[div][attr="class","v3profileborder"][div][attr="class","v3profile"] [div][attr="class","charh"]character basics[/div] [table][tr][td] [b title="in-game name"]Murasaki [/b][b title="age (##)"]16 [/b][b title="gender"]Female [/b][b title="nationality"]Japanese [/b][b title="sexuality"]Heterosexual [/b][b title="status"]Player [/b][b title="c-box name"]Yukari [/b][/td][td] [b title="Full Name"][div]Yukari Natsume [/div][/b] [b title="History"][div] Born in the Japanese city of Nagoya, Yukari was raised within a family with its members having somewhat unorthodox roles in society. First there was her father, a veteran stockbroker who seemed to have quite the number of contacts in the business world. There was her mother, who was a fairly successful manga artist with her main works considered for anime adaptations in the future. There was also her older sister, who was beginning to make a name for herself as a voice actress. Yet, Yukari's life was not nearly anywhere as impressive as theirs. Of course, that was possibly because she was still just a high school student who had not yet decided her path in life, due to all of the influencing factors around her. Yukari's school life had generally been free of conflicts due to keeping her distance around others and sticking with her smaller circle of friends. Her grades were naturally above average, partly due to her hobby of reading. She primarily spent her time either playing games or reading mystery novels, keeping a relatively low profile. Together with three of her friends, she helped to form the Locked Room Club, a literary group whose specialty was in writing mystery novels. Over the months, they tackled competitions and contests throughout the nation. Their latest achievement was through an online contest, where their combined collaborations managed to earn themselves 1st place, beating out other seasoned veteran novelists. The story was published in stores nationwide, causing the four club members to gain increasing fame. Only a month after the novel had been circulated throughout Japan, the members of the Locked Room Club were invited to an awards ceremony. Indeed, had she continued to live out this life normally, the youngest Natsume child eventually may have followed in the footsteps of her family. One week before the awards ceremony and on the day of her birthday, Yukari received a present that had been delivered to her. It was apparently the new Nerve Gear virtual reality software and a single copy of Sword Art Online, a game which had sold out within hours of its release. She read the note attached to the box. [i]"Congratulations on the Locked Room Club's first debut, Yukari. Papa read it and he was blown away by the ending. In fact, I spent the entire day reading the novel, and you can just imagine how angry some of my clients were afterward! Anyway, I arranged with one of my business contacts to get you a copy of one of the latest new games on the market today. Consider it a reward for your achievements as well as a happy birthday present. Now then, this business trip should be over soon, so give my best regards to your mother and sister as well. Happy birthday, Yukari."[/i] And so, she placed on the Nerve Gear helmet and started up the system for the first time. This marked the beginning of her adventures in Sword Art Online. [b]LINK START![/b] [/div][/b] [b title="FACE CLAIM"][div] [b]Umineko no Naku Koro Ni,[/b] Bernkastel [/div][/b][/td][td] [b title="POSITIVE TRAITS"] Intellectual Strategic Logical Perceptive Reliable [/b][b title="NEGATIVE TRAITS"] Introverted Manipulative Cautious Distrustful Judgmental [/b][b title="ATK"]50 [/b][b title="DEF"]234 [/b][/td][/tr][/table] [div][attr="class","charh"]character details[/div] [div title="skills"][attr="class","skills"] [b title="Polearms"] 0053 [/b][b title="Light Metal Equipment"] 0042 [/b][b title="Smithing"] 0112 [/b][b title="Tailoring"] 0105 [/b][b title="Extended Weight Limit"] 0001 [/b][b title="level 10"] locked [/b][b title="level 15"] locked [/b][b title="level 20"] locked [/b][/div] [div title="sword arts"][attr="class","swordarts"] [div title="RANK I"] [b]Astral Blade Retribution: Rue Morgue[/b] [i]1 ATK, 2 EX, 75% AGI, 75% STR[/i] The user holds the vertical-pointed polearm with both hands at chest level and tightens their grip upon the weapon to initiate this technique. The resulting attack is somewhat like a regular 180 degree swing of the polearm. However, as this is a Sword Art, extra attention must be directed to the glowing blade of the polearm, which defines the technique from a regular attack. As the blade glows, it temporarily increases in length by 2 feet and becomes able to simultaneously strike 2 additional adjacent enemies before returning the weapon to normal. Naturally, to compensate for the longer range of the blade, its balance and weight is distributed accordingly and thus results in a weaker strike. [b]Spiral Arc Reaper: Orient Express[/b] [i]3 ATK, 0 EX, 75% AGI, 75% STR[/i] Holding the vertical-pointed weapon with both hands at chest level, the user taps the bladeless end of the polearm against the ground twice to initiate this technique. Then, they rush over toward the opponent and perform three wide swings. Each strike in the sequence requires the polearm to be partially retracted in order to allow the user to continue the attack with proper posture, so this technique may leave a faster opponent with a brief opportunity to shift to a guarding position. [/div][div title="RANK II"] N/A [/div][/div] [div title="equipment"][attr="class","equipment"] [div title="WEAPON"] [b]LAPLACE PARADIGM - 50 ATK[/b] [i]Laplace's Demon, the perfect computation of past, present, and future. A scythe of destiny, created from the concepts of a witch. This weapon is forged from a black metal that shines with a rich violet hue in the light. An intricate blue-colored feather design is lightly indented upon the surface of the blade. Due to the size of this weapon, it must either be carried or slung across the back.[/i] [/div][div title="SHIELD"] N/A [/div][div title="SHIRT"] [b]SCHOOL REVOLUTION - GIRLS' UNIFORM TYPE-Y - NONE[/b] [i]Now that you'll be stuck in this game for years to come, wearing this school uniform will allow you a chance to live your lost high school days! Designed for one who desires to live a quiet and secluded school life reading mystery novels, this girls' uniform consists of a white collared top, a black jacket with violet highlights, and a violet ribbon as a finishing touch.[/i] [/div][div title="PANTS"] [b]SCHOOL REVOLUTION SKIRT TYPE-Y - NONE[/b] [i]Completing the School Revolution uniform is this blue-grey plaid skirt, long enough to cover adequently yet short enough so that it doesn't hinder battle performance. It also comes with a pair of black stockings.[/i] [/div][div title="HEAD"] N/A [/div][div title="SHOULDERS"] [b]SATELLITE PLATE - 38 DEF[/b] [i]Shoulder plates which are discreet enough to be worn underneath an outfit if desired. The wearer is provided with extra defense without sacrificing mobility.[/i] [/div][div title="CLOAK"] [b]CELESTIAL CLOAK - 38 DEF[/b] [i]A cloak that gives the impression that it is made from stardust. It is the dark blue color of space, yet is decorated with countless specks and purple cloudy patterns. The end result is that the cloak resembles a vast galaxy, and is a work of its own. Opponents will be distracted by the pattern enough to overlook the fact that a thin layer of steel has been attached to the inside of the cloak.[/i] [/div][div title="CHEST"] [b]VOYAGER ETHER PLATE - 20 DEF[/b] [i]A breastplate of a shining glass blue color, as though it were crafted from crystal fragments. An ornate design is traced upon the surface of the plate, forming beautiful regal-looking patterns. In any case, the luster of this piece of armor certainly gives its wearer a dignified aura.[/i] [/div][div title="GLOVES"] [b]LUNAR GLOVES - 38 DEF[/b] [i]Fingerless violet gloves which are worn as an extra layer of protection for the hands. Despite this, a solid plate of light blue metal is attached to the back of the palm to serve as a shield against oncoming blows. The end result is a piece of equipment that bridges decent dexterity and defense.[/i] [/div][div title="ARM ARMOR"] N/A [/div][div title="LEG ARMOR"] [b]VOYAGER ETHER LEGGINGS - 20 DEF[/b] [i]Leggings of a shining glass blue color, as though it were crafted from crystal fragments. It consists of a primary piece of armor that guards the waist and hips of the wearer, along with flat metal plates that can be fastened to any skirt or dress the player should wear in order to allow a second layer of protection. Fancy patterns and archaic symbols are drawn upon the surface of the armor, as though to serve as a blessing.[/i] [/div][div title="BOOTS"] [b]WITCH'S ARMORY - Smithing +2[/b] [i]Ordinary boots made of dark purple fabric. They look rather inconspicuous, but they were designed with several hidden pockets for the sake of carrying small crafting tools more easily.[/i] [/div][div title="ACCESSORIES"] [b]THE TARDY PUMKIN - All skills +1[/b] [i]This ring was late, was late, for a very important date. It says sorry, and regrets being so late, so it will help you fight by increasing your knowledge. A very handy little thing, this wee little pumkin! Must be equipped in order to receive the boost.[/i] N/A [b]MARISA'S GRIMOIRE - +4 Smithing[/b] [i]A witch's grimoire, is it? This old and dusty book bears the name of the one with a penchant for casual theft, as if this will let you get places you'd never reach otherwise. Closer inspection reveals that behind the sturdy cover is a toolbox of various items, useful for smithing. What, you weren't expecting lock picking tools, were you? The strong frame also makes it useful as a stool to reach high up places or perhaps hit someone over the head with.[/i] [b]TARLACH'S INTROSPECTION - +4 Smithing[/b] [i]A magnifying glass with a chip in the top corner, this nifty item provides a closer look at objects that might not otherwise be possible. It obviously functions as a magnifying glass, but perhaps there's more to it. After all, what of the person it was named after? At the very least, it gives you some help in smithing and detecting small cracks.[/i] N/A N/A N/A N/A N/A [/div][/div] [div title="backpack"][attr="class","backpack"] [b title="materials"] 3 x [b]BROKEN ANTLER[/b] 50 x [b]BROKEN METAL PIECE[/b] 18 x [b]BROKEN SWORD[/b] 3 x [b]BRONZE ORE[/b] 2 x [b]COLORFUL FEATHER[/b] 17 x [b]DIAMOND ORE[/b] 4 x [b]DYED LEATHER[/b] 15 x [b]EMERALD ORE[/b] 2 x [b]FINE FEATHER[/b] 2 x [b]FINE SILK[/b] 11 x [b]GOLD ORE[/b] 5 x [b]GOLD PIECE[/b] 2 x [b]JAGGED TOOTH[/b] 11 x [b]JAW BONE[/b] 8 x [b]LARGE HORN[/b] 10 x [b]MITHRIL ORE[/b] 1 x [b]OPAL ORE[/b] 22 x [b]PIECE OF ARMOR[/b] 3 x [b]RAGGED LEATHER[/b] 4 x [b]REPTILE SKIN[/b] 8 x [b]RUGGED HORN[/b] 1 x [b]SAPPHIRE ORE[/b] 14 x [b]SCALY SKIN[/b] 1 x [b]SMALL TUSK[/b] 1 x [b]SOFT FABRIC[/b] 6 x [b]SOFT FEATHERS[/b] 11 x [b]STEEL ORE[/b] 13 x [b]STURDY PELT[/b] [/b][b title="equipment"] [b]VOYAGER ETHER BOOTS - 20 DEF[/b] [i]Thigh-high boots with a light blue sheen, as though made from crystal fragments. It's patted with leather on the inside to allow for comfort and warmth. There are a few indents drawn in royal-looking designs in the gloves, giving them a fairly prestigious appearance.[/i] [b]CELESTIAL CORE - Smithing +4[/b] [i]A blue gemstone, worn as an accessory. Based in design on a crystal that belonged to the Mirage Witch, it glows whenever the player is performing smithing tasks.[/i] [b]EXCALIBUR REPLICA - Smithing +4[/b] [i]A golden-hilted weapon, with a bright silver blade. Various jewels have been inset into the weapon, making it a priceless artifact. In truth, this is useless as a weapon. It is simply a ceremonial toy sword, worn as an accessory. Comes with a strap that can be fastened to equipment. Perhaps you can use its rare-looking appearance to intimidate foes. Regardless, its fancy design can also be used as inspiration for a training blacksmith.[/i] [b]SUPER HIGH SCHOOL CRAFTSMAN - Smithing +4[/b] [i]What? Uh. Sure. You are now the super high school craftsman. Whatever that means. It's a small pin that can be attached pretty much anywhere that bears the words 'Super High School Craftsman' on it, as though that was some sort of title. It's not though. Well, you certainly do get the feeling you're better at at least one of the crafts in this game and maybe it'll help you out with those minigames.[/i] [b]SCHOOL REVOLUTION ARMBAND - Smithing +4[/b] [i]A violet armband embroidered with a single white 鉄, the kanji for metal. It is attached to the clothing and is very much reminiscent of the kind of accessory that student council members wear on their person to show their authority. Just wearing it makes you feel as though crafting was as easy as any ordinary club activity.[/i] [b]CERULEAN TRUTH - 20 ATK[/b] [i]A naginata of purest crystal blue, as though it were to be a weapon that will help to solve the mystery of Aincrad. The color is especially vivid at night, as though the polearm is radiating some sort of mysterious energy. It is a weapon of six feet, with a sharp and gently pointed blade making up a third of its length. A single circular disc adorned with metallic blue feathers separates the blade from the shaft, although the similarities in color would make anyone believe that the weapon is a single contiguous object.[/i] [b]WITCH'S HAT - 4 DEF[/b] [i]The stereotypical hat of a classic witch, made with dark violet cloth and pointier than pretty much any hat you'll ever find in shops. Just wearing this hat may give you the ego of a witch, releasing your inner desires to cackle at your adversaries. [b]GIRTAB STINGER CUTLASS - 20 ATK[/b] [i]A curved cutlass of black metal. It is a 3 foot blade of variable length, with the base of the blade being only three inches while the end reaches a span of twice that length. Upon the blade, there is a light indent of red metal in the shape of a circle, as though it is a gem. Small imprints of specks drawn around the gem indicate the constellation of Scorpio, with the gem itself representing the star of Sargas.[/i] [b]SANCTUS ATER GLADIUM - 20 ATK[/b] [i]A black two-handed greatsword modeled after its predecessor Ater. A long handle, consisting of crossing gray leather wrappings and a small metal band at the half way point, begins the sword. The decorated guard consists of three pieces of metal with a leaf like design at the ends. The center of the hilt contains a small shield-shaped crest with a holy cross design. A small blade-like design lies on the blade, extends from the tip of the crest to about a fourth of the blade's length. The blade, increased to 5 feet in length, is jet black and acute—adding to the sense that it travels both the paths of practicality and ornate.[/i] [b]MICANS NITORE - 20 ATK[/b] [i]A double-bladed weapon that simply looks like two short swords fused to each other at the hilt. The hilt itself is a golden color, with its guards being that of a simple curved crescent shape. The silver-colored blades are about half the size of a typical longsword each, and are double-edged for a beautiful yet deadly new fighting style. When not in use, the sword comes with two leather sheaths with a strap that connects the two in the center.[/i] [b]STARTER RAPIER - 1 ATK[/b] [i]A thin sword with a sharp, slender blade, perfect for slipping through the cracks in armor. The shoddy workmanship is obvious and the weapon looks well used, but it can still stab things. It comes with a standard leather sheath to be hung on the hip or back.[/i] [b]THE TARDY PUMKIN - All skills +1[/b] [i]This ring was late, was late, for a very important date. It says sorry, and regrets being so late, so it will help you fight by increasing your knowledge. A very handy little thing, this wee little pumkin! Must be equipped in order to receive the boost.[/i] [b]STARTER SCIMITAR - 1 ATK[/b] [i]A long, slightly curved, one-handed sword. The shoddy workmanship is obvious and the weapon looks well used, but it can still slice things. It comes with a standard leather sheath.[/i] [b]SHAKESPEARE FEATHER SWORD - 50 ATK[/b] [i]The pen is mightier than the sword. But what if the pen itself is also a sword? This flame-edged sword is shaped like a giant red-orange feather. Its many jagged edges make it easier to ensnare an opponent's weapon during a clash. The handle is equipped with a golden curved guard, and the pommel is appropriately pointed. Maybe if you had some ink, you might actually be able to write with this weapon.[/i] [b]THE TYRANT MACBETH - 90 ATK[/b] [i]"Tomorrow, and tomorrow, and tomorrow, creeps in this petty pace from day to day." A scythe that takes an ornate appearance, with its shaft decorated in various gems. However, the red blade of this scythe is designed merely for killing. The edge actually consists of two thin blades overlaid upon each other, thus causing a substantial increase in area damage.[/i] [b]WITCH'S CLOAK - 3 DEF[/b] [i]The stereotypical cloak of a classic witch, made with a dark violet fabric. It gives the impression that all your actions are of sinister desires, but people can't help but trust you.[/i] [b]KOUMORI BLADE - 74 ATK[/b] [i]This sword's name is taken to mean "The Bat Dragon's Blade". It has a long black blade that extends from a red and black hilt. The hilt is mostly black, with three red stripes running through the leather, looking like a scratch wound on the hilt itself. Extending from the hilt are four small red metal curves, coming up slightly and becoming more slender as they go out. This has the effect of making the handle look like a claw reaching to grab the bottom of the blade.[/i] [b]FINAL FRONTIER - 150 DEF[/b] [i]A band of leather inset with multiple steel plates that protect the hip area from attacks. These plates are painted a very reflective white color, causing the equipment to resemble something from an astronaut's suit. Regardless, it gives the armor a skirt-like appearance, allowing for good mobility and protection.[/i] [b]STARTER REINFORCED LEATHER BOOTS - 1 DEF[/b] [i]Light leather shoes with reasonably thick soles. Good for walking, but they won't stop a sword. Or even an angry boar.[/i] [b]THE GREAT GATSBY - 9 DEF[/b] [i]"So we drove on toward death through the cooling twilight." Stylish thoughts to hide your sins. This black leather fedora may look like any hat, but its been interwoven with steel ore to give it strength and rigidity. The hat still looks dingy, however.[/i] [b]UNMEI - 75 ATK[/b] [i]"Unmei" means fate in Japanese; it is fitting that this sword is that which seals the fate of many creatures. The katana has a dark blade that is rusted and splattered with what looks like bloodstains. A simple oval of the same black steel serves as the cross-guard. The handle is ebony wrapped in black leather and has a pommel that is wrapped in sanguine-colored cloth. Belted at one's hip, the sheath shares the same black-and-red mottling that the blade has, and comes with a red cloth to strap it to one's side. The sword is unhealthy, however, and likes to hurt its owner; the more you wield it, the more you get harmed by it.[/i] [b]WOLF TAIL - NONE[/b] [i]A replica of a wolf's bushy tail, this item comes with a strap to attach to your belt. It serves no other purpose than to complete the wolf ensemble.[/i] [b]BAY OF THE PIG - NONE[/b] [i]A small, malleable ball in the likeness of a flinching pig. The user is free to squeeze it as hard as they wish, without fear of breaking or overstretching it. It makes a soft squeaking sound when enough pressure is applied to it.[/i] [b]CELESTIAL SCARF - Smithing +4[/b] [i]A long purple scarf. Aside from its uniform color, it trails off into a faint wispy red shade toward the ends. It is a personal favorite of the Mirage Witch, the main character of a novel written by the Locked Room Club. The Mirage Witch's aptitude as a tuner is passed onto the wearer.[/i] [b]PUZZLE BOX - NONE[/b] [i]A simple combination puzzle shaped like a perfect cube. All six sides are a different color, which is necessary to help the user know which side is solved or not.[/i] [b]STARTER SHIRT - NONE[/b] [i]A woven cloth shirt. All the newbies have them, so you can't be mistaken for anything else.[/i] [b]STARTER PANTS - NONE[/b] [i]A pair of woven cloth pants. All the newbies have them, so you can't be mistaken for anything else.[/i] [b]INCONSPICUOUS SLEEVE - NONE[/b] [i]This crimson sleeve is made of firm, smooth cloth, and as such is stiff; though, it is still flexible and can be moved around. It is used to hide sword sheaths on the back, and inconspicuously blends in with any person's average wear. It has a wide cloth belt that goes over the wearer's shoulder and around their torso, and meets back around. It has latches to open and close the opening at the top, and does not obstruct combat.[/i] [b]DRESS SHOES - NONE[/b] [i]A casual pair of black ankle boots, with a soft suede upper and low heel. These are purely for show, and while they may not stop an angry boar or irate ram, they provide great comfort and display a little flair.[/i] [b]BLOODY STREAM - NONE[/b] [i]A long, crimson scarf. The ends are slightly tattered, but that matters little when it provides warmth and a bit of fashion.[/i] [b]FLEXING FLINCHING PIG - + 1 Martial Arts[/b] [i]A set of pink cufflinks in the likeness of a flexing «Flinching Pig». These absurdly cute cufflinks inspire you to flex your own biceps. Just don't do it so often that people start to mistake you for Gaston.[/i] [b]INFINITE PHECDA - 67 DEF[/b] [i]Greaves of leather, plated with gold on the heel and toe. Furthermore, there is a ring attached to the heel, which consists of interlocking long emerald and ruby crystals. Smaller versions of these same crystals are also found on the bottom of the greaves, forming a somewhat cleat-like wearing style.[/i] [b]CIRCUMPOLAR MERAK - 67 DEF[/b] [i]Shoulder plates that form sharp indents that point vertically, covering part of the wearer's upper arms as well. They take the appearance of blue cloth over leather, with small red gems used to accentuate the equipment.[/i] [b]TRINITY MEGREZ - 67 DEF[/b] [i]Bracers that are worn upon the arm to provide protection without sacrificing dexterity. They take the appearance of brown hard leather pieces, with three multicolored spikes jutting out toward the elbow.[/i] [b]ASCENDED ALIOTH - 67 DEF[/b] [i]This leather chest armor is designed with several hard leather extensions which reach out of the body to provide extra coverage toward the wearer's shoulders. In addition, there is a large purple crystal attached to the center of the armor piece, as if acting as a core.[/i] [b]CRITICALITY 127 - 127 DEF[/b] [i]One hundred twenty-seven. Digital root 1. Palindromic prime. Motzkin number 7. Precursor of the ultimate prime. This face mask is worn upon the head, covering the face of the wearer. The left eye sees through an eye hole shaped like the number 0. The right eye views the world from a number 9. A number 4 is located where the nose would be. A sideways 1 forms a mouth. All in all, this item is inscribed with countless numbers on its surface, as though the armor is forged from the power of numerology.[/i] [b]UTOPIA 1984 - 127 DEF[/b] [i]War is peace. Freedom is slavery. Ignorance is strength. With the advent of the Brave New World, these words are inscripted on the surface of the three plates that form this lower leg armor tasset. And since Oceania can never be defeated, wear this equipment to reduce your opponents' attacks into double plus unstrong.[/i] [b]IN ANOTHER COUNTRY AND BESIDES - 127 DEF[/b] [i]The world breaks every one and afterward many are strong at the broken places. These light silver vambraces cover the wearer's forearm, and are padded on the inside with firm leather. However, there is something particular about this piece of equipment. Its inner lining bears the faded and forgotten name of someone named Kari. However, such a fate is inconsequential. In the midst of the constant daily struggle, possessions that have been left behind are never forgotten about.[/i] [b]BLUE BIRD LAMENTER - Tailoring +4[/b] [i]A necklace with a charm that is shaped like a caged bluebird. A wind key is found on the bottom of the accessory. When the item is wound up, it plays a simple music box melody. The eerily distinct music is said to improve a tailor's concentration. Perhaps it's just a placebo effect.[/i] [b]VOYAGER ETHER CIRCLET - 20 DEF[/b] [i]A circlet of a shining glass blue color, as though it were crafted from crystal fragments. Despite its fragile-looking appearance, its surface easily defends its wearer and repels many blows. It can be worn over a hat to give an aesthetic boost, or simply worn directly upon the head to make the wearer look somewhat like royalty.[/i] [b]VOYAGER ETHER GAUNTLETS - 20 DEF[/b] [i]Gauntlets with a light blue sheen, as though made from crystal fragments. It's patted with leather on the inside to allow for comfort and warmth. There are a few indents drawn in royal-looking designs in the gloves, giving them a fairly prestigious appearance.[/i] [b]HEART OF DARKNESS - 150 DEF[/b] [i]"It echoed loudly within him because he was hollow at the core." You must protect what is left of your broken soul. This silver chest plate is light and flexible, able to keep up with the agile movements of the user. The leather used in its design makes this piece of armor rather nice. Crafted by Kari.[/i] [b]Elkeid's Pacification - 125 ATK[/b] [i]The leader of the Septentrion. This kukri comes in an unusual pearl-colored cone sheath, with a strap to fasten it to the body. Once pulled out of the sheath, the curved dark blue blade of this weapon is revealed. The weapon seems to reflect the night sky and seven points have been highlighted with small gems on the hilt. The brightest marks the star of Benetnasch.[/i] [/b][b title="etc"] [b]INSTRUMENT: SHAKUHACHI[/b] 1 x [b]ALNILAM POTION[/b] 1 x [b]BLACK OOZE[/b] [i]A sticky, bubbling substance in a vial. This vile liquid was found in a kobold camp, brewing in an ominous pot. This strange substance is alchemical in nature, and seems to be able to replace any one material in any kind of crafting.[/i] 1 x [b]MYSTERY TICKET #3[/b] 2 x [b]MYSTERY TICKET #4[/b] [b][color=#AAAAAA][s]EMPYREAN'S ETERNAL LOVE? SALANDER'S FIRST BORN SON[/s][/color][/b] [/b][/div][/div][/div]