless_void_hype" "Time Walk\n\nBacktrack\n\nTime Lock\n\nChronosphere"
//DEATH PROPHET
"DOTA_Tooltip_ability_death_prophet_carrion_swarm" "Crypt Swarm"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "Sends a swarm of winged beasts to savage enemy units in front of Death Prophet."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore" "Krobelus' many trips to the grave gather a flock of the damned."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0" "Can hit units up to 1110 range away."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "RANGE:"
"DOTA_Tooltip_ability_death_prophet_silence" "Silence"
"DOTA_Tooltip_ability_death_prophet_silence_Description" "Prevents enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_death_prophet_silence_Lore" "Peering into the veil of her opponent's demise, Krobelus sees a silent future."
"DOTA_Tooltip_ability_death_prophet_silence_Note0" "Doesn't prevent usage of items."
"DOTA_Tooltip_ability_death_prophet_silence_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_death_prophet_witchcraft" "Witchcraft"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Description" "Increases the potency of Death Prophet's spells, while providing a passive movement speed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds additional spirits to Exorcism."
"DOTA_Tooltip_ability_death_prophet_witchcraft_Lore" "With each death, Krobelus adds necromantic power to her repertoire."
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_adjust" "COOLDOWN DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_adjust" "MANA COST DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits" "EXORCISM SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "Exorcism"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description" "Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 30 seconds."
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore" "Over time, the banshee remnants of her previous lives return to haunt the present."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0" "Radius represents the area in which the spirits will acquire targets around Death Prophet."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1" "Spirit damage isn't reduced by damage block abilities."
"DOTA_Tooltip_ability_death_prophet_exorcism_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%LIFE DRAIN:"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage" "SPIRIT DAMAGE:"
"npc_dota_hero_death_prophet_bio" "Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity--why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more."
"npc_dota_hero_death_prophet_hype" "Crypt Swarm\n\nSilence\n\nWitchcraft\n\nExorcism"
//PUGNA
"DOTA_Tooltip_ability_pugna_nether_blast" "Nether Blast"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures."
"DOTA_Tooltip_ability_pugna_nether_blast_Lore" "The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches."
"DOTA_Tooltip_ability_pugna_nether_blast_Note0" "Damage is delayed by 0.9 seconds."
"DOTA_Tooltip_ability_pugna_nether_blast_radius" "RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_blast_delay" "BLAST DELAY:"
"DOTA_Tooltip_ability_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_ability_pugna_decrepify_Description" "A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage."
"DOTA_Tooltip_ability_pugna_decrepify_Lore" "A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment."
"DOTA_Tooltip_ability_pugna_decrepify_Note0" "Only magical and pure damage can affect a unit under the effects of Decrepify."
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%SPELL RESISTANCE REDUCTION:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_pugna_nether_ward" "Nether Ward"
"DOTA_Tooltip_ability_pugna_nether_ward_Description" "Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also preventing them from regenerating mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds."
"DOTA_Tooltip_ability_pugna_nether_ward_Lore" "While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic."
"DOTA_Tooltip_ability_pugna_nether_ward_Note0" "Nether Ward deals damage before the actual spell is cast, so if the caster dies the spell will have no effect."
"DOTA_Tooltip_ability_pugna_nether_ward_Note1" "Nether Ward can be decrepified."
"DOTA_Tooltip_ability_pugna_nether_ward_Note2" "Nether Ward HP: 75 / 150 / 225 / 300."
"DOTA_Tooltip_ability_pugna_nether_ward_radius" "RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_regen" "MANA REGEN:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "DAMAGE MULT:"
"DOTA_Tooltip_ability_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_ability_pugna_life_drain_Description" "CHANNELED - While channelling Life Drain, Pugna siphons HP of the target enemy unit. If you are full HP, it will restore mana instead. Lasts 10 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pugna_life_drain_Lore" "Pugna has truly become more powerful than even the grandmaster of Oblivion."
"DOTA_Tooltip_ability_pugna_life_drain_Note0" "HP drained depends on the actual damage dealt."
"DOTA_Tooltip_ability_pugna_life_drain_Note1" "Illusions are destroyed on the first tick of damage."
"DOTA_Tooltip_ability_pugna_life_drain_health_drain" "DRAIN PER SECOND:"
"DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter" "SCEPTER DRAIN PER SECOND:"
"DOTA_Tooltip_ability_pugna_life_drain_bonus_range_scepter" "SCEPTER BONUS CAST RANGE:"
"DOTA_Tooltip_ability_pugna_life_drain_aghanim_description" "Increases drain per second, increases cast range and sets cooldown time to zero."
"npc_dota_hero_pugna_bio" "In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end."
"npc_dota_hero_pugna_hype" "Nether Blast\n\nDecrepify\n\nNether Ward\n\nLife Drain"
//TEMPLAR ASSASSIN
"DOTA_Tooltip_ability_templar_assassin_refraction" "Refraction"
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "Manipulating her psionic veil, Lanaya bends nature's law to her will."
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Templar Assassin becomes highly elusive, avoiding damage while gaining a bonus to her damage. These effects are separate, and have a limited number of instances"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0" "Damage as HP Removal bypasses Refraction (it won't reduce the charges)."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note1" "The damage and block instances are separate."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note2" "Only instances of 5 or more damage will trigger Refraction."
"DOTA_Tooltip_ability_templar_assassin_refraction_instances" "INSTANCES:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration" "DURATION:"
"DOTA_Tooltip_ability_templar_assassin_meld" "Meld"
"DOTA_Tooltip_ability_templar_assassin_meld_Lore" "Lanaya is as elusive as her covenant with the Hidden Temple."
"DOTA_Tooltip_ability_templar_assassin_meld_Description" "Templar Assassin conceals herself, gaining invisibility while remaining still. On the next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to it."
"DOTA_Tooltip_ability_templar_assassin_meld_Note0" "Meld is broken by any action other than staying in position."
"DOTA_Tooltip_ability_templar_assassin_meld_Note1" "Doesn't work against towers."
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades" "Psi Blades"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0" "Spill damage hits invisible units."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1" "Attack effects like Unique Attack Modifiers and Bash will only be applied to the main target."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note2" "Attacks against illusions will not spill."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_spill_range" "BEHIND RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap" "Psionic Trap"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "Calling upon the reach of the Hidden Temple, none escape the eye of the Templar."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung, at her command, they exert a slowing influence of 30%% in the area. Traps charge up to slow more by 5%% for each second up to 50%%."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0" "Traps last indefinitely."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1" "They have invisibility that fades in over 2 seconds, magic immunity, and 100 HP."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2" "Traps have 400/400 vision range and don't prevent neutral camps from spawning."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "MAX TRAPS:"
"DOTA_Tooltip_ability_templar_assassin_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_trap_Description" "Springs the nearest trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_self_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "Springs the trap, slowing nearby enemies."
"npc_dota_hero_templar_assassin_bio" "Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed."
"npc_dota_hero_templar assassin_hype" "Refraction\n\nMeld\n\nPsi Blades\n\nPsionic Trap"
//VIPER
"DOTA_Tooltip_ability_viper_poison_attack" "Poison Attack"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time.\n\nPoison Attack is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_viper_poison_attack_Lore" "The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted."
"DOTA_Tooltip_ability_viper_poison_attack_Note0" "Successive casts don't increase slow or damage, but refresh the duration."
"DOTA_Tooltip_ability_viper_poison_attack_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_poison_attack_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_nethertoxin" "Nethertoxin"
"DOTA_Tooltip_ability_viper_nethertoxin_Description" "Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20%% of health missing from the target. Nethertoxin deals half damage to creeps and buildings."
"DOTA_Tooltip_ability_viper_nethertoxin_Lore" "Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death."
"DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "BASE BONUS DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip" "MAX BONUS DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct" "%NON-HERO DAMAGE:"
"DOTA_Tooltip_ability_viper_corrosive_skin" "Corrosive Skin"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "Viper exudes an infectious toxin that damages and slows any enemy that damages it. The acid exudate also increases Viper's resistance to spells."
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore" "It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake."
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0" "Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_viper_corrosive_skin_Note1" "Corrosive Skin takes effect before enemy attacks are actually released."
"DOTA_Tooltip_ability_viper_corrosive_skin_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_viper_strike" "Viper Strike"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_viper_viper_strike_Lore" "Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper."
"DOTA_Tooltip_ability_viper_viper_strike_Note0" "Slow works on magic immune units."
"DOTA_Tooltip_ability_viper_viper_strike_Note1" "Units afflicted by Viper Strike can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_viper_viper_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_viper_strike_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter" "SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter" "SCEPTER MANA COST:"
"DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_viper_viper_strike_aghanim_description" "Decreases mana cost and cooldown, and increases cast range."
"npc_dota_hero_viper_bio" "The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master."
"npc_dota_hero_viper_hype" "Poison Attack\n\nNether Toxin\n\nCorrosive Skin\n\nViper Strike"
//LUNA
"DOTA_Tooltip_ability_luna_lucent_beam" "Lucent Beam"
"DOTA_Tooltip_ability_luna_lucent_beam_Description" "Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage."
"DOTA_Tooltip_ability_luna_lucent_beam_Lore" "Selemene smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_luna_moon_glaive" "Moon Glaive"
"DOTA_Tooltip_ability_luna_moon_glaive_Description" "Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage."
"DOTA_Tooltip_ability_luna_moon_glaive_Lore" "Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers."
"DOTA_Tooltip_ability_luna_moon_glaive_range" "RADIUS:"
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "BOUNCES:"
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_luna_lunar_blessing" "Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "The Goddess of the Moon smiles upon her kin."
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" "Grants bonus damage to nearby allies, while blessing Luna with extra night vision."
"DOTA_Tooltip_ability_luna_lunar_blessing_radius" "RADIUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision" "BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_luna_eclipse" "Eclipse"
"DOTA_Tooltip_ability_luna_eclipse_Lore" "In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed."
"DOTA_Tooltip_ability_luna_eclipse_Description" "Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum number of times. Eclipse turns day into night for 10 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_luna_eclipse_Note0" "Eclipse doesn't work if Luna doesn't have any points in Lucent Beam."
"DOTA_Tooltip_ability_luna_eclipse_Note1" "Beams will stop if Luna is killed."
"DOTA_Tooltip_ability_luna_eclipse_Note2" "Eclipse Lucent Beams do not stun."
"DOTA_Tooltip_ability_luna_eclipse_Note3" "Will not hit invisible units."
"DOTA_Tooltip_ability_luna_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_luna_eclipse_beams" "BEAMS:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count" "MAX HITS:"
"DOTA_Tooltip_ability_luna_eclipse_beam_interval" "STRIKE INTERVAL:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip" "DURATION:"
"DOTA_Tooltip_ability_luna_eclipse_beams_scepter" "SCEPTER BEAMS:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count_scepter" "SCEPTER MAX HITS:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_luna_eclipse_aghanim_description" "Increases beams, max hits per unit, and duration."
"npc_dota_hero_luna_bio" "How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods."
"npc_dota_hero_luna_hype" "Lucent Beam\n\nMoon Glaive\n\nLunar Blessing\n\nEclipse"
//DRAGON KNIGHT
"DOTA_Tooltip_ability_dragon_knight_breathe_fire" "Breathe Fire"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Unleashes a breath of fire on enemy units in a line in front of Dragon Knight."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore" "Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0" "Affects mechanical units."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1" "Hits units up to 900 away."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_notes" "Notes:\n\nThis ability affects mechanical units.\n\nCan hit units up to 900 range away."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail" "Dragon Tail"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore" "Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood" "Dragon Blood"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "The life blood of the Dragon improves health regeneration and strengthens armor."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore" "Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen" "HEALTH REGEN:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "ARMOR:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_notes" "Notes:\n\nThe armor upgrade counts as base armor, not an addition."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "Elder Dragon Form"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "Dragon Knight can take the form of three powerful elder dragons.\nLEVEL 1 - Green Dragon: Short poison damage over time on attack.\nLEVEL 2 - Red Dragon: Splash damage on attack.\nLEVEL 3 - Blue Dragon: Splash damage and frost attack that slows enemy units."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore" "The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "Level 1 Dragon's Corrosive Breath deals 20 damage per second and lasts 5 seconds, and works on structures."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1" "Level 2 Dragon's Splash Attack deals 100/75/50% in a 100/200/250 radius, and has level 1's Corrosive Breath."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2" "Level 3 Dragon's Frost Breath slows movement speed by 30% and attack speed by 20%, lasting 3 seconds."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "DURATION:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range" "BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_notes" "Notes:\n\nElder Dragon Form increases the range of Dragon Tail.\n\nCorrosive Breath damage type: magical.\n\nCorrosive Breath deals 20 damage per second during 5 seconds and is non-lethal (target is left with 1HP).\n\nCorrosive Breath works on structures.\n\nSplash Attack deals 100% damage in a 75 radius, 75% damage in a 150 radius, 50% damage in a 250 radius.\n\nFrost Breath slows units for 30% movement speed and 20% attack speed, lasting 3 seconds."
"npc_dota_hero_dragon_knight_bio" "After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight..."
"npc_dota_hero_dragon_knight_hype" "Breathe Fire\n\nDragon Tail\n\nDragon Blood\n\nElder Dragon"
//DARK SEER
"DOTA_Tooltip_ability_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description" "Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore" "Ish'Kafel modifies the center of gravity to a place of his choosing."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0" "This ability interrupts channeling."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1" "Pulls units over 0.4 seconds before dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2" "Doesn't pull invulnerable units."
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "Surrounds the target unit with a bristling shield that damages enemy units in an area around it."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore" "The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0" "Deals small amounts of damage in 0.1 intervals."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1" "Doesn't damage the target it is cast on."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2" "If cast on a unit that already has Ion Shell, the new Shell replaces the old one."
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_dark_seer_surge" "Surge"
"DOTA_Tooltip_ability_dark_seer_surge_Description" "Charges a target friendly unit with power, giving it a brief burst of maximum movement speed."
"DOTA_Tooltip_ability_dark_seer_surge_Lore" "Ish'Kafel once used his speed of mind to navigate the maze between the walls."
"DOTA_Tooltip_ability_dark_seer_surge_Note0" "Units with Surge cannot be slowed unless the Surge effect is removed."
"DOTA_Tooltip_ability_dark_seer_surge_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica" "Wall of Replica"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore" "The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0" "Doesn't create illusions from other illusions, or Meepo clones."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1" "Creates a wall 1000 units long, perpendicular to the line between Dark Seer and the target point."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_incoming" "%INCOMING DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter" "%SCEPTER OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_description" "Increases the damage dealt by illusions."
"npc_dota_hero_dark_seer_bio" "Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen."
"npc_dota_hero_dark_seer_hype" "Vacuum\n\nIon Shell\n\nSurge\n\nWall of Replica"
//CLINKZ
"DOTA_Tooltip_ability_clinkz_strafe" "Strafe"
"DOTA_Tooltip_ability_clinkz_strafe_Description" "Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time."
"DOTA_Tooltip_ability_clinkz_strafe_Lore" "It's hard to say whether the blur around the Bone Fletcher are from his flaming heart or his speed with the quiver."
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_clinkz_strafe_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_searing_arrows" "Searing Arrows"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "Imbues Clinkz's arrows with fire for extra damage.\n\nSearing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore" "Clinkz simply lights his arrows from his flaming essence for quite the destructive effect."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0" "Searing Arrows deal damage to structures."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1" "The damage is directly added to Clinkz' attack damage, as physical damage."
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description" "Clinkz moves invisibly through units until the moment he attacks or uses an ability."
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore" "With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen."
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0" "Will not break most channeling of spells or items upon activation."
"DOTA_Tooltip_ability_clinkz_wind_walk_Note1" "Has a fadetime of 0.6 seconds."
"DOTA_Tooltip_ability_clinkz_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_ability_clinkz_death_pact_Description" "Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage."
"DOTA_Tooltip_ability_clinkz_death_pact_Lore" "Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings."
"DOTA_Tooltip_ability_clinkz_death_pact_Note0" "If the target is an enemy, Clinkz will gain the correct experience and gold."
"DOTA_Tooltip_ability_clinkz_death_pact_Note1" "Increases Clinkz' current and max HP."
"DOTA_Tooltip_ability_clinkz_death_pact_Note2" "When the duration ends, max HP returns to normal, but current HP stays the same."
"DOTA_Tooltip_ability_clinkz_death_pact_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%HEALTH GAIN:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%DAMAGE GAIN:"
"npc_dota_hero_clinkz_bio" "At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity."
"npc_dota_hero_clinkz_hype" "Shoot arrows with speed!\n\nShoot arrows with fire!\n\nSneak into position to fire arrows!\n\nEat a creep to get stronger and shoot better arrows!"
//ENCHANTRESS
"DOTA_Tooltip_ability_enchantress_untouchable" "Untouchable"
"DOTA_Tooltip_ability_enchantress_untouchable_Description" "Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds."
"DOTA_Tooltip_ability_enchantress_untouchable_Lore" "After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty."
"DOTA_Tooltip_ability_enchantress_untouchable_Note0" "All units who directly attack or cast spells on Enchantress will get slowed."
"DOTA_Tooltip_ability_enchantress_untouchable_Note1" "The slow is applied on the attacking unit when the attack starts, not when damage is applied."
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_untouchable_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant" "Enchant"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero)."
"DOTA_Tooltip_ability_enchantress_enchant_Lore" "A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs."
"DOTA_Tooltip_ability_enchantress_enchant_Note0" "Illusions can be converted."
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "ENCHANT DURATION:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" "Nature's Attendants"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore" "Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0" "Units with full HP will not be seleted for the heal."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note1" "Can heal units with magic immunity."
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "WISPS:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "HEAL PER SECOND:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "RADIUS:"
"DOTA_Tooltip_ability_enchantress_impetus" "Impetus"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.\n\nImpetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enchantress_impetus_Lore" "While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her."
"DOTA_Tooltip_ability_enchantress_impetus_Note0" "The damage is capped at 2500 distance."
"DOTA_Tooltip_ability_enchantress_impetus_Note1" "Distance to target is measured when the projectile hits."
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%DISTANCE DAMAGE:"
"DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_scepter" "SCEPTER BONUS RANGE:"
"DOTA_Tooltip_ability_enchantress_impetus_aghanim_description" "Increases attack range, and cast range of Impetus."
"npc_dota_hero_enchantress_bio" "Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future."
"npc_dota_hero_enchantress_hype" "Slow your attackers' attacks!\n\nDominate creeps and slow heroes!\n\nSummon Wisps to heal your allies\n\nThrow spears that damage!"
//OMNIKNIGHT
"DOTA_Tooltip_ability_omniknight_purification" "Purification"
"DOTA_Tooltip_ability_omniknight_purification_Description" "Instantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_omniknight_purification_Lore" "Priests of the Omniscience are adept at removing impurities from fellow warriors."
"DOTA_Tooltip_ability_omniknight_purification_heal" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_omniknight_purification_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_purification_notes" "Notes:\n\nRepelled allies cannot be targeted."
"DOTA_Tooltip_ability_omniknight_repel" "Repel"
"DOTA_Tooltip_ability_omniknight_repel_Description" "Creates a powerful divine ward that blocks most magic from affecting a target unit."
"DOTA_Tooltip_ability_omniknight_repel_Note0" "Repel removes most effects from the target when cast, including Guardian Angel."
"DOTA_Tooltip_ability_omniknight_repel_Note1" "Repel acts the same as other sources of magic immuniy, except it can be purged."
"DOTA_Tooltip_ability_omniknight_repel_Lore" "When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_omniknight_repel_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_repel_notes" "Notes:\n\nRepel removes most effects from the target when cast.\n\nUnlike Magic Immunity from Black King Bar, Repel can be Purged.\n\nMagic Immunity doesn't prevent effects of most ultimates, except magical damage.\n\n"
"DOTA_Tooltip_ability_omniknight_degen_aura" "Degen Aura"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description" "Greatly degenerates the movement and attack capabilities of enemy units that stray too near."
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore" "The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith."
"DOTA_Tooltip_ability_omniknight_degen_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%MOVE/ATTACK SLOW:"
"DOTA_Tooltip_ability_omniknight_degen_aura_notes" "Notes:\n\nExceptionally small area of effect for an aura."
"DOTA_Tooltip_ability_omniknight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "Omniknight summons a Guardian Angel that grants immunity from physical damage and greatly increases hit point regeneration of nearby allies.\n\nUpgradable by Aghanim's Scepter"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore" "The All Seeing One casts down his protection over those that Purist calls friend."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note0" "Affects allies with magic immunity."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note1" "Can be purged."
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "HEALTH REGEN:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_description" "Radius becomes global and affects buildings."
"DOTA_Tooltip_ability_omniknight_guardian_angel_notes" "Notes:\n\nAffects allies with Magic Immunity."
"npc_dota_hero_omniknight_bio" "Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt."
"npc_dota_hero_omniknight_hype" ""
//Huskar
"DOTA_Tooltip_ability_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description" "Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40%% it will heal faster. Lasts 16 seconds."
"DOTA_Tooltip_ability_huskar_inner_vitality_Lore" "While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note0" "The HP percentage is checked every second and the regeneration adjusted accordingly."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note1" "Can be cast on magic immune units."
"DOTA_Tooltip_ability_huskar_inner_vitality_heal" "HP REGEN:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus" "%BONUS FROM ATTRIBUTE:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus" "%BONUS WHEN HURT:"
"DOTA_Tooltip_ability_huskar_inner_vitality_notes" "Notes:\n\nThe HP percentage is checked every second and the regeneration adjusted accordingly."
"DOTA_Tooltip_ability_huskar_burning_spear" "Burning Spear"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 7 seconds.\n\nBurning Spears is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_huskar_burning_spear_Lore" "The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels."
"DOTA_Tooltip_ability_huskar_burning_spear_Note0" "Burning Spears stacks additively when used multiple times on one target. There is no cap."
"DOTA_Tooltip_ability_huskar_burning_spear_Note1" "Huskar cannot kill himself with this skill."
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "HEALTH COST:"
"DOTA_Tooltip_ability_huskar_burning_spear_notes" "Notes:\n\nDamage type on self is HP removal.\n\nBurning Spears stacks additively when used multiple times on one target.\n\nHuskar cannot kill himself using this ability."
"DOTA_Tooltip_ability_huskar_berserkers_blood" "Berserker's Blood"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "Huskar's injuries feed his power, giving increased attack speed and magic resistance based on missing health."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore" "After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0" "Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP."
"DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_stack" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_resistance_per_stack" "%BONUS RESISTANCE:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_notes" "Notes:\n\nThere will be a special effect when Berserker's Blood is giving a large bonus (60% missing health).\n\nFirst stack lasts from 100% to 87% of Huskar's maximum HP.\n\nMaximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP."
"DOTA_Tooltip_ability_huskar_life_break" "Life Break"
"DOTA_Tooltip_ability_huskar_life_break_Description" "Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to inflict a percentage of that hero's current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_huskar_life_break_Lore" "No matter the danger, Huskar thrusts himself into melees that only he can survive."
"DOTA_Tooltip_ability_huskar_life_break_Note0" "If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops."
"DOTA_Tooltip_ability_huskar_life_break_Note1" "Slow works on magic immune units."
"DOTA_Tooltip_ability_huskar_life_break_Note2" "Life Break cannot be disjointed."
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%DAMAGE DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed" "%SLOW:"
"DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_scepter" "%SCEPTER DAMAGE DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_aghanim_description" "Increases damage dealt, reduces cooldown."
"DOTA_Tooltip_ability_huskar_life_break_notes" "Notes:\n\nHuskar will charge up to his target, becoming magic immune, before doing the effects."
"npc_dota_hero_huskar_bio" "Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring."
"npc_dota_hero_huskar_hype" "Ability summaries"
//NIGHT STALKER
"DOTA_Tooltip_ability_night_stalker_void" "Void"
"DOTA_Tooltip_ability_night_stalker_void_Description" "Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_void_Lore" "Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was."
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night" "NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore" "A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" "NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day" "%DAY CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night" "%NIGHT CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "Hunter in the Night"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "Night Stalker is in his element at night, attacking and moving with great swiftness."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore" "The hunting prowess of Balanar improves as the night beckons."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night" "%MOVE SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night" "ATTACK SPEED:"
"DOTA_Tooltip_ability_night_stalker_darkness" "Darkness"
"DOTA_Tooltip_ability_night_stalker_darkness_Description" "Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. When used at night, it extends night time by Darkness' duration.\n\nUpgradable by Aghanim's Scepter. Causes enemy vision to be reduced by 25%."
"DOTA_Tooltip_ability_night_stalker_darkness_Lore" "It is a humbling sight to see when the mightiest of warriors become afraid of the dark."
"DOTA_Tooltip_ability_night_stalker_darkness_duration" "DURATION:"
"DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description" "Grants unobstructed vision in the night. The improved vision does not depend on using Darkness."
"npc_dota_hero_night_stalker_bio" "Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true."
"npc_dota_hero_night_stalker_hype" "Pull enemies into a damaging void of night!\n\nInstill fear in the hearts of the living!\n\nGain power in the black of night!\n\n"
//BROODMOTHER
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "Spawn Spiderlings"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore" "Black Arachnia continues to raise her young, even amidst the field of combat. The brood quickly learns how to support their mother."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0" "If the target is killed within 2 seconds of being hit with this skill, the Spiderlings will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1" "Units killed by Spiderlings will then give birth to Spiderites, smaller and less powerful versions of the Spiderlings."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "DAMAGE:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "COUNT:"
"DOTA_Tooltip_ability_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "Throws out a web that renders Broodmother invisible in its vicinity, while also boosting regeneration, and granting a passive movement speed increase. Webs never expire, but when the maximum limit of webs is exceeded, the oldest web disappears. You have free movement capabilities while on the Web."
"DOTA_Tooltip_ability_broodmother_spin_web_Lore" "Weaving a bed of silken fibers, Arachnia's web both protects her and her offspring, as well as giving advancing opponents a sense of forboding."
"DOTA_Tooltip_ability_broodmother_spin_web_Note0" "Has a fade time of 2 seconds."
"DOTA_Tooltip_ability_broodmother_spin_web_Note1" "Also affects Spiderling and Spiderites."
"DOTA_Tooltip_ability_broodmother_spin_web_Note2" "Webs have a 150 sight range, and don't prevent neutrals from spawning."
"DOTA_Tooltip_ability_broodmother_spin_web_count" "ALLOWED WEBS:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "HEALTH REGEN:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%MOVE SPEED:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" "Incapacitating Bite"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks.\n\nIncapacitating Bite is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore" "Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful death to those who intrude on her webs."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0" "The miss chance stacks with evasion and terrain dodge chance."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger" "Insatiable Hunger"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore" "While most of her prey is wrapped in silken cocoons and saved for her young, the Broodmother herself has a taste for wandering heroes."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0" "Fully stacks with other sources of lifesteal."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note1" "Insatiable hunger can be removed by purge effects."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%LIFESTEAL:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "DURATION:"
"DOTA_Tooltip_ability_broodmother_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description" "Poisons enemies on attack."
"DOTA_Tooltip_ability_broodmother_poison_sting_duration" "DURATION:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "DURATION (HERO):"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second" "DAMAGE:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "MOVEMENT SPEED:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite" "Spawn Spiderite"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "Applies debuff on attack. If debuffed unit dies, a spiderite will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration" "DURATION:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "DEBUFF DURATION:"
"npc_dota_hero_broodmother_bio" "For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes beneath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings in safety before sending them to find prey in the wide world above. In a later age, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the slopes of the dead volcano, knowing that any looters who sought his magnetic wealth must survive the spider-haunted passages. After millennia of maternal peace, Black Arachnia found herself beset by a steady trickle of furfeet and cutpurses, bold knights and noble youths--all of them delicious, certainly, and yet tending to create a less than nurturing environment for her innocent offspring. Tiring of the intrusions, she paid a visit to Ptholopthales; and when he proved unwilling to discuss a compromise, she wrapped the Vizier in silk and set him aside to be the centerpiece of a special birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master merely emboldened a new generation of intruders. When one of her newborns was trodden underfoot by a clumsy adventurer, she reached the end of her silken rope. Broodmother headed for the surface, declaring her intent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn."
"npc_dota_hero_broodmother_hype" ""
//BOUNTY HUNTER
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "Shuriken Toss"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore" "While the shuriken may be small, Gondar's precise aim can cause critical damage."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0" "This spell interrupts channeling abilities."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada" "Jinada"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore" "Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents."
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack."
"DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_duration" "DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore" "The court jesters present during King Goff's assassination can recount no other image than a dancing shadow."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0" "Will not break most channeling of spells upon activation."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1" "The bonus damage is a separate instance, and isn't considered in Jinada's calculation."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_track" "Track"
"DOTA_Tooltip_ability_bounty_hunter_track_Lore" "Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success."
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "Tracks an enemy hero, giving True Sight of it and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold."
"DOTA_Tooltip_ability_bounty_hunter_track_Note0" "Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died."
"DOTA_Tooltip_ability_bounty_hunter_track_Note1" "Gives True Sight as well as shared vision of the target."
"DOTA_Tooltip_ability_bounty_hunter_track_Note2" "Track's effect is only visible to allies."
"DOTA_Tooltip_ability_bounty_hunter_track_Note3" "The allies that are receiving the bonus speed from Track are the ones that will receive the bonus gold."
"DOTA_Tooltip_ability_bounty_hunter_track_Note4" "Bonus gold is reliable gold."
"DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "SPEED RADIUS:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%BONUS SPEED:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold" "BONUS GOLD FOR ALLIES:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "BONUS GOLD FOR SELF:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration" "DURATION:"
"npc_dota_hero_bounty_hunter_bio" "When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows."
"npc_dota_hero_bounty_hunter_hype" ""
//WEAVER
"DOTA_Tooltip_ability_weaver_the_swarm" "The Swarm"
"DOTA_Tooltip_ability_weaver_the_swarm_Description" "Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed."
"DOTA_Tooltip_ability_weaver_the_swarm_Lore" "Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat."
"DOTA_Tooltip_ability_weaver_the_swarm_Note0" "When a beetle latches on a target, it will remain there until it is killed or the duration expires."
"DOTA_Tooltip_ability_weaver_the_swarm_Note1" "Beetles are magic immune, but can be killed in 4 attacks from a hero, or 8 from other units."
"DOTA_Tooltip_ability_weaver_the_swarm_Note2" "Every 1.35 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires."
"DOTA_Tooltip_ability_weaver_the_swarm_Note3" "Beetles provide 321/321 sight, but will drop off their target if it becomes invisible."
"DOTA_Tooltip_ability_weaver_the_swarm_damage" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "COUNT:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_ability_weaver_shukuchi_Description" "Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through."
"DOTA_Tooltip_ability_weaver_shukuchi_Lore" "As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft."
"DOTA_Tooltip_ability_weaver_shukuchi_Note0" "Can only damage the same unit once per cast."
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "DAMAGE:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" "RADIUS:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_geminate_attack" "Geminate Attack"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description" "Allows Weaver to dispatch two swarms, attacking an enemy twice.\n\nThe extra attack will not trigger other attack effects (such as critical strike) and overrides Unique Attack Modifiers."
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore" "Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once."
"DOTA_Tooltip_ability_weaver_geminate_Note0" "The second attack will never trigger attack effects such as bash or critical strike."
"DOTA_Tooltip_ability_weaver_time_lapse" "Time Lapse"
"DOTA_Tooltip_ability_weaver_time_lapse_Description" "Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience."
"DOTA_Tooltip_ability_weaver_time_lapse_Lore" "If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged."
"DOTA_Tooltip_ability_weaver_time_lapse_Note0" "Removes most negative buffs from Weaver."
"npc_dota_hero_weaver_bio" "The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams."
"npc_dota_hero_weaver_hype" ""
//JAKIRO
"DOTA_Tooltip_ability_jakiro_dual_breath" "Dual Breath"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time."
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore" "Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable."
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0" "Can hit units up to 950 range away."
"DOTA_Tooltip_ability_jakiro_dual_breath_Note1" "Has a 0.3 second interval between each breath."
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%MOVE SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_attack_speed_pct" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius" "START RADIUS:"
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius" "END RADIUS:"
"DOTA_Tooltip_ability_jakiro_ice_path" "Ice Path"
"DOTA_Tooltip_ability_jakiro_ice_path_Description" "Creates a path of ice that stuns and damages enemies that touch it."
"DOTA_Tooltip_ability_jakiro_ice_path_Lore" "Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold."
"DOTA_Tooltip_ability_jakiro_ice_path_Note0" "It takes 0.5 seconds for the path to reach its full extent."
"DOTA_Tooltip_ability_jakiro_ice_path_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay" "FORMATION DELAY:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius" "RADIUS:"
"DOTA_Tooltip_ability_jakiro_ice_path_damage" "DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_fire" "Liquid Fire"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore" "The left maw of Jakiro opens, laying waste to any in its path."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0" "Works on both units and buildings."
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius" "RADIUS:"
"DOTA_Tooltip_ability_jakiro_macropyre" "Macropyre"
"DOTA_Tooltip_ability_jakiro_macropyre_Description" "Jakiro lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_jakiro_macropyre_Lore" "Ice and fire combine to rip the battlefield to shreds with extreme temperatures."
"DOTA_Tooltip_ability_jakiro_macropyre_Note0" "Macropyre destroys trees in its path."
"DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_macropyre_damage" "DAMAGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter" "SCEPTER RANGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description" "Increases cast range, distance, and damage."
"npc_dota_hero_jakiro_bio" "Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe."
"npc_dota_hero_jakiro_hype" ""
//BATRIDER
"DOTA_Tooltip_ability_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore" "It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0" "All damage from Batrider gets amplified, except for Radiance and Orb of Venom."
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "EXTRA DAMAGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%TURN RATE SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_flamebreak" "Flamebreak"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area."
"DOTA_Tooltip_ability_batrider_flamebreak_Lore" "A molotov cocktail is the weapon of choice for Batrider."
"DOTA_Tooltip_ability_batrider_flamebreak_damage" "DAMAGE:"
"DOTA_Tooltip_ability_batrider_flamebreak_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly" "Firefly"
"DOTA_Tooltip_ability_batrider_firefly_Description" "Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit."
"DOTA_Tooltip_ability_batrider_firefly_Lore" "When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes."
"DOTA_Tooltip_ability_batrider_firefly_Note0" "During this the Batrider can fly above units, trees and impassable terrain."
"DOTA_Tooltip_ability_batrider_firefly_Note1" "If duration ends when above impassable terrain, the Batrider can get stuck."
"DOTA_Tooltip_ability_batrider_firefly_Note2" "The fire destroys trees."
"DOTA_Tooltip_ability_batrider_firefly_Note3" "The trail persists through Batrider's death."
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_batrider_firefly_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore" "Few dare to ask to ride on the bat, as Batrider gives them free of charge."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0" "Killing the target or the Batrider will break the lasso before its expiration."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1" "If Batrider moves more than 400 units in 0.05 seconds the lasso breaks."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2" "Disable works on magic immune units."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note3" "Batrider cannot attack while using Flaming Lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "DURATION:"
"npc_dota_hero_batrider_bio" "There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family’s field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor’s grip, onto the beast’s back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he’d found his calling. The boy grew, and every summer he’d return to his family’s field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside..."
"npc_dota_hero_batrider_hype" ""
//CHEN
"DOTA_Tooltip_ability_chen_penitence" "Penitence"
"DOTA_Tooltip_ability_chen_penitence_Description" "Forces an enemy unit to move slower and take more damage from attacks and spells."
"DOTA_Tooltip_ability_chen_penitence_Lore" "Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat."
"DOTA_Tooltip_ability_chen_penitence_Note0" "Bonus damage will always be physical (reduced by armor), regardless of the damage source."
"DOTA_Tooltip_ability_chen_penitence_duration" "DURATION:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_chen_test_of_faith" "Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_Description" "Deals random damage to test an enemy unit's faith."
"DOTA_Tooltip_ability_chen_test_of_faith_Lore" "Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts."
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport" "Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description" "Teleports a friendly unit back to the base. Creeps are teleported instantly, Heroes have a delay before teleporting."
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore" ""
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay" "HERO TP DELAY:"
"DOTA_Tooltip_ability_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "Gives control of an enemy or neutral creep, and gives it bonus hit points."
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore" "Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0" "You can take control of only non-Ancient type creeps."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1" "When persuading a new creep above your max unit count, a random persuaded unit (which could be the one you just persuaded) will die."
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "MAX UNITS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus" "HEALTH BONUS:"
"DOTA_Tooltip_ability_chen_hand_of_god" "Hand of God"
"DOTA_Tooltip_ability_chen_hand_of_god_Description" "Fully regenerates any creeps under Chen's control and heals all allied heroes on the map.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_hand_of_god_Lore" "Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism."
"DOTA_Tooltip_ability_chen_hand_of_god_Note0" "Heals magic immune units."
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "HEAL:"
"DOTA_Tooltip_ability_chen_hand_of_god_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_chen_hand_of_god_aghanim_description" "Reduces cooldown."
"npc_dota_hero_chen_bio" "Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward."
"npc_dota_hero_chen_hype" ""
//SPECTRE
"DOTA_Tooltip_ability_spectre_spectral_dagger" "Spectral Dagger"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore" "Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0" "Slows magic immune units."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note1" "There is a 2 second grace period after leaving the path where no collision is preserved."
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "DAMAGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%MOVEMENT SPEED CHANGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" "DURATION:"
"DOTA_Tooltip_ability_spectre_desolate" "Desolate"
"DOTA_Tooltip_ability_spectre_desolate_Description" "Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units."
"DOTA_Tooltip_ability_spectre_desolate_Lore" "Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre."
"DOTA_Tooltip_ability_spectre_desolate_Note0" "Damage is dealt before Spectre's attack."
"DOTA_Tooltip_ability_spectre_desolate_Note1" "Spectre's illusions also have Desolate."
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spectre_desolate_radius" "RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion" "Dispersion"
"DOTA_Tooltip_ability_spectre_dispersion_Description" "Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance."
"DOTA_Tooltip_ability_spectre_dispersion_Lore" "A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic."
"DOTA_Tooltip_ability_spectre_dispersion_Note0" "The reflected damage is not dealt to Spectre."
"DOTA_Tooltip_ability_spectre_dispersion_Note1" "Illusions don't get this ability."
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius" "MIN RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius" "MAX RADIUS:"
"DOTA_Tooltip_ability_spectre_haunt" "Haunt"
"DOTA_Tooltip_ability_spectre_haunt_Description" "Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.\n\nHaunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain."
"DOTA_Tooltip_ability_spectre_haunt_Lore" "At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life."
"DOTA_Tooltip_ability_spectre_haunt_Note0" "Haunt illusions are uncontrollable, move at 400 base movement speed, and cannot be disabled."
"DOTA_Tooltip_ability_spectre_haunt_Note1" "There is a 1 second delay before illusions start attacking their target."
"DOTA_Tooltip_ability_spectre_haunt_duration" "DURATION:"
"DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%INCOMING DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_spectre_reality" "Reality"
"DOTA_Tooltip_ability_spectre_reality_Description" "Spectre physically possesses a chosen Haunt."
"DOTA_Tooltip_ability_spectre_reality_Lore" "The scattered shadows unite into the one true Spectre."
"npc_dota_hero_spectre_bio" "Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form."
"npc_dota_hero_spectre_hype" ""
//DOOM BRINGER
"DOTA_Tooltip_ability_doom_bringer_devour" "Devour"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "Consumes an enemy or neutral creep, acquiring any special abilities that it possessed."
"DOTA_Tooltip_ability_doom_bringer_devour_Lore" "Lucifer's appetite and greed are never sated."
"DOTA_Tooltip_ability_doom_bringer_devour_Note0" "Gives Doom the original bounty of the creep, along with the bonus gold."
"DOTA_Tooltip_ability_doom_bringer_devour_Note1" "The amount of time it takes to Devour depends on the current HP of the unit."
"DOTA_Tooltip_ability_doom_bringer_devour_Note2" "Doom can't Devour mechanical or ancient units."
"DOTA_Tooltip_ability_doom_bringer_devour_Note3" "If you devour a creep without abilities, you'll keep the abilities you had previously."
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "CREEP LEVEL:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "BONUS GOLD:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth" "Scorched Earth"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore" "The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0" "Scorched Earth follows Doom, centered on his location."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1" "Other units Doom controls also benefit from Scorched Earth."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "DAMAGE/REGEN:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "RADIUS:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "DURATION:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death" "LVL? Death"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Description" "Dissipates a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equal to 20%% of the target's maximum health when the enemy's level is a multiple of a specific number or 25."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Lore" "Lucifer shares the fire branding bestowed upon him at the time of his exile."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Note0" "Interrupts channeling abilities."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_damage" "DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple" "LEVEL MULTIPLIER:"
"DOTA_Tooltip_ability_doom_bringer_doom" "Doom"
"DOTA_Tooltip_ability_doom_bringer_doom_Description" "Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also disables most passive abilities and removes positive buffs on cast. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_doom_bringer_doom_Lore" "When a name is tolled from the bell of Vashundol, doom is sure to follow."
"DOTA_Tooltip_ability_doom_bringer_doom_Note0" "Doom damages units through magic immunity."
"DOTA_Tooltip_ability_doom_bringer_doom_Note1" "Units afflicted by Doom can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_doom_bringer_doom_duration" "DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage_scepter" "SCEPTER DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description" "Increases damage and duration. Duration does not count down if an enemy is within 900 range of Doom."
"DOTA_Tooltip_ability_doom_bringer_empty1" "Empty"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" ""
"DOTA_Tooltip_ability_doom_bringer_empty2" "Empty"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" ""
"npc_dota_hero_doom_bringer_bio" "He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom."
"npc_dota_hero_doom_bringer_hype" "Devour enemy creeps whole!\n\nScorch the battlefield in hellish flame!\n\nGamble with targets' lives.\n\nInflict the devastating curse of doom upon enemy heroes!"
//Ancient Apparition
"DOTA_Tooltip_ability_ancient_apparition_cold_feet" "Cold Feet"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore" "Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0" "Total possible damage: 150/200/250/300."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1" "Deals damage every 0.8 seconds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance" "BREAK DISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 12 seconds."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore" "Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0" "Doesn't affect magic immune units."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%DECREASE RESIST:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "RADIUS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "Chilling Touch"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Lasts 30 seconds."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore" "The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0" "Extra damage is its own instance of damage."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1" "Only works against heroes and creeps."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks" "MAX ATTACKS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_speed_pct" "%ATTACK SPEED:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius" "RADIUS:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast" "Ice Blast"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore" "Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0" "The area of effect is 275 + 50*TimeTraveled, capped at 1000. The freeze area along the path is 275."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1" "Kill will be granted to the source of the damage that triggers the shatter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2" "The instant kill doesn't work on illusions or Meepo clones."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3" "The HP Freeze prevents most kinds of healing, including the fountain."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4" "The frozen debuff can be purged."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "FROSTBITE DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "FROSTBITE DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%HITPOINTS FOR KILL:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_description" "Increases duration."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "Release"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "Releases the ice blast early at its current location."
"npc_dota_hero_ancient_apparition_bio" "Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!"
"npc_dota_hero_ancient_apparition_hype" "Freeze enemies!\n\nMake enemies more vulnerable to magic damage.\n\nEnchant your allies to do more damage.\n\nFrost nuke anywhere on the map!!"
//Ursa
"DOTA_Tooltip_ability_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_ability_ursa_earthshock_Lore" "The very steps of a male ursine shake the ground as well as the resolve of opposing warriors."
"DOTA_Tooltip_ability_ursa_earthshock_Description" "Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds."
"DOTA_Tooltip_ability_ursa_earthshock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "RADIUS:"
"DOTA_Tooltip_ability_ursa_overpower" "Overpower"
"DOTA_Tooltip_ability_ursa_overpower_Lore" "For a behemoth of his size, Ursa is deceptively nimble."
"DOTA_Tooltip_ability_ursa_overpower_Description" "Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks."
"DOTA_Tooltip_ability_ursa_overpower_Note0" "Overpower grants maximum increased attack speed."
"DOTA_Tooltip_ability_ursa_overpower_Note1" "Overpower isn't removed by Black King Bar."
"DOTA_Tooltip_ability_ursa_overpower_max_attacks" "ATTACKS:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "BONUS SPEED:"
"DOTA_Tooltip_ability_ursa_fury_swipes" "Fury Swipes"
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore" "In nature, the wounded rarely survive the attacks of hungry predators."
"DOTA_Tooltip_ability_ursa_fury_swipes_Description" "Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 15 seconds, the bonus damage is lost.\n\nFury Swipes is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "DAMAGE PER ATTACK:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time" "RESET TIME:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan" "RESET TIME (ROSHAN):"
"DOTA_Tooltip_ability_ursa_enrage" "Enrage"
"DOTA_Tooltip_ability_ursa_enrage_Lore" "Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield."
"DOTA_Tooltip_ability_ursa_enrage_Description" "Ursa goes into a frenzy, gaining a percentage of his current health as bonus damage. Lasts 15 seconds."
"DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent" "%HEALTH TO DAMAGE:"
"npc_dota_hero_ursa_bio" "Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender."
"npc_dota_hero_ursa_hype" "Stomp and slow everyone nearby.\n\nDo more damage the more you attack!\n\nDo more damage based on your health.\n\nSolo Roshan at low levels!!"
//GYROCOPTER
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore" "Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0" "Rocket Barrage can't hit units Gyrocopter has no vision over."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "ROCKETS PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile" "Homing Missile"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Missile deals greater damage the further it has traveled. Enemy units can destroy the missile before it reaches its target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore" "The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0" "Towers do half damage to the missile."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1" "The crosshair effect is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2" "Maximum damage is reached when the missile is 1500 units away."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3" "The missile will follow and hit invisible units, but have no effect."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage" "MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore" "This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0" "Attack range for the primary attack is unchanged."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "MAX ATTACKS:"
"DOTA_Tooltip_ability_gyrocopter_call_down" "Call Down"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore" "'Bombs Away!'"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0" "The visual indicator is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_call_down_Note1" "The slow goes through magic immunity."
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "MISSILE ONE DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "MISSILE TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%MISSILE ONE SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%MISSILE TWO SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second_scepter" "SCEPTER MISSILE TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description" "Increases the damage of the second missile, and gives global cast range."
"npc_dota_hero_gyrocopter_bio" "After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload."
"npc_dota_hero_gyrocopter_hype" "MISSILES!!!!"
//SPIRIT BREAKER
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "Charge of Darkness"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore" "Barathrum erupts from the darkness with unwieldy force."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0" "Spirit Breaker passes through trees, cliffs, and units."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1" "The charge indicator is visible only to allies."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2" "Spirit Breaker gains shared vision of the target."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "CHARGE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Empowering Haste"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore" "Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description" "Causes the Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius" "AURA RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash" "Greater Bash"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore" "The signature strike of Barathrum's ghostly ball and chain."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals a percentage of movement speed as damage."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0" "Does not stack with Skull Basher."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%CHANCE TO BASH:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%MOVESPEED AS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration" "SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore" "Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0" "Spirit Breaker appears behind the target to deliver the bash."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_scepter" "SCEPTER RANGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_scepter" "SCEPTER BASH RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_description" "Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range."
"npc_dota_hero_spirit_breaker_bio" "Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one."
"npc_dota_hero_spirit_breaker_hype" "Bash people after charging!\n\nMove faster to bash more!\n\nBash!\n\nTeleport, then bash!"
//ALCHEMIST
"DOTA_Tooltip_ability_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take mixed damage per second and have their armor reduced."
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore" "Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals."
"DOTA_Tooltip_ability_alchemist_acid_spray_Note0" "Hits magic immune units."
"DOTA_Tooltip_ability_alchemist_acid_spray_radius" "RADIUS:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration" "DURATION:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "Unstable Concoction Throw"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "Throw it before it blows up!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore" "A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential."
"DOTA_Tooltip_ability_alchemist_unstable_concoction" "Unstable Concoction"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0" "Alchemist can move and act normally while brewing."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1" "A timer above Alchemist's head will indicate the remaining brew time."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2" "Maximum effects are achieved after 5 seconds."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3" "You can deny yourself with this skill."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "Unstable Concoction cannot be disjointed."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "MAX STUN:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "RADIUS:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_notes" "Notes:\n\nWhile brewing the concoction, Alchemist can still move around and take action.\n\nA timer above Alchemist's head will indicate the remaining brew time.\n\nMaximum effects will be achieved after 5 seconds brewing time.\n\nIt will blow up if channeled for more than 7 seconds without throwing, checking at 0.5 second intervals (allows up to 7.5 seconds brew time).\n\nThe concoction moves at 900 speed, and provides 400/400 sight range.\n\nIf the concoction explodes mid air, it will affect one enemy unit within 175 radius around its position.\n\nStun and damage does not take effect on to self if Alchemist is magic immune.\n\nIt is possible to deny yourself with the damage taken if it's not thrown away."
"DOTA_Tooltip_ability_alchemist_goblins_greed" "Greevil's Greed"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold."
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore" "While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets."
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "BASE BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "EXTRA BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "RECENT KILL WINDOW:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_notes" "Notes:\n\nAlso works on hero kills."
"DOTA_Tooltip_ability_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore" "The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0" "Has a 0.35 second transformation time, which can be used to dodge projectiles and stuns."
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "DURATION:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "BONUS HEALTH REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen" "BONUS MANA REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_notes" "Notes:\n\nHas a 0.35 seconds transformation time."
You can dodge projectiles and abilities while transforming.
"npc_dota_hero_alchemist_bio" "The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week’s time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic’s afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil’s Alchemic transmutation once more."
"npc_dota_hero_alchemist_hype" ""
//INVOKER
"DOTA_Tooltip_ability_invoker_quas" "Quas"
"DOTA_Tooltip_ability_invoker_quas_Description" "Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.\n"
"DOTA_Tooltip_ability_invoker_quas_Lore" ""
"DOTA_Tooltip_ability_invoker_quas_Note0" "Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "HP REGEN PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_quas_bonus_strength" "BONUS STRENGTH:"
"DOTA_Tooltip_ability_invoker_wex" "Wex"
"DOTA_Tooltip_ability_invoker_wex_Description" "Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed."
"DOTA_Tooltip_ability_invoker_wex_Lore" ""
"DOTA_Tooltip_ability_invoker_wex_Note0" "Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "%ATTACK SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%MOVE SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_bonus_agility" "BONUS AGILITY:"
"DOTA_Tooltip_ability_invoker_exort" "Exort"
"DOTA_Tooltip_ability_invoker_exort_Description" "Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage."
"DOTA_Tooltip_ability_invoker_exort_Lore" ""
"DOTA_Tooltip_ability_invoker_exort_Note0" "Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "DAMAGE PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_exort_bonus_intelligence" "BONUS INTELLIGENCE:"
"DOTA_Tooltip_ability_invoker_empty1" "Empty"
"DOTA_Tooltip_ability_invoker_empty1_Description" ""
"DOTA_Tooltip_ability_invoker_empty2" "Empty"
"DOTA_Tooltip_ability_invoker_empty2_Description" ""
"DOTA_Tooltip_ability_invoker_invoke" "Invoke"
"DOTA_Tooltip_ability_invoker_invoke_Description" "Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. Click the help button to see the list of possible spells.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_invoker_invoke_Lore" "So begins a new age of knowledge."
"DOTA_Tooltip_ability_invoker_invoke_Note0" "The arrangement of instances does not matter."
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "MAX SPELLS:"
"DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter" "SCEPTER MANA COST:"
"DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_invoker_invoke_aghanim_description" "Decreases cooldown and removes mana cost."
"DOTA_Tooltip_ability_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_ability_invoker_cold_snap_Description" "Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas."
"DOTA_Tooltip_ability_invoker_cold_snap_Lore" "Sadron's Protracted Frisson."
"DOTA_Tooltip_ability_invoker_cold_snap_Note0" "The freeze stun only triggers on damage greater than 10 after reductions."
"DOTA_Tooltip_ability_invoker_cold_snap_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "FREEZE DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "FREEZE COOLDOWN:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_ghost_walk" "Ghost Walk"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex."
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore" "Myrault's Hinder-Gast."
"DOTA_Tooltip_ability_invoker_ghost_walk_Note0" "The slow effect works on magic immune enemies."
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%SELF SLOW:"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%ENEMY SLOW:"
"DOTA_Tooltip_ability_invoker_tornado" "Tornado"
"DOTA_Tooltip_ability_invoker_tornado_Description" "Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals damage based on the levels of Quas and Wex."
"DOTA_Tooltip_ability_invoker_tornado_Lore" "Claws of Tornarus."
"DOTA_Tooltip_ability_invoker_tornado_Note0" "Units are invulnerable while affected by Tornado, and the damage is dealt when landing."
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" "TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration" "LIFT TIME:"
"DOTA_Tooltip_ability_invoker_tornado_base_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_quas_damage" "QUAS BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage" "WEX BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_emp" "EMP"
"DOTA_Tooltip_ability_invoker_emp_Description" "Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after a duration based on the level of Wex. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained."
"DOTA_Tooltip_ability_invoker_emp_Lore" "Endoleon's Malevolent Perturbation."
"DOTA_Tooltip_ability_invoker_emp_Note0" "Will not affect cycloned units (Tornado or Eul's Scepter of Divinity)."
"DOTA_Tooltip_ability_invoker_emp_delay" "CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "MAX MANA BURNED:"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_ability_invoker_alacrity_Description" "Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort."
"DOTA_Tooltip_ability_invoker_alacrity_Lore" "Gaster's Mandate of Impetuous Strife."
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor" "Chaos Meteor"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore" "Tarak's Descent of Fire."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0" "Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1" "The meteor moves at a speed of 300."
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "LAND TIME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "DAMAGE TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "BURN TIME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "BURN DPS:"
"DOTA_Tooltip_ability_invoker_sun_strike" "Sun Strike"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_Lore" "Harlek's Incantation of Incineration."
"DOTA_Tooltip_ability_invoker_sun_strike_Note0" "Gives vision of the target area before the strike."
"DOTA_Tooltip_ability_invoker_sun_strike_Note1" "You gain experience with kills made from Sun Strike, even if made from outside of the 1200 experience range."
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" "DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit" "Forge Spirit"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one."
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore" "Culween's Most Cunning Fabrications."
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0" "Casting this abiliy will replace currently summoned Forged Spirits."
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "HEALTH:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "ARMOR:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "ATTACK RANGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana" "MANA:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "DURATION:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike" "Melting Strike"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted."
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" "ARMOR REMOVED PER HIT:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "MAX ARMOR REMOVED:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall" "Ice Wall"
"DOTA_Tooltip_ability_invoker_ice_wall_Description" "Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort."
"DOTA_Tooltip_ability_invoker_ice_wall_Lore" "Killing Wall of Koryx."
"DOTA_Tooltip_ability_invoker_ice_wall_Note0" "The slow will still affect magic immune enemies if their magic immunity was created after being affected by Ice Wall."
"DOTA_Tooltip_ability_invoker_ice_wall_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall_slow" "%SLOW:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_invoker_deafening_blast" "Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description" "Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex."
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore" "Buluphont's Aureal Incapacitator."
"DOTA_Tooltip_ability_invoker_deafening_blast_Note0" "This skill interrupts channeling abilities."
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" "KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "DISARM DURATION:"
"npc_dota_hero_invoker_bio" "In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days."
"npc_dota_hero_invoker_hype" ""
//Silencer
"DOTA_Tooltip_ability_silencer_curse_of_the_silent" "Curse of the Silent"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore" "Nortrom's lack of incantations is less of a problem for him than it is for his adversaries."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage" "DAMAGE:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage" "MANA LOSS:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "RADIUS:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "Glaives of Wisdom"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore" "Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. \n\nGlaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. "
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Note0" "Silencer will permanently steal 2 Intelligence from any enemy hero that dies within 900 range."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%INT TO DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word" "Last Word"
"DOTA_Tooltip_ability_silencer_last_word_Lore" "Nortrom ensures that spells uttered by his opponents will be their last."
"DOTA_Tooltip_ability_silencer_last_word_Description" "Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced."
"DOTA_Tooltip_ability_silencer_last_word_Note0" "Channeling abilities will trigger this affect once the caster finishes its channel."
"DOTA_Tooltip_ability_silencer_last_word_damage" "DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_silencer_last_word_duration" "SILENCE/DISARM DURATION:"
"DOTA_Tooltip_ability_silencer_global_silence" "Global Silence"
"DOTA_Tooltip_ability_silencer_global_silence_Lore" "With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy."
"DOTA_Tooltip_ability_silencer_global_silence_Description" "Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_silencer_global_silence_aghanim_description" "Increases duration, and applies the current level of Curse of the Silent to all enemy Heroes."
"DOTA_Tooltip_ability_silencer_global_silence_Note0" "This skill works on invisible and magic immune units, but gaining magic immunity will remove its effect."
"DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_silencer_global_silence_duration_scepter" "SCEPTER DURATION:"
"npc_dota_hero_silencer_bio" "Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy."
"npc_dota_hero_silencer_hype" ""
//OUTWORLD Devourer
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb" "Arcane Orb"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description" "Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions.\n\nArcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore" "Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0" "The damage is calculated after the mana cost is spent."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct" "%MANA POOL TO DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_damage" "ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment" "Astral Imprisonment"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description" "Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore" "Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0" "If used on an ally, no intelligence is stolen."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1" "Imprisoned units are hidden and invulnerable."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note2" "Imprisoned units can still be hit by Sanity's Eclipse."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_int_steal" "INTELLIGENCE STEAL:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_steal_duration""STEAL DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration""PRISON DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura" "Essence Aura"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description" "Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore 25%% of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore" "The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0" "Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aura."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana" "BASE MANA:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance" "%RESTORE CHANCE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse" "Sanity's Eclipse"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description" "Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the Hero takes less than the damage threshold, that Hero loses 75%% of its current mana. Sanity's Eclipse can hit units trapped in Astral Imprisonment. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse has no effect.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore" "When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range" "RANGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier" "DIFFERENCE DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_int_threshold" "INTELLIGENCE THRESHOLD:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range_scepter" "SCEPTER RANGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier_scepter" "SCEPTER DIFFERENCE DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_description""Increases damage multiplier and casting range."
"npc_dota_hero_obsidian_destroyer_bio" "One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough. "
"npc_dota_hero_obsidian_destroyer_hype" ""
// Lycan
"DOTA_Tooltip_ability_lycan_summon_wolves" "Summon Wolves"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore" "The very enchantment that twisted his being also summons canine familiars."
"DOTA_Tooltip_ability_lycan_summon_wolves_Description" "Summons two wolves to fight for Lycan. Level 2-4 wolves have Critical Strike, and level 4 wolves have permanent invisibility."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note0" "If wolves are summoned during the duration of Howl, they will receive the buff until the end of its duration."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note1" "Spirit Wolves have 80% magic resistance."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note2" "Using this spell will replace currently active Spirit Wolves."
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration" "DURATION:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_armor" "ARMOR:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp" "HP:"
"DOTA_Tooltip_ability_lycan_howl" "Howl"
"DOTA_Tooltip_ability_lycan_howl_Lore" "Blood-curdling wolf cries signal to opponents that Banehallow is among them."
"DOTA_Tooltip_ability_lycan_howl_Description" "Grants bonus damage to Lycan, all allied heroes and all units under their control."
"DOTA_Tooltip_ability_lycan_howl_howl_duration" "DURATION:"
"DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage" "HERO BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage" "MINION BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_feral_impulse" "Feral Impulse"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore" "His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities."
"DOTA_Tooltip_ability_lycan_feral_impulse_Description" "Increases the damage and attack speed of Lycan and all units under his control."
"DOTA_Tooltip_ability_lycan_feral_impulse_radius" "RADIUS:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_shapeshift" "Shapeshift"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore" "Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery."
"DOTA_Tooltip_ability_lycan_shapeshift_Description" "Lycan assumes his true form, increasing his combat capabilities. During Shapeshift, Lycan and all units under his control move at maximum speed and cannot be slowed."
"DOTA_Tooltip_ability_lycan_shapeshift_Note0" "Hex doesn't remove Lycan's movement speed."
"DOTA_Tooltip_ability_lycan_shapeshift_Note1" "Lycan has a smaller collision size in this state."
"DOTA_Tooltip_ability_lycan_shapeshift_duration" "DURATION:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_hp" "BONUS HP:"
"DOTA_Tooltip_ability_lycan_shapeshift_base_attack_time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_damage" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision" "BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike" "Critical Strike"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description" "Gives a chance to deal bonus damage."
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_damage" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility" "Invisibility"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description" "Permanently invisible when not attacking."
"npc_dota_hero_lycan_bio" "Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King’s wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king’s neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father’s throat. “Do this,” the king said, “so that Lord Ambry will understand the bite of betrayal.” Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King’s knights perished under the wolf’s teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost."
"npc_dota_hero_lycan_hype" ""
// LONE DRUID
"DOTA_Tooltip_ability_lone_druid_spirit_bear" "Summon Spirit Bear"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore" "Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description" "Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers composite damage as backlash. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0" "Most spells interact with the Spirit Bear in the same way as they do with heroes."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1" "You can't resummon the bear if it has taken damage in the past 3 seconds."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp" "BEAR HP:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor" "BEAR ARMOR:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat" "BEAR BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage" "BACKLASH DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return" "Return"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description" "Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle" "Entangling Claws"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description" "Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.\n\nEntangling Claws is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0" "Entangled units can't use Blink abilities, and are revealed if they are invisible."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance" "%ENTANGLE CHANCE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration" "HERO DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_duration" "CREEP DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish" "Demolish"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description" "Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage""%BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance" "%SPELL RESISTANCE:"
"DOTA_Tooltip_ability_lone_druid_rabid" "Rabid"
"DOTA_Tooltip_ability_lone_druid_rabid_Lore" "Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged."
"DOTA_Tooltip_ability_lone_druid_rabid_Description" "Increases the attack and movement speed of Lone Druid and the Spirit Bear."
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed" "%ATTACK SPEED:"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_synergy" "Synergy"
"DOTA_Tooltip_ability_lone_druid_synergy_Lore" "Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild."
"DOTA_Tooltip_ability_lone_druid_synergy_Description" "Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities."
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_damage" "BEAR BONUS DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_speed" "BEAR BONUS SPEED:"
"DOTA_Tooltip_ability_lone_druid_synergy_rabid_duration_bonus" "RABID DURATION BONUS:"
"DOTA_Tooltip_ability_lone_druid_synergy_true_form_hp_bonus" "TRUE FORM BONUS HP:"
"DOTA_Tooltip_ability_lone_druid_true_form" "True Form"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore" "The mighty bear is the king of the forest, possessing the throne through raw power."
"DOTA_Tooltip_ability_lone_druid_true_form_Description" "Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form."
"DOTA_Tooltip_ability_lone_druid_true_form_Note0" "You can dodge stuns during the 2 second duration of transforming."
"DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp" "BONUS HP:"
"DOTA_Tooltip_ability_lone_druid_true_form_speed_loss" "BASE SPEED LOSS:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid" "Druid Form"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_Description" "Return to Druid form."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry" "Battle Cry"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore" "When Syllabear cries in the forest, the reverberations are felt for a great distance."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description" "Adds damage and armor to the Lone Druid and his Spirit Bear."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration" "DURATION:"
"npc_dota_hero_lone_druid_bio" "Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan’s wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose."
//BREWMASTER
"DOTA_Tooltip_ability_brewmaster_thunder_clap" "Thunder Clap"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" "A slam of Mangix' mighty keg starts the festivities."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze" "Drunken Haze"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore" "The Order of the Oyo's solution to all problems - another round!"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description" "Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0" "Drunken Haze cannot be disjointed."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance" "%MISS CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler" "Drunken Brawler"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" "When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "Gives a chance to avoid attacks and to deal critical damage."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0" "Does not stack with evasion from other sources."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance" "%DODGE CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance" "%CRIT CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier" "%CRIT DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_notes" "Notes:\n\nDoes not stack with evasion from Butterfly, Heaven's Halberd or Talisman of Evasion."
"DOTA_Tooltip_ability_brewmaster_primal_split" "Primal Split"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore" "It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor."
"DOTA_Tooltip_ability_brewmaster_primal_split_Description" "Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0" "The Earth Element will carry all auras that the Brewmaster has, as well as True Sight."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1" "When the spell ends, Brewmaster will take the place of an element in this order, assuming they are alive: Earth, Storm, Fire."
"DOTA_Tooltip_ability_brewmaster_primal_split_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_description" "Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawler."
"DOTA_Tooltip_ability_brewmaster_primal_split_notes" "Notes:\n\nWhen the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place.\n\nAll of the warriors possess the Resistant Skin passive ability. Skills that have separate effects for heroes and creeps (such as Enchantress' Enchant) will use the hero effects when targeting the warriors. Skills that affect only creeps (such as Doom's Devour) or only heroes (such as Witch Doctor's Death Ward) will not affect the warriors.\n\nThe Warriors are all completely unaffected by Enigma's Black Hole during the duration of Brewmaster's ultimate.\n\nThe Earth warrior has every aura of the Brewmaster (Such as Vlads or Assault Cuirass). If the Earth warrior dies, the auras will move to Storm, then Fire."
"DOTA_Tooltip_ability_brewmaster_resistant_skin" "Resistant Skin"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore" ""
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description" "Protects against damaging damage."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "Hurl Boulder"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "Throws a boulder at a unit, doing damage and stunning it."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description" "Immune to spells."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize" "Pulverize"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "Provides a chance to do damage in a small radius."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_damage_inner" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_radius_inner" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_chance" "%CHANCE:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "Dispel Magic"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "Damages summoned units in a small radius and purges most buffs or debuffs."
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "DAMAGE TO SUMMONS:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone" "Cyclone"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description" "Encloses a unit in a tornado, removing it from the battlefield."
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "NON-HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk" "Wind Walk"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "Provides temporary invisibility. Bonus movement speed and attack damage when invisible."
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed" "BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "Permanent Immolation"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore" ""
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description" "Burns nearby enemy units."
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius" "RADIUS:"
"npc_dota_hero_brewmaster_bio" "Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again."
"npc_dota_hero_brewmaster_hype" ""
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption" "Disruption"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description" "Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control."
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore" "The pain of deception comes not while it happens, but when it is revealed."
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_incoming_damage" "%ILLUSION BONUS DAMAGE TAKEN:"
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration" "BANISH DURATION:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher" "Soul Catcher"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description" "Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore" "Trying to resist the Shadow Demon's corruption is mostly a useless endeavor."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_taken" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius" "RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison" "Shadow Poison"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8 times the stack damage based on the number of stacks on the target, up to 4 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" "The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0" "Shadow Poison can affect units under Disruption."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "STACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius" "RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks" "MAX STACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "Shadow Poison Release"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge" "Demonic Purge"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" "Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0" "Demonic Purge will slow magic immune units."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration" "DURATION:"
"npc_dota_hero_shadow_demon_bio" "Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers. "
"npc_dota_hero_shadow_demon_hype" ""
//CHAOS KNIGHT
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "Chaos Bolt"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" "Even Chaos Knight cannot predict this manifest of unholy energy."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "MINIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max" "MAXIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "MAXIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift" "Reality Rift"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" "Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0" "Chaos Knight and the target unit are made to face each other, and Chaos Knight and his illusions are issued an attack order against the target."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration" "BONUS DURATION:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range" "RANGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike" "Chaos Strike"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "Chaos Knight's mojo gives him a chance to deal bonus damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" "Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_phantasm" "Phantasm"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" "Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0" "Removes most negative buffs from Chaos Knight."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1" "Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge stuns and damage."
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "NUMBER OF ILLUSIONS:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration" "DURATION:"
"npc_dota_hero_chaos_knight_bio" "The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows."
"npc_dota_hero_chaos_knight_hype" ""
//OGRE MAGI
"DOTA_Tooltip_ability_ogre_magi_fireblast" "Fireblast"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description" "Blasts an enemy unit with a wave of fire, dealing damage and stunning the target."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore" "The Ogre Magi is easily amused, entertained for hours by playing with fire."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0" "When Multicast, Fireblast hits the same target each time with a 0.3 seconds interval."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note1" "Mana cost is increased by 30 / 70 / 110 when learning Multi Cast."
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast" "Unrefined Fireblast"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description" "Blasts an enemy unit with a wave of fire, dealing damage and stunning the target."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore" "The 'who-casts-spell-first' argument between himself is solved simply by both casting at once."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_ogre_magi_ignite" "Ignite"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description" "Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly."
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore" "Batter up!"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0" "Multicast makes this spell have an area of effect (150/300/450 based on Multicast level)."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1" "Multicast makes this spell have 150 additional cast range for every Multicast level."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note2" "Multicast makes this spell have a chance to cast multiple times at random enemy units with 1400 AoE."
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_ogre_magi_ignite_duration" "DURATION:"
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust" "Bloodlust"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description" "Incites a frenzy in a friendly unit, increasing its movement speed and attack speed."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore" "'Running’s not as fun as hitting… Not one bit fun.'"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0" "When multicast, nearby allies will be selected randomly in an 575 area of effect to receive Bloodlust."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1" "Can affect siege units."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration" "DURATION:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed" "%MOVE SPEED:"
"DOTA_Tooltip_ability_ogre_magi_multicast" "Multicast"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description" "Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore" "Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill."
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_tooltip" "%2X CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_tooltip" "%3X CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_tooltip" "%4X CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost" "FIREBLAST MANA INCREASE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown" "FIREBLAST COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe" "IGNITE RADIUS:"
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range" "IGNITE CAST RANGE INCREASE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe" "BLOODLUST RADIUS:"
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown" "BLOODLUST COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_ogre_magi_multicast_aghanim_description" "Adds the Unrefined Fireblast ability."
"npc_dota_hero_ogre_magi_bio" "The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things."
"npc_dota_hero_ogre_magi_hype" ""
"DOTA_Tooltip_modifier_ogre_magi_bloodlust" "Bloodlust"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%%."
"DOTA_Tooltip_modifier_ogre_magi_ignite" "Ignite"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description" "You are on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
//TREANT PROTECTOR
"DOTA_Tooltip_ability_treant_natures_guise" "Nature's Guise"
"DOTA_Tooltip_ability_treant_natures_guise_Description" "Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise."
"DOTA_Tooltip_ability_treant_natures_guise_Lore" "The Protectors don't often come into vision; their natural state being nestled within their leafy brethren."
"DOTA_Tooltip_ability_treant_natures_guise_Note0" "If cast on a unit that isn't near a tree, it will lose the invisibility almost instantly."
"DOTA_Tooltip_ability_treant_natures_guise_Note1" "Nature's Guise checks in 1 second intervals for nearby trees, removing invisibility if none are found."
"DOTA_Tooltip_ability_treant_natures_guise_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_natures_guise_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_treant_natures_guise_radius" "TREE RADIUS:"
"DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_treant_natures_guise_notes" "Notes:\n\nIf the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.\n\nCan be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.\n\nTreant Protector can cast spells without losing invisibility from Nature's Guise."
"DOTA_Tooltip_ability_treant_leech_seed" "Leech Seed"
"DOTA_Tooltip_ability_treant_leech_seed_Description" "Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 6 times."
"DOTA_Tooltip_ability_treant_leech_seed_Lore" "Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground."
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_treant_leech_seed_radius" "RADIUS:"
"DOTA_Tooltip_ability_treant_leech_seed_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_living_armor" "Living Armor"
"DOTA_Tooltip_ability_treant_living_armor_Description" "Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources . Dispels when a number of damage instances are taken."
"DOTA_Tooltip_ability_treant_living_armor_Lore" "The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature."
"DOTA_Tooltip_ability_treant_living_armor_Note0" "Can be cast through the minimap."
"DOTA_Tooltip_ability_treant_living_armor_damage_count" "DAMAGE INSTANCES:"
"DOTA_Tooltip_ability_treant_living_armor_health_regen" "REGEN:"
"DOTA_Tooltip_ability_treant_living_armor_damage_block" "BLOCK:"
"DOTA_Tooltip_ability_treant_living_armor_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth" "Overgrowth"
"DOTA_Tooltip_ability_treant_overgrowth_Description" "Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking."
"DOTA_Tooltip_ability_treant_overgrowth_Lore" "Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin."
"DOTA_Tooltip_ability_treant_overgrowth_Note0" "Works on magic immune units, but if units gain magic immunity after the effect starts, they'll break free."
"DOTA_Tooltip_ability_treant_overgrowth_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth_radius" "RADIUS:"
"DOTA_Tooltip_ability_treant_overgrowth_notes" "Notes:\n\nPrevents usage of the Blink spell.\n\nDoes not mini-stun.\n\nDisable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free."
"npc_dota_hero_treant_bio" "Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground."
"npc_dota_hero_treant_hype" ""
//MEEPO
"DOTA_Tooltip_ability_meepo_earthbind" "Earthbind"
"DOTA_Tooltip_ability_meepo_earthbind_Description" "Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling."
"DOTA_Tooltip_ability_meepo_earthbind_Lore" "Catching dinner in the Riftshadow Ruins can be quite the task."
"DOTA_Tooltip_ability_meepo_earthbind_Note0" "While preventing units from going invisible, Earthbind won't hit units that are already invisible."
"DOTA_Tooltip_ability_meepo_earthbind_Note1" "Does not work on magic immune units or Roshan."
"DOTA_Tooltip_ability_meepo_earthbind_duration" "DURATION:"
"DOTA_Tooltip_ability_meepo_earthbind_radius" "RADIUS:"
"DOTA_Tooltip_ability_meepo_earthbind_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_meepo_poof" "Poof"
"DOTA_Tooltip_ability_meepo_poof_Description" "Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations."
"DOTA_Tooltip_ability_meepo_poof_Lore" "Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self."
"DOTA_Tooltip_ability_meepo_poof_Note0" "Can be cast through the minimap."
"DOTA_Tooltip_ability_meepo_poof_Note1" "Can teleport to Meepo illusions."
"DOTA_Tooltip_ability_meepo_poof_radius" "RADIUS:"
"DOTA_Tooltip_ability_meepo_geostrike" "Geostrike"
"DOTA_Tooltip_ability_meepo_geostrike_Description" "Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack."
"DOTA_Tooltip_ability_meepo_geostrike_Lore" "Keeping your pack light and having few but versatile tools is the best bet for survival."
"DOTA_Tooltip_ability_meepo_geostrike_Note0" "Slows magic immune units."
"DOTA_Tooltip_ability_meepo_geostrike_duration" "DURATION:"
"DOTA_Tooltip_ability_meepo_geostrike_slow" "%SLOW:"
"DOTA_Tooltip_ability_meepo_divided_we_stand" "Divided We Stand"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description" "Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. The cloned Meepos also gain 30%% of any bonus attributes the primary Meepo has. If any of the clones die, they all die.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore" "Do I know you?"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0" "Clones can't use Arcane Boots or pick up runes."
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones" "NUMBER OF MEEPOES:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description" "Adds an extra Meepo, and increases the shared attribute percentage."
"npc_dota_hero_meepo_bio" "“If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts.”"
"DOTA_Meepo_Error_CanOnlyTargetMeepo" "Invalid Poof target"
//VISAGE
"DOTA_Tooltip_ability_visage_grave_chill" "Grave Chill"
"DOTA_Tooltip_ability_visage_grave_chill_Description" "Visage drains the movement and attack speed of the targeted unit, gaining it for itself."
"DOTA_Tooltip_ability_visage_grave_chill_Lore" "The warmth of the sun is never felt in the dark cold of the Narrow Maze."
"DOTA_Tooltip_ability_visage_grave_chill_Note0" "The two buffs can be removed separately by purge."
"DOTA_Tooltip_ability_visage_grave_chill_Note1" "The speed gained is independent of the speed lost on the target."
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus" "%MOVE SPEED DRAIN:"
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus" "%ATTACK SPEED DRAIN:"
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration" "DURATION:"
"DOTA_Tooltip_ability_visage_soul_assumption" "Soul Assumption"
"DOTA_Tooltip_ability_visage_soul_assumption_Description" "Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold."
"DOTA_Tooltip_ability_visage_soul_assumption_Lore" "The collected souls of the dead reach out to bring another into their fold."
"DOTA_Tooltip_ability_visage_soul_assumption_Note0" "Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted."
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage""SOUL DAMAGE:"
"DOTA_Tooltip_ability_visage_soul_assumption_radius" "ASSUMPTION RADIUS:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit" "MAX SOULS:"
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit" "DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration" "SOUL DURATION:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak" "Gravekeeper's Cloak"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description" "Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore" "Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0" "Each time Visage receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_armor" "ARMOR PER LAYER:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist" "%RESIST PER LAYER:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers" "MAX LAYERS:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time" "RECOVERY TIME:"
"DOTA_Tooltip_ability_visage_summon_familiars" "Summon Familiars"
"DOTA_Tooltip_ability_visage_summon_familiars_Description" "Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_visage_summon_familiars_Lore" "Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain."
"DOTA_Tooltip_ability_visage_summon_familiars_Note0" "Casting Summon Familiars will replace any existing Familiars."
"DOTA_Tooltip_ability_visage_summon_familiars_Note1" "Each Familiar starts with 7 damage charges, and have 96.25% magic resistance. Many stuns and slows have no effect on Familiars."
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp" "FAMILIAR HP:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor" "FAMILIAR ARMOR:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed" "FAMILIAR SPEED:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damage" "FAMILIAR MAX DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_damage_recharge_time" "DAMAGE RECHARGE TIME:"
"DOTA_Tooltip_ability_visage_summon_familiars_aghanim_description" "Summons 3 familiars."
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form" "Stone Form"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description" "After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its damage charges and health very rapidly. After 8 seconds, the Familiar will automatically leave Stone Form."
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius" "STUN RADIUS:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage" "DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration" "STONE DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen" "BONUS REGEN:"
"npc_dota_hero_visage_bio" "Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place."
//UNDYING
"DOTA_Tooltip_ability_undying_decay" "Decay"
"DOTA_Tooltip_ability_undying_decay_Description" "Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration."
"DOTA_Tooltip_ability_undying_decay_Lore" "The strength of the living is simply borrowed from the strength of the dead."
"DOTA_Tooltip_ability_undying_decay_Note0" "The strength stolen stacks, but can't cause a hero to have strength below 1."
"DOTA_Tooltip_ability_undying_decay_Note1" "The strength steal takes effect before the damage is dealt."
"DOTA_Tooltip_ability_undying_decay_decay_damage" "DAMAGE:"
"DOTA_Tooltip_ability_undying_decay_radius" "RADIUS:"
"DOTA_Tooltip_ability_undying_decay_decay_duration" "DURATION:"
"DOTA_Tooltip_ability_undying_decay_str_steal" "STRENGTH STEAL:"
"DOTA_Tooltip_ability_undying_soul_rip" "Soul Rip"
"DOTA_Tooltip_ability_undying_soul_rip_Description" "Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage."
"DOTA_Tooltip_ability_undying_soul_rip_Lore" "Even his allied Heroes feel despair in Undying's presence."
"DOTA_Tooltip_ability_undying_soul_rip_Note0" "Can heal Tombstone, but can't heal or damage another buildings."
"DOTA_Tooltip_ability_undying_soul_rip_Note1" "The 25 damage dealt to each unit can't kill a unit."
"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit" "DAMAGE/HEAL PER UNIT:"
"DOTA_Tooltip_ability_undying_soul_rip_radius" "RADIUS:"
"DOTA_Tooltip_ability_undying_soul_rip_max_units" "MAX UNITS:"
"DOTA_Tooltip_ability_undying_tombstone" "Tombstone"
"DOTA_Tooltip_ability_undying_tombstone_Description" "Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie."
"DOTA_Tooltip_ability_undying_tombstone_Lore" "Dirge calls on his fallen brothers to fight for the Dead God."
"DOTA_Tooltip_ability_undying_tombstone_Note0" "Tombstone is magic immune, but can be healed by Soul Rip."
"DOTA_Tooltip_ability_undying_tombstone_Note1" "Zombies and Tombstone are magic immune."
"DOTA_Tooltip_ability_undying_tombstone_Note2" "If their initial target dies or goes out of vision, the Zombie will die."
"DOTA_Tooltip_ability_undying_tombstone_duration" "DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_radius" "RADIUS:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval" "SPAWN INTERVAL:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold" "DEATHLUST HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike" "Deathlust"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description" "Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed."
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold" "HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_speed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_undying_flesh_golem" "Flesh Golem"
"DOTA_Tooltip_ability_undying_flesh_golem_Description" "Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_undying_flesh_golem_Lore" "The flesh of the recently dead add to the power of Dirge's plague."
"DOTA_Tooltip_ability_undying_flesh_golem_Note0" "Undying is healed when affected units die in range, regardless of who killed it."
"DOTA_Tooltip_ability_undying_flesh_golem_Note1" "Dying illusions don't trigger the heal."
"DOTA_Tooltip_ability_undying_flesh_golem_duration" "DURATION:"
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp" "%MAX DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp" "%MIN DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal" "%DEATH HEAL (HEROES):"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep" "%DEATH HEAL (CREEPS):"
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp_scepter" "%SCEPTER MAX DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp_scepter" "%SCEPTER MIN DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_scepter" "%SCEPTER DEATH HEAL (HEROES):"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep_scepter" "%SCEPTER DEATH HEAL (CREEPS):"
"DOTA_Tooltip_ability_undying_flesh_golem_speed_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_undying_flesh_golem_aghanim_description" "Increases damage amplification and percent of HP healed."
"npc_dota_hero_undying_bio" "How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end."
// RUBICK
"DOTA_Tooltip_ability_rubick_telekinesis" "Telekinesis"
"DOTA_Tooltip_ability_rubick_telekinesis_Description" "Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies."
"DOTA_Tooltip_ability_rubick_telekinesis_Lore" "Even the Grandest Magus may use his powers for enjoyment."
"DOTA_Tooltip_ability_rubick_telekinesis_Note0" "While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction."
"DOTA_Tooltip_ability_rubick_telekinesis_Note1" "When the unit lands, it isn't affected by the area of effect stun."
"DOTA_Tooltip_ability_rubick_telekinesis_Note2" "The farthest you can throw an enemy is 375."
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration" "LIFT DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_radius" "RADIUS:"
"DOTA_Tooltip_ability_rubick_telekinesis_land" "Telekinesis Land"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description" "Chooses the location the target will land when Telekinesis finishes."
"DOTA_Tooltip_ability_rubick_telekinesis_land_Lore" ""
"DOTA_Tooltip_ability_rubick_fade_bolt" "Fade Bolt"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description" "Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage."
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration."
"DOTA_Tooltip_ability_rubick_fade_bolt_damage" "DAMAGE:"
"DOTA_Tooltip_ability_rubick_fade_bolt_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduction" "HERO DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduction" "CREEP DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct" "%JUMP REDUCTION:"
"DOTA_Tooltip_ability_rubick_null_field" "Null Field"
"DOTA_Tooltip_ability_rubick_null_field_Description" "Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance."
"DOTA_Tooltip_ability_rubick_null_field_Lore" "Not every magus can be a Grand Magus..."
"DOTA_Tooltip_ability_rubick_null_field_Note0" "Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_rubick_spell_steal" "Spell Steal"
"DOTA_Tooltip_ability_rubick_spell_steal_Description" "Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rubick_spell_steal_Lore" "...but even their lesser magics can be a source of much utility."
"DOTA_Tooltip_ability_rubick_spell_steal_Note0" "Cannot steal item abilities."
"DOTA_Tooltip_ability_rubick_spell_steal_duration" "DURATION:"
"DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description" "Decreases cooldown, increases cast range and upgrades the spell to the Scepter level."
"DOTA_Tooltip_ability_rubick_empty1" ""
"DOTA_Tooltip_ability_rubick_empty1_Description" ""
"DOTA_Tooltip_ability_rubick_empty2" ""
"DOTA_Tooltip_ability_rubick_empty2_Description" ""
"npc_dota_hero_rubick_bio" "Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer’s circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally’s craft. Rubick stood apart, sore but delighted in the week’s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus."
//DISRUPTOR
"DOTA_Tooltip_ability_disruptor_thunder_strike" "Thunder Strike"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description" "Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius."
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result."
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius" "RADIUS:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes" "STRIKES:"
"DOTA_Tooltip_ability_disruptor_glimpse" "Glimpse"
"DOTA_Tooltip_ability_disruptor_glimpse_Description" "Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions."
"DOTA_Tooltip_ability_disruptor_glimpse_Lore" "Playing with electricity can have unexpected results."
"DOTA_Tooltip_ability_disruptor_glimpse_Note0" "The travel time is a function of the distance the target will travel."
"DOTA_Tooltip_ability_disruptor_glimpse_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_disruptor_kinetic_field" "Kinetic Field"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description" "After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore" "The stryder is immune to the gale-force winds that will consume its adversaries."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0" "Magic immune units can travel through the field."
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time" "FORMATION TIME:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration" "DURATION:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_disruptor_static_storm" "Static Storm"
"DOTA_Tooltip_ability_disruptor_static_storm_Description" "Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_disruptor_static_storm_Lore" "A summer squall in Druud is a hardship that only an Oglodi can survive."
"DOTA_Tooltip_ability_disruptor_static_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max" "MAX DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description" "Silences Items and increases duration."
"npc_dota_hero_disruptor_bio" "High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands."
"npc_dota_hero_disruptor_hype" "Hype"
//NYX ASSASSIN
"DOTA_Tooltip_ability_nyx_assassin_impale" "Impale"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description" "Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore" "All zealot scarabs possess intimate knowledge of underground pathways, using them to their advantage."
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0" "The spikes move at 1600 units per second, over 700 range."
"DOTA_Tooltip_ability_nyx_assassin_impale_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description" "Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore" "The tome in Ultimyr describes one scarab with the ability eat away at the mind of lesser beings."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier" "INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace" "Spiked Carapace"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description" "When activated, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore" "While their carapace is relatively thin, it's guarded by a retractable field of razor-sharp spikes."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0" "The damage is calculated after all reductions."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1" "Spiked Carapace will only trigger on damage from other player controlled units, and the stunned units will always be the controlling hero."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration" "REFLECT DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta" "Vendetta"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description" "Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore" "The scarab kills for the glory of his queen."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0" "Has a 0 second fadetime."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1" "If a spell is used to break the invisibility, or the invisibility expires, the bonus damage is lost."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration" "DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage" "BONUS DAMAGE:"
"npc_dota_hero_nyx_assassin_bio" "Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cladistics and books of untranslatable spells, there is an ancient tome of entomological curiosities. Compiled by scholars, the book describes the telepathic talents of the zealot scarab, a strange species of social insect with abilities unique to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis with the plodding thoughts and blunted appendages common to the worker caste of his kind. For his was a special transformation, guided by the grace of Nyx. He was the chosen one, selected from the many and anointed with an extract of the queen goddess herself. Not all survive the dark blessing of the queen's chamber, but he emerged with a penetrating mind, and dagger-like claws--his razor sharp mandibles raking the air while his thoughts projected directly into the minds of those around him. Of all zealot scarabs, he alone was selected for the highest calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilities which shaped him for one thing and one thing only: to kill in the name of his goddess."
"npc_dota_hero_nyx_assassin_hype" "Hype"
//NAGA SIREN
"DOTA_Tooltip_ability_naga_siren_mirror_image" "Mirror Image"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description" "Creates three images of Naga Siren under her control."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore" "Slithice, while being strong in her own right, is notoriously hard to track down."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0" "Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge stuns and damage."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1" "Upon casting, most effects are removed from Naga Siren."
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration" "DURATION:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_incoming_damage" "%BONUS INCOMING DAMAGE:"
"DOTA_Tooltip_ability_naga_siren_ensnare" "Ensnare"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description" "Interrupts the target and traps them in place, preventing movement or blinking."
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore" "The only way to escape the onslaught of a Slithereen is to never oppose one in the first place."
"DOTA_Tooltip_ability_naga_siren_ensnare_Note0" "Works on magic immune units."
"DOTA_Tooltip_ability_naga_siren_ensnare_Note1" "Becoming ethereal removes Ensnare."
"DOTA_Tooltip_ability_naga_siren_ensnare_duration" "DURATION:"
"DOTA_Tooltip_ability_naga_siren_rip_tide" "Rip Tide"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description" "The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor for 8 seconds."
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore" "A torrent from the Deep Ones crushes the defenses of the Siren's enemies."
"DOTA_Tooltip_ability_naga_siren_rip_tide_Note0" "Naga's illusions will also cast Riptide, but enemies in multiple areas of effect will only be hit once."
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren" "Song of the Siren"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description" "All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore" "Slithice's powerful voice enchants leagues of opponents, while calling her Slithereen kin in a time of need."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0" "Units affected by Song of the Siren are invulnerable and cannot take damage from any source."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1" "Doesn't affect magic immune units."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2" "The area of the song follows Naga, so if she moves far enough away from affected units, they will wake up."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration" "DURATION:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius" "RADIUS:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel" "Song of the Siren Cancel"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description" "Release enemy units from your song so they can be targeted again."
"npc_dota_hero_naga_siren_bio" "Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated before battle: No Slithereen may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order. To fail is to be other than Slithereen.
Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost."
"npc_dota_hero_naga_siren_hype" "Hype"
//KEEPER OF THE LIGHT
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate" "Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description" "Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore" "Ezalor's hidden light reveals itself in marvelous fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0" "Gives increasing vision over the channeling time."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1" "Damages mechanical units."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius" "RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range" "RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time" "MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end" "Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description" "Release the channel early."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak" "Mana Leak"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description" "Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore" "Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0" "If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct" "%MANA LEAK PERCENT:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration" "LEAK DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic" "Chakra Magic"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description" "Restores mana to the target unit."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore" "In the same vein, Ezalor bestows his harmony among others."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore" "MANA RESTORE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form" "Spirit Form"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description" "Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore" "In a flash of light, Ezalor reveals his true nature."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall" "Recall"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description" "After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore" "Walk towards the light."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0" "If Keeper of the Light dies, the spell effect is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1" "Recall will interrupt channeling spells."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2" "You can disable help to prevent Keeper from casting this spell on you."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3" "Can be cast through the minimap, choosing the nearest friendly hero."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay" "TELEPORT DELAY:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light" "Blinding Light"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description" "A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore" "The Primordial light turns the tides of battle in favor of Ezalor and his allies."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0" "Causes knockback of 250 range over 0.4 seconds, centered on the middle of the target area."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1" "Does not interrupt channeling."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius" "RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockback_distance" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_duration" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate" "%MISS CHANCE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate" "Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description" "Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore" "Ezalor's hidden light reveals itself in marvelous fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0" "Gives increasing vision over the channeling time."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note1" "Damages mechanical units."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius" "RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range" "RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time" "MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end" "Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description" "Release the channel early."
"DOTA_Tooltip_ability_keeper_of_the_light_empty1" "Empty"
"DOTA_Tooltip_ability_keeper_of_the_light_empty1_Description" ""
"DOTA_Tooltip_ability_keeper_of_the_light_empty2" "Empty"
"DOTA_Tooltip_ability_keeper_of_the_light_empty2_Description" ""
"npc_dota_hero_keeper_of_the_light_bio" "Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with."
"npc_dota_hero_keeper_of_the_light_hype" "Hype"
//Wisp
"DOTA_Tooltip_ability_wisp_tether" "Tether"
"DOTA_Tooltip_ability_wisp_tether_Description" "Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether."
"DOTA_Tooltip_ability_wisp_tether_Lore" "The benevolent touch of Io brings strength from between the planes."
"DOTA_Tooltip_ability_wisp_tether_Note0" "If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300)."
"DOTA_Tooltip_ability_wisp_tether_Note1" "The tethered unit will heal 50% faster."
"DOTA_Tooltip_ability_wisp_tether_radius" "MAX DISTANCE:"
"DOTA_Tooltip_ability_wisp_tether_movespeed" "%MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_wisp_tether_tether_duration" "TETHER DURATION:"
// "DOTA_Tooltip_ability_wisp_tether_notes" "Notes:\n\nIf you try to tether a unit that is 700 units or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300).\n\nThe tethered unit will benefit from Overcharge, Relocate, and from Io regenerating HP/mana.\n\nHas a subability that lets you break the tether.\n\nA unit may only be stunned once per cast of tether."
"DOTA_Tooltip_ability_wisp_tether_break" "Break Tether"
"DOTA_Tooltip_ability_wisp_tether_break_Description" "Break the link to the tethered unit."
"DOTA_Tooltip_ability_wisp_spirits" "Spirits"
"DOTA_Tooltip_ability_wisp_spirits_Description" "Summon five particle spirits that dance in a circle around Io, damaging all that they hit around you. If a particle hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirits, but don't cause them to explode."
"DOTA_Tooltip_ability_wisp_spirits_Lore" "Io twists the particles of the universe with his unimaginable capabilities."
"DOTA_Tooltip_ability_wisp_spirits_Note0" "Min/Max Range: 100/875."
"DOTA_Tooltip_ability_wisp_spirits_creep_damage" "CREEP DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_hero_damage" "HERO DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_max_range" "OSCILLATION RADIUS:"
"DOTA_Tooltip_ability_wisp_spirits_explode_radius" "EXPLOSION RADIUS:"
// "DOTA_Tooltip_ability_wisp_spirits_notes" "Notes:\n\nYou gain 2 subabilities to control how far away from Io the spirits orbit.\n\nSpirits are summoned over the course of four seconds.\n\nThe spirits complete a revolution every ~2.3 seconds regardless of distance from Io. (Their angular velocity is constant, meaning that spirits move more quickly when further from Io.)"
"DOTA_Tooltip_ability_wisp_spirits_in" "Spirits In"
"DOTA_Tooltip_ability_wisp_spirits_in_Description" "Calls the spirits closer to you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_spirits_out" "Spirits Out"
"DOTA_Tooltip_ability_wisp_spirits_out_Description" "Sends the spirits farther away from you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_overcharge" "Overcharge"
"DOTA_Tooltip_ability_wisp_overcharge_Lore" "Drawing on the energy of matter from all worlds, Io begins the unravelling of time."
"DOTA_Tooltip_ability_wisp_overcharge_Description" "Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses."
"DOTA_Tooltip_ability_wisp_overcharge_Note0" "Io's tethered unit will also benefit from the attack speed and reduction, but only Io pays the drain in HP and mana."
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct" "%INCOMING DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip" "%HP/MANA DRAIN:"
// "DOTA_Tooltip_ability_wisp_overcharge_notes" "Notes:\n\nThe health/mana loss is actually 0.5% in every 0.2 seconds, resulting in ~2.475% loss per second."
"DOTA_Tooltip_ability_wisp_relocate" "Relocate"
"DOTA_Tooltip_ability_wisp_relocate_Lore" "Io is the embodiment of the mystery of the universe."
"DOTA_Tooltip_ability_wisp_relocate_Description" "Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from."
"DOTA_Tooltip_ability_wisp_relocate_Note0" "Enemies receive a visual indicator on the minimap of the target location during the cast delay."
"DOTA_Tooltip_ability_wisp_relocate_Note1" "If Io is disabled during the cast delay, Relocate is cancelled."
"DOTA_Tooltip_ability_wisp_relocate_Note2" "If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from teleporting with you."
"DOTA_Tooltip_ability_wisp_relocate_cast_delay" "CAST DELAY:"
"DOTA_Tooltip_ability_wisp_relocate_return_time" "RETURN TIME:"
// "DOTA_Tooltip_ability_wisp_relocate_notes" "Notes:\n\nThere is a casting delay and the enemy has a visual indicator on the minimap at the target location before the teleport occurs.\n\nIf Io is interrupted during the this casting delay, Relocate will be cancelled.\n\nIf an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from teleporting with you.\n\nRelocate does not interrupt chanelling abilities.\n\nYou may Relocate and then follow up with a Tether to an allied hero to bring back with you at the end of the duration."
"DOTA_Tooltip_ability_wisp_empty1" "Empty"
"DOTA_Tooltip_ability_wisp_empty1_Description" ""
"DOTA_Tooltip_ability_wisp_empty2" "Empty"
"DOTA_Tooltip_ability_wisp_empty2_Description" ""
"npc_dota_hero_wisp_bio" "Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io’s presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.
"
"npc_dota_hero_wisp_hype" "Hype"
// SLARK
"DOTA_Tooltip_ability_slark_dark_pact" "Dark Pact"
"DOTA_Tooltip_ability_slark_dark_pact_Description" "After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50%% of the damage."
"DOTA_Tooltip_ability_slark_dark_pact_Lore" "Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives."
"DOTA_Tooltip_ability_slark_dark_pact_Note0" "1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage."
"DOTA_Tooltip_ability_slark_dark_pact_Note1" "Each pulse also removes buffs from Slark."
"DOTA_Tooltip_ability_slark_dark_pact_Note2" "You can't kill yourself with this skill."
"DOTA_Tooltip_ability_slark_dark_pact_Note3" "The pulses stop if Slark dies."
"DOTA_Tooltip_ability_slark_dark_pact_delay" "DELAY:"
"DOTA_Tooltip_ability_slark_dark_pact_radius" "RADIUS:"
"DOTA_Tooltip_ability_slark_dark_pact_total_damage" "DAMAGE:"
"DOTA_Tooltip_ability_slark_pounce" "Pounce"
"DOTA_Tooltip_ability_slark_pounce_Description" "Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position."
"DOTA_Tooltip_ability_slark_pounce_Lore" "Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless."
"DOTA_Tooltip_ability_slark_pounce_Note0" "On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance."
"DOTA_Tooltip_ability_slark_pounce_Note1" "Magic immune units cannot be leashed."
"DOTA_Tooltip_ability_slark_pounce_Note2" "Trees will be destroyed around Slark's landing location."
"DOTA_Tooltip_ability_slark_pounce_Note3" "Blinking or teleporting can break the leash."
"DOTA_Tooltip_ability_slark_pounce_pounce_distance" "DISTANCE:"
"DOTA_Tooltip_ability_slark_pounce_pounce_damage" "POUNCE DAMAGE:"
"DOTA_Tooltip_ability_slark_pounce_leash_duration" "LEASH DURATION:"
"DOTA_Tooltip_ability_slark_pounce_leash_radius" "LEASH RADIUS:"
"DOTA_Tooltip_ability_slark_essence_shift" "Essence Shift"
"DOTA_Tooltip_ability_slark_essence_shift_Description" "Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility."
"DOTA_Tooltip_ability_slark_essence_shift_Lore" "With each strike at his adversaries, Slark's knowledge of their weaknesses improves."
"DOTA_Tooltip_ability_slark_essence_shift_Note0" "Attributes cannot be dropped below 1."
"DOTA_Tooltip_ability_slark_essence_shift_Note1" "When either Slark or the affected unit dies, the stats are returned to normal."
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain" "AGILITY GAINED:"
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss" "ALL ATTRIBUTE LOSS:"
"DOTA_Tooltip_ability_slark_essence_shift_duration" "DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance" "Shadow Dance"
"DOTA_Tooltip_ability_slark_shadow_dance_Description" "When used, Slark hides himself in a cloud of shadows, becoming immune to detection (attacking, casting spells, and using items do not reveal Slark). Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration."
"DOTA_Tooltip_ability_slark_shadow_dance_Lore" "The hidden Thirteenth is a slippery foe."
"DOTA_Tooltip_ability_slark_shadow_dance_Note0" "If Slark is damaged by a neutral unit, the effect is lost for 2 seconds."
"DOTA_Tooltip_ability_slark_shadow_dance_duration" "DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct" "%HEALTH GAINED PER SECOND:"
"npc_dota_hero_slark_bio" "Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef."
// MEDUSA
"DOTA_Tooltip_ability_medusa_split_shot" "Split Shot"
"DOTA_Tooltip_ability_medusa_split_shot_Description" "Medusa magically splits her shot into five arrows. These arrows deal a lower percent of her normal damage. \n\nThe extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers."
"DOTA_Tooltip_ability_medusa_split_shot_Lore" "All who encounter the cursed Gorgon will feel her rage."
"DOTA_Tooltip_ability_medusa_split_shot_Note0" "Secondary targets will be the closest enemy units excluding the primary target."
"DOTA_Tooltip_ability_medusa_split_shot_Note1" "If illusions of Medusa are created while Split Shot is active, they will also have this ability."
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "EXTRA TARGETS:"
"DOTA_Tooltip_ability_medusa_split_shot_range" "RANGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake" "Mystic Snake"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description" "A mystic snake made of energy jumps from target to target dealing damage and stealing some mana. After it reaches its last target, it jumps back to Medusa to replenish her with mana. The snake deals more damage and steals more mana per jump."
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore" "The Gorgon's curse is her greatest strength."
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0" "Only units with mana will steal and increment the mana steal."
"DOTA_Tooltip_ability_medusa_mystic_snake_Note1" "Mystic Snake cannot be disjointed."
"DOTA_Tooltip_ability_medusa_mystic_snake_radius" "JUMP RADIUS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps" "JUMPS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "DAMAGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "MANA STEAL:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%INCREASE PER JUMP:"
"DOTA_Tooltip_ability_medusa_mana_shield" "Mana Shield"
"DOTA_Tooltip_ability_medusa_mana_shield_Description" "Creates a shield that absorbs 50%% of the incoming damage by using Medusa's mana."
"DOTA_Tooltip_ability_medusa_mana_shield_Lore" "While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers."
"DOTA_Tooltip_ability_medusa_mana_shield_Note0" "Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage."
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "DAMAGE PER MANA:"
"DOTA_Tooltip_ability_medusa_stone_gaze" "Stone Gaze"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description" "Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, have 100%% magic resistance, and take bonus physical damage. If the petrified unit is an illusion, it is immediately killed."
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore" "The beauty of Medusa is legendary."
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0" "Affects magic immune units."
"DOTA_Tooltip_ability_medusa_stone_gaze_Note1" "Regardless of when a unit receives the Stone Gaze buff while the ability is active on Medusa, it will still receive the full debuff duration."
"DOTA_Tooltip_ability_medusa_stone_gaze_radius" "RADIUS:"
"DOTA_Tooltip_ability_medusa_stone_gaze_slow" "%SLOW:"
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage" "%BONUS PHYSICAL DAMAGE:"
"DOTA_Tooltip_ability_medusa_stone_gaze_duration" "DURATION:"
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration" "STONE DURATION:"
"npc_dota_hero_medusa_bio" "Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world."
// TROLL WARLORD
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage" "Berserker's Rage"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description" "Allows the Warlord to use his throwing axes as melee weapons, gaining bonus damage, attack speed, movement speed, hitpoints, armor, and a chance to bash targets on attack. Berserker's Rage also changes the functionality of Whirling Axes."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" ""
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0" "The bash stun goes through magic immunity."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1" "Doesn't stack with Skull Basher."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_hp" "BONUS HP:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance" "%BASH CHANCE:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duration" "BASH DURATION:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage" "BASH DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged" "Whirling Axes (Ranged)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description" "Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" ""
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0" "Only available in ranged mode."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1" "Both abilities have independent cooldowns."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage" "AXE DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "Whirling Axes (Melee)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description" "Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks."
"DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore" ""
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0" "Only available in melee mode."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1" "Both abilities have independent cooldowns."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range" "RADIUS:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration" "BLIND DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct" "%MISS CHANCE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration" "WHIRL DURATION:"
"DOTA_Tooltip_ability_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description" "With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero."
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore" ""
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed" "ATTACK SPEED PER STACK:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance" "Battle Trance"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description" "Troll's presence on the battlefield increases the attack speed of himself and all allied heroes. "
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" ""
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0" "Doesn't work on illusions."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration" "TRANCE DURATION:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed" "ATTACK SPEED:"
"npc_dota_hero_troll_warlord_bio" "It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.
As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one."
// CENTAUR WARCHIEF
"DOTA_Tooltip_ability_centaur_hoof_stomp" "Hoof Stomp"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description" "Slams the ground, stunning and damaging nearby enemy units."
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore" "When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide."
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "RADIUS:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration" "STUN DURATION"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage" "STOMP DAMAGE:"
"DOTA_Tooltip_ability_centaur_double_edge" "Double Edge"
"DOTA_Tooltip_ability_centaur_double_edge_Description" "Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge."
"DOTA_Tooltip_ability_centaur_double_edge_Lore" "In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage."
"DOTA_Tooltip_ability_centaur_double_edge_Note0" "Double Edge deals magic type damage to both the targets and himself."
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage" "DAMAGE:"
"DOTA_Tooltip_ability_centaur_return" "Return"
"DOTA_Tooltip_ability_centaur_return_Description" "Centaur immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength."
"DOTA_Tooltip_ability_centaur_return_Lore" "Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him."
"DOTA_Tooltip_ability_centaur_return_Note0" "Return's effect begins when the attack begins an attack, not when the attack is completed."
"DOTA_Tooltip_ability_centaur_return_Note1" "Return deals damage to towers."
"DOTA_Tooltip_ability_centaur_return_return_damage" "DAMAGE:"
"DOTA_Tooltip_ability_centaur_return_strength_pct" "%STRENGTH BONUS DAMAGE:"
"DOTA_Tooltip_ability_centaur_stampede" "Stampede"
"DOTA_Tooltip_ability_centaur_stampede_Description" "Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength."
"DOTA_Tooltip_ability_centaur_stampede_Lore" "The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat."
"DOTA_Tooltip_ability_centaur_stampede_Note0" "Doesn't affect magic immune units."
"DOTA_Tooltip_ability_centaur_stampede_radius" "TRAMPLE RADIUS:"
"DOTA_Tooltip_ability_centaur_stampede_duration" "CHARGE DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_strength_damage" "STRENGTH MULTIPLIER DAMAGE:"
"DOTA_Tooltip_ability_centaur_stampede_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_slow_movement_speed" "%MOVEMENT SLOW:"
"npc_dota_hero_centaur_bio" "It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived."
// MAGNATAUR
"DOTA_Tooltip_ability_magnataur_shockwave" "Shockwave"
"DOTA_Tooltip_ability_magnataur_shockwave_Description" "Magnus sends out a wave of force, damaging enemy units in a line."
"DOTA_Tooltip_ability_magnataur_shockwave_Lore" "Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations."
"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_shockwave_shock_distance" "DISTANCE:"
"DOTA_Tooltip_ability_magnataur_empower" "Empower"
"DOTA_Tooltip_ability_magnataur_empower_Description" "Gives an allied unit bonus damage and cleave on attack."
"DOTA_Tooltip_ability_magnataur_empower_Lore" "With a deep bellow, Magnus displays his true power."
"DOTA_Tooltip_ability_magnataur_empower_Note0" "The bonus damage is based only on base damage and damage from primary attributes."
"DOTA_Tooltip_ability_magnataur_empower_Note1" "Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_magnataur_empower_Note2" "Cleave damage goes through magic immunity."
"DOTA_Tooltip_ability_magnataur_empower_Note3" "Ranged units cannot Cleave."
"DOTA_Tooltip_ability_magnataur_empower_empower_duration" "DURATION:"
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct" "%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_radius" "CLEAVE RADIUS:"
"DOTA_Tooltip_ability_magnataur_skewer" "Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_Description" "Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed."
"DOTA_Tooltip_ability_magnataur_skewer_Lore" "Magnoceros horns are valuable in direct proportion to their danger to prospective merchants."
"DOTA_Tooltip_ability_magnataur_skewer_Note0" "Creeps aren't considered for the max target cap."
"DOTA_Tooltip_ability_magnataur_skewer_Note1" "Doesn't affect magic immune units."
"DOTA_Tooltip_ability_magnataur_skewer_range" "DISTANCE:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed" "SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_max_targets" "MAX TARGETS:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct" "%SLOW:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity" "Reverse Polarity"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Description" "Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore" "Magnus fights with the fury of the erupting Mt. Joerlak."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0" "Disable and pull work through magic immunity."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius" "PULL RADIUS:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration" "HERO STUN DURATION:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_duration" "CREEP STUN DURATION:"
"npc_dota_hero_magnataur_bio" "The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance."
// SHREDDER
"DOTA_Tooltip_ability_shredder_whirling_death" "Whirling Death"
"DOTA_Tooltip_ability_shredder_whirling_death_Description" "Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process."
"DOTA_Tooltip_ability_shredder_whirling_death_Lore" "In the case that Rizzrack gets surrounded by the the vines and plants of his nightmares, he has an immediate chainsaw defense."
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage" "DAMAGE:"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius" "RADIUS:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct" "%STAT LOSS PERCENT:"
"DOTA_Tooltip_ability_shredder_whirling_death_duration" "STAT LOSS DURATION:"
"DOTA_Tooltip_ability_shredder_timber_chain" "Timber Chain"
"DOTA_Tooltip_ability_shredder_timber_chain_Description" "Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage."
"DOTA_Tooltip_ability_shredder_timber_chain_Lore" "You never know when you might need to escape from malevolent saplings."
"DOTA_Tooltip_ability_shredder_timber_chain_damage" "DAMAGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_range" "LATCH RANGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_damage_radius" "RADIUS:"
"DOTA_Tooltip_ability_shredder_timber_chain_speed" "SPEED:"
"DOTA_Tooltip_ability_shredder_reactive_armor" "Reactive Armor"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description" "Each time Timbersaw is attacked, he gains increased health regen and armor."
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore" "The saw-suit is equipped to react to the slightest touch with fortified defenses."
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen" "BONUS HP REGEN:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit" "MAX STACKS:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_shredder_chakram" "Chakram"
"DOTA_Tooltip_ability_shredder_chakram_Description" "Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Additionally, for each 5%% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack."
"DOTA_Tooltip_ability_shredder_chakram_Lore" "The ultimate in anti-flora weaponry."
"DOTA_Tooltip_ability_shredder_chakram_Note0" "The Chakram will return if Timbersaw runs out of mana or moves over 2000 distance away."
"DOTA_Tooltip_ability_shredder_chakram_radius" "RADIUS:"
"DOTA_Tooltip_ability_shredder_chakram_pass_damage" "PASS DAMAGE:"
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_slow" "%SLOW:"
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second" "MANA COST PER SECOND:"
"DOTA_Tooltip_ability_shredder_return_chakram" "Return Chakram"
"DOTA_Tooltip_ability_shredder_return_chakram_Description" "Returns the Chakram to Timbersaw."
"npc_dota_hero_shredder_bio" "Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit."
//BRISTLEBACK
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "Viscous Nasal Goo"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" "Having caught a cold while stuck in the snow, Bristleback turns it to his advantage."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration" "DURATION:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack" "ARMOR LOSS:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow" "%BASE MOVEMENT SLOW:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack""%SLOW PER STACK:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "STACK LIMIT:"
"DOTA_Tooltip_ability_bristleback_quill_spray" "Quill Spray"
"DOTA_Tooltip_ability_bristleback_quill_spray_Description" "Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds."
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore" "An enforcer's honor can be a prickly thing. So can his quills."
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0" "Quill Spray damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_bristleback_quill_spray_radius" "RADIUS:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "QUILL BASE DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage" "QUILL STACK DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_bristleback_bristleback" "Bristleback"
"DOTA_Tooltip_ability_bristleback_bristleback_Description" "Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level."
"DOTA_Tooltip_ability_bristleback_bristleback_Lore" "Turning his back to a fight might be just the thing."
"DOTA_Tooltip_ability_bristleback_bristleback_Note0" "Bristleback's rear is considered to be within 70 degrees from the back."
"DOTA_Tooltip_ability_bristleback_bristleback_Note1" "Bristleback's side is considered to be within 110 degrees from the back."
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction" "%SIDE DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction" "%BACK DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_spray_threshold" "DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_bristleback_warpath" "Warpath"
"DOTA_Tooltip_ability_bristleback_warpath_Description" "Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses."
"DOTA_Tooltip_ability_bristleback_warpath_Lore" "'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy."
"DOTA_Tooltip_ability_bristleback_warpath_Note0" "Bristleback's illusions will receive the bonuses."
"DOTA_Tooltip_ability_bristleback_warpath_Note1" "Items will not trigger Warpath."
"DOTA_Tooltip_ability_bristleback_warpath_base_damage" "BASE DAMAGE BONUS:"
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "DAMAGE PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_base_move_speed" "%BASE MOVEMENT BONUS:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%MOVEMENT PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks" "MAX STACKS:"
"npc_dota_hero_bristleback_bio" "Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund).
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. “Your tusks offend me, sir,” he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before: he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing."
//TUSK
"DOTA_Tooltip_ability_tusk_ice_shards" "Ice Shards"
"DOTA_Tooltip_ability_tusk_ice_shards_Description" "Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds."
"DOTA_Tooltip_ability_tusk_ice_shards_Lore" "In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed."
"DOTA_Tooltip_ability_tusk_ice_shards_Note0" "The maximum distance is 1600."
"DOTA_Tooltip_ability_tusk_ice_shards_Note1" "Creates an impassable barrier."
"DOTA_Tooltip_ability_tusk_ice_shards_Note2" "The shards destroy trees when they are created."
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "RADIUS:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "SHARD DAMAGE:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "SHARD DURATION:"
"DOTA_Tooltip_ability_tusk_snowball" "Snowball"
"DOTA_Tooltip_ability_tusk_snowball_Description" "Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes extra damage and extra stun duration. The snowball moves at a percentage of Tusk's current movement speed."
"DOTA_Tooltip_ability_tusk_snowball_Lore" "Tales are still told of the wild feat that ended the grand brawl at White Fields."
"DOTA_Tooltip_ability_tusk_snowball_Note0" "The snowball moves at 150% of Tusk's movement speed when the ability is cast."
"DOTA_Tooltip_ability_tusk_snowball_Note1" "The snowball destroys trees."
"DOTA_Tooltip_ability_tusk_snowball_Note2" "Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls."
"DOTA_Tooltip_ability_tusk_snowball_snowball_radius" "RADIUS:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_grow_rate" "RADIUS GROW:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "DAMAGE:"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_speed_pct" "%SPEED INCREASE:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_duration" "DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil" "Frozen Sigil"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description" "Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore" "The chill of home!"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note0" "If no order is given, the Sigil will follow Tusk."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note1" "The Sigil flies, has a 310 MS, 220/240/260/280 HP, 400/400 vision, and gives a 90/100/110/120 gold bounty."
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius" "RADIUS:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration" "DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_tusk_walrus_punch" "Walrus PUNCH!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description" "Tusk prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage. More damage is dealt if the target is below a certain percentage of HP."
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore" "It never matters who throws the first punch, only who throws the last."
"DOTA_Tooltip_ability_tusk_walrus_punch_Note0" "Walrus Punch cannot miss."
"DOTA_Tooltip_ability_tusk_walrus_punch_Note1" "Disable works on magic immune units."
"DOTA_Tooltip_ability_tusk_walrus_punch_Note3" "If Tusk doesn't land an attack during the buff duration, the bonus is lost."
"DOTA_Tooltip_ability_tusk_walrus_punch_walrus_window" "BUFF DURATION:"
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "%CRIT MULTIPLIER:"
"DOTA_Tooltip_ability_tusk_walrus_punch_threshold_crit_multiplier" "%THRESHOLD CRIT MULTIPLIER:"
"DOTA_Tooltip_ability_tusk_walrus_punch_hp_threshold" "%HP THRESHOLD:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "AIR TIME:"
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration" "SLOW DURATION:"
"npc_dota_hero_tusk_bio" "It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks."
//SKYWRATH MAGE
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt" "Arcane Bolt"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" ""
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0" "The projectile moves very slowly (500 ms), providing 325 vision around it. Upon impact, it will reveal the target area for 3.34 seconds."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1" "Arcane Bolt cannot be disjointed."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier" "INT DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot" "Concussive Shot"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" ""
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0" "Does not work when no heroes are in range or heroes are in fog."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1" "Damages creeps around the impact area."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2" "Provides 400 vision around the projectile, and reveals the target area for 3.34 seconds upon impact."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note3" "Concussive Shot cannot be disjointed."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius" "SHOT RANGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal" "Ancient Seal"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" ""
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0" "The magic resistance reduction doesn't affect creeps."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff" "%MAGIC RESISTANCE REDUCTION:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration" "DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare" "Mystic Flare"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" ""
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0" "Mystic Flare only affects Heroes; it does not damage illusions or creep heroes."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius" "RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration" "DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage" "DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_cooldown" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_description" "Reduces Cooldown."
"npc_dota_hero_skywrath_mage_bio" "A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him."
//ABADDON
"DOTA_Tooltip_ability_abaddon_death_coil" "Mist Coil"
"DOTA_Tooltip_ability_abaddon_death_coil_Description" "Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health."
"DOTA_Tooltip_ability_abaddon_death_coil_Lore" ""
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage" "DAMAGE/HEAL:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage" "SELF DAMAGE:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield" "Aphotic Shield"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description" "Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast."
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore" ""
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration" "DURATION:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb" "MAX DAMAGE ABSORBED:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius" "BURST RADIUS:"
"DOTA_Tooltip_ability_abaddon_frostmourne" "Curse of Avernus"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description" "Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time."
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore" ""
"DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct" "SLOW:"
"DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct" "%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_abaddon_borrowed_time" "Borrowed Time"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description" "When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below a certain threshold.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore" ""
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold" "HP THRESHOLD:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration" "DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description" "Increases duration."
"npc_dota_hero_abaddon_bio" "The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known."
//ELDER TITAN
"DOTA_Tooltip_ability_elder_titan_echo_stomp" "Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description" "Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore" "The force of creation still echoes in the stomp of the Titan."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time" "CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage" "STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration" "SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit" "Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description" "Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore" "The force of creation still echoes in the stomp of the Titan."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time" "CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage" "STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration" "SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit" "Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description" "Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged.\n\nThe Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore" "Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration" "DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage" "DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps" "%BONUS SPEED(CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes" "%BONUS SPEED(HEROES):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps" "BONUS DAMAGE(CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes" "BONUS DAMAGE(HEROES):"
"DOTA_Tooltip_ability_elder_titan_return_spirit" "Return Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description" "Returns the Astral Spirit to Elder Titan."
"DOTA_Tooltip_ability_elder_titan_natural_order" "Natural Order"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description" "Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units."
"DOTA_Tooltip_ability_elder_titan_natural_order_Lore" "As it was at the beginning, Elder Titan makes it so again."
"DOTA_Tooltip_ability_elder_titan_natural_order_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct" "%BASE ARMOR REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct" "%BASE RESIST REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter" "Earth Splitter"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description" "Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing them while dealing damage based on the maximum life of units caught in the area."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore" "That which he created, the titan tears asunder."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width" "CRACK WIDTH:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance" "RANGE:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time" "DELAY:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct" "%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct" "%SLOW:"
"npc_dota_hero_elder_titan_bio" "Well may you ask, \"How did this world take its form?\" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? \"The answer,\" One whispers, \"lies with the Titans.\"
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan."
//LEGION COMMANDER
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds" "Overwhelming Odds"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description" "Turns the enemies numbers against them, dealing damage and granting you bonus movement speed per unit. Deals bonus damage to illusions and summoned units as a percent of their current health."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore" ""
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius" "RADIUS:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage" "DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit" "DAMAGE PER UNIT:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration" "DURATION:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps" "%BONUS SPEED (CREEPS):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes" "%BONUS SPEED (HEROES):"
"DOTA_Tooltip_ability_legion_commander_press_the_attack" "Press The Attack"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Description" "Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time."
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore" ""
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration" "DURATION:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen" "HP REGEN:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage" "Moment of Courage"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description" "When attacked, Legion Commander has a chance to immediately attack again with bonus lifesteal."
"DOTA_Tooltip_abiltiy_legion_commander_moment_of_courage_Lore" ""
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance" "%CHANCE:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_legion_commander_duel" "Duel"
"DOTA_Tooltip_ability_legion_commander_duel_Description" "Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage."
"DOTA_Tooltip_ability_legion_commander_duel_duration" "DURATION:"
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage" "BONUS DAMAGE:"
//EMBER SPIRIT
"DOTA_Tooltip_ability_ember_spirit_searing_chains" "Searing Chains"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description" "Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration" "DURATION:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count" "UNIT COUNT:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0" "Targets are chosen randomly around Xin."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1" "Does not affect magic immune or invisible units."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2" "Interrupts channeling spells."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_lore" "Xin's harshest lessons often employed the use of red-hot chains."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist" "Sleight of Fist"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description" "Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage" "BONUS HERO DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval" "ATTACK INTERVAL:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_penalty" "%CREEP DAMAGE PENALTY:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0" "Targets are determined when the spell is cast."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1" "A regular attack is done to each target every 0.2 seconds."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2" "Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_lore" "The studied warrior must whip and weave through its enemies, burning each without pause."
"DOTA_Tooltip_ability_ember_spirit_flame_guard" "Flame Guard"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description" "Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration" "DURATION:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount" "MAGIC ABSORB:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0" "Magic damage reduction is calculated before any reductions."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_lore" "An enemy should never be allowed to approach without difficulty."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant" "Activate Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description" "Select the Fire Remnant to arrive at."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_lore" "With blazing speed does a spirit fly!"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant" "Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description" "Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0" "Starts with 3 charges (maximum)."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1" "Fire Remnants move to where you targeted them at 2.5x your speed."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_lore" "By the spirit's power are Xin's teachings spread anew."
"npc_dota_hero_ember_spirit_bio" "Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance."
// EARTH SPIRIT
"DOTA_Tooltip_ability_earth_spirit_boulder_smash" "Boulder Smash"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description" "Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all units it hits. If the target was a Stone Remnant, damaged targets are also silenced, and the travel distance is improved."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore" "It is with the power of a mountain that Earth Spirit strikes his enemies."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_radius" "RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed" "KNOCKBACK SPEED:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_silence_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance" "DISTANCE(UNIT):"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance" "DISTANCE(STONE):"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0" "Silence is only applied if the initial target is a Stone Remnant."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder" "Rolling Boulder"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description" "After a 0.6s delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore" "Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_radius" "RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed" "SPEED:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed" "SPEED(STONE):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage" "DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_damage" "DAMAGE(STONE):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance" "DISTANCE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance" "DISTANCE(STONE):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow" "%SLOW:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip" "Geomagnetic Grip"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description" "Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be stunned, and take damage if the flying target is a Stone Remnant."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore" "Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_radius" "RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage" "STONE DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_speed" "PULL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller" "Stone Remnant"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description" "Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. "
"DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_time" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration" "DURATION:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_lore" "Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth."
"DOTA_Tooltip_ability_earth_spirit_magnetize" "Magnetize"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description" "Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Boulder Smash, all magnetized heroes share the effects."
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius" "RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius" "ROCK SEARCH RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius" "ROCK EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_lore" "At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in."
"npc_dota_hero_earth_spirit_bio" "Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil."
//ABYSSAL UNDERLORD
"DOTA_Tooltip_ability_abyssal_underlord_firestorm" "Firestorm"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description" "Calls down waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time."
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore" ""
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius" "RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count" "WAVE COUNT:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage" "WAVE DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval" "WAVE INTERVAL"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice" "Pit of Malice"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description" "A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once."
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore" ""
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius" "RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration" "PIT DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage" "PIT DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensare_duration" "DISABLE DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura" "Atrophy Aura"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description" "Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Pit Lord gains bonus damage."
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore" ""
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep" "BONUS DAMAGE(CREEP):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero" "BONUS DAMAGE(HERO):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration" "DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift" "Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description" "Opens a dark rift at the targeted friendly unit's position. After a short delay, Abyssal Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown."
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore" ""
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius" "TELEPORT RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay" "TELEPORT DELAY:"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift" "Cancel Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description" "Stop the teleport."
//-----
"DOTA_Tooltip_Ability_item_abyssal_blade" "Abyssal Blade"
"DOTA_Tooltip_Ability_item_arcane_ring" "Arcane Ring"
"DOTA_Tooltip_Ability_item_armlet" "Armlet of Mordiggian"
"DOTA_Tooltip_Ability_item_assault" "Assault Cuirass"
"DOTA_Tooltip_Ability_item_basher" "Skull Basher"
"DOTA_Tooltip_Ability_item_belt_of_strength" "Belt of Strength"
"DOTA_Tooltip_Ability_item_bfury" "Battle Fury"
"DOTA_Tooltip_Ability_item_black_king_bar" "Black King Bar"
"DOTA_Tooltip_Ability_item_blade_mail" "Blade Mail"
"DOTA_Tooltip_Ability_item_blades_of_attack" "Blades of Attack"
"DOTA_Tooltip_Ability_item_blade_of_alacrity" "Blade of Alacrity"
"DOTA_Tooltip_Ability_item_blink" "Blink Dagger"
"DOTA_Tooltip_Ability_item_bloodstone" "Bloodstone"
"DOTA_Tooltip_Ability_item_boots" "Boots of Speed"
"DOTA_Tooltip_Ability_item_boots_of_elves" "Band of Elvenskin"
"DOTA_Tooltip_Ability_item_bottle" "Bottle"
"DOTA_Tooltip_Ability_item_bottle_double_damage" "Rune: Double Damage"
"DOTA_Tooltip_Ability_item_bottle_haste" "Rune: Haste"
"DOTA_Tooltip_Ability_item_bottle_illusion" "Rune: Illusion"
"DOTA_Tooltip_Ability_item_bottle_invisible" "Rune: Invisibility"
"DOTA_Tooltip_Ability_item_bottle_regeneration" "Rune: Regeneration"
"DOTA_Tooltip_Ability_item_bracer" "Bracer"
"DOTA_Tooltip_Ability_item_branches" "Iron Branch"
"DOTA_Tooltip_Ability_item_broadsword" "Broadsword"
"DOTA_Tooltip_Ability_item_buckler" "Buckler"
"DOTA_Tooltip_Ability_item_butterfly" "Butterfly"
"DOTA_Tooltip_Ability_item_chainmail" "Chainmail"
"DOTA_Tooltip_Ability_item_circlet" "Circlet"
"DOTA_Tooltip_Ability_item_clarity" "Clarity"
"DOTA_Tooltip_Ability_item_claymore" "Claymore"
"DOTA_Tooltip_Ability_item_cloak" "Cloak"
"DOTA_Tooltip_Ability_item_courier" "Animal Courier"
"DOTA_Tooltip_Ability_item_flying_courier" "Flying Courier"
"DOTA_Tooltip_Ability_item_cyclone" "Eul's Scepter of Divinity"
"DOTA_Tooltip_Ability_item_dagon" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_2" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_3" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_4" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_5" "Dagon"
"DOTA_Tooltip_Ability_item_demon_edge" "Demon Edge"
"DOTA_Tooltip_Ability_item_desolator" "Desolator"
"DOTA_Tooltip_Ability_item_diffusal_blade" "Diffusal Blade"
"DOTA_Tooltip_Ability_item_diffusal_blade_2" "Diffusal Blade"
"DOTA_Tooltip_Ability_item_dust" "Dust of Appearance"
"DOTA_Tooltip_Ability_item_eagle" "Eaglesong"
"DOTA_Tooltip_Ability_item_energy_booster" "Energy Booster"
"DOTA_Tooltip_Ability_item_ethereal_blade" "Ethereal Blade"
"DOTA_Tooltip_Ability_item_flask" "Healing Salve"
"DOTA_Tooltip_Ability_item_force_staff" "Force Staff"
"DOTA_Tooltip_Ability_item_gauntlets" "Gauntlets of Strength"
"DOTA_Tooltip_Ability_item_gem" "Gem of True Sight"
"DOTA_Tooltip_Ability_item_ghost" "Ghost Scepter"
"DOTA_Tooltip_Ability_item_gloves" "Gloves of Haste"
"DOTA_Tooltip_Ability_item_greater_crit" "Daedalus"
"DOTA_Tooltip_Ability_item_hand_of_midas" "Hand of Midas"
"DOTA_Tooltip_Ability_item_headdress" "Headdress"
"DOTA_Tooltip_Ability_item_heart" "Heart of Tarrasque"
"DOTA_Tooltip_Ability_item_helm_of_iron_will" "Helm of Iron Will"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator" "Helm of the Dominator"
"DOTA_Tooltip_Ability_item_hood_of_defiance" "Hood of Defiance"
"DOTA_Tooltip_Ability_item_hyperstone" "Hyperstone"
"DOTA_Tooltip_Ability_item_invis_sword" "Shadow Blade"
"DOTA_Tooltip_Ability_item_javelin" "Javelin"
"DOTA_Tooltip_Ability_item_lesser_crit" "Crystalys"
"DOTA_Tooltip_Ability_item_lifesteal" "Morbid Mask"
"DOTA_Tooltip_Ability_item_sphere" "Linken's Sphere"
"DOTA_Tooltip_Ability_item_maelstrom" "Maelstrom"
"DOTA_Tooltip_Ability_item_magic_stick" "Magic Stick"
"DOTA_Tooltip_Ability_item_magic_wand" "Magic Wand"
"DOTA_Tooltip_Ability_item_manta" "Manta Style"
"DOTA_Tooltip_Ability_item_mantle" "Mantle of Intelligence"
"DOTA_Tooltip_Ability_item_mask_of_madness" "Mask of Madness"
"DOTA_Tooltip_Ability_item_mekansm" "Mekansm"
"DOTA_Tooltip_Ability_item_mithril_hammer" "Mithril Hammer"
"DOTA_Tooltip_Ability_item_mjollnir" "Mjollnir"
"DOTA_Tooltip_Ability_item_monkey_king_bar" "Monkey King Bar"
"DOTA_Tooltip_Ability_item_mystic_staff" "Mystic Staff"
"DOTA_Tooltip_Ability_item_necronomicon" "Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_2" "Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_3" "Necronomicon"
"DOTA_Tooltip_Ability_item_null_talisman" "Null Talisman"
"DOTA_Tooltip_Ability_item_oblivion_staff" "Oblivion Staff"
"DOTA_Tooltip_Ability_item_ogre_axe" "Ogre Club"
"DOTA_Tooltip_Ability_item_orchid" "Orchid Malevolence"
"DOTA_Tooltip_Ability_item_pers" "Perseverance"
"DOTA_Tooltip_Ability_item_phase_boots" "Phase Boots"
"DOTA_Tooltip_Ability_item_pipe" "Pipe of Insight"
"DOTA_Tooltip_Ability_item_platemail" "Platemail"
"DOTA_Tooltip_Ability_item_point_booster" "Point Booster"
"DOTA_Tooltip_Ability_item_poor_mans_shield" "Poor Man's Shield"
"DOTA_Tooltip_Ability_item_power_treads" "Power Treads"
"DOTA_Tooltip_Ability_item_power_treads_str" "Strength"
"DOTA_Tooltip_Ability_item_power_treads_agi" "Agility"
"DOTA_Tooltip_Ability_item_power_treads_int" "Intelligence"
"DOTA_Tooltip_Ability_item_quarterstaff" "Quarterstaff"
"DOTA_Tooltip_Ability_item_quelling_blade" "Quelling Blade"
"DOTA_Tooltip_Ability_item_radiance" "Radiance"
"DOTA_Tooltip_Ability_item_rapier" "Divine Rapier"
"DOTA_Tooltip_Ability_item_reaver" "Reaver"
"DOTA_Tooltip_Ability_item_refresher" "Refresher Orb"
"DOTA_Tooltip_Ability_item_aegis" "Aegis of the Immortal"
"DOTA_Tooltip_Ability_item_cheese" "Cheese"
"DOTA_Tooltip_Ability_item_relic" "Sacred Relic"
"DOTA_Tooltip_Ability_item_ring_of_basilius" "Ring of Basilius"
"DOTA_Tooltip_Ability_item_ring_of_health" "Ring of Health"
"DOTA_Tooltip_Ability_item_ring_of_protection" "Ring of Protection"
"DOTA_Tooltip_Ability_item_ring_of_regen" "Ring of Regen"
"DOTA_Tooltip_Ability_item_robe" "Robe of the Magi"
"DOTA_Tooltip_Ability_item_rod_of_atos" "Rod of Atos"
"DOTA_Tooltip_Ability_item_sange" "Sange"
"DOTA_Tooltip_Ability_item_heavens_halberd" "Heaven's Halberd"
"DOTA_Tooltip_Ability_item_sange_and_yasha" "Sange and Yasha"
"DOTA_Tooltip_Ability_item_satanic" "Satanic"
"DOTA_Tooltip_Ability_item_sheepstick" "Scythe of Vyse"
"DOTA_Tooltip_Ability_item_shivas_guard" "Shiva's Guard"
"DOTA_Tooltip_Ability_item_skadi" "Eye of Skadi"
"DOTA_Tooltip_Ability_item_slippers" "Slippers of Agility"
"DOTA_Tooltip_Ability_item_sobi_mask" "Sage's Mask"
"DOTA_Tooltip_Ability_item_soul_booster" "Soul Booster"
"DOTA_Tooltip_Ability_item_soul_ring" "Soul Ring"
"DOTA_Tooltip_Ability_item_staff_of_wizardry" "Staff of Wizardry"
"DOTA_Tooltip_Ability_item_stout_shield" "Stout Shield"
"DOTA_Tooltip_Ability_item_talisman_of_evasion" "Talisman of Evasion"
"DOTA_Tooltip_Ability_item_tango" "Tango"
"DOTA_Tooltip_Ability_item_tango_single" "Tango (Shared)"
"DOTA_Tooltip_Ability_item_tpscroll" "Town Portal Scroll"
"DOTA_Tooltip_Ability_item_tranquil_boots" "Tranquil Boots"
"DOTA_Tooltip_Ability_item_recipe_tranquil_boots" "Tranquil Boots Recipe"
"DOTA_Tooltip_Ability_item_travel_boots" "Boots of Travel"
"DOTA_Tooltip_Ability_item_ultimate_orb" "Ultimate Orb"
"DOTA_Tooltip_Ability_item_ultimate_scepter" "Aghanim's Scepter"
"DOTA_Tooltip_Ability_item_urn_of_shadows" "Urn of Shadows"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" "Urn of Shadows Recipe"
"DOTA_Tooltip_Ability_item_vanguard" "Vanguard"
"DOTA_Tooltip_Ability_item_vitality_booster" "Vitality Booster"
"DOTA_Tooltip_Ability_item_vladmir" "Vladmir's Offering"
"DOTA_Tooltip_Ability_item_void_stone" "Void Stone"
"DOTA_Tooltip_Ability_item_ward_observer" "Observer Ward"
"DOTA_Tooltip_Ability_item_ward_sentry" "Sentry Ward"
"DOTA_Tooltip_Ability_item_wraith_band" "Wraith Band"
"DOTA_Tooltip_Ability_item_yasha" "Yasha"
"DOTA_Tooltip_Ability_recipe" "Recipe: %s1"
"DOTA_Tooltip_Ability_item_arcane_boots" "Arcane Boots"
"DOTA_Tooltip_Ability_item_orb_of_venom" "Orb of Venom"
"DOTA_Tooltip_Ability_item_ancient_janggo" "Drum of Endurance"
"DOTA_Tooltip_Ability_item_medallion_of_courage" "Medallion of Courage"
"DOTA_Tooltip_Ability_item_smoke_of_deceit" "Smoke of Deceit"
"DOTA_Tooltip_Ability_item_veil_of_discord" "Veil of Discord"
"DOTA_Tooltip_Ability_item_ring_of_aquila" "Ring of Aquila"
"DOTA_Tooltip_Ability_item_shadow_amulet" "Shadow Amulet"
"DOTA_Tooltip_Ability_roshan_spell_block" "Spell Block"
"DOTA_Tooltip_Ability_roshan_spell_block_Description" "Roshan will block one targeted spell every 15 seconds."
"DOTA_Tooltip_Ability_roshan_bash" "Bash"
"DOTA_Tooltip_Ability_roshan_bash_Description" "Roshan has a chance to stun on attack."
"DOTA_Tooltip_Ability_roshan_bash_bash_chance" "%CHANCE:"
"DOTA_Tooltip_Ability_roshan_bash_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_Ability_roshan_bash_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_Ability_roshan_slam" "Slam"
"DOTA_Tooltip_Ability_roshan_slam_Description" "Roshan slams the ground, damaging and slowing all nearby enemies."
"DOTA_Tooltip_Ability_roshan_slam_radius" "RADIUS:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero" "HERO DURATION:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit" "UNIT DURATION:"
"DOTA_Tooltip_Ability_roshan_slam_slow_amount" "%SLOW:"
"DOTA_Tooltip_Ability_roshan_slam_damage" "DAMAGE:"
"DOTA_Tooltip_Ability_roshan_devotion" "Strength of the Immortal"
"DOTA_Tooltip_Ability_roshan_devotion_Description" "Roshan possesses numerous protective abilities, including 75%% magic resistance, the ability to instantly purge attacking illusions, and a scaling armor bonus that increases as time goes on."
"DOTA_Tooltip_Ability_backdoor_protection" "Backdoor Protection"
"DOTA_Lobby_Player_Joined" "%s1 joined."
"DOTA_Lobby_Player_Left" "%s1 left."
"DOTA_Lobby_Become_Leader_Self" "You are now the Lobby Leader."
"DOTA_Lobby_Become_Leader" "%s1 is now the Lobby Leader."
"DOTA_Lobby_Game_Lobby_Setup" "ONLINE PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_Game_Local_Setup" "LOCAL PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_coop_bot_Setup" "CO-OP BOT SETTINGS"
"DOTA_Lobby_Game_Offline_Setup" "OFFLINE PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_Game_Name" "GAME NAME"
"DOTA_Lobby_Game_Mode" "GAME MODE"
"DOTA_Lobby_Starting_Team" "STARTING TEAM"
"DOTA_Lobby_Region" "SERVER LOCATION"
"DOTA_Lobby_Version" "VERSION"
"DOTA_Lobby_Team_1_Logo" "TEAM 1 LOGO"
"DOTA_Lobby_Team_2_Logo" "TEAM 2 LOGO"
"DOTA_Lobby_Team_1_Name" "TEAM 1 NAME"
"DOTA_Lobby_Team_2_Name" "TEAM 2 NAME"
"DOTA_Lobby_Enable_Cheats" "Enable cheats"
"DOTA_Lobby_Fill_Bots" "Fill empty slots with bots"
"DOTA_Lobby_Intro_Mode" "Intro Mode"
"DOTA_Lobby_BotDifficulty" "BOT DIFFICULTY"
"DOTA_Lobby_BotDifficulty_passive" "Passive"
"DOTA_Lobby_BotDifficulty_easy" "Easy"
"DOTA_Lobby_BotDifficulty_medium" "Medium"
"DOTA_Lobby_BotDifficulty_hard" "Hard"
"DOTA_Lobby_BotDifficulty_unfair" "Unfair"
"DOTA_Lobby_Watchable" "Allow spectators"
"DOTA_Lobby_Game_Prefs" "LOBBY SETTINGS"
"DOTA_Lobby_Prefs_Password" "PASSWORD"
"DOTA_Lobby_Prefs_Game_Mode" "GAME MODE"
"DOTA_Lobby_Prefs_Region" "SERVER LOCATION"
"DOTA_Lobby_Prefs_Bots" "BOTS"
"DOTA_Lobby_Prefs_Cheats" "CHEATS"
"DOTA_Lobby_Prefs_Cheats_caps" "CHEATS"
"DOTA_Lobby_Prefs_Spectators" "SPECTATORS"
"DOTA_Lobby_Prefs_Version" "VERSION"
"DOTA_Lobby_Version" "VERSION"
"DOTA_Starting_Team_Random" "Random"
"DOTA_Starting_Team_Radiant" "Radiant"
"DOTA_Starting_Team_Dire" "Dire"
"Dota_Lobby_Set_Password" "APPLY"
"Dota_Lobby_Set_Filter" "FILTER"
"Dota_Lobby_Join_Slot" "Join Slot"
"Dota_Lobby_Kick" "Kick"
"Dota_Lobby_Leave" "Leave Game"
"Dota_Lobby_Ready" "READY"
"Dota_Lobby_Choose_Slot" "CHOOSE A SLOT IN PANEL TO THE RIGHT"
"Dota_Lobby_Title" "- GAME LOBBY"
"Dota_Lobby_Setup_Button" "Game Setup"
"Dota_Lobby_Cancel_Game" "Cancel Game"
"Dota_Lobby_Start_Game" "START GAME"
"Dota_Lobby_Broadcasters" "Broadcasters"
"Dota_Lobby_Become_Broadcaster" "Join Channel"
"Dota_Lobby_Leave_Channel" "Leave Channel"
"Dota_Lobby_Customize_Channel" "Customize"
"DOTA_Lobby_Unassigned" "UNASSIGNED PLAYERS"
"DOTA_Lobby_UserMenu_BotPassive" "Bot - Passive"
"DOTA_Lobby_UserMenu_BotEasy" "Bot - Easy"
"DOTA_Lobby_UserMenu_BotMedium" "Bot - Medium"
"DOTA_Lobby_UserMenu_BotHard" "Bot - Hard"
"DOTA_Lobby_UserMenu_BotUnfair" "Bot - Unfair"
"DOTA_Lobby_UserMenu_ApplyTeam" "Apply my team to this lobby"
"DOTA_Lobby_Spectator_Type" "SPECTATORS"
"DOTA_Lobby_Spectator_Enabled" "Enabled"
"DOTA_Lobby_Spectator_Disabled" "Disabled"
"DOTA_Lobby_Broadcast_Title" "BROADCAST CHANNEL %s1"
"DOTA_Lobby_Broadcast_Title_Custom" "BROADCAST CHANNEL %s1: %s2"
"DOTA_Lobby_No_Players_Title" "NO PLAYERS ON A TEAM"
"DOTA_Lobby_No_Players_Desc" "You must have at least one player on the Radiant or Dire team."
"DOTA_Lobby_Broadcaster_Channel_Customize" "Customize Broadcaster Channel"
"DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults" "Save as default settings and apply to empty channels upon joining"
"DOTA_Watch_Hero_Filter" "Hero Filter"
"DOTA_Watch_Team_Filter" "Team Games"
"dota_version_current" "Latest"
"dota_version_stable" "Tournament"
"UI_ENTER_LOBBY_PASSWORD" "ENTER LOBBY PASSWORD"
"ui_teammatchmaking" "Team Matchmaking"
"ui_teammatchmaking_status_desc" "Waiting for team members to enter team matchmaking..."
"ui_teammatchmaking_view_team_button" "View Team"
"team_profile_rank" "Current Rating: %s1"
"team_profile_rank_probation" "Determining Rating, %s1 more games needed"
"team_profile_rank_none" "Not on a Team"
"team_profile_rank_error" "Failed to retrieve Team Info"
"team_profile_rank_pending" "Retrieving Team Info..."
"DOTA_Lobby_Penalty_Type_Radiant" "PENALTY - RADIANT"
"DOTA_Lobby_Penalty_Type_Dire" "PENALTY - Dire"
"DOTA_Lobby_Penalty_Level_0" "None"
"DOTA_Lobby_Penalty_Level_1" "Penalty Level 1 (-30 BT)"
"DOTA_Lobby_Penalty_Level_2" "Penalty Level 2 (-70 BT)"
"DOTA_Lobby_Penalty_Level_3" "Penalty Level 3 (-110 BT)"
"DOTA_Lobby_Penalty_Radiant" "RADIANT PENALTY"
"DOTA_Lobby_Penalty_Dire" "DIRE PENALTY"
"DOTA_Lobby_Series_Type" "Series Type"
"DOTA_No_Series" "No Series"
"DOTA_Series_Best_of_3" "Best of 3"
"DOTA_Series_Best_of_5" "Best of 5"
"DOTA_Lobby_GatherTeam" "Gather Team"
"DOTA_Lobby_DisbandTeam" "Disband Team"
"DOTA_Lobby_All_Chat" "All Chat"
"DOTA_Team_Invite_Matchmaking" "You have been summoned to gather for a Team Matchmaking game!"
"DOTA_Team_Invite_MMTitle" "Team Matchmaking"
"DOTA_Team_Invite_Inviter" "Invited by:"
"DOTA_Lobby_TV_Delay" "DOTA TV DELAY"
"DOTA_Lobby_TV_Delay_10" "10 seconds"
"DOTA_Lobby_TV_Delay_120" "2 minutes"
"DOTA_Lobby_TV_Delay_300" "5 minutes"
"DOTA_InternationalInviteMessage" "You’ve been invited to The International 2013 and have yet to fully complete the registration process.\n\nYour immediate attention is needed so that your attendance is not in jeopardy.\n\nPlease check your email for further information, as soon as possible."
"DOTA_Community_ViewPersona" "View Persona"
"DOTA_Community_EditPersona" "Edit Persona"
"DOTA_Community_CreateTeam" "Create a Team"
"DOTA_Community_CreateTeamCaps" "CREATE TEAM"
"DOTA_Community_ManageTeam" "My Teams"
"dota_community_overview" "OVERVIEW"
"dota_community_guilds" "MY GUILDS"
"dota_community_guilds_roster" "MEMBER LIST"
"dota_community_guilds_info" "INFO"
"dota_community_guilds_game_history" "GAME HISTORY"
"dota_community_guilds_featured" "FEATURED GAMES"
"dota_community_guilds_teams" "GUILD TEAMS"
"dota_community_teams_no_team" "Not a member of a Team"
"DOTA_GUILD_CREATE" "CREATE A GUILD"
"DOTA_GUILD_ROSTER" "MEMBER LIST"
"DOTA_GUILD_INFO" "GUILD INFORMATION"
"DOTA_GUILD_GAME_HISTORY" "GAME HISTORY"
"DOTA_GUILD_FEATURED" "FEATURED GAMES"
"DOTA_GUILD_TEAMS" "GUILD TEAMS"
"guild_founded_date" "Founded %s1"
"guild_member_count" "%s1 Members"
"guild_notafriend" "Not a Friend"
"guild_view_invites" "View Invites"
"guild_invite_list" "Pending Guild Invites"
"guild_invitee" "Invitee"
"guild_inviter" "Inviter"
"guild_invite_date" "Date Invited"
"dota_community_teams" "TEAMS"
"dota_community_teams_create" "CREATE NEW TEAM"
"dota_community_teams_manage" "MY TEAMS"
"dota_community_teams_pro" "PRO TEAM LIST"
"dota_community_teams_game_history" "Game History"
"DOTA_TEAM_CREATE" "CREATE NEW TEAM"
"DOTA_TEAM_MANAGE" "MANAGE MY TEAMS"
"DOTA_TEAM_PROS" "PROFESSIONAL TEAMS"
"dota_community_tournaments" "TOURNAMENTS"
"dota_community_tournaments_manage" "MANAGE TOURNAMENTS"
"dota_community_tournaments_misc" ""
"dota_community_fantasy" "FANTASY"
"dota_community_fantasy_createjoin" "CREATE/JOIN LEAGUE"
"dota_community_fantasy_league" "LEAGUES"
"dota_community_fantasy_teams" "TEAM ROSTERS"
"dota_community_fantasy_players" "PLAYERS"
"DOTA_FANTASY_CREATEJOIN" "Create or Join a Fantasy League"
"DOTA_FANTASY_LEAGUE" "Fantasy League"
"DOTA_FANTASY_TEAMS" "Fantasy Teams"
"DOTA_FANTASY_PLAYERS" "Fantasy Players"
"Fantasy_League_Create_Header" "Create a New Fantasy League"
"Fantasy_League_Join_Header" "Join an Existing Fantasy League"
"fantasy_league_join_details" "Create a fantasy team in the selected fantasy league"
"DOTA_FantasyLeagueCreate_Wait_Header" "Please Wait"
"DOTA_FantasyLeagueCreate_Wait" "Creating Fantasy League..."
"DOTA_FantasyLeagueCreate_Error_Header" "Error"
"DOTA_FantasyLeagueCreate_Error_NoPermission" "You don't have permission to create that fantasy league."
"DOTA_FantasyLeagueCreate_Error_BadLeagueID" "Bad League ID specified."
"DOTA_FantasyLeagueCreate_Error_BadName" "Invalid Fantasy League name."
"DOTA_FantasyLeagueCreate_Error_Unspecified" "Unknown Error. Please try again."
"DOTA_FantasyLeagueCreate_Error_NoName" "You must specify a name for your Fantasy League."
"DOTA_FantasyLeagueCreate_Success_Header" "Success"
"DOTA_FantasyLeagueCreate_Success" "Created Fantasy League"
"DOTA_FantasyLeagueEditInvites_Error_Header" "Error"
"DOTA_FantasyLeagueEditInvites_Error" "There was an error editing fantasy league invites. Please try again."
"DOTA_FantasyLeagueEditSettings_Error_Header" "Error"
"DOTA_FantasyLeagueEditSettings_Error" "There was an error editing fantasy league settings. Please try again."
"DOTA_FantasyTeamCreate_Wait_Header" "Please Wait"
"DOTA_FantasyTeamCreate_Wait" "Creating Fantasy Team..."
"DOTA_FantasyTeamCreate_Error_Header" "Error"
"DOTA_FantasyTeamCreate_Error_NoPermission" "You don't have permission to create a team in that fantasy league."
"DOTA_FantasyTeamCreate_Error_FailedLogoUpload" "Failed to upload logo."
"DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID" "Invalid fantasy league."
"DOTA_FantasyTeamCreate_Error_BadName" "Invalid name."
"DOTA_FantasyTeamCreate_Error_Unspecified" "Unknown error. Please try again."
"DOTA_FantasyTeamCreate_Success_Header" "Success"
"DOTA_FantasyTeamCreate_Success" "Created Fantasy Team \"%s1\"."
"in" "in"
"fantasy_league_name" "League Name"
"fantasy_league_commish" "Commissioner"
"fantasy_league_invite_type" "League Type"
"fantasy_league_join" "Join League"
"fantasy_league_create" "Create League"
"fantasy_league_create_name" "Select a name for your new Fantasy League. This name cannot be changed after the League is created!"
"fantasy_league_create_select_league" "Select a Tournament that this Fantasy League is associated with. Only matches that are played in this Tournament will be counted for this Fantasy League."
"fantasy_create_team_header" "Create Fantasy Team"
"fantasy_create_team_details" "Select a name for your new team. You can also set a team logo."
"fantasy_edit_logo" "Edit Logo"
"fantasy_league_create_wait" "Working..."
"fantasy_league_join_wait" "Working..."
"fantasy_league_standings_wait" "Retreiving Standings..."
"fantasy_league_standings_error" "Error retreiving standings."
"fantasy_league_matchups_wait" "Retreiving Matchups..."
"fantasy_league_matchups_error" "Error retreiving matchups."
"fantasy_league_teams_roster_swap_wait" "Updating Roster..."
"fantasy_league_teams_roster_swap_error" "Failed to update Roster."
"fantasy_league_create_invalid" "You are not currently able to create a fantasy league."
"fantasy_league_join_invalid" "You are not currently invited to join any fantasy leagues."
"fantasy_league_run_by" "run by"
"fantasy_league_invite_type" "Type"
"fantasy_invite_guild" "open to"
"fantasy_league_standings" "Standings"
"fantasy_league_matchups" "Matchups"
"fantasy_league_messages" "Messages"
"fantasy_league_pending_trades" "Open Trades"
"fantasy_league_transactions" "Transactions"
"fantasy_draft_time" "Time"
"fantasy_league_edit_header" "Fantasy League Settings"
"fantasy_league_edit_edit" "Edit"
"fantasy_league_edit_details" "Fantasy League Settings will lock %s1 minutes before the scheduled draft."
"fantasy_league_edit_details_locked" "Fantasy League Settings are now locked."
"fantasy_league_edit_details_not_commish" "Fantasy League Settings are only editable by the Commissioner."
"Fantasy_League_Edit_Invites_Header" "Edit Fantasy League Invitations"
"fantasy_league_settings" "Settings"
"fantasy_league_invites" "Invites"
"fantasy_league_invite_guild" "Guild Invitation"
"fantasy_league_invite_guild_details" "All eligible members of the specified guild will be able to join this fantasy league, until all open slots are filled."
"fantasy_league_invite_friends" "Friend Invitations"
"fantasy_league_invite_friends_details" "Specify individual friends that you'd like to invite to this fantasy league. Only eligible friends are listed."
"fantasy_league_completed" "Fantasy League has Finished"
"fantasy_friend_invite" "Invite"
"fantasy_league_id" "Fantasy League ID #"
"fantasy_league_max_teams" "Size of League"
"fantasy_league_draft_time" "Draft Time"
"fantasy_league_season_length" "Season Length"
"fantasy_league_trade_veto_no_votes" "Number of No Votes Required to Veto Trade"
"fantasy_league_acquisitions" "Total Acquisitions Allowed"
"fantasy_league_interval" "Matchup Interval"
"fantasy_league_roster_changes" "Roster Changes"
"fantasy_league_roles" "Roster Roles"
"fantasy_league_roster_role_1" "Slot 1 Roles"
"fantasy_league_roster_role_2" "Slot 2 Roles"
"fantasy_league_roster_role_3" "Slot 3 Roles"
"fantasy_league_roster_role_4" "Slot 4 Roles"
"fantasy_league_roster_role_5" "Slot 5 Roles"
"fantasy_league_roster_bench_slots" "Number of Bench Slots"
"fantasy_league_scoring" "Scoring"
"fantasy_league_scoring_carry" "Carry"
"fantasy_league_scoring_solo" "Solo"
"fantasy_league_scoring_support" "Support"
"fantasy_league_scoring_kills" "Kills"
"fantasy_league_scoring_deaths" "Deaths"
"fantasy_league_scoring_assists" "Assists"
"fantasy_league_scoring_last_hits" "Last Hits"
"fantasy_league_scoring_denies" "Denies"
"fantasy_league_scoring_gpm" "Gold per Minute"
"fantasy_league_scoring_xppm" "XP per Minute"
"fantasy_league_interval_daily" "Daily"
"fantasy_league_interval_weekly" "Weekly"
"fantasy_league_teams_4" "4 teams"
"fantasy_league_teams_5" "5 teams"
"fantasy_league_teams_6" "6 teams"
"fantasy_league_duration_4" "4 weeks"
"fantasy_league_duration_5" "5 weeks"
"fantasy_league_duration_6" "6 weeks"
"fantasy_league_duration_7" "7 weeks"
"fantasy_league_duration_8" "8 weeks"
"fantasy_league_duration_9" "9 weeks"
"fantasy_league_duration_10" "10 weeks"
"fantasy_league_duration_11" "11 weeks"
"fantasy_league_duration_12" "12 weeks"
"fantasy_league_veto_votes_1" "1 vote"
"fantasy_league_veto_votes_2" "2 votes"
"fantasy_league_veto_votes_3" "3 votes"
"fantasy_league_veto_votes_4" "4 votes"
"fantasy_league_acquisitions_0" "Unlimited"
"fantasy_league_acquisitions_5" "5 acquisitions"
"fantasy_league_acquisitions_10" "10 acquisitions"
"fantasy_league_acquisitions_20" "20 acquisitions"
"fantasy_league_acquisitions_30" "30 acquisitions"
"fantasy_league_roster_role_carry" "Carry"
"fantasy_league_roster_role_solo" "Solo"
"fantasy_league_roster_role_support" "Support"
"fantasy_league_roster_role_carry_solo" "Carry/Solo"
"fantasy_league_roster_role_solo_support" "Solo/Support"
"fantasy_league_roster_role_any" "Any"
"fantasy_league_roster_role_all" "All"
"fantasy_league_roster_role_none" "None"
"fantasy_league_bench_slots_0" "No bench slots"
"fantasy_league_bench_slots_1" "1 slot"
"fantasy_league_bench_slots_2" "2 slots"
"fantasy_league_bench_slots_3" "3 slots"
"fantasy_league_edit_roster_scoring" "Roster & Scoring"
"fantasy_league_edit_invites" "League Invites"
"fantasy_league_daily_matchup" "Day %s1"
"fantasy_league_weekly_matchup" "Week %s1"
"fantasy_draft_interrupted" "Reconnecting to the Dota 2 network"
"fantasy_draft_interrupted_details" "The draft will resume when connection is re-established to the Dota 2 network."
"fantasy_league_draft_unscheduled" "Draft is Unscheduled"
"fantasy_league_draft_unscheduled_long" "When your Fantasy League Commissioner sets the Draft time, it will appear here!"
"fantasy_league_draft_unscheduled_commish" "Edit the Fantasy League settings to set a Draft time."
"fantasy_league_draft_upcoming" "Draft is Upcoming"
"fantasy_league_draft_open" "League Draft is Open!"
"fantasy_league_draft_live" "League Draft is Live!"
"fantasy_league_draft_time_label" "Draft is scheduled for %s1 at %s2.\n\nLeague members and settings will be locked and you will be able to enter the draft %s3 minutes before it begins."
"fantasy_league_draft_countdown_d" "Draft begins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
"fantasy_league_draft_countdown_h" "Draft begins in %s1 Hours, %s2 Minutes, %s3 Seconds."
"fantasy_league_draft_countdown_m" "Draft begins in %s1 Minutes, %s2 Seconds."
"fantasy_league_draft_countdown_s" "Draft begins in %s1 Seconds."
"fantasy_league_draft_join" "Join Live Draft"
"fantasy_league_draft_details" "%s1 minutes prior to the start of the draft, teams and settings will be locked."
"fantasy_draft_completed" "Fantasy Draft Completed"
"fantasy_draft_completed_details" "You can now set your lineup, browse matchups, and add players to your team. Good luck!"
"fantasy_draft_header_pre_draft" "Pre-Draft"
"fantasy_draft_header_drafting" "Live Draft"
"fantasy_draft_round_pre_draft" "Draft Begins In"
"fantasy_draft_exit" "Exit Draft"
"fantasy_draft_player_button" "Draft Player"
"fantasy_draft_avail_players" "Available Players"
"fantasy_draft_avg_kda" "Avg KDA"
"fantasy_draft_avg_lhd" "Avg LH/D"
"fantasy_draft_avg_gpm" "Avg GPM"
"fantasy_draft_avg_xppm" "Avg XPPM"
"fantasy_draft_avg_score" "Avg Score"
"fantasy_draft_role" "Role"
"fantasy_draft_player" "Player"
"fantasy_draft_team" "Team"
"fantasy_draft_your_pick" "Your Pick!"
"fantasy_draft_owner" "Owner"
"fantasy_draft_team" "Team"
"fantasy_draft_player" "Player"
"fantasy_draft_round_label" "Round %s1"
"fantasy_draft_header" "Live Draft"
"fantasy_draft_auto_picking" "Autopicking!"
"fantasy_draft_unscheduled" "Unscheduled"
"fantasy_my_team" "My Team"
"fantasy_role_c" "C" // carry
"fantasy_role_so" "So" // solo
"fantasy_role_su" "Su" // support
"fantasy_role_carry" "Carry"
"fantasy_role_solo" "Solo"
"fantasy_role_support" "Support"
"fantasy_slot_none" "None" // carry
"fantasy_slot_c" "C" // carry
"fantasy_slot_c_so" "C/So" // carry/solo
"fantasy_slot_so" "So" // solo
"fantasy_slot_so_su" "So/Su" // solo/support
"fantasy_slot_su" "Su" // support
"fantasy_slot_any" "Any" // any
"fantasy_slot_b" "B" // bench
"fantasy_slot_carry" "Carry"
"fantasy_slot_carry_solo" "Carry/Solo"
"fantasy_slot_solo" "Solo"
"fantasy_slot_solo_support" "Solo/Support"
"fantasy_slot_support" "Support"
"fantasy_slot_bench" "Bench"
"fantasy_matchup_bye" "BYE"
"fantasy_league_teams_wait" "Retreiving Team Data..."
"fantasy_league_teams_error" "Error retreiving Team Data."
"fantasy_league_teams_roster_wait" "Retreiving Team Roster..."
"fantasy_league_teams_roster_error" "Error retreiving Team Roster."
"fantasy_league_players_wait" "Retreiving Player Data..."
"fantasy_league_players_error" "Error retreiving Player Data."
"DOTA_FantasyLeagueDraftEdit_Error_Header" "Invalid Time"
"DOTA_FantasyLeagueDraftEdit_Error" "You must set the draft time to at least %s1 minutes in the future."
"DOTA_FantasyLeagueDraft_Error_Header" "Invalid Pick"
"DOTA_FantasyLeagueDraft_Error_NoSlots" "You have no open slots for %s1 players."
"DOTA_FantasyLeagueDraftEdit_Finish_Header" "Draft Completed"
"DOTA_FantasyLeagueDraftEdit_Finish" "The Fantasy draft for %s1 has completed.\n\nGood luck!"
"fantasy_draft_chat_line" "%s1 (%s2) has drafted %s3."
"fantasy_team_lineup" "Lineup"
"fantasy_team_scoring" "Scoring"
"fantasy_players_team_filter" "Team Filter"
"fantasy_players_role_filter" "Role Filter"
"fantasy_role_carry" "Carry"
"fantasy_role_solo" "Solo"
"fantasy_role_support" "Support"
"fantasy_players_available" "Available Players"
"fantasy_players_add" "Add Player to Team"
"fantasy_players_name_filter" "Find by Name"
"fantasy_players_all" "All Players"
"fantasy_players_page" "Page %s1"
"fantasy_player_cancel_add_drop" "Cancel Transaction"
"fantasy_players_to_add" "Adding"
"fantasy_players_to_drop" "Dropping"
"fantasy_players_pending_add_drop" "Pending Player Transaction"
"fantasy_league_teams_add_drop_cancel_wait" "Canceling Transaction..."
"Fantasy_Team_Add_Player" "Add and Drop a Player"
"fantasy_team_add_drop_details" "You can request to add a player to your Team, which requires you to drop another player. Player add requests are executed in the opposite order of team standing, so lower-ranked teams get higher priority.\n\nIf successful, this will take effect in tomorrow's roster."
"fantasy_team_add_player_specific" "Adding this Player"
"fantasy_team_drop_player_specific" "Select Player to Drop"
"fantasy_swap_player" "Swap"
"fantasy_swap_player_cancel" "Cancel"
"fantasy_add_player" "Add Player"
"fantasy_watch_player" "Watch now!"
"fantasy_drop_player" "Drop"
"fantasy_team_drop_player_working" "Issuing Add/Drop Request..."
"fantasy_team_drop_player_completed" "Successfully placed request to drop %s1 and add %s2 to your roster."
"fantasy_team_drop_player_failure" "Failed to drop %s1 and add %s2."
"fantasy_team_drop_player_wait" "Retreiving roster..."
"fantasy_team_preseason" "This Fantasy League has not started its season yet.\n\nCheck back after the draft is completed!"
"fantasy_active_roster" "Active Roster"
"fantasy_bench" "Bench"
"fantasy_lockinfo" "Tomorrow's rosters lock at %s1 local time."
"fantasy_details" "Details"
"fantasy_rank" "Rank"
"fantasy_team_name" "Name"
"fantasy_percent" "Percent"
"fantasy_winloss" "Win-Loss"
"fantasy_streak" "Streak"
"fantasy_points" "Points"
"fantasy_points_for" "Points\nFor"
"fantasy_points_against" "Points\nAgainst"
"fantasy_player" "Player"
"fantasy_swap" "Swap"
"fantasy_playing_today" "Playing Today?"
"fantasy_role" "Role"
"fantasy_kills" "Kills"
"fantasy_deaths" "Deaths"
"fantasy_assists" "Assists"
"fantasy_last_hits" "LHs"
"fantasy_denies" "Denies"
"fantasy_gpm" "GPM"
"fantasy_xppm" "XPPM"
"fantasy_total" "Total"
"fantasy_available" "Available"
"fantasy_scheduled" "Playing"
"Guild_FeaturedGamesDescription" "A selection of the best games recently played by Guild parties."
"DOTA_TOURNAMENT_MANAGE" "MANAGE TOURNAMENTS"
"dota_team_kick" "Kick"
"logo_250_150" "250 x 150 pixels"
"logo_256_256" "256 x 256 pixels"
"Guild_Create_Full_Name" "Full Guild Name"
"Guild_Create_Full_Name_Desc" "This is the name of your Guild. It is globally unique."
"Guild_Create_Tag" "Guild Tag/Abbreviation"
"Guild_Create_Tag_Desc" "This is the shortened version of your Guild name. It will be shown in lobbies, scoreboards, and the in-game HUD."
"Guild_Creation_Disclaimer" "Once created, a Guild name can not be changed, and can not be reused."
"Guild_Browse_Logo" "Guild Logo. This is the main logo if your Guild, used in all UI elements. It will be resized to 250 x 150 pixels."
"Guild_Browse_Base_Logo" "Guild Base Logo. This logo will be used to decorate your in-game base when playing a Guild match. It will be resized to 256 x 256 pixels."
"Guild_Browse_Banner_Logo" "Guild Banner Logo. This logo will be placed on your in-game banners when playing a Guild match. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right."
"Guild_Members" "Members"
"guild_select" "Select"
"guild_create" "Create"
"guild_selection_header" "Select a Guild"
"guild_create_new_button" "Create New Guild"
"guild_slot_open" "Guild Slot Available"
"guild_show_offline_players" "Show Offline Players"
"guild_roster_sort_by" "Sort By"
"guild_roster_sort_rank" "Rank"
"guild_roster_sort_name" "Name"
"guild_roster_page" "Page %s1"
"guild_roster_role_gm" "Guild Leader"
"guild_roster_role_officer" "Officer"
"guild_roster_role_member" "Member"
"guild_block_invites" "Block Guild Invites"
"guild_leave" "Leave Guild"
"guild_disband" "Disband Guild"
"guild_edit_logo" "Edit Logo"
"guild_member_usermenu_promote_guild_leader" "Promote to Guild Leader"
"guild_member_usermenu_promote_officer" "Promote to Guild Officer"
"guild_member_usermenu_demote_officer" "Demote to Guild Officer"
"guild_member_usermenu_demote_member" "Demote to Guild Member"
"guild_member_usermenu_kick" "Remove from Guild"
"guild_member_usermenu_disband" "Disband Guild"
"guild_invitation" "GUILD INVITATION"
"guild_invite_text" "You have been invited to join a guild by %s1"
"guild_invite_members" "%s1 Members"
"guild_invite_usermenu" "Invite to Guild '%s1'"
"guild_edit_message" "Edit"
"guild_lfm_count" "%s1 Open Guild Parties are looking for more players"
"guild_lfm_count_1" "%s1 Open Guild Party is looking for more players"
"guild_lfm_count_none" "No Open Guild Parties are looking for more players"
"guild_lfm_count_none_party" "No Open Guild Parties are available to your entire party"
"guild_lfm_create" "Start New Open Guild Party"
"guild_lfm_title" "Guild Party Finder"
"guild_lfm_subtitle" "This is a list of parties formed by guildmates that are looking for more members. You can join one of their parties or start a new party that's open to guildmates."
"guild_lfm_join" "Join Party"
"guild_lfm_selection_header" "Which Guild would you like to play with?"
"guild_lfm_selection_subtitle" "You can select any Guild shared by you and all your party members. Members of that guild will be able to join your party. You can close your party to that Guild at any time."
"guild_lfm_findparty" "Find Guild Party"
"guild_lfm_startparty" "Open Party to Guild"
"guild_lfm_looking_cancel" "Cancel"
"guild_lfm_looking" "Party is Open to Guild '%s1'"
"guild_lfm_party_description" "Enter party description here"
"guild_lfm_open_time" "Opened %s1"
"DOTA_GuildInvite_Confirm_Header" "Confirm Guild Invitation"
"DOTA_GuildInvite_Confirm_Message" "Invite %s1 to %s2?"
"DOTA_GuildInvite_Success_Header" "Guild Invite Sent"
"DOTA_GuildInvite_Success_Message" "%s1 has been invited to join %s2"
"DOTA_GuildInvite_Failure_Header" "Guild Invite Failed"
"DOTA_GuildInvite_Failure_Message" "Unknown error. Please try again."
"DOTA_GuildInvite_Failure_Message_NoPermission" "You do not have permission to invite players to %s1."
"DOTA_GuildInvite_Failure_Message_AlreadyInvited" "%s1 has already been invited to join %s2."
"DOTA_GuildInvite_Failure_Message_AlreadyInGuild" "%s1 is already a member of %s2."
"DOTA_GuildInvite_Failure_Message_TooManyAccountInvites" "%s1 has too many outstanding guild invitations."
"DOTA_GuildInvite_Failure_Message_TooManyGuildInvites" "%s1 has too many outstanding guild invitations."
"DOTA_GuildInvite_Failure_Message_TooManyGuilds" "%s1 is already in the maximum allowed number of guilds."
"DOTA_GuildInviteResponse_Success_Header" "Invite Accepted"
"DOTA_GuildInviteResponse_Success_Message" "You are now a member of %s1!"
"DOTA_GuildInviteResponse_Failure_Header" "Accepting Invitation Failed"
"DOTA_GuildInviteDeclineResponse_Failure_Header" "Declining Invitation Failed"
"DOTA_GuildInviteResponse_Failure_Message" "Unknown error. Please try again."
"DOTA_GuildInviteResponse_Failure_Message_NoPermission" "You do not have permission to join %s1."
"DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds" "You are already a member of the maximum allowable number of guilds."
"DOTA_GuildInviteResponse_Failure_Message_TooManyMembers" "%s1 is already at the maximum number of members."
"DOTA_GuildRemoveInviteResponse_Failure_Header" "Error"
"DOTA_GuildRemoveInviteResponse_Failure" "Failed to remove invitation. Please try again."
"DOTA_GuildPromote_Confirm_Header" "Confirm Guild Promotion"
"DOTA_GuildPromoteLeader_Confirm_Message" "Promote %s1 to Guild Leader of %s2?"
"DOTA_GuildPromoteOfficer_Confirm_Message" "Promote %s1 to Officer of %s2?"
"DOTA_GuildPromote_Success_Header" "Promotion Successful"
"DOTA_GuildPromoteLeader_Success" "Successfully promoted %s1 to Guild Leader of %s2."
"DOTA_GuildPromoteOfficer_Success" "Successfully promoted %s1 to Officer of %s2."
"DOTA_GuildDemoteOfficer_Success" "Successfully demoted %s1 to Officer of %s2."
"DOTA_GuildDemoteMember_Success" "Successfully demoted %s1 to Member of %s2."
"DOTA_GuildKick_Success_Header" "Removal successful"
"DOTA_GuildKickMember_Success" "Successfully removed %s1 from %s2."
"DOTA_GuildDisband_Success_Header" "Disband Successful"
"DOTA_GuildDisband_Success" "You have disbanded %s1"
"DOTA_GuildDemote_Confirm_Header" "Confirm Guild Demotion"
"DOTA_GuildDemoteOfficer_Confirm_Message" "Demote %s1 to Officer of %s2?"
"DOTA_GuildDemoteMember_Confirm_Message" "Demote %s1 to Member of %s2?"
"DOTA_GuildKick_Confirm_Header" "Confirm Guild Removal"
"DOTA_GuildKick_Confirm_Message" "Remove %s1 from the guild %s2?"
"DOTA_GuildDisband_Confirm_Header" "Confirm Guild Disband"
"DOTA_GuildDisband_Confirm_Message" "Really disband %s1?\n\nNo Guilds will be able to use this Guild's name in the future.\n\nTHIS IS A PERMANENT ACTION AND CAN NOT BE UNDONE."
"DOTA_GuildLeave_Confirm_Header" "Confirm Leave"
"DOTA_GuildLeave_Confirm_Message" "Really leave %s1?"
"DOTA_GuildLeave_Success_Header" "Success"
"DOTA_GuildLeave_Success" "You have left %s1"
"DOTA_GuildLeave_Failure_Header" "Failed to Leave Guild"
"DOTA_GuildLeave_Failure_Message_NoOtherLeader" "You cannot leave %s1 without appointing another Guild Leader."
"DOTA_GuildRoleChange_Success_Header" "Success"
"DOTA_GuildRoleChange_Failure_Header" "Failed to change Guild role"
"DOTA_GuildRoleChange_Failure_Message" "Unknown error. Please try again."
"DOTA_GuildRoleChange_Failure_Message_NoPermission" "You do not have permission to perform this role change."
"DOTA_GuildRoleChange_Failure_Message_NoOtherLeader" "You cannot change to that role without appointing another Guild Leader."
"DOTA_Guild_FeaturedGames" "Featured Games"
"DOTA_Guild_FeaturedFarmer" "Featured Farmer"
"DOTA_GuildOpenPartyError_Header" "Error"
"DOTA_GuildOpenPartyError" "Failed to start finding a party with guild %s1. Please try again."
"DOTA_GuildInviteList_Error_Header" "Error"
"DOTA_GuildInviteList_Error" "Failed to load the pending guild invites. Please try again."
"DOTA_JoinOpenGuildPartyError_Header" "Error"
"DOTA_GuildOpenPartyError" "Failed to join party. Please try again."
"Team_Create_Header" "TEAMS"
"Team_Create_Desc1" "The Teams feature is designed for groups of five players who want to compete against other groups of five in practice lobbies, and competitive settings like leagues, tournaments and Team Matchmaking."
"Team_Create_Desc2" "For professional gaming organizations, an administrator slot is provided for management purposes, and should be held by the Team's owner. Whenever the five members of your Team are in a lobby together, your Team will be detected. Your Team's information will be displayed in-game, and Team statistics will be collected from the match.\n\nWhen participating in Team Matchmaking your Team will be rated based on performance against other Teams."
"Team_Create_Full_Name" "Full Team Name"
"Team_Create_Full_Name_Desc" "This will be shown in your team's profile page."
"Team_Create_Tag" "Team Tag/Abbreviation"
"Team_Create_Tag_Desc" "This will be shown in lobbies, scoreboards, and the in-game HUD."
"Team_Create_Logo" "Upload Team Logos"
"Team_Create_pixels" "pixels"
"Team_Kick_Member" "Kick Team Member"
"Team_Is_Friend" "Is a Friend"
"Team_sponsor_logo" "SPONSOR LOGO"
"Team_Browse_Logo" "Team Interface Logo. This logo will be used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels."
"Team_Browse_Base_Logo" "Team Base Logo. This logo will be used to decorate your in-game base. It will be resized to 256 x 256 pixels."
"Team_Browse_Banner_Logo" "Team Banner Logo. This logo will be placed on your in-game banners. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right."
"Team_No_Logo" "NO LOGO SPECIFIED"
"Team_EnterCountry" "Specify Country"
"Team_EnterCountry_Desc" "Enter your team’s country affiliation. This will be shown in your Team Profile."
"Team_EnterURL" "Enter Team URL"
"Team_EnterURL_Desc" "Enter your team’s URL. Visitors will be able to click on your URL from your Team Profile."
"Team_EDIT_Details" "EDIT TEAM DETAILS"
"Team_Support" "Support the Team!"
"Team_Creation_Disclaimer" ""
"Team_Disband_Disclaimer" "WARNING: Disbanding a team is permanent and cannot be reversed. You will not be able to recreate this team, or create another team with this name. A team's roster must be empty for it to be disbanded."
"Team_Browse_SponsorLogo" "Team Sponsors. This image will be used to display team sponsorship on a Team Profile panel. It will be resized to 250 x 150 pixels."
"Team_NoTeam" "You are not currently a member of a team."
"Team__TAB_TEAMSLIST" "TEAMS LIST"
"Team_LISTINGS_TOURN" "TOURNAMENT TEAM PROFILES"
"Team_Members_Header" "TEAM MEMBERS"
"Team_Edit_Info" "Edit Team Info"
"Team_Invitation" "TEAM INVITATION"
"TEAM_HAS_INVITED_YOU_TO_JOIN" "HAS INVITED YOU TO JOIN"
"dota_view_teamprofile" "View Team Profile"
"Team_ProSortOption1" "Name"
"Team_ProSortOption2" "Most Recent Game Played"
"social_hof_tab" "HALL OF FAME"
"social_halloffame" "The Week’s Hall of Fame"
"social_hof_farmer" "FEATURED FARMER"
"social_hof_players" "FEATURED PLAYERS"
"social_hof_players_desc" "These players have shown exceptional skill with the specified hero for the week starting %s1."
"social_hof_comingsoon" "COMING SOON!"
"social_hof_gpm" "GPM: %s1"
"social_hof_unavailable" "Hall of Fame is currently unavailable."
"team_list_requesting" "Requesting Team List..."
"team_list_unavailable" "Team list unavailable"
"team_list_heading" "This is a list of all teams that have played in professional tournaments, in order of their most recently played game."
"team_list_search" "Filter"
"team_list_sorting" "Sort By"
"team_list_show_empty" "Show empty teams"
"established" "Est."
"dota_team_pros_profile" "PROFILE"
"show_player_activity" "PLAYER ACTIVITY"
// Trade UI
"DOTA_Trading_UI_Header_Failed" "Trade Request"
"DOTA_Trading_UI_Header_Waiting" "Trade Request"
"DOTA_Trading_UI_Body_Waiting" "Waiting for the trade session to begin..."
"DOTA_Trading_UI_Header_Outgoing" "Outgoing Trade Request"
"DOTA_Trading_UI_Body_Outgoing" "Waiting for %s1 to respond to your request..."
"DOTA_Trading_UI_Header_Incoming" "Incoming Trade Request"
"DOTA_Trading_UI_Option_Name" "ALLOW TRADE INVITES"
"DOTA_Trading_UI_Option_Friends_Only" "Friends Only"
"DOTA_Trading_UI_Option_Guildmates_And_Friends" "Guildmates and Friends"
"DOTA_Trading_UI_Option_Anyone" "Anyone"
// Reasons why a trade request was denied
"DOTA_Trading_Response_Declined" "The other player has declined the trade request."
"DOTA_Trading_Response_TradeBanned" "Your trading privileges have been removed temporarily. Please contact Customer Support."
"DOTA_Trading_Response_TradeBanned2" "The other player does not have trading privileges at this time."
"DOTA_Trading_Response_VACBanned" "You do not have trading privileges."
"DOTA_Trading_Response_VACBanned2" "The other player does not have trading privileges at this time."
"DOTA_Trading_Response_Busy" "The other player is currently busy trading with someone else."
"DOTA_Trading_Response_Disabled" "Trading items is currently disabled."
"DOTA_Trading_Response_NotLoggedIn" "The other player is not available for trading."
"DOTA_Trading_Response_Cancel" "The trade request has been cancelled."
"DOTA_Trading_Response_FreeAccountInitiate" "Limited accounts may not initiate trades."
"DOTA_Trading_Response_SharedAccountInitiate" "Only individual accounts may initiate trades."
"DOTA_Trading_Response_TooSoon" "You must wait at least 30 seconds between trade requests."
"DOTA_Trading_Response_TooSoonPenalty" "You have made too many trade requests and must now wait 2 minutes before initiating any more trades."
"DOTA_Trading_Response_Service_Unavailable" "There was a problem sending your trade request. Trading may be temporarily unavailable or your account may not be able to send trade requests right now."
"DOTA_Trading_Response_YouBlockedThem" "You cannot trade with that player because you have blocked them on Steam."
"DOTA_Trading_Response_NeedVerifiedEmail" "You must have verified your email address on Steam before sending trade requests."
"DOTA_Trading_Response_NeedSteamGuard" "You must enable Steam Guard from before sending trade requests."
"DOTA_Trading_Response_SteamGuardDuration" "You cannot participate in a trade after recently enabling Steam Guard."
"DOTA_Trading_Response_TheyCannotTrade" "The other player is not available to trade. More information will be shown to him or her if they invite you to trade."
"DOTA_Trading_Response_RecentPasswordReset" "You cannot participate in a trade after recently resetting your password."
"DOTA_Trading_Response_UsingNewDevice" "You cannot participate in a trade after recently switching to a new device."
"DOTA_Trading_Response_UnknownError" "Unknown Error"
"DOTA_UI_guide_select_title" "SELECT A BUILD FOR %s1"
"DOTA_UI_guide_select" "Change build"
"DOTA_UI_default_build" "Suggested Items"
"DOTA_UI_default_build_description" "This build contains basic item recommendations for %s1.\n\nTo try out other builds for this hero, click the arrow above."
"DOTA_UI_scratch_build_for" "%s (Scratch)"
"DOTA_UI_scratch_build_description" "This is a draft build from your Steam Cloud."
"DOTA_UI_no_abilities_in_build" "This build does not contain ability recommendations."
"DOTA_UI_guide_header_draft" "YOUR %s1 DRAFT BUILDS"
"DOTA_UI_guide_header_subs" "YOUR PINNED %s1 BUILDS"
"DOTA_UI_guide_header_top" "RECOMMENDED %s1 BUILDS"
"DOTA_UI_build_rating" "Rating:"
"DOTA_UI_guide_panel_description" "Description"
"DOTA_UI_guide_panel_abilities" "Abilities"
"DOTA_UI_guide_panel_items" "Items"
"DOTA_UI_check_out_builds" "Try out a Hero Build"
"DOTA_UI_check_out_builds_desc" "Hero Builds recommend items and abilities for your chosen hero."
"DOTA_UI_please_rate_build" "Please rate this hero build:"
"DOTA_UI_guide_language" "Language:"
"DOTA_Guide_Suggested_Ability" "Suggested Ability"
"DOTA_Guide_Item_Guide" "Item Guide"
"DOTA_Guide_Ability_Guide" "Ability Guide"
"DOTA_UI_Cancel" "CANCEL"
"DOTA_UI_Ok" "OK"
"DOTA_UI_CREATE" "CREATE"
"DOTA_UI_Submit" "SUBMIT"
"DOTA_UI_Update" "UPDATE"
"DOTA_UI_Exit" "EXIT"
"DOTA_UI_Browse" "BROWSE"
"DOTA_UI_Delete" "DELETE"
"DOTA_UI_Delete_Question" "Delete?"
"DOTA_UI_Web_Alert" "MESSAGE FROM WEBPAGE"
"DOTA_UI_Web_Message" "MESSAGE FROM WEBPAGE"
"DOTA_UI_Confirmation_Continue" "Continue"
"DOTA_UI_Confirmation_Cancel" "Cancel"
"UI_Yes" "Yes"
"UI_No" "No"
"UI_Save_Settings" "SAVE SETTINGS"
"UI_Edit_Settings" "EDIT SETTINGS"
"UI_BalancedShuffle" "Balanced Shuffle"
"UI_FlipTeams" "Swap Teams"
"Settings_Choose_Bind" "You may choose a new key to bind to this action now. Or, you can hit ESC to cancel."
"Settings_Quick_Team_Chat" "Quick Team Chat:"
"UI_days" "days"
"UI_hours" "hours"
"UI_minutes" "minutes"
"UI_seconds" "seconds"
"join_error_already_in_game" "Unable to join practice lobby, as you are already in a game."
"join_error_invalid_lobby" "Unable to join practice lobby. The lobby you specified no longer exists."
"join_error_incorrect_password" "Unable to join practice lobby. Incorrect password."
"join_error_access_denied" "Unable to join practice lobby. Access denied."
"join_error_generic" "Unable to join practice lobby."
"join_error_in_team_party" "Unable to join practice lobby. You must disband your team party before joining practice games."
"lobby_slot_error_header" "Unable to switch slot"
"lobby_slot_error" "Failed to change lobby slot."
"lobby_slot_denied" "You do not have permission to join this slot."
"generic_error_header" "ERROR"
"generic_error_body" "%s1"
"generic_gc_timeout" "Message timed out."
"DOTA_TournamentGameNotFound" "Failed to find game with specified TournamentGameID"
"DOTA_TournamentGameHasLobbyID" "Specified game already has a LobbyID"
"DOTA_TournamentGameHasMatchID" "Specified game already has a MatchID"
"DOTA_TournamentGameHasNoRadiantTeam" "Specified game has an invalid Radiant TeamID"
"DOTA_TournamentGameHasNoDireTeam" "Specified game has an invalid Dire TeamID"
"DOTA_TournamentGameSQLFailed" "Failed to update SQL with tournament game's LobbyID. Destroyed lobby."
"NotLeagueAdmin" "You must have activated the specified league's Admin Pass to apply it to this lobby."
"PartyNotValidToMM" "Your party is not able to play in its current state. You must have between 1 and 5 non-coach players to find a match."
"PartyNotValidToMMCoach" "Your party is not able to play in its current state. You may not have more coaches than non-coaches to find a match."
"PartyMemberInAnotherGame" "Failed to start game, a party member is currently in another game."
"dota_region_automatic" "Automatic"
"dota_region_us_west" "US West"
"dota_region_us_east" "US East"
"dota_region_europe" "Luxembourg"
"dota_region_hong_kong" "Hong Kong"
"dota_region_singapore" "Singapore"
"dota_region_shanghai" "Shanghai"
"dota_region_beijing" "Beijing"
"dota_region_malaysia" "Malaysia"
"dota_region_stockholm" "Stockholm"
"dota_region_austria" "Austria"
"dota_region_amsterdam" "Amsterdam"
"dota_region_brazil" "Brazil"
"dota_region_australia" "Australia"
"dota_region_korea" "South Korea"
"dota_region_southafrica" "South Africa"
"dota_region_pw" "Perfect World (China)"
"dota_region_pw_telecom" "Perfect World Telecom"
"dota_region_pw_unicom" "Perfect World Unicom"
"dota_region_automatic_desc" "Choose the server that is best for my region."
"dota_region_select_desc" "Let me choose servers from any region."
"Average_wait_time" "Average wait time: %s1"
"dota_matchgroup_useast" "US East"
"dota_matchgroup_uswest" "US West"
"dota_matchgroup_sa" "South America"
"dota_matchgroup_hk" "Hong Kong"
"dota_matchgroup_cn" "China"
"dota_matchgroup_sea" "SE Asia"
"dota_matchgroup_eu" "Europe West"
"dota_matchgroup_ru" "Russia"
"dota_matchgroup_vie" "Europe East"
"dota_matchgroup_au" "Australia"
"dota_matchgroup_icn" "South Korea"
"dota_matchgroup_cpt" "South Africa"
"dota_matchgroup_pw" "Perfect World (China)"
"dota_matchgroup_pw_telecom" "Perfect World Telecom"
"dota_matchgroup_pw_unicom" "Perfect World Unicom"
"DOTA_Lobby_MM_pref" "ENTER MATCHMAKING PREFERENCES"
"UI_region_settings_command" "SELECT MATCHMAKING REGIONS"
"dota_mm_select_region_hint" "Please select one or more matchmaking regions.\nSelect only the closest regions to you for the best experience."
// substitution for modifier tooltips
// %MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the value returned by the function as an integer
// 'd' for integer
// 'f' for float
// optional '-' to not abs() the values
// optional number to specify the number of decimals to print after a float
// eg: %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%
// use %% to draw a percentage sign
"DOTA_Tooltip_modifier_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_modifier_fountain_glyph_Description" "This structure is briefly impervious to damage."
"DOTA_Tooltip_modifier_courier_return_stash_items" "Returning items"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description" ""
"DOTA_Tooltip_modifier_courier_take_stash_items" "Retrieving items"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description" ""
"DOTA_Tooltip_modifier_courier_transfer_items" "Transferring items"
"DOTA_Tooltip_modifier_courier_transfer_items_Description" ""
"DOTA_Tooltip_modifier_courier_burst" "Speed Burst"
"DOTA_Tooltip_modifier_courier_burst_Description" ""
"DOTA_Tooltip_modifier_teleporting" "Teleporting"
"DOTA_Tooltip_modifier_backdoor_protection" "Backdoor Protection"
"DOTA_Tooltip_modifier_pudge_rot" "Rot"
"DOTA_Tooltip_modifier_pudge_rot_Description" "Causes damage to every fighter in a radius every second."
"DOTA_Tooltip_modifier_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description""Gives Pudge %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells and a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength"
"DOTA_Tooltip_modifier_pudge_dismember" "Dismember"
"DOTA_Tooltip_modifier_pudge_dismember_Description" "Getting dismembered by Pudge."
"DOTA_Tooltip_modifier_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description" "Get over here!"
"DOTA_Tooltip_modifier_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_modifier_bane_enfeeble_Description" "Attack damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_bane_nightmare" "Nightmare"
"DOTA_Tooltip_modifier_bane_nightmare_Description" "Puts enemies to sleep and inflicts 20 damage every second. Nightmare transfers to any unit that attacks you."
"DOTA_Tooltip_modifier_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description""Disabled and transferring 5%% of max mana per second to Bane."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "Electric Vortex Slow"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description" "Slowed by 50%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "Electric Vortex Pull"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "Being pulled by Storm Spirit's Vortex"
"DOTA_Tooltip_modifier_storm_spirit_overload" "Overload"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description" "Gain charges by casting a spell"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "Overload Slow"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "Striking across the map!"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "Stifling Dagger"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active" "Blur"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description" "Blurring out to evade physical damage."
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description" "Attacking at max speed."
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "Hellfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "Vampiric Aura"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description" "Regaining Health when attacking"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff" "Mortal Strike"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_Description" "Stealing HP from an enemy hero."
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff" "Mortal Strike"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_Description" "HP stolen from Skeleton King."
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "Reincarnate"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "Movement Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "Frost Arrow Slow"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura" "Precision Aura"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description" "Base ranged damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_death_prophet_exorcism" "Exorcism"
"DOTA_Tooltip_modifier_death_prophet_exorcism_description" ""
"DOTA_Tooltip_modifier_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "Dealing damage every second"
"DOTA_Tooltip_modifier_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "Healing Ward"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "Healing Ward Aura"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description""Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_juggernaut_omnislash" "Omnislash"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "Invulnerable. Attacking enemy units in an area."
"DOTA_Tooltip_modifier_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun" "Fissure"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "Stunned by Earthshaker's Fissure."
"DOTA_Tooltip_modifier_mirana_leap_buff" "Leap"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" "Moonlight Shadow"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "Invisible. Attacking temporarily removes invisibility."
"DOTA_Tooltip_modifier_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description" "Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_nevermore_presence" "Presence of the Dark Lord"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sandking_impale" "Burrowstrike"
"DOTA_Tooltip_modifier_sandking_impale_Description" "Stunned by Sand King."
"DOTA_Tooltip_modifier_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "Applying %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
"DOTA_Tooltip_modifier_sandking_sand_storm_invis" "Sand Storm Invisibility"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" "Invisible"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "Caustic Finale"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "Injected with venom from Sand King's attacks. You will explode on death, dealing radius damage."
"DOTA_Tooltip_modifier_sand_king_epicenter" "Epicenter"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "Sending a disturbance into the earth, deals damage and slows in a radius"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow" "Epicenter Slow"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description""Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sven_warcry" "Warcry"
"DOTA_Tooltip_modifier_sven_warcry_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "Cannot move or attack. Taking 70 damage per second."
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "Arcane Aura"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description" "Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "Freezing Field Slow"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% and taking 20 damage per second"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "Regenerate HP when you kill a target"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "Thirst Speed"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "You sense an injured enemy. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and Damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "Deals a percentage of the distance you move as damage"
"DOTA_Tooltip_modifier_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" "You are forced to attack Axe"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor" "Berserker's Call Armor"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor"
"DOTA_Tooltip_modifier_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "Afflicted with a terrible killing hunger. Deals damage per second until you kill a unit"
"DOTA_Tooltip_modifier_axe_battle_hunger_self" "Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_Description" "Gains bonus movement speed per afflicted unit"
"DOTA_Tooltip_modifier_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% chance to counter incoming attacks"
"DOTA_Tooltip_modifier_axe_culling_blade_boost" "Culling Blade"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description" "Axe releases a war cry, giving all nearby allies bonus movement and attack speed"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis" "Doppelwalk Invisibility"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Description" "Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion" "Phantom"
"DOTA_Tooltip_modifier_razor_static_link_buff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description" "Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_static_link_debuff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_modifier_razor_unstable_current_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attackers take damage"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "Taking damage and armor reduced with each lightning strike."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "Eye of the Storm Armor"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "Unstable Current"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description" "Movement speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_morphling_morph_str" "Morph Strength"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "Gaining strength at the cost of agility"
"DOTA_Tooltip_modifier_morphling_morph_agi" "Morph Agility"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "Gaining agility at the cost of strength"
"DOTA_Tooltip_modifier_morphling_morph" "Morph"
"DOTA_Tooltip_modifier_morphling_morph_Description" "STR: %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_morphling_replicate_timer" "Morph Replicate Timer"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description" "Timer for Morphling's replicate"
"DOTA_Tooltip_modifier_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Physical damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack."
"DOTA_Tooltip_modifier_kunkka_torrent" "Torrent"
"DOTA_Tooltip_modifier_kunkka_torrent_Description" "Stunned by a massive blast of water."
"DOTA_Tooltip_modifier_kunkka_torrent_slow" "Torrent Slow"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb" "Ghost Ship"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description" "Gain numbness to incoming damage. You will take damage when the buff wears off"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "Ghost Ship Move Speed"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, numbness to incoming damage. You will take damage when the buff wears off"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X Marks the Spot"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "You will be returned to the location of the X"
"DOTA_Tooltip_modifier_zuus_static_field" "Static Field"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "Whenever Zeus casts a spell, nearby enemies are shocked for a percent of their current HP"
"DOTA_Tooltip_modifier_lich_slow" "Freezing Slow"
"DOTA_Tooltip_modifier_lich_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_lich_frostarmor_slow" "Freezing Slow"
"DOTA_Tooltip_modifier_lich_frostarmor_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_modifier_lich_frost_armor_Description" "Adds %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking melee units."
"DOTA_Tooltip_modifier_tidehunter_gush" "Gush"
"DOTA_Tooltip_modifier_tidehunter_gush_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" "Stunned by Ravage."
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo" "Voodoo"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "You are a chicken. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "Shackled. Cannot move or attack."
"DOTA_Tooltip_modifier_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_modifier_puck_phase_shift_Description" "Temporarily shifted out of existence"
"DOTA_Tooltip_modifier_puck_coiled" "Dream Coiled"
"DOTA_Tooltip_modifier_puck_coiled_Description" "Tethered to the dream coil"
"DOTA_Tooltip_modifier_tiny_avalanche_stun" "Avalanche"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "Stunned by falling rocks."
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "Vengeance Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage"
"DOTA_Tooltip_modifier_windrunner_windrun" "Windrun"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and evading all physical attacks"
"DOTA_Tooltip_modifier_windrunner_windrun_slow" "Windrun Slow"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "Gusts of wind around Windrunner reduce your movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description" "Constantly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% reduced damage"
"DOTA_Tooltip_modifier_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks, Attack Speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move Speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_enigma_malefice" "Malefice"
"DOTA_Tooltip_modifier_enigma_malefice_Description" "Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLTIP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_demonic_conversion" "Demonic Conversion"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "This entity is under control of Enigma."
"DOTA_Tooltip_modifier_enigma_black_hole_pull" "Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "Taking damage per second, stunned, and being pulled towards the event horizon."
"DOTA_Tooltip_modifier_tinker_laser_blind" "Laser Blind"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_tinker_rearm" "Rearm"
"DOTA_Tooltip_modifier_tinker_rearm_Description" "Resetting ability cooldowns."
"DOTA_Tooltip_modifier_sniper_shrapnel_slow" "Shrapnel Slow"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" "Sniper's taking aim at your head!"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter" "Sadist"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana a second."
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "Heartstopper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "Losing a percentage of health every second while near Necrophos."
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack speed"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "Primal Roar Slow"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% reduced move speed, %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% reduced attack speed."
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description" "Hawk is not visible to enemies."
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "Boar Poison"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "Attack Speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slower."
"DOTA_Tooltip_modifier_lion_impale" "Spike"
"DOTA_Tooltip_modifier_lion_impale_Description" "Stunned."
"DOTA_Tooltip_modifier_lion_voodoo" "Voodoo"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "You are a frog. You cannot attack or cast spells."
"DOTA_Tooltip_modifier_lion_mana_drain" "Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_Description" "Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second."
"DOTA_Tooltip_modifier_slardar_sprint" "Sprint"
"DOTA_Tooltip_modifier_slardar_sprint_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage."
"DOTA_Tooltip_modifier_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sight to Slardar."
"DOTA_Tooltip_modifier_slithereen_crush" "Slithereen Crush"
"DOTA_Tooltip_modifier_slithereen_crush_Description" "Movement and Attack Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "Time Walk Slow"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description" "Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attacks by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "Time Lock"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "You have been locked in time by Faceless Void!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "Chronosphere"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "Trapped in spacetime. Unable to move or act."
"DOTA_Tooltip_modifier_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_modifier_pugna_decrepify_Description" "Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell damage to %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" "Nether Ward"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "Mana regen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_modifier_pugna_life_drain_Description" "Draining Life."
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "Refraction - Damage"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "Increasing attack damage by %dMODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL%."
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "Refraction - Absorb"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "Absorbs any incoming damage."
"DOTA_Tooltip_modifier_templar_assassin_meld" "Meld"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description" "Invisible, bonus damage on attack."
"DOTA_Tooltip_modifier_templar_assassin_meld_armor" "Meld Armor Reduction"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_templar_assassin_trap_slow" "Trap"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to 50%%."
"DOTA_Tooltip_modifier_viper_poison_attack_slow" "Poison Attack"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "Corrosive Skin Slow"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "Viper Strike Slow"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "Corrosive Breath"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description" "Applies damage over time on attack."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "Corrosive Breath DoT"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_dragon_knight_splash_attack" "Splash Attack"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "Splashes attack damage to nearby units."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath" "Frost Breath"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "Applies Slow on attack."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "Frost Breath Slow"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_rattletrap_battery_assault" "Battery Assault"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "Doing periodic damage to nearby units."
"DOTA_Tooltip_modifier_rattletrap_cog_push" "Cog Push"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "Being pushed by a Cog."
"DOTA_Tooltip_modifier_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "Being pulled by Clockwerk's hook."
"DOTA_Tooltip_modifier_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "Taking periodic damage"
"DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "Protected by Voodoo! You cannot be killed while under this effect!"
"DOTA_Tooltip_modifier_dazzle_weave_armor" "Weave Armor"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor modified by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicting Damage to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "Inflicting Damage to nearby enemy units"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "Voodoo Restoration"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "The Witch Doctor be healing you!"
"DOTA_Tooltip_modifier_maledict" "Maledict"
"DOTA_Tooltip_modifier_maledict_Description" "Cursed. Taking damage over time, and taking bonus damage every 4 seconds based on HP lost since the beginning of the curse."
"DOTA_Tooltip_modifier_life_stealer_rage" "Rage"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained attack speed and magic immunity"
"DOTA_Tooltip_modifier_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "Being pulled"
"DOTA_Tooltip_modifier_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "Doing damage to nearby enemies"
"DOTA_Tooltip_modifier_dark_seer_surge" "Surge"
"DOTA_Tooltip_modifier_dark_seer_surge_Description" "Moving at maximum move speed"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica" "Wall of Replica"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description" "Wall of Replica illusion."
"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion" "Wall of Replica Illusion"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow" "Untouchable"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_enchantress_enchant" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "Under control of Enchantress"
"DOTA_Tooltip_modifier_enchantress_enchant_slow" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"DOTA_Tooltip_modifier_enchantress_natures_attendants" "Nature's Attendants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" "Healing nearby units"
"DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "Burning Spear"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_huskar_berserkers_blood" "Berserker's Blood"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "Attack Speed Increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% and magic resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_clinkz_strafe" "Strafe"
"DOTA_Tooltip_modifier_clinkz_strafe_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "Invisible, and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Can move through units."
"DOTA_Tooltip_modifier_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" "Damage and health increased."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "Spawn Spiderlings"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "If killed, will spawn a number of Spiderlings."
"DOTA_Tooltip_modifier_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description" "Increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "Incapacitating Bite"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "Insatiable Hunger"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealing %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "Spawn Spiderite"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "If killed, will spawn a Spiderite."
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "Poison Sting"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omniknight_repel" "Repel"
"DOTA_Tooltip_modifier_omniknight_repel_Description" "Magic Immune."
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "Degen Aura"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omninight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "Immune to physical damage, health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_night_stalker_void" "Void"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "Slows move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical attacks."
"DOTA_Tooltip_modifier_night_stalker_darkness" "Darkness"
"DOTA_Tooltip_modifier_night_stalker_darkness_Description" "Temporarily turns day into night."
"DOTA_Tooltip_modifier_nightstalker_darkness_blind" "Darkness"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description" "Causes you to have reduced vision."
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "Move speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "Moves through the shadows."
"DOTA_Tooltip_modifier_bounty_hunter_track" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "Increasing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_weaver_swarm_debuff" "Swarm"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "Doing damage and reducing armor."
"DOTA_Tooltip_modifier_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description" "Invisible and doing damage to units passed through."
"DOTA_Tooltip_modifier_jakiro_ice_path_stun" "Ice Path"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "Being frozen by Jakiro's Ice Path"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "Taking damage and being slowed by Jakiro's Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "Being slowed by Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "Taking damage from Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "Increasing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing turn rate by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_batrider_firefly" "Firefly"
"DOTA_Tooltip_modifier_batrider_firefly_Description" "Flying and laying down fiery destruction in your wake."
"DOTA_Tooltip_modifier_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "Caught in Batrider's Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self" "Flaming Lasso Disarm"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description" "Cannot attack while Lasso is active."
"DOTA_Tooltip_modifier_chen_penitence" "Penitence"
"DOTA_Tooltip_modifier_chen_penitence_Description" "Reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, increasing damage taken by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "Persuades creeps to do your bidding."
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "Rapture"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "Teleporting to safety."
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description" "Dagger Path tracking modifier, TBH"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" "Dagger Path Creator"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "Hit by dagger, creating shadow path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "Spectral Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_spectre_desolate" "Desolate"
"DOTA_Tooltip_modifier_spectre_desolate_Description" "Taking bonus damage from Spectre."
"DOTA_Tooltip_modifier_doom_bringer_devour" "Devour"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "Still digesting that delicious creep."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "Scorched Earth"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "Damaging over time, increasing Doom Bringer's movement speed and his regeneration rate."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura" "Scorched"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description" "Damaging over time, increasing Doom Bringer's movement speed and his regeneration rate."
"DOTA_Tooltip_modifier_doom_bringer_doom" "Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" "Silenced, ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_cold_feet" "Cold Feet"
"DOTA_Tooltip_modifier_cold_feet_Description" "Taking periodic damage, if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "Frozen"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "Frozen by Ancient Apparition."
"DOTA_Tooltip_modifier_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_modifier_ice_vortex_Description" "Slowed, will take additional damage from magic"
"DOTA_Tooltip_modifier_chilling_touch" "Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_Description" "Attacks are slower but will deal additional damage"
"DOTA_Tooltip_modifier_ice_blast" "Frostbitten"
"DOTA_Tooltip_modifier_ice_blast_Description" "Taking damage over time and cannot heal or regenerate HP. Will instantly shatter if HP drops too low."
"DOTA_Tooltip_modifier_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_modifier_ursa_earthshock_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" "Overpower"
"DOTA_Tooltip_modifier_ursa_overpower_Description" "Attacking at maximum speed!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "Fury Swipes"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" "Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks"
"DOTA_Tooltip_modifier_ursa_enrage" "Enrage"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "Doing extra damage based on current health"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "Firing salvos of rockets."
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "Attacking all nearby targets."
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "Call Down"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets."
"DOTA_Tooltip_modifier_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "Distributing 20%% of all damage to linked units"
"DOTA_Tooltip_modifier_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description" "Taking periodic damage if an enemy, and periodic heal if a friend."
"DOTA_Tooltip_modifier_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_modifier_warlock_upheaval_Description" "Movement Speed reduced."
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" "Immolation"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description" "Taking damage while near the golem"
"DOTA_Tooltip_modifier_knockback" "Greater Bash"
"DOTA_Tooltip_modifier_knockback_Description" "Stunned"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed" "Greater Bash Speed"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" "Charging!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff" "Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description" "Incoming charge!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "Empowering Haste"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster."
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description" "Invulnerable"
"DOTA_Tooltip_modifier_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "Taking periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "Reducing attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increasing health regeneration by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasing mana regen to %fMODIFIER_PROPERTY_BASE_MANA_REGEN%, increasing movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_invoker_quas_instance" "Quas"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description" "Health regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second."
"DOTA_Tooltip_modifier_invoker_wex_instance" "Wex"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_invoker_exort_instance" "Exort"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description" "When damaged, will take %dMODIFIER_PROPERTY_TOOLTIP% additional damage and will be frozen briefly."
"DOTA_Tooltip_modifier_invoker_ghost_walk_self" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "Invisible, slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and slowing nearby enemies."
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "Near a ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_invoker_tornado" "Tornado"
"DOTA_Tooltip_modifier_invoker_tornado_Description" "Swept up in a tornado. Invulnerable but cannot act. Will take damage upon landing."
"DOTA_Tooltip_modifier_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_modifier_invoker_alacrity_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% and damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "Chaos Meteor Burn"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "Taking damage every second."
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "Ice Wall"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "Slowed by the wall of ice."
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "Deafening Blast Knockback"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" "Reeling back from the deafening blast."
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "Deafening Blast Disarm"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "Cannot attack."
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "Melting Strike"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "Curse of the Silent"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "Taking damage and losing mana unless a spell is cast."
"DOTA_Tooltip_modifier_silencer_last_word" "Last Word"
"DOTA_Tooltip_modifier_silencer_last_word_Description" "Cursed if you cast, cursed if you don't."
"DOTA_Tooltip_modifier_silencer_last_word_disarm" "Disarmed"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description" "Cannot attack"
"DOTA_Tooltip_modifier_silencer_last_word_aura" "Last Word Steal"
"DOTA_Tooltip_modifier_silencer_last_word_aura_Description" "Total intelligence stolen"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom" "Glaives of Wisdom"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description" "Total intelligence stolen"
"DOTA_Tooltip_modifier_silencer_int_steal" "Stolen Intelligence"
"DOTA_Tooltip_modifier_silencer_int_steal_Description" "Total intelligence stolen"
"DOTA_Tooltip_modifier_silencer_global_silence" "Global Silence"
"DOTA_Tooltip_modifier_silencer_global_silence_Description" "All heroes are silenced."
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect" "Essence Aura"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description" "After casting a spell, you have a chance to restore 25%% of your mana pool."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff" "Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_Description" "Stealing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intelligence from enemies."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff" "Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_Description" "Losing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intelligence from Outworld Devourer."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison" "Astral Imprisonment"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description" "Locked away in an Astral Prison, cannot act or be acted upon."
"DOTA_Tooltip_modifier_lycan_howl_aura" "Howl Aura"
"DOTA_Tooltip_modifier_lycan_howl_aura_Description" "Applying Howl to player-controlled units."
"DOTA_Tooltip_modifier_lycan_howl" "Howl"
"DOTA_Tooltip_modifier_lycan_howl_Description" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_lycan_feral_impulse" "Feral Impulse"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage."
"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility" "Invisible"
"DOTA_Tooltip_modifier_lycan_shapeshift" "Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description" "Gaining haste, critical strike, bonus attack speed, and bonus hit points."
"DOTA_Tooltip_modifier_lycan_shapeshift_speed" "Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description" "Gaining haste."
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect" "Entangling Claws"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description" "Immobilized and taking damage over time."
"DOTA_Tooltip_modifier_lone_druid_rabid" "Rabid"
"DOTA_Tooltip_modifier_lone_druid_rabid_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%% attack speed and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry" "Battle Cry"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor."
"DOTA_Tooltip_modifier_brewmaster_thunder_clap" "Thunder Clap"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacks slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_brewmaster_drunken_haze" "Drunken Haze"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss attacks."
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler" "Drunken Brawler"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description" "%dMODIFIER_PROPERTY_EVASION_CONSTANT%%% chance to dodge attacks.\n%dMODIFIER_PROPERTY_TOOLTIP%%% chance to %dMODIFIER_PROPERTY_TOOLTIP%%% crit."
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize" "Pulverize"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description" "%dMODIFIER_PROPERTY_TOOLTIP%%% chance to do additional damage to units around his attack."
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description" "Immune to most spells"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk" "Wind Walk"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description" "Invisible, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone" "Cyclone"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description" "Invulnerable, cannot act."
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation" "Permanent Immolation"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description" "Burning for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration" "Primal Split"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description" ""
"DOTA_Tooltip_modifier_shadow_demon_disruption" "Disruption"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description" "Banished."
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher" "Soul Catcher"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description" "Damage taken increased by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison" "Shadow Poison"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description" "About to take %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_shadow_demon_purge_slow" "Purged"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description" "Slowed."
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage" "Reality Rift"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_treant_natures_guise" "Nature's Guise"
"DOTA_Tooltip_modifier_treant_natures_guise_Description" "Invisible while next to trees.\nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed."
"DOTA_Tooltip_modifier_treant_leech_seed" "Leech Seed"
"DOTA_Tooltip_modifier_treant_leech_seed_Description" "Taking damage over time.\nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_treant_living_armor" "Living Armor"
"DOTA_Tooltip_modifier_treant_living_armor_Description" "Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_treant_overgrowth" "Overgrowth"
"DOTA_Tooltip_modifier_treant_overgrowth_Description" "Cannot move, attack, or blink."
"DOTA_Tooltip_modifier_meepo_earthbind" "Earthbind"
"DOTA_Tooltip_modifier_meepo_earthbind_Description" "Trapped in Meepo's net; cannot move or blink."
"DOTA_Tooltip_modifier_meepo_geostrike_debuff" "Geostrike"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description" "Slowed down and taking periodic damage."
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "Lunar Blessing"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_luna_eclipse" "Eclipse"
"DOTA_Tooltip_modifier_luna_eclipse_Description" "Striking nearby targets with Lucent Beam."
"DOTA_Tooltip_modifier_undying_decay_buff" "Decay"
"DOTA_Tooltip_modifier_undying_decay_buff_Description" "Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength."
"DOTA_Tooltip_modifier_undying_decay_debuff" "Decay"
"DOTA_Tooltip_modifier_undying_decay_debuff_Description" "Losing 4 strength."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter" "Deathstrike"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description" "Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by Zombies."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust" "Deathlust"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description" "Granting %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster movement and attack speed."
"DOTA_Tooltip_modifier_undying_flesh_golem" "Flesh Golem"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura" "Plague Aura"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description" "Slowing surrounding units by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\nAmplifying damage by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_rubick_telekinesis" "Telekinesis"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description" "Stunned in the air."
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff" "Fade Bolt"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description" "Attack Damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_rubick_null_field_effect" "Null Field"
"DOTA_Tooltip_modifier_rubick_null_field_effect_Description" "Magic Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_rubick_spell_steal" "Spell Steal"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description" "Has stolen a spell."
"DOTA_Tooltip_modifier_disruptor_thunder_strike" "Thunder Strike"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description" "Taking periodic damage"
"DOTA_Tooltip_modifier_disruptor_static_storm" "Static Storm"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description" "Silenced"
"DOTA_Tooltip_modifier_naga_siren_ensnare" "Ensnare"
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description" "Trapped in place, cannot move or blink."
"DOTA_Tooltip_modifier_naga_siren_rip_tide" "Rip Tide"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description" "Armor lowered by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren" "Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description" "Sleeping, invulnerable."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura" "Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description" "Putting enemies in stasis"
"DOTA_Tooltip_modifier_nyx_assassin_impale" "Impale"
"DOTA_Tooltip_modifier_nyx_assassin_Description" "Stunned."
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace" "Spiked Carapace"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description" "The next player-owned damage instance will be reflected, damaging and stunning the hero that caused it."
"DOTA_Tooltip_modifier_nyx_assassin_vendetta" "Vendetta"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and is phased. Next attack will deal bonus damage."
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak" "Mana Leak"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description" "Losing mana as you move."
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form" "Spirit Form"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate" "Channeling Illuminate"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description" "Your spirit is channeling Illuminate in another location."
"DOTA_Tooltip_modifier_keeper_of_the_light_recall" "Recall"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description" "Being teleported to Keeper of the Light's location."
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light" "Blinding Light"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description" "Blinded, missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_visage_grave_chill_buff" "Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description" "Movement and attack speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_visage_grave_chill_debuff" "Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description" "Movement and attack speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_visage_soul_assumption" "Soul Counter"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description" "Number of stored souls from Soul Assumption."
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak" "Gravekeeper's Cloak"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description" "Gaining bonus armor bonus magic resistance per stack."
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge" "Familiar Damage"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff" "Stone Form"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description" "Invulnerable. Granting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% bonus regen."
"DOTA_Tooltip_modifier_wisp_tether" "Tethered"
"DOTA_Tooltip_modifier_wisp_tether_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and giving regen to tethered target."
"DOTA_Tooltip_modifier_wisp_tether_haste" "Tethered"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and getting regen from Wisp."
"DOTA_Tooltip_modifier_wisp_overcharge" "Overcharged"
"DOTA_Tooltip_modifier_wisp_overcharge_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, incoming damage reduced by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_wisp_spirits" "Spirits"
"DOTA_Tooltip_modifier_wisp_spirits_Description" "Surrounded by friendly spirits."
"DOTA_Tooltip_modifier_wisp_relocate_return" "Return"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description" "About to return to previous location."
"DOTA_Tooltip_modifier_slark_pounce_leash" "Leashed"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description" "Leashed to Slark, can only move a limited distance away."
"DOTA_Tooltip_modifier_slark_essence_shift" "Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_Description" "Stealing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility."
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter" "Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description" "Losing %dMODIFIER_PROPERTY_TOOLTIP% of each attribute."
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen" "Shadow Dance Regen"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% of max HP per second."
"DOTA_Tooltip_modifier_slark_shadow_dance" "Shadow Dance"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description" "Invisible within your cloud of smoke."
"DOTA_Tooltip_modifier_medusa_mana_shield" "Mana Shield"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description" "Some of the damage taken by Medusa is dealt to her mana pool."
"DOTA_Tooltip_modifier_medusa_stone_gaze" "Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "Enemies that look at you will have their attack and movespeed reduced."
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow" "Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description" "Speed reduced by 50%%. Turning to stone while looking at Medusa."
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone" "Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description" "Turned to stone. Stunned, 100%% magic resistance, and taking %MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%% extra physical damage."
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow" "Whirling Axes Slow"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_troll_warlord_battle_trance" "Battle Trance"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind" "Whirling Axes Blind"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description""Blinded, having a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss."
"DOTA_Tooltip_modifier_magnataur_empower" "Empower"
"DOTA_Tooltip_modifier_magnataur_empower_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, gaining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit."
"DOTA_Tooltip_modifier_magnataur_skewer_slow" "Skewered"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_centaur_stampede" "Stampede"
"DOTA_Tooltip_modifier_centaur_stampede_Description" "Moving at max speed and slowing units passed through."
"DOTA_Tooltip_modifier_centaur_stampede_slow" "Stampede"
"DOTA_Tooltip_modifier_centaur_stampede_Description" "Unit is hit by stampede, it has reduced movement speed."
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "Whirling Death"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description" "Losing 15%% of primary attribute."
"DOTA_Tooltip_modifier_shredder_reactive_armor" "Reactive Armor"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "Gaining 1 bonus armor and HP regen per stack."
"DOTA_Tooltip_modifier_shredder_chakram_debuff" "Chakram"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "Taking damage over time and being slowed by the Chakram."
"DOTA_Tooltip_modifier_shredder_chakram_disarm" "Chakram Disarm"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "You cannot attack while Chakram is in the air."
"DOTA_Tooltip_modifier_tusk_frozen_sigil" "Frozen Sigil"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description" "Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura" "Frozen Sigil"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description" "Slowing nearby enemy attack and movement speed."
"DOTA_Tooltip_modifier_tusk_walrus_punch" "Walrus Punch"
"DOTA_Tooltip_modifier_tusk_walrus_punch_Description" "Next unit will get punched!"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow" "Walrus Punched"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo" "Viscous Nasal Goo"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description" "Losing %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bristleback_quill_spray_stack" "Quill Spray"
"DOTA_Tooltip_modifier_bristleback_quill_spray_stack_Description" "Each stack of quills deals more damage."
"DOTA_Tooltip_modifier_bristleback_warpath" "Warpath"
"DOTA_Tooltip_modifier_bristleback_warpath_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and dealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow" "Concussive Shot"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal" "Ancient Seal"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description" "Silenced and magic resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_abaddon_borrowed_time" "Borrowed Time"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description" "All damage taken by Abaddon heals him instead."
"DOTA_Tooltip_modifier_abaddon_aphotic_shield" "Aphotic Shield"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description" "Absorbing damage; upon absorbing the max damage, explodes and deals damage in an area."
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff" "Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. All attacking units gain bonus attack and movement speed."
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff" "Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."
"DOTA_Tooltip_modifier_elder_titan_echo_stomp" "Echo Stomp"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description" "Knocked asleep by Elder Titan."
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit" "Astral Spirit"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff" "Astral Titan Buff"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed, and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_elder_titan_natural_order" "Natural Order"
"DOTA_Tooltip_modifier_elder_titan_natural_order_Description" "Reducing magic resistance and base armor by %dMODIFIER_PROPERTY_TOOLTIP%%."
"DOTA_Tooltip_modifier_elder_titan_earth_splitter" "Earth Splitter"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds" "Overwhelming Odds"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_legion_commander_press_the_attack" "Press the Attack"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen."
"DOTA_Tooltip_modifier_legion_commander_duel" "Duel"
"DOTA_Tooltip_modifier_legion_commander_duel_Description" "Dueling until opponent dies or the effect ends."
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost" "Duel Victories"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description" "Gaining bonus damage permanently from won duels."
"DOTA_Tooltip_modifier_ember_spirit_searing_chains" "Searing Chains"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description" "Locked in place by Searing Chains. Cannot blink or move, taking damage per second."
"DOTA_Tooltip_modifier_ember_spirit_flame_guard" "Flame Guard"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description" "Absorbing magic damage, and dealing magic damage in an area of effect."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter" "Fire Remnant Charges"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description" "You can activate a Fire Remnant whenever there is a charge available."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant" "Fire Remnant"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description" "Charging to a Fire Remnant."
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter" "Stone Remnant Charges"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description" "You can only place a Stone Remnant when you have a charge available. Charges slowly restore over time."
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence" "Boulder Smash Silence"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description" "Silenced by a Stone from Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster" "Rolling Boulder"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow" "Rolling Boulder Slow"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description" "Hit by Earth Spirit's Rolling Boulder, movement and attack slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip" "Geomagnetic Grip"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description" "Being pulled to Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_magnetize" "Magnetize"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description" "Magnetized by Earth Spirit and taking damage per second. Moving near one of Earth Spirit's stones will ignite the stone, Magnetizing all nearby enemy heroes and refreshing the debuff."
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn" "Firestorm"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description" "Taking damage over time."
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare" "Pit of Malice"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description" "Ensnared by Pit of Malice, cannot move or blink."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura" "Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description" "Reducing the damage of nearby enemies."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect" "Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff" "Atrophy Aura Bonus Damage"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff_Description" "Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff" "Atrophy Aura Bonus Damage"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff_Description" "Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_item_armlet_unholy_strength" "Unholy Strength"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%\nStrength increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nLosing %dMODIFIER_PROPERTY_TOOLTIP% HP per second."
"DOTA_Tooltip_modifier_item_assault_negative_armor" "Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_positive" "Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_Description" "Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_assault_positive_buildings" "Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_buildings_Description""Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description""Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_blade_mail_reflect" "Blade Mail Reflection"
"DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" "Returning damage to attacking units"
"DOTA_Tooltip_modifier_boots_of_travel_incoming" "Boots of Travel Teleport"
"DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "An ally is teleporting to your location"
"DOTA_Tooltip_modifier_item_phase_boots_active" "Phase Boots"
"DOTA_Tooltip_modifier_item_phase_boots_active_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and allows you to move through units"
"DOTA_Tooltip_modifier_item_buckler_effect" "Buckler Armor Bonus"
"DOTA_Tooltip_modifier_item_buckler_effect_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow" "Diffusal Blade Purge"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bottle_regeneration" "Bottle Regeneration"
"DOTA_Tooltip_modifier_bottle_regeneration_Description" "Regenerating %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" "Ether Blast"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description" "Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% increased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow" "Ethereal Blade Slow"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_forcestaff_active" "Force"
"DOTA_Tooltip_modifier_item_forcestaff_active_Description" "Being pushed by Force Staff"
"DOTA_Tooltip_modifier_ghost_state" "Ghost Form"
"DOTA_Tooltip_modifier_ghost_state_Description" "Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% increased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_headdress_aura" "Headdress Regeneration Aura"
"DOTA_Tooltip_modifier_item_headdress_aura_Description" "Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" "Shadow Walk"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description" "Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisibility will deal 150 bonus damage on attack"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk" "Berserk"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_item_mekansm_aura" "Mekansm Aura"
"DOTA_Tooltip_modifier_item_mekansm_aura_Description" "Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_mekansm_spell" "Mekansm Restore"
"DOTA_Tooltip_modifier_item_mekansm_spell_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%"
"DOTA_Tooltip_modifier_item_mjollnir_static" "Mjollnir Static Charge"
"DOTA_Tooltip_modifier_item_mjollnir_static_Description" "When attacked, there is a 20%% chance that lightning will strike attacker and 2 other nearby enemies"
"DOTA_Tooltip_modifier_necronomicon_archer_aura" "Archer Aura"
"DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\nAttack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_item_orb_of_venom_slow" "Orb of Venom"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "Taking poison damage and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% more slowly."
"DOTA_Tooltip_modifier_orchid_malevolence_debuff" "Soul Burn"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "Silenced and taking 30%% increased damage, dealt at the end of the duration of the buff as magic damage"
"DOTA_Tooltip_modifier_item_pipe_barrier" "Barrier"
"DOTA_Tooltip_modifier_item_pipe_barrier_Description" "Magic shield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming spell damage"
"DOTA_Tooltip_modifier_item_radiance_debuff" "Burn Damage"
"DOTA_Tooltip_modifier_item_radiance_debuff_Description" "Taking 45 damage per second from Radiance"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus" "Ring of Basilius Aura"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description" "Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus" "Ring of Aquila Aura"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description" "Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%"
"DOTA_Tooltip_modifier_sange_buff" "Lesser Maim"
"DOTA_Tooltip_modifier_sange_buff_Description" "Maimed by Sange, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_heavens_halberd_buff" "Lesser Maim"
"DOTA_Tooltip_modifier_heavens_halberd_buff_Description" "Maimed by Heaven's Halberd, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_heavens_halberd_debuff" "Disarm"
"DOTA_Tooltip_modifier_heavens_halberd_debuff_Description" "Disarmed by Heaven's Halberd, cannot attack."
"DOTA_Tooltip_modifier_sange_and_yasha_buff" "Greater Maim"
"DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "Maimed by Sange and Yasha, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_item_satanic_unholy" "Unholy Rage"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description" "Lifesteal increased by 175%%"
"DOTA_Tooltip_modifier_cyclone" "Cyclone"
"DOTA_Tooltip_modifier_cyclone_Description" "Swept up in a cyclone, you are invulnerable and unable to act."
"DOTA_Tooltip_modifier_sheepstick_debuff" "Pigged"
"DOTA_Tooltip_modifier_sheepstick_debuff_Description" "You are a pig. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_item_shivas_guard_aura" "Freezing Aura"
"DOTA_Tooltip_modifier_item_shivas_guard_aura_Description" "Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_shivas_guard_blast" "Arctic Blast"
"DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_skadi_slow" "Eye of Skadi Cold Attack"
"DOTA_Tooltip_modifier_item_skadi_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_item_soul_ring_buff" "Sacrifice"
"DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "Mana increased at the cost of health. Extra mana will be lost at the end of Sacrifice's duration of 10 seconds."
"DOTA_Tooltip_modifier_item_urn_heal" "Soul Release"
"DOTA_Tooltip_modifier_item_urn_heal_Description" "Regenerating %0fMODIFIER_PROPERTY_TOOLTIP% HP per second"
"DOTA_Tooltip_modifier_item_urn_damage" "Soul Release"
"DOTA_Tooltip_modifier_item_urn_damage_Description" "Taking 25 magic damage per second"
"DOTA_Tooltip_modifier_item_vladmir_aura" "Vladmir's Aura"
"DOTA_Tooltip_modifier_item_vladmir_aura_Description" "Under the effects of Vladmir's Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura" "Swiftness Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect" "Swiftness Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_ancient_janggo_active" "Endurance"
"DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction" "Medallion of Courage"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description" "Reduces Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_smoke_of_deceit" "Smoke of Deceit"
"DOTA_Tooltip_modifier_smoke_of_deceit_Description" "Invisible, moving 15%% faster, and hidden from the minimap."
"DOTA_Tooltip_modifier_item_tranquil_boots_heal" "Tranquil Boots"
"DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description" "Regenerating 17 HP per second."
"DOTA_Tooltip_modifier_item_shadow_amulet_fade" "Shadow Amulet"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description" "Fading into the shadows."
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "Magic Weakness"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description" "Magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_black_king_bar_immune" "Black King Bar"
"DOTA_Tooltip_modifier_black_king_bar_immune_Description" "Immune to magic"
"DOTA_Tooltip_modifier_desolator_buff" "Desolator"
"DOTA_Tooltip_modifier_desolator_buff_Description" "Desolator attacks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_rod_of_atos_debuff" "Rod of Atos"
"DOTA_Tooltip_modifier_rod_of_atos_debuff_Description" "Crippled, movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_candy_drop" "Candy"
"DOTA_Tooltip_modifier_item_candy_drop_Description" "Holding candy, max health reduced by %fMODIFIER_PROPERTY_TOOLTIP%%%"
"DOTA_Tooltip_modifier_roshan_spell_block" "Spell Block"
"DOTA_Tooltip_modifier_roshan_spell_block_Description" "Roshan will block one targeted spell every 15 seconds."
"DOTA_Tooltip_modifier_roshan_bash" "Bash"
"DOTA_Tooltip_modifier_roshan_slam" "Slam"
"DOTA_Tooltip_modifier_roshan_devotion" "Devotion"
"DOTA_Tooltip_modifier_roshan_devotion_Description" "Armor bonus that increases as time goes on."
"DOTA_Tooltip_modifier_magic_immune" "Magic Immune"
"DOTA_Tooltip_modifier_phased" "Phased"
"DOTA_Tooltip_modifier_truesight" "True Sight"
"DOTA_Tooltip_modifier_stunned" "Stunned"
"DOTA_Tooltip_modifier_invisible" "Invisible"
"DOTA_Tooltip_modifier_silence" "Silenced"
"DOTA_Tooltip_modifier_invulnerable" "Invulnerable"
"DOTA_Tooltip_modifier_disarmed" "Disarmed"
"DOTA_Tooltip_modifier_attack_immune" "Immune to Attack"
"DOTA_Tooltip_modifier_rooted" "Rooted"
"DOTA_Tooltip_modifier_illusion" "Illusion"
"DOTA_Tooltip_modifier_buyback_gold_penalty" "Buyback Gold Penalty"
"DOTA_Tooltip_modifier_buyback_gold_penalty_Description" "Cannot earn unreliable gold (creeps, neutrals, etc)."
"DOTA_Tooltip_rune_doubledamage" "Double Damage"
"DOTA_Tooltip_rune_doubledamage_description" "Increases base damage by 100%"
"DOTA_Tooltip_rune_haste" "Haste"
"DOTA_Tooltip_rune_haste_description" "Increases movement speed to maximum"
"DOTA_Tooltip_rune_illusion" "Illusion"
"DOTA_Tooltip_rune_illusion_description" "Creates 2 illusions of your hero"
"DOTA_Tooltip_rune_invisibility" "Invisibility"
"DOTA_Tooltip_rune_invisibility_description" "Become invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item."
"DOTA_Tooltip_rune_regeneration" "Regeneration"
"DOTA_Tooltip_rune_regeneration_description" "Regenerates health and mana to maximum."
"DOTA_Tooltip_rune_unknown" "Unknown"
"DOTA_Tooltip_rune_unknown_description" "Unknown Rune"
"DOTA_Tooltip_modifier_rune_doubledamage" "Double Damage"
"DOTA_Tooltip_modifier_rune_doubledamage_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_rune_regen" "Rune Regeneration"
"DOTA_Tooltip_modifier_rune_regen_Description" "Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_rune_haste" "Rune Haste"
"DOTA_Tooltip_modifier_rune_haste_Description" "Movement speed increased to maximum"
"DOTA_Tooltip_modifier_rune_invis" "Invisible"
"DOTA_Tooltip_modifier_rune_invis_Description" "Attacking removes invisibility"
"DOTA_Tooltip_modifier_fountain_aura" "Fountain Aura"
"DOTA_Tooltip_modifier_fountain_Description" "Restoring Health and Mana quickly"
"DOTA_Tooltip_modifier_clarity_potion" "Clarity"
"DOTA_Tooltip_modifier_clarity_potion_Description" "Restoring 3.3 mana per second"
"DOTA_Tooltip_modifier_flask_healing" "Healing Salve"
"DOTA_Tooltip_modifier_flask_healing_Description" "Restoring 40.0 HP per second"
"DOTA_Tooltip_modifier_tango_heal" "Tango"
"DOTA_Tooltip_modifier_tango_heal_Description" "Restoring 7.3 HP per second"
"DOTA_Tooltip_modifier_item_dustofappearance" "Dust of Appearance"
"DOTA_Tooltip_modifier_item_dustofappearance_Description" "Can be seen by enemies when invisible. Slowed by 15% when invisibile."
"DOTA_Tooltip_modifier_tower_truesight_aura" "True Sight"
"DOTA_Tooltip_modifier_tower_truesight_aura_Description" "Reveals nearby invisible units."
"DOTA_Tooltip_modifier_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description" "Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Movement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_backdoor_protection_active" "Backdoor Protection"
// NEUTRAL UNIT TOOLTIPS
// Kobold Foreman: Speed Aura
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "Speed Aura"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description" "The Kobold Foreman's cruel efficiency increases his movement speed and the movement speed of all nearby allies."
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed" "%MOVE SPEED:"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "Speed Aura"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// Hill Troll Priest: Mana Aura
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura" "Mana Aura"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Description" "Provides bonus mana regeneration to all nearby allies."
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_regen" "MANA REGEN:"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus" "Mana Aura"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_Description" "Mana Regeneration increased by 2."
// Centaur Conqueror: Swiftness Aura
"DOTA_Tooltip_ability_centaur_khan_endurance_aura" "Swiftness Aura"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "The seasoned Centaur Conqueror attacks more quickly and inspires nearby allies to follow suit."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" "Swiftness Aura"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
// Centaur Conqueror: War Stomp
"DOTA_Tooltip_ability_centaur_khan_war_stomp" "War Stomp"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly."
"DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" "RADIUS:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration" "HERO STUN:"
// Vhoul Assassin: Envenomed Weapon
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" "Envenomed Weapon"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description" "The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms. Heroes recover from the poison more quickly."
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration" "DURATION:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration" "HERO DURATION:"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" "Envenomed Weapon"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
// Ghost: Frost Attack
"DOTA_Tooltip_ability_ghost_frost_attack" "Frost Attack"
"DOTA_Tooltip_ability_ghost_frost_attack_Description" "The Ghost launches an eerie attack that chills his enemies to their bones."
"DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_duration" "DURATION:"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow" "Frost Attack"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
// Hellbear Smasher: Thunder Clap
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "Thunder Clap"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description" "The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius" "RADIUS:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration" "DURATION:"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap" "Thunder Clap"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
// Generic Neutral Ability: Spell Immunity
"DOTA_Tooltip_ability_neutral_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_ability_neutral_spell_immunity_Description" "This creature does not feel the effects of most magical spells."
// Ogre Frostmage: Ice Armor
"DOTA_Tooltip_ability_ogre_magi_frost_armor" "Ice Armor"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any melee enemies that dare attack it."
"DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "ARMOR BONUS:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" "DURATION:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor" "Ice Armor"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units that attack will suffer reduced movement and attack speed."
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "Ice Armor Slow"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
// Dark Troll Summoner: Ensnare
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare" "Ensnare"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "The Dark Troll Summoner tosses netting around an enemy's feet, briefly immobilizing the unit, though the unit can still attack and use abilities. Interrupts channeling abilities."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" "DURATION:"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" "Ensnare"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "Unable to move."
// Dark Troll Summoner: Raise Dead
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "Raise Dead"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description" "The Dark Troll Summoner stirs the ground underfoot, raising the remains of trolls long dead, bringing to life two skeleton Warriors who will fight at his side."
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" "DURATION:"
// Giant Wolf: Critical Strike
"DOTA_Tooltip_ability_giant_wolf_critical_strike" "Critical Strike"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "The Giant Wolf's ferocious attacks occasionally tear a vital tendon, inflicting critical damage."
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%CHANCE:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%CRITICAL DAMAGE:"
// Alpha Wolf: Critical Strike
"DOTA_Tooltip_ability_alpha_wolf_critical_strike" "Critical Strike"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage."
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%CHANCE:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%CRITICAL DAMAGE:"
// Alpha Wolf: Wolf Aura
"DOTA_Tooltip_ability_alpha_wolf_command_aura" "Packleader's Aura"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "The Alpha Wolf's ruthless attacks do extra damage. His commanding presence inspires nearby allies to attack ruthlessly as well."
"DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "Packleader's Aura"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description" "Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
// Tornado: Tempest
"DOTA_Tooltip_ability_tornado_tempest" "Tempest"
"DOTA_Tooltip_ability_tornado_tempest_Description" "The Tornado's overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage."
"DOTA_Tooltip_ability_tornado_tempest_far_radius" "RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_near_radius" "NEAR UNIT RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_near_damage" "NEAR DAMAGE:"
"DOTA_Tooltip_ability_tornado_tempest_far_damage" "FAR DAMAGE:"
"DOTA_Tooltip_modifier_tornado_tempest_debuff" "Tempest"
"DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%. Taking damage per second based on proximity to the Tornado."
// Wildwing Ripper: Tornado
"DOTA_Tooltip_ability_enraged_wildkin_tornado" "Tornado"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "CHANNELED - The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere."
"DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" "MAX DURATION:"
// Wildwing Ripper: Toughness Aura
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" "Toughness Aura"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description" "The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows."
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" "Toughness Aura"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
// Satyr Banisher: Purge
"DOTA_Tooltip_ability_satyr_trickster_purge" "Purge"
"DOTA_Tooltip_ability_satyr_trickster_purge_Description" "The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy's movement. If the enemy is a summoned unit or an illusion, it takes damage as well."
"DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_satyr_trickster_purge_duration" "DURATION:"
"DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage" "SUMMON DAMAGE:"
"DOTA_Tooltip_modifier_satyr_trickster_purge" "Purge"
"DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// Satyr Mindstealer: Mana Burn
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some mana and dealing damage equal to the amount of mana burned."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount" "MANA BURNED:"
// Satyr Tormenter: Shockwave
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave" "Shockwave"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "The Satyr Tormenter tears open an unstable rift to the underworld, creating a shockwave that travels in a line along the ground, dealing damage to enemies it hits."
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" "TRAVEL DISTANCE:"
// Satyr Tormenter: Unholy Aura
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" "Unholy Aura"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description" "The Satyr Tormenter's demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies."
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen" "HEALTH REGEN:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" "Unholy Aura"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description" "Health regeneration increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second."
// Hill Troll Priest: Heal
"DOTA_Tooltip_ability_forest_troll_high_priest_heal" "Heal"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description" "The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "HEALTH RESTORED:"
// Harpy Stormcrafter: Chain Lightning
"DOTA_Tooltip_ability_harpy_storm_chain_lightning" "Chain Lightning"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "The Harpy Stormcrafter releases a high-voltage bolt of electricity at the target enemy, dealing damage. The bolt jumps to other nearby enemies, losing power with each jump."
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" "JUMP RANGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss" "%JUMP DAMAGE LOSS:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" "MAX TARGETS:"
// Black Dragon: Splash Attack
"DOTA_Tooltip_ability_black_dragon_splash_attack" "Splash Attack"
"DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "The Black Dragon's explosive attacks are felt by all nearby enemies. Units closer to the blast take more damage."
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_close" "CLOSE RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close" "%CLOSE DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid" "MID RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid" "%MID DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_far" "FAR RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far" "%FAR DAMAGE:"
// Drakken Sentinel: Evasion
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion" "Evasion"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description" "The Drakken Sentinel has assumed a partially ethereal form, making him difficult to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct" "%EVADE CHANCE:"
// Drakken Armorer: Evasion
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion" "Evasion"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description" "The Drakken Armorer moves about quickly, making him difficult to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct" "%EVADE CHANCE:"
// Drakken Armorer: Guardian Aura
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura" "Guardian Aura"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Description" "The Drakken Armorer is wholly devoted to his cause, increasing his tolerance for physical attacks. Nearby allies are similarly devoted to the Overseer and are able to withstand more blows."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus" "Guardian Aura"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
// Big Thunder Lizard: Slam
"DOTA_Tooltip_ability_big_thunder_lizard_slam" "Slam"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "The Big Thunder Lizard slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly."
"DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" "RADIUS:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration" "DURATION:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "HERO DURATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam" "Slam"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// Big Thunder Lizard: Frenzy
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy" "Frenzy"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "The Big Thunder Lizard works himself into a frenzy, increasing his attack speed."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus" "%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" "DURATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy" "Frenzy"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_healing_campfire_heal" "Campfire Warmth"
"DOTA_Tooltip_modifier_healing_campfire_heal_Description" "Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_healing_campfire_aura" "Campfire Warmth"
// Hero Selection panel
"DOTA_Hero_Selection_Timer_Second" "SECOND"
"DOTA_Hero_Selection_Timer_Seconds" "SECONDS"
"DOTA_Hero_Selection_Search_Field_Default" "SEARCH HEROES"
"DOTA_Hero_Selection_Filter_Starter" "RECOMMENDED STARTER HEROES"
"DOTA_Hero_Selection_Filter_All" "ALL HEROES"
"DOTA_Hero_Selection_Filter_Suggestions" "TEAM'S SUGGESTIONS (%s1)"
"DOTA_Hero_Selection_Filter_Mode_SD" "YOUR SINGLE DRAFT OPTIONS"
"DOTA_Hero_Selection_Filter_Mode_RD" "YOUR RANDOM DRAFT OPTIONS"
"DOTA_Hero_Selection_Filter_PlayerLoadout" "Non-Hero Items"
"DOTA_Hero_Selection_AllHeroes" "SHOW ALL HEROES"
"DOTA_Hero_Selection_NonHero_Show" "SHOW PLAYER ITEMS"
"DOTA_Hero_Selection_NonHero_Hide" "SHOW HERO ITEMS"
"DOTA_Captain_Select" "BECOME CAPTAIN"
"DOTA_OTHER_TEAM_PICKING_CAPTAIN" "The other team is picking their Captain..."
"DOTA_HS_FilterBy" "FILTER BY"
"DOTA_HS_CurrentlyEquipped" "CUSTOMIZE %s1"
"DOTA_HS_SelectEquip" "SELECT AN ITEM TO EQUIP"
"DOTA_HS_UnEquip" "UNEQUIP"
"DOTA_HS_NoItems_Title" "NO HERO ITEMS AVAILABLE (YET)"
"DOTA_HS_NoItems_Desc" "We haven't released any customization items for this hero yet. If you'd like to contribute some of your own, head over to the Dota Workshop to submit them."
"DOTA_Hero_Selection_ComboBox_Title_Role" "By Role"
"DOTA_Hero_Selection_ComboBox_Title_Attack" "By Attack type"
"DOTA_Hero_Selection_ComboBox_Title_ByMine" "By Stats"
"DOTA_Hero_Selection_ComboBox_Title_Clear" "Clear Filter"
"DOTA_Hero_Selection_AdvFilter_Carry" "Carry"
"DOTA_Hero_Selection_AdvFilter_Disabler" "Disabler"
"DOTA_Hero_Selection_AdvFilter_LaneSupport" "Lane Support"
"DOTA_Hero_Selection_AdvFilter_Initiator" "Initiator"
"DOTA_Hero_Selection_AdvFilter_Jungler" "Jungler"
"DOTA_Hero_Selection_AdvFilter_Support" "Support"
"DOTA_Hero_Selection_AdvFilter_Durable" "Durable"
"DOTA_Hero_Selection_AdvFilter_Nuker" "Nuker"
"DOTA_Hero_Selection_AdvFilter_Pusher" "Pusher"
"DOTA_Hero_Selection_AdvFilter_Escape" "Escape"
"DOTA_Hero_Selection_AdvFilter_SoloMid" "Solo Mid"
"DOTA_Hero_Selection_AdvFilter_Offlaner" "Offlaner"
"DOTA_Hero_Selection_AdvFilter_Attack_Melee" "Melee"
"DOTA_Hero_Selection_AdvFilter_Attack_Ranged" "Ranged"
"DOTA_Hero_Selection_AdvFilter_MyHero_Favorites" "Your Favorites"
"DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed" "Your Least Used"
"DOTA_Hero_Selection_AdvFilter_MyHero_BestAs" "Your Best"
"DOTA_Hero_Selection_AdvFilter_MyHero_Recent" "Your Recently Played"
"DOTA_Hero_Selection_AdvFilter_MyHero_Items" "You Have Items For"
"DOTA_Hero_Selection_Msg_Title" "NO HEROES FOUND"
"DOTA_Hero_Selection_Msg_Desc_Base" "No heroes match the set of filters you've chosen. Try clearing one of your filters."
"DOTA_Hero_Selection_Msg_Desc_Favorites" "You haven't chosen any favorite heroes yet. To mark a hero as a favorite, click on the Star in the top left of the hero's card. You can mark up to 10 heroes as your favorites at any time. It's a great tool for marking down a set of heroes that you'd like to improve with."
"DOTA_Hero_Selection_Msg_Desc_Suggestions" "Here you would be able to see heroes that other players on your team suggest you play, if any had been suggested. To suggest a hero to the other members of your team, click on the Suggest Hero flag. You can suggest up to two heroes at a time."
"DOTA_Hero_Selection_Suggest_Title" "Hero Suggestions"
"DOTA_Hero_Selection_Suggest_Text" "Here you can see heroes suggested by your team. You can suggest a hero to your team by clicking on the Suggest button on the Hero's card."
"DOTA_Hero_Selection_Suggest_Hero_Title" "%s1"
"DOTA_Hero_Selection_Suggest_Hero_Text1" "Suggested by: %s1"
"DOTA_Hero_Selection_Suggest_Hero_Text2" "Suggested by: %s1, and %s2"
"DOTA_Hero_Selection_Suggest_Hero_Text3" "Suggested by: %s1, %s2, and %s3"
"DOTA_Hero_Selection_Suggest_Hero_Text4" "Suggested by: %s1, %s2, %s3, and %s4"
"DOTA_Hero_Selection_Suggest_Hero_Text5" "Suggested by: %s1, %s2, %s3, %s4, and %s5"
"DOTA_Hero_Selection_TT_Random_Title" "Random Selection"
"DOTA_Hero_Selection_TT_Random_Text" "Allow the game to randomly select a hero for you. You will be granted a bonus of 250 extra starting gold."
"DOTA_Hero_Selection_TT_Repick_Title" "Repick your Hero"
"DOTA_Hero_Selection_TT_Repick_Text" "Go back and select a different hero. You forfeit 100 of your starting gold, and you lose any extra gold you earned by randoming. You may only repick once per game."
"DOTA_Hero_Selection_TT_Suggest_Title" "Suggest Hero"
"DOTA_Hero_Selection_TT_Suggest_Text" "Tell your team that you think it's a good idea for someone to play this hero. You can suggest up to 2 heroes at a time."
"DOTA_Hero_Selection_TT_Favorite_Title" "Favorite Hero"
"DOTA_Hero_Selection_TT_Favorite_Text" "Mark this hero as one of your favorites."
"DOTA_Hero_Selection_Layout_Edit_Title" "Customize Layout"
"DOTA_Hero_Selection_Layout_Save_Title" "Save Changes"
"DOTA_Hero_Selection_Layout_Cancel_Title" "Discard Changes"
"DOTA_Hero_Selection_Layout_Reset_Title" "Reset To Default"
"DOTA_Hero_Selection_Layout_Import_Title" "Import Layout"
"DOTA_Hero_Selection_Layout_Export_Title" "Export Layout"
"DOTA_Hero_Selection_Layout_Import_Text" "Load a layout from a file. Layouts need to be placed in your dota/cfg/layouts directory to appear in the import list."
"DOTA_Hero_Selection_Layout_Export_Text" "Export your layout to a file. Your layout is automatically saved in the Steam Cloud, but if you wish to share it with a friend, use this to export it. Exported layouts will be written to your dota/cfg/layouts directory."
"DOTA_Hero_Selection_Export" "Enter Filename"
"DOTA_Hero_Selection_Export_Succeeded" "Layout Exported"
"DOTA_Hero_Selection_Import" "Select Layout"
"DOTA_Hero_Selection_Import_Failed" "Import Failed"
"DOTA_Hero_Selection_Import_Succeeded" "Layout Imported"
"DOTA_Hero_Selection_Btn_Favorite_On" "Add Hero To Favorites"
"DOTA_Hero_Selection_Btn_Favorite_Off" "Remove Hero From Favorites"
"DOTA_Hero_Selection_Btn_Suggest_On" "SUGGEST HERO"
"DOTA_Hero_Selection_Btn_Suggest_Off" "UNSUGGEST HERO"
"DOTA_Hero_Selection_HeroCount" "[%s1 HEROES]"
"DOTA_Hero_Selection_RandomSelect" "Spin to Random Hero"
"DOTA_Hero_Selection_Pick_InGame" "Pick"
"DOTA_Hero_Selection_Repick_InGame" "Repick"
"DOTA_Hero_Selection_Pick_Loadout" "Customize"
"DOTA_Hero_Selection_LoadoutTitle" "%s1 - %s2"
"DOTA_Hero_Selection_BackToBrowsing_Title" "Return"
"DOTA_Hero_Selection_BackToBrowsing_Text" "To Browsing"
"DOTA_Hero_Selection_BackToLoadout_Title" "Return"
"DOTA_Hero_Selection_BackToLoadout_Text" "To Loadout"
"DOTA_Hero_Selection_RD_Soon" "It will be your turn to pick soon."
"DOTA_Hero_Selection_RD_Next" "You will be picking next!"
// needed for Learn heroes tab
"DOTA_Hero_Selection_Filter_Carry" "CARRY"
"DOTA_Hero_Selection_Filter_Initiator" "INITIATOR"
"DOTA_Hero_Selection_Filter_Support" "SUPPORT"
"DOTA_Hero_Selection_Filter_Pusher" "PUSHER"
"DOTA_Hero_Selection_Filter_Disabler" "DISABLER"
"DOTA_Hero_Selection_Filter_LaneSupport" "LANE SUPPORT"
"DOTA_Hero_Selection_Filter_Jungler" "JUNGLER"
"DOTA_Hero_Selection_Filter_Durable" "DURABLE"
"DOTA_Hero_Selection_Filter_Nuker" "NUKER"
"DOTA_Hero_Selection_Filter_Escape" "ESCAPE"
"DOTA_Hero_Selection_Filter_Ganker" "GANKER"
"DOTA_Hero_Selection_PipTooltip_Str" "Primary Attribute: Strength"
"DOTA_Hero_Selection_PipTooltip_Agi" "Primary Attribute: Agility"
"DOTA_Hero_Selection_PipTooltip_Int" "Primary Attribute: Intelligence"
"DOTA_Hero_Selection_PipTooltip_Carry" "Carry"
"DOTA_Hero_Selection_PipTooltip_Disabler" "Disabler"
"DOTA_Hero_Selection_PipTooltip_LaneSupport" "Lane Support"
"DOTA_Hero_Selection_PipTooltip_Initiator" "Initiator"
"DOTA_Hero_Selection_PipTooltip_Jungler" "Jungler"
"DOTA_Hero_Selection_PipTooltip_Durable" "Durable"
"DOTA_Hero_Selection_PipTooltip_Pusher" "Pusher"
"DOTA_Hero_Selection_PipTooltip_Support" "Support"
"DOTA_Hero_Selection_PipTooltip_Nuker" "Nuker"
"DOTA_Hero_Selection_PipTooltip_Escape" "Escape"
"DOTA_Hero_Selection_PipTooltip_Carry_Sub" "Will become more useful later in the game if they gain a significant gold advantage."
"DOTA_Hero_Selection_PipTooltip_Disabler_Sub" "Has a guaranteed disable for one or more of their spells."
"DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub" "Helpful during early-game laning protecting your team's carry and allowing them to farm."
"DOTA_Hero_Selection_PipTooltip_Initiator_Sub" "Good at starting a teamfight."
"DOTA_Hero_Selection_PipTooltip_Jungler_Sub" "Can farm effectively from neutral creeps inside the jungle early in the game."
"DOTA_Hero_Selection_PipTooltip_Durable_Sub" "Has the ability to last longer in teamfights."
"DOTA_Hero_Selection_PipTooltip_Pusher_Sub" "Can quickly siege and destroy towers and barracks at all points of the game."
"DOTA_Hero_Selection_PipTooltip_Support_Sub" "Can focus less on amassing gold and items, and more on using their abilities to gain an advantage for the team."
"DOTA_Hero_Selection_PipTooltip_Nuker_Sub" "Can quickly kill enemy heroes using high damage spells with low cooldowns."
"DOTA_Hero_Selection_PipTooltip_Escape_Sub" "Has the ability to quickly avoid death."
"DOTA_Hero_Selection_Tooltip_FullDeck" "GRID VIEW (CTRL)"
"DOTA_Hero_Selection_Spin_Random_Hero" "SPIN TO RANDOM HERO"
"DOTA_Hero_Selection_toStart" "TIME TO GAME START"
"DOTA_Hero_Selection_Team_Good" "THE RADIANT"
"DOTA_Hero_Selection_Team_Bad" "THE DIRE"
"DOTA_Hero_Selection_STR" "STRENGTH"
"DOTA_Hero_Selection_AGI" "AGILITY"
"DOTA_Hero_Selection_INT" "INTELLIGENCE"
"DOTA_Hero_Selection_STR_Good" "THE RADIANT: STRENGTH"
"DOTA_Hero_Selection_AGI_Good" "AGILITY"
"DOTA_Hero_Selection_INT_Good" "INTELLIGENCE"
"DOTA_Hero_Selection_STR_Bad" "THE DIRE: STRENGTH"
"DOTA_Hero_Selection_AGI_Bad" "AGILITY"
"DOTA_Hero_Selection_INT_Bad" "INTELLIGENCE"
"DOTA_Hero_Selection_Random" "Random Hero"
"DOTA_Hero_Selection_Suggest" "Hero"
"DOTA_Hero_Selection_Confirm" "Choose %s1"
"DOTA_Hero_Selection_Ban_Confirm" "Ban %s1"
"DOTA_Hero_Selection_Pick_Confirm" "Pick %s1"
"DOTA_Hero_Selection_Pick" "SELECT PICK #%d"
"DOTA_Hero_Selection_Pick_Other" "PICKING #%d"
"DOTA_Hero_Selection_Ban" "SELECT BAN #%d"
"DOTA_Hero_Selection_Ban_Other" "BANNING #%d"
"DOTA_Hero_Selection_Complete" "COMPLETE"
"dota_cd_time_label" "Time remaining for all picks"
"dota_CM_COMMUNICATION" "COMMUNICATION"
"dota_cm_time" "Time"
"dota_cm_bonus_time" "Bonus Time"
"DOTA_Hero_Selection_Phase_Pick" "PICK %s1"
"DOTA_Hero_Selection_Phase_Ban" "BAN %s1"
"DOTA_Hero_Selection_Instruction" "You have %s1 to choose a hero."
"DOTA_Hero_Selection_Instruction_Other" "Other players are choosing their heroes."
"DOTA_Hero_Selection_Intro_Header" "SELECT A HERO"
"DOTA_Hero_Selection_Intro_Body" "Scroll through heroes using your mouse or the arrow keys.\n\nJump directly to a hero by typing its name.\n\nHit ALT + Enter to quickly confirm your selection.\n\nUse filters to narrow down your selection to the role your team needs the most."
"DOTA_Test_Client_Header" "Welcome to Dota 2 Test"
"DOTA_Test_Client_Body" "Dota 2 Test is for testing updates. If you would rather play Dota 2, please launch \"Dota 2\" from your Steam library."
"DOTA_CombatLogHeading" "Combat Log"
"DOTA_CombatLog_Refresh" "REFRESH"
"DOTA_CombatLog_Modifiers" "Modifiers"
"DOTA_CombatLog_Deaths" "Deaths"
"DOTA_CombatLog_Damage" "Damage"
"DOTA_CombatLog_Healing" "Healing"
"DOTA_CombatLog_Attacker" "Attacker:"
"DOTA_CombatLog_Target" "Target:"
"DOTA_CombatLog_Interval" "Interval: %s1s"
"DOTA_QuestLogHeader" "Quest Log"
"DOTA_Tip_Temp1" "This is sample tip 1"
"DOTA_Tip_Temp2" "This is sample tip 2"
"DOTA_Tip_Temp3" "This is sample tip 3"
"DOTA_ToolTip_Ability" "ABILITY:"
"DOTA_ToolTip_Ability_NoTarget" "No Target"
"DOTA_ToolTip_Ability_Passive" "Passive"
"DOTA_ToolTip_Ability_Channeled" "Channeled"
"DOTA_ToolTip_Ability_AutoCast" "Auto-Cast"
"DOTA_ToolTip_Ability_Aura" "Aura"
"DOTA_ToolTip_Ability_Toggle" "Toggle"
"DOTA_ToolTip_Ability_Target" "Unit Target"
"DOTA_ToolTip_Ability_Point" "Point Target"
"DOTA_ToolTip_Targeting" "AFFECTS:"
"DOTA_ToolTip_Targeting_Enemy" "Enemies"
"DOTA_ToolTip_Targeting_EnemyCreeps" "Enemy Creeps"
"DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes"
"DOTA_ToolTip_Targeting_EnemyUnits" "Enemy Units"
"DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "Enemy Heroes and Buildings"
"DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "Enemy Units and Buildings"
"DOTA_ToolTip_Targeting_Self" "Self"
"DOTA_ToolTip_Targeting_Allies" "Allies"
"DOTA_ToolTip_Targeting_AlliedCreeps" "Allied Creeps"
"DOTA_ToolTip_Targeting_AlliedHeroes" "Allied Heroes"
"DOTA_ToolTip_Targeting_AlliedUnits" "Allied Units"
"DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "Allied Heroes and Buildings"
"DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "Allied Units and Buildings"
"DOTA_ToolTip_Targeting_Trees" "Trees"
"DOTA_Tooltip_Targeting_All_Heroes" "Heroes"
"DOTA_ToolTip_Targeting_Units" "Units"
"DOTA_ToolTip_Damage" "DAMAGE:"
"DOTA_ToolTip_Damage_Physical" "Physical"
"DOTA_ToolTip_Damage_Magical" "Magical"
"DOTA_ToolTip_Damage_Composite" "Composite"
"DOTA_ToolTip_Damage_Pure" "Pure"
"DOTA_ToolTip_Damage_HP_Removal" "HP Removal"
"DOTA_ToolTip_Aghanim" "Upgradable by Aghanim's Scepter."
"DOTA_ToolTip_Level" "LEVEL"
"DOTA_Hero_Tooltip_Level" "Level %s1"
"AbilityDuration" "DURATION:"
"AbilityDamage" "DAMAGE:"
"DOTA_Chat_Prompt" "Say:"
"dota_dashboard_players_online" "%s1 PLAYERS ONLINE"
"dota_dashboard_welcome" "WELCOME TO THE DOTA NETWORK"
"dota_dashboard_actions" "ACTIONS:"
"dota_dashboard_start_playing" "PLAY"
"dota_dashboard_action_matchmaking" "MATCHMAKING"
"dota_dashboard_action_matchmaking_label" "play with people almost as good as you"
"dota_dashboard_action_private" "PRIVATE"
"dota_dashboard_action_private_label" "play with your network of friends"
"dota_dashboard_action_ai" "A.I."
"dota_dashboard_action_ai_label" "play with bots"
"dota_dashboard_action_tutorial" "TUTORIAL"
"dota_dashboard_action_tutorial_label" "play with guide"
"dota_dashboard_action_community_game" "COMMUNITY LOBBIES"
"dota_dashboard_action_friend_game" "FRIEND LOBBIES"
"dota_dashboard_action_guild_game" "GUILD LOBBIES"
"dota_dashboard_action_team_game" "TEAM LOBBIES"
"dota_dashboard_action_lan_game" "LOCAL LOBBIES"
"dota_dashboard_action_private_game" "PRIVATE LOBBIES"
"dota_dashboard_action_friends_game_label" "friends currently in a game lobby"
"dota_dashboard_prepareresearch" "PREPARE/RESEARCH"
"dota_dashboard_helpout" "HELP OUT"
"dota_dashboard_action_mentor" "MENTOR"
"dota_dashboard_action_mentor_label" "adopt a newb, answer a question"
"dota_dashboard_action_contribute" "CONTRIBUTE"
"dota_dashboard_action_contribute_label" "write a hero guide, rate a guide"
"dota_dashboard_start_learning" "START LEARNING:"
"dota_dashboard_builds" "BUILDS"
"dota_dashboard_heropedia" "HEROPEDIA"
"dota_dashboard_action_heroes" "HEROES"
"dota_dashboard_action_items" "ITEMS"
"dota_dashboard_action_replays" "REPLAYS"
"dota_dashboard_action_comma" ", "
"dota_dashboard_tips" "TIPS"
"dota_dashboard_configure" "CONFIGURE:"
"dota_dashboard_settings" "Settings"
"dota_dashboard_quit" "Quit"
"dota_dashboard_profile" "YOUR PROFILE"
"dota_dashboard_chat" "CHAT"
"dota_dashboard_community" "CHAT"
"dota_dashboard_join_chat" "JOIN CHANNEL"
"dota_dashboard_category_today" "TODAY"
"dota_dashboard_category_updates" "UPDATES"
"dota_dashboard_category_customize" "STORE"
"dota_dashboard_category_play" "PLAY"
"dota_dashboard_category_watch" "WATCH"
"dota_dashboard_category_learn" "LIBRARY"
"dota_dashboard_category_socialize" "COMMUNITY"
"dota_dashboard_category_team" "TEAM"
"dota_quit_button" "QUIT"
"DOTA_ConfirmQuit" "CONFIRM QUIT"
"DOTA_ConfirmQuitDesc" "Do you really wish to quit Dota 2?"
"DOTA_ConfirmQuitDescUnsafe" "Leaving a game before it has finished may ruin the game for other players. Do you really wish to quit Dota 2?"
"DOTA_ConfirmDelete" "CONFIRM DELETE"
"DOTA_ConfirmDeleteDesc" "Do you really wish to delete this replay file?"
"DOTA_ReplaySize" "%s1 MB file on disk"
"DOTA_SpectatorClientMSG" "You are running a spectator-only version of Dota 2."
"dota_spectator_signup" "Get on the list for a free Dota 2 invite"
"dota_spectator_buy" "Purchase the Invite Bundle on the Dota Store"
"dota_button_signup" "SIGN UP"
"dota_button_buy" "PLAY RIGHT NOW"
"ti2_sub_sched_label" "Browse games by schedule"
"ti2_sub_sched_desc" "Browse all the games by date played. Go to these pages to follow The International spoiler-free. \n(Then avoid our Twitter feed and Facebook posts.)"
"ti2_sub_results_label" "Follow games by bracket (spoilers!)"
"ti2_sub_results_desc" "Follow the action as teams work through the Upper and Lower Brackets."
"dota_watch_live_tab" "LIVE GAMES"
"dota_watch_live_tab_star" "LIVE TOURNAMENT"
"dota_watch_recent_tab" "RECENT GAMES"
"dota_watch_subscriptions_tab" "TOURNAMENTS"
"dota_watch_schedule_tab" "EVENTS"
"dota_watch_local_tab" "DOWNLOADED"
"dota_watch_match_id" "Match ID: %s1"
"replay_players" "Players:"
"dota_my_tournaments_tab" "MY TOURNAMENTS"
"my_tournaments_header" "MANAGE TOURNAMENTS"
"my_tournaments_dates" "TOURNAMENT DATES:"
"sched_team1" "Team 1"
"sched_team2" "Team 2"
"dota_no_live_games" "No Live Games in Progress"
"dota_no_live_games_desc" "There are no live games being played at the moment."
"dota_friends" "FRIENDS"
"friends_playing_dota" "PLAYING DOTA"
"friends_pending" "PENDING FRIEND REQUESTS"
"friends_online" "ONLINE"
"friends_offline" "OFFLINE"
"dota_profile_mini_title" "PROFILE"
"dota_profile_mini_party" "PARTY"
"dota_profile_mini_team_party" "TEAM MEMBERS"
"party_accepted" "IN PARTY"
"party_pending" "(%s1 PENDING)"
"party_declined" ""
"party_pending_tooltip_title" "PENDING INVITATIONS"
"dota_profile_mini_2" "RECENT HEROES"
"dota_profile_successful_heroes" "Most Successful Heroes"
"most_played_heroes" "MOST PLAYED HEROES"
"heroes_played_title" "HEROES PLAYED"
"dota_hero" "HERO"
"chat_send" "SEND"
"chat_members" "PARTICIPANTS"
"chat_add_channel" "ADD CHAT CHANNEL"
"chat_join_channel" "JOIN CHAT CHANNEL"
"chat_select_channel" "Select a chat channel to join"
"chat_create_channel" "CREATE NEW CHAT CHANNEL"
"chat_create_channel_desc" "Enter a custom channel name"
"chat_create_channel_button" "CREATE NEW CHANNEL"
"confirm_create_channel_button" "CREATE"
"chat_custom_channels" "CUSTOM"
"chat_regional_channels" "REGIONAL"
"chat_search_channel_msg_01" "Finding channels"
"Tournament_dropdown" "Filter by Tournament"
"Tournament_None" "None"
"Tournament_WestQualifier" "West Qualifier"
"Tournament_EastQualifier" "East Qualifier"
"dota_report_title_commend" "COMMEND PLAYER"
"dota_report_title_report" "REPORT PLAYER"
"dota_report_leave_comment" "Leave a comment..."
"dota_reports_remaining" "Reports Remaining: %s1"
"dota_reports_total" "Total reports submitted: %s1"
"dota_commends_remaining" "Commendations Remaining: %s1"
"dota_commends_total" "Total commendations submitted: %s1"
"report_text_abuse" "Text abuse"
"report_text_abuse_desc" "They were abusive in text chat"
"report_voice_abuse" "Voice abuse"
"report_voice_abuse_desc" "They were verbally abusive"
"report_communication_abuse" "Communication Abuse"
"report_communication_abuse_desc" "They were abusive over a communication channel (text or voice)"
"report_feeding" "Intentional feeding"
"report_feeding_desc" "They intentionally died repeatedly to hurt their own team"
"report_ability_abuse" "Intentional Ability Abuse"
"report_ability_abuse_desc" "They intentionally used abilities to the detriment of their own team"
"commend_friendly" "Friendly"
"commend_friendly_desc" "I think they are amiable"
"commend_forgiving" "Forgiving"
"commend_forgiving_desc" "I think they are quite forgiving"
"commend_teaching" "Teaching"
"commend_teaching_desc" "I think they are a great teacher"
"commend_leadership" "Leadership"
"commend_leadership_desc" "I think they are a good leader"
"infraction_type_label" "Select a category"
"infraction_comment_label" "More information:"
"commend_submitted" "Commendation submitted: Thank you for helping to improve the Dota 2 community."
"report_submitted" "Report submitted: Thank you for helping to improve the Dota 2 community."
"duplicate_report" "You have already submitted feedback for this player."
"no_reports_remaining" "You have already used your allotted number of submissions for this week."
"DOTA_ReportReminder" "Don't forget to report players for bad conduct, or commend them for being fun to play with. You can do this by clicking on their name in the scoreboard at any time."
"notify_successful_report_title" "THANK YOU"
"notify_successful_report" "We’ve recently taken action against one or more players you’ve previously reported for bad conduct. You have received an additional report submission to use. Thanks for your help in making the Dota 2 community a friendlier place."
// matchmaking ready match_ready.fla
"matchmaking_status_title" "Matchmaking Status"
"matchmaking_status_text" "Your game is ready"
"matchmaking_ready_text" "%s1 Ready"
"matchmaking_player_afk" "Player not ready"
"matchmaking_player_cancel" "Player cancelled"
"matchmaking_player_rematch" "Finding new players"
"matchmaking_waiting_for_players" "Waiting for other players"
"matchmaking_player_declined" "A player declined the match"
"matchmaking_denied_local" "You are unable to find a match for %s1"
"matchmaking_denied_party" "%s1 will prevent your party from finding\na match for %s2"
"matchmaking_account_disabled" "You have been too disruptive and will not be able to chat or join the matchmaking queue for %s1"
"matchmaking_low_priority_local" "You have %s1 remaining in the low priority matchmaking pool due to abandoning games or receiving excessive player reports."
"matchmaking_low_priority_party" "%s1 will only allow low priority matchmaking for %s2 due to abandoning games or receiving excessive player reports."
"matchmaking_match_disabled_local" "You are prevented from matching for %s1 due to failing to ready-up or abandoning your last game"
"matchmaking_match_disabled_party" "%s1 will prevent matching for %s2 due to failing to ready-up or abandoning his or her last game"
"returning_top_of_queue" "Returning to matchmaking with high priority"
"dota_ready_fail" "FAILED TO READY UP"
"dota_ready_fail_desc" "Your match was ready, but you failed to respond and have been removed from the matchmaking pool."
"dota_ready_fail_return" "Find another match?"
"dota_day" "%s1 day"
"dota_days" "%s1 days"
"low_priority_game" "%s1 game"
"low_priority_games" "%s1 games"
"hero_spawn_low_priority_header" "Low-Priority Match"
"hero_spawn_low_priority_warning" "You are in a low-priority match due to you or someone in your party abandoning games or receiving excessive reports. While you are in low-priority, you will not receive battle points, and you will only be matched with other players in the low-priority pool."
"limited_heroes_abandon_header" "Limited Heroes Mode"
"limited_heroes_abandon_explanation" "There is no penalty for leaving a Limited Heroes mode match, as your hero will be replaced by a bot. Leaving any other game mode may result in placement in the low-priority pool."
"matchmaking_label" "Matchmaking"
"matchmaking_wait_time" "Estimated wait time: nnn"
"unknown_wait_time" "Unknown Wait Time"
"matchmaking_exp_geo" "Searching outside your location"
"matchmaking_exp_skill" "Searching outside your player level"
"matchmaking_region_active" "SELECTED"
"matchmaking_region_inactive" "UNSELECTED"
"matchmaking_settings_label" "MATCHMAKING SETTINGS"
"matchmaking_settings_regions" "MATCHMAKING REGIONS"
"matchmaking_settings_edit" "EDIT SETTINGS"
"DOTA_practice_bots_settings_label" "BOT PRACTICE SETTINGS"
"DOTA_practice_bots_headline" "PRACTICE WITH BOTS"
"lobby_settings_label" "LOBBY SETTINGS"
"matchmaking_gamemode_label" "GAME MODES"
"matchmaking_regions_label" "REGIONS"
"matchmaking_languages_label" "PREFERENCES"
"matchmaking_difficulty_label" "DIFFICULTY"
"matchmaking_select" "SELECT"
"matchmaking_search_key" "PASSWORD"
"matchmaking_search_key_desc" "Will only match with players using the same password"
"DOTA_FIND_COACH" "Find a Coach"
"dota_find_coach_details" "You can invite any of your friends to coach you while you play."
"dota_coach_invite" "Invite as Coach"
// news/updates page
"update_archive" "PREVIOUS UPDATES"
// today page
"matchmaking" "ACTIVE REGIONS"
"today_in_dota" "TODAY IN DOTA"
"matches_in_progress" "TOP LIVE MATCHES"
"UI_live_games_sorting" "Live games are sorted by average skill, highest to lowest."
"findmatch" "FIND MATCH"
"find_compendium_match_description" "Find a match using the hero picks from this week's featured Compendium match!"
"players_online" "PLAYERS ONLINE"
"update_notes" "UPDATES"
"feedback_forums" "FEEDBACK FORUMS"
"place_holder" "PLACE\nHOLDER"
"blog" "BLOG"
"today_news_tab" "NEWS"
"international_tab" "INTERNATIONAL"
"dota_profile_prestige" "PRESTIGE"
"dota_profile_wins" "WINS:"
"dota_profile_losses" "LOSSES"
"dota_profile_leaves" "ABANDONED"
"dota_profile_overview" "OVERVIEW"
"dota_profile_history" "GAME HISTORY"
"dota_profile_view_history" "View All Games"
"dota_profile_heroes_played" "HEROES PLAYED"
"dota_profile_view_heroes_played" "View Heroes Played"
"dota_profile_team" "TEAM"
"dota_prfile_wins_hero" "W"
"dota_prfile_losses_hero" "L"
"dota_prfile_game_needed" "%s1 more game needed"
"dota_prfile_games_needed" "%s1 more games needed"
"hero_showcase_title" "FEATURED HERO"
"hero_showcase_change" "CHANGE HERO"
"item_showcase_title" "FEATURED ITEMS"
"item_showcase_change" "EDIT FEATURED ITEMS"
"hero_showcase_show_in_profile" "Use this hero in my profile"
"dota_profile_clear_filter" "Clear Hero Filter"
"HERO_SHOWCASE_EQUIPPED" "CURRENTLY EQUIPPED ITEMS"
"hero_showcase_preview_tooltip" "Inspect this hero's currently equipped items"
"DOTA_ProfileRequestFailed" "Failed to retrieve profile data."
"DOTA_requested_profile_marked_private" "This user has marked their profile as private."
"DOTA_requested_profile_marked_private_header" "Private Profile"
"dota_pb_title" "PERFORMANCE"
"dota_pb_description" "Your performance bar shows how well you've played each hero relative to your other heroes."
"pb_area_0" "1"
"pb_area_1" "2"
"pb_area_2" "3"
"pb_area_3" "4"
"pb_area_4" "5"
"pb_area_5" "6"
"pb_area_6" "7"
"pb_area_7" "8"
"pb_area_8" "9"
"pb_area_9" "10"
"pb_desc" "Four games are needed to establish a performance rating. Your ratings will become more accurate the more you play."
// team profile
"dota_team_profile_hed" "TEAM PROFILE"
"dota_career_profile" "CAREER PROFILE"
"dota_profile_title" "DOTA 2 - PERSONA"
"dota_profile_prefs" "Persona Preferences"
"dota_profile_recent_games" "Most-recent Games"
"dota_profile_commendations" "Commendations"
"dota_lobby_type_matchmaking" "Public Matchmaking"
"dota_lobby_type_practice" "Practice Game"
"dota_lobby_type_practice_games" "PRACTICE GAMES"
"dota_lobby_type_private_games" "PRIVATE GAMES"
"dota_lobby_offline_practice_game" "PRACTICE WITH BOTS"
"dota_lobby_quests" "TRAINING"
"dota_lobby_tutorials" "TUTORIALS"
"dota_lobby_mentored_play" "PLAY WITH A COACH"
"dota_lobby_type_tournament" "Tournament Game"
"dota_lobby_type_tutorial" "Tutorial"
"dota_lobby_type_coop_bot" "Co-op Bot"
"dota_lobby_type_team_matchmaking" "Team Matchmaking"
"dota_lobby_tab_tournament" "TOURNAMENTS"
"dota_lobby_lan_title" "LOCAL LOBBY"
"dota_lobby_default_title" "ONLINE LOBBY"
"dota_lobby_offline_title" "OFFLINE PRACTICE LOBBY"
"DOTA_ConfirmLANLobby_title" "LOCAL LOBBY"
"DOTA_ConfirmLANLobby_desc" "A Local game is hosted on your machine and is only accessible to other players on your local network. System requirements are higher for this machine."
"dota_featured_hero" "Featured Hero:"
"dota_join_chat_channel_prompt" "Channel:"
"dota_join_chat_channel_button" "JOIN"
"dota_join_chat_channel_name_header" "Channel Name"
"dota_join_chat_channel_startup_header" "Join On Startup"
"dota_chat_party_tab" "Party"
"dota_chat_lobby_tab" "Lobby"
"dota_chat_team_tab" "Team"
"dota_chat_game_tab" "Game"
"dota_chat_guild_tab" "Guild"
"dota_chat_fantasy_draft" "Fantasy Draft"
"dota_game_lobby_title" "GAME LOBBY"
"dota_match_history" "MATCH HISTORY"
"dota_match_history_details" "MATCH DETAILS"
"dota_match_details_brief" "DETAILS"
"dota_match_history_win" "WIN"
"dota_match_history_loss" "LOSS"
"dota_match_history_abandon" "ABANDON"
"dota_match_history_back" "CLOSE"
"dota_match_history_Winner_GoodGuys" "WINNER: The Radiant"
"dota_match_history_Winner_BadGuys" "WINNER: The Dire"
"page_previous" "PREVIOUS"
"page_next" "NEXT"
"page_counter" "Page: %s1"
"page_back" "BACK"
"dota_store_feature_close" "CLOSE"
"dota_store_feature_title_new_store" "New in the Dota Store"
"dota_load_game_title" "LOAD GAME"
"dota_load_game_button" "LOAD GAME"
"dota_load_game_searching" "Searching for Save Games..."
"dota_load_game_no_games" "No Save Games found"
"dota_watch_replay" "WATCH REPLAY"
"dota_watch_highlights" "WATCH HIGHLIGHTS"
"dota_download_replay" "DOWNLOAD REPLAY"
"dota_replay_unavailable" "REPLAY UNAVAILABLE"
"dota_profile_show_match_history" "MATCH HISTORY"
"dota_persona_panel_title" "PLAYER DETAILS"
"dota_downloading_replay" "Downloading..."
"replay_download_failed" "REPLAY DOWNLOAD FAILED"
"replay_download_fail_code" "Download Error: %s1"
"replay_download_open_failed" "Unable to open replay file. Please ensure no other processes have this file open."
"replay_download_create_failed" "Unable to create replay file of the specified size. Is your disk full?"
"replay_download_request_fail" "Failed to send request for part of file."
"replay_download_handle_fail" "Failed to find file handle."
"replay_download_chunk_not_found" "Failed to find file chunk in download list."
"replay_download_write_failed" "Unable to write to replay file."
"replay_download_data_failed" "Failed to get data from download buffer."
"replay_download_decompress_failed" "Failed to decompress replay file. Please try downloading the replay again."
"dota_persona_karma" "KARMA:"
"dota_persona_rank" "ELO:"
"dota_finding_match_players" "Finding match... [%s1] (%s2 searching)"
"dota_finding_match" "Finding match... [%s1]"
"dota_finding_match_solo" "Finding solo match... [%s1]"
"dota_finding_match_passport" "Finding match... [%s1]"
"dota_finding_match_time_only" "Finding match... [%s1]"
"dota_finding_bot_match_time_only" "Finding Bot Match... [%s1]"
"dota_finding_team_match_time_only" "Finding Team Match... [%s1]"
"featured_match_passport_message" "Purchase a Compendium to be eligible to play the featured match of the week!"
"buypassport" "Buy Compendium"
"dota_num_players_searching" "PLAYERS SEARCHING: %s1"
"dota_search_range" "SEARCH RANGE"
"dota_num_matching_players" "MATCHING PLAYERS: %s1 of 10"
"dota_match_elapsed" "ELAPSED TIME:"
"dota_cancel_match_find" "CANCEL SEARCH"
"dota_match_in_progress" "Game in progress"
"dota_match_finished" "Game is finished"
"dota_match_connecting" "Connecting to game..."
"dota_match_connected" "Connected to game"
"dota_match_local_game" "Connected to local game"
"dota_reconnect_to_game" "RECONNECT"
"dota_abandon_game" "LEAVE GAME"
"dota_disconnect_game" "DISCONNECT"
"dota_match_find_server" "Finding server... [%s1]"
"dota_match_wait_for_host" "Waiting for host... [%s1]"
"dota_match_game_ui" "Private Lobby Setup"
"dota_number_of_spectators" "Number of Spectators: %s1"
"dota_abandon_dialog_title" "ABANDON GAME"
"dota_abandon_dialog_warning" "Abandoning a game before it has finished may ruin the game for other players."
"dota_abandon_dialog_confirm" "Are you sure you want to abandon this game?"
"dota_safe_to_abandon" "This game is safe to leave."
"dota_safe_to_abandon_inline" "GAME IS SAFE TO LEAVE"
"dota_play_matchmaking" "PLAY GAME"
"dota_play_practice" "PRIVATE"
"dota_play_tournament" "TOURNAMENT"
"dota_play_tutorial" "TUTORIAL"
"dota_watch_game" "WATCH"
"dota_play_matchmaking_desc" "Find a match with players of similar experience in your region."
"dota_practice_bots_title" "Practice with Bots"
"dota_play_practice_desc" "Create a private lobby to play with friends or the A.I. "
"dota_play_tutorial_desc" "Play a match with a mentor or run through a lesson. "
"dota_play_tournament_desc" "Find a match in a competitive tournament. "
"dota_play_leaver_left_label" "You left your previous game. If you crash or lose your connection, you should reconnect to the game. Leaving will have repercussions in the future."
"dota_play_matchmaking_reconnect_hint" "You can rejoin a game if you crash or disconnect. Not rejoining can ruin the game for the other players."
"dota_play_find_match" "Find a Game"
"dota_play_find_a_match" "FIND A MATCH"
"dota_play_find_solo_queue" "FIND A MATCH SOLO"
"dota_play_find_team_match" "FIND A TEAM MATCH"
"dota_play_find_coop_bot_match" "FIND A CO-OP BOT MATCH"
"dota_play_find_compendium_match" "FIND COMPENDIUM MATCH"
"dota_play_learn_to_play" "LEARN TO PLAY"
"dota_play_welcome_title" "Welcome to Dota 2"
"dota_play_welcome_text" "Thank you for participating, your feedback\nwill help make Dota 2 better. "
"dota_play_diretide_tab" "FIND DIRETIDE MATCH"
"dota_watch_no_results" "No Results."
"dota_watch_tournaments_header" "THIS MONTH TOURNAMENTS"
"dota_gamemode_filter_Any" "Any"
"dota_calendar" "Calendar"
"dota_calendar_tooltip_head" "Tournaments"
"sugar_rush_hof" "SUGAR RUSH HALL OF FAME"
"sugar_rush_hof_label" "These players dealt the most damage to Roshan during Cycle %s3 on %s1 at %s2"
"sugar_rush_hof_cycle" "CYCLE %s1"
"sugar_rush_hof_na" "Score for the previous cycle is currently unavailable."
"sugar_rush_health_remaining" "Health Remaining: %s1"
"findmatchhalloween" "FIND DIRETIDE MATCH"
"dota_play_diretide_phase_1_title" "CANDY CHAOS"
"dota_play_diretide_phase_1_descr" "* Compete against the enemy team in collecting the most candy.\n* Collect candy from Roshlings and deposit it in your Candy Bucket.\n* Go on a raid and steal the enemy's candy from their bucket.\n * When the timer expires the team with the most candy wins!"
"dota_play_diretide_phase_2_title" "THE TRICKSTER AWAKENS"
"dota_play_diretide_phase_2_descr" "* All this ruckus has awoken Roshan from his slumber.\n* He will target a random hero and bully them for candy.\n* Keeping a piece of candy in your inventory is recommended as failure to feed Roshan will\nresult in death."
"dota_play_diretide_phase_3_title" "SUGAR RUSH"
"dota_play_diretide_phase_3_descr" "* After 16 minutes Roshan will be stuffed and you will be left candyless.\n* You must team up with the enemy and defeat Roshan before he's had his fill.\n* Upon defeat, Roshan will revive again and again, growing stronger each time.\n* The stronger Roshan becomes, the better the rewards will be when time runs out!"
"dota_diretide_loot_hint" "The stronger Roshan becomes, the better the rewards will be when time runs out!"
"DOTA_create_lobby" "CREATE LOBBY"
"DOTA_create_lan_lobby" "CREATE LOCAL LOBBY"
"DOTA_create_tournament_lobby" "CREATE TOURNAMENT LOBBY"
"new_tournament_games" "NEW"
"current_tournament_games" "IN PROGRESS"
"old_tournament_games" "COMPLETED"
"create_tournament_entry_button" "CREATE"
"clear_tournament_entry_button" "CLEAR"
"clear_tournament_dialog_header" "CLEAR TOURNAMENT GAME"
"clear_tournament_dialog_body" "Are you sure you wish to clear this game? Any Match ID will be cleared and any existing lobby will become a regular practice lobby."
"clear_tournament_failure" "Failed to clear tournament game."
"DOTA_TeamUnsetHeader" "TEAM NOT SET"
"DOTA_TeamUnsetMessage" "At least one team does not have a team name/logo set. Really start the match?"
"DOTA_create_online_lobby" "Create an online lobby"
"DOTA_create_bot_practice" "Practice vs Bots"
"DOTA_create_bot_practice_desc" "- Start a game with bots. \n- All party members will join the game as well."
"DOTA_create_online_lobby_desc" "Create a private lobby when you want to play with people you know."
"DOTA_create_online_lobby_desc_bullets" "- Play arranged games against specific players or teams. \n- Invite friends and fill empty player slots with bots. \n- Hide the lobby by setting a password in LOBBY SETTINGS."
"DOTA_Practice_Bots_Difficulty" "Difficulty"
"DOTA_Practice_Bots_Team" "Team"
"DOTA_no_friend_lobbies" "No friend lobbies found."
"DOTA_no_guild_lobbies" "No guildmate lobbies found."
"DOTA_no_private_lobbies" "No private lobbies found."
"DOTA_find_lobby" "FIND A LOBBY"
"DOTA_lobby_leader_label" "LOBBY LEADER:"
"dota_soon" "COMING SOON"
"lobby_password_label" "LOBBY PASSWORD"
"Find_lobby" "Find Lobby"
"DOTA_create_private_lobby" "Enter a password to create private game (optional)"
"DOTA_filter_private_lobby" "Find private lobbies by password"
"DOTA_practice_lobby_list" "CURRENT PRIVATE LOBBIES"
"DOTA_join_private_title" "JOIN PRIVATE GAME"
"DOTA_join_private_desc" "Enter the password (created by lobby-leader) to join this game."
"DOTA_join_private_error1" "The password entered does not match the password created by the lobby-leader."
"dota_apply" "APPLY"
"DOTA_Matchmaking_NoRegion_Error" "Please select a matchmaking region."
"DOTA_Matchmaking_NoGameMode_Error" "Please select a game mode."
"DOTA_Matchmaking_NoLanguage_Error" "Please select at least one language."
"DOTA_SelfCast_DoubleTap" "DOUBLE TAP ABILITY SELF CAST"
"DOTA_SelfCast_DoubleTap_description" "(Double-tapping an ability key will cast it on your hero if possible)"
"DOTA_UniUnitOrder_Ctrl" "UNIFIED UNIT ORDERS"
"DOTA_UniUnitOrder_Ctrl_description" "(Holding down CTRL when issuing an order will send it to all units you control)"
"DOTA_share_match_history" "SHARE MATCH HISTORY"
"DOTA_share_match_history_desc" "Share your public matchmaking game history with external third parties."
"DOTA_profiles_privacy" "PROFILE PRIVACY"
"DOTA_profiles_privacy_desc" "Toggling this setting will hide your Dota 2 and Steam profiles from other players."
"DOTA_profilesettings_title" "Profile Settings"
"DOTA_profilesettings_incognito" "INCOGNITO MODE"
"DOTA_profilesettings_incognito_desc" "Toggling this setting will hide your Dota 2 Profile from other players as well as allow you to enter and use a different Profile Name. The setting will override any preferences you may have set for 'PROFILE PRIVACY' in Global Settings."
"DOTA_profilesettings_incognito_name" "Your new Incognito Profile Name"
"DOTA_GameStartCountdown" "Starts in %s1:%s2"
"DOTA_GameTime" "%s1:%s2"
"DOTA_GamePreGame" "Pre-Game"
"DOTA_Settings_keybind_template" "Reset hotkey template"
"DOTA_Settings_keybind_desc" "Choose a hotkey template. This will reset keys for Hero abilities, Item slots and Camera control."
"DOTA_Settings_reset_hotkeys" "Reset hotkeys..."
"keybind_template_ARROW" "Normal"
"keybind_template_WASD" "WASD"
"keybind_template_LEGACY" "Legacy"
"keybind_template_MMO" "MMO"
"or" "or"
"DOTA_Settings_Shop_Hotkeys" "SHOP ALWAYS USES HOTKEYS"
"DOTA_Settings_Controls" "CONTROLS"
"DOTA_Settings_Video" "VIDEO"
"DOTA_Settings_Audio" "AUDIO"
"DOTA_Settings_Game" "GAME"
"DOTA_Game_Settings" "GAME SETTINGS"
"UI_CAMERA_ACCEL" "CAMERA ACCELERATION"
"UI_CAMERA_SPEED" "CAMERA SPEED"
"UI_CAMERA_SMOOTHDRAG" "SMOOTHDRAG IN SPECTATE"
"UI_CAM_REVERSE_GRIP" "REVERSE CAMERA GRIP"
"UI_USE_BROADCASTER_STATS" "USE BROADCASTER STATS"
"UI_EDGE_PAN" "EDGE PAN"
"UI_SHOW_HERO_ICON" "MINIMAP ICONS INSTEAD OF NAMES"
"UI_ALWAYS_SHOW_HERO_ICON" "NAMES/ICONS ALWAYS IN MINIMAP"
"UI_SHOW_HERO_ALT_INDICATOR" "HOLD ALT TO HIGHLIGHT HERO"
"UI_SHOW_HEALTH_BAR_NUMBER" "SHOW HP BAR NUMBER"
"UI_AUTO_ATTACK" "AUTO ATTACK"
"UI_ADD_SUMMONED_SELECTION" "AUTO SELECT SUMMONED UNITS"
"UI_ALLOW_INVITES" "ALLOW PARTY INVITES"
"UI_ALLOW_GUILD_INVITES" "ALLOW GUILD INVITES"
"UI_ALL" "ALL"
"UI_JUST_FRIENDS" "JUST FRIENDS"
"party_block_all" "Block invites from players not on Friends List"
"party_block_all_disc" "(Can be toggled in General Area of Game Settings panel)"
"UI_SCREEN_SHAKE" "SCREEN SHAKE"
"UI_NETWORK_QUALITY" "NETWORK QUALITY"
"UI_AUTO_PURCHASE" "AUTO PURCHASE ITEMS"
"UI_SHOW_NAMES" "SHOW PLAYER NAMES"
"UI_SIMPLE_MAP_COLORS" "MINIMAP SIMPLE COLORS"
"UI_HIDE_MAP_BG" "MINIMAP HIDE BACKGROUND"
"UI_APPLY" "APPLY"
"UI_ON" "ON"
"UI_OFF" "OFF"
"UI_MED" "MED"
"UI_HIGH" "HIGH"
"UI_LOW" "LOW"
"UI_DEFAULTS" "DEFAULTS"
"UI_CLOSE" "CLOSE"
"UI_BACK" "BACK"
"Settings_EVENTS" "EVENTS"
"Settings_General" "GENERAL"
"Settings_Advanced" "ADVANCED"
"Settings_Interface" "INTERFACE"
"Settings_Network" "NETWORK"
"DOTA_Audio_Settings" "AUDIO SETTINGS"
"UI_Master_Volume" "MASTER VOLUME"
"UI_Game_Volume" "GAME VOLUME"
"UI_Music_Volume" "MUSIC VOLUME"
"UI_Voice_Volume" "VOICE VOLUME"
"UI_Unit_Speech_Volume" "UNIT SPEECH VOLUME"
"UI_Speaker_Config" "SPEAKER CONFIG"
"UI_Sound_Quality" "SOUND QUALITY"
"UI_Captioning" "CAPTIONING"
"UI_Unit_Speech" "UNIT SPEECH"
"UI_Background_Sound" "SOUND WHILE ALT-TAB"
"UI_Enable_Voice" "ENABLE VOICE"
"UI_Voice_Transmit_Vol" "VOICE TRANSMIT VOLUME"
"UI_Voice_Receive_Vol" "VOICE RECEIVE VOLUME"
"UI_Boost_Mic" "BOOST MIC GAIN"
"UI_Mute_Cobroadcasters" "MUTE CO-BROADCASTERS"
"UI_Chat_Sound" "CHAT MESSAGE SOUND"
"UI_Enable_Open_Mic" "ENABLE OPEN MIC"
"UI_Open_Mic_Threshold" "OPEN MIC THRESHOLD"
"UI_Not_Implemented" "* - Not Implemented Yet"
"UI_No_Captions" "No Captions"
"UI_Subtitles_Effects" "Subtitles and Effects"
"UI_Subtitles" "Subtitles"
"UI_Headphones" "Headphones"
"UI_2_Speakers" "2 Speakers"
"UI_4_Speakers" "4 Speakers"
"UI_5_1_Speakers" "5.1 Speakers"
"UI_7_1_Speakers" "7.1 Speakers"
"DOTA_Video_Settings" "VIDEO SETTINGS"
"UI_Brightness" "BRIGHTNESS"
"UI_AspectRatio" "ASPECT RATIO"
"UI_Resolution" "RESOLUTION"
"UI_DisplayMode" "DISPLAY MODE"
"UI_Brightness_Note" "Only available in fullscreen"
"UI_VSync" "VSYNC"
"UI_Advanced" "ADVANCED"
"UI_Adanced_Settings" "ADVANCED SETTINGS"
"UI_AdditivePass" "ADDITIVE LIGHT PASS"
"UI_SpecularBloom" "SPECULAR BLOOM"
"UI_Water" "WATER QUALITY"
"UI_Fog" "FOG"
"UI_Animate_Portrait" "ANIMATE PORTRAIT"
"UI_Shadows" "SHADOWS"
"UI_World_Lighting" "WORLD LIGHTING"
"UI_Ambient_Occlusion" "AMBIENT OCCLUSION"
"UI_Ambient_Creatures" "AMBIENT CREATURES"
"UI_Textures" "TEXTURES"
"UI_Overlays" "OVERLAYS"
"UI_Antialiasing" "ANTI-ALIASING"
"UI_Color_Blind" "COLOR BLIND MODE"
"UI_Video_Test" "VIDEO TEST"
"UI_DISABLE_WINDOWS_KEY" "DISABLE WINDOWS KEY"
"UI_CAMERA_RESPAWN" "MOVE CAMERA ON RESPAWN"
"UI_Specular" "SPECULAR"
"UI_Render_Quality" "RENDER QUALITY"
"UI_Render_Quality_Descr" "(Affects the in-game world rendering only. Lower settings may provide better framerates, but at a cost of visual quality)"
"UI_Settings_Restart" "* - You will need to restart Dota 2 for these settings to take effect"
"UI_Descr_Low" "Low"
"UI_Descr_Med" "Med"
"UI_Descr_High" "High"
"UI_Descr_Remaining" "Remaining:"
"UI_Hero_Global_Bindings" "HERONAME'S/GLOBAL BINDINGS"
"UI_Legacy_Keys" "Legacy Hero Keys"
"UI_Autocast" "Subtitles"
"UI_Ultimate" "Ultimate"
"UI_Ability1" "Ability 1"
"UI_Ability2" "Ability 2"
"UI_Ability3" "Ability 3"
"UI_Ability4" "Ability 4"
"UI_Ability5" "Ability 5"
"UI_View_Controls" "VIEW CONTROLS"
"UI_Unit_Actions" "UNIT ACTIONS"
"UI_Panel_Activation" "PANEL ACTIVATION"
"UI_HERO" "HERO"
"UI_COURIER" "COURIER"
"UI_NEUTRALS" "NEUTRALS"
"UI_Spectator_Controls" "Controls"
"UI_Spectator_Stats" "Stats Dropdown"
"UI_Searching" "Searching..."
"waiting_for_players_title" "WAITING FOR PLAYERS"
"waiting_for_players_spectators_loaded" "Spectators Loaded: %s1 of %s2"
"relationship_party" "You are in the same party."
"relationship_friend" "You are Steam friends."
"relationship_teammate" "You are both members of the team: %s1"
"relationship_guildmate" "You are both members of the guild: %s1"
"relationship_chatchannel" "You are both members of the chat channel: %s1"
"relationship_clan" "You are both members of the Steam community group: %s1"
// persona
"find_match" "Find Match"
"play_tutorial" "Play Tutorial"
"unlock_persona" "Reach level 2 to unlock new persona features."
"dota_party_leader" "Party Leader"
"party_block_player" "Block all communication from party leader"
"Date_Yesterday" "yesterday"
"Date_Today" "today"
"Date_Tomorrow" "tomorrow"
"DOTA_UserMenu_Profile" "View Dota Profile"
"DOTA_UserMenu_SteamProfile" "View Steam Profile"
"DOTA_UserMenu_SendMessage" "Send Message..."
"DOTA_UserMenu_PartyKick" "Kick from Party"
"DOTA_UserMenu_PartyInvite" "Invite to Party"
"DOTA_UserMenu_PartySuggestInvite" "Suggest invite to Party"
"DOTA_UserMenu_PartyLeave" "Leave Party"
"DOTA_UserMenu_TeamInvite" "Invite to Team"
"DOTA_UserMenu_TeamInviteSelf" "Add yourself to Player Roster"
"DOTA_UserMenu_TradeInvite" "Invite to Trade"
"DOTA_UserMenu_AddFriend" "Add as Friend"
"DOTA_UserMenu_RemoveFriend" "Remove Friend"
"DOTA_UserMenu_AcceptFriendRequest" "Accept Friend Request"
"DOTA_UserMenu_IgnoreFriendRequest" "Ignore Friend Request"
"DOTA_UserMenu_Spectate" "Watch Game"
"DOTA_UserMenu_CommendPlayer" "Commend Player"
"DOTA_UserMenu_ReportPlayer" "Report Player"
"DOTA_UserMenu_IgnorePlayer" "Ignore Player"
"DOTA_UserMenu_UnignorePlayer" "Unignore Player"
"DOTA_UserMenu_Inspect" "Inspect Hero"
"DOTA_UserMenu_TeamTransferAdmin" "Make Team Admin"
"DOTA_InvitedToParty" "%s1 has invited you to a party."
"DOTA_InvitedToPartyForTeam" "%s1 has invited you to a party for a team match with %s2."
"DOTA_InvitedToLowPriorityParty" "%s1 has invited you to a low-priority party."
"DOTA_InvitedToCoach" "%s1 has invited you to be a Coach of their party."
"DOTA_Invite_Accept" "ACCEPT"
"DOTA_Invite_Accept_Low_Priority" "ACCEPT LOW-PRIORITY MATCH"
"DOTA_Invite_Decline" "DECLINE"
"DOTA_Invite_Cancel" "CANCEL"
"DOTA_Dismiss" "DISMISS"
"DOTA_Warning" "WARNING"
"DOTA_InvitedToPartyHeader" "Party Invitation"
"DOTA_InvitedToPartyForTeamHeader" "Team Matchmaking Invitation"
"DOTA_InvitedToLowPriorityPartyHeader" "Low-Priority Party Invitation"
"DOTA_InvitedToCoachHeader" "Coach Invitation"
"dota_suggest_invite_format" "Please invite %s1 to the party."
"DOTA_UserMenu_Swap" "Swap Hero"
"dota_invited" "Invited..."
"DOTA_Inspect_Battle_Points_Rate" "Battle Points Rate: %s1"
"team_label" "YOUR TEAM"
"team_players_online" "%s1 of %s2 currently online"
"DOTA_TeamInvite_Success_Header" "Team Invite Sent"
"DOTA_TeamInvite_Success_Message" "Invited %s1 to join %s2."
"DOTA_TeamInvite_Error_Header" "Can't Invite to Team"
"DOTA_TeamInvite_Error_MemberLimit" "%s1 has reached the maximum number of members."
"DOTA_TeamInvite_Error_NotAvailable" "%s1 is not currently running Dota 2."
"DOTA_TeamInvite_Error_TooManyTeams" "%s1 is already a member of the maximum number of allowable teams."
"DOTA_TeamInvite_Error_Busy" "%s1 is busy with another team invitation. Try again later."
"DOTA_TeamInvite_Failure_Header" "Team Invite Failed"
"DOTA_TeamInvite_Failure_Timeout" "%s1 did not respond to your team invitation."
"DOTA_TeamInvite_Failure_Rejection" "%s1 declined your team invitation."
"DOTA_TeamInvite_Failure_Unspecified" "An unexpected error occurred when attempting to invite the player to your team."
"DOTA_TeamInviteAccept_Failure_Header" "Failed To Join Team"
"DOTA_TeamInviteAccept_Failure_Message" "%s1 became unavailable. You were unable to join."
"DOTA_TeamInviteAccept_Failure_Unspecified" "An unexpected error occurred when attempting to join the team."
"DOTA_TeamInviteAccept_Success_Header" "Joined Team"
"DOTA_TeamInviteAccept_Success_Message" "Congratulations. You have joined %s1. You will now be able to view your team in the TEAM tab."
"DOTA_Guild_Message_Text" "Guild Message"
"DOTA_GuildCreate_Wait_Header" "Creating Guild"
"DOTA_GuildCreate_Wait" "Creating Guild..."
"DOTA_GuildEditLogo_Wait_Header" "Editing Logo"
"DOTA_GuildEditLogo_Wait" "Editing Logo..."
"DOTA_GuildEditLogo_Error_Header" "Failed to Edit Logo"
"DOTA_GuildEditLogo_Error" "A problem occurred while attempting to edit the guild logo. Please try again."
"DOTA_GuildEditLogo_Error_Upload" "Failed to upload guild logo."
"DOTA_TeamCreate_Wait_Header" "Creating Team"
"DOTA_TeamCreate_Wait" "Creating Team..."
"DOTA_TeamEdit_Wait_Header" "Editing Team"
"DOTA_TeamEdit_Wait" "Submitting Team changes..."
"DOTA_TeamEdit_Success_Header" "Success"
"DOTA_TeamEdit_Success_Message" "Team changes successful."
"DOTA_TeamEdit_Error_Header" "Failed to Edit Team"
"DOTA_TeamEdit_Error_Unspecified" "A problem occurred while attempting to edit the team. Please try again."
"DOTA_TeamEdit_Error_LogoUploadFailed" "Failed to upload team logos."
"DOTA_TeamEdit_Error_CannotRename" "This team has been renamed recently. It will be able to be renamed again in %s1 days."
"DOTA_GuildCreate_Error_Header" "Failed to Create Guild"
"DOTA_GuildCreate_Error_Unspecified" "A problem occurred while attempting to create the guild. Please try again."
"DOTA_GuildCreate_Error_GuildLimitReached" "You are already a member of the maximum number of allowable guilds."
"DOTA_GuildCreate_Error_LogoUploadFailed" "Failed to upload guild logos."
"DOTA_GuildKicked_Header" "Removed from Guild"
"DOTA_GuildKicked_Message" "You have been removed from %s1."
"DOTA_TeamCreate_Error_Header" "Failed to Create Team"
"DOTA_TeamCreate_Error_CreatorBusy" "You cannot create a team while being invited to a team."
"DOTA_TeamCreate_Error_Unspecified" "A problem occurred while attempting to create the team. Please try again."
"DOTA_TeamCreate_Error_TeamLimitReached" "You are already a member of the maximum number of allowable teams."
"DOTA_TeamCreate_Error_TeamCreationOnCooldown" "You have created a team recently and must wait %s1 minute(s) before creating a new one."
"DOTA_TeamCreate_Error_LogoUploadFailed" "Failed to upload team logos."
"DOTA_TeamLogo_Error_Header" "Failed to change logo"
"DOTA_TeamLogo_Error_Unspecified" "A problem occurred while attempting to change your team logo. Please try again."
"DOTA_TeamDisband_Confirmation_Header" "Disband Team"
"DOTA_TeamDisband_Confirmation_Message" "Do you wish to disband %s1? You will not be able to undo this action or make a team with this name again."
"DOTA_TeamDisbanded_Header" "Team Disbanded"
"DOTA_TeamDisbanded_Member_Message" "The admin of your team has disbanded the entire team. You are no longer a member of %s1."
"DOTA_TeamDisbanded_Admin_Message" "You have disbanded %s1."
"DOTA_TeamDisbanded_Failure_Header" "Failed to Disband Team"
"DOTA_TeamDisbanded_Failure_Message" "An unexpected error occurred when attempting to disband the team."
"DOTA_TeamDisbanded_Failure_NotEmpty_Message" "The Player Roster must be empty to disband a team."
"DOTA_TeamKick_Confirm_Header" "Kick Team Member"
"DOTA_TeamKick_Confirm_Message" "Do you wish to kick %s1 off of the team?"
"DOTA_TeamKick_Success_Header" "Kicked Player"
"DOTA_TeamKick_Success_Message" "You have kicked %s1 off of %s2."
"DOTA_TeamKick_Failure_Header" "Kick Player Failed"
"DOTA_TeamKick_Failure_Message" "An unexpected error occurred when attempting to kick %s1."
"DOTA_TeamKicked_Header" "Kicked From Team"
"DOTA_TeamKicked_Message" "The admin of %s1 has kicked you off the team."
"DOTA_TeamLeave_Confirmation_Header" "Leave Player Roster of team?"
"DOTA_TeamLeave_Confirmation_Message" "Do you wish to leave the Player Roster of %s1? The Team Admin will need to re-invite you if you want to rejoin."
"DOTA_TeamLeft_Header" "Left Team"
"DOTA_TeamLeft_Message" "You are no longer a player on %s1."
"DOTA_TeamLeft_Failure_Header" "Failed to Leave Team Roster"
"DOTA_TeamLeft_Failure_Message" "An unexpected error occurred when attempting to leave the Team Roster."
"DOTA_TeamMatchmake_Failure_Header" "Team Matchmaking Requires Team Party"
"DOTA_TeamMatchmake_Failure_Message" "To find a match as a team, you must first form a party with four other members of your team."
"DOTA_TeamTransferAdmin_Confirm_Header" "CHANGE TEAM ADMIN"
"DOTA_TeamTransferAdmin_Confirm_Message" "Do you wish to make %s1 the Team Administrator? If you continue, you will no longer be able to manage this team."
"DOTA_TeamTransferAdmin_Success_Header" "SUCCESS"
"DOTA_TeamTransferAdmin_Success_Message" "You have successfully transferred Team Adminstrator to %s1."
"DOTA_TeamTransferAdmin_Failure_Header" "ERROR"
"DOTA_TeamTransferAdmin_Failure_Message_NotAdmin" "You are not the current Administrator of this team."
"DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam" "%s1 is already a Player on the Roster of another Team."
"DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam" "%s1 is the Administrator of another Team"
"DOTA_TeamTransferAdmin_Failure_Message_Unspecified" "Failed to change Team Admin"
"DOTA_TeamTransferAdmin_Notification_Header" "TEAM ADMINISTRATION"
"DOTA_TeamTransferAdmin_Notification_Message" "You have been made the Administrator of Team %s1"
"UI_no_team_title" "You are not on a team"
"UI_no_team_desc" "To be matched against a team you must be a member of a team with at least five players. You can create and manage a team in the SOCIALIZE tab."
"DOTA_DisbandTeamButton" "Disband"
"DOTA_AddSelfTeamButton" "Add Self to Roster"
"DOTA_LeaveTeamButton" "Leave Roster"
"DOTA_ShowProfileButton" "Show Profile"
"DOTA_CreateTeamButton" "Create New Team"
"DOTA_Team_Created" "HAS BEEN CREATED"
"DOTA_Team_Created_Desc" "You can now start inviting players to the team you're administering. You can do this by clicking on player names and selecting the Invite to Team option from the pop-up menu."
"DOTA_Guild_Created" "HAS BEEN CREATED"
"DOTA_Guild_Created_Desc" "You can now start inviting players to your new Guild via the pop-up menu that appears when you click on a player's name."
"DOTA_Team_Invite_Accepted" "has accepted your team invitation"
"DOTA_Team_Invite_Accepted_Desc" "New team members will appear in the 'Manage Team' area under the TEAM tab."
"DOTA_TeamMatchmake_Fail_Header" "Team Matchmaking Failed"
"DOTA_TeamMatchmake_AlreadyMatch" "Your team is already in a match."
"DOTA_TeamMatchmake_AlreadyFinding" "Your team has already started finding a match."
"DOTA_TeamMatchmake_Full" "Team party is already full."
"DOTA_TeamMatchmake_FailAdd" "Failed to add you to team party."
"DOTA_TeamMatchmake_FailAddCurrent" "Failed to add you to current team party."
"DOTA_TeamMatchmake_FailedTeamMember" "Failed to get team member information."
"DOTA_TeamMatchmake_AlreadyGame" "Unable to start team matchmaking, you are already in a game."
"DOTA_TeamMatchmake_FailGetParty" "Failed to get current team party."
"DOTA_TeamRank_Unknown" "TBD" // this needs to be short, like 4-5 characters at most
"DOTA_Matchmaking_Header" "Matchmaking"
"DOTA_Matchmaking_Message" "Matchmaking and practice lobbies are currently unavailable due to maintenance."
"DOTA_Matchmaking_Region_Offline" "The matchmaking region you have queued for is offline due to maintenance.\nPlease select another region to play."
"DOTA_Matchmaking_Too_Many" "You have selected too many matchmaking regions."
"DOTA_InviteDenied_Header" "Invite Denied"
"DOTA_InviteDenied_Message" "You are not permitted to invite players and create a party."
"DOTA_PartyFull_Header" "Party"
"DOTA_PartyFull_Message" "Your party is full."
"DOTA_SignOnMessage_Header" "Message"
"DOTA_PartyNeedsCompendiums" "All members of your party need Compendiums to participate in Compendium Matchmaking"
"DOTA_TeamMatchmaking" "Team Matchmaking"
"DOTA_TeamMatchmaking_Description_NoTeam" "Create or join a team to play games in Team Matchmaking."
"DOTA_TeamMatchmaking_Description_NotOnTeamRoster" "Add yourself to the Player Roster to play Team Matchmaking with this team."
"DOTA_TeamMatchmaking_Description_IncompleteTeam" "Add more members to your team's Player Roster to play games in Team Matchmaking."
"DOTA_TeamMatchmaking_Description_NotReadyTeam" "You can use the Invite Team To Party button to send party invites to your Teammates. Once they're all in the party, you can Find Match."
"DOTA_TeamMatchmaking_Description_ValidTeam" "Press Find Match to find a Team game."
"DOTA_TeamMatchmaking_GatherTeamButton" "INVITE TEAM TO PARTY"
"DOTA_TeamMatchmaking_FindMatchButton" "FIND MATCH"
"DOTA_Team_Administrator" "Administrator"
"DOTA_Team_Players" "Player Roster"
"DOTA_Team_Select" "Select Team"
"DOTA_Team_Set_As_Profile" "Show this Team on your Player Profile"
"DOTA_Team_GoToProfileButton" "Go to Team Profile"
"DOTA_MatchGroupOffline" "Offline for maintenance"
"DOTA_Suspension_Title" "Dota 2 Account Suspended"
"DOTA_Suspension_Desc" "You've been suspended from Dota 2 after external tools attached to Dota 2 were detected by the Valve Anti-Cheat system. This suspension will end on %s1."
"DOTA_Swap_Confirm_Header" "Swap Hero?"
"DOTA_Swap_Confirm_Message" "Do you wish to swap your hero for %s1?"
"DOTA_LobbyKicked_Header" "Kicked From Lobby"
"DOTA_LobbyKicked_Message" "You were kicked from the game lobby by the lobby leader."
"DOTA_PartyKicked_Header" "Kicked From Party"
"DOTA_PartyKicked_Message" "You were kicked from the party by the party leader."
"game_mode_0" "-"
"game_mode_1" "ALL PICK"
"game_mode_2" "CAPTAINS MODE"
"game_mode_3" "RANDOM DRAFT"
"game_mode_4" "SINGLE DRAFT"
"game_mode_5" "ALL RANDOM"
"game_mode_6" "-"
"game_mode_7" "DIRETIDE"
"game_mode_8" "REVERSE CAPTAINS MODE"
"game_mode_9" "The Greeviling"
"game_mode_10" "TUTORIAL"
"game_mode_11" "MID ONLY"
"game_mode_12" "LEAST PLAYED"
"game_mode_13" "LIMITED HEROES"
"game_mode_14" "COMPENDIUM" //aka forced hero
"game_mode_16" "CAPTAINS DRAFT"
"game_mode_17" "AUTO DRAFT"
"game_mode_0_desc" "-"
"game_mode_1_desc" "Each player selects a hero from the entire hero pool."
"game_mode_2_desc" "Each team is assigned a Captain, who makes all the hero selections for their team. Captains also ban heroes from the pool."
"game_mode_3_desc" "Players take turns selecting a hero from a shared pool of 20 random heroes. You will be told when it's your turn to select."
"game_mode_4_desc" "Each player selects a hero from a set of three heroes randomly chosen for them."
"game_mode_5_desc" "Each player is randomly assigned a hero."
"game_mode_6_desc" "-"
"game_mode_7_desc" "Diretide"
"game_mode_8_desc" "Same as Captain's mode except team's pick for each other"
"game_mode_9_desc" "Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up to you and your tame pet Greevils to reclaim the holiday!"
"game_mode_10_desc" "Tutorial mode."
"game_mode_11_desc" "Shuts off side lanes and allows the same hero to be picked."
"game_mode_12_desc" "Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing."
"game_mode_13_desc" "Play with heroes suitable for new players."
"game_mode_14_desc" "Play using the heroes picked in a featured match."
"game_mode_16_desc" "Each team is assigned a Captain, who bans and selects heroes from a limited pool."
"game_mode_17_desc" "Each team is given 5 heroes that are automatically selected with an attempt to balance roles."
"dota_matchmaking_language_1" "English"
"dota_matchmaking_language_2" "Russian"
"dota_matchmaking_language_3" "Chinese"
"dota_matchmaking_language_4" "Korean"
"dota_matchmaking_language_5" "Spanish"
"dota_matchmaking_language_6" "Portuguese"
"dota_matchmaking_solo_option" "Don't match with parties when alone"
"dota_matchmaking_solo_option_label" "No parties when alone"
"dota_matchmaking_any_language" "No language preference"
"dota_cm_game_on" "BATTLE BEGINS"
"dota_cm_game_on_label" "BATTLE BEGINS:"
"dota_hud_error_ability_not_learned" "Ability Not Learned"
"dota_hud_error_not_enough_mana" "Not Enough Mana"
"dota_hud_error_ability_in_cooldown" "Recharging..."
"dota_hud_error_item_in_cooldown" "Recharging..."
"dota_hud_error_cant_glyph" "Recharging..."
"dota_hud_error_no_target" "No Target"
"dota_hud_error_cant_cast_on_hero" "Ability Can't Target Heroes"
"dota_hud_error_cant_cast_on_considered_hero" "Ability Can't Target Creep Heroes"
"dota_hud_error_cant_cast_on_creep" "Ability Can't Target Creeps"
"dota_hud_error_cant_cast_on_mechanical" "Ability Can't Target Mechanical Units"
"dota_hud_error_cant_cast_on_building" "Ability Can't Target Buildings"
"dota_hud_error_cant_cast_on_courier" "Ability Can't Target Couriers"
"dota_hud_error_cant_cast_on_other" "Ability Can't Target That"
"dota_hud_error_cant_cast_on_self" "Ability Can't Target Self"
"dota_hud_error_cant_cast_on_ally" "Ability Can't Target Allies"
"dota_hud_error_cant_cast_on_enemy" "Ability Can't Target Enemies"
"dota_hud_error_cant_cast_on_non_tree_ward" "Ability Can Only Target Trees and Enemy Wards"
"dota_hud_error_cant_target_shop" "Can't Target Shop"
"dota_hud_error_cant_target_rune" "Can't Target Rune"
"dota_hud_error_cant_target_item" "Can't Target Item"
"dota_hud_error_cant_cast_on_ancient" "Ability Can't Target Ancients"
"dota_hud_error_cant_cast_on_own_illusion" "Ability Can't Target Own Illusion"
"dota_hud_error_cant_cast_on_summoned" "Ability Can't Target Summoned Units"
"dota_hud_error_cant_cast_on_dominated" "Ability Can't Target Dominated Units"
"dota_hud_error_cant_cast_enemy_hero" "Ability Can't Target Enemy Heroes"
"dota_hud_error_cant_cast_creep_level" "Ability Can't Target Creeps of This Level"
"dota_hud_error_target_magic_immune" "Target Immune To Magic"
"dota_hud_error_target_attack_immune" "Target Can't Be Attacked"
"dota_hud_error_target_cant_be_denied" "Target Can't Be Denied"
"dota_hud_error_unit_silenced" "Silenced"
"dota_hud_error_unit_muted" "Muted"
"dota_hud_error_unit_command_restricted" "Can't Act"
"dota_hud_error_unit_dead" "Dead"
"dota_hud_error_unit_disarmed" "Can't Attack"
"dota_hud_error_target_invulnerable" "Target Invulnerable"
"dota_hud_error_item_cant_be_used_from_stash" "Not Usable From Stash"
"dota_hud_error_item_cant_be_dropped" "Not Droppable"
"dota_hud_error_cant_move_item_to_stash" "Can't Move To Stash"
"dota_hud_error_no_charges" "No Charges"
"dota_hud_error_secret_shop_not_in_range" "Secret Shop Not In Range"
"dota_hud_error_side_shop_not_in_range" "Side Shop Not In Range"
"dota_hud_error_tutorial_shop_not_in_range" "Tutorial Shop Not In Range"
"dota_hud_error_not_enough_gold" "Not Enough Gold"
"dota_hud_error_hero_cant_be_denied" "Hero Not Deniable"
"dota_hud_error_cant_deny_health_too_high" "Can't Deny, Target Health Too High"
"dota_hud_error_cant_give_item_to_enemy" "Can't Give Items To Enemies"
"dota_hud_error_target_cant_take_items" "Target Can't Take Items"
"dota_hud_error_cant_pick_up_item" "Inventory Full"
"dota_hud_error_cant_sell_shop_not_in_range" "No Shop In Range"
"dota_hud_error_disallowed_item" "Item is Not Allowed for This Hero"
"dota_hud_error_cant_sell_item" "Can't Be Sold"
"dota_hud_error_cant_sell_item_while_dead" "Can't Sell Item While Dead"
"dota_hud_error_cant_disassemble_stash_out_of_range" "Not in Range of Stash"
"dota_hud_error_item_out_of_stock" "Item is out of Stock"
"dota_hud_error_ability_disabled_by_root" "Can't Cast While Rooted"
"dota_hud_error_ability_is_hidden" "Ability Not Active"
"dota_hud_error_unit_cant_move" "Can't Move"
"dota_hud_error_target_out_of_range" "Target Out Of Range"
"dota_hud_error_cant_pick_up_runes" "Can't Use Runes"
"dota_hud_error_cant_pick_up_items" "Can't Take Items"
"dota_hud_error_unit_cant_attack" "Can't Attack"
"dota_hud_error_cant_quick_cast_at_location" "Too Close To Base"
"dota_hud_error_must_target_tree" "Ability Must Target a Tree"
"dota_hud_error_cant_target_unexplored" "Ability Can't Target Unexplored Areas"
"dota_hud_error_only_cast_on_own_ward" "Ability Can't Target Wards That Aren't Yours"
"dota_hud_error_only_cast_mana_units" "Ability Can't Target Units Without Mana"
"dota_hud_error_cannot_dominate" "Cannot Dominate this unit"
"dota_hud_error_cannot_transmute" "Cannot Transmute this unit"
"dota_hud_error_no_wards_here" "Invalid Location for Ward"
"dota_hud_error_no_corpses" "No Nearby Corpses"
"dota_hud_error_cant_toss" "Nothing To Toss"
"dota_hud_error_doom_already_devouring" "Can't Devour While Mouth is Full"
"dota_hud_error_ability_cant_upgrade_no_points" "No Ability Upgrade Points To Spend"
"dota_hud_error_ability_cant_upgrade_at_max" "Ability Is At Max Level"
"dota_hud_error_ability_inactive" "Ability is Inactive"
"dota_hud_error_ability_cant_upgrade_hero_level" "Ability Upgrade Requires Hero Level %s1"
"dota_hud_error_item_not_in_unit_inventory" "Item Is Not In Selected Unit's Inventory"
"dota_hud_error_cant_drag_channeling_item" "In Use"
"dota_hud_error_cant_drag_channeling_item_tutorial" "See Instructions"
"dota_hud_error_queue_full" "Order Queue is Full"
"dota_hud_error_game_is_paused" "Game is Paused"
"dota_hud_error_cant_purchase_inventory_full" "Can't Purchase, Inventory is Full"
"dota_hud_error_item_muted" "Item is Muted"
"dota_hud_error_courier_cant_use_item" "Item is not usable by Couriers"
"dota_hud_error_target_has_disable_help" "Target has Disabled Help"
"dota_hud_error_cant_shop_auto_buy_enabled" "You can't shop when auto-buy is enabled"
"dota_hud_error_cant_steal_spell" "Cannot steal this spell"
"dota_hud_error_only_deliberate_channel_cancel" "Use a specific command to stop a channel"
"dota_hud_error_no_traps" "No traps"
"dota_hud_error_cant_resummon_now" "Cannot Resummon Now"
"dota_hud_error_cant_cast_on_greevil" "Cannot cast on Greevil"
"dota_hud_error_no_items_to_deliver" "No Items To Be Delivered"
"dota_hud_error_no_items_to_retrieve" "No Items To Retrieve From Stash"
"dota_hud_error_tutorial_tp" "Can't Teleport There"
"dota_hud_error_tutorial_tp_laning" "Can't Teleport there in this Tutorial"
"dota_hud_error_buyback_disabled_reapers_scythe""Can't Buyback, disabled by Reaper's Scythe."
"dota_hud_error_ember_spirit_no_charges" "No Fire Remnant Charges"
"dota_hud_error_ember_spirit_no_active_remnants""No Active Remnants"
"dota_hud_error_ember_spirit_no_nearby_remnants""No Nearby Remnants"
"dota_hud_error_earth_spirit_no_charges" "No Stone Caller Charges"
"dota_hud_error_earth_spirit_max_reached" "Max Stones Already Active"
"dota_hud_error_earth_spirit_already_bouldering" "Can't Roll While Rolling"
"dota_cursor_silenced" "Silenced!"
"dota_cursor_muted" "Muted!"
"dota_cursor_cooldown" "%s1 Cooldown Left!"
"dota_cursor_no_mana" "No Mana!"
"dota_create_team_error_empty_name" "You haven't specified a name. Please enter one now."
"dota_create_team_error_empty_tag" "You haven't specified a tag. Please enter one now."
"dota_create_team_error_bad_characters" "Those characters aren’t useable at the moment. Please use common letters, numbers, symbols or a space."
"dota_create_team_error_name_taken" "This name has already been taken. Please re-enter a different one."
"dota_create_team_error_tag_taken" "This tag has already been taken. Please re-enter a different one."
"dota_create_team_error_too_long" "Too long."
"dota_create_team_error_no_logo" "You haven't set a team logo. Please set one now."
"dota_create_guild_error_empty_name" "You haven't specified a name. Please enter one now."
"dota_create_guild_error_empty_tag" "You haven't specified a tag. Please enter one now."
"dota_create_guild_error_bad_characters" "Those characters aren’t useable at the moment. Please use common letters, numbers, symbols or a space."
"dota_create_guild_error_name_taken" "This name has already been taken. Please re-enter a different one."
"dota_create_guild_error_too_long" "Too long."
"dota_item_panel_back" "< BACK to %s1"
"dota_item_panel_back_short" "< BACK"
// To create a new key ( like $health ) just add the entry here
"dota_ability_variable_health" "Health" // $health
"dota_ability_variable_mana" "Mana" // $mana
"dota_ability_variable_armor" "Armor" // $armor
"dota_ability_variable_damage" "Damage" // $damage
"dota_ability_variable_str" "Strength" // $str
"dota_ability_variable_int" "Intelligence" // $int
"dota_ability_variable_agi" "Agility" // $agi
"dota_ability_variable_all" "All Attributes" // $all
"dota_ability_variable_attack" "Attack Speed" // $attack
"dota_ability_variable_hp_regen" "HP Regeneration" // $hp_regen
"dota_ability_variable_mana_regen" "Mana Regeneration" // $mana_regen
"dota_ability_variable_move_speed" "Movement Speed" // $move_speed
"dota_ability_variable_evasion" "Evasion" // $evasion
"dota_ability_variable_spell_resist" "Spell Resistance" // $spell_resist
"dota_ability_variable_selected_attrib" "Selected Attribute" // $selected_attribute
"DOTA_Tooltip_ability_item_aegis_Description" "Passive: Reincarnation - Brings you to life with full health and mana %reincarnate_time% seconds after you die, at the location where you died. Reincarnation must be used within 6 minutes or Aegis of the Immortal disappears. If it expires, it will heal you over 5 seconds (dispels on damage)."
"DOTA_Tooltip_ability_item_aegis_Lore" "The Immortal was said to own a shield that protected him from death itself."
"DOTA_Tooltip_ability_item_abyssal_blade_Description" "Active: Stun a target enemy unit for %stun_duration% seconds. Goes through Magic Immunity. Passive: Bash - Gives a chance to stun for 1.4 seconds."
"DOTA_Tooltip_ability_item_abyssal_blade_Lore" "The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul."
"DOTA_Tooltip_ability_item_abyssal_blade_Note0" "The stun is melee range."
"DOTA_Tooltip_ability_item_abyssal_blade_Note1" "Doesn't stack with other bashes."
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee" "%MELEE CHANCE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged" "%RANGED CHANCE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_arcane_ring_Description" "Use: Restores %replenish_amount% mana in an area."
"DOTA_Tooltip_ability_item_arcane_ring_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_arcane_ring_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_armlet_Description" "Active: Unholy Strength - Gives +31 damage, +10 attack speed, and +25 strength while active, but drains 40 HP per second. You cannot die from the health loss when the bonus strength is gone, or the health drain per second."
"DOTA_Tooltip_ability_item_armlet_Lore" "Weapon of choice among brutes, the bearer sacrifices his life energy to gain immense strength and power."
"DOTA_Tooltip_ability_item_armlet_Note0" "The strength change will affect both maximum and current HP, but you cannot die from the change."
"DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_assault_Description" "Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies.\n\nMultiple instances of Assault Aura do not stack."
"DOTA_Tooltip_ability_item_assault_Lore" "Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed."
"DOTA_Tooltip_ability_item_assault_aura_attack_speed" "AURA ATTACK SPEED:"
"DOTA_Tooltip_ability_item_assault_aura_positive_armor" "AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_assault_aura_negative_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_basher_Description" "Passive: Bash - Gives a chance to stun for 1.4 seconds."
"DOTA_Tooltip_ability_item_basher_Lore" "A feared weapon in the right hands, this maul's ability to shatter the defenses of its opponents should not be underestimated."
"DOTA_Tooltip_ability_item_basher_Note0" "Doesn't stack with other sources of bash."
"DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%MELEE CHANCE:"
"DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%RANGED CHANCE:"
"DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_belt_of_strength_Lore" "A valued accessory for improving vitality."
"DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bfury_Description" "Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Ranged units cannot Cleave."
"DOTA_Tooltip_ability_item_bfury_Lore" "The bearer of this mighty axe gains the ability to cut down swaths of enemies at once."
"DOTA_Tooltip_ability_item_bfury_Note0" "Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_item_bfury_Note1" "Cleave damage goes through magic immunity."
"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_black_king_bar_Description" "Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar."
"DOTA_Tooltip_ability_item_black_king_bar_Lore" "A powerful staff imbued with the strength of giants."
"DOTA_Tooltip_ability_item_black_king_bar_Note0" "Cannot be sold."
"DOTA_Tooltip_ability_item_black_king_bar_Note1" "Using Black King Bar may remove some positive buffs."
"DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_black_king_bar_duration" "DURATION:"
"DOTA_Tooltip_ability_item_blade_mail_Description" "Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds."
"DOTA_Tooltip_ability_item_blade_mail_Lore" "A razor-sharp coat of mail, it is the choice of selfless martyrs in combat."
"DOTA_Tooltip_ability_item_blade_mail_Note0" "Damage Return is calculated after reductions."
"DOTA_Tooltip_ability_item_blade_mail_Note1" "Damage Return doesn't reflect damage from other Blademails."
"DOTA_Tooltip_ability_item_blade_mail_Note2" "Won't damage magic immune units."
"DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_blades_of_attack_Lore" "The damage of these small, concealable blades should not be underestimated."
"DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "A long blade imbued with time magic."
"DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_blink_Description" "Active: Blink - Teleport to a target point up to %blink_range% units away. If damage is taken, Blink Dagger cannot be used for 3 seconds."
"DOTA_Tooltip_ability_item_blink_Lore" "The fabled dagger used by the fastest assassin ever to walk the lands."
"DOTA_Tooltip_ability_item_blink_Note0" "Quick-casting will cause you to teleport towards your fountain."
"DOTA_Tooltip_ability_item_bloodstone_Description" "Active: Pocket Suicide - Instantly commits suicide.\n\nPassive: Bloodpact - Starts with 8 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 units, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there."
"DOTA_Tooltip_ability_item_bloodstone_Lore" "The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit."
"DOTA_Tooltip_ability_item_bloodstone_Note0" "Only the first Bloodstone will gain charges."
"DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_bloodstone_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_boots_Description" "Flat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_boots_Lore" "Fleet footwear, increasing movement."
"DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_elves_Lore" "A tensile fabric often used for its light weight and ease of movement."
"DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bottle_Description" "Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. If Bottle is empty, it causes a courier to move 30%% slower."
"DOTA_Tooltip_ability_item_bottle_Lore" "An old bottle that survived the ages, the contents placed inside become enchanted."
"DOTA_Tooltip_ability_item_bottle_Note0" "Bottle is shareable."
"DOTA_Tooltip_ability_item_bottle_health_restore" "HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_bottle_mana_restore" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_bottle_restore_time" "DURATION:"
"DOTA_Tooltip_ability_item_bracer_Lore" "The bracer is a common choice to toughen up defenses and increase longevity."
"DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_branches_Lore" "A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer."
"DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_broadsword_Lore" "The classic weapon of choice for knights, this blade is sturdy and reliable for slaying enemies."
"DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_buckler_Description" "Active: Armor Bonus - Gives +%bonus_aoe_armor% to all nearby allied units. Lasts 25 seconds on heroes, 30 seconds on units."
"DOTA_Tooltip_ability_item_buckler_Lore" "A powerful shield that imbues the bearer with the strength of heroes past, it is capable of protecting entire armies in battle."
"DOTA_Tooltip_ability_item_buckler_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_butterfly_Lore" "Only the mightiest and most experienced of warriors can wield the Butterfly, but it provides incredible dexterity in combat."
"DOTA_Tooltip_ability_item_butterfly_Note0" "Doesn't stack with other sources of Evasion."
"DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_chainmail_Lore" "A medium weave of metal chains."
"DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_cheese_Description" "Use: Instantly restores health and mana."
"DOTA_Tooltip_ability_item_cheese_Lore" "Made from the milk of a long lost Furbolg vendor, it restores the vitality of those who taste it."
"DOTA_Tooltip_ability_item_cheese_Note0" "Cheese is shareable."
"DOTA_Tooltip_ability_item_cheese_health_restore" "HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_cheese_mana_restore" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_circlet_Lore" "An elegant circlet designed for human princesses."
"DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_clarity_Description" "Use: Restores mana over time. If the user is attacked, the effect is lost."
"DOTA_Tooltip_ability_item_clarity_Note0" "Clarity is shareable."
"DOTA_Tooltip_ability_item_clarity_Lore" "Clear water that enhances the ability to meditate."
"DOTA_Tooltip_ability_item_clarity_total_mana" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_clarity_buff_duration" "DURATION:"
"DOTA_Tooltip_ability_item_claymore_Lore" "A sword that can cut through armor, it's a commonly chosen first weapon for budding swordsmen."
"DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_cloak_Description" "Multiple instances of spell resistance from items do not stack."
"DOTA_Tooltip_ability_item_cloak_Lore" "A cloak made of a magical material that works to dispel any magic cast on it."
"DOTA_Tooltip_ability_item_cloak_Note0" "Stacks multiplicatively with non-item sources of spell resistance."
"DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_courier_Description" "Creature that carries items to and from your base."
"DOTA_Tooltip_ability_item_courier_Lore" "Losing the donkey is punishable by death."
"DOTA_Tooltip_ability_item_flying_courier_Description" "Fast flying creature that carries items to and from your base. Requires Animal Courier."
"DOTA_Tooltip_ability_item_cyclone_Description" "Active: Cyclone - Target unit is swept up in a cyclone for %cyclone_duration% seconds, and is invulnerable.\n\nFlat movement speed bonuses from multiple Eul's Scepters do not stack."
"DOTA_Tooltip_ability_item_cyclone_Lore" "A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil."
"DOTA_Tooltip_ability_item_cyclone_Note0" "You cannot cyclone allies."
"DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_dagon_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_2_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_2_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_2_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_2_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_3_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_3_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_3_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_3_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_3_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_4_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_4_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_4_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_4_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_4_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_5_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_5_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_5_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_5_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_5_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_demon_edge_Lore" "One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its maker when he tested its edge."
"DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_Description" "Passive: Corruption - Your attacks reduce target's armor for 15 seconds.\n\nDesolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_desolator_Lore" "A wicked weapon, used in torturing political criminals."
"DOTA_Tooltip_ability_item_desolator_Note0" "Armor reduction works on buildings."
"DOTA_Tooltip_ability_item_desolator_corruption_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_diffusal_blade_Description" "Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit.\nPassive: Feedback - Your attacks burn %feedback_mana_burn% mana and deal the same amount in physical damage. Upgradable.\n\nDiffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_diffusal_blade_Lore" "An enchanted blade that allows the user to cut straight into the enemy’s soul."
"DOTA_Tooltip_ability_item_diffusal_blade_Note0" "Instantly kills summoned units."
"DOTA_Tooltip_ability_item_diffusal_blade_Note1" "Slow lasts 4 seconds."
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_diffusal_blade_2_Description" "Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit.\nPassive: Feedback - Your attacks burn %feedback_mana_burn% mana and deal the same amount in physical damage. Upgradable.\n\nDiffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_diffusal_blade_2_Lore" "An enchanted blade that allows the user to cut straight into the enemy’s soul."
"DOTA_Tooltip_ability_item_diffusal_blade_2_Note0" "Instantly kills summoned units."
"DOTA_Tooltip_ability_item_diffusal_blade_2_Note1" "Slow lasts 4 seconds."
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dust_Description" "Use: Reveal - Reveals and slows invisible Heroes in a nearby area."
"DOTA_Tooltip_ability_item_dust_Note0" "Places a buff on enemy units in the area that prevents them from becoming invisible."
"DOTA_Tooltip_ability_item_dust_duration" "DURATION:"
"DOTA_Tooltip_ability_item_dust_radius" "RADIUS:"
"DOTA_Tooltip_ability_item_dust_movespeed" "%SLOW:"
"DOTA_Tooltip_ability_item_eagle_Lore" "Capturing the majestic call of an eagle, this mystical horn brings limitless dexterity to those who hear it."
"DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_energy_booster_Lore" "This lapis gemstone is commonly added to the collection of wizards seeking to improve their presence in combat."
"DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_ethereal_blade_Description" "Active: Ether Blast - Converts you and your target into ethereal form. Target unit is slowed and cannot attack or be attacked, and takes %blast_agility_multiplier%x of your primary attribute + 75 as damage."
"DOTA_Tooltip_ability_item_ethereal_blade_Note0" "Shares cooldown with Ghost Scepter."
"DOTA_Tooltip_ability_item_ethereal_blade_Note1" "Ethereal units take 40% bonus magic damage."
"DOTA_Tooltip_ability_item_ethereal_blade_Note2" "Lasts an extra second on Self or Allied cast."
"DOTA_Tooltip_ability_item_ethereal_blade_duration" "ENEMY DURATION:"
"DOTA_Tooltip_ability_item_ethereal_blade_duration_ally" "ALLY/SELF DURATION:"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_ethereal_blade_Lore" "A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes."
"DOTA_Tooltip_ability_item_flask_Description" "Use: Regenerate - Restores HP over time. If the user is attacked, the effect is lost."
"DOTA_Tooltip_ability_item_flask_Lore" "A magical salve that can quickly mend even the deepest of wounds."
"DOTA_Tooltip_ability_item_flask_Note0" "Flask is shareable."
"DOTA_Tooltip_ability_item_flask_total_health" "HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_flask_buff_duration" "DURATION:"
"DOTA_Tooltip_ability_item_force_staff_Description" "Active: Force - Pushes any target unit %push_length% units in the direction it is facing. Double click to self-cast."
"DOTA_Tooltip_ability_item_force_staff_Lore" "Allows you to manipulate others, for good or evil."
"DOTA_Tooltip_ability_item_force_staff_Note0" "Quick-cast will cause you to use Force on yourself."
"DOTA_Tooltip_ability_item_force_staff_Note1" "Force Staff doesn't interrupt the target's actions."
"DOTA_Tooltip_ability_item_force_staff_Note2" "Will not work on a unit inside Chronosphere or Black Hole."
"DOTA_Tooltip_ability_item_force_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_force_staff_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_gauntlets_Lore" "Studded leather gloves that add brute strength."
"DOTA_Tooltip_ability_item_gauntlets_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_gem_Description" "Passive: True Sight - Gives the ability to see invisible units and wards. Drops on death, but cannot be destroyed."
"DOTA_Tooltip_ability_item_gem_Note0" "Disabled while on a courier."
"DOTA_Tooltip_ability_item_gem_Note1" "Gives vision in a 1100 radius."
"DOTA_Tooltip_ability_item_ghost_Description" "Active: Ghost Form - Enter ghost form, unable to attack or be attacked, but take %extra_spell_damage_percent%%% extra magic damage. Using a Teleport Scroll or Boots of Travel dispels Ghost Form."
"DOTA_Tooltip_ability_item_ghost_Note0" "Ends if you become magic immune, and will have no effect if you are already magic immune."
"DOTA_Tooltip_ability_item_ghost_Note1" "Shares cooldown with Ethereal Blade."
"DOTA_Tooltip_ability_item_ghost_duration" "GHOST DURATION:"
"DOTA_Tooltip_ability_item_ghost_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ghost_Lore" "Imbues the wielder with a ghostly presence, allowing them to evade physical damage."
"DOTA_Tooltip_ability_item_gloves_Lore" "A pair of magical gloves that seems to render weapons weightless."
"DOTA_Tooltip_ability_item_gloves_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_greater_crit_Description" "Passive: Critical Strike - Grants a chance to deal critical damage on an attack."
"DOTA_Tooltip_ability_item_greater_crit_Lore" "A weapon of incredible power that is difficult for even the strongest of warriors to control."
"DOTA_Tooltip_ability_item_greater_crit_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_greater_crit_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_hand_of_midas_Description" "Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients."
"DOTA_Tooltip_ability_item_hand_of_midas_Lore" "Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to line the owner's pockets."
"DOTA_Tooltip_ability_item_hand_of_midas_Note0" "The gold given is reliable gold (you do not get the normal creep bounty)."
"DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_headdress_Description" "Passive: Regeneration Aura - Restores HP to allies in a %aura_radius% unit radius.\n\nMultiple instances of Regeneration Aura do not stack."
"DOTA_Tooltip_ability_item_headdress_Lore" "Creates a soothing aura that restores allies in battle."
"DOTA_Tooltip_ability_item_headdress_aura_health_regen" "BONUS REGEN:"
"DOTA_Tooltip_ability_item_headdress_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_heart_Description" "Passive: Health Regeneration - Restores a percentage of max health per second. \n\nThis ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged."
"DOTA_Tooltip_ability_item_heart_Lore" "Preserved heart of an extinct monster, it bolsters the bearer’s fortitude."
"DOTA_Tooltip_ability_item_heart_health_regen_rate" "%HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_helm_of_iron_will_Lore" "The helmet of a legendary warrior who fell in battle."
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Description" "Active: Dominate - Take control of a non-hero, non-ancient target unit.\nPassive: Lifesteal - Gives lifesteal on attacks.\n\nHelm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore" "The powerful headpiece of a dead necromancer."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0" "Cannot dominate more than one unit at a time. If a new unit is dominated, the old one will die."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_item_hood_of_defiance_Description" "Multiple instances of spell resistance from items do not stack."
"DOTA_Tooltip_ability_item_hood_of_defiance_Lore" "A furred, magic resistant headpiece that is feared by wizards."
"DOTA_Tooltip_ability_item_hood_of_defiance_Note0" "Stacks multiplicatively with non-item sources of spell resistance."
"DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_hyperstone_Lore" "A mystical, carved stone that boosts the fervor of the holder."
"DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_invis_sword_Description" "Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20%% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds."
"DOTA_Tooltip_ability_item_invis_sword_Lore" "The blade of a fallen king, it allows you to move unseen and strike from the shadows."
"DOTA_Tooltip_ability_item_invis_sword_Note0" "Has a 0.3 second fade time."
"DOTA_Tooltip_ability_item_invis_sword_Note1" "If the invisibility ends without attacking, the bonus damage is lost."
"DOTA_Tooltip_ability_item_invis_sword_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_javelin_Description" "Passive: Pierce - Grants a chance to deal bonus damage."
"DOTA_Tooltip_ability_item_javelin_Lore" "A rather typical spear that can sometimes pierce through an enemy's armor when used to attack."
"DOTA_Tooltip_ability_item_javelin_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_javelin_bonus_chance" "%CHANCE TO PIERCE:"
"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage" "PIERCE DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_Description" "Passive: Critical Strike - Grants a chance to deal critical damage on an attack."
"DOTA_Tooltip_ability_item_lesser_crit_Lore" "A blade forged from rare crystals, it seeks weak points in enemy armor."
"DOTA_Tooltip_ability_item_lesser_crit_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_lifesteal_Description" "Passive: Lifesteal - Gives lifesteal on attacks.\n\nMorbid Mask is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_lifesteal_Lore" "A mask that drains the energy of those caught in its gaze."
"DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_item_sphere_Description" "Spellblock - Passively blocks most targeted spells once every 17 seconds. Can be cast on an allied unit to temporarily transfer the buff."
"DOTA_Tooltip_ability_item_sphere_Lore" "This magical sphere once protected one of the most famous heroes in history."
"DOTA_Tooltip_ability_item_sphere_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_sphere_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_sphere_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_sphere_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_maelstrom_Description" "Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightning that hits %chain_strikes% targets, dealing damage.\n\nMaelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs."
"DOTA_Tooltip_ability_item_maelstrom_Lore" "A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning."
"DOTA_Tooltip_ability_item_maelstrom_chain_chance" "%CHANCE TO CHAIN:"
"DOTA_Tooltip_ability_item_maelstrom_chain_damage" "CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_maelstrom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_magic_stick_Description" "Active: Energy Charge - Gains charges (max %max_charges%) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored."
"DOTA_Tooltip_ability_item_magic_stick_Lore" "A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike."
"DOTA_Tooltip_ability_item_magic_stick_Note0" "Gains charges for spells cast by visible enemies in 1200 range."
"DOTA_Tooltip_ability_item_magic_stick_Note1" "Certain abilities and item abilities will not add charges."
"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge" "RESTORE PER CHARGE:"
"DOTA_Tooltip_ability_item_magic_wand_Description" "Active: Energy Charge - Gains charges (max %max_charges%) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored."
"DOTA_Tooltip_ability_item_magic_wand_Lore" "A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike."
"DOTA_Tooltip_ability_item_magic_wand_Note0" "Gains charges for spells cast by visible enemies in 1200 range."
"DOTA_Tooltip_ability_item_magic_wand_Note1" "Certain abilities and item abilities will not add charges."
"DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge" "RESTORE PER CHARGE:"
"DOTA_Tooltip_ability_item_manta_Description" "Active: Mirror Image - Creates %images_count% illusions of your hero that last 20 seconds.\n\nMelee illusions deal %tooltip_outgoing_melee%%% damage and take %images_take_damage_percent_melee%%% bonus damage. Ranged illusions deal %tooltip_outgoing_range%%% damage and take %images_take_damage_percent_ranged%%% bonus damage.\n\nPercentage based movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_manta_Lore" "An axe made of reflective materials that causes confusion amongst enemy ranks."
"DOTA_Tooltip_ability_item_manta_Note0" "Has a 0.1 second cast time upon which you are invulnerable."
"DOTA_Tooltip_ability_item_manta_Note1" "Many effects are removed upon using Manta."
"DOTA_Tooltip_ability_item_manta_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_manta_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_manta_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_manta_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_manta_bonus_movement_speed" "%+$move_speed"
"DOTA_Tooltip_ability_item_mantle_Lore" "A beautiful sapphire mantle worn by generations of queens."
"DOTA_Tooltip_ability_item_mantle_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_mask_of_madness_Description" "Active: Berserk - Gives %berserk_bonus_attack_speed% attack speed and %berserk_bonus_movement_speed%%% movement speed but causes you to take extra %berserk_extra_damage%%% damage. Lasts 12 seconds.\nPassive: Lifesteal - Grants lifesteal on attacks.\n\nMask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_mask_of_madness_Lore" "Once this mask is worn, it's bearer becomes an uncontrollable aggressive force."
"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_item_mekansm_Description" "Active: Restore - Heals %heal_amount% HP and gives +%heal_bonus_armor% armor in an area.\nPassive: Mekansm Aura - Bonus HP Regen in an area.\n\nMultiple instances of Mekansm Aura do not stack."
"DOTA_Tooltip_ability_item_mekansm_Lore" "A glowing jewel formed out of assorted parts that somehow fit together perfectly."
"DOTA_Tooltip_ability_item_mekansm_Note0" "Restore does not affect units that have been affected by Restore in the last 25 seconds."
"DOTA_Tooltip_ability_item_mekansm_aura_health_regen" "BONUS HP REGEN:"
"DOTA_Tooltip_ability_item_mekansm_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_mekansm_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_mithril_hammer_Lore" "A hammer forged of pure mithril."
"DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mjollnir_Description" "Active: Static Charge - Places a charged shield on a target unit\nPassive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets.\n\nMjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs."
"DOTA_Tooltip_ability_item_mjollnir_Lore" "Thor’s magical hammer, made for him by the dwarves Brok and Eitri."
"DOTA_Tooltip_ability_item_mjollnir_Note0" "Static Charge cannot trigger more than one per second."
"DOTA_Tooltip_ability_item_mjollnir_Note1" "Static Charge's lightning deals 200 magical damage, the damage source and secondary targets cannot be more than 900 range away, the 3 targets hit must be in a cone with 125 starting radius, 475 distance and 300 final radius."
"DOTA_Tooltip_ability_item_mjollnir_chain_chance" "%CHANCE TO CHAIN:"
"DOTA_Tooltip_ability_item_mjollnir_chain_damage" "CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_mjollnir_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_monkey_king_bar_Description" "Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage.\nPassive: True Strike - Prevents your attacks from missing."
"DOTA_Tooltip_ability_item_monkey_king_bar_Lore" "A powerful staff used by a master warrior."
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance" "%CHANCE TO MINI-BASH:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage" "MINI-BASH DAMAGE:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_mystic_staff_Lore" "Enigmatic staff made of only the most expensive crystals."
"DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_Description" "Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 40 seconds."
"DOTA_Tooltip_ability_item_necronomicon_Lore" "Considered the holy grail of necromancy and demonology, a powerful malefic force is locked within its pages."
//"DOTA_Tooltip_ability_item_necronomicon_Note0" "Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level."
"DOTA_Tooltip_ability_item_necronomicon_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_necronomicon_2_Description" "Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 40 seconds."
"DOTA_Tooltip_ability_item_necronomicon_2_Lore" "Considered the holy grail of necromancy and demonology, a powerful malefic force is locked within its pages."
//"DOTA_Tooltip_ability_item_necronomicon_2_Note0" "Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level."
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_necronomicon_3_Description" "Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 40 seconds."
"DOTA_Tooltip_ability_item_necronomicon_3_Lore" "Considered the holy grail of necromancy and demonology, a powerful malefic force is locked within its pages."
//"DOTA_Tooltip_ability_item_necronomicon_3_Note0" "Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level."
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_null_talisman_Lore" "A small gemstone attached to several chains."
"DOTA_Tooltip_ability_item_null_talisman_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_null_talisman_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_null_talisman_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_null_talisman_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_Lore" "Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, much like the Eldritch who originally possessed it."
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_ogre_axe_Lore" "You grow stronger just by holding it."
"DOTA_Tooltip_ability_item_ogre_axe_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_orchid_Description" "Active: Soul Burn - Silences target unit for %silence_duration% seconds and amplifies the damage it takes by %silence_damage_percent%%%."
"DOTA_Tooltip_ability_item_orchid_Lore" "A garnet rod constructed from the essence of a fire demon."
"DOTA_Tooltip_ability_item_orchid_Note0" "Amplified damage is dealt at the end of the duration as magical damage."
"DOTA_Tooltip_ability_item_orchid_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_orchid_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_orchid_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_orchid_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_pers_Description" ""
"DOTA_Tooltip_ability_item_pers_Lore" "A gem that grants heart to the bearer."
"DOTA_Tooltip_ability_item_pers_Note0" "Perseverance is shareable."
"DOTA_Tooltip_ability_item_pers_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_pers_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_pers_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_phase_boots_Description" "Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_phase_boots_Lore" "Boots that allow the wearer to travel between the ether."
"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed" "%PHASE MOVE BOOST:"
"DOTA_Tooltip_ability_item_phase_boots_phase_duration" "PHASE DURATION:"
"DOTA_Tooltip_ability_item_phase_boots_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_pipe_Description" "Active: Barrier - Gives nearby friendly units a shield that blocks %barrier_block% spell damage.\n\nMultiple instances of spell resistance from items do not stack."
"DOTA_Tooltip_ability_item_pipe_Lore" "A powerful artifact of mysterious origin, it creates barriers against magical forces."
"DOTA_Tooltip_ability_item_pipe_Note0" "Does not affect units that have been affected by Barrier in the last 50 seconds."
"DOTA_Tooltip_ability_item_pipe_Note1" "Stacks multiplicatively with non-item sources of spell resistance."
"DOTA_Tooltip_ability_item_pipe_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_pipe_tooltip_resist" "%+$spell_resist"
"DOTA_Tooltip_ability_item_platemail_Lore" "Thick metal plates that protect the entire upper body. Avoid dropping on feet."
"DOTA_Tooltip_ability_item_platemail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_point_booster_Description" ""
"DOTA_Tooltip_ability_item_point_booster_Lore" "A perfectly formed amethyst that nourishes body and mind when held."
"DOTA_Tooltip_ability_item_point_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_point_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_poor_mans_shield_Description" "Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage from creeps."
"DOTA_Tooltip_ability_item_poor_mans_shield_Lore" "A busted old shield that seems to block more than it should."
"DOTA_Tooltip_ability_item_poor_mans_shield_Note0" "Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_poor_mans_shield_block_chance" "%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee" "MELEE BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged" "RANGED BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_power_treads_Description" "Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_power_treads_Lore" "A pair of tough-skinned boots that change to meet the demands of the wearer."
"DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_power_treads_bonus_stat" "+$selected_attrib"
"DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_quarterstaff_Lore" "A basic staff that allows you to strike quickly."
"DOTA_Tooltip_ability_item_quarterstaff_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_speed" "+$attack"
"DOTA_Tooltip_ability_item_quelling_blade_Description" "Active: Destroy Tree/Ward - Destroy a target tree, or deals 100 damage to a ward.\nPassive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are."
"DOTA_Tooltip_ability_item_quelling_blade_Lore" "The axe of a fallen gnome, it allows you to effectively maneuver the forest."
"DOTA_Tooltip_ability_item_quelling_blade_Note0" "Cannot carry more than one."
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus" "%MELEE BONUS:"
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged" "%RANGED BONUS:"
"DOTA_Tooltip_ability_item_radiance_Description" "Active: Toggles Burn Damage on or off.\nPassive: Burn Damage - Deals damage per second in a %aura_radius% radius."
"DOTA_Tooltip_ability_item_radiance_Lore" "A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies."
"DOTA_Tooltip_ability_item_radiance_aura_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_item_radiance_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_rapier_Description" "Drops on death. Divine Rapier is muted to anyone but the owner, as long as he or his teammates pick it up. As soon as an enemy picks it up, Divine Rapier is unmuted, but cannot be dropped except on death."
"DOTA_Tooltip_ability_item_rapier_Lore" "So powerful, it cannot have a single owner."
"DOTA_Tooltip_ability_item_rapier_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_reaver_Lore" "A massive axe capable of tearing whole mountains down."
"DOTA_Tooltip_ability_item_reaver_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_refresher_Description" "Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities."
"DOTA_Tooltip_ability_item_refresher_Lore" "A powerful artifact created for wizards."
"DOTA_Tooltip_ability_item_refresher_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_refresher_bonus_int" "+$int"
"DOTA_Tooltip_ability_item_refresher_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_relic_Lore" "An ancient weapon that often turns the tides of war."
"DOTA_Tooltip_ability_item_relic_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_Description" "Passive: Basilius Aura - Grants mana regeneration and armor in a %aura_radius% AoE.\n Active: Toggle whether the aura affects other non-hero units.\n\nMultiple instances of Basilius Aura do not stack."
"DOTA_Tooltip_ability_item_ring_of_basilius_Note0" "Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmir's Offering."
"DOTA_Tooltip_ability_item_ring_of_basilius_Lore" "Ring given as a reward to the greatest mages."
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen" "AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor" "AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_ring_of_health_Lore" "A shiny ring found beneath a fat halfling’s corpse."
"DOTA_Tooltip_ability_item_ring_of_health_Note0" "Ring of Health is shareable."
"DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_protection_Lore" "A glimmering ring that defends its bearer."
"DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_ring_of_regen_Lore" "This ring is considered a good luck charm among the Gnomes."
"DOTA_Tooltip_ability_item_ring_of_regen_Note0" "Ring of Regen is shareable."
"DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_robe_Lore" "This robe corrupts the soul of the user, but provides wisdom in return."
"DOTA_Tooltip_ability_item_robe_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_rod_of_atos_Description" "Active: Cripple - Slows the target's movement speed."
"DOTA_Tooltip_ability_item_rod_of_atos_Lore" "Atos, the Lord of Blight, has his essence stored in this deceptively simple wand."
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_rod_of_atos_slow" "%CRIPPLE SLOW:"
"DOTA_Tooltip_ability_item_rod_of_atos_duration" "DURATION:"
"DOTA_Tooltip_ability_item_sange_Description" "Passive: Lesser Maim - Gives a chance on attack to slow movement speed for %maim_duration% seconds."
"DOTA_Tooltip_ability_item_sange_Lore" "Sange is an unusually accurate weapon, seeking weak points automatically."
"DOTA_Tooltip_ability_item_sange_maim_chance" "%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_sange_maim_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_item_sange_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_sange_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_heavens_halberd_Description" "Active: Disarms the target for %disarm_range% seconds. Lasts %disarm_melee% on Melee targets. \nPassive: Lesser Maim - Gives a chance on attack to slow movement speed for %maim_duration% seconds."
"DOTA_Tooltip_ability_item_heavens_halberd_Lore" "This halberd moves with the speed of a smaller weapon, allowing the bearer to win duels that a heavy edge would not."
"DOTA_Tooltip_ability_item_heavens_halberd_Note0" "The disarm effect cannot be purged."
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_chance" "%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_Description" "Passive: Greater Maim - Gives a chance on attack to slow movement speed for %maim_duration% seconds.\n\nPercentage based movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_sange_and_yasha_Lore" "Sange and Yasha, when attuned by the moonlight and used together, become a very powerful combination."
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance" "%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement" "%SLOW:"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus" "%+$move_speed"
"DOTA_Tooltip_ability_item_satanic_Description" "Active: Unholy Rage - Increases Lifesteal by %unholy_lifesteal_percent%%% for %unholy_duration% seconds.\nPassive: Lifesteal - Gives Lifesteal on attacks.\n\nSatanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_item_satanic_Lore" "Immense power at the cost of your soul."
"DOTA_Tooltip_ability_item_satanic_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_satanic_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_satanic_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_satanic_lifesteal_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_item_sheepstick_Description" "Active: Hex - Turns a target unit into a harmless critter for %sheep_duration% seconds. Destroys illusions."
"DOTA_Tooltip_ability_item_sheepstick_Note0" "Instantly destroys illusions."
"DOTA_Tooltip_ability_item_sheepstick_Note1" "The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_item_sheepstick_Note2" "Hex disables damage block and evasion."
"DOTA_Tooltip_ability_item_sheepstick_Lore" "The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi."
"DOTA_Tooltip_ability_item_sheepstick_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sheepstick_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sheepstick_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_shivas_guard_Description" "Active: Arctic Blast - Emits a freezing wave that does %blast_damage% damage to enemies and slows their movement by %blast_movement_speed%%% for %blast_debuff_duration% seconds.\nPassive: Freezing Aura - Reduces attack speed on enemies.\n\nMultiple instances of Freezing Aura do not stack."
"DOTA_Tooltip_ability_item_shivas_guard_Lore" "Said to have belonged to a goddess, today it retains much of its former power."
"DOTA_Tooltip_ability_item_shivas_guard_Note0" "The wave extends at a speed of 300 to a max size of 719."
"DOTA_Tooltip_ability_item_shivas_guard_Note1" "The Arctic Blast follows its caster."
"DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed" "AURA SLOW:"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_skadi_Description" "Passive: Cold Attack - Attacks slow the movement and attack speed of the target.\n\nEye of Skadi is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. On ranged heroes, Eye of Skadi can be combined with Lifesteal Attack Modifiers."
"DOTA_Tooltip_ability_item_skadi_Lore" "Extremely rare artifact, guarded by the azure dragons."
"DOTA_Tooltip_ability_item_skadi_Note0" "Lasts 5 seconds with melee Eye of Skadi, 3 seconds with ranged Eye of Skadi."
"DOTA_Tooltip_ability_item_skadi_cold_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_item_skadi_cold_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_item_skadi_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_skadi_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_skadi_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_slippers_Lore" "Light boots made from spider skin that tingles your senses."
"DOTA_Tooltip_ability_item_slippers_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sobi_mask_Lore" "A mask commonly used by mages and warlocks for various rituals."
"DOTA_Tooltip_ability_item_sobi_mask_Note0" "Sage's Mask is shareable."
"DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_booster_Lore" "Regain lost courage."
"DOTA_Tooltip_ability_item_soul_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_soul_booster_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_ring_Description" "Active: Sacrifice - Consume %health_sacrifice% HP to temporarily gain %mana_gain% Mana. Lasts 10 seconds."
"DOTA_Tooltip_ability_item_soul_ring_Lore" "A ring that feeds on the souls of those around it."
"DOTA_Tooltip_ability_item_soul_ring_Note0" "If the mana gain cannot fit in your mana pool, it creates a buffer of mana that is used before your mana pool. If this mana is not used before the duration, the extra mana is lost."
"DOTA_Tooltip_ability_item_soul_ring_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_soul_ring_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_staff_of_wizardry_Lore" "A staff of magical powers passed down from the eldest mages."
"DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_stout_shield_Description" "Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are."
"DOTA_Tooltip_ability_item_stout_shield_Lore" "One man's wine barrel bottom is another man's shield."
"DOTA_Tooltip_ability_item_stout_shield_Note0" "Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_stout_shield_block_chance" "%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee" "MELEE BLOCK:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged" "RANGED BLOCK:"
"DOTA_Tooltip_ability_item_talisman_of_evasion_Lore" "A necklace that allows you to anticipate enemy attacks."
"DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_tango_Description" "Use: Eat Tree - Consume a tree to restore HP over time. Comes with 4 charges."
"DOTA_Tooltip_ability_item_tango_Lore" "Forage to survive on the battlefield."
"DOTA_Tooltip_ability_item_tango_total_heal" "HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_buff_duration" "DURATION:"
"DOTA_Tooltip_ability_item_tpscroll_Description" "Use: Teleport - Teleports you to a target friendly building."
"DOTA_Tooltip_ability_item_tranquil_boots_Description" "Passive: Break - Whenever you attack or get attacked you lose the HP regeneration and 25 Movement Speed for 13 seconds."
"DOTA_Tooltip_ability_item_tranquil_boots_Lore" "While they increase the longevity of the wearer, this boot is not particularly reliable."
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_travel_boots_Description" "Active: Teleport - Teleports you to an allied non-hero unit or structure.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_travel_boots_Lore" "Winged boots that grant omnipresence."
"DOTA_Tooltip_ability_item_travel_boots_Note0" "Shares cooldown with Town Portal Scrolls."
"DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_ultimate_orb_Lore" "A mystical orb containing the essence of life."
"DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_Description" "Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes."
"DOTA_Tooltip_ability_item_ultimate_scepter_Lore" "The scepter of a wizard with demigod-like powers."
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_urn_of_shadows_Description" "Gains charges every time an enemy hero dies within %soul_radius% units. Only the closest Urn to the dying hero will gain a charge.\nActive: Soul Release - Heals HP over time for friendly units, but deals damage over time for enemy units. The healing effect is lost if the affected unit takes damage from an enemy hero or tower."
"DOTA_Tooltip_ability_item_urn_of_shadows_Lore" "Contains the ashes of powerful demons."
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount" "URN HEAL:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount" "URN DAMAGE:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration" "DURATION:"
"DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_vanguard_Description" "Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are."
"DOTA_Tooltip_ability_item_vanguard_Lore" "A powerful shield that defends its wielder from even the most vicious of attacks."
"DOTA_Tooltip_ability_item_vanguard_Note0" "Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_vanguard_block_chance" "%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_melee" "MELEE BLOCK:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged" "RANGED BLOCK:"
"DOTA_Tooltip_ability_item_vanguard_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_vanguard_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_vitality_booster_Description" ""
"DOTA_Tooltip_ability_item_vitality_booster_Lore" "A ruby gemstone that has been passed down through generations of warrior kin."
"DOTA_Tooltip_ability_item_vitality_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_vladmir_Description" "Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from Vladmir's Aura only affect melee units. \n\nMultiple instances of Vladmir's Aura do not stack."
"DOTA_Tooltip_ability_item_vladmir_Lore" "An eerie mask that is haunted with the malice of a fallen vampire."
"DOTA_Tooltip_ability_item_vladmir_Note0" "Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmir's Offering."
"DOTA_Tooltip_ability_item_vladmir_hp_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_vladmir_vampiric_aura" "%AURA LIFESTEAL:"
"DOTA_Tooltip_ability_item_vladmir_mana_regen_aura" "AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_vladmir_damage_aura" "%AURA BONUS DAMAGE:"
"DOTA_Tooltip_ability_item_vladmir_armor_aura" "AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_void_stone_Description" ""
"DOTA_Tooltip_ability_item_void_stone_Lore" "Jewelry that was once used to channel nether realm magic, this ring pulses with energy."
"DOTA_Tooltip_ability_item_void_stone_Note0" "Void Stone is shareable."
"DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_ward_observer_Description" "Use: Places an Observer Ward to give sight of the surrounding area.\n\nLasts 7 minutes."
"DOTA_Tooltip_ability_item_ward_sentry_Description" "Use: Places a Sentry Ward to give True Sight of the surrounding area.\n\nLasts 4 minutes."
"DOTA_Tooltip_ability_item_wraith_band_Lore" "A circlet with faint whispers echoing about it."
"DOTA_Tooltip_ability_item_wraith_band_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_wraith_band_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_wraith_band_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_wraith_band_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_yasha_Lore" "Yasha is regarded as the swiftest weapon ever created."
"DOTA_Tooltip_ability_item_yasha_Description" "Percentage based movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_yasha_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_yasha_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus" "%+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_Description" "Active: Replenish Mana - Restores mana in an area around the hero.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_arcane_boots_Lore" "Magi equipped with these boots are valued in battle."
"DOTA_Tooltip_ability_item_arcane_boots_Note0" "Does not work on Meepo clones."
"DOTA_Tooltip_ability_item_arcane_boots_replenish_amount" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_movement" "+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_orb_of_venom_Description" "Passive: Poison Attack - Poisons the target, dealing damage over time and slowing, depending on whether your hero is melee or ranged.\n\nOrb of Venom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_orb_of_venom_Lore" "Envenoms your veapon with the venom of a venomous viper."
"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage" "POISON DAMAGE:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee" "%MELEE SLOW:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_range" "%RANGED SLOW:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration" "DURATION:"
"DOTA_Tooltip_ability_item_ancient_janggo_Description" "Active: Endurance - Gives bonus +%bonus_attack_speed_pct% attack and +%bonus_movement_speed_pct%%% movement speed to surrounding allies.\nPassive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.\n\nMultiple instances of Swiftness Aura do not stack."
"DOTA_Tooltip_ability_item_ancient_janggo_Lore" "A relic that enchants the bodies of those around it for swifter movement in times of crisis."
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_speed_pct" "AURA ATTACK SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed_pct" "%AURA MOVE SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats" "+$all"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_medallion_of_courage_Description" "Active: Valor - Reduces the armor of you and your target. Lasts 7 seconds."
"DOTA_Tooltip_ability_item_medallion_of_courage_Lore" "The bearer has no fear of combat."
"DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct" "%+$mana_regen"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Description" "Use: Upon activation, the user and all nearby allied player-controlled units gain invisiblity and bonus movement speed for a brief time. Minimap icons will also be hidden. Upon moving within 1025 range of an enemy hero or tower, the invisibility is lost."
"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_item_smoke_of_deceit_duration" "DURATION:"
"DOTA_Tooltip_ability_item_veil_of_discord_Description" "Active: Magic Weakness - Emits a weakening blast that increases the magic damage enemies take. Lasts %resist_debuff_duration% seconds."
"DOTA_Tooltip_ability_item_veil_of_discord_Lore" "The headwear of corrupt magi."
"DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius" "RADIUS:"
"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff" "%BONUS MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_ring_of_aquila_Description" "Passive: Aquila Aura - Grants mana regeneration and armor in a %aura_radius% AoE.\n Active: Toggle whether the aura affects other non-hero units.\n\nMultiple instances of Aquila Aura do not stack."
"DOTA_Tooltip_ability_item_ring_of_aquila_Lore" "The ring of the fallen Warlord Aquila continues to support armies in battle."
"DOTA_Tooltip_ability_item_ring_of_aquila_Note0" "Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmir's Offering."
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen" "AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor" "AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_shadow_amulet_Description" "Active: Fade - Go invisible over 1.8 seconds. If you move, you will become visible."
"DOTA_Tooltip_ability_item_shadow_amulet_Lore" ""
"DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_modifier_item_buff_ward" "Observer Ward"
"DOTA_Tooltip_modifier_item_ward_true_sight" "Sentry Ward"
"DOTA_KillCam_ProTipHeader" "TRY THIS NEXT TIME:"
"DOTA_KillCam_YourHealth" "Your Health"
"DOTA_KillCam_Delivers" "delivered "
"DOTA_KillCam_Damage" "%s1 damage "
"DOTA_KillCam_Using" "using "
"DOTA_KillCam_Ability" "%s1"
"DOTA_KillCam_AutoAttackReceived" "Received "
"DOTA_KillCam_AutoAttack" "from 1 attack"
"DOTA_KillCam_AutoAttack_Plural" "from %s1 attacks"
"DOTA_KillCam_ShowMeReplay" "show me the replay"
"DOTA_KillCam_CapYou" "You"
"DOTA_KillCam_LowYou" "you"
"DOTA_KillCam_Killed" " killed "
"DOTA_KillCam_Yourself" "yourself"
"DOTA_KillCam_HaveDied" " have died."
// Achievements
"DOTA_GAMEPLAY_USE_TANGOS_NAME" "Vegetarian"
"DOTA_GAMEPLAY_USE_TANGOS_DESC" "Consume 300 trees using Tangoes."
"DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME" "First One's Free"
"DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC" "Complete your first game of Dota 2"
"DOTA_PERSONA_GAMES_PLAYED_TEN_NAME" "Just A Taste"
"DOTA_PERSONA_GAMES_PLAYED_TEN_DESC" "Participate in 10 games"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME" "Addicted"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC" "Participate in 100 games"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME" "I Can Quit Anytime"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC" "Participate in 1000 games"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME" "Party Time"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC" "Complete a game while in a matchmaking party"
"DOTA_PlayerLoading" "Loading"
"DOTA_PlayerFinishedLoading" "Ready"
// Shop
"DOTA_SHOP_NAME_BASIC" "HOME SHOP"
"DOTA_SHOP_NAME_RECIPE" "RECIPE SHOPS"
"DOTA_SHOP_NAME_SECRET" "SECRET SHOP"
"DOTA_SHOP_NAME_SIDE" "SIDE SHOP"
"DOTA_SHOP_NAME_SUGGEST" "SUGGEST"
"DOTA_SHOP_NAME_SEARCH" "SEARCH"
"DOTA_SUBSHOP_CONSUMABLES" "Consumables"
"DOTA_SUBSHOP_ATTRIBUTES" "Attributes"
"DOTA_SUBSHOP_WEAPONS_ARMOR" "Equipment"
"DOTA_SUBSHOP_MISC" "Miscellaneous"
"DOTA_SUBSHOP_RECIPE_BASICS" "Accessories"
"DOTA_SUBSHOP_RECIPE_SUPPORT" "Support"
"DOTA_SUBSHOP_RECIPE_MAGICS" "Magical"
"DOTA_SUBSHOP_RECIPE_DEFENSE" "Armor"
"DOTA_SUBSHOP_RECIPE_WEAPONS" "Weapons"
"DOTA_SUBSHOP_RECIPE_ARTIFACTS" "Artifacts"
"DOTA_SUBSHOP_SECRET" "Secret Shop"
"DOTA_SUBSHOP_SIDE_PAGE_1" "Page 1"
"DOTA_SUBSHOP_SIDE_PAGE_2" "Page 2"
"DOTA_SHOP_REQUIREMENTS" "RECIPE COMPONENTS"
"DOTA_SHOP_SETQUICKBUY" "Set Quick Buy"
"DOTA_Shop_Recipe" "Recipe"
"DOTA_Shop_Search_Field_Default" "Search Items"
"DOTA_Shop_Item_Error_Need_SecretShop" "Requires Secret Shop"
"DOTA_Shop_Item_Error_Need_SideShop" "Requires Side Shop"
"DOTA_Shop_Item_Error_Out_of_Stock" "Item is out of Stock"
"DOTA_Shop_Item_Error_Disallowed" "Disallowed for this Hero"
"DOTA_Shop_Item_Error_Cant_Afford" "Not Enough Gold"
"DOTA_Shop_Item_Already_Owned" "Already Owned"
"DOTA_Shop_Item_Error_Disallowed_Hero" "Disallowed for this Hero"
"DOTA_Shop_Item_Complete" "Cost to Complete: %s1"
"DOTA_Shop_Tip_Mouse_Buttons" "Welcome to the Item Shop\n\nLEFT CLICK on an item icon to select it.\nRight CLICK on an item to purchase it."
"DOTA_Shop_Tip_Search" "Search\n\nThe search box below can help you find items by name."
"DOTA_Item_Tooltip_Sell_Price" "Sell Price: %s1"
"DOTA_Item_Tooltip_Sell_Price_Time" "Sell Price: %s1 ( %s2 )"
"DOTA_Item_Tooltip_Disassemble" "Can be Disassembled"
"DOTA_Item_Tooltip_Disassemble_Time" "Can be Disassembled ( %s1 )"
"DOTA_SpectatorMode_Directed" "Directed Camera"
"DOTA_SpectatorMode_FreeCam" "Free Camera"
"DOTA_SpectatorMode_PlayerView" "Player Perspective"
"DOTA_SpectatorMode_HeroChase" "Hero Chase"
"DOTA_SpectatorAudio_None" "No Broadcaster"
"DOTA_SpectatorAudio_Header" "%s1 Available"
"DOTA_SpectatorFOW_BothTeams" "Fog: Both Teams"
"DOTA_Spectator_SpectatorMode" "Spectator Mode:"
"DOTA_Spectator_HeroList" "Heroes:"
"DOTA_Spectator_FOWLabel" "Fog of War:"
"DOTA_Spectator_NumSpecs" "Spectators: %s1"
"DOTA_Spectator_NumSpecs_Label" "Spectators:"
"DOTA_Channel_Bar_Default" "Channeling"
"DOTA_Channel_Bar_Time" "Channeling %s1"
"DOTA_Gold_Graph_Title" "DIFFERENCE IN GOLD EARNED"
"DOTA_XP_Graph_Title" "DIFFERENCE IN XP EARNED"
"DOTA_Gold_Graph_Total" "TOTAL GOLD EARNED"
"DOTA_XP_Graph_Total" "TOTAL XP EARNED"
"DOTA_Fantasy_Points" "FANTASY POINTS"
"DOTA_RPSTATUS_STARTGAME" "Starting..."
"DOTA_NewPlayerQuestion_Title" "WELCOME TO DOTA 2"
"DOTA_NewPlayerQuestion_Question" "PLEASE SELECT YOUR LEVEL OF FAMILIARITY WITH DOTA:"
"DOTA_NewPlayerQuestion_NewbieButton" "New"
"DOTA_NewPlayerQuestion_NewbieText" "You have little experience with Real-Time Strategy games, or with games like Dota."
"DOTA_NewPlayerQuestion_FamiliarButton" "Familiar"
"DOTA_NewPlayerQuestion_FamiliarText" "You've played a good amount of Dota-like games - you might be a little rusty, but you're ready to jump in."
"DOTA_NewPlayerQuestion_ExperiencedButton" "Experienced"
"DOTA_NewPlayerQuestion_ExperiencedText" "You have a lot of experience with Dota itself."
"DOTA_GameEnd_PointsEarned" "You have earned %s1 points!"
"DOTA_GameEnd_PointsLevelEarned" "You have earned %s1 points and achieved level %s2!"
"dota_game_stats" "STATS"
"dota_results" "RESULTS"
"dota_gameend_xp_awarded" "+%s1 Points"
"dota_gameend_xp_awarded_bonus" "+%s1 Points +%s2 Bonus"
"DOTA_Post_Match_Survey_Question_0" "Please rate your enjoyment of this match:"
"DOTA_Post_Match_Survey_Question_1" "Please rate your enjoyment of the match:"
"DOTA_Post_Match_Survey_Question_2" "Please rate the amount of cooperation you displayed towards your teammates in the last match:"
"DOTA_Post_Match_Survey_Question_3" "Please rate the amount of cooperation your teammates displayed in the last match:"
"DOTA_Post_Match_Survey_Thanks" "Thank you for your feedback!"
"DOTA_Survey_response_lowhigh_Very_Low" "Very Low"
"DOTA_Survey_response_lowhigh_Low" "Low"
"DOTA_Survey_response_lowhigh_Average" "Average"
"DOTA_Survey_response_lowhigh_Good" "High"
"DOTA_Survey_response_lowhigh_Very_Good" "Very High"
"DOTA_Survey_response_agree_Very_Low" "Disagree Strongly"
"DOTA_Survey_response_agree_Low" "Disagree"
"DOTA_Survey_response_agree_Average" "Indifferent"
"DOTA_Survey_response_agree_Good" "Agree"
"DOTA_Survey_response_agree_Very_Good" "Agree Strongly"
"DOTA_UI_No_Thanks" "No Thanks"
"dota_waiting_for_players_connecting" "Connecting..."
"dota_waiting_for_players_loading" "Loading..."
"dota_waiting_for_players_ready" "Ready"
"dota_waiting_for_players_failed" "Failed"
"DOTA_Broadcaster_Channel" "%s1"
"DOTA_Broadcaster_Lang_0" "English"
"DOTA_Broadcaster_Lang_1" "German"
"DOTA_Broadcaster_Lang_2" "French"
"DOTA_Broadcaster_Lang_3" "Italian"
"DOTA_Broadcaster_Lang_4" "Korean"
"DOTA_Broadcaster_Lang_5" "Spanish"
"DOTA_Broadcaster_Lang_6" "Chinese"
"DOTA_Broadcaster_Lang_7" "Chinese"
"DOTA_Broadcaster_Lang_8" "Russian"
"DOTA_Broadcaster_Lang_9" "Thai"
"DOTA_Broadcaster_Lang_10" "Japanese"
"DOTA_Broadcaster_Lang_11" "Portuguese"
"DOTA_Broadcaster_Lang_12" "Polish"
"DOTA_Broadcaster_Lang_13" "Danish"
"DOTA_Broadcaster_Lang_14" "Dutch"
"DOTA_Broadcaster_Lang_15" "Finnish"
"DOTA_Broadcaster_Lang_16" "Norwegian"
"DOTA_Broadcaster_Lang_17" "Swedish"
"dota_broadcaster_title" "Select a Broadcaster"
"dota_broadcaster_no_selection" "No Broadcaster"
"dota_broadcaster_ch" "BROADCAST CHANNEL"
"dota_broadcaster_cobroad" "COBROADCASTERS"
"DOTA_Broadcaster_Menu_Title" "BROADCASTER MENU"
"DOTA_Broadcaster_SendStatPopup" "Send Stat Popup"
"DOTA_Broadcaster_SendStatPopup_Title" "SELECT STYLE AND FILL OUT DISPLAY"
"DOTA_Broadcaster_SelectImage" "Select Image"
"DOTA_Broadcaster_TextHere" ""
"DOTA_Broadcaster_TextHereOptional" ""
"DOTA_Broadcaster_ImagePicker_Title" "SELECT IMAGE"
"DOTA_Broadcaster_ImagePicker_Heroes" "HEROES"
"DOTA_Broadcaster_ImagePicker_Generic" "GENERIC"
"DOTA_Broadcaster_ImagePicker_Items" "ITEMS"
"DOTA_Broadcaster_ImagePicker_Match" "MATCH DETAILS"
"DOTA_Roshan_Respawn" "RESPAWNS IN:"
"DOTA_Roshan_Reclaimed" "RECLAIMED IN:"
"DOTA_Paused" "Game is paused"
"DOTA_Unpausing" "Game is unpausing"
"GameUI_ServerConnectOutOfDate" "Server has not updated to the most recent version.\n"
"GameUI_ServerChallengeIncorrect" "Server did not respond with the correct challenge.\nIt may be out of date.\n"
"GameUI_ServerInsecure" "You are in insecure mode. You must restart before you can connect to secure servers.\n"
"GameUI_ServerRejectBadChallenge" "Bad challenge.\n"
"GameUI_ServerRejectLANRestrict" "Local servers are restricted to local clients (class C).\n"
"GameUI_ServerRejectBadPassword" "Bad password.\n"
"GameUI_ServerRejectServerFull" "Server is full.\n"
"GameUI_ServerRejectBanned" "You have been banned from this server.\n"
"GameUI_ServerRejectFailedChannel" "Failed to create net channel.\n"
"GameUI_ServerRejectOldVersion" "The server you are trying to connect to is running\nan older version of the game.\n"
"GameUI_ServerRejectBadSteamKey" "Invalid Steam key length\n"
"GameUI_ServerRejectOldProtocol" "This server is using an older protocol than your client.\n"
"GameUI_ServerRejectNewProtocol" "This server is using a newer protocol than your client.\n"
"GameUI_ServerRejectInvalidConnection" "Invalid connection.\n"
"GameUI_ServerRejectInvalidCertLen" "Invalid authentication certificate length.\n"
"GameUI_ServerRejectInvalidSteamCertLen" "STEAM certificate length error!\n"
"GameUI_ServerRejectSteam" "STEAM validation rejected\n"
"GameUI_ServerRejectGS" "GSCreateLocalUser failed\n"
"GameUI_ServerNoLobby" "The server was unable to locate the game session.\n"
"GameUI_ServerRequireSteams" "The server requires that you be running Steam.\n"
"GameUI_ServerAuthDisabled" "Authentication disabled.\n"
"GameUI_ServerCDKeyAuthInvalid" "CD Key authentication invalid for internet servers.\n"
"GameUI_ServerInvalidCDKey" "Invalid CD Key.\n"
"GameUI_ServerCDKeyInUse" "CD Key already in use.\n"
"GameUI_ClientRetryLimit" "Unable to establish connection to the server.\n"
"GameUI_ClientBadServerAddress" "Bad server address.\n"
"GameUI_ClientStringTableError" "Your string table data is different from the server, update your game.\n"
"GameUI_ClientUnableToCRCMap" "Unable to calculate map checksum.\n"
"GameUI_ClientNoMap" "Unable to load map specified by server.\n"
"GameUI_ClientDifferentMap" "Your map differs from the server, update your game.\n"
"GameUI_ClientUnableToCRCDLL" "Unable to calculate client side dll checksum.\n"
"GameUI_ClientConnectionTimedOut" "Connection to server timed out.\n"
"GameUI_ClientServerShutdown" "Server shutting down.\n"
"GameUI_ClientMissingModel" "Connection cannot continue due to missing model.\n"
"GameUI_ClientConsistencyFail" "Connection aborted due to server enforcing model consistency.\n"
"client_version_out_of_date" "Game client is out of date. Please close Dota 2 and restart to get the latest version."
"missing_league_subscription" "This game is a league game that requires a subscription to watch."
"GameUI_Disconnected" "Disconnected from Server"
"GameUI_Disconnect_ServerInfoOverflow" "Info data overflow"
"GameUI_Disconnect_TickMessage" "Error writing tick message"
"GameUI_Disconnect_StringTableMessage" "Error writing string table update message"
"GameUI_Disconnect_DeltaEntMessage" "Error writing delta entities message"
"GameUI_Disconnect_TempEntMessage" "Error writing temp entities message"
"GameUI_Disconnect_SoundsMessage" "Error writing game sounds message"
"GameUI_Disconnect_SnapshotOverflow" "Error reliable snapshot overflow"
"GameUI_Disconnect_SnapshotError" "Error sending snapshot"
"GameUI_Disconnect_ReliableOverflow" "Error reliable buffer overflow"
"GameUI_Disconnect_BadClientDeltaTick" "Client delta ticks out of order"
"GameUI_Disconnect_NoMoreSplits" "No more split screen slots"
"GameUI_Disconnect_TimedOut" "Timed out"
"GameUI_Disconnect_Disconnected" "Disconnected"
"GameUI_Disconnect_ReliableChannelOverflow" "Overflowed reliable channel"
"GameUI_Disconnect_LeavingSplit" "Leaving splitscreen"
"GameUI_Disconnect_DifferentClassTables" "Server uses different class tables"
"GameUI_Disconnect_ConnectionClosing" "Connection closing"
"GameUI_Disconnect_ConnectionLost" "Connection lost"
"GameUI_Disconnect_BadRelayPassword" "Bad relay password"
"GameUI_Disconnect_BadSpectatorPassword" "Bad spectator password"
"GameUI_Disconnect_HLTVRestricted" "SourceTV server is restricted to local spectators (class C)"
"GameUI_Disconnect_HLTVUnavailable" "No SourceTV relay available"
"GameUI_Disconnect_HLTVStop" "SourceTV stop"
"GameUI_Disconnect_Kicked" "Kicked"
"GameUI_Disconnect_BanAdded" "Added to banned list"
"GameUI_Disconnect_KickBanAdded" "Kicked and banned"
"GameUI_Disconnect_SteamIDBanned" "STEAM UserID is banned"
"GameUI_Disconnect_SteamIDInUse" "STEAM UserID is already in use on this server"
"GameUI_Disconnect_SteamLogon" "No Steam logon"
"GameUI_Disconnect_SteamInUse" "This Steam account is being used in another location"
"GameUI_Disconnect_SteamOwnership" "This Steam account does not own this game.\nPlease login to the correct Steam account"
"GameUI_Disconnect_SteamVAC" "VAC banned from secure server"
"GameUI_Disconnect_SteamTimeOut" "Client timed out"
"GameUI_Disconnect_SteamDropped" "Client dropped by server"
"GameUI_Disconnect_SteamTicket" "Invalid STEAM UserID Ticket"
//UI
"UI_month_1" "January"
"UI_month_2" "February"
"UI_month_3" "March"
"UI_month_4" "April"
"UI_month_5" "May"
"UI_month_6" "June"
"UI_month_7" "July"
"UI_month_8" "August"
"UI_month_9" "September"
"UI_month_10" "October"
"UI_month_11" "November"
"UI_month_12" "December"
"UI_month_short_1" "Jan"
"UI_month_short_2" "Feb"
"UI_month_short_3" "Mar"
"UI_month_short_4" "Apr"
"UI_month_short_5" "May"
"UI_month_short_6" "Jun"
"UI_month_short_7" "Jul"
"UI_month_short_8" "Aug"
"UI_month_short_9" "Sep"
"UI_month_short_10" "Oct"
"UI_month_short_11" "Nov"
"UI_month_short_12" "Dec"
"UI_day_short_1" "Su"
"UI_day_short_2" "Mo"
"UI_day_short_3" "Tu"
"UI_day_short_4" "We"
"UI_day_short_5" "Th"
"UI_day_short_6" "Fr"
"UI_day_short_7" "Sa"
"UI_day_1" "Sun"
"UI_day_2" "Mon"
"UI_day_3" "Tues"
"UI_day_4" "Wed"
"UI_day_5" "Thu"
"UI_day_6" "Fri"
"UI_day_7" "Sat"
"DOTA_Date_Format_Time_Day_Month_Date_Year" "%s1 %s2 %s3 %s4 %s5" // "23:04:48 Wed April 12 2013"
"DOTA_Date_Format_Day_Month_Date_Year" "%s1 %s2 %s3 %s4" // "Wed April 12 2013"
"DOTA_Date_Format_Month_Day" "%s1 %s2" // "April 12"
"dota_series_bo3" "Best of 3"
"dota_series_bo5" "Best of 5"
"dota_series_game_1" "Game 1"
"dota_series_game_2" "Game 2"
"dota_series_game_3" "Game 3"
"dota_series_game_4" "Game 4"
"dota_series_game_5" "Game 5"
"DOTA_WatchMatchSeries_NoGame_Header" "No Game"
"DOTA_WatchMatchSeries_NoGame" "There is no game %s1 in this series."
"tournaments_on_day" "%s1 Tournaments"
"tournaments_games_on_day" "%s1 Tournament Games"
"tournament_schedule_time" "%s1 %s2 %s3" // month, day, time
"localized_time" "%s1:%s2" // hour:minute
"tournament_schedule_edit" "EDIT"
"tournament_schedule_add" "ADD DATE"
"tournament_schedule_delete" "DELETE"
"schedule_confirm_delete_header" "DELETE SCHEDULED TIME"
"schedule_confirm_delete" "Really delete this scheduled time block?"
"schedule_delete_failed" "Error: Failed to delete scheduled time block"
"schedule_edit_title" "SCHEDULED TIME"
"invalid_team_hint" "Unknown Team, click to search"
"visit_team_profile" "Team Profile"
"schedule_game_id" "Game ID: %s1"
"sched_start" "Start:"
"sched_end" "End:"
"sched_comment" "Comment:"
"sched_finals" "Finals"
"date_invalid_hint" "Use format MM-DD-YYYY"
"time_invalid_hint" "Use format HH:MM"
"my_tournament_select_day" "Select a day from the Calendar to manage this tournament's schedule"
"schedule_view_matches" "View Matches"
"schedule_buy_pass" "Buy Tournament Pass"
"tournament_details" "DETAILS"
//UI (Watch Filter)
"watch_filter_label" "Filter by"
"UI_player_name_label" "PLAYER NAME (EXACT MATCH)"
"UI_hero_name_label" "HERO NAME"
"UI_game_mode_label" "GAME MODE"
"UI_game_mode_command" "SELECT GAME MODES"
"UI_difficulty_label" "DIFFICULTY"
"UI_difficulty_command" "SELECT DIFFICULTY"
"UI_languages_command" "MATCHMAKING PREFERENCES"
"UI_preferences_language" "Language Capabilities"
"UI_preferences_language_desc" "Choose up to three preferred languages to help find a match with common ground for communication. If nothing is set, we'll assume no language preference."
"UI_preferences_matchmaking" "Find Match Settings"
"UI_skill_level_label" "SKILL LEVEL"
"UI_skill_any" "Any"
"UI_skill_normal" "Normal"
"UI_skill_high" "High"
"UI_skill_very_high" "Very High"
"UI_date_range_label" "DATE RANGE"
"UI_tournament_label" "TOURNAMENT GAME"
"UI_match_id_label" "MATCH ID"
"watch_or_filter_by_label" "Or, filter by"
//Match Details
"MD_MATCH_LABEL" "MATCH ID"
"MD_DATE_LABEL" "DATE"
"MD_DURATION_LABEL" "DURATION"
"MD_WINNER_LABEL" "WINNING TEAM"
"MD_PLAYER_L" "PLAYER"
"MD_LEVEL_L" "LEVEL"
"MD_HERO_L" "HERO"
"MD_ITEMS_L" "ITEMS"
"MD_GOLD_L" "GOLD"
"MD_LAST_HITS_L" "LAST HITS"
"MD_DENIES_L" "DENIES"
"MD_GOLD/MIN_L" "GOLD/MIN"
"MD_XP/MIN_L" "XP/MIN"
"MD_Downloading_Replay" "Downloading Replay:"
"MD_Replay_Unavailable" "Replay Unavailable"
"MD_Replay_Not_Recorded" "Replay Not Recorded"
"MD_Replay_Expired" "Replay Expired"
"MD_Replay_Pending" "Replay Pending"
"MD_Finding_Replay" "Finding Replay..."
"MD_reveal_button" "Reveal the winning team"
"MD_K" "K" // kills
"MD_D" "D" // deaths
"MD_A" "A" // assists
"match_details_timeout" "Request for Match ID %s1 timed out."
"match_details_denied" "Access to Match ID %s1 denied."
"match_details_failed" "Invalid Match ID %s1."
"loot_dropped" "Loot Dropped"
// Rich Presence
"DOTA_RP_INIT" "Main Menu"
"DOTA_RP_IDLE" "Main Menu (Idle)"
"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "Waiting for loaders"
"DOTA_RP_HERO_SELECTION" "Hero Selection"
"DOTA_RP_STRATEGY_TIME" "Strategy Time"
"DOTA_RP_PRE_GAME" "Pre Game"
"DOTA_RP_GAME_IN_PROGRESS" "Playing A Game"
"DOTA_RP_PLAYING_AS" "as %s2 (Lvl %s1)"
"DOTA_RP_POST_GAME" "Post Game"
"DOTA_RP_DISCONNECT" "Disconnecting"
"DOTA_RP_SPECTATING" "Spectating A Game"
"DOTA_RP_CASTING" "Casting A Game"
"DOTA_RP_WATCHING_REPLAY" "Watching A Replay"
"DOTA_RP_WATCHING_TOURNAMENT" "Watching A Tournament Game"
"DOTA_RP_WATCHING_TOURNAMENT_REPLAY" "Watching A Tournament Replay"
"DOTA_RP_FINDING_MATCH" "Finding A Match"
"DOTA_RP_SPECTATING_WHILE_FINDING" "Finding A Match & Spectacting"
"DOTA_RP_PENDING" "Friend Request Pending"
"DOTA_RP_ONLINE" "Online"
"DOTA_RP_BUSY" "Busy"
"DOTA_RP_AWAY" "Away"
"DOTA_RP_SNOOZE" "Snooze"
"DOTA_RP_LOOKING_TO_TRADE" "Looking To Trade"
"DOTA_RP_LOOKING_TO_PLAY" "Looking To Play"
"DOTA_RP_PLAYING_OTHER" "Playing Other Game"
"DOTA_RP_ACCOUNT_DISABLED" "Matchmaking Disabled Temporarily"
"DOTA_RichPresence_Help" "What's new? Set a custom status here!"
"DOTA_RP_QUEST" "On A Training Mission"
"DOTA_RP_BOTPRACTICE" "Playing Against Bots"
"DOTA_RP_TRAINING" "On a Training Mission"
"DOTA_VoiceTextBanned_Reports" "No one hears you. Your account has been flagged as disruptive and your communication privileges temporarily revoked. Time remaining: %s1 hours"
"DOTA_SpectatorsAreWatchingYourGame" "There are %s1 spectators watching this game right now."
// Watch game status
"DOTA_WATCH_GAME_STATUS" "Watch Game Status"
"DOTA_WATCH_Pending" "Waiting to watch game..."
"DOTA_WATCH_GameServerNotFound" "The game server hosting this game was not found."
"DOTA_WATCH_Unavailable" "Could not watch this game at this time."
"DOTA_WATCH_LobbyNotFound" "Lobby not found."
"dota_workshop_welcome_hed" "Contribute to the future of Dota 2"
"dota_workshop_welcome_descr_text" "Create and submit new items, or review and rate what other people submit. Rate items highly and you just might see them become available in-game. If your item is accepted in the game, you'll receive a percentage of its sales. By submitting an item to the Steam Workshop, you agree to the legal agreement."
"dota_workshop_viewlegal" "Legal Agreement"
"dota_workshop_publishnewitem" "Publish New Submission"
"dota_workshop_editexistingitem" "Update Existing Submission"
"dota_workshop_browse" "Browse Workshop"
"dota_workshop_items" "View My Submissions"
"DOTA_Workshop_ConfirmFileDeletion" "Confirm Delete"
"DOTA_Workshop_ConfirmFileDeletionDescription" "Delete Item? This cannot be undone."
"dota_workshop_camera_tooltip_fullbody" "Full Body Preview"
"dota_workshop_camera_tooltip_day" "Day Lighting Preview"
"dota_workshop_camera_tooltip_night" "Night Lighting Preview"
"dota_workshop_camera_tooltip_portrait" "Portrait Preview"
"dota_workshop_camera_tooltip_ingame" "In Game Preview"
"DOTA_Workshop_ConfirmInGameError" "Items cannot be tested in-game when you're already in a game."
"DOTA_Workshop_ConfirmInGame" "Start Local Server?"
"DOTA_Workshop_ConfirmInGameDescription" "To test your submission in-game, a local game server will need to be started."
"DOTA_Workshop_Save_Title" "Saved!"
"DOTA_Workshop_Save" "Wrote to %s1."
"DOTA_Workshop_SaveError_Title" "Save Failed!"
"DOTA_Workshop_SaveError" "Unable to write to %s1."
"DOTA_Workshop_LoadError_Title" "Load Failed!"
"DOTA_Workshop_LoadError" "Unable to read from %s1."
"DOTA_Workshop_ViewItems_List" "ITEM LIST:"
"DOTA_Workshop_ViewItems_Sort_Creation" "Creation Date"
"DOTA_Workshop_ViewItems_Sort_Update" "Last Update Date"
"DOTA_Workshop_ViewItems_Sort_Title" "Title"
"DOTA_Workshop_ViewItems_Sort_Hero" "Hero"
"DOTA_Workshop_QueryTimeout_Title" "Lost Connection To Workshop"
"DOTA_Workshop_QueryTimeout_Desc" "Unable to get the full list of your published files from the Steam Workshop. Try refreshing again soon."
"DOTA_Workshop_ErrorTimeout_Title" "Error Connecting To Workshop"
"DOTA_Workshop_ErrorTimeout_Desc" "Unable to connect to the Steam Workshop. Please try again later."
"DOTA_Workshop_Edit" "Edit"
"DOTA_Workshop_Delete" "Delete"
"DOTA_Workshop_SubmitError" "Submit Error!"
"DOTA_Workshop_Error_JPEG_FileFormat" "Preview File is in the wrong format. Please use RGB or YCbCr."
"DOTA_Workshop_Error_ContentFile" "Could not prepare content file."
"DOTA_Workshop_Error_UploadingFile" "Could not complete file upload, please try again."
"DOTA_Workshop_Error_PreviewFile" "Could not prepare preview image."
"DOTA_Workshop_Error_NotEnoughSpace" "Not Enough Space in your Steam Cloud. Try deleting some older submissions to make room, or reduce the size of your submission."
"DOTA_Workshop_Error_CanGetQuota" "Can't Get Steam Cloud Quota."
"DOTA_Workshop_Error_CouldntWriteFileToCloud" "Couldn't write %s1 to Steam Cloud."
"DOTA_Workshop_BrowseImage" "The preview image will be resized to 512 x 512 when displayed on the web."
"DOTA_Workshop_PreviewTitle" "PREVIEW IMAGE:"
"DOTA_Workshop_ItemTitle" "SUBMISSION TITLE:"
"DOTA_Workshop_HeroTitle" "HERO:"
"DOTA_Workshop_SlotTitle" "LOADOUT SLOT:"
"DOTA_Workshop_AbilityTitle" "SELECT HERO AND ABILITY"
"DOTA_Workshop_SelectAbility" "ABILITY MODEL(S) TO REPLACE:"
"DOTA_Workshop_TypeTitle" "ITEM TYPE:"
"DOTA_Workshop_FileTitle" "SUBMISSION FILE:"
"DOTA_Workshop_DescTitle" "DESCRIPTION:"
"DOTA_Workshop_TestTitle" "IMPORT MODEL"
"DOTA_Workshop_SubmitTitle" "SUBMIT TO THE WORKSHOP"
"DOTA_Workshop_Test" "TEST"
"DOTA_Workshop_ImportHudSkin" "IMPORT HUD SKIN"
"DOTA_Workshop_HudSkin_CopyErr" "Failed to copy %s into the HUD test directory at %s\n"
"DOTA_Workshop_AddWearables" "Additional Items"
"DOTA_Workshop_TestExplanation" "Wearables need to be tested to ensure they're within budget. Select the compiled model and then hit the Test button. If you're submitting something other than a wearable, you can skip this step. Submissions of untested wearable models won't be considered for addition into Dota 2."
"DOTA_Workshop_NoFile" "< NO FILE SELECTED >"
"DOTA_Workshop_NoFile_Update" "< NO UPDATE SELECTED >"
"DOTA_Workshop_Update_Desc" "You don't need to re-upload your submission's content if you only want to change the title, description, or preview image. When you click the Update button, only the components of your submission that have actually changed will be updated."
"DOTA_Workshop_ValidationFailed" "Validation failed. Item cannot be submitted."
"DOTA_Workshop_ValidationSucceeded" "Validation succeeded."
"DOTA_Workshop_File_Submission" "Submissions (.zip files)"
"DOTA_Workshop_File_Preview" "Preview Images (.jpg files)"
"DOTA_Workshop_File_Models" "Models (.mdl files)"
"DOTA_Workshop_File_Geometry" "Geometry (.smd, .dmx, .fbx files)"
"DOTA_Workshop_File_Animation" "Animations (.smd, .dmx, .fbx files)"
"DOTA_Workshop_File_Texture" "Texture (.tga files)"
"DOTA_Workshop_File_Wearable" "Wearable Model (.mdl files)"
"DOTA_Workshop_File_PortraitInfo" "Portrait Layout File (.pts files)"
"DOTA_Workshop_File_Marketing" "Marketing Images (.psd files)"
"DOTA_Workshop_File_HudSkin" "HUD Skin Images (.png files)"
"DOTA_Workshop_File_LoadingScreen" "Loading Screen Images (.png files)"
"DOTA_Workshop_HeroSelect" "Select Hero"
"DOTA_Workshop_NoHeroSelected" "No hero selected"
"DOTA_Workshop_SlotSelect" "Select slot"
"DOTA_Workshop_SubmissionTypeTitle" "What are you publishing?"
"DOTA_Workshop_SubmissionType_Wearable" "WEARABLE ITEM"
"DOTA_Workshop_SubmissionType_Wearable_Desc" "Model geometry that attaches to a specific hero's base model."
"DOTA_Workshop_SubmissionType_Courier" "COURIER"
"DOTA_Workshop_SubmissionType_Courier_Desc" "Two models with the animations required to operate in-game as a team's ground & flying courier."
"DOTA_Workshop_SubmissionType_Ward" "WARD"
"DOTA_Workshop_SubmissionType_Ward_Desc" "A model with the animations required to operate in-game as an observer & sentry ward."
"DOTA_Workshop_SubmissionType_Other" "OTHER"
"DOTA_Workshop_SubmissionType_Other_Desc" "A submission that doesn't fit in any of the other submission types."
"DOTA_Workshop_SubmissionType_Ability" "ABILITY"
"DOTA_Workshop_SubmissionType_Ability_Desc" "One or more models with the animations required to replace models associated with a specific Hero's spells or abilities."
"DOTA_Workshop_SubmissionType_HudSkin" "HUD SKIN"
"DOTA_Workshop_SubmissionType_HudSkin_Desc" "A set of images designed to replace the in-game HUD."
"DOTA_Workshop_SubmissionType_LoadingScreen" "LOADING SCREEN"
"DOTA_Workshop_SubmissionType_LoadingScreen_Desc" "An image to replace the loading screen."
"DOTA_Workshop_RetrievingInfo" "RETRIEVING INFORMATION"
"DOTA_Workshop_InternalSave_Ok" "SUCCESS"
"DOTA_Workshop_InternalErr_Dir" "%s1 isn't under the dota/models directory."
"DOTA_Workshop_InternalErr_CO" "Failed to check out %s1 in P4."
"DOTA_Workshop_InternalErr_resize" "Failed to Resize a file (%s1)"
"DOTA_Workshop_InternalScs_Up" "Updated portraits.txt entry for %s1."
"DOTA_Workshop_InternalScs_Add" "Added new portraits.txt entry for %s1."
"DOTA_Workshop_InternalErr_VTF" "Failed to compile .VTF for %s1."
"DOTA_ItemTest_Ready" "Ready"
"DOTA_ItemTest_Optional" "Optional"
"DOTA_ItemTest_Required" "Required"
"DOTA_ItemTest_Required_Texture" "Required (Textures will be resized to: %s1)"
"DOTA_ItemTest_Required_Geometry" "Required (Max Polygon count: %s1)"
"DOTA_ItemTest_NotRequired_Geometry" "(Max Polygon count: %s1)"
"DOTA_ItemTest_NotRequired_Texture" "(Textures will be resized to: %s1)"
"DOTA_ItemTest_ItemName" "OUTPUT FILENAME:"
"DOTA_ItemTest_ItemName_Desc" "This is the output filename for your item. It isn't seen by players, and must be less than 50 characters long."
"DOTA_ItemTest_GenericModelName_Desc" "This is the name of your imported model. It isn't seen by players, and must be less than 50 characters long."
"DOTA_ItemTest_UnknownLOD" "UNKNOWN GEOMETRY FILE"
"DOTA_ItemTest_LOD0Title" "OPTIONAL PORTRAIT GEOMETRY"
"DOTA_ItemTest_LOD0Desc" "This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your item. It will be used only in portrait views. If your item isn't highly visible in the hero's portrait, leave this blank and we'll use the in-game geometry instead."
"DOTA_ItemTest_LOD1Title" "IN-GAME GEOMETRY"
"DOTA_ItemTest_LOD1Desc" "This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game."
"DOTA_ItemTest_Texture_Title" "TEXTURE FILES"
"DOTA_ItemTest_Texture_Desc" "This is the set of four .TGA files that combine to texture this geometry file. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
"DOTA_ItemTest_Texturing" "Texturing Help"
"DOTA_ItemTest_Modelling" "Modelling Help"
"DOTA_ItemTest_Animation" "Animation Help"
"DOTA_ItemTest_DisableNICE" "Disable Texture Filtering"
"DOTA_ItemTest_DisableNICE_Desc" "On some textures, the NICE filter we use can result in mipmaps that don't maintain some specific texture detail. If you see this happening with your textures, try turning this option on and see if the textures are more readable."
"DOTA_ItemTest_Reimport" "Update"
"DOTA_ItemTest_Models_Title" "MODELS"
"DOTA_ItemTest_Materials_Title" "MATERIALS"
"DOTA_ItemTest_Attachments_Title" "ATTACHMENTS"
"DOTA_ItemTest_Marketing_Title" "MARKETING"
"DOTA_ItemTest_Marketing_Desc" "A .PSD file containing a selection of marketing images to use when promoting your submission. Click the Marketing Help link to see the requirements, and suggested format, of your .PSD file."
"DOTA_ItemTest_Marketing_Help" "Marketing Help"
"DOTA_ItemTest_Particles_Title" "PARTICLES"
"DOTA_ItemTest_Particles_Desc" "This model will have a particle system attached to it in-game for gameplay purposes. This is the .DMX, .SMD, or .FBX file that contains vertices specifying how the particle system should be attached."
"DOTA_ItemTest_Particles_Help" "Particle Help"
"DOTA_ItemTest_Images_Title" "IMAGES"
"DOTA_ItemTest_HudSkin_Intro" "HUD Skins are a set of images that combine to replace the in-game HUD."
"DOTA_ItemTest_HudSkin_Desc" "A set of .PNG files that were produced by the HUD Skin Photoshop export tool. Browse and select any of the .PNG files, and we'll find the rest. They must be in the directory structure created by the export tool."
"DOTA_ItemTest_HudSkin_Help" "HUD Skin Help"
"DOTA_Workshop_ImportLoadingScreen" "IMPORT LOADING SCREEN"
"DOTA_ItemTest_LoadingScreen_Intro" "An image that replaces the default Dota 2 Loading Screen"
"DOTA_ItemTest_LoadingScreen_Desc" "Browse for loadingscreen.png."
"DOTA_ItemTest_LoadScreen_Preview_Title" "Preview aspect ratio cropping"
"DOTA_UI_LoadScreen_16_9" "16:9 Aspect Ratio"
"DOTA_UI_LoadScreen_16_10" "16:10 Aspect Ratio"
"DOTA_UI_LoadScreen_4_3" "4:3 Aspect Ratio"
"DOTA_ItemTest_Attachments_Desc" "Attachment points are points on the model that the game can use to position certain effects. Each attachment point has both a position and an angle, which it derives from a bone in your model. For each required attachment point, specify the bone name. Once we've built your imported model, the preview will show you the attachment point so you can verify its position."
"DOTA_ItemTest_Attachments_UIBlock" "Attachments %s1"
"DOTA_ItemTest_Attachment_HitLocation" "Hit Location Bone name"
"DOTA_ItemTest_Attachment_HitLocation_Desc" "Specifies where on the model that incoming enemy projectiles should travel to. A good position is above the center of the model, such as the center of the head in a humanoid."
"DOTA_ItemTest_Attachment_LeftEye" "Left Eye Bone name"
"DOTA_ItemTest_Attachment_LeftEye_Desc" "Specifies where on the model to place Unusual particle effects intended for the Left Eye of a creature."
"DOTA_ItemTest_Attachment_RightEye" "Right Eye Bone name"
"DOTA_ItemTest_Attachment_RightEye_Desc" "Specifies where on the model to place Unusual particle effects intended for the Right Eye of a creature."
"DOTA_ItemTest_Attachment_AttackPoint" "Attack Point Bone name"
"DOTA_ItemTest_Attachment_AttackPoint_Desc" "For ranged attack units, this specifies where their attack projectiles should start. For melee units, it's this is where we spawn hit effects, like blood splashes."
"DOTA_ItemTest_Attachment_AttackPoint2" "Offhand Attack Point Bone name"
"DOTA_ItemTest_Attachment_AttackPoint2_Desc" "When an OFFHAND ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles."
"DOTA_ItemTest_Attachment_Mouth" "Mouth Bone name"
"DOTA_ItemTest_Attachment_Mouth_Desc" "Specifies where on the model to place particle effects intended for the mouth of the unit."
"DOTA_ItemTest_Animation_Title" "ANIMATIONS"
"DOTA_ItemTest_Animation_Desc" "Animations are .DMX, .SMD, or .FBX files, each containing a single animation for your model."
"DOTA_ItemTest_Animation_UIBlock" "Animations %s1"
"DOTA_ItemTest_Preview_Anim" "Animation:"
"DOTA_ItemTest_Preview_Gesture" "Overlay:"
"DOTA_ItemTest_Preview_Skin" "Texture:"
"DOTA_ItemTest_Preview_Attachment" "Highlight Attachment:"
"DOTA_ItemTest_Preview_NoAttachment" "None"
"DOTA_ItemTest_Preview_ShowReference" "Show Reference Model"
"DOTA_ItemTest_Preview_ToggleLOD" "Show Low-Res Model"
"DOTA_ItemTest_ImportError_Validation" "Validation Failed"
"DOTA_ItemTest_Error_TooManyBones" "%s1 contains more bones than are allowed.\nModels cannot contain more than 52 bones."
"DOTA_ItemTest_ImportError" "Texture File Error!"
"DOTA_ItemTest_Error_VMTCount" "The %s1 model is using more than one material. Only one material is allowed for all the LODs in a model.\nMaterials found:\n\n%s2"
"DOTA_ItemTest_Error_TextureNameA" "Cannot recognise the chosen .TGA file name. Textures must end with one of the following suffixes: _color, _normal, _mask1, _mask2"
"DOTA_ItemTest_Error_TextureNameB" "Cannot find a matching .TGA file with the following suffix:\n %s1"
"DOTA_ItemTest_RequiredFileError" "Required File Not Found!"
"DOTA_ItemTest_RequiredFile_Name" "Cannot find a required file with the following name:\n %s1"
"DOTA_ItemTest_ZipError" "File Error!"
"DOTA_ItemTest_ZipError_Desc" "Failed to create temporary submission zip file at: %s1"
"DOTA_ItemTest_Error" "Import Error"
"DOTA_ItemTest_Error_Unskinned" "Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted."
"DOTA_ItemTest_Quicksave_Fail" "Save Failed"
"DOTA_ItemTest_Quicksave_Fail_Desc" "Failed to save import state at %s1"
"DOTA_ItemTest_Quickload_Fail" "Load Failed"
"DOTA_ItemTest_Quickload_Fail_Desc" "Failed to load: save file not found at %s1"
"DOTA_ItemTest_NotInTest" "Cannot Publish In Dota 2 Test"
"DOTA_ItemTest_NotInTest_Desc" "Please use the main Dota 2 client to interact with the Steam Workshop."
"DOTA_ItemTest_Import" "Import"
"DOTA_ItemTest_Importing" "IMPORTING"
"DOTA_ItemTest_Import_Success" "IMPORT SUCCESSFUL"
"DOTA_ItemTest_Import_Failed" "IMPORT FAILED"
"DOTA_ItemTest_OutOfBudget" "%s1 is outside polygon budget:\n %s2 contains %s3 triangles, when the budget only allows %s4."
"DOTA_Workshop_Portrait_Edit" "Open Portrait Editor"
"DOTA_Workshop_Portrait_Preview" "In-Game Portrait Preview"
"DOTA_Workshop_Portrait_SetCamOrg" "Set Camera Origin"
"DOTA_Workshop_Portrait_SetCamTgt" "Set Camera Angles"
"DOTA_Workshop_Portrait_SetLgtOrg" "Set Origin"
"DOTA_Workshop_Portrait_SetLgtTgt" "Set Angles"
"DOTA_Workshop_Portrait_SetDir" "Set Direction"
"DOTA_Workshop_Portrait_SetCam_Desc" "Mouse left & right: Orbit target point\nMouse up & down: Translate up and down\nMousewheel: Translate closer / farther\n\nMouseclick to exit"
"DOTA_Workshop_Portrait_SetDir_Desc" "Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\nMousewheel: Move target point closer / farther\n\nMouseclick to exit"
"DOTA_Workshop_Portrait_FOV" "Field Of View:"
"DOTA_Workshop_Portrait_Preset" "Lighting Preset:"
"DOTA_Workshop_Portrait_Light" "Spot Light"
"DOTA_Workshop_Portrait_HSV" "Hue / Saturation / Value:"
"DOTA_Workshop_Portrait_H" "H:"
"DOTA_Workshop_Portrait_S" "S:"
"DOTA_Workshop_Portrait_V" "V:"
"DOTA_Workshop_Portrait_Size" "Size:"
"DOTA_Workshop_Portrait_Distance" "Distance:"
"DOTA_Workshop_Portrait_Ambient" "Ambient Light"
"DOTA_Workshop_Portrait_Scale" "Scale:"
"DOTA_Workshop_Portrait_Shadow" "Shadow Color"
"DOTA_Workshop_Portrait_Specular" "Specular Color"
"DOTA_Workshop_Portrait_Power" "Power:"
"DOTA_Workshop_Portrait_Background" "Background"
"DOTA_Workshop_Portrait_Texture" "Texture"
"DOTA_Workshop_Portrait_Bkg_Color" "Color at:"
"DOTA_Workshop_Portrait_Corner_0" "Bottom Left"
"DOTA_Workshop_Portrait_Corner_1" "Top Left"
"DOTA_Workshop_Portrait_Corner_2" "Top Right"
"DOTA_Workshop_Portrait_Corner_3" "Bottom Right"
"DOTA_Workshop_Submission_NotReady" "Submission Not Ready!"
"DOTA_Workshop_Portrait_Unset" "You must create a portrait for the %s1 model. Click on the Open Portrait Editor button on the Portrait view to create a custom portrait."
"DOTA_Workshop_Portrait_HideHelpers" "Hide Helpers"
"DOTA_Workshop_Portrait_Cycle" "Force Anim Cycle"
"DOTA_Workshop_Preview_Model" "View Existing Model"
"DOTA_Workshop_Preview_LoadZip" "Load Submission Zip"
"DOTA_Workshop_LPreset_TopDown" "Top Down"
"DOTA_Workshop_LPreset_Stage" "Stage Light"
"DOTA_Workshop_LPreset_NightTime" "Night Time"
"DOTA_Workshop_LPreset_CrossLight" "Cross Light"
"DOTA_Workshop_SubmissionType_Courier_ImportDesc" "Couriers require two models, one for their ground version and one for their upgraded flying version. The two models share the same 512x512 material."
"DOTA_Workshop_SubmissionType_Ward_ImportDesc" "Wards require a single model, but two separate materials. The first material is used for the observer ward, and the second for the sentry."
"DOTA_Workshop_Courier_BaseModel" "Ground"
"DOTA_Workshop_Courier_FlyingModel" "Flying"
"DOTA_ItemTest_LOD0Desc_Courier" "This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your courier. It will be used only in portrait views. If your courier doesn't need it, leave this blank and we'll use the in-game geometry instead."
"DOTA_ItemTest_LOD1Desc_Courier" "This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game."
"DOTA_ItemTest_Mat0Desc_Courier" "This is the set of four .TGA files that combine to texture both geometry files. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
"DOTA_ItemTest_SharedMats_Courier" "The Flying Courier model will use the texture file specified in the Ground Courier model."
"DOTA_ItemTest_LOD0Title_Ward" "PORTRAIT GEOMETRY"
"DOTA_ItemTest_LOD0Desc_Ward" "This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your ward. It will be used only in portrait views."
"DOTA_ItemTest_LOD1Title_Ward" "IN-GAME GEOMETRY"
"DOTA_ItemTest_LOD1Desc_Ward" "This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game."
"DOTA_ItemTest_Mat0Title_Ward" "OBSERVER TEXTURE FILES"
"DOTA_ItemTest_Mat0Desc_Ward" "This is the _color .TGA file that textures the geometry files as an Observer Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."
"DOTA_ItemTest_Mat1Title_Ward" "SENTRY TEXTURE FILES"
"DOTA_ItemTest_Mat1Desc_Ward" "This is the _color .TGA file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."
"DOTA_ItemTest_Animation_Spawn" "SPAWN"
"DOTA_ItemTest_Animation_Idle" "IDLE"
"DOTA_ItemTest_Animation_Run" "RUN"
"DOTA_ItemTest_Animation_Die" "DIE"
"DOTA_ItemTest_Animation_Die2" "ALTERNATE DIE (optional)"
"DOTA_ItemTest_Animation_Attack" "ATTACK"
"DOTA_ItemTest_Animation_Attack_Desc" "Attack animations must match the timing of the unit's default animations. The attack animation for this unit must be %s2 seconds long, and the attack point occurs at %s1 seconds into it."
"DOTA_ItemTest_Animation_AttackB" "ALTERNATE ATTACK (optional)"
"DOTA_ItemTest_Animation_AttackB_Desc" "An alternate attack animation to randomly play instead of the ATTACK animation. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Attack2" "OFFHAND ATTACK (optional)"
"DOTA_ItemTest_Animation_Attack2_Desc" "An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Attack2B" "OFFHAND ALTERNATE ATTACK (optional)"
"DOTA_ItemTest_Animation_Attack2B_Desc" "An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Flail" "FLAILING"
"DOTA_ItemTest_Animation_Flail_Desc" "A looping animation used when the unit is disabled and being moved (i.e. while cycloned, black holed, launched into the air)"
"DOTA_ItemTest_Animation_Disabled" "DISABLED / STUNNED"
"DOTA_ItemTest_Animation_IdleRare" "RARE IDLE (optional)"
"DOTA_ItemTest_Animation_RunRare" "RARE RUN (optional)"
"DOTA_ItemTest_Animation_RunHaste" "HASTE RUN (optional)"
"DOTA_ItemTest_Animation_RunInjured" "INJURED RUN (optional)"
"DOTA_ItemTest_Animation_RunOutOfRange" "OUT-OF-RANGE RUN"
"DOTA_ItemTest_Animation_IdleOutOfRange" "OUT-OF-RANGE IDLE"
"DOTA_ItemTest_Animation_TurnPoseCenter" "TURN POSE CENTER (optional)"
"DOTA_ItemTest_Animation_TurnPoseLeft" "TURN POSE LEFT (optional)"
"DOTA_ItemTest_Animation_TurnPoseRight" "TURN POSE RIGHT (optional)"
"DOTA_ItemTest_Animation_TurnPoseCenter_Desc" "A single frame pose of the unit facing forward. Generally you can simply re-use frame 0 of the run animation. If set, you will need to provide Left and Right turn poses."
"DOTA_ItemTest_Animation_TurnPoseLeft_Desc" "A single frame pose of the unit turning left. As the unit turns left, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Right turn poses."
"DOTA_ItemTest_Animation_TurnPoseRight_Desc" "A single frame pose of the unit turning right. As the unit turns right, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Left turn poses."
"DOTA_ItemTest_Animation_PortraitIdle" "PORTRAIT IDLE (optional)"
"DOTA_ItemTest_Animation_PortraitRare" "RARE PORTRAIT IDLE (optional)"
"DOTA_ItemTest_Animation_BackLeftIdle" "BACK LEFT IDLE"
"DOTA_ItemTest_Animation_LeftIdle" "LEFT IDLE"
"DOTA_ItemTest_Animation_RightIdle" "RIGHT IDLE"
"DOTA_ItemTest_Animation_BackRightIdle" "BACK RIGHT IDLE"
"DOTA_ItemTest_Animation_BackLeftAttack" "BACK LEFT ATTACK"
"DOTA_ItemTest_Animation_LeftAttack" "LEFT ATTACK"
"DOTA_ItemTest_Animation_RightAttack" "RIGHT ATTACK"
"DOTA_ItemTest_Animation_BackRightAttack" "BACK RIGHT ATTACK"
"DOTA_ItemTest_Animation_Center_Desc" "Consider this as the center animation. It will be combined with left and right versions of the same animation so that the unit can smoothly track another units position"
"DOTA_ItemTest_Animation_BackLeft_Desc" "This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 179 degrees to the left. I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the left."
"DOTA_ItemTest_Animation_Left_Desc" "This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 90 degrees to the left. I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the left."
"DOTA_ItemTest_Animation_Right_Desc" "This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 90 degrees to the right. I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the right."
"DOTA_ItemTest_Animation_BackRight_Desc" "This is a complete animation that must have the same number of frames as your center version. However the unit should twist to aim 179 degrees to the right. I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the right."
//-------------------------------------------------------------------------------------------
"DOTA_Import_Mat0Title_Generic" "TEXTURE FILES"
"DOTA_Import_Mat0Desc_Generic" "This is the set of four .TGA files that combine to texture your geometry files. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
"DOTA_Import_LOD0Title_Generic" "PORTRAIT GEOMETRY"
"DOTA_Import_LOD0Desc_Generic" "This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for the model. It will be used only in portrait views."
"DOTA_Import_LOD1Title_Generic" "IN-GAME GEOMETRY"
"DOTA_Import_LOD1Desc_Generic" "This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for the model. It will be used in-game."
"DOTA_Import_Ward" "Ward"
"DOTA_Import_Boar" "Boar"
"DOTA_Import_Boar_Desc" "Boars require a single model."
"DOTA_Import_Exorcism" "Exorcism Spirit"
"DOTA_Import_Exorcism_Desc" "Exorcism Spirits require a single model."
"DOTA_Import_Hawk" "Hawk"
"DOTA_Import_Hawk_Desc" "Hawks require a single model."
"DOTA_Import_Bear" "Spirit Bear"
"DOTA_Import_Bear_Desc" "Spirit Bears require a single model."
"DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB" "This run animation will be used whenever the Spirit Bear is too far from the player to be able to attack."
"DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB" "This idle animation will be used whenever the Spirit Bear is too far from the player to be able to attack."
"DOTA_Import_Spiderling" "Spiderling"
"DOTA_Import_Spiderling_Desc" "Spiderlings require a single model."
"DOTA_Import_Wolves" "Wolves"
"DOTA_Import_Wolves_Desc" "Wolves require a single model, which is used for all 4 ability levels. The model will be scaled up in higher levels."
"DOTA_Import_Wolves_Anim_Ability1" "STANDING HOWL"
"DOTA_Import_Wolves_Anim_Ability1_Desc" "An animation played on this wolf when the Lycan Hero howls. This animation will only be used if the Wolf is stationary."
"DOTA_Import_Wolves_Anim_Ability2" "RUNNING HOWL GESTURE"
"DOTA_Import_Wolves_Anim_Ability2_Desc" "An animation played on this wolf when the Lycan Hero howls. This Gesture animation will be blended on top of the Run animation when the Wolf is moving. The body & legs bones should probably not be affected by this animation."
"DOTA_Import_Lycan_Ult" "Shapeshift Form"
"DOTA_Import_Lycan_Ult_Desc" "Lycan's Shapeshift Form requires a single model."
"DOTA_Import_Jugg_Ward" "Healing Ward"
"DOTA_Import_Jugg_Ward_Desc" "Juggernaut's Healing Ward requires a single model."
"DOTA_Import_Pugna_Ward" "Nether Ward"
"DOTA_Import_Pugna_Ward_Desc" "Pugna's Nether Ward requires a single model."
"DOTA_Import_Forge_Spirit" "Forge Spirit"
"DOTA_Import_Forge_Spirit_Desc" "Invoker's Forge Spirit requires a single model."
"DOTA_Import_WD_Ward" "Death Ward"
"DOTA_Import_WD_Ward_Desc" "Witchdoctor's Ward requires a single model."
"DOTA_Import_Tusk_Sigil" "Sigil"
"DOTA_Import_Tusk_Sigil_Desc" "Tusk's Sigil requires a single model."
"DOTA_Import_Undying_Golem" "Undying Golem"
"DOTA_Import_Undying_Golem_Desc" "Undying's ultimate form requires a single model."
"DOTA_Import_Undying_Tombstone" "Undying Tombstone"
"DOTA_Import_Undying_Tombstone_Desc" "Undying's Tombstone requires a single model."
"DOTA_Import_Undying_Zombie" "Undying Zombie"
"DOTA_Import_Undying_Zombie_Desc" "Undying's ultimate form requires a single model."
"DOTA_Import_ShadowShaman_Wards" "Shadow Shaman Wards"
"DOTA_Import_ShadowShaman_Wards_Desc" "Shadow Shaman's Wards requires a single model."
"DOTA_Import_Gyro_Missle" "Homing Missle"
"DOTA_Import_Gyro_Missle_Desc" "Gyrocoptor's Missle requires a single model."
"DOTA_Import_NP_Treant" "Treant"
"DOTA_Import_NP_Treant_Desc" "Nature's Prophet's Treant requires a single model."
"DOTA_Import_Enigma_Eidolon" "Eidolon"
"DOTA_Import_Enigma_Eidolon_Desc" "Enigma's Eidolon requires a single model."
"DOTA_Import_Warlock_Golem" "Golem"
"DOTA_Import_Warlock_Golem_Desc" "Warlock's Golem requires a single model."
"DOTA_Import_Serpent_Ward" "Serpent Ward"
"DOTA_Import_Serpent_Ward_Desc" "Shadow Shaman's Serpent Wards requires a single model."
"DOTA_Workshop_AddWearable" "ADD / REMOVE WEARABLES"
"DOTA_Workshop_Add" "ADD"
"DOTA_Workshop_Remove" "REMOVE"
"DOTA_Workshop_Change" "CHANGE"
"DOTA_KEYBIND_MENU_UNITACTIONS" "UNIT ACTIONS"
"DOTA_KEYBIND_MENU_ABILITIES" "ABILITIES"
"DOTA_KEYBIND_MENU_ITEMS" "ITEMS"
"DOTA_KEYBIND_MENU_CAMERA" "CAMERA"
"DOTA_KEYBIND_MENU_PLAYER" "PLAYER"
"DOTA_KEYBIND_MENU_METAGAME" "METAGAME"
"DOTA_KEYBIND_MENU_SPECTATOR" "SPECTATOR"
"DOTA_KEYBIND_MENU_CHAT" "CHAT"
"DOTA_KEYBIND_USE_CURRENT" "Use Current Config"
"DOTA_Inventory1" "Inventory 1"
"DOTA_Inventory2" "Inventory 2"
"DOTA_Inventory3" "Inventory 3"
"DOTA_Inventory4" "Inventory 4"
"DOTA_Inventory5" "Inventory 5"
"DOTA_Inventory6" "Inventory 6"
"DOTA_QuickCastInventory1" "Quick Cast Inventory 1"
"DOTA_QuickCastInventory2" "Quick Cast Inventory 2"
"DOTA_QuickCastInventory3" "Quick Cast Inventory 3"
"DOTA_QuickCastInventory4" "Quick Cast Inventory 4"
"DOTA_QuickCastInventory5" "Quick Cast Inventory 5"
"DOTA_QuickCastInventory6" "Quick Cast Inventory 6"
"DOTA_SpectatorForward" "Spectator Camera Forward"
"DOTA_SpectatorBack" "Spectator Camera Back"
"DOTA_SpectatorLeft" "Spectator Camera Left"
"DOTA_SpectatorRight" "Spectator Camera Right"
"DOTA_SpectatorGrip" "Spectator Camera Grip"
"DOTA_SpectatorPause" "Spectator Pause"
"DOTA_SpectatorSelect" "Spectator Select Unit Under Cursor"
"DOTA_SpectatorIncreaseReplaySpeed" "Increase Replay Speed"
"DOTA_SpectatorDecreaseReplaySpeed" "Decrease Replay Speed"
"DOTA_SpectatorChat" "Spectator Chat"
"DOTA_SpectatorScoreboard" "Spectator Scoreboard"
"DOTA_SpectatorStatsHarvest" "Spectator Harvest Stats"
"DOTA_SpectatorStatsItem" "Spectator Item Stats"
"DOTA_SpectatorStatsGold" "Spectator Gold Graph"
"DOTA_SpectatorStatsXP" "Spectator XP Graph"
"DOTA_SpectatorStatsFantasy" "Spectator Fantasy Stats"
"DOTA_SpectatorFOWBoth" "Spectator FOW Both Teams"
"DOTA_SpectatorFOWRadient" "Spectator FOW Radiant"
"DOTA_SpectatorFOWDire" "Spectator FOW Dire"
"DOTA_SpectatorBroadcasterMenu" "Open Broadcaster Menu"
"DOTA_SpectatorDropdown_KDA" "Kills/Deaths/Assists"
"DOTA_SpectatorDropdown_Lasthits_Denies" "Last Hits / Denies"
"DOTA_SpectatorDropdown_Level" "Hero Level"
"DOTA_SpectatorDropdown_XP_Per_Min" "XP Per Minute"
"DOTA_SpectatorDropdown_Gold" "Current Gold"
"DOTA_SpectatorDropdown_TotalGold" "Earned Gold"
"DOTA_SpectatorDropdown_Gold_Per_Min" "Gold Per Minute"
"DOTA_SpectatorDropdown_Sort" "Change Sorting"
"DOTA_SpectatorDropdown_Close" "Clear Category"
"DOTA_SpectatorDropdown_Buyback" "Buyback Status"
"DOTA_SpectatorDropdown_NetWorth" "Net Worth"
"DOTA_SpectatorDropdown_Fantasy" "Fantasy Scores"
"DOTA_SpectatorCoach_ViewToggle" "Coach Toggle Student Perspective"
//ECONOMY UI TEXT
"econ_new_items_title" "YOU HAVE NEW ITEMS"
"econ_new_items_desc" "New items are placed into your Armory. \nEquip new items in the hero's LOADOUT screen."
"econ_tool_desc_title" "CHANGE DESCRIPTION"
"econ_tool_desc_label" "Current Description:"
"econ_tool_name_title" "CHANGE NAME"
"econ_tool_name_label" "Current Name:"
"econ_store_title" "STORE"
"econ_backpack_title" "ARMORY"
"econ_loadout_title" "LOADOUT"
"econ_workshop_title" "WORKSHOP"
"econ_collection_title" "COLLECTION"
"DOTA_PageUnavailable" "Page Currently Unavailable"
"DOTA_PageUnavailableExplanation" "I'm sure that someone is working hard to fix the problem...
Why not queue for a match instead?"
//-------------------------------------------------------------------------------------------
// Economy
"ItemTypeDesc" "Level %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun"
"ItemTypeDescNoLevel" "Level %s1" // s1 is the level number. Example: "Level 12"
"ItemTypeDescKillEater" "%s1 %s2" // s1 is the rarity, s2 is the item type
"ItemTypeDescKillEaterAlt" "%s2: %s1" // "Kills: 123"
"RarityTypeDesc" "%s1 %s2" // s1 is the rarity, s2 is the item type
"ItemNameUniqueFormat" "%s1%s2%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever
"ItemNameWithQualityFormat" "%s1 %s2%s3" // will turn into "Strange Shotgun #1"; foreign languages that have gender for adjectives can change this to be "Shotgun #1 (Strange)" or whatever
"ItemNameCraftNumberFormat" " #%s1"
// "TF_Unique_Prepend_Proper" "The " [$ENGLISH] // the space at the end is important
// "TF_Unique_Prepend_Proper_Quality" "The" [$ENGLISH] // no space; English-only
// "TF_NonUnique_Prepend_Proper" "A" [$ENGLISH] // DEPRECATED
// "TF_NonUnique_Append_Proper" "(%s1)" [$!ENGLISH] // DEPRECATED
"TF_Tag_Category_Misc" ""
"TF_Tag_Category_Quality" "Quality"
"TF_Tag_Category_Class" "Class"
"TF_Tag_Category_Type" "Type"
"TF_Tag_Category_RawType" "Raw Type"
"DOTA_Tag_Category_Hero" "Hero"
"TF_Tag_Crate" "Crate"
"Tag_Category_Rarity" "Rarity"
"DOTA_Game_Modifier" "! Game Modifier"
"DOTA_WearableType_Wearable" "Equipment"
"DOTA_OtherType" "Other"
"DOTA_Bundle" "Bundle"
// Notificaitons
"EconNotificationsCount" "x%s1"
"DOTA_EconNotification_Header" "Notification"
"Econ_Store" "STORE"
"Econ_Backpack" "ARMORY"
"Econ_Loadout" "LOADOUT"
"Econ_Workshop" "WORKSHOP"
"Econ_Collection" "COLLECTION"
"DOTA_Accept" "Accept"
"DOTA_Decline" "Decline"
"DOTA_View" "View"
"DOTA_Ignore" "Ignore"
"DOTA_HasNewItems_Title" "You have new items!"
"DOTA_HasNewItems_Text" "You have received new items. Press view to review them now or press ignore and they will be added to your Armory."
"DOTA_KillEaterLevel_Text" "Your %s1 has increased in level! It is now %s2!"
"DOTA_KillEaterLevel_Title" "Your item has leveled up!"
"DOTA_Event_KillEater_Leveled_Chat" "%s1's %s2 has reached a new rank: %s3!"
"DOTA_BackpackDelete" "Delete"
"DOTA_BackpackDiscard" "Discard"
"DOTA_BackpackNoAction" "Not Usable"
"DOTA_BackpackEquip" "Equip"
"DOTA_BackpackEquipSet" "Equip Set Items"
"DOTA_BackpackEquipHero" "Equip %s1"
"DOTA_BackpackEquipLoadout" "Equip Player Loadout"
"DOTA_BackpackUse" "Use"
"DOTA_BackpackPreview" "Preview"
"DOTA_BackpackPreviewFlying" "Preview Flying"
"DOTA_BackpackReplay" "Watch the Replay"
"DOTA_Backpack_Featured_Items" "Drag items to these slots to feature them in your profile"
"DOTA_Crafting_title" "Crafting: %s1"
"DOTA_Crafting_hide_ineligible" "Hide Ineligible Items"
"Dota_Crafting_Untradable_Header" "Untradable Crafting Input"
"Dota_Crafting_Untradable_Body" "One or more crafting components are Untradable. Applying them to this recipe will make the crafting results Untradable. Are you sure you want to continue?"
"DOTA_Crafting_Wrong_Type_Header" "Incorrect Component Type"
"DOTA_Crafting_Wrong_Type_Body" "This item cannot be placed in a crafting slot of that type."
"Dota_Crafting_Finalize_Header" "Add Items to this Recipe?"
"Dota_Crafting_Finalize_Body" "Items inserted into a recipe will be permanently bound, and are not recoverable. Continue?"
"DOTA_Crafting_Continue" "Yes, Continue"
"DOTA_Socketing_title" "Socketing: %s1"
"DOTA_Socketing_No_Sockets" "This item does not have any sockets. Sockets can be added with a socket tool."
"DOTA_Socketing_Search_Market_For_SocketTool" "Search Marketplace for Socket Tool"
"DOTA_Socketing_No_Gems" "You have no items that can be placed in a socket."
"DOTA_Socketing_Search_Market_For_Gems" "Search for Gems on the Market"
"DOTA_Socketing_Search_Market_Short" "Search Now"
"DOTA_Socketing_Search_Market_Button" "Search the Market"
"DOTA_Socketing_Use_Item_Title" "Add a Socket?"
"DOTA_Socketing_Use_Item_Body" "Use a %s1 to add a socket to this item? You own %s2"
"DOTA_Socketing_No_Chisels" "You currently don't own a %s1.\nYou can purchase one from the Dota Store or Search the Market."
"DOTA_Socketing_No_Chisels_Store_Only" "You currently don't own a %s1.\nYou can purchase one from the Dota Store."
"DOTA_Socketing_No_Chisels_No_Offer_Title" "Can't Add a Socket"
"DOTA_Socketing_No_Chisels_No_Offer" "Socketing an item requires a %s1. You currently don't own a %s1."
"DOTA_Socketing_Stomp_Title" "Replace Gems?"
"DOTA_Socketing_Stomp_Body" "Replacing a gem in a socket will destroy the existing gem(s). Are you sure you want to continue?"
"DOTA_Socketing_Stomp_Continue" "Yes, Socket it"
"DOTA_Socketing_Untradable_Title" "Place Untradable Gem?"
"DOTA_Socketing_Untradable_Body" "Placing an untradable gem in an item will make the item untradable. Are you sure you want to continue?"
"DOTA_Socketing_Wrong_Type_Error_Title" "Incorrect Socket Type"
"DOTA_Socketing_Wrong_Type_Error_Body" "This gem cannot be placed in a socket of that type."
"DOTA_Socketing_Error_Hero_Requirement_Title" "Hero Requirement Not Met"
"DOTA_Socketing_Error_Hero_Requirement_Body" "This gem can only be placed in items for a particular hero."
"DOTA_Socketing_Finalize_Title" "Add Gems to this Item?"
"DOTA_Socketing_Finalize_Body" "Gems inserted into an item will be bound to the item and can only be removed with an Artificer's Hammer. Continue?"
"DOTA_Socketing_Legacy_Title" "LEGACY WARNING"
"DOTA_Socketing_Legacy_Body" "Changing the color or effect of this item WILL REMOVE it's Legacy quality! This is not reversible. Continue?"
"DOTA_popup_purchase_and_use" "Purchase and Use"
// Partners - Only localize into the partner's actual brand name in that language.
// I.e.: Beyond the Summit doesn't become 'Mas alle de la Cumbre' unless they actually market themselves that way in Spanish. Which I doubt they do.
"DOTA_Corporation_BeyondTheSummit" "Beyond the Summit"
// All teams with pennants should be defined in items_partners.txt and have their names here.
"DOTA_Team_AbsoluteLegends" "Absolute Legends"
"DOTA_Team_Alliance" "Alliance"
"DOTA_Team_CLG" "CLG"
"DOTA_Team_Complexity" "Complexity"
"DOTA_Team_Darer" "Darer"
"DOTA_Team_Dignitas" "Dignitas"
"DOTA_Team_DK" "DK"
"DOTA_Team_EHOME" "EHOME"
"DOTA_Team_EvilGeniuses" "Evil Geniuses"
"DOTA_Team_Fnatic" "Fnatic"
"DOTA_Team_iG" "iG"
"DOTA_Team_LGD" "LGD"
"DOTA_Team_LGD_int" "LGD.Int"
"DOTA_Team_Liquid" "Liquid"
"DOTA_Team_Mousesports" "Mousesports"
"DOTA_Team_mTw" "mTw"
"DOTA_Team_MUFC" "MUFC"
"DOTA_Team_NaVi" "NaVi"
"DOTA_Team_Orange" "Orange"
"DOTA_Team_TongFu" "TongFu"
"DOTA_Team_WorldElite" "World Elite"
"DOTA_Team_Zenith" "Zenith"
"DOTA_ProGear_Econ_Tooltip" "%s1 Pro Gear"
// Crafting
"DOTA_ItemDynamic_Recipe_Inputs_Completed" "Completed Inputs:"
"DOTA_ItemDynamic_Recipe_Inputs" "Required Inputs:"
"DOTA_ItemDynamic_Recipe_Outputs" "Crafting Outputs:"
"DOTA_Crafting_Rarity" "%s1 x %s2 Item[s]"
"DOTA_Crafting_Rarity_Output" "1 x Random %s1 Item"
"DOTA_Crafting_Quality" "%s1 x %s2 Item[s]"
"DOTA_Crafting_Name" "Recipe: %s1"
"diretide_items" "Random Item"
"diretide_items_cursed" "Random Item"
"DOTA_SellMarket" "Sell on the Market"
"DOTA_AddFriends_Search" "Search"
"DOTA_AddFriends_Cancel" "Cancel"
"DOTA_AddFriendButton" "+ Add Friend"
"DOTA_AddFriendTitle" "ADD FRIEND"
"DOTA_AddFriendYours" "*Your ID is %s1"
"DOTA_AddFriendAskFriends" "*Ask your friends for their ID"
"DOTA_Backpack_Search" "Search"
"DOTA_Backpack_All_Items" "All Items"
"DOTA_Backpack_EditFilter" "Edit Filters"
"DOTA_Backpack_EditFilterDone" "Done Editing"
"DOTA_Backpack_Filters" "Filters"
"DOTA_Backpack_CreateFilter" "Create Filter"
"DOTA_Backpack_CreateFilter_Save" "Save Filter"
"DOTA_Backpack_CreateFilter_Close" "Close"
"DOTA_Backpack_CreateFilter_Delete" "Delete Filter"
"DOTA_Backpack_CreateFilter_Name" "Filter Name:"
"DOTA_Filter_Rarity" "Rarity:"
"DOTA_Filter_Quality" "Quality:"
"DOTA_Filter_Type" "Type:"
"DOTA_Filter_Hero" "Hero:"
"DOTA_Filter_ItemName" "Item Name:"
"DOTA_Filter_UnownedItems" "Collector's View"
"DOTA_Filter_NewFilter" "New Filter"
"DOTA_Filter_Rules" "Rules:"
"DOTA_Filter_NewRuleFull" "New Rule"
"DOTA_Filter_NewRule" "+"
"DOTA_Filter_EditRule" "Edit Rule"
"DOTA_Filter_DeleteRule" "-"
"DOTA_Backpack_ModifyRule" "Modify Rule"
"DOTA_Backpack_Sort" "Sort"
"DOTA_Backpack_Order" "Display Order"
"DOTA_Filter_Order" "Order by:"
"DOTA_Backpack_FilterDeleteConfirm" "Are you sure you want to delete this filter?"
// Default Filters
"DOTA_DefaultFilter_Rares" "Rares"
"DOTA_DefaultFilter_Couriers" "Couriers"
"DOTA_DefaultFilter_HUDs" "HUDs"
"DOTA_DefaultFilter_Wards" "Wards"
"DOTA_DefaultFilter_Keys" "Keys and Chests"
// New Rule Dialog
"DOTA_Filter_Type" "Type:"
"DOTA_Filter_Field" "Field:"
"DOTA_Filter_Op" "Operator:"
"DOTA_Filter_Pattern" "Pattern:"
"DOTA_Filter_PatType" "Type:"
"DOTA_Filter_Val" "Value:"
"DOTA_Filter_SaveRule" "Save"
"DOTA_Filter_CloseRule" "Cancel"
// Filter Rules
"DOTA_Filter_Rule_Name" "%s1 %s2 %s3"
"DOTA_Filter_Rule_Name_OR" " OR - %s1"
"DOTA_Filter_Rule_Name_Pattern" "%s1 %s2 %s3 %s4"
"DOTA_Filter_Invalid_Expression" "Invalid regular expression: %s1"
"DOTA_Filter_MaxFilters" "Only 8 filters are supported. Please delete or edit an existing filter."
"DOTA_Filter_MaxRules" "Only 8 rules are supported. Please delete or edit an existing rule."
// Filter Types
"DOTA_Filter_Type_None" ""
"DOTA_Filter_Type_And" "(AND)"
"DOTA_Filter_Type_Or" "(OR)"
// Filter Fields
"DOTA_Filter_Field_Quality" "Quality"
"DOTA_Filter_Field_Rarity" "Rarity"
"DOTA_Filter_Field_Type" "Type"
"DOTA_Filter_Field_ItemName" "Name"
"DOTA_Filter_Field_ItemDesc" "Description"
"DOTA_Filter_Field_NumSockets" "Number of Sockets"
// Filter Operators
"DOTA_Filter_Operator_Equal" "is"
"DOTA_Filter_Operator_NotEqual" "is not"
"DOTA_Filter_Operator_LessThanEqual" "is or is less than"
"DOTA_Filter_Operator_LessThan" "is less than"
"DOTA_Filter_Operator_GreaterThanEqual" "is or is greater than"
"DOTA_Filter_Operator_GreaterThan" "is greater than"
// Filter Patterns
"DOTA_Filter_Pattern_Matches" "matches"
"DOTA_Filter_Pattern_DoesNotMatch" "does not match"
// Filter Pattern Types
"DOTA_Filter_PatternType_SubString" "sub-string"
"DOTA_Filter_PatternType_RegEx" "regular expression"
"DOTA_DiscardPanelText" "You received this item, but you don't have room for it in your Armory! Please make room in your Armory or press discard to throw your new item away. You will not receive further item drops until you resolve this."
"DOTA_TreasureCache" "Treasure Chest"
"DOTA_TreasureCache_Type" "Treasure"
"DOTA_TreasureCache_Desc" "You need a Treasure Key to open this. You can pick one up at the DOTA 2 Store."
"DOTA_TreasureCache_Rare" "Treasure Chest"
"DOTA_Tool_TreasureKey" "Treasure Key"
"DOTA_Tool_TreasureKey_Desc" "Used to open locked treasure chests."
"ExamineItem" "Peek inside"
"examine_chest_may_contain" "This chest may contain any one of the following items:"
"examine_chest_may_contain_multi" "This chest contains several of the following items:"
"examine_chest_required" "REQUIRED TO UNLOCK"
"examine_chest_bonus_item" "With a chance of one of these bonus items:"
"examine_chest_purchase_key" "Purchase Key And Open"
"examine_chest_unlock" "Use Key"
"examine_chest_mystery" "Rare Special Item"
"examine_chest_mystery_desc" "This chest may contain an exceedingly rare special item"
"DOTA_ShowCraftingUI" "Crafting"
"DOTA_ShowSocketingUI" "Socketing"
"RecoverGems" "Recover Gems"
"SocketItem" "Socket Item"
"Econ_Tool_CrateKey_Title" "Unlock Treasure Chest"
"ToolNoTargetItems" "You have nothing that this tool can be applied to."
"BackpackApplyTool" "Select the item to apply the %s1 to:"
"ApplyOnItem" "Use With..."
"ConsumeItem" "Use"
"OpenPack" "Open Pack"
"ExpandUse" "Expand"
"UnlockUse" "Unlock"
"GiftUse" "Gift"
"OpenGift" "Open Gift"
"CreateGem" "Create Gems"
"OpenBundle" "Open Bundle"
"RefurbishItem" "Restore"
"CustomizeItem" "Customize"
"ToolActionCancel" "Cancel"
"RefurbishItem" "Refurbish"
"InfuseEgg" "Infuse Egg"
"UsingTool" "Using %s1 on %s2."
"AutographItem" "Apply Autograph"
"ToolUseReminder" "Remember, once you have used a tool, it's gone!"
"RenameTool_CurrentName" "Current Item Name: %s1"
"RenameTool_NewName" "New Item Name:"
"RenameTool_Confirm" "Are you sure you want to rename the item '%s1'?"
"RenameTool_Invalid" "Names cannot contain leading or trailing spaces."
"DescTool_CurrentDesc" "Current Description: %s1"
"DescTool_NewDesc" "New Description:"
"DescTool_Confirm" "Are you sure you want describe the item as '%s1'?"
"DescTool_Invalid" "Descriptions cannot contain leading or trailing spaces."
"DOTA_UseFail_NotInGame" "You must be in a game and use your 'action item' key to use this item."
"DOTA_BackpackExpander_Confirm" "Are you sure you want to expand your Armory by 120 slots? The Armory expander will be destroyed upon use."
"DOTA_XPBonus_Confirm" "Are you sure you want to consume this XP bonus item? Your rate of discovering items will increase to %s1 for %s2 days. You will be notified when the bonus period ends. The item will be destroyed upon use."
"DOTA_XPBonus_Confirm_Hours" "Are you sure you want to consume this XP bonus item? Your rate of discovering items will increase to %s1 for %s2 hours. You will be notified when the bonus period ends. The item will be destroyed upon use."
"DOTA_XPBonus_Confirm_Date" "Are you sure you want to consume this XP bonus item? Your rate of discovering items will increase to %s1 until %s2. The item will be destroyed upon use."
"DOTA_Gift_Confirm" "Are you sure you want to use this gift item?"
"DOTA_LeagueViewPass" "Activate this tournament?"
"DOTA_LeagueViewPassEnabled" "Tournament Activated! You can find it under the Watch/Tournament's tab."
"DOTA_EventTicket" "Are you sure you want to activate this event ticket? Doing so will use the account information on this Steam account for event registration. Make sure your email address is up to date!"
"DOTA_EventTicketEnabled" "Event registration successful! You will receive an email within one to two weeks with further instructions."
"DOTA_InternationalTicketButton" "Congratulations!"
"DOTA_InternationalTicketButton_Desc" "You are confirmed for The International.\nYou can request your ticket information be sent to the email account associated with your Steam account by clicking below."
"DOTA_InternationalTicketButton1" "Request Email"
"DOTA_InternationalTicketButton2" "Done"
"DOTA_StrangePart_Confirm" "Are you sure you want to attach this strange modifier to this item?"
"DOTA_PennantUpgrade_Confirm" "Are you sure you want to upgrade this pennant?"
"DOTA_EggEssence_Confirm" "Are you sure you want to infuse the egg with this essence? This action cannot be undone!"
"DOTA_UnusualPaint_Confirm" "Are you sure you want to apply this color to your Unusual item? The original color will be replaced. This action cannot be undone!"
"DOTA_LeagueNoOwnership" "No Tournament Access"
"DOTA_LeagueNoOwnership_Desc" "You don't have access to this Tournament. Would you like to go to the Dota 2 Store for more information?"
"DOTA_TournamentProgram_Confirm" "Are you sure you want to activate this Tournament Program?"
"DOTA_Autograph_Confirm" "Are you sure you want to attach the autograph to this item?"
"DOTA_ItemAboutToExpire" "Item Expiring Soon!"
"DOTA_ItemAboutToExpire_Desc" "You have a Frosty Treasure of Frostivus expiring soon. Would like to go to the store and purchase a key?"
"DOTA_VTraceRequired_Header" "VTrace required!"
"DOTA_VTraceRequired_Body" "You are running the game with 'vprof_vtrace' enabled, but are not running VTrace. Please start VTrace before continuing!"
"DOTA_ItemPack" "Unpack this bundle of items?"
"DOTA_Subscription_Watched" "Watched"
"DOTA_Subscription_Teams" "Teams"
"DOTA_Subscription_TeamsVS" "%s1 VS %s2"
"DOTA_Subscription_Website" "Tournament Website"
"DOTA_Subscription_Match" "Match"
"DOTA_Subscription_Time" "Time"
"DOTA_Subscription_Rating" "Rating"
"DOTA_Subscription_Viewers" "Viewers"
"DOTA_Partial_Team" "Partial Team Used"
"DOTA_MatchNoRating" "No votes"
"DOTA_MatchRatingLike" "like"
"DOTA_MatchRatingLikes" "likes"
"DOTA_MatchRatingDislike" "dislike"
"DOTA_MatchRatingDislikes" "dislikes"
"DOTA_MatchRatingText" "%s1 - %s2"
"ti_winners_bracket_view" "Upper Bracket"
"ti_losers_bracket_view" "Lower Bracket"
"ti_schedule_view" "Schedule View"
"ti_prelim_view" "Prelims"
"dota_schedule_live_tournaments" "LIVE TOURNAMENTS"
"dota_schedule_month_tournaments" "%s1 TOURNAMENTS"
"dota_schedule_empty" "There are currently no tournament games scheduled for this month."
"dota_schedule_day_empty" "There are currently no tournament games scheduled for this day."
"dota_vs" "VS" // versus
"DOTA_NewItem" "New Item Acquired!"
"Attrib_Marketable" "Can be listed on the Steam Community Market."
"Attrib_Renamed" "This item has been renamed.\nOriginal name: \"%s1\""
"Attrib_CustomDesc" "This item has a user written description."
"Attrib_TradableAfter" "This item can be traded after %s1"
"DOTA_GiftedItems" "%s1 has given a gift to %s2!"
"DOTA_GifterText_Random" "%recipient% was selected at random to receive a gift from %giver%!"
"DOTA_GifterText_All" "%giver% has given out a bunch of gifts!"
"DOTA_GifterText_SelfOpen" "%giver% has opened a package!"
"DOTA_GifterText_Title" "Gifts have been given!"
"DOTA_TournamentDrop" "%s1 has received a prize for witnessing %s2!"
"DOTA_TournamentDrop_FirstBlood" "first blood"
"DOTA_TournamentDrop_GameEnd" "glorious victory"
"DOTA_TournamentDrop_KillStreak" "a multi-kill"
"DOTA_TournamentDrop_HeroDeny" "an allied hero denial"
"DOTA_TournamentDrop_AegisDeny" "a denial of the Aegis of the Immortal"
"DOTA_TournamentDrop_AegisStolen" "a theft of the Aegis of the Immortal"
"DOTA_TournamentDrop_GodLike" "a GodLike Streak"
"DOTA_TournamentDrop_CourierKill" "a Courier Kill"
"DOTA_TournamentDrop_EchoSlam" "a five man Echo Slam"
"DOTA_TournamentDrop_Rapier" "a purchase of Divine Rapier"
"DOTA_TournamentDrop_EarlyRoshan" "an Early Roshan kill"
"DOTA_UseItem_MiniGameAlreadyStarted" "That minigame has already started."
"DOTA_UseItem_Success" "The item was used successfully!"
"DOTA_UseItem_Error" "The item was not able to be used at this time! You may not meet the requirements to use this item."
"DOTA_UseItem_GiftNoPlayers" "There are no other players to give a gift to!"
"DOTA_UseItemNotification_Title" "Item Use Report"
"DOTA_UseItemNotification_ButtonOne" "OK"
"DOTA_UseItemNotification_ButtonTwo" "Ignore"
"DOTA_UseItem_DropRateBonusAlreadyGranted" "You already have a drop rate bonus active on this account. Your Fortunate Soul has not been used."
"DOTA_UseItem_NotInLowPriorityPool" "You aren't in the low priority punishment queue. Your Repentant Soul has not been used."
"Econ_Revolving_Loot_List" "This chest contains one of the following items:"
"Econ_Revolving_Loot_List_Multi" "This chest contains several of the following items:"
"Econ_Revolving_Loot_List_Rare_Item" "or an Exceedingly Rare Special Item!"
"Econ_Revolving_Loot_List_Hero" "This chest contains one of several items for the following heroes:"
"Econ_Crate_Locks_Remaining" "Number of locks remaining: %s1"
"Econ_Crate_Hero_Items" " %s1"
"DOTA_SortBackpack" "Sort Armory:"
"DOTA_SortBackpack_Position" " by Position"
"DOTA_SortBackpack_Rarity" " by Rarity"
"DOTA_SortBackpack_Quality" " by Quality"
"DOTA_SortBackpack_Hero" " by Hero"
"DOTA_SortBackpack_Type" " by Type"
"DOTA_SortBackpack_Slot" " by Slot"
"DOTA_SortBackpack_Name" " by Name"
"AddToCollection" "Collect Item"
"WrapGift" "Wrap Gift"
"UnwrapGift" "Unwrap Gift"
"DeliverGift" "Deliver Gift"
"DOTA_AnyHero" "Any Hero"
"DOTA_NoHero" "N/A"
"DOTA_NoSlot" "N/A"
// Quality
"Normal" "Base"
"Unique" "Standard"
"vintage" "Elder" // TF: Vintage
"community" "Community"
"developer" "Valve"
"selfmade" "Self-Made" // TF: Self-Made
"customized" "Customized"
"genuine" "Genuine"
"unusual" "Unusual" // TF: Unusual
"strange" "Inscribed" // TF: Strange
"completed" "Completed"
"haunted" "Cursed" // TF: Haunted
"tournament" "Heroic" // TF: Tournament
"favored" "Favored"
"autographed" "Autographed"
"ascendant" "Ascendant"
"legacy" "Legacy"
// Prefabs
"item" "Item"
"bundle" "Bundle"
"misc" "Misc"
"taunt" "Taunt"
"wearable" "Wearable"
"default_item" "Base"
"misc_item" "Misc"
"tool" "Tool"
"league" "League"
"courier" "Courier"
"treasure_chest" "Treasure Chest"
"courier_wearable" "Courier Wearable"
"ward" "Ward"
"pennant" "Pennant"
"announcer" "Announcer"
"modifier" "Modifier"
"hud_skin" "HUD Skin"
"key" "Treasure Key"
"player_card" "Player Card"
"passport_fantasy_team" "Compendium Fantasy Team"
"loading_screen" "Loading Screen"
"taunt" "Taunt"
"dynamic_recipe" "Recipe"
"socket_gem" "Gem / Rune"
// Tool Types
"tool_type_none" "None"
"tool_type_hero_taunt" "Hero Taunt"
"tool_type_name" "Name Tag"
"tool_type_league_view_pass" "League View Pass"
// Test Item
"IT_MDL_Files" "MDL Files (*.mdl)"
"IT_TestingFiles" "Testing Files (*.itf)"
"TestItemCustomizeMDLTitle" "Select custom mdl..."
"TestItemSaveSetupTitle" "Export test item setup..."
"TestItemLoadSetupTitle" "Import test item setup..."
// UI
"DOTA_DeleteItemConfirmText" "Delete this item? Deleting this item will permanently destroy it. This cannot be undone."
"DOTA_DeleteItemConfirmText_Recycle" "Delete this item? Deleting this item will permanently destroy it. This cannot be undone. When you destroy this %s1 item you will have a small chance of immediately discovering one %s2 item."
"DOTA_DeleteItemConfirmText_UltraRare" "Delete this item? Deleting this item will permanently destroy it. This cannot be undone. This item is exceptionally rare. You may not want to destroy it. There is no chance of discovering a new item when this one is deleted."
"DOTA_PlayerLoadout" "Player Loadout"
"DOTA_CustomizePlayerLoadout" "Customize Player Loadout"
// Drop Rate Modifiers
"DOTA_DropRateModifiersNone" "You are currently receiving Battle Points at the base rate. Battle Points are earned each time you complete a game through matchmaking. You'll earn free items every time your Battle Level increases. There are various items that add to the rate at which you earn Battle Points."
"DOTA_DropRateModifiers" "Battle Points Modifiers:"
"DOTA_DropRateModifier_Bonus" "Current Rate: %s1"
"DOTA_DropRateModifier_Date" "Expires: %s1"
"DOTA_DropRateModifier_Remaining" " - Remaining: %s1, %s2"
"DOTA_Time_Remaining_Minute" "%s1 Minute"
"DOTA_Time_Remaining_Minute_Plural" "%s1 Minutes"
"DOTA_Time_Remaining_Hour" "%s1 Hour"
"DOTA_Time_Remaining_Hour_Plural" "%s1 Hours"
"DOTA_Time_Remaining_Day" "%s1 Day"
"DOTA_Time_Remaining_Day_Plural" "%s1 Days"
// Loadout Slots
"LoadoutSlot_None" "N/A"
"LoadoutSlot_Weapon" "Weapon"
"LoadoutSlot_OffHand_Weapon" "Off-Hand"
"LoadoutSlot_Head" "Head"
"LoadoutSlot_Shoulder" "Shoulder"
"LoadoutSlot_Arms" "Arms"
"LoadoutSlot_Armor" "Armor"
"LoadoutSlot_Belt" "Belt"
"LoadoutSlot_Back" "Back"
"LoadoutSlot_Neck" "Neck"
"LoadoutSlot_Legs" "Legs"
"LoadoutSlot_Gloves" "Gloves"
"LoadoutSlot_Tail" "Tail"
"LoadoutSlot_Taunt" "Taunt"
"LoadoutSlot_Courier" "Courier"
"LoadoutSlot_Announcer" "Announcer"
"LoadoutSlot_Mega_Kills" "Mega-Kill Announcer"
"LoadoutSlot_Fan" "Fan"
"LoadoutSlot_Action_Item" "Action Item"
"LoadoutSlot_Fan_Item" "Fan Item"
"LoadoutSlot_Ability_Attack" "Default Attack"
"LoadoutSlot_Ability1" "Ability 1"
"LoadoutSlot_Ability2" "Ability 2"
"LoadoutSlot_Ability3" "Ability 3"
"LoadoutSlot_Ability4" "Ability 4"
"LoadoutSlot_Ability_Ultimate" "Ultimate"
"LoadoutSlot_Body_Head" "Body - Head"
"LoadoutSlot_Mount" "Mount"
"LoadoutSlot_Custom_Hex" "Hex Effects"
"LoadoutSlot_Misc" "Misc"
"LoadoutSlot_Summon" "Summoned Unit"
"LoadoutSlot_ward" "Ward"
"LoadoutSlot_hud_skin" "HUD Skin"
"LoadoutSlot_Shapeshift" "Shapeshift"
"LoadoutSlot_Wolves" "Wolves"
"LoadoutSlot_loading_screen" "Loading Screen"
"TF_Style_Desc" "Style: %s1" // Yes, it should be prefixed "TF_"
"DOTA_UnlockStyle" "Unlock Style"
"DOTA_UseStyle" "Select Style"
"DOTA_Item_Unnamed_New_Item" "Unnamed New Item"
// Economy UI
"DOTA_Loadout_SelectHero" "Select a Hero"
// Store UI
"Store_New_Items" "New!"
"Store_Sets" "Sets"
"Store_Gear" "Gear"
"Store_Tools" "Tools"
"Store_Taunts" "Taunts"
"Store_Effects" "Effects"
"Store_Abilities" "Abilities"
"Store_Featured" "Featured"
"Store_Items" "Items"
"Store_Equipment" "Equipment"
"Store_Announcers" "Announcers"
"Store_Couriers" "Couriers"
"Store_Wards" "Wards"
"Store_DOTA_Access" "DOTA 2 Access"
"Store_Home" "Featured"
"Store_International" "International"
"Store_ProShop" "Pro Shop"
"Store_Tournaments" "Tournaments"
"Store_Teams" "Teams"
"Store_HUD_Skins" "HUD Skins"
"Store_ProGear" "Pro Gear"
// Store dropdown labels
"Store_FilterType_Heroes" "Hero:"
"Store_FilterType_Contributors" "Creator:"
"Store_FilterType_Rarities" "Rarity:"
"Store_SortBy" "Sort by:"
// Used by filter dropdowns in the store
"Store_FilterElement_All" "All"
"Store_FilterElement_ValveContributor" "Valve"
// Used by sorting dropdowns
"Store_Sorter_ReleaseNewest" "Release: Newest"
"Store_Sorter_ReleaseOldest" "Release: Oldest"
"Store_Sorter_PriceHighest" "Price: Highest"
"Store_Sorter_PriceLowest" "Price: Lowest"
"Store_Sorter_Alphabetical" "Alphabetical"
"Store_Sorter_HeroName" "Hero"
"Store_ViewCart" "View Cart"
"Store_Backpack" "Armory"
"Store_Loadout" "Loadout"
// Store banners -- also used for Playtab
"StoreBanner_Header_Compendium" "The International Interactive Compendium"
"StoreBanner_Text_Compendium" "Now includes the Valor HUD Skin, a 125% Battle Bonus, an Immortal item and more!"
"StoreBanner_Header_ArcticHunter" "Arctic Hunter Set"
"StoreBanner_Text_ArcticHunter" "Knuckles cracked and ready!"
"StoreBanner_Header_PyrionFlax" "Pyrion Flax Announcer Pack"
"StoreBanner_Text_PyrionFlax" "Boosh!"
"StoreBanner_Header_Itsy" "Itsy"
"StoreBanner_Text_Itsy" "The eyes have it."
"StoreBanner_Header_Shagbark" "Shagbark"
"StoreBanner_Text_Shagbark" "His bark is worse than his bite."
"StoreBanner_Header_SkywrathRetribution" "Retribution Set"
"StoreBanner_Text_SkywrathRetribution" "Listen to your better angels."
"StoreBanner_Header_Raidcall3" "RaidCall Dota 2 League Season 3"
"StoreBanner_Text_Raidcall3" "Includes exclusive courier, Maximilian the Beetlebear"
"StoreBanner_Header_CompendiumHUD" "Stretch Goal 3 Reached, Valor HUD Skin released"
"StoreBanner_Text_CompendiumHUD" "Now included with the International Compendium"
"StoreBanner_Header_HUDSkins" "HUD Skins now available in The Dota Store"
"StoreBanner_Text_HUDSkins" "Choose your look. Share with style."
"StoreBanner_Header_TuskFrostiron" "Frostiron Raider Set"
"StoreBanner_Text_TuskFrostiron" "From the snowy wilderness!"
"StoreBanner_Header_CMFrostiron" "Frostiron Sorceress Set"
"StoreBanner_Text_CMFrostiron" "A gift from the great white north."
"StoreBanner_Header_MedusaForsaken" "Forsaken Beauty Set"
"StoreBanner_Text_MedusaForsaken" "Let her beauty still their breath."
"StoreBanner_Header_ChenGemmedArmor" "Gemmed Armor of the Priest Kings Set"
"StoreBanner_Text_ChenGemmedArmor" "Bring judgement to your foes!"
"StoreBanner_Header_EnchantressAspects" "Aspects of Summer Set"
"StoreBanner_Text_EnchantressAspects" "Bask in the sunshine!"
"StoreBanner_Header_Pudge_Mad_Harvester" "Tools of the Mad Harvester Set"
"StoreBanner_Text_Pudge_Mad_Harvester" "The Mad Harvest begins."
"StoreBanner_Header_SNK_Dreadknight" "Remains of the Dreadknight Set"
"StoreBanner_Text_SNK_Dreadknight" "Comes the bone King."
"StoreBanner_Header_Centaur_Steppe" "Warrior of the Steppe Set"
"StoreBanner_Text_Centaur_Steppe" "Blood shall spatter!"
"StoreBanner_Header_Slardar_Deep_Vault" "Arms of the Deep Vault Guardian Set"
"StoreBanner_Text_Slardar_Deep_Vault" "May the Deep Ones guide you."
"StoreBanner_Header_Faceless_Clasz" "Acolyte of Clasz Set"
"StoreBanner_Text_Faceless_Clasz" "Time to face your enemies."
"StoreBanner_Header_AMD_Premier_2" "AMD Premier League Season 2"
"StoreBanner_Text_AMD_Premier_2" ""
"StoreBanner_Header_Corsair_Summer_2013" "Corsair Gaming Summer Tournament"
"StoreBanner_Text_Corsair_Summer_2013" ""
"StoreBanner_Header_GEST_June_July" "Gigabyte E-Sports Tournament June & July"
"StoreBanner_Text_GEST_June_July" ""
"StoreBanner_Header_El_Gato" "Beyond The Summit's El Gato Courier"
"StoreBanner_Text_El_Gato" "Adopt this furry friend and watch him level up as you follow Beyond The Summit."
"StoreBanner_Header_Defense_Grid" "Defense Grid Announcer Pack"
"StoreBanner_Text_Defense_Grid" "Ancients or Grids, they all need defending!"
"StoreBanner_Header_Quirts_Summer_Bundle" "Quirt's Summer Bundle"
"StoreBanner_Text_Quirts_Summer_Bundle" "Nine complete all-new item sets and the Dire Gaze ward. Heroic value!"
"StoreBanner_Header_Quirts_Summer_Key" "Quirt's Summer Stash Key"
"StoreBanner_Text_Quirts_Summer_Key" "Sales end and unopened Stashes will vanish Monday, September 16th!
"
"StoreBanner_Header_International_2013_Key" "Treasure of Champions 2013 Chest Key"
"StoreBanner_Text_International_2013_Key" "The tournament belongs to the ages."
"StoreBanner_Header_Alchemist_CranialClapTrap" "Cranial Clap Trap"
"StoreBanner_Text_Alchemist_CranialClapTrap" "Alchemist Armor exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Skywrath_Vengencebound_Wings" "Vengeancebound Wings"
"StoreBanner_Text_Skywrath_Vengencebound_Wings" "Skywrath Mage Wings exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_DS_Craniomancer" "Craniomancer"
"StoreBanner_Text_DS_Craniomancer" "Dark Seer Head exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_CK_HelmofInfernalDespair" "The Helm of Infernal Despair"
"StoreBanner_Text_CK_HelmofInfernalDespair" "Chaos Knight Helm exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Spectre_PossessedBlade" "The Possessed Blade"
"StoreBanner_Text_Spectre_PossessedBlade" "Spectre Weapon exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_WD_TribalMegadonMask" "Tribal Megadon Mask"
"StoreBanner_Text_WD_TribalMegadonMask" "Witchdoctor Mask exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Sven_RadiantClaive" "Radiant Claive"
"StoreBanner_Text_Sven_RadiantClaive" "Sven Sword exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Clinkz_Heat" "Heat"
"StoreBanner_Text_Clinkz_Heat" "Clinkz Bow exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Tide_BitofBoat" "A Bit of Boat"
"StoreBanner_Text_Tide_BitofBoat" "Tidhunter Club exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Rubick_CrystallineInitio" "Crystalline Initio"
"StoreBanner_Text_Rubick_CrystallineInitio" "Rubick Staff exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Axe_Corruptor" "Corruptor"
"StoreBanner_Text_Axe_Corruptor" "Axe Axe exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Spectre_SpectralLight" "Spectral Light"
"StoreBanner_Text_Spectre_SpectralLight" "Spectre Head exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_KotL_OneHorn" "The One Horn"
"StoreBanner_Text_KotL_OneHorn" "Keeper of the Light Armor exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_CM_HeartoftheNorthSet" "Heart of the North Set"
"StoreBanner_Text_CM_HeartoftheNorthSet" "The ice age cometh."
"StoreBanner_Header_CK_EmbersofEndlessHavocSet" "Embers of Endless Havoc Set"
"StoreBanner_Text_CK_EmbersofEndlessHavocSet" "See them scatter and burn!"
"StoreBanner_Header_QoP_BondsofVincereSet" "Na'Vi's Bonds of Vincere Set"
"StoreBanner_Text_QoP_BondsofVincereSet" "Pain is the best teacher."
"StoreBanner_Header_LD_AtniwsFurySet" "The Atniw's Fury Set"
"StoreBanner_Text_LD_AtniwsFurySet" "The bear clan rises!"
"StoreBanner_Header_Nyx_AlphaPredatorSet" "Alpha Predator Set"
"StoreBanner_Text_Nyx_AlphaPredatorSet" "Nyx, nyx, nyx, nyx."
"StoreBanner_Header_TA_WhisperingDeadSet" "Whispering Dead Set"
"StoreBanner_Text_TA_WhisperingDeadSet" "Uncover death’s mysteries!"
"StoreBanner_Header_TA_DreadedBravoSet" "Dreaded Bravo Set"
"StoreBanner_Text_TA_DreadedBravoSet" "The desert winds reveal a hidden mystery."
"StoreBanner_Header_Kunkka_CladdishVoyagerSet" "Instruments of the Claddish Voyager Set"
"StoreBanner_Text_Kunkka_CladdishVoyagerSet" "Set sail for conquest!"
"StoreBanner_Header_Kunkka_SteadfastVoyagerSet" "The Steadfast Voyager Set"
"StoreBanner_Text_Kunkka_SteadfastVoyagerSet" "Reading poetry, drinking salt water and sometimes hallucinating. This set includes multiple sword styles!"
"StoreBanner_Header_Drow_BorealWatchSet" "The Boreal Watch Set"
"StoreBanner_Text_Drow_BorealWatchSet" "An arrow seeks its target."
"StoreBanner_Header_OD_DragonForgedSet" "Dragon Forged Set"
"StoreBanner_Text_OD_DragonForgedSet" "Out of blackest abyss, a new order is forged."
"StoreBanner_Header_Riki_TahlinOccultSet" "The Tahlin Occult Set"
"StoreBanner_Text_Riki_TahlinOccultSet" "What you don’t see will kill you."
"StoreBanner_Header_Spectre_EternalLightSet" "Eternal Light Set"
"StoreBanner_Text_Spectre_EternalLightSet" "There are no words to describe it."
"StoreBanner_Header_WR_NorthernWindSet" "The Northern Wind Set"
"StoreBanner_Text_WR_NorthernWindSet" "Aim your arrows toward true North."
"StoreBanner_Header_Lina_ScorchingPrincessSet" "The Scorching Princess Set"
"StoreBanner_Text_Lina_ScorchingPrincessSet" "Royalty of the flame!"
"StoreBanner_Header_Mirana_StarlightSet" "Starlight Set"
"StoreBanner_Text_Mirana_StarlightSet" "The evening star has come to earth."
"StoreBanner_Header_KotL_FirstLightSet" "The First Light Set"
"StoreBanner_Text_KotL_FirstLightSet" "First Light casts the shadow of a mule. This set includes multiple hat styles!"
"StoreBanner_Header_Siren_SlithereenKnightSet" "The Slithereen Knight"
"StoreBanner_Text_Siren_SlithereenKnightSet" "No Slithereen may fail."
"StoreBanner_Header_Courier_Deathripper" "Deathripper"
"StoreBanner_Text_Courier_Deathripper" "A terrifying combination of dark magic and science-gone-wrong. The Deathripper is Privateer Press' first foray into the delivery business."
"StoreBanner_Header_Courier_Blotto" "Blotto and Stick"
"StoreBanner_Text_Courier_Blotto" "A former gambler and shyster now on the slow path to reform, he's taken up courier duties to con a bit of extra coin and brought his trusty Stick along for the ride!"
"StoreBanner_Header_Courier_Alphid" "Alphid of Lecaciida"
"StoreBanner_Text_Courier_Alphid" "In search of his own destiny away from the colony, Alphid is convinced that his exceptional speed and dedication can be put to good use on the battlefield."
"StoreBanner_Header_Courier_Tinkbot" "Tinkbot"
"StoreBanner_Text_Courier_Tinkbot" "Fed up with conventional delivery methods, Tinker set to work on something he felt was a bit more reliable."
"StoreBanner_Header_Premier_League_5" "Watch the Finals this week!"
"StoreBanner_Text_Premier_League_5" "Includes the Wicked Succubus evolving set and Stone Ruin HUD"
"StoreBanner_Header_DROW_JeweloftheForestSet" "Drow: Jewel of the Forest Set"
"StoreBanner_Text_DROW_JeweloftheForestSet" "Jewels for a jewel."
"StoreBanner_Header_SNK_RegaliaoftheBonelordSet" "Skeleton King: Regalia of the Bonelord Set"
"StoreBanner_Text_SNK_RegaliaoftheBonelordSet" "Comes the king of bones!"
"StoreBanner_Header_PUDGE_TheOlChopperSet" "Pudge: The Ol' Chopper Set"
"StoreBanner_Text_PUDGE_TheOlChopperSet" "There's nothing a slab of sharp can't fix!"
"StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet" "Spectre: The Malicious Efflorescence Set"
"StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet" "From darkest aether comes a haunted power."
"StoreBanner_Header_PA_DarkWraithSet" "Phantom Assassin: Dark Wraith Set"
"StoreBanner_Text_PA_DarkWraithSet" "Less of me, but more to see."
"StoreBanner_Header_NYX_SacredOrbSet" "Nyx Assassin: Sacred Orb Set"
"StoreBanner_Text_NYX_SacredOrbSet" "The Goddess wills you to have it!"
"StoreBanner_Header_SLARK_DeepWardenHaulSet" "Slark: Deep Warden Haul Set"
"StoreBanner_Text_SLARK_DeepWardenHaulSet" "Arms from the deep!"
"StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet" "Riki: Arms of the Bladebreaker Order Set"
"StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet" "They'll never know what cut them!"
"StoreBanner_Header_OM_AncestralLuckSet" "Ogre Magi: Ancestral Luck Set"
"StoreBanner_Text_OM_AncestralLuckSet" "Lucky for you. Unlucky for them."
"StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet" "Templar Assassin: Redmoon Assassin's Secret Finery Set"
"StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet" "When the Redmoon Order calls, will you answer?"
"StoreBanner_Header_BS_TheGallowsUnderstudySet" "Bloodseeker: The Gallows Understudy Set"
"StoreBanner_Text_BS_TheGallowsUnderstudySet" "Far from the Flayed Twins, yet still at home."
"StoreBanner_Header_QoP_ChainedMistressSet" "Queen of Pain: Chained Mistress Set"
"StoreBanner_Text_QoP_ChainedMistressSet" "Beware pain when restrained."
"StoreBanner_Header_MORPHLING_GiftoftheSeaSet" "Morphling: Gift of the Sea Set"
"StoreBanner_Text_MORPHLING_GiftoftheSeaSet" "Don't look a gift morph in the mouth."
"StoreBanner_Header_HUD_DragonScale" "HUD: Dragon Scale"
"StoreBanner_Text_HUD_DragonScale" "Get a dragon's-eye view!"
"StoreBanner_Header_HUD_Curiosity" "HUD: Curiosity"
"StoreBanner_Text_HUD_Curiosity" "Discover what you have yet to discover!"
"StoreBanner_Header_HUD_IronCage" "HUD: Iron Cage"
"StoreBanner_Text_HUD_IronCage" "Set your skill free!"
"StoreBanner_Header_COURIER_Waldi" "Courier: Waldi the Faithful"
"StoreBanner_Text_COURIER_Waldi" "Release the hound!"
"StoreBanner_Header_WARD_OculatheObserver" "Ward: Ocula the Observer"
"StoreBanner_Text_WARD_OculatheObserver" "Your spy in the field!"
"StoreBanner_Header_Rubiline_Sheen_Key" "Rubiline Sheen Key"
"StoreBanner_Text_Rubiline_Sheen_Key" "Sculpted from the finest Rubiline of Riftshadow."
"StoreBanner_Header_Emerald_Polycount_Key" "Emerald Polycount Key"
"StoreBanner_Text_Emerald_Polycount_Key" "Dreams made reality by the craftsmen of Polycount."
"StoreBanner_Header_EmeraldPolycount_EyeofNiuhi" "Eye of Niuhi"
"StoreBanner_Text_EmeraldPolycount_EyeofNiuhi" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_MeadowsMercy" "Meadow's Mercy"
"StoreBanner_Text_EmeraldPolycount_MeadowsMercy" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_ShadowBrand" "Shadow Brand"
"StoreBanner_Text_EmeraldPolycount_ShadowBrand" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas" "Plunder of the High Seas"
"StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_KrakensBane" "Kraken's Bane"
"StoreBanner_Text_EmeraldPolycount_KrakensBane" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_GrievousGrapnel" "Grievous Grapnel"
"StoreBanner_Text_EmeraldPolycount_GrievousGrapnel" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_LamentsoftheDead" "Laments of the Dead"
"StoreBanner_Text_EmeraldPolycount_LamentsoftheDead" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne" "Trident of the Deep One"
"StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos" "Staff of Infernal Chaos"
"StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished" "Shattered Axe of the Vanquished"
"StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_AshbornHorns" "Ashborn Horns"
"StoreBanner_Text_EmeraldPolycount_AshbornHorns" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler" "Frozen Stein of the Bar Brawler"
"StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler" "Emerald Polycount Chest 1 of 12 possible items found only within."
"StoreBanner_Header_MORPHLING_AncientArmorSet" "Morphling: Ancient Armor Set"
"StoreBanner_Text_MORPHLING_AncientArmorSet" "Sometimes the ancient ways are best."
"StoreBanner_Header_SNIPER_TheHareHuntSet" "Sniper: The Hare Hunt Set"
"StoreBanner_Text_SNIPER_TheHareHuntSet" "Be very quiet, he's hunting."
"StoreBanner_Header_LION_HellsAmbassadorSet" "Lion: Hell's Ambassador Set"
"StoreBanner_Text_LION_HellsAmbassadorSet" "He's been to Hell often enough to keep chambers there."
"StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet" "Kunkka: Armaments of Leviathan Set"
"StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet" "The legend of Kunkka grows...at least according to Kunkka."
"StoreBanner_Header_SB_BarathrumsFurySet" "Spirit Breaker: Barathrum's Fury Set"
"StoreBanner_Text_SB_BarathrumsFurySet" "A fury that cannot be broken."
"StoreBanner_Header_FV_ViridiInanitasSet" "Faceless Void: Viridi Inanitas Set"
"StoreBanner_Text_FV_ViridiInanitasSet" "There is only madness in the temples of Claszureme..."
"StoreBanner_Header_HUD_GoldenTreasures" "HUD: Golden Treasures"
"StoreBanner_Text_HUD_GoldenTreasures" "Riches are won on the battlefield."
"StoreBanner_Header_HUD_Omen" "HUD: Omen"
"StoreBanner_Text_HUD_Omen" "Dark tidings come unbidden."
"StoreBanner_Header_HUD_Tremor" "HUD: Tremor"
"StoreBanner_Text_HUD_Tremor" "War rattles every foundation."
"StoreBanner_Header_AM_TheClergyAsceticSet" "Anti-Mage: The Clergy Ascetic Set"
"StoreBanner_Text_AM_TheClergyAsceticSet" "Thou art denied all pleasures save those of fashion!"
"StoreBanner_Header_SHADOWSHAMAN_EkiSet" "Shadow Shaman: Eki Spiritual Implements Set"
"StoreBanner_Text_SHADOWSHAMAN_EkiSet" "Send them to the great gone by!"
"StoreBanner_Header_BLOODSEEKER_ScarletRavenSet" "Bloodseeker: Ardor of the Scarlet Raven Set"
"StoreBanner_Text_BLOODSEEKER_ScarletRavenSet" "The birdbaths of Xhacatocatl are filled with blood..."
"StoreBanner_Header_BM_SteelwebSet" "Broodmother: Steelweb of Pytheos Set"
"StoreBanner_Text_BM_SteelwebSet" "Let's see them step on this!"
"StoreBanner_Header_BM_WebofThornsSet" "Broodmother: Web of Thorns Set"
"StoreBanner_Text_BM_WebofThornsSet" "All the better to guard her brood."
"StoreBanner_Header_SILENCER_GuardianofSilenceSet" "Silencer: Guardian of Silence Set"
"StoreBanner_Text_SILENCER_GuardianofSilenceSet" "Quiet their screams."
"StoreBanner_Header_RIKI_HighbornReckoningSet" "Riki: Highborn Reckoning Set"
"StoreBanner_Text_RIKI_HighbornReckoningSet" "Your enemies will pay dearly."
"StoreBanner_Header_INVOKER_MnemonusArcanusSet" "Invoker: Mnemonus Arcanus Set"
"StoreBanner_Text_INVOKER_MnemonusArcanusSet" "Solar vestments won by wizardly cunning."
"StoreBanner_Header_JUGG_GwimyeonWarrior" "Juggernaut: Arms of the Gwimyeon Warrior"
"StoreBanner_Text_JUGG_GwimyeonWarrior" "Make them fear your face!"
"StoreBanner_Header_WARD_CelestialObservatory" "Ward: Celestial Observatory"
"StoreBanner_Text_WARD_CelestialObservatory" "Your eyes on the skies."
"StoreBanner_Header_WARD_WardingGuise" "Ward: Warding Guise"
"StoreBanner_Text_WARD_WardingGuise" "Let it keep an eye out for you."
"StoreBanner_Header_JUGG_ExiledRoninSet" "Juggernaut: The Exiled Ronin Set"
"StoreBanner_Text_JUGG_ExiledRoninSet" "None can be his master."
"StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet" "Bounty Hunter: Hunter of the Blood Stained Sands Set"
"StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet" "Paint the ground with your prey."
"StoreBanner_Header_PL_TeardropIceSet" "Phantom Lancer: Jewels of Teardrop Ice Set"
"StoreBanner_Text_PL_TeardropIceSet" "Ice the tears of your enemies."
"StoreBanner_Header_SKYWRATH_CloudForgedSet" "Skywrath Mage: Cloud Forged Battle Gear Set"
"StoreBanner_Text_SKYWRATH_CloudForgedSet" "Forged in the heavens, ready for hell."
"StoreBanner_Header_HUD_Underwater" "HUD: Underwater"
"StoreBanner_Text_HUD_Underwater" "Beneath the waves are powers unknown."
"StoreBanner_Header_HUD_Mana_Pool" "HUD: Mana Pool"
"StoreBanner_Text_HUD_Mana_Pool" "From a darkness unknown spills infinite power."
"StoreBanner_Header_HUD_Necropolis" "HUD: Necropolis"
"StoreBanner_Text_HUD_Necropolis" "Those long buried hold power long forgotten."
"StoreBanner_Header_Antimage_Shifting_Sorcerer" "Antimage: Spoils from the Shifting Sorcerer"
"StoreBanner_Text_Antimage_Shifting_Sorcerer" "Created in partnership with Burning."
"StoreBanner_Header_CM_GlacialDuster" "Crystal Maiden: Glacial Duster Set"
"StoreBanner_Text_CM_GlacialDuster" "Created in partnership with IxMike88."
"StoreBanner_Header_DP_AugursCurse" "Death Prophet: Augur's Curse Set"
"StoreBanner_Text_DP_AugursCurse" "Foretell their demise."
"StoreBanner_Header_ES_ForestHermit" "Earthshaker: Forest Hermit Set"
"StoreBanner_Text_ES_ForestHermit" "Inherit the earth."
"StoreBanner_Header_PA_GleamingSeal" "Phantom Assassin: Dread of the Gleaming Seal Set"
"StoreBanner_Text_PA_GleamingSeal" "Created in partnership with Loda."
"StoreBanner_Header_Rubick_CruelMagician" "Rubick: Garb of the Cruel Magician"
"StoreBanner_Text_Rubick_CruelMagician" "Created in partnership with Kuroky."
"StoreBanner_Header_SB_DeathCharge" "Spirit Breaker: Death Charge Set"
"StoreBanner_Text_SB_DeathCharge" "Created in partnership with IceIceIce."
"StoreBanner_Header_Weaver_MasterWeaver" "Weaver: Master Weaver Set"
"StoreBanner_Text_Weaver_MasterWeaver" "Fate unspools."
"StoreBanner_Header_QoP_AdornmentsofBlight" "Queen of Pain: Adornments of Blight Set"
"StoreBanner_Text_QoP_AdornmentsofBlight" "Bring the pain!"
"StoreBanner_Header_Earth_Essence_Key" "Treasure Key of Earth Essence"
"StoreBanner_Text_Earth_Essence_Key" "Gifts from the spirits of Earth."
"StoreBanner_Header_Ember_Essence_Key" "Treasure Key of Ember Essence"
"StoreBanner_Text_Ember_Essence_Key" "Treasures collected from the ashes of battle."
"StoreBanner_Header_Diretide_2013" "Diretide 2013 Treasure Key"
"StoreBanner_Text_Diretide_2013" "Sales end and unopened Chests will vanish Saturday, November 30th!
"
"StoreBanner_Header_SK_CausticConsumption" "Sand King: The Caustic Consumption Set"
"StoreBanner_Text_SK_CausticConsumption" "They'll never find your bones."
"StoreBanner_Header_Abaddon_AnointedRuination" "Abaddon: The Anointed Armor of Ruination Set"
"StoreBanner_Text_Abaddon_AnointedRuination" "For the House Avernus!"
"StoreBanner_Header_BH_SecondDisciple" "Bounty Hunter: The Second Disciple Set"
"StoreBanner_Text_BH_SecondDisciple" "Dead or alive, you're coming with me."
"StoreBanner_Header_CocotheCourageous" "Coco the Courageous"
"StoreBanner_Text_CocotheCourageous" "The brew must flow."
"Playtab_Quiz_Title" "The Shopkeeper's Quiz"
"Playtab_Quiz_Subtitle" "Test your Dota 2 item knowledge!"
// Pennants
"dota_title_pennant" "DOTA Team Pennant"
"dota_desc_pennant_radiant" "This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team’s matches live during the International, and other tournaments Valve may designate in the future."
"dota_desc_pennant_dire" "This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team’s matches live during the International, and other tournaments Valve may designate in the future."
// Attribute Strings
"Attrib_LowLevelPurchase" "This item cannot be traded until you reach Dota profile level 3."
"Attrib_Store_TradableAfterDate" "Becomes Tradable After a Few Days"
"Attrib_Store_Purchased" "Will Not Be Tradable or Usable in Crafting"
"Attrib_CannotCraft" "Not Usable in Crafting"
"Attrib_SpecialItem" "Not Tradable or Usable in Crafting"
"Attrib_AchievementItem" "Achievement Item: Not Tradable"
"Attrib_ExpirationDate" "This item will expire on %s1."
"AttribFormat_AdditionalNote" "( %s1 )"
"Attrib_LimitedUse" "This is a limited use item.\nUses: %s1"
"Attrib_InUse" "Currently In Use"
"Attrib_CollectionReward" "Collection Reward"
"Attrib_PreviewItem" "Test Run - Cannot be traded, crafted, or modified."
"Attrib_Always_Tradable" "Always Tradable"
"Attrib_CannotTrade" "Not Tradable"
"Attrib_CannotTradeOrCraft" "Not Tradable or Usable in Crafting"
"Attrib_ItemFind_Positive" "Item Find: %s1% increase in the chance of finding items for this hero while playing with this item equipped."
"Attrib_SupplyCrateSeries" "Chest Series #%s1"
"Attrib_AttachedParticle" "Effect: %s1"
"Attrib_SetItemTintRGB" "Color: %s1"
"Attrib_EventDate" "Date Received: %s1"
"Attrib_GifterAccountID" "\nGift from: %s1"
"Attrib_Unlimited" "Unlimited Use"
"Attrib_TournamentEventDate" "Date: %s1"
"Attrib_MatchID" "Match ID: %s1"
"Attrib_GameTime" "Event Time: %s1"
"Attrib_FanfareLevel" "Level: %s1"
"Attrib_InternationalTag" "The International %s1"
"Attrib_FantasyChallengeTag" "The Compendium Fantasy Challenge %s1"
"Attrib_InternationalEvent" "Granted for %s1 "
"InternationalEvent_Station0" "watching a game at The International"
"InternationalEvent_Station1" "visiting the Secret Shop at The International"
"InternationalEvent_Station2" "visiting the Workshop Station at The International"
"InternationalEvent_Station3" "visiting the Voice Actors Station at The International"
"TE_FIRST_BLOOD" "First Blood"
"TE_GAME_END" "Victory"
"TE_MULTI_KILL" "Multi Kill"
"TE_HERO_DENY" "Allied Hero Denial"
"TE_AEGIS_DENY" "Aegis Denial"
"TE_AEGIS_STOLEN" "Aegis Stolen"
"TE_GODLIKE" "Godlike"
"TE_COURIER_KILL" "Courier Kill"
"TE_ECHOSLAM" "Echo Slam"
"TE_RAPIER" "Rapier"
"TE_EARLY_ROSHAN" "Early Roshan"
"TE_MK_DOUBLE_KILL" "Double Kill"
"TE_MK_TRIPLE_KILL" "Triple Kill"
"TE_MK_QUAD_KILL" "ULTRA KILL"
"TE_MK_QUINTUPLE_KILL" "RAMPAGE!"
"TE_DESC_FirstBlood" "%s1 of %s2 scored first blood against %s3 of %s4 on %s5."
"TE_DESC_GameEnd" "%s1 defeated %s2 with a score of %s3 to %s4 on %s5."
"TE_DESC_MultiKill" "%s1 of %s2 scored a multi kill against %s3 on %s4."
"TE_DESC_DoubleKill" "%s1 of %s2 scored a double kill against %s3 on %s4."
"TE_DESC_TripleKill" "%s1 of %s2 scored a triple kill against %s3 on %s4."
"TE_DESC_QuadKill" "%s1 of %s2 scored an ULTRA KILL against %s3 on %s4!"
"TE_DESC_QuintupleKill" "%s1 of %s2 scored a RAMPAGE, killing every member of %s3 on %s4!"
"TE_DESC_HeroDeny" "%s1 of %s2 denied his ally %s3 on %s4."
"TE_DESC_AegisDeny" "%s1 of %s2 destroyed the Aegis of the Immortal, denying %s3 its use on %s4."
"TE_DESC_AegisStolen" "%s1 of %s2 unexpectedly snatched the Aegis of the Immortal, denying %s3 its use on %s4."
"TE_DESC_Godlike" "%s1 of %s2 achieved godlike streak against %s3 on %s4."
"TE_DESC_CourierKill" "%s1 of %s2 killed a courier against %s3 on %s4."
"TE_DESC_Rapier" "%s1 of %s2 purchased a Rapier against %s3 on %s4."
"TE_DESC_EarlyRoshan" "%s1 of %s2 got an early Roshan against %s3 on %s4."
"TE_DESC_EchoSlam" "%s1 of %s2 performed a 5 man Echo Slam against %s3 on %s4."
"Econ_Color_GC" "%s2, %s3, %s4"
"Econ_Color" "%s1, %s2, %s3"
"Econ_DateFormat" "%day%, %year% (%hour%:%min%:%sec%)"
"Econ_DateFormat_GMT" "%day%, %year% (%hour%:%min%:%sec%) GMT"
// Particle Effect Names
"Attrib_Particle15" "Ethereal Flame"
"Attrib_Particle16" "Resonant Energy"
"Attrib_Particle17" "Luminous Gaze"
"Attrib_Particle18" "Searing Essence"
"Attrib_Particle19" "Burning Animus"
"Attrib_Particle20" "Piercing Beams"
"Attrib_Particle21" "Felicity's Blessing"
"Attrib_Particle22" "Affliction of Vermin"
"Attrib_Particle31" "Triumph of Champions"
"Attrib_Particle32" "Sunfire"
"Attrib_Particle37" "Champion's Aura 2012"
"Attrib_Particle46" "Diretide Corruption"
"Attrib_Particle47" "Touch of Midas"
"Attrib_Particle57" "Frostivus Frost"
"Attrib_Particle61" "Trail of the Lotus Blossom"
"Attrib_Particle68" "Crystal Rift"
"Attrib_Particle73" "Cursed Essence"
"Attrib_Particle74" "Divine Essence"
"Attrib_Particle76" "Trail of the Amanita"
"Attrib_Particle96" "Trail of Burning Doom"
"Attrib_Particle109" "Champion's Aura 2013"
"Attrib_Particle129" "Rubiline Sheen"
"Attrib_Particle138" "Emerald Ectoplasm"
"Attrib_Particle155" "Diretide Blight"
"Attrib_Particle156" "Spirit of Ember"
"Attrib_Particle157" "Spirit of Earth"
"Attrib_Particle158" "Orbital Decay"
"Attrib_Particle159" "Bleak Hallucination"
"Attrib_Particle163" "Ionic Vapor"
// Rarity Names
"Rarity_Common" "Common"
"Rarity_Uncommon" "Uncommon"
"Rarity_Rare" "Rare"
"Rarity_Mythical" "Mythical"
"Rarity_Legendary" "Legendary"
"Rarity_Ancient" "Ancient"
"Rarity_Immortal" "Immortal"
"Rarity_Arcana" "Arcana"
"DOTA_FilterRarity" "All Rarities"
// Type Names
"DOTA_FilterType" "All Types"
"FilterType_Wearable" "Wearable"
"FilterType_Courier" "Courier"
"FilterType_Announcer" "Announcer"
"FilterType_Tool" "Tool"
"FilterType_Misc" "Misc"
"FilterType_Modifiers" "Modifiers"
"FilterType_Pennant" "Pennant"
"FilterType_Treasure_Chest" "Treasure Chest"
"FilterType_Ward" "Ward"
"DOTA_ViewBackpack" "View: Armory"
"DOTA_ViewCollection" "View: Collection"
"DOTA_HeroFilter" "Hero:"
"Unknown_Item_Type" "Item"
"DOTA_Chat_EconItem" "%s1 has been awarded the item %s2!"
"Econ_Bundle_Double" "%s1, %s2"
"Econ_Bundle_DoubleContinued" "%s1, %s2,"
"KillEaterEventType_Kills" "Kills"
"KillEaterEventType_KillAssists" "Kill Assists"
"KillEaterEventType_Wins" "Victories"
"KillEaterEventType_Treants_Created" "Treants Created"
"KillEaterEventType_Omnislash_Jumps" "Omnislash Jumps"
"KillEaterEventType_Blade_Fury_Time" "Blade Fury Damage"
"KillEaterEventType_Blade_Dance_Crits" "Blade Dance Crits"
"KillEaterEventType_Wards_Placed" "Wards Placed"
"KillEaterEventType_Killing_Sprees" "Killing Sprees"
"KillEaterEventType_Trees_Created" "Trees Created"
"KillEaterEventType_Carries_Killed" "Carries Killed"
"KillEaterEventType_First_Blood" "First Bloods"
"KillEaterEventType_Godlike" "Godlike Sprees"
"KillEaterEventType_Gold_Earned" "Gold Earned"
"KillEaterEventType_Gold_Spent" "Gold Spent"
"KillEaterEventType_Towers_Destroyed" "Towers Destroyed"
"KillEaterEventType_Bounty_TrackedKills" "Tracked Kills"
"KillEaterEventType_Bounty_TrackedInvisKills" "Tracked Invisible Kills"
"KillEaterEventType_Bounty_InvisJinadaHits" "Invisible Jinada Strikes"
"KillEaterEventType_Bounty_TrackGold" "Tracked Bonus Gold"
"KillEaterEventType_Tide_GoodRavages" "Quad Ravages"
"KillEaterEventType_Windrunner_DoubleShackles" "Double Shackles"
"KillEaterEventType_Windrunner_GoodPowershots" "Multi-Hero Powershots"
"KillEaterEventType_Invoker_SunstrikeKills" "Sunstrike Kills"
"KillEaterEventType_Couriers_Purchased" "Couriers Purchased"
"KillEaterEventType_Wards_Purchased" "Wards Purchased"
"KillEaterEventType_Tide_EnemiesGushed" "Enemies Gushed"
"KillEaterEventType_Axe_Culls" "Enemies Culled"
"KillEaterEventType_Axe_BattleHungerKills" "Battle Hunger Kills"
"KillEaterEventType_Axe_LowHealthKills" "Near Death Kills"
"KillEaterEventType_Axe_CalledDamageDone" "Call Damage Done"
"KillEaterEventType_Axe_CalledDamageTaken" "Call Damage Taken"
"KillEaterEventType_Invoker_TornadoKills" "Tornado Kills"
"KillEaterEventType_GamesViewed" "Games Viewed"
"KillEaterEventType_Sven_DoubleStuns" "Multi-Hero Storm Hammers"
"KillEaterEventType_Sven_WarcryAssists" "Warcry Assists"
"KillEaterEventType_Sven_CleaveDoubleKills" "Multi-Hero Cleave Kills"
"KillEaterEventType_Sven_TeleportInterrupts" "Storm Hammered Teleports"
"KillEaterEventType_Faceless_MultiChrono" "Multi-Hero Chronospheres"
"KillEaterEventType_Faceless_ChronoKills" "Chronosphere Kills"
"KillEaterEventType_Ursa_MultiShocks" "Multi-Hero Earthshocks"
"KillEaterEventType_RoshanKills" "Roshan Kills"
"KillEaterEventType_GiftsGranted" "Gifts Granted"
"KillEaterEventType_Lion_FingerKills" "Finger Kills"
"KillEaterEventType_Lion_ManaDrained" "Mana Drained"
"KillEaterEventType_OD_IntStolen" "Intelligence Stolen"
"KillEaterEventType_Riki_GemCarrierKills" "Gem Carriers Killed"
"KillEaterEventType_Riki_SmokedHeroKills" "Heroes Killed Inside Smoke"
"KillEaterEventType_HeroesRevealedWithDust" "Heroes Revealed with Dust"
"KillEaterEventType_SkeletonKing_ReincarnationKills" "Reincarnation Kills"
"KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed" "Borrowed Time Healing"
"KillEaterEventType_Skywrath_FlareKills" "Flare Kills"
"KillEaterEventType_Enchantress_CreepsConverted" "Creeps Enchanted"
"KillEaterEventType_Leshrac_SplitEarthStuns" "Split Earth Stuns"
"KillEaterEventType_Mirana_MaxStunArrows" "Maximum Stun Arrows"
"KillEaterEventType_PhantomAssassin_CoupdeGraceCrits" "Coup de Grace Crits"
"KillEaterEventType_PhantomAssassin_DaggerCrits" "Dagger Crits"
"KillEaterEventType_Meepo_Earthbinds" "Successful Earthbinds"
"KillEaterEventType_Bloodseeker_RuptureKills" "Rupture Kills"
"KillEaterEventType_ChaosKnight_FourSecondStunBolts" "4 Second Stuns"
"KillEaterEventType_Slark_LeashedEnemies" "Leashed Enemies"
"KillEaterEventType_Slark_EssenceStolen" "Essence Stolen"
"KillEaterEventType_Slark_DebuffsPurged" "Debuffs Purged"
"KillEaterEventType_Disruptor_FountainGlimpses" "Enemies Fountain Glimpsed"
"KillEaterEventType_Rubick_SpellsStolen" "Spells Stolen"
"KillEaterEventType_Rubick_UltimatesStolen" "Ultimates Stolen"
"KillEaterEventType_Doom_CreepsDevoured" "Creeps Devoured"
"KillEaterEventType_Doom_EnemiesDoomed" "Doomed Enemies"
"KillEaterEventType_OgreMagi_4xFireblasts" "4X Multicast Fireblasts"
"KillEaterEventType_OgreMagi_4xIgnites" "4X Multicast Ignites"
"KillEaterEventType_Omniknight_Purifications" "Purifications"
"KillEaterEventType_Omniknight_AlliesRepelled" "Allies Repelled"
"KillEaterEventType_Omniknight_EnemiesRepelled" "Enemies Repelled"
"KillEaterEventType_Warlock_FiveHeroFatalBonds" "Five-Hero Fatal Bonds"
"KillEaterEventType_Warlock_GolemsSummoned" "Golems Summoned"
"KillEaterEventType_CrystalMaiden_FrostbittenEnemies" "Frostbitten Enemies"
"KillEaterEventType_CrystalMaiden_CrystalNovas" "Crystal Novas Cast"
"KillEaterEventType_Kunkka_DoubleHeroTorrents" "Double-Hero Torrents"
"KillEaterEventType_Kunkka_TripleHeroGhostShips" "Triple-Hero Ghost Ships"
"KillEaterEventType_NagaSiren_EnemiesEnsnared" "Enemies Ensnared"
"KillEaterEventType_NagaSiren_TripleHeroRipTides" "Triple-Hero Rip Tides"
"KillEaterEventType_Lycan_KillsDuringShapeshift" "Shapeshifted Kills"
"KillEaterEventType_Lycan_WolvesSummoned" "Wolves Summoned"
"KillEaterEventType_Pudge_FleshHeapTotal" "Flesh Heap Total"
"KillEaterEventType_Pudge_DismemberKills" "Dismember Kills"
"KillEaterEventType_Pudge_EnemyHeroesHooked" "Enemy Heroes Hooked"
"KillEaterEventType_Pudge_HookKills" "Meat Hook Kills"
"KillEaterEventType_Pudge_UnseenEnemyHeroesHooked" "Unseen Enemies Hooked"
"KillEaterEventType_DrowRanger_EnemiesSilenced" "Enemies Silenced"
"KillEaterEventType_DrowRanger_MultiHeroSilences" "Multi-Hero Silences"
"KillEaterEventType_DrowRanger_SilencedKills" "Silenced Kills"
"KillEaterEventType_DrowRanger_FrostArrowKills" "Frost Arrow Kills"
"KillEaterEventType_DragonKnight_KillsInDragonForm" "Dragon Form Kills"
"KillEaterEventType_DragonKnight_BreatheFireKills" "Breathe Fire Kills"
"KillEaterEventType_DragonKnight_DragonTails" "Dragon Tail Stuns"
"KillEaterEventType_DragonKnight_SplashKills" "Splash Damage Kills"
"KillEaterEventType_Morphling_MorphReplicates" "Morphs to Replicate"
"KillEaterEventType_Morphling_HeroesReplicated" "Heroes Replicated"
"KillEaterEventType_Morphling_MaxLengthStunAdaptive" "Max Adaptive Strike Stuns"
"KillEaterEventType_Morphling_MaxDamageAdaptive" "Max Damage Adaptive Strikes"
"KillEaterEventType_WitchDoctor_CaskStuns" "Cask Stuns"
"KillEaterEventType_WitchDoctor_MaledictKills" "Malediction Kills"
"KillEaterEventType_WitchDoctor_MultiHeroMaledicts" "Multi-Hero Maledicts"
"KillEaterEventType_WitchDoctor_VoodooHealed" "Voodoo Restoration Health"
"KillEaterEventType_WitchDoctor_DeathWardKills" "Kills with Death Ward"
"KillEaterEventType_Horrors_Witnessed" "Horrors Witnessed"
"KillEaterRank0" "Inscribed"
"KillEaterRank1" "Unremarkable"
"KillEaterRank2" "Blooded"
"KillEaterRank3" "Menacing"
"KillEaterRank4" "Uncharitable"
"KillEaterRank5" "Dangerous"
"KillEaterRank6" "Notably Dangerous"
"KillEaterRank7" "Lethal"
"KillEaterRank8" "Spectacularly Lethal"
"KillEaterRank9" "Blood-Drenched"
"KillEaterRank10" "Gore-Spattered"
"KillEaterRank11" "Wicked"
"KillEaterRank12" "Inhumane"
"KillEaterRank13" "Face-Melting"
"KillEaterRank14" "Rage-Inducing"
"KillEaterRank15" "Match-Ending"
"KillEaterRank16" "Imba"
"KillEaterRank17" "Utterly Broken"
"WinsRank0" "Inscribed"
"WinsRank1" "Newbie"
"WinsRank2" "Initiate"
"WinsRank3" "Apprentice"
"WinsRank4" "Journeyman"
"WinsRank5" "Expert"
"WinsRank6" "Master"
"WinsRank7" "Grand Master"
"WinsRank8" "Authority"
"WinsRank9" "Virtuoso"
"WinsRank10" "Single-Minded"
"WinsRank11" "Try-Hard"
"WinsRank12" "Die-Hard"
"WinsRank13" "Going Pro"
"WinsRank14" "Almost Pro"
"WinsRank15" "Pure Pro"
"WinsRank16" "Win Machine"
"FurionRank0" "Inscribed"
"FurionRank1" "Seedling"
"FurionRank2" "Sproutling"
"FurionRank3" "Twiggy"
"FurionRank4" "Leafy"
"FurionRank5" "Frondly"
"FurionRank6" "Verdant"
"FurionRank7" "Lush"
"FurionRank8" "Flourishing"
"FurionRank9" "Bountiful"
"FurionRank10" "Druidic"
"FurionRank10" "Lore-Bound"
"FurionRank11" "Magnificent"
"FurionRank12" "Consecrated"
"FurionRank13" "Enshrined"
"FurionRank14" "Verodicia's Own"
"JuggernautRank0" "Inscribed"
"JuggernautRank1" "Forgotten"
"JuggernautRank2" "Derelict"
"JuggernautRank3" "Outcast"
"JuggernautRank4" "Notable"
"JuggernautRank5" "Accomplished"
"JuggernautRank6" "Experienced"
"JuggernautRank7" "Unchallenged"
"JuggernautRank8" "Undefeatable"
"JuggernautRank9" "Unconquered"
"JuggernautRank10" "Recognized"
"JuggernautRank10" "Acclaimed"
"JuggernautRank11" "Renowned"
"JuggernautRank12" "Storied"
"JuggernautRank13" "Celebrated"
"JuggernautRank14" "Immortal"
"TowersRank0" "Inscribed"
"TowersRank1" "Impaired"
"TowersRank2" "Impairing"
"TowersRank3" "Vandalizing"
"TowersRank4" "Ravaging"
"TowersRank5" "Razing"
"TowersRank6" "Wrecking"
"TowersRank7" "Decimating"
"TowersRank8" "Demolishing"
"TowersRank9" "Disintigrating"
"TowersRank10" "Pulverizing"
"TowersRank11" "Atomizing"
"TowersRank12" "Planckifying"
"TowersRank13" "Steeple Toppling"
"TowersRank14" "Monolith Mashing"
"TowersRank15" "Edifice Defying"
"TowersRank16" "Tower-Bane"
"BountyHunterRank0" "Scrounger's"
"BountyHunterRank1" "Scavenger's"
"BountyHunterRank2" "Shadower's"
"BountyHunterRank3" "Trapper's"
"BountyHunterRank4" "Hawker's"
"BountyHunterRank5" "Ferreter's"
"BountyHunterRank6" "Tracker's"
"BountyHunterRank7" "Stalker's"
"BountyHunterRank8" "Hunter's"
"BountyHunterRank9" "Hitman's"
"BountyHunterRank10" "Marauder's"
"BountyHunterRank11" "Liquidator's"
"BountyHunterRank12" "Mercenary's"
"BountyHunterRank13" "Cutthroat's"
"BountyHunterRank14" "Murderer's"
"BountyHunterRank15" "Exterminator's"
"InvokerRank0" "Inscribed"
"InvokerRank1" "Superior"
"InvokerRank2" "Faultless"
"InvokerRank3" "Matchless"
"InvokerRank4" "Incomparable"
"InvokerRank5" "Peerless"
"InvokerRank6" "Supreme"
"InvokerRank7" "Unequaled"
"InvokerRank8" "Unrivaled"
"InvokerRank9" "Unparalleled"
"InvokerRank10" "Unsurpassable"
"InvokerRank11" "Inimitable"
"InvokerRank12" "Consummate"
"InvokerRank13" "Preeminent"
"InvokerRank14" "Paramount"
"InvokerRank15" "Transcendant"
"InvokerRank16" "Ultimate"
"InvokerRank17" "Perfect"
"GoldRank0" "Destitute"
"GoldRank1" "Deprived"
"GoldRank2" "Meager"
"GoldRank3" "Lacking"
"GoldRank4" "Poor"
"GoldRank5" "Favored"
"GoldRank6" "Flourishing"
"GoldRank7" "Thriving"
"GoldRank8" "Prosperous"
"GoldRank9" "Booming"
"GoldRank10" "Bounteous"
"GoldRank11" "Lucrative"
"GoldRank12" "Abundant"
"GoldRank13" "Flush"
"GoldRank14" "Gilded"
"GoldRank15" "Bountiful"
"GoldRank16" "Affluent"
"GoldRank17" "Wealthy"
"GoldRank18" "Opulent"
"GoldRank19" "Palatial"
"GoldRank20" "Triumphant"
// Didn't end up using these, but they seem useful, so leaving them in for a later rank set.
"ThiefRank0" "Pilfering"
"ThiefRank1" "Pinching"
"ThiefRank2" "Rifling"
"ThiefRank3" "Pickpocketing"
"ThiefRank4" "Swindling"
"ThiefRank5" "Poaching"
"ThiefRank6" "Divesting"
"ThiefRank7" "Fleecing"
"ThiefRank8" "Looting"
"ThiefRank9" "Thieving"
"ThiefRank10" "Robbing"
"ThiefRank11" "Plundering"
"ThiefRank12" "Raiding"
"ThiefRank13" "Ransacking"
"ThiefRank14" "Pillaging"
"ThiefRank15" "Marauding"
//Axe Ranks..
"AxeRank0" "Peon's"
"AxeRank1" "Flunky's"
"AxeRank2" "Grunt's"
"AxeRank3" "Guard's"
"AxeRank4" "Recruit's"
"AxeRank5" "Fighter's"
"AxeRank6" "Warrior's"
"AxeRank7" "Veteran's"
"AxeRank8" "Guerilla's"
"AxeRank9" "Enforcer's"
"AxeRank10" "Mercenary's"
"AxeRank11" "Warmonger's"
"AxeRank12" "Eliminator's"
"AxeRank13" "Executioner's"
// Set Names
"ItemSet" "Set: %s1"
"RefurbishItem_RemovePaintTitle" "Remove Paint?"
"RefurbishItem_RemovePaint" "Remove the custom color from this item, restoring its original color?\n\n(Paint will be discarded)"
"RefurbishItem_RemoveNameTitle" "Remove Name?"
"RefurbishItem_RemoveName" "Remove the custom name from this item, restoring its original name?\n\n(Name Tag will be discarded)"
"RefurbishItem_RemoveDescTitle" "Remove Desc?"
"RefurbishItem_RemoveDesc" "Remove the description from this item, restoring its original description?\n\n(Description Tag will be discarded)"
"RefurbishItem_RemoveCustomTextureTitle" "Remove Decal?"
"RefurbishItem_RemoveCustomTexture" "Remove the decal applied to this item?"
"RefurbishItem_RemoveCraftIndexTitle" "Remove Craft Number?"
"RefurbishItem_RemoveCraftIndex" "Remove the unique crafted number from this item?"
"RefurbishItem_RemoveMakersMarkTitle" "Remove Crafter Name?"
"RefurbishItem_RemoveMakersMark" "Remove the crafter's name from this item?"
"RefurbishItem_RemovePaintOption" "Remove Paint"
"RefurbishItem_RemoveNameOption" "Remove Name"
"RefurbishItem_RemoveDescOption" "Remove Description"
"RefurbishItem_RemoveCustomTextureOption" "Remove Decal"
"RefurbishItem_RemoveCraftIndexOption" "Remove Craft Number"
"RefurbishItem_RemoveMakersMarkOption" "Remove Crafter Name"
"RefurbishItem_Yes" "Yes, Wipe It"
"RefurbishItem_No" "No, Leave It"
"NewItemMethod_Dropped" "You Found:"
"NewItemMethod_Crafted" "You Crafted:"
"NewItemMethod_Traded" "You Traded for:"
"NewItemMethod_Purchased" "You Purchased:"
"NewItemMethod_FoundInCrate" "You Unboxed:"
"NewItemMethod_Gifted" "You Received a Gift:"
"NewItemMethod_Promotion" "You Received a Store Promotion Item:"
"NewItemMethod_Earned" "You Earned:"
"NewItemMethod_Refunded" "You Were Refunded:"
"NewItemMethod_Support" "Customer Support Granted You:"
"NewItemMethod_CollectionReward" "You Redeemed a Collection Reward:"
"NewItemMethod_PreviewItem" "You are now Testing:"
"NewItemMethod_PreviewItemPurchased" "You Purchased:"
"NewItemMethod_PeriodicScoreReward" "You Earned:"
"NewItemMethod_ConsumptionOutput" "You Crafting V2'd:"
"Item_Found" "%s1 has found: %s3 %s4"
"Item_Crafted" "%s1 has crafted: %s3 %s4"
"Item_Traded" "%s1 has traded for: %s3 %s4"
"Item_Purchased" "%s1 has purchased: %s3 %s4"
"Item_FoundInCrate" "%s1 has unboxed: %s3 %s4"
"Item_Gifted" "%s1 has received a gift: %s3 %s4"
"Item_Earned" "%s1 has earned: %s3 %s4"
"Item_Refunded" "%s1 has been refunded: %s3 %s4"
"Item_GiftWrapped" "%s1 has wrapped a gift: %s3 %s4"
"Item_CollectionReward" "%s1 has redeemed a collection reward: %s3 %s4"
"Item_PeriodicScoreReward" "%s1 has earned: %s3 %s4"
"Econ_Additional_Crate_Drop" "In addition, this crate has a chance of containing an extra bonus item:"
"dota_stat_dropdown" "GAME STATS"
"dota_stat_dropdown_level" "HERO LEVEL"
"dota_stat_dropdown_gold" "CURRENT GOLD"
"dota_stat_dropdown_kda" "KILLS/DEATHS/ASSISTS"
"dota_stat_dropdown_lasthits_denies" "LAST HITS/DENIES"
"dota_stat_dropdown_totalgold" "TOTAL GOLD EARNED" // total earned
"dota_stat_dropdown_gold_per_min" "GOLD PER MINUTE" // minute
"dota_stat_dropdown_xp_per_min" "XP PER MINUTE" // minute
"dota_stat_dropdown_buyback" "BUYBACK STATUS"
"dota_stat_dropdown_networth" "NET WORTH"
"dota_stat_dropdown_fantasy" "FANTASY POINTS"
"dota_stat_dropdown_fantasy_tooltip" "Member Of"
"DOTA_FanSlot" "Player Fan Slot"
"DOTA_ChangingFanSlot" "Swapping or upgrading pennants while spectating can take a few minutes to update."
"DOTA_HoF_Champions" "World Champions"
"DOTA_HoF_ArtStyle" "Ivan Antonov"
"DOTA_HoF_Puppey" "Ivanov Clement"
"DOTA_HoF_XBOCT" "Oleksandr Dashkevych"
"DOTA_HoF_Dendi" "Danil Ishutin"
"DOTA_HoF_LighTofHeaveN" "Dmitriy Kupriyanov"
"DOTA_HoF_Zhou" "Chen Yao"
"DOTA_HoF_Ferrari430" "Luo Feichi"
"DOTA_HoF_YYF" "Jiang Cen"
"DOTA_HoF_ChuaN" "Wong Hock Chuan"
"DOTA_HoF_Faith" "Zeng Hongda"
"DOTA_HoF_AdmiralBulldog" "Henrik Ahnberg"
"DOTA_HoF_Akke" "Joakim Akterhall"
"DOTA_HoF_Loda" "Jonathan Berg"
"DOTA_HoF_EGM" "Jerry Lundqvist"
"DOTA_HoF_s4" "Gustav Magnusson"
//Halloween
"npc_dota_roshan_halloween" "Roshan"
"npc_dota_goodguys_siege_diretide" "Roshling"
"npc_dota_creep_goodguys_ranged_diretide" "Diretide Witch"
"npc_dota_creep_goodguys_melee_diretide" "Diretide Ghoul"
"npc_dota_badguys_siege_diretide" "Roshling"
"npc_dota_creep_badguys_ranged_diretide" "Diretide Crawler"
"npc_dota_creep_badguys_melee_diretide" "Diretide Zombie"
"ent_dota_dire_candybucket" "Dire Candy Bucket"
"ent_dota_radiant_candybucket" "Radiant Candy Bucket"
"FindMatchHalloween" "Play Diretide"
"DOTA_HalloweenRules0_Title" "DIRETIDE: CANDY CHAOS"
"DOTA_HalloweenRules0_Text" "Gather more candy than the enemy team to win this fabulous prize!"
"DOTA_HalloweenRules1_Title" "DIRETIDE: SUGAR RUSH"
"DOTA_HalloweenRules1_Text" "Defeat Roshan to win this fabulous prize!"
"DOTA_Chat_Rune_Pumpkin_Spotted" "[ALLIES] Pumpkin rune here!"
"DOTA_Tooltip_Ability_item_halloween_candy_corn" "Greevil Taffy"
"DOTA_Tooltip_ability_item_halloween_candy_corn_Description" "Use: Deposit the candy in your bucket to give all heroes on the map gold and XP, or use it to satisfy a rampaging Roshan's sweet tooth. Get the highest candy in your bucket to win a prize! Carrying candy makes you less healthy, and decreases your max HP."
"DOTA_Tooltip_ability_item_halloween_candy_corn_Lore" "A strange looking candy, made out of Greevil cream and gummy vitamins."
"DOTA_Tooltip_modifier_item_halloween_candy_eaten" "Greevil Treats Consumed"
"DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description" "Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% Strength, %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% Agility, and %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% Intelligence."
"DOTA_Tooltip_ability_roshan_halloween_apocalypse" "Apocalypse"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description" "Roshan launches devastating beams of incineration from the sky at all enemy heroes outside of 400 range, but within 1200 range."
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay" "DELAY:"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage" "DAMAGE:"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force" "Wave of Force"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description" "After a delay, Roshan smashes the ground, causing massive radial damage in an area around him, knocking back all enemies. The closer to Roshan the enemy is, the more damage it takes."
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius" "RADIUS:"
"DOTA_Tooltip_ability_roshan_halloween_toss" "Toss"
"DOTA_Tooltip_ability_roshan_halloween_toss_Description" "Roshan tosses a nearby enemy unit at an enemy that is further away."
"DOTA_Tooltip_ability_roshan_halloween_shell" "Shell"
"DOTA_Tooltip_ability_roshan_halloween_shell_Description" "Roshan becomes immune to physical damage, but takes enhanced magical damage for a brief time. When Roshan uses Shell, all ability and item cooldowns are refreshed."
"DOTA_Tooltip_ability_roshan_halloween_burn" "Fire Breath"
"DOTA_Tooltip_ability_roshan_halloween_burn_Description" "Roshan breathes a lethal arc of searing fire."
"DOTA_Tooltip_ability_roshan_halloween_summon" "Summon Roshlings"
"DOTA_Tooltip_ability_roshan_halloween_summon_Description" "Roshan calls a group of Roshlings to aid him."
"DOTA_Tooltip_ability_roshan_halloween_fireball" "Fireball "
"DOTA_Tooltip_ability_roshan_halloween_fireball_Description" "Roshan launches a number of slow moving fireballs at all nearby enemies."
"DOTA_Tooltip_modifier_roshan_halloween_fed" "Roshan is Full!"
"DOTA_Tooltip_modifier_roshan_halloween_fed_Description" "Roshan just ate some candy, you can't feed him yet!"
"DOTA_Tooltip_modifier_halloween_roshan_begging" "Give Roshan Candy!"
"DOTA_Tooltip_modifier_halloween_roshan_begging_Description" "You have 3 seconds to give Roshan candy!"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff" "Roshan's Anger"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description" "Roshan's current level of rage!"
"DOTA_Tooltip_modifier_roshan_halloween_levels" "Roshan's level"
"DOTA_Tooltip_modifier_roshan_halloween_levels_Description" "Roshan's current level"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff" "Roshan's Candy"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description" "Roshan's eaten this much candy!"
"DOTA_Tooltip_modifier_roshan_halloween_shell" "Shell"
"DOTA_Tooltip_modifier_roshan_halloween_shell_Description" "Roshan is immune to physical damage but taking 400%% enhanced magic damage!"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay" "Waiting"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description" "Roshan is waiting for a victim to attack!"
"DOTA_Tooltip_modifier_halloween_truce" "Truce"
"DOTA_Tooltip_modifier_halloween_truce_Description" "You can't get hurt by other players!"
"DOTA_Tooltip_modifier_candy_bucket" "Candy Collected"
"DOTA_Tooltip_Econ_halloween_unusual_power" "Unusual Power"
"DOTA_Tooltip_Econ_halloween_red" "EXORT"
"DOTA_Tooltip_Econ_halloween_yellow" "WEX"
"DOTA_Tooltip_Econ_halloween_blue" "QUAS"
"DOTA_Tooltip_Econ_halloween_level" "LEVEL %s1"
"DOTA_Tooltip_Player_Card_Favorite_Heroes" "Tournament Picks in 2013"
"DOTA_Tooltip_Player_Card_Featured_Match" "Featured Match ID: %s1"
"DOTA_Tooltip_Player_Card_Description" "Name: %s1\nAge: %s2\nCountry: %s3\nTeam: %s4\nRole: %s5"
"DOTA_EggEssenceResponse" "Madness! The egg cannot possibly contain more energy of this type.\nTry using a different kind of essence."
"DOTA_EggEssenceResponse_Corrupted" "The egg has become irreversibly corrupted by darkness.\nYou cannot imbue it any further."
"DOTA_Egg_Confirm" "Are you sure you want to hatch this egg?"
"StampPlayerCard" "Use on Compendium"
"DOTA_PlayerCard_Activate_Compendium" "You have not activated your International Compendium. Right click the Compendium item to activate it."
"DOTA_PlayerCard_Failed" "Failed to use this player card."
"DOTA_PlayerCard_Confirm" "Are you sure you want to stamp this Player Card into your Compendium? The Player Card will be destroyed upon use."
"DOTA_PlayerCard_No_Compendium" "Stamping a Player Card requires an International Compendium. Would you like to go to the store to purchase one?"
"DOTA_PlayerCard_Already_Stamped" "You have already stamped this player into your Compendium."
"DOTA_FantasyTeam_Activate_Compendium" "You have not activated your International Compendium. Right click the Compendium item to activate it."
"DOTA_FantasyTeam_No_Compendium" "Creating a Compendium Fantasy Team requires an International Compendium. Would you like to go to the store to purchase one?"
"DOTA_FantasyTeam_Confirm" "Are you sure you want to create a Compendium Fantasy Team? This item will be consumed upon use."
"DOTA_FantasyTeam_Failed" "Failed to use this Compendium Fantasy Team item."
"Attrib_AnimationMod" "This item modifies the hero's animations."
"Attrib_CustomPowershot" "This weapon has a custom Powershot animation."
"Attrib_CustomScythe" "This weapon has a custom Reaper's Scythe animation."
"Attrib_ItemSetAnim" "This item unlocks custom animations when worn with other pieces of the set."
"Attrib_ItemSetAnimBonus" "Custom Animation Set"
"Attrib_DiretideTag" "Diretide %s1"
"Attrib_DiretideCycle" "Roshan Cycle %s1"
"Attrib_FrostivusTag" "Frostivus %s1"
"Attrib_SithilStash" "Sithil's Summer Stash %s1"
"Attrib_CustomBaseAttackFX" "This item modifies the hero's base attack effects."
"Attrib_CustomSlarkPounce" "This weapon has a custom Pounce animation."
"Attrib_Polycount" "Polycount %s1"
"Attrib_PremierLeague" "The Premier League Season %s1"
"Attrib_StarLadder" "Star Series Season %s1"
"Attrib_G1League" "G-1 League Season %s1"
"Attrib_Raidcall" "RaidCall Season %s1"
"Attrib_Defense" "The Defense Season %s1"
"Attrib_CorporationID" "Brand"
"Attrib_Autograph" "%s1"
"Attrib_AutographTool" "This autograph by %s1 can be applied to items in your inventory"
"Attrib_Nexon_Sponsorship_League" "Nexon Sponsorship League"
"Attrib_Netolic_Pro_League" "Netolic Pro League %s1"
"Econ_Set_Bonus" "Set Bonus:"
"DOTA_Close" "Close"
"DOTA_Halloween_Prizes" "Prizes have been awarded to the %s."
"DOTA_FindSetMarketplace" "Search Community Market"
"DOTA_PurchaseAndEquip" "Purchase and Equip"
"DOTA_EquipFullSet" "Equip Full Set"
"DOTA_PreviewCloseMode" "Close Preview"
"DOTA_SetViewLabel" "AVAILABLE ITEM SETS"
// Egg Names
"EggName_Red1" "Ferocious Egg"
"EggName_Red2" "Brutal Egg"
"EggName_Red3" "Merciless Egg"
"EggName_Yellow1" "Anxious Egg"
"EggName_Yellow2" "Eager Egg"
"EggName_Yellow3" "Spirited Egg"
"EggName_Blue1" "Stubborn Egg"
"EggName_Blue2" "Resolute Egg"
"EggName_Blue3" "Determined Egg"
"EggName_Green1" "Covetous Egg"
"EggName_Green2" "Greedy Egg"
"EggName_Orange1" "Ravenous Egg"
"EggName_Orange2" "Voracious Egg"
"EggName_Purple1" "Cruel Egg"
"EggName_Purple2" "Wicked Egg"
"EggName_White1" "Blessed Egg"
"EggName_White2" "Seraphic Egg"
"EggName_Black1" "Dreaded Egg"
"EggName_Natural" "Imbued Egg"
"EggName_RawEgg" "Greevil Egg"
"EggNameMarket" "%s1 (Unusual %s2)"
//Greeviling UI
"greeviling_instructions" "The Book of Greeviling"
"greevil_instruction_01" "When you first appear in game check your hero’s inventory. Your Frostivus Sock contains some useful treats."
"greevil_instruction_02" "Use the Whistle to switch to and from Greevil form."
"greevil_instruction_03" "Your Greevil's abilities are based on the essences applied to the egg before it hatched."
"greevil_instruction_04" "Hunt down and dispatch Mega Greevil camps to get their presents."
"greevil_instruction_05" "Win and receive a fancy present! Lose and receive a present that some Greevil sat on. Loser presents have a lower chance of dropping a nice item."
"greevil_instruction_06" "The first team to clear 11 camps wins the match."
"greevil_lootgreevil_spawn" "Thyg the Giftsnatch has appeared on your river. Kill him before he skates away!"
"greevil_lootgreevil_escape" "Thyg the Giftsnatch has escaped and skated off to another Greeviling!"
"greevil_lootgreevil_kill" "You foiled Thyg the Giftsnatch! Presents for all!"
"no_greevils_instructions" "You have no Greevils. Play The Greeviling to collect eggs and essences from which to hatch your very own Greevil! In the mean time we will loan you this little, naked Greevil to play with until you can hatch your own."
// Greevil Names
"GreevilName_Red1" "Ferocious Greevil"
"GreevilName_Red2" "Brutal Greevil"
"GreevilName_Red3" "Merciless Greevil"
"GreevilName_Yellow1" "Anxious Greevil"
"GreevilName_Yellow2" "Eager Greevil"
"GreevilName_Yellow3" "Spirited Greevil"
"GreevilName_Blue1" "Stubborn Greevil"
"GreevilName_Blue2" "Resolute Greevil"
"GreevilName_Blue3" "Determined Greevil"
"GreevilName_Green1" "Covetous Greevil"
"GreevilName_Green2" "Greedy Greevil"
"GreevilName_Orange1" "Ravenous Greevil"
"GreevilName_Orange2" "Voracious Greevil"
"GreevilName_Purple1" "Cruel Greevil"
"GreevilName_Purple2" "Wicked Greevil"
"GreevilName_White1" "Blessed Greevil"
"GreevilName_White2" "Seraphic Greevil"
"GreevilName_Black1" "Dreaded Greevil"
"GreevilName_Natural" "Naked Greevil"
"Hatch" "Hatch the Egg"
"Courier_Slots" "Courier Slots"
"Courier_Abilities" "Abilities"
"CourierSlot_horns" "Horns: %s1"
"CourierSlot_teeth" "Teeth: %s1"
"CourierSlot_tail" "Tail: %s1"
"CourierSlot_hair" "Hair: %s1"
"CourierSlot_nose" "Nose: %s1"
"CourierSlot_ears" "Ears: %s1"
"CourierSlot_wings" "Wings: %s1"
"CourierSlot_eyes" "Eyes: %s1"
"CourierSlot_effect" "Effect: %s1"
"CourierSlot_feathers" "Feathers: %s1"
"CourierSlot_head" "Head: %s1"
"CourierSlot_pack" "Pack: %s1"
"npc_dota_greevil" "Greevil"
"npc_dota_loot_greevil" "Thyg the Giftsnatch"
"npc_dota_greevil_minion_black" "Vile Greevil Minion"
"npc_dota_greevil_miniboss_black" "Nefarious Megagreevil"
"npc_dota_greevil_minion_white" "Blessed Greevil Minion"
"npc_dota_greevil_miniboss_white" "Divine Megagreevil"
"npc_dota_greevil_minion_red" "Vicious Greevil Minion"
"npc_dota_greevil_miniboss_red" "Ruthless Megagreevil"
"npc_dota_greevil_minion_yellow" "Clever Greevil Minion"
"npc_dota_greevil_miniboss_yellow" "Crafty Megagreevil"
"npc_dota_greevil_minion_blue" "Brittle Greevil Minion"
"npc_dota_greevil_miniboss_blue" "Frozen Megagreevil"
"npc_dota_greevil_miniboss_green" "Verdant Megagreevil"
"npc_dota_greevil_minion_green" "Budding Greevil Minion"
"npc_dota_greevil_miniboss_purple" "Noxious Megagreevil"
"npc_dota_greevil_minion_purple" "Rotten Greevil Minion"
"npc_dota_greevil_miniboss_orange" "Scorching Megagreevil"
"npc_dota_greevil_minion_orange" "Toasty Greevil Minion"
"DOTA_Chat_PlayerKilledXmas" "%s1 just pwned %s2's head!"
"DOTA_Chat_PlayerKilledAssistXmas" "%s1 was just killed!"
"DOTA_Tooltip_ability_greevil_magic_missile" "Greevil Missile"
"DOTA_Tooltip_ability_greevil_magic_missile_Description" "BLUE ESSENCE\nFires a greevilish magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun" "DURATION:"
"DOTA_Tooltip_ability_greevil_magic_missile_customval_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap" "Greevil Snap"
"DOTA_Tooltip_ability_greevil_cold_snap_Description" "The greevil draws the heat from an enemy, chilling them to their very core. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage."
"DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap_customval_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration" "FREEZE DURATION:"
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown" "FREEZE COOLDOWN:"
"DOTA_Tooltip_ability_greevil_decrepify" "Degreevilfy"
"DOTA_Tooltip_ability_greevil_decrepify_Description" "RED ESSENCE\nA powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage."
"DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_pct" "%BONUS SPELL DAMAGE:"
"DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_greevil_decrepify_customval_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_diabolic_edict" "Greevolic Edict"
"DOTA_Tooltip_ability_greevil_diabolic_edict_Description" "Saturates the area around the Greevil with magical explosions that deal mixed damage to enemy units and structures. The fewer units available to attack, the more damage those units will take."
"DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions" "EXPLOSIONS:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_maledict" "Greevildict"
"DOTA_Tooltip_ability_greevil_maledict_Description" "PURPLE ESSENCE\nCurses all enemy Heroes in an area, causing them to take damage every 4 seconds and adding bonus damage for every 100 HP lost since the curse began."
"DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_maledict_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_maledict_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_shadow_strike" "Shadow Greevil Strike"
"DOTA_Tooltip_ability_greevil_shadow_strike_Description" "PURPLE ESSENCE\nHurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed. An instance of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_damage" "STRIKE DAMAGE:"
"DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_shadow_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_laguna_blade" "Greevilaguna Blade"
"DOTA_Tooltip_ability_greevil_laguna_blade_Description" "RED EGG\nFires off a bolt of lightning at a single enemy unit, dealing massive damage."
"DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_poison_nova" "Greevil Nova"
"DOTA_Tooltip_ability_greevil_poison_nova_Description" "PURPLE EGG\nA spreading ring of poison that does damage over time to enemy units. Poison Nova's effect cannot bring units below 1 HP."
"DOTA_Tooltip_ability_greevil_poison_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_poison_nova_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_poison_nova_customval_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_ice_wall" "Greevice Wall"
"DOTA_Tooltip_ability_greevil_ice_wall_Description" "BLUE ESSENCE\nGenerates a wall of solid ice directly in front of the Greevil. The bitter cold emanating from it greatly slows nearby enemies and deals damage each second."
"DOTA_Tooltip_ability_greevil_ice_wall_customval_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_ice_wall_slow" "%SLOW:"
"DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_greevil_fatal_bonds" "Greevil Bonds"
"DOTA_Tooltip_ability_greevil_fatal_bonds_Description" "ORANGE ESSENCE\nBinds several enemy units together, causing a portion of the damage dealt to one of them to be felt by the others."
"DOTA_Tooltip_ability_greevil_fatal_bonds_count" "ENEMIES BOUND:"
"DOTA_Tooltip_ability_greevil_fatal_bonds_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_percentage" "%DAMAGE SHARED:"
"DOTA_Tooltip_ability_greevil_blade_fury" "Greevil Fury"
"DOTA_Tooltip_ability_greevil_blade_fury_Description" "ORANGE ESSENCE\nCauses a bladestorm of destructive force around the Greevil, rendering him immune to magic and dealing damage to nearby enemy units."
"DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_blade_fury_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_blade_fury_customval_damage" "DPS:"
"DOTA_Tooltip_ability_greevil_phantom_strike" "Phantom Greevil Strike"
"DOTA_Tooltip_ability_greevil_phantom_strike_Description" "YELLOW ESSENCE\nTeleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit."
"DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_attacks" "MAX ATTACKS:"
"DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed" "%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_greevil_time_lock" "Greevil Lock"
"DOTA_Tooltip_ability_greevil_time_lock_Description" "YELLOW ESSENCE\nAdds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage."
"DOTA_Tooltip_ability_greevil_time_lock_chance_pct" "%CHANCE:"
"DOTA_Tooltip_ability_greevil_time_lock_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_shadow_wave" "Greevil Wave"
"DOTA_Tooltip_ability_greevil_shadow_wave_Description" "GREEN ESSENCE\nShadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. The Greevil is always healed by Shadow Wave, and it does not count toward the number of targets."
"DOTA_Tooltip_ability_greevil_shadow_wave_max_targets" "TARGETS:"
"DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_leech_seed" "Leech Greevil"
"DOTA_Tooltip_ability_greevil_leech_seed_Description" "GREEN ESSENCE\nPlants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times."
"DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage" "DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_greevil_leech_seed_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_greevil_leech_seed_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_leech_seed_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_echo_slam" "Greevil Slam"
"DOTA_Tooltip_ability_greevil_echo_slam_Description" "ORANGE EGG\nShockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units."
"DOTA_Tooltip_ability_greevil_echo_slam_customval_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage" "ECHO DAMAGE:"
"DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range" "RADIUS:"
"DOTA_Tooltip_ability_greevil_natures_attendants" "Greevil's Attendants"
"DOTA_Tooltip_ability_greevil_natures_attendants_Description" "GREEN EGG\nA cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds."
"DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count" "WISPS:"
"DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal" "HEAL PER SECOND:"
"DOTA_Tooltip_ability_greevil_natures_attendants_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_natures_attendants_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_bloodlust" "Greevilust"
"DOTA_Tooltip_ability_greevil_bloodlust_Description" "YELLOW EGG\nIncites a frenzy in a friendly unit, increasing its movement speed and attack speed."
"DOTA_Tooltip_ability_greevil_bloodlust_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement_speed" "%MOVE SPEED:"
"DOTA_Tooltip_ability_greevil_purification" "Greevilication"
"DOTA_Tooltip_ability_greevil_purification_Description" "WHITE EGG\nInstantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_greevil_purification_customval_heal" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_greevil_purification_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_flesh_golem" "Greevil Golem"
"DOTA_Tooltip_ability_greevil_flesh_golem_Description" "BLACK EGG\nThe Greevil transforms into a horrifying greevil golem, increasing his health regen, armor, and attack damage. Nearby units have their armor reduced."
"DOTA_Tooltip_ability_greevil_flesh_golem_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus" "ARMOR BONUS:"
"DOTA_Tooltip_ability_greevil_flesh_golem_health_regen" "%HEALTH REGEN:"
"DOTA_Tooltip_ability_greevil_flesh_golem_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_hook" "Greevil Hook"
"DOTA_Tooltip_ability_greevil_hook_Description" "PURPLE ESSENCE\nLaunches a hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to the Greevil and dealing damage if it is an enemy."
"DOTA_Tooltip_ability_greevil_hook_hook_distance" "DISTANCE:"
"DOTA_Tooltip_ability_greevil_hook_customval_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_rot" "Greevil Rot"
"DOTA_Tooltip_ability_greevil_rot_Description" "RED ESSENCE\nA toxic cloud that deals intense damage and slows movement--harming not only enemy units but the Greevil itself."
"DOTA_Tooltip_ability_greevil_rot_rot_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_rot_rot_slow" "%SLOW:"
"DOTA_Tooltip_ability_greevil_rot_customval_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole" "Greevil Hole"
"DOTA_Tooltip_ability_greevil_black_hole_Description" "BLUE EGG\nCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Greevil Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt."
"DOTA_Tooltip_ability_greevil_black_hole_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage" "MIN DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius" "RADIUS:"
"DOTA_Tooltip_Ability_item_present" "A Gift!"
// Modifiers
"DOTA_Tooltip_modifier_greevil_stats" "Essence Bonuses"
"DOTA_Tooltip_modifier_greevil_stats_Description" "Critical Strike Chance: %dMODIFIER_PROPERTY_TOOLTIP%%%\nMove Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nAttack Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nHealth Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nMagic Armor Bonus:%dMODIFIER_PROPERTY_TOOLTIP%\nAttack Damage Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nPhysical Armor Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nBlock Chance: %dMODIFIER_PROPERTY_TOOLTIP%"
"DOTA_Tooltip_modifier_greevil_decrepify" "Decrepify"
"DOTA_Tooltip_modifier_greevil_maledict" "Maledict"
"DOTA_Tooltip_modifier_greevil_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_modifier_greevil_poison_nova" "Poison Nova"
"DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff" "Ice Wall"
"DOTA_Tooltip_modifier_greevil_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_modifier_greevil_blade_fury" "Blade Fury"
"DOTA_Tooltip_modifier_greevil_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_modifier_greevil_time_lock_freeze" "Time Lock"
"DOTA_Tooltip_modifier_greevil_leech_seed" "Leech Seed"
"DOTA_Tooltip_modifier_greevil_natures_attendants" "Nature's Attendants"
"DOTA_Tooltip_modifier_greevil_bloodlust" "Bloodlust"
"DOTA_Tooltip_modifier_greevil_flesh_golem" "Flesh Golem"
"DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura" "Flesh Golem Plague"
"DOTA_Tooltip_modifier_greevil_meat_hook" "Hook"
"DOTA_Tooltip_modifier_greevil_rot" "Rot"
"DOTA_Tooltip_modifier_greevil_black_hole_pull" "Pulled"
"DOTA_Tooltip_modifier_ice_slide" "Sliding on the ice"
// Items
"DOTA_Courier_Deliver_Items" "Courier Deliver Items"
"DOTA_Tooltip_ability_item_greevil_whistle" "Greevil Whistle"
"DOTA_Tooltip_ability_item_greevil_whistle_Description" "Use the Greevil Whistle to temporarily transform into your Greevil!"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle" "Greevil Whistle"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description" "Use the Greevil Whistle to toggle between Greevil and Hero!"
"DOTA_Tooltip_ability_item_winter_stocking" "Xmas Stocking"
"DOTA_Tooltip_ability_item_winter_stocking_Description" "Use: Open Stocking to receive your gifts!"
"DOTA_Tooltip_ability_item_winter_cake" "Fruit-bit Cake"
"DOTA_Tooltip_ability_item_winter_cake_Description" "Use the cake to heal 400 health and 50 mana over 8 seconds"
"DOTA_Tooltip_ability_item_winter_cookie" "Wizard Cookie"
"DOTA_Tooltip_ability_item_winter_cookie_Description" "Use the cookie to heal 350 health and 100 mana over 11 seconds"
"DOTA_Tooltip_ability_item_winter_coco" "Cocoa with Marshmallows"
"DOTA_Tooltip_ability_item_winter_coco_Description" "Use the cocoa to heal 300 health and 150 mana over 14 seconds"
"DOTA_Tooltip_ability_item_winter_kringle" "Kringle"
"DOTA_Tooltip_ability_item_winter_kringle_Description" "Use the kringle to heal 250 health and 200 mana over 17 seconds"
"DOTA_Tooltip_ability_item_winter_ham" "Clove Studded Ham"
"DOTA_Tooltip_ability_item_winter_ham_Description" "Use the ham to heal 300 health and 75 mana over 2 seconds"
"DOTA_Tooltip_ability_item_winter_skates" "Speed Skates"
"DOTA_Tooltip_ability_item_winter_skates_Description" "Gives a massive increase of 100 to movespeed. Increases control on the ice. Use short paths for the best result!"
"DOTA_Tooltip_ability_item_winter_greevil_treat" "Greevil Treat"
"DOTA_Tooltip_ability_item_winter_greevil_treat_Description" "Makes your greevil move at max speed for 10 seconds."
"DOTA_Tooltip_ability_item_winter_greevil_treat_Lore" "There is nothing faster than a greevil eating his favorite treat!"
"DOTA_Tooltip_ability_item_winter_greevil_garbage" "Greevil Chow"
"DOTA_Tooltip_ability_item_winter_greevil_garbage_Description" "Use the chow to heal your greevil 400 health and 150 mana over 5 seconds."
"DOTA_Tooltip_ability_item_winter_mushroom" "Snow Mushroom"
"DOTA_Tooltip_ability_item_winter_mushroom_Description" "Refreshes all the Greevil's abilities."
"DOTA_Tooltip_modifier_winter_healing" "Healing health and mana."
"DOTA_Tooltip_ability_item_winter_greevil_chewy" "Greevil Blink Bone"
"DOTA_Tooltip_ability_item_winter_greevil_chewy_Description" "After channeling for 2 seconds the greevil pops to the new location."
// Greevil minibosses
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare" "Greevilmare"
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Description" "Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Greevilmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap" "Greevil Brain Sap"
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Description" "Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt."
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare" "Greevilmare"
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Description" "Puts enemies to sleep and inflicts 20 damage every second. Greevilmare transfers to any unit that attacks you."
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet" "Cold Greevil Feet"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Description" "Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_distance" "BREAK DISTANCE:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex" "Ice Greevortex"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Description" "Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 12 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_resist_pct" "%DECREASE RESIST:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius" "RADIUS:"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet" "Cold Greevil Feet"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Description" "Taking periodic damage, if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze" "Frozen"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Description" "Frozen."
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex" "Ice Greevortex"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Description" "Slowed, will take additional damage from magic"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock" "Greevilshock"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Description" "Slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower" "Greevilpower"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description" "Gains increased attack speed for a number of subsequent attacks."
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks" "ATTACKS:"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_speed_bonus_pct" "BONUS SPEED:"
"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock" "Greevilshock"
"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower" "Greevilpower"
"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Description" "Attacking at maximum speed!"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell" "Greevil Shell"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Description" "Surrounds the target unit with a bristling shield that damages enemy units in an area around it."
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_per_second" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge" "Greevil Surge"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description" "Charges a target friendly unit with power, giving it a brief burst of maximum movement speed."
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration" "DURATION:"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell" "Greevil Shell"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Description" "Doing damage to nearby enemies"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge" "Greevil Surge"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description" "Moving at maximum move speed"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification" "Greevilication"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_Description" "Instantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_notes" "Notes:\n\nRepelled allies cannot be targeted."
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura" "Degreevil Aura"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Description" "Greatly degenerates the movement and attack capabilities of enemy units that stray too near."
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bonus" "%MOVE/ATTACK SLOW:"
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect" "Degreevil Aura"
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_Description" "Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_greevil_miniboss_sight" "Greevil Sight"
"DOTA_Tooltip_ability_greevil_miniboss_sight_Description" "There is nothing the googly greevils eyes can't see!"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale" "Venomous Greevil Spit"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Description" "Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 2 seconds over its duration."
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_strike_damage" "STRIKE DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick_damage" "DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward" "Greevil Ward"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Description" "Summons a ward to attack enemy units and structures. The ward is immune to magic."
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_hp_tooltip" "WARD HP:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_damage_tooltip" "WARD DAMAGE:"
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale" "Venomous Greevil Spit"
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Description" "Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave" "Greevil Dragon Breath"
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Description" "Channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path."
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array" "Greevil Light Strike"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_Description" "Summons a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_aoe" "RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_delay_time" "CAST DELAY:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor" "Greeviling Armor"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Description" "Infuses the target with a protective coating which grants bonus regeneration. Also grants physical damage block from damage from heroes. Dispels when a number of damage instances are taken."
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_count" "DAMAGE INSTANCES:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health_regen" "REGEN:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_block" "BLOCK:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth" "Greevil Overgrowth"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Description" "Summons an overgrowth of vines and branches that prevent afflicted enemies from moving, blinking, going invisible, or attacking."
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration" "DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius" "RADIUS:"
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor" "Greeviling Armor"
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Description" "Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK% damage."
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth" "Greevil Overgrowth"
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Description" "Cannot move, attack, or blink."
// Greevil stat bonuses in econ item tooltip
"courier_stat_bonuses" "Essence Bonuses"
"dota_gsb_critical_strike_chance" "%s1% Critical Strike Chance"
"dota_gsb_move_speed" "+%s1 Move Speed"
"dota_gsb_attack_speed" "+%s1 Attack Speed"
"dota_gsb_health" "+%s1 Health"
"dota_gsb_magical_armor" "+%s1 Magical Armor"
"dota_gsb_attack_damage" "+%s1 Attack Damage"
"dota_gsb_physical_armor" "+%s1 Physical Armor"
"dota_gsb_block_chance" "%s1% Block Chance"
// xmas UI
"DOTA_Play_Select_Greevil" "SELECT GREEVIL FOR BATTLE"
"DOTA_Play_Tab_Xmas" "The Greeviling"
"DOTA_Find_Greevilling_Match" "THE GREEVILING"
"DOTA_Find_Greevilling_Match_button" "FIND GREEVILING MATCH"
"dota_change_greevil" "CHANGE GREEVIL"
// Announcer Preview lines
"DOTA_Announcer_Preview_Kleiner_01" "Good grief! Your Ancient is under attack"
"DOTA_Announcer_Preview_Kleiner_02" "Dire's structures are cunningly fortified"
"DOTA_Announcer_Preview_Kleiner_03" "Well drat! Your top barracks has fallen"
"DOTA_Announcer_Preview_Kleiner_04" "We now have confirmation that Roshan is the latest victim..."
"DOTA_Announcer_Preview_Kleiner_05" "Dire's top tower is being attacked like nobody's business"
"DOTA_Announcer_Preview_Kleiner_06" "Victory of the most Radiant sort"
"DOTA_Announcer_Preview_Juggernaut_01" "Your defenseless Ancient is being victimized"
"DOTA_Announcer_Preview_Juggernaut_02" "Dire's innocent courier has been butchered. Some animals..."
"DOTA_Announcer_Preview_Juggernaut_03" "Dire's structures are fortified, just like me"
"DOTA_Announcer_Preview_Juggernaut_04" "Rest in pieces top barracks, you will be remembered"
"DOTA_Announcer_Preview_Juggernaut_05" "Dire's bottom tower is under attack. Run little bottom tower, run"
"DOTA_Announcer_Preview_Juggernaut_06" "Dire victory, and well deserved"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01" "First Blood! About time"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02" "Double Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03" "Jugg-like"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04" "Rampage"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05" "Triple Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06" "Unstoppable"
"DOTA_Announcer_Preview_NaturesProphet_01" "The Dire have fortified their grove"
"DOTA_Announcer_Preview_NaturesProphet_02" "Dire's bottom barracks no longer stand"
"DOTA_Announcer_Preview_NaturesProphet_03" "The Radiant have ended Roshan"
"DOTA_Announcer_Preview_NaturesProphet_04" "Radiant's middle tower is under attack. It will fall like a ripe apple"
"DOTA_Announcer_Preview_NaturesProphet_05" "Your middle tower has returned to earth"
"DOTA_Announcer_Preview_NaturesProphet_06" "Dire victory! Let the trees whisper tales of this hour"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01" "Dominating"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02" "Mega Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03" "Rampage"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04" "Killing Spree"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05" "Ultra Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06" "Unstoppable"
"DOTA_Announcer_Preview_StormSpirit_01" "Your Ancient is under attack"
"DOTA_Announcer_Preview_StormSpirit_02" "Oh look, they found the button. Radiant structures have..."
"DOTA_Announcer_Preview_StormSpirit_03" "The Dire, now with Mega Creeps"
"DOTA_Announcer_Preview_StormSpirit_04" "You'll be pleased to hear that the enemy's top barracks have fallen"
"DOTA_Announcer_Preview_StormSpirit_05" "Summon the will to defend your top tower"
"DOTA_Announcer_Preview_StormSpirit_06" "For better or worse, your top tower has been denied"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01" "First Blood"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02" "Storm-like"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03" "Monster Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04" "Rampage"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05" "Ultra Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06" "Oh Stormy"
"DOTA_Announcer_Preview_Workshop_Pirate_01" "Yarr! Dire's Ancient be under attack"
"DOTA_Announcer_Preview_Workshop_Pirate_02" "Well shiver me timbers! The enemy's bottom barracks..."
"DOTA_Announcer_Preview_Workshop_Pirate_03" "Radiant's courier's been rather brutally murdered"
"DOTA_Announcer_Preview_Workshop_Pirate_04" "Good as New! Now get to work"
"DOTA_Announcer_Preview_Workshop_Pirate_05" "The Kraken has fallen to the Radiant"
"DOTA_Announcer_Preview_Workshop_Pirate_06" "Your bottom tower be under attack"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01" "Dominatin'"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02" "Outstandin'"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03" "Plundered"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04" "Shipwreck"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05" "Ultra Kill"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06" "Unstoppable"
"DOTA_Announcer_Preview_Axe_01" "That was Axe-tacular!"
"DOTA_Announcer_Preview_Axe_02" "Axe cannot help but notice that Radiant's Ancient is under attack"
"DOTA_Announcer_Preview_Axe_03" "Even couriers are not safe! Hah now this is a bottle"
"DOTA_Announcer_Preview_Axe_04" "Puny Radiant hides behind their fortifications"
"DOTA_Announcer_Preview_Axe_05" "Axe does not pick sides; but Axe is on your side"
"DOTA_Announcer_Preview_Axe_06" "Dire's middle tower has failed them for the last time"
"DOTA_Announcer_Preview_Axe_Killing_Spree_01" "First Blood"
"DOTA_Announcer_Preview_Axe_Killing_Spree_02" "Dominating"
"DOTA_Announcer_Preview_Axe_Killing_Spree_03" "Godlike"
"DOTA_Announcer_Preview_Axe_Killing_Spree_04" "Monster Kill"
"DOTA_Announcer_Preview_Axe_Killing_Spree_05" "Ultra Kill"
"DOTA_Announcer_Preview_Axe_Killing_Spree_06" "Wicked Sick"
"DOTA_Announcer_Preview_Bastion_01" "Radiant's Ancient is under pressure"
"DOTA_Announcer_Preview_Bastion_02" "Dire's courier didn't make it"
"DOTA_Announcer_Preview_Bastion_03" "You do know why they call him Tiny don't ya"
"DOTA_Announcer_Preview_Bastion_04" "Nobody likes to play support, yet everybody likes to win"
"DOTA_Announcer_Preview_Bastion_05" "Hope the Dire weren't partial to that mid tower"
"DOTA_Announcer_Preview_Bastion_06" "Crack your knuckles and get comfortable"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_01" "That's a First Blood"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_02" "Let's just say it's a winnin' streak"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_03" "Eight in a row"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_04" "And down they all go"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_05" "Somebody's on a roll"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_06" "Way to clean their clocks"
"DOTA_Announcer_Preview_Tusk_01" "I want a nice, clean fight"
"DOTA_Announcer_Preview_Tusk_02" "Dire's middle tower is under attack"
"DOTA_Announcer_Preview_Tusk_03" "Ah, winter! Reminds me of home"
"DOTA_Announcer_Preview_Tusk_04" "Roshan has fallen to the Radiant"
"DOTA_Announcer_Preview_Tusk_05" "Welcome to Dota"
"DOTA_Announcer_Preview_Tusk_06" "The battle begins"
"DOTA_Announcer_Preview_Pflax_01" "The eternal struggle betwixt creep and creep lumbers on"
"DOTA_Announcer_Preview_Pflax_02" "Uh, pardon the interruption sir..."
"DOTA_Announcer_Preview_Pflax_03" "Go on creeps! Hit those other creeps"
"DOTA_Announcer_Preview_Pflax_04" "Mega Creep? Those guys are awesome"
"DOTA_Announcer_Preview_Pflax_05" "Man this Batrider is awesome, he hasn't touched the ground once"
"DOTA_Announcer_Preview_Pflax_06" "He's a dragon, a knight, and in his spare time he likes to bake"
"DOTA_Announcer_Preview_Glados_01" "Welcome to Ota. The D is silent"
"DOTA_Announcer_Preview_Glados_02" "Time to select from all these... things"
"DOTA_Announcer_Preview_Glados_03" "Well, if you're ready--you're not, by the way--let's get started"
"DOTA_Announcer_Preview_Glados_04" "Remember that pristine, unattacked ancient you used to have"
"DOTA_Announcer_Preview_Glados_05" "Roshan, who was just minding his own business, has been callously murdered..."
"DOTA_Announcer_Preview_Glados_06" "I thought you were dead. I'll let everybody who was worried about you know-okay I'm done"
"DOTA_Announcer_Preview_Glados_Killing_Spree_01" "Quintuple homicide"
"DOTA_Announcer_Preview_Glados_Killing_Spree_02" "I hope you're proud of yourself"
"DOTA_Announcer_Preview_Glados_Killing_Spree_03" "You monster"
"DOTA_Announcer_Preview_Glados_Killing_Spree_04" "Great teamwork, you vicious thugs"
"DOTA_Announcer_Preview_Glados_Killing_Spree_05" "There's nobody left to kill. You killed them all"
"DOTA_Announcer_Preview_Glados_Killing_Spree_06" "Remember that team of living people you used to be alive in"
"DOTA_Announcer_Preview_DefenseGrid_01" "Strategic Maneuvers have begun. Only time will tell if they're any good"
"DOTA_Announcer_Preview_DefenseGrid_02" "All hands to the top tower - it's under attack"
"DOTA_Announcer_Preview_DefenseGrid_03" "A bloody demise for Dire's courier. He was bringing me raspberries too"
"DOTA_Announcer_Preview_DefenseGrid_04" "This just in: Radiant slays Roshan. Details uneccessary"
"DOTA_Announcer_Preview_DefenseGrid_05" "Defend the cores! I mean Ancients, yes Ancients"
"DOTA_Announcer_Preview_DefenseGrid_06" "There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01" "I think they call that an Ultra Kill"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02" "A wicked display of skill"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03" "Owned like Raspberries"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04" "The first killing blow - delivered"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05" "An impressive display of death and destruction"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06" "Inconcievable"
"DOTA_Announcer_Preview_Trine_01" "Once upon a time there was Dota"
"DOTA_Announcer_Preview_Trine_02" "Heroes rode out to the field of glory"
"DOTA_Announcer_Preview_Trine_03" "Your top tower craves your attention"
"DOTA_Announcer_Preview_Trine_04" "Mighty Dire claimed Roshan's head"
"DOTA_Announcer_Preview_Trine_05" "Warlock. As opposed to a peacelock"
"DOTA_Announcer_Preview_Trine_06" "So this tale ends with a truly Radiant victory"
"DOTA_Announcer_Preview_Trine_Killing_Spree_01" "Then there was blood everywhere. Oh my"
"DOTA_Announcer_Preview_Trine_Killing_Spree_02" "Four lives lost"
"DOTA_Announcer_Preview_Trine_Killing_Spree_03" "This is mayhem"
"DOTA_Announcer_Preview_Trine_Killing_Spree_04" "Unstoppably scary"
"DOTA_Announcer_Preview_Trine_Killing_Spree_05" "Unholy terror"
"DOTA_Announcer_Preview_Trine_Killing_Spree_06" "An angel of death"
"DOTA_Announcer_Preview_Dpro_01" "Welcome to Dota, my darlings"
"DOTA_Announcer_Preview_Dpro_02" "Your top tower is under attack"
"DOTA_Announcer_Preview_Dpro_03" "Radiant's bottom barracks are under attack"
"DOTA_Announcer_Preview_Dpro_04" "Ugh. Radiant victory"
"DOTA_Announcer_Preview_Dpro_05" "Radiant's courier has been slain"
"DOTA_Announcer_Preview_Dpro_06" "Roshan has fallen to the Dire"
"DOTA_AASystem_Green" "Accumulated online game time: %s1. You are currently playing within healthy time-limits. Enjoy the game!"
"DOTA_AASystem_Yellow" "Accumulated online game time: %s1. You have exceeded healthy game time limits. Please take care to rest!"
"DOTA_AASystem_Red" "Accumulated online game time: %s1. You have exceeded healthy game time limits. It is reccomended that you sign offline and rest!"
"StoreCheckout_NoItems" "Your shopping cart is empty!"
"StoreCheckout_TooManyItems" "You have too many items in your shopping cart!"
"StoreCheckout_Loading" "Checking out..."
"StoreCheckout_Unavailable" "Checkout unavailable at this time."
"StoreCheckout_Canceling" "Canceling..."
"StoreUpdate_Loading" "Loading the Store..."
"StoreUpdate_NoGCResponse" "The Store is currently closed."
"StoreUpdate_NewPriceSheetLoaded" "The product list has been updated to the latest version."
"StoreUpdate_ContactSupport" "Please contact customer support to have your Steam wallet configured."
"StoreUpdate_OverlayRequired" "You must enable the Steam Community in-game and restart the game to use the Store."
"StoreUpdate_SteamRequired" "A connection to Steam is required to use the Store."
"StoreCheckout_Fail" "The In-game Store is currently closed."
"StoreCheckout_InvalidParam" "A programmer messed up! An invalid parameter was passed to the game coordinator. Try the purchase again."
"StoreCheckout_InternalError" "There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance."
"StoreCheckout_ContactSupport" "There was an error with your transaction. Please contact support for assistance."
"StoreCheckout_NotApproved" "The game coordinator was unable to approve your transaction with Steam. Please try the purchase again later."
"StoreCheckout_NotLoggedin" "You must be logged in to Steam in order to complete a purchase."
"StoreCheckout_WrongCurrency" "This transaction's currency doesn't match your wallet currency."
"StoreCheckout_NoAccount" "Your Steam account is currently unavailable. Please try this purchase again later."
"StoreCheckout_InsufficientFunds" "You do not have enough funds to complete the purchase."
"StoreCheckout_TimedOut" "This transaction has timed out. Please try the purchase again."
"StoreCheckout_SteamAccountDisabled" "Your Steam account is disabled and cannot make a purchase."
"StoreCheckout_SteamAccountNoPurchase" "Steam wallet transactions have been disabled on this account."
"StoreCheckout_OldPriceSheet" "Your local product list is out of date. Requesting a new one."
"StoreCheckout_TransactionNotFound" "This transaction's id wasn't found by the game coordinator. Please try the purchase again."
"StoreCheckout_TransactionCanceled" "Transaction canceled. You have not been charged."
"StoreCheckout_TransactionCompleted" "Transaction completed!\nEnjoy your loot!"
"StoreCheckout_CompleteButUnfinalized" "Unable to confirm success. If successful, your items will be delivered at a later date."
"StoreCheckout_NotEnoughRoom" "You don't have enough room in your Armory to buy that many items."
"StoreCheckout_ContactSupport_Dialog_Title" "Warning"
"StoreCheckout_ContactSupport_Dialog_Btn" "Contact"
"StoreCheckout_LimitedQuantityItemsUnavailable" "An item you are attempting to purchase has sold out or is currently unavailable."
"StoreCheckout_Nexon_InsufficientFunds" "You do not have enough funds to complete the purchase."
"StoreCheckout_Nexon_FundsLocked" "Nexon cash lock is enabled."
"DOTA_WeeklyChallenge_Header" "Your Weekly Hero Challenges"
"DOTA_WeeklyChallenge_Description" "The Weekly Hero Challenge list is refreshed every week. Complete a challenge by winning a game with a hero on the list and receive a bonus to Battle Points gained during that game."
"DOTA_AntiAddiction_Level1_Warning_GREEN_chat" "Here's a warning GREEN in chat"
"DOTA_AntiAddiction_Level1_Warning_RED" "Here's a warning level 1 RED"
"DOTA_AntiAddiction_Level2_Warning_GREEN_chat" "Here's a warning level 2 GREEN in chat"
"DOTA_AntiAddiction_Level2_Warning_GREEN" "Here's a warning GREEN"
"DOTA_AntiAddiction_Level2_Warning_RED" "Here's a warning level 2 RED"
"DOTA_AntiAddiction_Reminder_Warning1" "You've been online for %s1"
"DOTA_AntiAddiction_Reminder_Warning2" "You've been online for %s1"
"DOTA_AntiAddiction_Reminder_Warning3" "You've been online for a while!"
"DOTA_AntiAddiction_Initial_With_ID_18Plus" "Last time online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_With_ID_Under_18" "You are under 18. The anti addiction system is in effect.\nLast time online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_No_ID" "Your account is not registered.\nLast time online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_DateFormat" "%s1Y%s2M%s3D %s4:%s5:%s6"
"Econ_Store_PurchaseType_Rental_1Day" "%s1 (1-Day Rental)"
"Econ_Store_PurchaseType_Rental_3Day" "%s1 (3-Day Rental)"
"Econ_Store_PurchaseType_Rental_7Day" "%s1 (7-Day Rental)"
"Econ_Store_PurchaseType_Promotion" "%s1 (Promotion)"
"Econ_Store_PurchaseType_PreviewItemUpgrade" "%s1 (Preview Item Upgrade)"
"Econ_Store_PurchaseType_Standard" "%s1"
// ===============================================================================================
// INTERNATIONAL PASSPORT
"DOTA_TournamentPassport_Confirm" "Are you sure you want to activate this Tournament Compendium?"
"DOTA_TournamentPassport_Enabled" "The Tournament Compendium has been activated and added to your Dota Profile!"
"ActivateProgram" "Activate Compendium"
// Title Page
"DOTA_PassportTitle_LINE01" "THE TOP SIXTEEN TEAMS IN THE WORLD"
"DOTA_PassportTitle_LINE02" "COMPETE FOR THE DOTA 2 CHAMPIONSHIP"
"DOTA_PassportTitle_LINE03" "MAIN EVENT AUGUST 7-11, 2013"
"DOTA_PassportTitle_LINE04" "BENAROYA HALL, HOME OF THE SEATTLE SYMPHONY"
"DOTA_PassportTitle_LINE05" "SEATTLE, WASHINGTON, USA"
"DOTA_Passport_Gifted_Text" "GIFTED THROUGH THE GENEROUS SUPPORT OF"
"DOTA_Passport_WildcardMatch" "WILDCARD MATCH"
// TOC Strings
"DOTA_Passport_TOC_TheEvent" "The Event"
"DOTA_Passport_TOC_Venue" "Venue"
"DOTA_Passport_TOC_Team" "Teams"
"DOTA_Passport_TOC_Qualifiers" "Qualifiers"
"DOTA_Passport_TOC_WestQualifiers" "West Qualifiers"
"DOTA_Passport_TOC_EastQualifiers" "East Qualifiers"
"DOTA_Passport_TOC_WestQualifiers_Pred" "West Qualifier Predictions"
"DOTA_Passport_TOC_EastQualifiers_Pred" "East Qualifier Predictions"
"DOTA_Passport_TOC_Fantasy" "International Fantasy Challenge"
"DOTA_Passport_TOC_Fantasy_Rules" "Rules"
"DOTA_Passport_TOC_Fantasy_Teams" "My Teams"
"DOTA_Passport_TOC_MainEvent" "Tournament"
"DOTA_Passport_TOC_Pred_Heroes" "Hero Predictions"
"DOTA_Passport_TOC_Pred_Players" "Player Predictions"
"DOTA_Passport_TOC_Pred_Single" "Single Match Predictions"
"DOTA_Passport_TOC_Pred_Event" "Event Wide Predictions"
"DOTA_Passport_TOC_Pred_Teams" "Team Predictions"
"DOTA_Passport_TOC_Bonuses" "Bonuses"
"DOTA_Passport_TOC_TeamCup" "Team Cup"
"DOTA_Passport_TOC_CompMM" "Compendium Matchmaking"
"DOTA_Passport_TOC_AllStarMatch" "All Star Match"
"DOTA_Passport_TOC_SoloMatch" "Solo Championship"
"DOTA_Passport_TOC_Courier" "Courier"
"DOTA_Passport_TOC_PrizePool" "Prize Pool"
"DOTA_Passport_TOC_CurrentAmount" "Current Amount"
"DOTA_Passport_TOC_StretchGoals" "Stretch Goals"
"DOTA_Passport_TOC_Appendix" "Appendix"
"DOTA_Passport_TOC_Player_Cards" "Player Cards"
"DOTA_Passport_TOC_TeamProfiles" "Team Profiles"
// Fantasy pages
"DOTA_TIP_F_BuyAnother" "BUY ANOTHER TEAM"
"DOTA_TIP_F_BuyAnother_Desc" "You can purchase as many additional teams as you like until the timer expires. Once it has expired, you will only have 15 minutes to have your roster completed before the tournament begins."
"DOTA_TIP_F_SpecifyTeamName" "Enter Team Name Here"
"DOTA_TIP_F_T1" "INTERNATIONAL FANTASY"
"DOTA_TIP_F_T2" "CHALLENGE"
"DOTA_TIP_F_T3" "INTERNATIONAL FANTASY CHALLENGE"
"DOTA_TIP_F_R_Blurb" "Assemble a fantasy team of players from those attending The International. As they play in the tournament, your fantasy team will earn points. At the closing of the tournament, each of your fantasy teams will earn you an item based on its performance."
"DOTA_TIP_F_R_H_T" "HOW IT WORKS"
"DOTA_TIP_F_R_H_D" "Tournament players are broken up into three fantasy roles: Carry, Solo, and Support. Each fantasy role has a different scoring method, the full details of which can be found on the following pages. Your team roster must field two Carries, one Solo, and two Supports. It will also contain three bench slots, which hold players of any fantasy role. At the end of each day of The International, you'll have a time window in which you'll be able to adjust your roster, moving players on and off of your bench to change who you're fielding the following day. Players will not earn points for your team while on your bench, nor once they've been eliminated from the tournament."
"DOTA_TIP_F_R_D_T" "SCHEDULE"
"DOTA_TIP_F_R_D_D" "The International Fantasy Challenge scoring is done on a day-by-day basis, and covers 7 days of the real tournament. The last day of the real tournament is not used by the Fantasy Challenge, because only a small number of players are left in the tournament at that point.\n\nPoints earned during the Main Event will be multiplied by 4. Players in best of 3 series will only earn points for their two highest scoring games within the series.\n\nGROUP STAGE\n\nFantasy Day 1: August 3rd\nFantasy Day 2: August 4th\nFantasy Day 3: August 5th\n\nMAIN EVENT\n\nFantasy Day 4: August 6th\nFantasy Day 5: August 7th\nFantasy Day 6: August 8th\nFantasy Day 7: August 9th"
"DOTA_TIP_F_R_C_T" "SCORING: CARRIES"
"DOTA_TIP_F_R_C_D" "Carries get points by securing kills, last hitting creeps, having a high gold per minute, and not dying. Their scoring formula is:\n\n0.3 points per kill\n0.2 Points deducted per death\n0.004 per last hit\n0.003 times their final gold per minute\n\nIf you take Black’s recent performance against Alliance at Dreamhack (match #221209206), his final stats were 12 Kills, 1 Death, 545 Last Hits, and a final GPM of 877. This translates to a score of 8.2 points (3.6 points for kills, -.2 points for a single death, 2.1 points for last hits, and 2.6 points for his final GPM). This was a pretty impressive fantasy performance."
"DOTA_TIP_F_R_M_T" "SCORING: SOLOS"
"DOTA_TIP_F_R_M_D" "Solo players are mostly players that take solo mid during laning, with some exceptions for teams that have offlane semi-carries, or at least high farming heroes that don’t play in the middle. These players score points for you by being active throughout the game, rather than having long periods of farming gold. Their scoring formula is:\n\n0.4 points per kill\n0.35 points deduced per death\n0.002 points per last hit\n0.002 times their final gold per minute\n0.003 times their final xp per minute\n\nIf we take a look at the top scoring match for a solo player at Dreamhack, Dendi’s match (#220663853) where he had 16 kills, 1 death, 87 last hits, a final GPM of 646, and a final XPM of 702 comes out on top (6.4 for kills, -.35 for deaths, .17 for last hits, 1.3 for GPM, and 2.1 for XPM). His total score for that match was 9.6."
"DOTA_TIP_F_R_S_T" "SCORING: SUPPORTS"
"DOTA_TIP_F_R_S_D" "Support players have an emphasis on activity, like a Solo player, but with less on securing the kills themselves. One of the marks of a good support player in professional Dota is that they tend to “always get their levels”, so there is an emphasis on being involved and active throughout the game. Their scoring formula is:\n\n0.2 points per kill\n0.05 points deducted per death\n0.2 points per assist\n0.001 points per last hit\n0.001 times their final gold per minute\n0.004 times their final xp per minute\n\nDuring last year’s International, QQQ played Chen and his stats at the end were 7 kills, 5 deaths, 28 assists, 150 last hits, 308 GPM, and 404 XPM, which would have netted you a total of 8.8 points if you had him on your team (1.4 for kills, -.25 for deaths, 5.6 for assists, .15 for last hits, .3 for GPM, 1.6 for XPM)."
"DOTA_TIP_F_Lineup" "ACTIVE PLAYERS"
"DOTA_TIP_F_Bench" "BENCH"
"DOTA_TIP_F_Tab_Team" "TEAM"
"DOTA_TIP_F_Tab_Results" "RESULTS"
"DOTA_TIP_F_Unnamed" "Unnamed Team"
"DOTA_TIP_F_EmptySlot" "Empty Slot"
"DOTA_TIP_F_Total" "TOTAL"
"DOTA_TIP_F_Day" "DAY #%s1"
"DOTA_TIP_F_IT_Locked" "TEAM IS LOCKED"
"DOTA_TIP_F_ID_LockedA" "Your active players will earn points in their matches today. Return after today's matches to adjust your lineup for the next day of competition."
"DOTA_TIP_F_ID_LockedB" "Your active players will earn points in their matches today. This is the last fantasy scoring day of the tournament."
"DOTA_TIP_F_IT_Over" "FANTASY TOURNAMENT IS OVER"
"DOTA_TIP_F_IT_Shuffle" "SET YOUR LINEUP"
"DOTA_TIP_F_ID_Shuffle" "Update your active player list before the next day of competition. The timer at the bottom shows the amount of time you have to do this. Remember that players in your Bench slots will score no points, nor will players who don't play any matches."
// Compendium Matchmaking Page
"DOTA_TIP_COMPMM_Title" "COMPENDIUM MATCHMAKING"
"DOTA_TIP_CMM_Blurb" "CAN YOU CHANGE HISTORY?"
"DOTA_TIP_CMM_Desc" "Each week, we'll choose an interesting match from the International East & West qualifiers. As a compendium owner, you're able to play in a special matchmaking pool where we'll mimic that game. Your team will replace one of the professional teams in the qualifier match, matching their hero selections. We'll provide some information about the match, so you can take a shot at reproducing the professional team's tactics. Can you reproduce their victories, while avoiding their defeats?"
"DOTA_TIP_CMM_ThisWeek" "THIS WEEK"
"DOTA_TIP_CMM_NextWeek" "NEXT WEEK"
"DOTA_TIP_CMM_Vs" "%s1 vs %s2!"
"DOTA_TIP_2013_MM_Blurb_0" "The longest match of the West qualifiers, with Divine Rapiers on both teams. Rox.KIS focused on early pushing potential with a strong late game backup in Gyrocopter, while EG designed a mid game ganking lineup leading into Luna for the late game. With two of the best scaling late game carries, and two high impact mid players in Juggernaut and Magnus, it all came down to which team could control Roshan in order to protect their Divine Rapiers."
"DOTA_TIP_2013_MM_Rad_0" "Rox.KIS:\nBatrider - Solo Top\nJuggernaut - Solo Mid\nGyrocopter and Rubick - Bottom\nEnchantress - Jungling in the Dire Jungle\n\nRox.KIS controlled the early game, using the Juggernaut and Enchantress to push and destroy multiple Dire towers, then moving to secure an early Aegis from Roshan. Meanwhile, Rubick ensured Gyrocopter would get some farm bottom, and Batrider dominated the Magnus top, forcing Nyx to rotate top to help. In the mid game, EG turned it around, winning multiple team fights with Magnus, eventually pushing into the Radiant base. Team fights went back and forth in the mid to late game, culminating in multiple barracks being down for both teams. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchased Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you beat their time?"
"DOTA_TIP_2013_MM_Dire_0" "EG:\nMagnus - Solo Top\nNightstalker - Solo Mid\nNyx Assassin, Shadow Demon and Luna - Bottom\n\nNightstalker struggled mid against a Juggernaut that used Blade Fury liberally, and Magnus could only control its lane once Nyx Assassin rotated top to assist him. On the plus side, Shadow Demon proved crucial in the early game, netting 2 kills with Luna in the Bottom lane.\nNight time allowed EG to regain control with Nightstalker, Nyx Assassin and Shadow Demon finding some kills, and that created space for Luna to catch up to Gyrocopter. Even though Rox.KIS pushed hard with Juggernaut and Enchantress, EG was able to use Magnus's Reverse Polarity to win several teamfights, even getting to break into Rox.KIS' base. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchase Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you change history, and win instead?"
"DOTA_TIP_2013_MM_Blurb_1" "With Lone Druid and Lifestealer dominating the scene, DD brought 3 very unconventional solutions to the problem: A weaver that can kite the Lifestealer forever, a Razor that can absorb the bear and Lifestealer's damage, and a Treant to make sure no lane feels threatened. Will it be enough?"
"DOTA_TIP_2013_MM_Rad_1" "Mouz used the following lanes:\nLone Druid Solo Bottom\nJuggernaut Solo Mid\nKeeper of the Light and Rubick supporting Lifestealer Top\nMouz quickly found out that they had little kill potential in their lanes, but with some good bottle crowing and the right positioning, they were still able to find farm there. Razor's static link proved annoying to Lone Druid, forcing him to resort to pulling and occasionally jungling. Attempts at killing the top trilane failed as the combination of Weaver's shukuchi, living armor and nightmare were enough to stop any aggression and even get some counter kills. Once mid game arrived, Mouz knew they had to burst heroes down fast because DD's lineup was built around highly sustainable heroes, and while they succeeded for a while, a few unfavourable fights put them too far behind to come back successfully, and DD took the game."
"DOTA_TIP_2013_MM_Dire_1" "DD used the following lanes:\nRazor Solo Bottom\nQueen of Pain Solo Mid\nBane, Treant Protector and Weaver Top\nDD planned on utilising Razor's static link to impede Lone Druid's farm in the bottom lane, while Weaver farmed against the Lifestealer in top, using Weaver's innate mobility and the support of Treant and Bane to ensure he could win the lane. That plan succeeded, while Queen of Pain also managed to earn a lot of farm against Juggernaut in the middle. Once Bane and Queen of Pain reached level 6, they started to roam and gank Lifestealer and Lone Druid. From midgame and onwards, DD's goal was to extend teamfights as much as possible, with Razor and Weaver being very good at sustained damage, Bane and Treant being good at keeping people alive, and Queen of Pain being good at cleanup. In the end, DD controlled the game and slowly sieged mouz's base to claim victory."
"DOTA_TIP_2013_MM_Blurb_2" "Yes, Dire gets Magnus, Lifestealer, Lone Druid, Nyx Assasin AND Keeper of the Light - arguably 5 of the 6 strongest picks when this game was played. But who cares when Radiant picks up Ursa? Can one of the most unusual lineups in recent times defeat 5 powerhouses?"
"DOTA_TIP_2013_MM_Rad_2" "Empire:\nGyrocopter - Solo Bottom\nPuck - Solo Mid\nShadow Demon, Leshrac and Ursa - Top\n\nEven with an Ursa, Empire isn't able to go for a level 1 Roshan because they're on Radiant, so everyone moves to their lanes instead. Gyrocopter manages to dominate against the Lone Druid in bottom lane, while Puck controls Magnus effectively in the mid. Top lane has trouble executing the Disruption->Split Earth combo because DD's supports position themselves well. Puck gets 2 solo kills, which allows her to get a quick level 6 and start transitioning into ganking the Lone Druid, helping Gyrocopter stay ahead. Unfortunately, it all went downhill in the mid game, with Empire's supports repeatedly dying. Unable to win a single teamfight, they tapped out at 23 mins. Can you survive longer, or perhaps even win?"
"DOTA_TIP_2013_MM_Dire_2" "DD:\nLone Druid - Solo Bottom\nMagnus - Solo Mid\nNyx Assassin, Keeper of the Light and Lifestealer - Top\n\nDD knew that their lineup was really strong in the mid game, and all they needed to do was to ensure they wouldn't give away too many kills beforehand, especially in the Trilane vs. Trilane and the Magnus vs Puck matchup. While they lose a couple of early engagements, DD manages to control their trilane to the point where Empire was forced to rotate more heroes in to help, which gave enough room for Lone Druid and Magnus to quickly catch up. During the mid game, DD's execution was perfect, and after winning 3 consecutive teamfights, they secured the GG in an early 23 minutes. Can you reproduce their success?"
"DOTA_TIP_2013_MM_Blurb_3" "Slark and Enigma bring something unconventional to the strong Lone Druid and Lifestealer combination for AL, while Rox.KIS went for a very risky strategy. The Lycan has to split push fast, but he won't need a BKB, and if problems arise, Keeper can bring him to the fight where Omniknight will provide him all the magic immunity he needs. Can you execute it properly?"
"DOTA_TIP_2013_MM_Rad_3" "Absolute Legends used the following lanes:\nLone Druid - Solo Bottom\nSlark - Solo Mid\nEnigma - Radiant Jungle\nLina and Lifestealer - Top\n\nAbsolute Legends' plan was for Slark and Enigma to quickly reach level 6, after which they can roam for pickoffs while the Lone Druid and Lifestealer farm their items. Fortune was on aL's side, as they get an early kill in their offensive dual vs trilane scenario, and quickly follow it up with a kill in the mid lane. That allowed Enigma to be able to farm the jungle faster without needing to help in the lanes. 8 minutes into the game, aL took two towers and led 8-0 in kills. While ROX.Kis managed to win 2 teamfights, going slightly in their favor, the game got out of control afterwards. Absolute Legends destroyed all tier 2 towers at the 16 minute mark, took barracks at 20, and won at 26. Can you do the same?"
"DOTA_TIP_2013_MM_Dire_3" "Rox.KIS used the following lanes:\nJuggernaut - Solo Bottom\nOmniknight - Solo Mid\nNyx Assassin, Keeper of the Light and Lycan - Top\n\nRox.KIS's goal with this lineup was to get fast levels on Omniknight and Juggernaut, and farm the Lycan so that he can go for damage items, since he won't need a BKB. Unfortunately the plan failed early on, as Omniknight and Lycan were both killed early into the game, and that allowed Absolute Legends to gain map control with Slark. At about 10 minutes into the game, Rox.KIS was able to properly capitalize on the burst damage potential of their lineup, getting a few kills, but it went downhill from there. After losing barracks at the 20 minute mark, they called GG a short time afterwards. Can you keep your Omniknight and Lycan alive, and avoid their fate?"
"DOTA_TIP_2013_MM_Blurb_4" "Doom is back! What seemed like a very unfavourable matchup against Queen of Pain turned into pure domination from Rattlesnake. Will history repeat itself?"
"DOTA_TIP_2013_MM_Rad_4" "Dreamz used the following lanes:\nAlchemist - Solo Bottom\nQueen of Pain - Solo Mid\nShadow Demon and Lina supporting Weaver - Top\n\nThe goal for Dreamz was to win mid lane vs Doom, while getting farm on the Alchemist against Rattlesnake's offlaner. Their hope was that Weaver would survive in the hard lane, and allow the 2 supports to roam. However, the Silencer proved very dangerous for the Weaver, which forced the supports to stay in the lane. MeanWhile, Queen of Pain got a kill on doom when she hit level 6. Once Doom and Silencer reached level 6, it became nearly impossible for Dreamz to take any full 5 on 5 fight, as Global Silence and Doom proved very difficult to deal with for both Queen of Pain and Weaver. Not finding any pickoffs, they were forced to take teamfights, which led to a slow but inevitable defeat 33 minutes into the game. Can you avoid unfavorable teamfights and change the outcome?"
"DOTA_TIP_2013_MM_Dire_4" "Rattlesnake used the following lanes:\nDark seer and Clockwerk - Bottom\nDoom - Solo Mid\nSilencer and Gyrocopter - Top\n\nKnowing he'd have trouble mid, Doom waited for the first neutral spawn before going to the lane. He found a Satyr Hellcaster, whose regen helped him a lot against Queen of Pain's early harass. The Silencer repeatedly harassed the Weaver with Last Word, making it very hard for Weaver to play safe, and that gave allowed Gyrocopter to farm easily. Once Doom and Silencer hit level 6, most of Dreamz heroes were rendered useless. Doom went for the racecar build (Phase Boots, Drums, and Shadow Blade), and that allowed him to find a number of pick offs. Eventually Rattlesnake grouped as 5, and slowly but surely sieged the Radiant base, until Dreamz called the GG at the 33 minute mark. Can you reproduce their victory?"
"DOTA_TIP_2013_MM_Blurb_5" "Sven and Leshrac have been laning together since early Dota, and when you add Visage, you have a terrific trilane. On the other side, we have a greedy lineup relying on Weaver's ability to farm, and the initiation powers of Magnus and Clockwerk. Will Keeper of the Light hold off long enough for his farm intensive team to hit its stride?"
"DOTA_TIP_2013_MM_Rad_5" "Rising Stars used the following lanes:\nWeaver - Solo Bottom\nMagnus - Solo Mid\nClockwerk - Top\nDark Seer and Keeper of the Light - Jungle\n\nWith four farming heroes in their lineup, Rising Stars objective was to get quick levels. Then they'd use their huge teamfight potential during the mid game by combining Vacuum, Wall, Cogs and Reverse Polarity. However, Magnus had a hard time keeping up to Queen of Pain's pace, the Weaver gave away first blood to VG's trilane, and a failed gank attempt on Lone Druid by Dark Seer gave away a free kill. At 17 minutes, Vici Gaming got their first Roshan, and Rising Stars started losing control of the game. Even thought they got some kills, the need for their lineup to be in the middle of the action cost them more than they could get. While the lineup is good enough to hold off for 40 minutes, even at a disadvantage, eventually Vici Gaming wins a decisive fight and takes the game."
"DOTA_TIP_2013_MM_Dire_5" "Vici Gaming used the following lanes:\nLone Druid - Solo Top\nQueen of Pain - Solo Mid\nVisage, Leshrac and Sven - Bottom\n\nQueen of Pain controlled the Mid lane, and Lone Druid was able to fend off Clockwerk and Dark Seer by means of a few lucky entangles and good support rotations. After the trilane secured an early kill on Weaver, they left Sven to solo against the Weaver, allowing Leshrac and Visage to roam. The sheer burst power of Queen of Pain combined with Leshrac and Visage allowed Vici Gaming to gain control of the early game, and take their first Roshan at 17 minutes. Once in control, they chose not to rush, instead focusing on controlling the map and getting ahead in farm. After taking a second Roshan at 28 minutes, they waited for Rising Stars to make a mistake. Finally, at 40 minutes in, where the gold and xp advantages were enough for Vici Gaming to overwhelm Rising Stars with brute force, they were able to win a decisive fight and claim victory."
// Courier Page
"DOTA_TIP_CR_Title" "INTERNATIONAL SMEEVIL"
"DOTA_TIP_CR_SubTitle" "UPGRADE YOUR COURIER BY SPECTATING TI3 MATCHES"
"DOTA_TIP_CR_Desc" "Tis said among artisan and warrior alike that there is no finer servant than a trusty smeevil. However, a hero who chooses a smeevil as their courier may soon find these clever critters taking new forms in order to gain assistants of their own. Inspired by the great battles they bear witness to, a smeevil may become emboldened to press ever more exotic beasts to their cause."
"DOTA_CR_Customize_Title" "SELECT COURIER STYLE"
"DOTA_SELECT_Button" "SELECT"
"DOTA_SELECT_Indicate" "COURIER SELECTED"
// Qualifiers Page
"int2013_west_qualifiers_hed" "QUALIFIER"
"int2013_west_qualifiers_title" "WEST QUALIFIER PREDICTIONS"
"int2013_west_qualifiers_subtitle" "May 13 - 19, 2013. Hosted by GD Studio."
"int2013_east_qualifiers_title" "EAST QUALIFIER PREDICTIONS"
"int2013_east_qualifiers_subtitle" "May 20 - 23 and 28 - 30, 2013. Hosted by BeyondTheSummit."
"int2013_predict_title" "Predict the First and Second place teams!"
"int2013_predict_subtitle" ""
"int2013_countdown_title" "PREDICTIONS CLOSE IN"
"int2013_countdownclosed_title" "PREDICTIONS ARE CLOSED"
"int2013_countdown_selection_title" "SELECTIONS CLOSE IN"
"int2013_countdownclosed_selection_title" "SELECTIONS ARE CLOSED"
"int2013_countdown_purchase_title" "NEW TEAM PURCHASES CLOSE IN"
"int2013_predict_instructions" "To make a prediction, drag a team logo into one of the slots above."
"int2013_first_place" "1st"
"int2013_second_place" "2nd"
"int2013_your_pick" "PREDICTION"
"int2013_qualifier_results" "QUALIFIER RESULTS"
"int2013_qualifier_results_subtext" ""
// Misc Qualifier predictions
"DOTA_TIP_MQ_Desc" "There will be between 33 and 50 games played in this Qualifier block. All times are based on the in-game clock. Big Comebacks are games where the winning team overcame a greater than 10,000 gold disadvantage. See if you can beat your friend's scores!"
"DOTA_TIP_MQ_Score" "Your Prediction Score:"
"DOTA_TIP_MQ_Points" "%s1 point(s)"
"DOTA_TIP_MQ_Select" "Make A Prediction"
"DOTA_TIP_MQ_PRED0" "MOST PICKED HERO"
"DOTA_TIP_MQ_PRED0_I" "%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks."
"DOTA_TIP_MQ_PRED1" "MOST BANNED HERO"
"DOTA_TIP_MQ_PRED1_I" "%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans."
"DOTA_TIP_MQ_PRED2" "HERO WITH THE MOST FIRST BLOODS"
"DOTA_TIP_MQ_PRED2_I" "The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods throughout all the matches."
"DOTA_TIP_MQ_PRED3" "HERO WITH THE MOST DEATHS"
"DOTA_TIP_MQ_PRED3_I" "%s1 died %s2 times.\n%s3 was the runner up, with %s4 deaths."
"DOTA_TIP_MQ_PRED4" "HIGHEST GPM IN A SINGLE MATCH" // 800 O/U
"DOTA_TIP_MQ_PRED4_A" "Less than 800 GPM"
"DOTA_TIP_MQ_PRED4_B" "800 GPM or more"
"DOTA_TIP_MQ_PRED5" "NUMBER OF HEROES NEVER PICKED OR BANNED" // cluster by 5
"DOTA_TIP_MQ_PRED5_I" "Exactly %s1 heroes were never picked or banned."
"DOTA_TIP_MQ_PRED6" "NUMBER OF BIG COMEBACKS" // 3.5 O/U
"DOTA_TIP_MQ_PRED6_A" "3 or less"
"DOTA_TIP_MQ_PRED6_B" "4 or more"
"DOTA_TIP_MQ_PRED6_I" "%s1 game(s) ended in a big comebacks."
"DOTA_TIP_MQ_PRED7" "FASTEST GAME TIME" // 18 minutes O/U
"DOTA_TIP_MQ_PRED7_A" "Less than 18 minutes"
"DOTA_TIP_MQ_PRED7_B" "18 minutes or more"
"DOTA_TIP_MQ_PRED7_I" "The fastest game ended at %s1."
"DOTA_TIP_MQ_PRED8" "NUMBER OF GREATER THAN 60 MINUTE GAMES" // O/U 5.5
"DOTA_TIP_MQ_PRED8_A" "5 or less"
"DOTA_TIP_MQ_PRED8_B" "6 or more"
"DOTA_TIP_MQ_PRED8_I" "%s1 game(s) ended past the 60 minute mark."
"DOTA_TIP_MQ_PRED9" "EARLIEST ROSHAN KILL TIME" // 1 minute O/U
"DOTA_TIP_MQ_PRED9_A" "Less than 1 minute"
"DOTA_TIP_MQ_PRED9_B" "1 minute or more"
"DOTA_TIP_MQ_PRED9_I" "The earliest Roshan kill time occurred at %s1."
"DOTA_TIP_MQ_PRED10" "EARLIEST TOWER KILL TIME" // 2:00 minutes O/U
"DOTA_TIP_MQ_PRED10_A" "Less than 2 minutes"
"DOTA_TIP_MQ_PRED10_B" "2 minutes or more"
"DOTA_TIP_MQ_PRED10_I" "The earliest Tower kill time occurred at %s1."
"DOTA_TIP_MQ_PRED11" "RAPIERS PURCHASED" // 2.5 O/U
"DOTA_TIP_MQ_PRED11_A" "2 or less"
"DOTA_TIP_MQ_PRED11_B" "3 or more"
"DOTA_TIP_MQ_PRED11_I" "Rapier(s) purchased: %s1\nMost Rapier(s) purchased in a single game: %s2."
"DOTA_TIP_MQ_PRED12" "REFRESHERS PURCHASED" // 3.5 O/U
"DOTA_TIP_MQ_PRED12_A" "3 or less"
"DOTA_TIP_MQ_PRED12_B" "4 or more"
"DOTA_TIP_MQ_PRED12_I" "Refresher(s) purchased: %s1"
"DOTA_TIP_MQ_PRED13" "LARGEST SINGLE CRITICAL HIT DAMAGE" // cluster by 100
"DOTA_TIP_MQ_PRED14" "MOST ROSHAN KILLS IN A SINGLE GAME" // 3.5 O/U
"DOTA_TIP_MQ_PRED14_A" "3 or less"
"DOTA_TIP_MQ_PRED14_B" "4 or more"
"DOTA_TIP_MQ_PRED14_I" "Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times."
"DOTA_TIP_INFO_BUTTON" "Show Result"
"DOTA_TIP_PREDICTION_CORRECT" "YOUR PREDICTION WAS CORRECT!"
"DOTA_TIP_PREDICTION_INCORRECT" "YOUR PREDICTION WAS INCORRECT"
"DOTA_TIP_PREDICTION_VIEWGAME" "View Game Replay"
"DOTA_TIP_PREDICTION_NONEMADE" "None Made"
"DOTA_TIP_YOURPREDICTION" "Prediction:"
"DOTA_TIP_DRAW2" "Draw between %s1 and %s2"
"DOTA_TIP_DRAW3" "Draw between %s1, %s2, and %s3"
"DOTA_TIP_DRAW4" "Draw between %s1, %s2, %s3 and %s4"
"DOTA_TIP_DRAW5" "Draw between %s1, %s2, %s3, %s4 and %s5"
// Main event predictions
"DOTA_TIP_ME_Title" "TOURNAMENT PREDICTIONS"
"DOTA_TIP_ME_Desc" "All tournament predictions cover both the Group Stage and the Main Event, but not the Wildcard Match. There will be between 147 and 160 games played. All times are based on the in-game clock, and matches end when a team calls the 'GG'. Big Comebacks are games where the winning team overcame a greater than 10,000 gold disadvantage."
"DOTA_TIP_ME_S_Heroes" "HEROES"
"DOTA_TIP_ME_S_Players" "PLAYERS"
"DOTA_TIP_ME_S_Teams" "TEAMS"
"DOTA_TIP_ME_S_Single" "SINGLE GAME RECORDS"
"DOTA_TIP_ME_S_Event" "EVENT RECORDS"
"DOTA_TIP_ME_PRED0" "MOST PICKED HERO THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED0_I" "%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks."
"DOTA_TIP_ME_PRED1" "MOST BANNED HERO THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED1_I" "%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans."
"DOTA_TIP_ME_PRED2" "HERO WITH THE MOST FIRST BLOODS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED2_I" "The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods across the entire event."
"DOTA_TIP_ME_PRED3" "HERO WITH THE MOST KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED3_I" "The winner(s) scored %s1 kills."
"DOTA_TIP_ME_PRED4" "HERO WITH THE MOST DEATHS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED4_I" "%s1 died %s2 times.\n%s3 was the runner up, with %s4 deaths."
"DOTA_TIP_ME_PRED5" "HERO WITH THE MOST ULTRA KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED5_I" "The winner(s) scored %s1 ultra kills.\n%s2 different heroes scored ultrakills across the entire event."
"DOTA_TIP_ME_PRED6" "HIGHEST GPM IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED7" "MOST KILLS IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED8" "MOST ULTRA KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED8_I" "The winner(s) scored %s1 ultra kills.\n%s2 different players scored ultrakills across the entire event."
"DOTA_TIP_ME_PRED9" "MOST FIRST BLOODS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED9_I" "The winner(s) scored %s1 first bloods.\n%s2 different players scored first bloods across the entire event."
"DOTA_TIP_ME_PRED10" "MOST AEGISES CARRIED THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED10_I" "The winner(s) carried %s1 aegises.\n%s2 different players carried aegises across the entire event."
"DOTA_TIP_ME_PRED11" "PLAYS THE MOST NUMBER OF HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED11_I" "%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes."
"DOTA_TIP_ME_PRED12" "PLAYS THE LEAST NUMBER OF HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED12_I" "%s1 only played %s2 heroes.\n%s3 was the runner up, with only %s4 heroes."
"DOTA_TIP_ME_PRED13" "TOURNAMENT WINNER"
"DOTA_TIP_ME_PRED14" "WHO PLAYS THE MOST TOTAL GAMES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED14_I" "%s1 played %s2 games.\n%s3 was the runner up, with %s4 games."
"DOTA_TIP_ME_PRED15" "WHO PLAYS THE MOST TOTAL HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED15_I" "%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes."
"DOTA_TIP_ME_PRED16" "WHO PLAYS THE LEAST TOTAL HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED16_I" "%s1 only played %s2 heroes.\n%s3 was the runner up, with only %s4 heroes."
"DOTA_TIP_ME_PRED17" "HIGHEST GPM IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED17_A" "Less than 750 GPM"
"DOTA_TIP_ME_PRED17_B" "750 GPM or more"
"DOTA_TIP_ME_PRED18" "EARLIEST ROSHAN KILL TIME"
"DOTA_TIP_ME_PRED18_A" "Less than 1 minute"
"DOTA_TIP_ME_PRED18_B" "1 minute or more"
"DOTA_TIP_ME_PRED18_I" "The earliest Roshan kill time occurred at %s1."
"DOTA_TIP_ME_PRED19" "EARLIEST TOWER KILL TIME"
"DOTA_TIP_ME_PRED19_A" "Before 2:30"
"DOTA_TIP_ME_PRED19_B" "At 2:30 or later"
"DOTA_TIP_ME_PRED19_I" "The earliest Tower kill time occurred at %s1."
"DOTA_TIP_ME_PRED20" "LARGEST SINGLE CRITICAL HIT DAMAGE"
"DOTA_TIP_ME_PRED21" "MOST ROSHAN KILLS IN A SINGLE GAME"
"DOTA_TIP_ME_PRED21_A" "4 or less"
"DOTA_TIP_ME_PRED21_B" "5 or more"
"DOTA_TIP_ME_PRED21_I" "Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times."
"DOTA_TIP_ME_PRED22" "FASTEST GAME TIME"
"DOTA_TIP_ME_PRED22_A" "Less than 18 minutes"
"DOTA_TIP_ME_PRED22_B" "18 minutes or more"
"DOTA_TIP_ME_PRED22_I" "The fastest game ended at %s1."
"DOTA_TIP_ME_PRED23" "MOST KILLS BY ONE PLAYER IN A SINGLE GAME"
"DOTA_TIP_ME_PRED23_A" "23 or less"
"DOTA_TIP_ME_PRED23_B" "24 or more"
"DOTA_TIP_ME_PRED23_I" "The winner(s) claimed %s1 kills in a single game.\nThe runner up claimed %s2."
"DOTA_TIP_ME_PRED24" "MOST DEATHS BY ONE PLAYER IN A SINGLE GAME"
"DOTA_TIP_ME_PRED24_A" "14 or less"
"DOTA_TIP_ME_PRED24_B" "15 or more"
"DOTA_TIP_ME_PRED24_I" "The winner(s) died %s1 times in a single game.\nThe runner up died %s2 times."
"DOTA_TIP_ME_PRED25" "MOST LAST HITS BY ONE PLAYER IN A SINGLE GAME"
"DOTA_TIP_ME_PRED25_A" "649 or less"
"DOTA_TIP_ME_PRED25_B" "650 or more"
"DOTA_TIP_ME_PRED25_I" "The winner(s) claimed %s1 last hits in a single game.\nThe runner up claimed %s2."
"DOTA_TIP_ME_PRED26" "SMALLEST MATCH END GOLD DIFFERENCE IN A SINGLE GAME"
"DOTA_TIP_ME_PRED26_A" "999 or less"
"DOTA_TIP_ME_PRED26_B" "1000 or more"
"DOTA_TIP_ME_PRED26_I" "The smallest gold difference was %s1.\nThe second smallest was %s2."
"DOTA_TIP_ME_PRED27" "LARGEST MATCH END GOLD DIFFERENCE IN A SINGLE GAME"
"DOTA_TIP_ME_PRED27_A" "29999 or less"
"DOTA_TIP_ME_PRED27_B" "30000 or more"
"DOTA_TIP_ME_PRED27_I" "The largest gold difference was %s1.\nThe second largest was %s2."
"DOTA_TIP_ME_PRED28" "EARLIEST FIRST BLOOD IN A SINGLE GAME"
"DOTA_TIP_ME_PRED28_A" "Less than 30 seconds before match start"
"DOTA_TIP_ME_PRED28_B" "Equal or greater than 30 seconds before match start"
"DOTA_TIP_ME_PRED28_I" "The fastest first blood occurred at %s1."
"DOTA_TIP_ME_PRED29" "LATEST FIRST BLOOD IN A SINGLE GAME"
"DOTA_TIP_ME_PRED29_A" "Less than 10 minutes"
"DOTA_TIP_ME_PRED29_B" "10 minutes or more"
"DOTA_TIP_ME_PRED29_I" "The latest first blood occurred at %s1."
"DOTA_TIP_ME_PRED30" "MOST GOLD FARMED BY A TEAM IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED30_A" "109999 gold or less"
"DOTA_TIP_ME_PRED30_B" "110000 gold or more"
"DOTA_TIP_ME_PRED30_I" "The most gold farmed by a team was %s1. The runner up was %s2."
"DOTA_TIP_ME_PRED31" "UNDEFEATED TEAMS AT GROUP STAGE END"
"DOTA_TIP_ME_PRED31_A" "None"
"DOTA_TIP_ME_PRED31_B" "1 or more"
"DOTA_TIP_ME_PRED31_I" "There were %s1 teams undefeated at the end of the group stage."
"DOTA_TIP_ME_PRED32" "BIG COMEBACKS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED32_A" "3 or less"
"DOTA_TIP_ME_PRED32_B" "4 or more"
"DOTA_TIP_ME_PRED32_I" "%s1 game(s) ended in big comebacks."
"DOTA_TIP_ME_PRED33" "GREATER THAN 60 MINUTE GAMES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED33_A" "2 or less"
"DOTA_TIP_ME_PRED33_B" "3 or more"
"DOTA_TIP_ME_PRED33_I" "%s1 game(s) ended past the 60 minute mark."
"DOTA_TIP_ME_PRED34" "LESS THAN 20 MINUTE GAMES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED34_A" "2 or less"
"DOTA_TIP_ME_PRED34_B" "3 or more"
"DOTA_TIP_ME_PRED34_I" "%s1 game(s) ended before the 20 minute mark."
"DOTA_TIP_ME_PRED35" "RAPIERS PURCHASED THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED35_A" "9 or less"
"DOTA_TIP_ME_PRED35_B" "10 or more"
"DOTA_TIP_ME_PRED35_I" "Rapier(s) purchased: %s1\nMost Rapier(s) purchased in a single game: %s2."
"DOTA_TIP_ME_PRED36" "UNPICKED & UNBANNED HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED36_I" "Exactly %s1 heroes were never picked or banned."
"DOTA_TIP_ME_PRED37" "GAMES IN GRAND FINAL MATCH"
"DOTA_TIP_ME_PRED37_A" "4 or less"
"DOTA_TIP_ME_PRED37_B" "5"
"DOTA_TIP_ME_PRED37_I" "There were %s1 games in the Grand Final."
"DOTA_TIP_ME_PRED38" "FIRST BLOODS BEFORE STARTING HORN THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED38_A" "11 or less"
"DOTA_TIP_ME_PRED38_B" "12 or more"
"DOTA_TIP_ME_PRED38_I" "First blood occurred before the starting horn %s1 time(s)."
"DOTA_TIP_ME_PRED39" "CHEESE USAGES IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED39_A" "2 or less"
"DOTA_TIP_ME_PRED39_B" "3 or more"
"DOTA_TIP_ME_PRED39_I" "Cheese was used %s1 time(s) in a single match."
"DOTA_TIP_ME_PRED40" "AEGIS SNATCHES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED40_A" "4 or less"
"DOTA_TIP_ME_PRED40_B" "5 or more"
"DOTA_TIP_ME_PRED40_I" "The Aegis was snatched %s1 time(s)."
"DOTA_TIP_ME_PRED41" "COURIER KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED41_A" "24 or less"
"DOTA_TIP_ME_PRED41_B" "25 or more"
"DOTA_TIP_ME_PRED41_I" "The Courier was killed %s1 time(s)."
"DOTA_TIP_ME_PRED42" "ALLIED HERO DENIES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED42_A" "4 or less"
"DOTA_TIP_ME_PRED42_B" "5 or more"
"DOTA_TIP_ME_PRED42_I" "Allied Heroes were denied %s1 time(s)."
"DOTA_TIP_ME_PRED43" "HEROES KILLED BY NEUTRALS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED43_A" "1 or less"
"DOTA_TIP_ME_PRED43_B" "2 or more"
"DOTA_TIP_ME_PRED43_I" "Neutrals killed Heroes %s1 time(s)."
"DOTA_TIP_ME_PRED44" "REFRESHERS PURCHASED THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED44_A" "4 or less"
"DOTA_TIP_ME_PRED44_B" "5 or more"
"DOTA_TIP_ME_PRED44_I" "Refresher(s) purchased: %s1"
// Venue Page
"DOTA_TIP_V_Title" "VALVE is proud to host"
"DOTA_TIP_V_Tournament" "THE INTERNATIONAL DOTA 2 CHAMPIONSHIPS, 2013"
"DOTA_TIP_V_Desc" "This Summer, the top sixteen Dota 2 teams in the world descend upon Seattle to compete for the 2013 Championship Title. Three days of double-elimination bracket gameplay await both players and fans, culminating in Sunday’s best-of-five Grand Finals. Watch the event in-person at Seattle’s famed Benaroya Hall or stream every minute of the action in Dota 2 and online at dota2.com!"
// Teams Page
"DOTA_TIP_T_Title" "THE TEAMS"
"int2013_teamqualifiedsubtitle" "Sixteen teams have been selected to compete for the grand prize pool. Assembled from around the world, these teams are the best of the best. Who will walk away as Champion?"
// All Star Page
"DOTA_TIP_AS_Title" "ALL STAR MATCH"
"DOTA_TIP_AS_Desc" "An All-Star Match featuring two teams designed by the community will be played during the International lead-up. Form your two dream teams below by selecting players from any of the attending teams. The match will be played prior to the start of the Group Stage, and streamed live through the Dota client."
"DOTA_TIP_AS_Team1" "Team 1"
"DOTA_TIP_AS_Team2" "Team 2"
// Prize Pool Page
"DOTA_TIP_PP_Title" "THE PRIZE POOL"
"DOTA_TIP_PP_Desc" "The International Prize Pool is increased by $2.50 for every International Compendium purchased."
"DOTA_TIP_PP_CurrentPool" "Current Prize Pool"
"DOTA_TIP_PP_PrizeFormat" "$%s1"
"DOTA_TIP_PP_StretchGoals" "Stretch Goals"
"DOTA_TIP_PP_StretchDesc" "Stretch Goal Rewards will be unlocked when the Prize Pool reaches the goal amounts."
"DOTA_TIP_PP_Goal_1" "Goal 1"
"DOTA_TIP_PP_Goal_2" "Goal 2"
"DOTA_TIP_PP_Goal_3" "Goal 3"
"DOTA_TIP_PP_Goal_4" "Goal 4"
"DOTA_TIP_PP_Goal_5" "Goal 5"
"DOTA_TIP_PP_Goal_6" "Goal 6"
"DOTA_TIP_PP_Goal_7" "Goal 7"
"DOTA_TIP_PP_Goal_Amount_1" "$1,700,000"
"DOTA_TIP_PP_Goal_Desc_1" "Compendium owners receive a Limited Edition 125% Battle Booster that lasts until The International ends."
"DOTA_TIP_PP_Goal_Amount_2" "$1,850,000"
"DOTA_TIP_PP_Goal_Desc_2" "Compendium Courier gains additional stages."
"DOTA_TIP_PP_Goal_Amount_3" "$2,000,000"
"DOTA_TIP_PP_Goal_Desc_3" "Compendium Owners will receive a newly created International HUD."
"DOTA_TIP_PP_Goal_Amount_4" "$2,200,000"
"DOTA_TIP_PP_Goal_Desc_4" "Compendium Owners will receive a newly created Taunt animation item."
"DOTA_TIP_PP_Goal_Amount_5" "$2,400,000"
"DOTA_TIP_PP_Goal_Desc_5" "Compendium Owners will be able to vote on an 8 player Solo Championship at The International."
"DOTA_TIP_PP_Goal_Amount_6" "$2,600,000"
"DOTA_TIP_PP_Goal_Desc_6" "Compendium Owners will receive a newly created Immortal item."
"DOTA_TIP_PP_Goal_Amount_7" "$3,200,000"
"DOTA_TIP_PP_Goal_Desc_7" "Compendium Owners will be able to select the next Hero shipped in Dota 2."
"DOTA_passport_claim_reward" "Claim Reward!"
"DOTA_personal_contribution" "Your Personal Contribution"
"DOTA_nonpersonal_contribution" "Total Contribution from %s1"
"DOTA_Goal_Reached" "COMPLETED!"
"DOTA_TIP_PP_ContributionDesc" "Want to contribute more to the prize pool? Why not pick up an extra Compendium for a friend? Don't forget you can check out your friend's predictions by clicking on the Compendium in their profile."
"DOTA_BuyCompendium" "Buy Another Compendium"
// Team Cup
"DOTA_TIP_TC_Title" "TEAM CUP"
"DOTA_TIP_TC_Desc" "Earn rewards for your favorite team and player!\nSelect your favorite team and player below, and whenever you win a matchmaking game, you'll earn some points for them. Every week we'll give rewards to the teams and players with the highest scoring fanbase!"
"DOTA_TIP_TC_FavTeam" "FAVORITE TEAM"
"DOTA_TIP_TC_FavTeam_Select" "SELECT YOUR FAVORITE TEAM"
"DOTA_TIP_TC_FavPlayer" "FAVORITE PLAYER"
"DOTA_TIP_TC_FavPlayer_Select" "SELECT YOUR FAVORITE PLAYER"
"DOTA_TIP_TC_Lock" "Lock My Selection"
"DOTA_AYS_Lock_Title" "ARE YOU SURE?"
"DOTA_AYS_Lock_Desc" "Once you've locked in a favorite, you won't be able to change it again."
"DOTA_AYS_Lock_Ok" "Yes, Lock it!"
"DOTA_TIP_TCR_Title" "RESULTS"
"DOTA_TIP_TCR_Week" "WEEK %s1"
"DOTA_TIP_TCR_WinningTeam" "Winning Team: %s1"
"DOTA_TIP_TCR_WinningPlayer" "Winning Player: %s1 (%s2)"
// Solo Championship
"DOTA_TIP_SC_Title" "Solo Championship"
"DOTA_TIP_SC_Desc" "Thanks to the community reaching the fifth Stretch Goal, Compendium owners are now able to vote on which players should participate in an 8 player Solo Championship at The International. Please make your 8 selections before the countdown expires."
"DOTA_TIP_SC_Picks" "Picks Left"
// Player Profile Page
"DOTA_TIP_Player_Title" "PLAYER PROFILE"
"DOTA_TIP_Player_Name" "REAL NAME"
"DOTA_TIP_Player_Country" "COUNTRY"
"DOTA_TIP_Player_Age" "AGE"
"DOTA_TIP_Player_Role" "ROLE"
"DOTA_TIP_Player_Team" "TEAM"
"DOTA_TIP_Hero_Favorites" "FAVORITE HEROES"
"DOTA_TIP_Hero_Best" "BEST HEROES"
"DOTA_TIP_Player_FavHero" "%s1: %s2 matches last year"
"DOTA_TIP_Player_BestHero" "%s1: %s2-%s3"
// Player Cards Challenge Page
"DOTA_TIP_Player_Card_Title" "Player Cards"
"DOTA_TIP_Player_Card_How_it_works_title" "HOW IT WORKS"
"DOTA_TIP_Player_Card_How_it_works" "Player cards representing the participants of The International will drop as loot in regular and Compendium matchmaking games. Collect your favorite players and stamp them into your compendium to earn rewards!"
"DOTA_TIP_Player_Card_Coming_Soon" "Coming Soon"
"DOTA_TIP_Player_Card_Challenges" "PLAYER CARD CHALLENGES"
"DOTA_TIP_Player_Card_Challenge_0" "Stamp one complete team\nReward: Smeevil Treat"
"DOTA_TIP_Player_Card_Challenge_1" "Stamp five complete teams\nReward: Smeevil Treat"
"DOTA_TIP_Player_Card_Challenge_2" "Stamp eight complete teams, must include teams %s1 and %s2\nReward: Edge Crab Lure"
"DOTA_TIP_Player_Card_Challenge_3" "Stamp all Player Cards\nReward: Edge Crab Dye"
"DOTA_TIP_Player_Card_Challenge_4" "Stamp a Mythical quality Player Card\nReward: Edge Crab Banding"
"DOTA_TIP_Player_Card_Challenge_Stats" "Cards Stamped: %s1\nComplete Teams Stamped: %s2\n\nYour Challenge Teams:\n%s3\n%s4"
"DOTA_Passport_Watch_Replay" "DOTA_BackpackReplay"
"int2013_participating_teams" "Participating Teams"
// Coming Soon Page
"DOTA_ComingSoon_Text1" "MORE COMING SOON..."
"DOTA_ComingSoon_Text2" "WATCH THIS SPACE!"
// Appendix Page
"DOTA_Passport_Appendix_Text1" "APPENDIX"
// 2013 TEAMS
"DOTA_TIP_2013_Team_0" "Invictus Gaming"
"DOTA_TIP_2013_TeamCountry_0" "China"
"DOTA_TIP_2013_Team_1" "TongFu"
"1OTA_TIP_2013_TeamCountry_1" "China"
"DOTA_TIP_2013_Team_2" "Orange.Neolution"
"DOTA_TIP_2013_TeamCountry_2" "Malaysia"
"DOTA_TIP_2013_Team_3" "Alliance"
"DOTA_TIP_2013_TeamCountry_3" "Sweden"
"DOTA_TIP_2013_Team_4" "Fnatic"
"DOTA_TIP_2013_TeamCountry_4" "Europe"
"DOTA_TIP_2013_Team_5" "Team Liquid"
"DOTA_TIP_2013_TeamCountry_5" "USA"
"DOTA_TIP_2013_Team_6" "Natus Vincere"
"DOTA_TIP_2013_TeamCountry_6" "Ukraine"
"DOTA_TIP_2013_Team_7" "Team Zenith"
"DOTA_TIP_2013_TeamCountry_7" "Singapore"
"DOTA_TIP_2013_Team_8" "Team Dignitas"
"DOTA_TIP_2013_TeamCountry_8" "USA"
"DOTA_TIP_2013_Team_9" "Virtus.Pro"
"DOTA_TIP_2013_TeamCountry_9" "Russia"
"DOTA_TIP_2013_Team_10" "DK"
"DOTA_TIP_2013_TeamCountry_10" "China"
"DOTA_TIP_2013_Team_11" "LGD Gaming.Int"
"DOTA_TIP_2013_TeamCountry_11" "World"
"DOTA_TIP_2013_Team_12" "Invasion MUFC"
"DOTA_TIP_2013_TeamCountry_12" "Malaysia"
"DOTA_TIP_2013_Team_13" "mousesports"
"DOTA_TIP_2013_TeamCountry_13" "Germany"
"DOTA_TIP_2013_Team_14" "LGD Gaming"
"DOTA_TIP_2013_TeamCountry_14" "China"
"DOTA_TIP_2013_Team_15" "Quantic Gaming"
"DOTA_TIP_2013_TeamCountry_15" "Europe"
"DOTA_TIP_2013_Team_16" "Rattlesnake"
"DOTA_TIP_2013_TeamCountry_16" "China"
"DOTA_TIP_2013_Player_Select" "Select A Player"
"DOTA_TIP_2013_Team_Select" "Select A Team"
"DOTA_TIP_2013_PlayerAndTeam" "%s1 - %s2 (%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name
"DOTA_TIP_2013_PlayerAndTeamRole" "%s4: %s1 - %s2 (%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name. %s4 is their role.
"DOTA_TIP_2013_PlayerAndTeamAchieved" "Achieved by:\n%s1 - %s2 (%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name
"DOTA_TIP_2013_PlayerAndTeamAchievedScore" "%s1 - %s2 (%s3)\nwith a score of %s4" // %s1 is the team name, %s2 is the player name, %s3 is their real name
"DOTA_TIP_2013_Player_0" "Zhou"
"DOTA_TIP_2013_PlayerReal_0" "Chen Yao"
"DOTA_TIP_2013_Player_1" "Ferrari_430"
"DOTA_TIP_2013_PlayerReal_1" "Luo Feichi"
"DOTA_TIP_2013_Player_2" "YYF"
"DOTA_TIP_2013_PlayerReal_2" "Jiang Cen"
"DOTA_TIP_2013_Player_3" "ChuaN"
"DOTA_TIP_2013_PlayerReal_3" "Wong Hock Chuan"
"DOTA_TIP_2013_Player_4" "Faith"
"DOTA_TIP_2013_PlayerReal_4" "Zeng Hongda"
"DOTA_TIP_2013_Player_5" "Hao"
"DOTA_TIP_2013_PlayerReal_5" "Chen Zhihao"
"DOTA_TIP_2013_Player_6" "Mu"
"DOTA_TIP_2013_PlayerReal_6" "Zhang Pan"
"DOTA_TIP_2013_Player_7" "Sansheng"
"DOTA_TIP_2013_PlayerReal_7" "Wang Zhaohui"
"DOTA_TIP_2013_Player_8" "Banana"
"DOTA_TIP_2013_PlayerReal_8" "Wang Jiao"
"DOTA_TIP_2013_Player_9" "KingJ"
"DOTA_TIP_2013_PlayerReal_9" "Yang Zhou"
"DOTA_TIP_2013_Player_10" "Mushi"
"DOTA_TIP_2013_PlayerReal_10" "Chai Yee Fung"
"DOTA_TIP_2013_Player_11" "XtiNcT"
"DOTA_TIP_2013_PlayerReal_11" "Joel Chan Zhan Leong"
"DOTA_TIP_2013_Player_12" "Net"
"DOTA_TIP_2013_PlayerReal_12" "Wai Pern Lim"
"DOTA_TIP_2013_Player_13" "Ohaiyo"
"DOTA_TIP_2013_PlayerReal_13" "Chong Xin Khoo"
"DOTA_TIP_2013_Player_14" "kYxY"
"DOTA_TIP_2013_PlayerReal_14" "Kang Yang Lee"
"DOTA_TIP_2013_Player_15" "s4"
"DOTA_TIP_2013_PlayerReal_15" "Gustav Magnusson"
"DOTA_TIP_2013_Player_16" "AdmiralBulldog"
"DOTA_TIP_2013_PlayerReal_16" "Henrik Ahnberg"
"DOTA_TIP_2013_Player_17" "Loda"
"DOTA_TIP_2013_PlayerReal_17" "Jonathan Berg"
"DOTA_TIP_2013_Player_18" "Akke"
"DOTA_TIP_2013_PlayerReal_18" "Joakim Akterhall"
"DOTA_TIP_2013_Player_19" "EGM"
"DOTA_TIP_2013_PlayerReal_19" "Jerry Lundqvist"
"DOTA_TIP_2013_Player_20" "Fly"
"DOTA_TIP_2013_PlayerReal_20" "Tal Aizik"
"DOTA_TIP_2013_Player_21" "N0tail"
"DOTA_TIP_2013_PlayerReal_21" "Johan Sundstein"
"DOTA_TIP_2013_Player_22" "Era"
"DOTA_TIP_2013_PlayerReal_22" "Adrian Kryeziu"
"DOTA_TIP_2013_Player_23" "H4nn1"
"DOTA_TIP_2013_PlayerReal_23" "Kai Hanbueckers"
"DOTA_TIP_2013_Player_24" "Trixi"
"DOTA_TIP_2013_PlayerReal_24" "Kalle Saarinen"
"DOTA_TIP_2013_Player_25" "FLUFFNSTUFF"
"DOTA_TIP_2013_PlayerReal_25" "Brian Lee"
"DOTA_TIP_2013_Player_26" "ixmike88"
"DOTA_TIP_2013_PlayerReal_26" "Michael Ghannam"
"DOTA_TIP_2013_Player_27" "TC"
"DOTA_TIP_2013_PlayerReal_27" "Tyler Cook"
"DOTA_TIP_2013_Player_28" "Korok"
"DOTA_TIP_2013_PlayerReal_28" "Steven Ashworth"
"DOTA_TIP_2013_Player_29" "BuLba"
"DOTA_TIP_2013_PlayerReal_29" "Sam Sosale"
"DOTA_TIP_2013_Player_30" "Puppey"
"DOTA_TIP_2013_PlayerReal_30" "Clement Ivanov"
"DOTA_TIP_2013_Player_31" "XBOCT"
"DOTA_TIP_2013_PlayerReal_31" "Aleksander Dashkevich"
"DOTA_TIP_2013_Player_32" "Dendi"
"DOTA_TIP_2013_PlayerReal_32" "Danylo Ishutin"
"DOTA_TIP_2013_Player_33" "Funn1k"
"DOTA_TIP_2013_PlayerReal_33" "Gleb Lipatnikov"
"DOTA_TIP_2013_Player_34" "KuroKy"
"DOTA_TIP_2013_PlayerReal_34" "Kura Salehi Takhasomi"
"DOTA_TIP_2013_Player_35" "iceiceice"
"DOTA_TIP_2013_PlayerReal_35" "Daryl Koh Pei Xiang"
"DOTA_TIP_2013_Player_36" "xFreedom"
"DOTA_TIP_2013_PlayerReal_36" "Nicholas Limg"
"DOTA_TIP_2013_Player_37" "xy-"
"DOTA_TIP_2013_PlayerReal_37" "Toh Wai Hong"
"DOTA_TIP_2013_Player_38" "YamateH"
"DOTA_TIP_2013_PlayerReal_38" "Ng Wei Poong"
"DOTA_TIP_2013_Player_39" "Ice"
"DOTA_TIP_2013_PlayerReal_39" "Chua Chee Cai"
"DOTA_TIP_2013_Player_40" "Fogged"
"DOTA_TIP_2013_PlayerReal_40" "Ioannis Loucas"
"DOTA_TIP_2013_Player_41" "Aui_2000"
"DOTA_TIP_2013_PlayerReal_41" "Kurtis Ling"
"DOTA_TIP_2013_Player_42" "Waytosexy"
"DOTA_TIP_2013_PlayerReal_42" "Peter Nguyen"
"DOTA_TIP_2013_Player_43" "UNiVeRsE"
"DOTA_TIP_2013_PlayerReal_43" "Saahil Arora"
"DOTA_TIP_2013_Player_44" "Sneyking"
"DOTA_TIP_2013_PlayerReal_44" "JingJun Wu"
"DOTA_TIP_2013_Player_45" "NS"
"DOTA_TIP_2013_PlayerReal_45" "Yaroslav Kuznetsov"
"DOTA_TIP_2013_Player_46" "KSi"
"DOTA_TIP_2013_PlayerReal_46" "Sergey Kuzin"
"DOTA_TIP_2013_Player_47" "Crazy"
"DOTA_TIP_2013_PlayerReal_47" "Oleg Kolensichenko"
"DOTA_TIP_2013_Player_48" "Illidan"
"DOTA_TIP_2013_PlayerReal_48" "Ilya Pavcaev"
"DOTA_TIP_2013_Player_49" "ARS-ART"
"DOTA_TIP_2013_PlayerReal_49" "Sergey Revin"
"DOTA_TIP_2013_Player_50" "Burning"
"DOTA_TIP_2013_PlayerReal_50" "Xu Zhilei"
"DOTA_TIP_2013_Player_51" "Super"
"DOTA_TIP_2013_PlayerReal_51" "Xie Juanhao"
"DOTA_TIP_2013_Player_52" "rOtk"
"DOTA_TIP_2013_PlayerReal_52" "Bai Fan"
"DOTA_TIP_2013_Player_53" "QQQ"
"DOTA_TIP_2013_PlayerReal_53" "Yao Yi"
"DOTA_TIP_2013_Player_54" "X!!"
"DOTA_TIP_2013_PlayerReal_54" "Lei Zengrong"
"DOTA_TIP_2013_Player_55" "MiSeRy"
"DOTA_TIP_2013_PlayerReal_55" "Rasmus Filipsen"
"DOTA_TIP_2013_Player_56" "Pajkatt"
"DOTA_TIP_2013_PlayerReal_56" "Per Anders Olsson Lille"
"DOTA_TIP_2013_Player_57" "God"
"DOTA_TIP_2013_PlayerReal_57" "Sergey Bragin"
"DOTA_TIP_2013_Player_58" "1437"
"DOTA_TIP_2013_PlayerReal_58" "Theeban Siva"
"DOTA_TIP_2013_Player_59" "Brax"
"DOTA_TIP_2013_PlayerReal_59" "Braxton Paulson"
"DOTA_TIP_2013_Player_60" "WinteR"
"DOTA_TIP_2013_PlayerReal_60" "Chan Litt-Binn"
"DOTA_TIP_2013_Player_61" "fzfz"
"DOTA_TIP_2013_PlayerReal_61" "Cheng Hor Siew"
"DOTA_TIP_2013_Player_62" "TFG"
"DOTA_TIP_2013_PlayerReal_62" "Daniel Wong"
"DOTA_TIP_2013_Player_63" "Ling"
"DOTA_TIP_2013_PlayerReal_63" "Sim Woi Cheong"
"DOTA_TIP_2013_Player_64" "dabeliuteef"
"DOTA_TIP_2013_PlayerReal_64" "Jun Liong Loh"
"DOTA_TIP_2013_Player_65" "Black^"
"DOTA_TIP_2013_PlayerReal_65" "Dominik Reitmeier"
"DOTA_TIP_2013_Player_66" "syndereN"
"DOTA_TIP_2013_PlayerReal_66" "Troels Nielsen"
"DOTA_TIP_2013_Player_67" "FATA"
"DOTA_TIP_2013_PlayerReal_67" "Adrian Trinks"
"DOTA_TIP_2013_Player_68" "pa$"
"DOTA_TIP_2013_PlayerReal_68" "Pascal Lohmeier"
"DOTA_TIP_2013_Player_69" "qojqva"
"DOTA_TIP_2013_PlayerReal_69" "Max Broecker"
"DOTA_TIP_2013_Player_70" "xiao8"
"DOTA_TIP_2013_PlayerReal_70" "Zhang Ning"
"DOTA_TIP_2013_Player_71" "DDC"
"DOTA_TIP_2013_PlayerReal_71" "Leong Fat-meng"
"DOTA_TIP_2013_Player_72" "Yao"
"DOTA_TIP_2013_PlayerReal_72" "Yao Zhengzheng"
"DOTA_TIP_2013_Player_73" "Sylar"
"DOTA_TIP_2013_PlayerReal_73" "Liu Jiajun"
"DOTA_TIP_2013_Player_74" "DD"
"DOTA_TIP_2013_PlayerReal_74" "Xie Bin"
"DOTA_TIP_2013_Player_75" "7ckngmad"
"DOTA_TIP_2013_PlayerReal_75" "Sebastien Debs"
"DOTA_TIP_2013_Player_76" "Funzii"
"DOTA_TIP_2013_PlayerReal_76" "Thibault Calonne"
"DOTA_TIP_2013_Player_77" "Sockshka"
"DOTA_TIP_2013_PlayerReal_77" "Titouan Merloz"
"DOTA_TIP_2013_Player_78" "Silent"
"DOTA_TIP_2013_PlayerReal_78" "Airat Gaziev"
"DOTA_TIP_2013_Player_79" "Goblak"
"DOTA_TIP_2013_PlayerReal_79" "Artur Kostenko"
"DOTA_TIP_2013_Player_80" "Kabu"
"DOTA_TIP_2013_PlayerReal_80" "Kai Zhao"
"DOTA_TIP_2013_Player_81" "Luo"
"DOTA_TIP_2013_PlayerReal_81" "Yingi Luo"
"DOTA_TIP_2013_Player_82" "Lanm"
"DOTA_TIP_2013_PlayerReal_82" "Zhicheng Zhang"
"DOTA_TIP_2013_Player_83" "Sag"
"DOTA_TIP_2013_PlayerReal_83" "Li Guo"
"DOTA_TIP_2013_Player_84" "Icy"
"DOTA_TIP_2013_PlayerReal_84" "Peng Wang"
"DOTA_TIP_2013_TeamAccomplishments_0" "The International Champions 2012\n5th-6th The International 2011\n1st G-League 2012 Season 2\n1st World Cyber Games 2012" // ig
"DOTA_TIP_2013_TeamAccomplishments_1" "7th-8th The International 2012\n1st AMD Premier League Season 1\n3rd G-League Season 2\n1st World Cyber Games 2012 Dota" // tongfu
"DOTA_TIP_2013_TeamAccomplishments_2" "7th-8th The International 2012\n3rd G-1 Chamions League Season 4\n3rd G-1 Chamions League Season 5\n1st WCG 2012 Asian Championship" // orange
"DOTA_TIP_2013_TeamAccomplishments_3" "1st DreamHack Summer 2013\n1st G-1 Champions League Season 5\n1st WePlay Dota 2 League Season 1\n1st The Premier League Season 4" // alliance
"DOTA_TIP_2013_TeamAccomplishments_4" "1st Thor Open 2012\n2nd The Defense Season 3\n2nd Star Ladder Series Season 5\n3rd-4th DreamHack Winter 2012" // fnatic
"DOTA_TIP_2013_TeamAccomplishments_5" "1st Raidcall Dota 2 League Season 2\n1st Curse Invitational\n2nd The Premier League Season 4\n3rd-4th DreamHack Dota 2 Invitational" // team liquid
"DOTA_TIP_2013_TeamAccomplishments_6" "The International Champions 2011\nRunner-up The International 2012\n1st EMS One String Finals\n1st Star Ladder Star Series Season 4" // navi
"DOTA_TIP_2013_TeamAccomplishments_7" "5th-6th The International 2012\n2nd AMD Premier League Season 1\n2nd Gigabyte Dota Masters\n1st It's Gosu Monthly Madness Asia" // zenith
"DOTA_TIP_2013_TeamAccomplishments_8" "1st Ritmix Russian Dota 2 League\n2nd DreamHack Dota 2 Invitational\n2nd RaidCall Dota 2 League Season 2\n2nd Curse Dota 2 Invitational" // dignitas
"DOTA_TIP_2013_TeamAccomplishments_9" "1st The Defense Season 3\n2nd The Premier League Season 3\n2nd Ritmix Russian Dota 2 League\n3rd Star Ladder Star Series Season 5" // virtus.pro
"DOTA_TIP_2013_TeamAccomplishments_10" "4th The International 2012\n2nd G-1 Champions League Season 4\n4th G-1 Champions League Season 5\n2nd World Cyber Games 2012" // dk
"DOTA_TIP_2013_TeamAccomplishments_11" "2nd G-League 2012 Season 2\n1st Gigabyte E-Sports Challenge\n2nd 2013 GEST Challenge 1" // lgd.int
"DOTA_TIP_2013_TeamAccomplishments_12" "1st The Asia 2012\n1st GEST Season 1 April\n3rd AMD Premier League Season 1\n1st WCG 2011 Asian Championship" // mufc
"DOTA_TIP_2013_TeamAccomplishments_13" "9th-16th The International 2012\n2nd The Defense 2\n1st GosuLeague Season 3\n3rd-4th EMS One Spring Final" // mouz
"DOTA_TIP_2013_TeamAccomplishments_14" "3rd The International 2012\n1st G-1 Champions League Season 4\n1st The Asia 2012\n1st Gigabyte Dota 2 Masters" // lgd
"DOTA_TIP_2013_TeamAccomplishments_15" "2nd DreamHack Summer 2013\n5th-8th EMS One Spring Finals" // quantic
"DOTA_TIP_2013_TeamAccomplishments_16" "2nd The International 2013 Qualifiers" // rattlesnake
"DOTA_TIP_2013_TeamProfile_Champ_2012" "The International Champions 2012"
"DOTA_TIP_2013_TeamProfile_Champ_2011" "The International Champions 2011"
"DOTA_TIP_2013_Team_Pennant_Link" "Buy a pennant for %s1 in the Dota Store"
// Qualifier teams & players
"DOTA_TIP_2013_Team_100" "Evil Geniuses"
"DOTA_TIP_2013_Team_101" "DD.Dota"
"DOTA_TIP_2013_Team_102" "Rising Stars"
"DOTA_TIP_2013_Team_103" "Vici Gaming"
"DOTA_TIP_2013_Player_100" "Jeyo"
"DOTA_TIP_2013_PlayerReal_100" "Jio Madayag"
"DOTA_TIP_2013_Player_101" "Sockshka"
"DOTA_TIP_2013_PlayerReal_101" "Titouan Merloz"
"DOTA_TIP_2013_Player_102" "xiaotuji"
"DOTA_TIP_2013_PlayerReal_102" "Wang Zhang"
"DOTA_TIP_2013_Player_103" "ZSMJ"
"DOTA_TIP_2013_PlayerReal_103" "Gong Jian"
"DOTA_Country_China" "China"
"DOTA_Country_Malaysia" "Malaysia"
// ===============================================================================================
"dota_combat_log_hits" "%s1 hits %s2 for %s3 damage%s4.\n"
"dota_combat_log_hits_with" "%s1 hits %s2 with %s3 for %s4 damage%s5.\n"
"dota_combat_log_is_hit" "%s1 is hit for %s2 damage%s3.\n"
"dota_combat_log_is_hit_with" "%s1 is hit with %s2 for %s3 damage%s4.\n"
"dota_combat_log_heals" "%s1 heals %s2 for %s3 health%s4.\n"
"dota_combat_log_minion_heals" "%s1's %s2 heals %s3 for %s4 health%s5.\n"
"dota_combat_log_healed" "%s1 is healed for %s2%s3.\n"
"dota_combat_log_killed_by_minion" "%s1 is killed by %s2's %s3!\n"
"dota_combat_log_killed_by" "%s1 is killed by %s2!\n"
"dota_combat_log_killed" "%s1 is killed!\n"
"dota_combat_log_receives_buff_from" "%s1 receives %s2 buff from %s3.\n"
"dota_combat_log_receives_debuff_from" "%s1 receives %s2 debuff from %s3.\n"
"dota_combat_log_receives_buff" "%s1 receives %s2 buff.\n"
"dota_combat_log_receives_debuff" "%s1 receives %s2 debuff.\n"
"dota_combat_log_loses_buff" "%s1 loses %s2 buff.\n"
"dota_combat_log_loses_debuff" "%s1 loses %s2 debuff.\n"
"dota_combat_log_illusion" " (Illusion)"
"Web_StoreCheckout_PurchaseComplete" "Your purchase is complete! Purchased items are now in your inventory."
"Web_StoreCheckout_PurchaseCompleteNoItems" "Your purchase is complete! Note that no new items were added to your inventory."
"Smeevil_Style_Default" "Green Smeevil"
"Smeevil_Style_Red" "Red Smeevil"
"Smeevil_Style_Yellow" "Yellow Smeevil"
"Smeevil_Style_Purple" "Purple Smeevil"
"Smeevil_Style_Red_Mammoth" "Red Smeevil and Mammoth"
"Smeevil_Style_Yellow_Bird" "Yellow Smeevil and Bird"
"Smeevil_Style_Purple_Crab" "Purple Smeevil and Crab"
"Smeevil_Style_Purple_Crab_Painted" "Purple Smeevil and Dyed Crab"
"DOTA_SelectStyle" "Styles"
"UnlockStyle_PreReq_Confirm" "Unlocking this style will consume %s1 %s2(s) and requires that you have the %s3 style unlocked. Are you sure you want to unlock this style?"
"UnlockStyle_Confirm" "Unlocking this style will consume %s1 %s2(s). Are you sure you want to unlock this style?"
"UnlockStyle_Attrib_Confirm" "Are you sure you want to unlock this style?"
"UnlockStyle_NotUnlocked" "This style cannot be applied. You have to unlock it first."
"UnlockStyle_Failed_PreReq" "This style cannot be unlocked. You need to unlock the prerequisite style %s1 first."
"UnlockStyle_Failed_CantAfford" "This style cannot be unlocked. You need to must own %s1 %s2(s) to pay for the unlock."
"UnlockStyle_Failed_CantAffordAttrib" "This style cannot be unlocked. You do not meet the attribute requirements."
"UnlockStyle_Failed_CantAffordGem" "This style cannot be unlocked. The item does not contain a gem that meets the requirements."
"UnlockStyle_Succeeded" "The style has been unlocked and may now be applied to the courier."
"UnlockStyle_PreReq_List" "- Own %s1 %s2(s)"
"UnlockStyle_PreReq_List_Style" "- Own %s1 %s2(s)\n- Have unlocked the style '%s3'"
"UnlockStyle_PreReq_Attrib" "- Have %s1 %s2"
"UnlockStyle_PreReq_Gem" "- Have %s1 [%s2 - %s3]"
"UnlockStyle_Requirements" "To unlock this style you must:"
"UnlockStyle_Requirements_Consumed" "Item requirements will be consumed as a part of the unlock cost."
"Econ_Style_Info_Header" "Styles:"
"Econ_Style_Info" " - %s1"
"Econ_Style_Info_Locked" " - %s1 (Locked)"
"Econ_Style_Info_Unlocked" " - %s1"
"Econ_Style_Info_Current" " * %s1"
"Econ_Socket_Hammer_Safe_Confirm" "Are you sure you want to release this item's gems?"
"Econ_Socket_Hammer_Confirm" "Are you sure you want to destroy this item and release its gems?"
"Econ_Socket_Hammer_Confirm_Immortal" "Are you sure you want to destroy this IMMORTAL item and release its gems? This item is very rare and will be destroyed by this action."
"Econ_Socket_Chisel_Confirm" "Are you sure you want to add a socket to this item? The chisel will be destroyed by this process."
"Econ_Socket_Brand_Confirm" "Are you sure you want to add an effect and color socket to this item? This will make the item unusual. The brand will be destroyed by this process."
"Econ_Socket_Empty_General" "General"
"Econ_Socket_Empty_Effect" "Ethereal"
"Econ_Socket_Empty_Color" "Prismatic"
"Econ_Socket_Empty_Name" "Empty Socket"
"Econ_Socket_Empty_Desc" "Empty Socket"
"Econ_Socket_Effect_Name" "Ethereal: %s1"
"Econ_Socket_Effect_Desc" "%s1"
"Econ_Socket_Effect_Name" "Ethereal: %s1"
"Econ_Socket_Effect_Desc" "%s1"
"Econ_Socket_Color_Name" "Prismatic: %s1"
"Econ_Socket_Color_Desc" "%s1"
"Econ_Socket_Color_Name_Legacy" "Prismatic: %s1 (%s2, %s3, %s4)"
"Econ_Socket_Color_Desc_Legacy" "%s1 (%s2, %s3, %s4)"
"Econ_Socket_AnimModifier_Name" "Kinetic: %s1"
"Econ_Socket_AnimModifier_Desc" "%s1"
"Econ_Socket_Strange_Name" "Inscribed %s1"
"Econ_Socket_Strange_Desc" "%s1: %s2"
"Econ_Socket_Spectator_Name" "Spectator: %s1"
"Econ_Socket_Spectator_Type" "Games Watched: %s1"
"Econ_Socket_Spectator_Desc" "%s1"
"Econ_Socket_Autograph_Name" "Autograph: %s1"
"Econ_Socket_Autograph_Desc" "Autographed by %s1"
"UnknownColor" "Rare"
"UnusualRed" "Red"
"UnusualRubiline" "Rubiline"
"UnusualGold" "Gold"
"UnusualBlue" "Blue"
"UnusualPurple" "Purple"
"UnusualOrange" "Orange"
"UnusualLightGreen" "Light Green"
"UnusualDeepBlue" "Deep Blue"
"UnusualSeaGreen" "Sea Green"
"UnusualVerdantGreen" "Verdant Green"
"UnusualDeepGreen" "Deep Green"
"UnusualBrightPurple" "Bright Purple"
"UnusualBrightGreen" "Bright Green"
"UnusualPlacidBlue" "Placid Blue"
"UnusualSummerWarmth" "Summer Warmth"
"UnusualDefensiveRed" "Defensive Red"
"UnusualCreatorsLight" "Creator's Light"
"UnusualBlossomRed" "Blossom Red"
"UnusualCrystallineBlue" "Crystalline Blue"
"UnusualCursedBlack" "Cursed Black"
"UnusualPlagueGrey" "Plague Grey"
"UnusualInternational2012" "Champion's Blue"
"UnusualInternational2013" "Champion's Green"
"UnusualMidasGold" "Midas Gold"
"UnusualEarthGreen" "Earth Green"
"UnusualEmberFlame" "Ember Flame"
"UnusualDiretideOrange" "Diretide Orange"
"UnusualDredgeEarth" "Dredge Earth"
"UnusualDungeonDoom" "Dungeon Doom"
"UnusualMannsMint" "Tnim S'nnam"
"UnusualBusinessPants" "Brusque Britches Beige"
"UnusualUnhallowedGround" "Unhallowed Ground"
"UnusualShips" "Ships in the Night"
"UnusualMiasma" "Miasmatic Grey"
"UnusualPristinePlatinum" "Pristine Platinum"
"Econ_MarketTooltipFormat" "%s1 available on the Steam Community Market starting at %s2."
"Invalid_AnimMod" "Invalid"
"DOTA_Anim_Mod_Silent_Ripper" "Pounce of the Silent Ripper"
"DOTA_Anim_Mod_Pyre" "Flames of the Pyre"
"DOTA_Anim_Mod_Omoz" "Pits of Omoz"
"DOTA_Anim_Mod_Odachi" "Fireborn Assault"
"DOTA_Anim_Mod_Bladebiter" "Bladebiter's Strike"
"DOTA_Anim_Mod_Deadwinter_Soul" "Deadwinter's Soul"
"DOTA_Anim_Mod_Death_Protest" "Twin Deaths' Haunting"
"DOTA_Bans" "Bans"
"DOTA_Picks" "Picks"
// TEMP, Add item editor support for these fields and move to items_english.txt
"Wraps_Of_The_Wicked_Succubus_Style0" "Small Wraps"
"Wraps_Of_The_Wicked_Succubus_Style1" "Medium Wraps"
"Wraps_Of_The_Wicked_Succubus_Style2" "Large Wraps"
"Wings_Of_The_Wicked_Succubus_Style0" "Small Wings"
"Wings_Of_The_Wicked_Succubus_Style1" "Medium Wings"
"Wings_Of_The_Wicked_Succubus_Style2" "Large Wings"
"Horns_Of_The_Wicked_Succubus_Style0" "Small Horns"
"Horns_Of_The_Wicked_Succubus_Style1" "Medium Horns"
"Horns_Of_The_Wicked_Succubus_Style2" "Large Horns"
"Dirk_Of_The_Wicked_Succubus_Style0" "Small Dirk"
"Dirk_Of_The_Wicked_Succubus_Style1" "Medium Dirk"
"Dirk_Of_The_Wicked_Succubus_Style2" "Large Dirk"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style0" "No Visor"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style1" "Open Visor"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style2" "Closed Visor"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style0" "Weighted Blade"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style1" "Grooved Blade"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style2" "Winged Blade"
"DOTA_Item_Cloud_Forged_Great_Wings_Style0" "Great Wings"
"DOTA_Item_Cloud_Forged_Great_Wings_Style1" "White Tipped"
"Elgato_BTS_Style0" "Blue Owl"
"Elgato_BTS_Style1" "Silver Owl"
"Elgato_BTS_Style2" "El Super Gato!"
"DOTA_Item_Bloodstone_of_the_Ancestor1" "Bloodstone of the Precursor"
"DOTA_Item_Bloodstone_of_the_Ancestor2" "Bloodstone of the Founder"
"DOTA_Item_Shade_of_Agony_Style0" "Shaded"
"DOTA_Item_Shade_of_Agony_Style1" "Unshaded"
"DOTA_Item_Wings_of_Agony_Style0" "Torn"
"DOTA_Item_Wings_of_Agony_Style1" "Pristine"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0" "Compass Glaive"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1" "Compass Tulwar"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style0" "Sagely Cap"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style1" "Wizardly Hood"
"Shawl_of_Resonant_Vibrance_Style0" "Gathering Shawl"
"Shawl_of_Resonant_Vibrance_Style1" "Converging Shawl"
"Shawl_of_Resonant_Vibrance_Style2" "Harnessing Shawl"
"Tails_of_Resonant_Vibrance_Style0" "Trailing Tails"
"Tails_of_Resonant_Vibrance_Style1" "Diving Tails"
"Tails_of_Resonant_Vibrance_Style2" "Whipping Tails"
"Hood_of_Resonant_Vibrance_Style0" "Curious Hood"
"Hood_of_Resonant_Vibrance_Style1" "Knowing Hood"
"Hood_of_Resonant_Vibrance_Style2" "Understanding Hood"
"Focus_of_Resonant_Vibrance_Style0" "Channeling Focus"
"Focus_of_Resonant_Vibrance_Style1" "Twisting Focus"
"Shawl_of_Resonant_Vibrance_Style0" "Gathering Shawl"
"Shawl_of_Resonant_Vibrance_Style1" "Converging Shawl"
"Shawl_of_Resonant_Vibrance_Style2" "Harnessing Shawl"
"Crown_of_Entwined_Fate_Style0" "Condensed Crown"
"Crown_of_Entwined_Fate_Style1" "Armored Crown"
"Crown_of_Entwined_Fate_Style2" "Chitinous Crown"
"Feelers_of_Entwined_Fate_Style0" "Gripping Feelers"
"Feelers_of_Entwined_Fate_Style1" "Capturing Feelers"
"Feelers_of_Entwined_Fate_Style2" "Grasping Feelers"
"Limbs_of_Entwined_Fate_Style0" "Scrambling Limbs"
"Limbs_of_Entwined_Fate_Style1" "Creeping Limbs"
"Limbs_of_Entwined_Fate_Style2" "Skittering Limbs"
"Stinger_of_Entwined_Fate_Style0" "Pointed Stinger"
"Stinger_of_Entwined_Fate_Style1" "Sharpened Stinger"
"Whiskers_of_Entwined_Fate_Style0" "Delicate Whiskers"
"Whiskers_of_Entwined_Fate_Style1" "Listening Whiskers"
"Whiskers_of_Entwined_Fate_Style2" "Attentive Whiskers"
"TeamCup_Description" "Earned by fans during The International Weekly Team Cup"
"NEXON_Error" "Error"
"NEXON_State_ShutdownWarning" "Game usage is blocked under Shutdown law in %s1 minutes."
"NEXON_State_ShutdownLaw" "Game usage is blocked under Shutdown law."
"NEXON_State_RestrictedID" "Game usage restricted ID."
"NEXON_State_RestrictedAge" "Game usage is allowed for ages over 12."
"NEXON_State_InvalidID" "ID does not exist."
"NEXON_State_VerifyPerson" "Person Verification Restriction"
"NEXON_State_PaymentAgreement" "Payment Agreement Restriction"
"NEXON_State_UnderMembershipRestriction" "Under Membership Restriction"
"NEXON_PlaytimeWarning" "You have played more than %s1 hour(s). Excessive usage of game might cause inconvenience in your everyday life."
"NEXON_CybercafeNotRegistered" "Not cyber café premium user. Please contact Nexon’s Cyber café customer service."
"NEXON_CybercafeExceededIP" "Exceeded number of allowed user per IP. Please contact cyber café owner."
"NEXON_CybercafeBlockedByAdmin" "This PC’s access is blocked by administrator. Please contact Nexon’s cyber café customer service."
"NEXON_CybercafeTimeExpired" "This PC’s access is blocked by administrator. Please contact Nexon’s cyber café customer service."
"NEXON_CybercafeGenericBlocked" "Blocked access."
"NEXON_CybercafeTimeLeft" "You have %s1 minutes left in your Nexon cyber café subscription time."
"NEXON_CybercafeBonus" "Earning %s1% bonus Battle Points for playing at %s2: %s3."
"NEXON_CybercafeTimedReward" "%s1 has been awarded a %s2 for playing at %s3!"
"DOTA_GGPopup_Title" "GAME WILL END"
"DOTA_GGPopup_Desc" "You will lose in"
"DOTA_Levelup_ItemDrop" "ITEM DROP LEVEL UPGRADED"
"DOTA_Levelup_ItemDrop2" "Congratulations!\n\nYou're now able to find UNCOMMON items!"
"DOTA_Levelup_ItemDrop3" "Congratulations!\n\nYou're now able to find RARE items!\nSome of these items contain custom animations for the Heroes that wear them."
"DOTA_Levelup_ItemDrop4" "Congratulations!\n\nYou're now able to find MYTHICAL items!\nThese items often contain custom animations and spell effects for the Heroes that wear them."
"DOTA_Levelup_ItemDrop5" "Congratulations!\n\nYou're now able to find LEGENDARY items!\nThese items are incredibly rare objects, often replacing entire couriers and hero mounts with new models and effects."
"DOTA_Levelup_ItemDrop6" "Congratulations!\n\nYou're now able to find ANCIENT items!"
"DOTA_Levelup_ItemDrop7" "Congratulations!\n\nYou're now able to find ARCANA items!\nThese items are the rarest of all, capable of adding new models, sounds, spell effects, and HUD icons for a Hero."
"DOTA_ItemDropLvl_Text" "You are currently eligible to find %s1 items. Play more games to increase your level and find rarer items."
"DOTA_ItemDropLvl_TextMax" "Currently eligible to find %s1 items."
"DOTA_Coach" "Coach"
"DOTA_Coach2" "COACH"
"DOTA_Coach3" "COACH THIS PARTY"
"DOTA_Coaches" "Coaches"
"DOTA_CoachesOther" "Other Coaches"
"DOTA_CoachNone" "No Coaches"
"DOTA_Lobby_Join_Coach" "Coach This Team"
"DOTA_Lobby_Leave_Coach" "Stop Coaching"
"DOTA_Student_Desc" "Select coach(es) to listen to"
"DOTA_Student_Desc2" "Select other student(s) to listen to"
"DOTA_Students" "Students"
"DOTA_StudentsOther" "Other Students"
"DOTA_Coach_Desc" "Perspective selection."
"DOTA_Coach_Chat" "Send to Coach Only"
"DOTA_CoachList" "Coaches: %s1"
"DOTA_Coach_Help" "Alt-Click in world or minimap to ping. Alt-Click on HUD elements to highlight them. Ctrl-Click on world or minimap to draw lines.\n\nHit your 'Coach Toggle Student Perspective' key to jump in and out of your student's perspective.\n\nYour voice and text chat will only be heard by your students."
"DOTA_Student_Help" "To talk to other players on your team, uncheck the 'Send to Coach Only' box under your chat input. To stop hearing chat and voice communication from a fellow student, uncheck their name in the boxes above. \n\nYour own voice communication will only be heard by your coaches and fellow students. Your Chat Wheel messages will be seen by your entire team."
// Korean used here since this is a Korean-only feature and allows testing without having to set language.
"Econ_Purgatory" "구매확정"
"Econ_Purgatory_FinalizeAllItems" "모두 구매확정"
"Econ_Purgatory_FinalizePurchase" "구매확정"
"Econ_Purgatory_ReturnItem" "청약철회"
"Econ_Purgatory_FinalizePurchaseDlg_Title" "구매확정"
"Econ_Purgatory_FinalizePurchaseDlg_Msg" "해당 아이템의 구매를 확정하고 배낭으로 이동하시겠습니까? 구매 확정한 아이템은 청약철회가 불가능하니 신중히 결정해 주십시오."
"Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton" "구매확정"
"Econ_Purgatory_FinalizePurchaseDlg_CancelButton" "취소"
"Econ_Purgatory_ReturnDlg_Title" "청약철회"
"Econ_Purgatory_ReturnDlg_Msg" "해당 아이템의 청약철회 하시겠습니까?"
"Econ_Purgatory_ReturnDlg_ConfirmButton" "청약철회"
"Econ_Purgatory_ReturnDlg_CancelButton" "취소"
"ItemPurgatory_Finalize_Succeeded" "Finalize successful."
"ItemPurgatory_Finalize_Failed_Incomplete" "Finalize was only partially successful. One or more items were not finalized."
"ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory" "Finalize may have partially succeeded. At least one item was not in the maybe box. It's possible it was automatically moved to the Armory."
"ItemPurgatory_Finalize_Failed_CouldNotFindItems" "Could not find one or more items."
"ItemPurgatory_Finalize_Failed_NoSOCache" "The server is experiencing problems. Please try again in a few minutes."
"ItemPurgatory_Finalize_Failed_BackpackFull" "Not all items could be finalized. Free up some space in your Armory and try again."
"ItemPurgatory_Refund_Succeeded" "Refund successful."
"ItemPurgatory_Refund_Failed_ItemsNotInPurgatory" "The item you specified was not in the Maybe Box."
"ItemPurgatory_Refund_Failed_CouldNotFindItem" "Refund failed. Could not find the specified item."
"ItemPurgatory_Refund_Failed_TryLater" "Refund failed. Please try again later."
"ItemPurgatory_Refund_Failed_Nexon" "Failed to connect to the Nexon server."
"ItemPurgatory_UnknownError" "Unknown error."
// Crafting Tooltips
"DOTA_CraftingTooltip_Title_Rarity" "Any %s1 Item"
"DOTA_CraftingTooltip_Desc_Rarity" "Drag any %s1 rarity item here to satisfy this crafting recipe."
"DOTA_CraftingTooltip_Title_Quality" "Any %s1 Item"
"DOTA_CraftingTooltip_Desc_Quality" "Drag any %s1 quality item here to satisfy this crafting recipe."
"DOTA_CraftingTooltip_Title_Output_Random_Item" "Random %s1 Item"
"DOTA_CraftingTooltip_Desc_Output_Random_Item" "A random item of %s1 rarity will be produced."
"Dota_Economy_Skip_Reward" "Skip"
"Dota_Economy_Reward_Subtitle" "%s1 slot item for %s2"
"DOTA_PlayerName_ixmike" "Liquid`ixmike88"
"DOTA_PlayerName_iceiceice" "iceiceice"
"DOTA_PlayerName_Burning" "BurNIng"
"DOTA_PlayerName_Kuroky" "Kuroky"
"DOTA_PlayerName_Sing" "Sing"
// Voice Credits
"DOTA_Credits_Tab" "ACKNOWLEDGEMENTS"
"DOTA_Credits_Title" "ACKNOWLEDGEMENTS"
"DOTA_ActorCredits_1_Name" "Dennis Bateman"
"DOTA_ActorCredits_1_Role" "Invoker"
"DOTA_ActorCredits_2_Name" "Tom Chantler"
"DOTA_ActorCredits_2_Role" "Centaur, Lion, Outworld Devourer, Riki, Slark, Tusk, Witch Doctor"
"DOTA_ActorCredits_3_Name" "Barry Dennen"
"DOTA_ActorCredits_3_Role" "Chaos Knight, Phantom Lancer, Rubick"
"DOTA_ActorCredits_4_Name" "Dave Fennoy"
"DOTA_ActorCredits_4_Role" "Bat Rider, Ember Spirit, Huskar, Jakiro, Faceless Void, Skeleton King, Venomancer"
"DOTA_ActorCredits_5_Name" "Jim French"
"DOTA_ActorCredits_5_Role" "Elder Titan"
"DOTA_ActorCredits_6_Name" "Michael Gregory"
"DOTA_ActorCredits_6_Role" "Bounty Hunter, Clinkz, Silencer"
"DOTA_ActorCredits_7_Name" "Gin Hammond"
"DOTA_ActorCredits_7_Role" "Crystal Maiden, Drow Ranger, Enchantress, Mirana, Phantom Assassin, Spectre, Vengeful Spirit"
"DOTA_ActorCredits_8_Name" "John Patrick Lowrie"
"DOTA_ActorCredits_8_Role" "Ancient Apparition, Dark Seer, Doombringer, Earthshaker, Pudge, Shadow Fiend, Storm Spirit"
"DOTA_ActorCredits_9_Name" "Ellen McLain"
"DOTA_ActorCredits_9_Role" "Broodmother, Death Prophet"
"DOTA_ActorCredits_10_Name" "Bruce Miles"
"DOTA_ActorCredits_10_Role" "Alchemist, Lifestealer, Omniknight"
"DOTA_ActorCredits_11_Name" "Linda K. Morris"
"DOTA_ActorCredits_11_Role" "Announcer, Luna, Naga Siren, Queen of Pain, Templar Assassin"
"DOTA_ActorCredits_12_Name" "Sam A. Mowry"
"DOTA_ActorCredits_12_Role" "Antimage, Beastmaster, Clockwerk, Necrophos, Secret Shopkeeper, Slardar, Warlock"
"DOTA_ActorCredits_13_Name" "Eric Newsome"
"DOTA_ActorCredits_13_Role" "Chen, Leshrac, Nature's Prophet, Razor, Tidehunter, Tiny, Zeus"
"DOTA_ActorCredits_14_Name" "Nolan North"
"DOTA_ActorCredits_14_Role" "Brewmaster, Earth Spirit, Gyrocopter, Keeper of the Light, Lone Druid, Lycan, Meepo, Ogre Magi, Shadow Demon, Troll Warlord"
"DOTA_ActorCredits_15_Name" "Dempsey Pappion"
"DOTA_ActorCredits_15_Role" "Magnus, Nyx Assassin, Visage"
"DOTA_ActorCredits_16_Name" "TJ Ramini"
"DOTA_ActorCredits_16_Role" "Abaddon, Bristleback, Skywrath Mage, Timbersaw"
"DOTA_ActorCredits_17_Name" "Harry S. Robins"
"DOTA_ActorCredits_17_Role" "Tinker"
"DOTA_ActorCredits_18_Name" "Gary Schwartz"
"DOTA_ActorCredits_18_Role" "Lich, Pugna, Shadow Shaman, Sniper"
"DOTA_ActorCredits_19_Name" "David Scully"
"DOTA_ActorCredits_19_Role" "Bane, Dazzle, Juggernaut, Morphling, Sand King, Sven, Weaver,"
"DOTA_ActorCredits_20_Name" "Jon St. John"
"DOTA_ActorCredits_20_Role" "Axe, Bloodseeker, Enigma, Kunkka"
"DOTA_ActorCredits_21_Name" "Fred Tatasciore"
"DOTA_ActorCredits_21_Role" "Disruptor, Spirit Breaker, Treant Protector, Undying, Ursa, Warlock's Golem"
"DOTA_ActorCredits_22_Name" "Jen Taylor"
"DOTA_ActorCredits_22_Role" "Lina, Medusa, Puck, Windrunner"
"DOTA_ActorCredits_23_Name" "Tony Todd"
"DOTA_ActorCredits_23_Role" "Dragon Knight, Night Stalker, Viper"
"DOTA_ActorCredits_24_Name" "And Featuring"
"DOTA_ActorCredits_24_Role" "Io as Itself"
"DOTA_ActorCredits_25_Name" ""
"DOTA_ActorCredits_25_Role" ""
"DOTA_SpecialThanks_Title" "SPECIAL THANKS"
"DOTA_SpecialThanks" "Valve would like to thank our friends at Blizzard for their support of the DOTA community, and the Warcraft III® community from which DOTA originated."
}
}