// ************** ITEM *************** ItemHand = $02FDD3E8; ItemAgeHand = ItemHand + $01DC; ActBallonAgeHand = ItemHand + $01D4; atkMinHand = ItemHand + $0064; atkMaxHand = ItemHand + $0066; AtkSpdHand = ItemHand + $006C; AtkPowHand = ItemHand + $0070; CriticalHand = ItemHand + $0074; AbsorbHand = ItemHand + $0078; DefenceHand = ItemHand + $007C;