guis { D:AffinityPositionX=0.09 D:AffinityPositionY=0.8962963223457336 D:ArmorPositionBootsX=0.004166666883975267 D:ArmorPositionBootsY=0.637 D:ArmorPositionChestX=0.004166666883975267 D:ArmorPositionChestY=0.5555555820465088 D:ArmorPositionHeadX=0.004166666883975267 D:ArmorPositionHeadY=0.519 D:ArmorPositionLegsX=0.004166666883975267 D:ArmorPositionLegsY=0.5925925970077515 D:BuffsNegativePositionX=0.46666666865348816 D:BuffsNegativePositionY=0.47777777910232544 D:BuffsPositivePositionX=0.5145833492279053 D:BuffsPositivePositionY=0.47777777910232544 D:BurnoutHudPositionX=0.3187499940395355 D:BurnoutHudPositionY=0.011 D:BurnoutNumericX=0.3916666805744171 D:BurnoutNumericY=0.025 D:ContingencyPositionX=0.0020833334419876337 D:ContingencyPositionY=0.9333333373069763 D:LevelPositionX=0.4958333373069763 D:LevelPositionY=0.02222222276031971 D:ManaHudPositionX=0.522 D:ManaHudPositionY=0.012 D:ManaNumericX=0.687 D:ManaNumericY=0.025 B:ShowArmorUI=true B:ShowBuffTimers=true # Set this to true to only show B:ShowHudMinimally=false B:ShowNumericValues=true D:XPBarPositionX=0.31041666865348816 D:XPBarPositionY=0.7814815044403076 D:XPNumericX=0.46875 D:XPNumericY=0.7370370626449585 }