local GainBuff = { yasuoq3w = function(unit, buff) TQReady = GetTickCount() end, yasuodashscalar = function(unit, buff) EStacks = buff.stack end, sheen = function(unit, buff) SheenBuff = true end, } local emptyFunc = function() end function OnGainBuff(unit, buff) if unit.isMe then if GainBuff[buff.name] then GainBuff[buff.name](unit, buff) end (GainBuff[buff.name] or emptyFunc)(unit, buff) end end