################################################ # Survival Games # # # # Developed by # # Double0negative # # # # # # http://mc-sg.org # # voidmc.com # ################################################ #Do NOT touch this! config-version: 3 #Enable debug messages debug: false #Enables the udpdate checker. This will enabled #anyone with the perm sg.system.updatenotify to #be notified when a new update is avalible check-for-updates: true #Set how many players are needed for the game #to auto-start. Once the player limit is reached #it will wait for x amount of seconds for #additional players. Auto start vote means that #x percent of players need to vote with /sg vote #for the game to begin auto-start-players: 20 auto-start-time: 20 auto-start-vote: 75 #If the player queue is enabled then if a player #tries to join a game that is not joinable #(ie ingame) the player will be added to a #queue line to join the next time the game #is open enable-player-queue: true #If set to true, commands not associated with #the Survival Games will not be allowed to be run #by players in-game. disallow-commands: true #If disallow-commands is set to true, you can use #the cmdwhitelist section below to whitelist certain #commands. cmdwhitelist: - 'kit' #Set how long the grace period for be after the start of #the game in seconds. grace-period: 20 #Controlls if chests should be restocked on the first #night. If set to true this will also have the side #effect of setting the world time to day at the start #of the game. This is only temporary until per-arena time #has been implemented. restock-chest: true #Here you can control block placing and breaking. block: place: whitelist: - 18 - 105 - 31 - 37 - 38 - 50 - 103 - 43 break: whitelist: - 18 - 105 - 31 - 37 - 38 - 50 - 103 - 43 #How many blocks to rollback per-tick #The higher this settings the fast each #arena will be reset but will cause more #lag rollback: per-tick: 100 #Settings for when the game nears end. This runs #when there are only x amount of players #remaining. If place chest is enabled then #when the player limit is reached, a chest #will be placed inside the radius of every #remain player containing random items for #that player. If fire-lighting is enabled #then a lighting strike will be fired at the #location of each player every x seconds to #notify the other players of their location endgame: players: 3 fire-lighting: enabled: true interval: 20 #If enabled, after x amount of time, each player #remaing will be teleported to the center of the #arena for a death match. If they have not been #killed after killtime, the game will end. deathmatch: enabled: false time: 30 killtime: 5 #Settings for connecting to and #SQL server. These settings will #be used for the online webstats #Prefix is what all tables used for #SurvivalGames will be #prefixed with. This should stay the same #for most cases. sql: host: 'sql-4.zerver.ru' port: 255565 user: 'flozigor615' pass: 's1bafhs492' database: 'survivalgames' prefix: 'sg_' ########################################################### ####################### Stats ############################ ########################################################### #Settings for the webstats. If enabled, stats #such as k/d record, wins, win streaks, kill #streaks, etc. will be saved. stats: enabled: false webserver: enabled: false port: 880 points: kill: 10 win: 100 position: 7 killstreak: base: 10 multiplier: 2 killstreak: level1: '&e{player}&7 got a Double Kill!' level2: '&e{player}&9 got a Multi Kill!' level3: '&e{player}&5 got an Ultra Kill!' level4: '&e{player}&4 got an Unbelievable Kill!' level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'