WaveSchedule { Templates { //////////////////////////////////////////// /////////////////// STORM/////////////////////// /////////////////////////////////////////////////// T_TFBot_Storm_Soldier { Class Soldier Name "Storm Soldier" Skill Easy Health 150 ClassIcon soldier_spammer WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "clip size bonus" 1.5 "fire rate bonus" 2 "damage bonus" 0.3 "damage force reduction" 0.5 "critboost on kill" 3 "faster reload rate" -0.8 } } T_TFBot_Storm_Scout { Class Scout Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 "damage bonus" 0.5 "fire rate bonus" 1 } } T_TFBot_Storm_Medic { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "ubercharge rate bonus" 5 "uber duration bonus" -3 } } //////////////////////////////////////////// ///////////////SUNBURN//////////////// /////////////////////////////////////////////// /////sniper T_TFBot_Sunburn_Firesight_Sniper { //ordinary sniper but crits on burning players Class Sniper Name "Firesight Sniper" Skill Hard Item "The AWPer Hand" Item "Soldered Sensei" MaxVisionRange 3000 CharacterAttributes { "crit vs burning players" 1 "damage bonus" 0.3 } } T_TFBot_Sunburn_Normal_Sniper_A { Class Sniper Skill Easy ClassIcon sniper_bow Item "The Huntsman" CharacterAttributes { "damage bonus" 0.3 "attach particle effect static" 13 "Set DamageType Ignite" 1 } } T_TFBot_Sunburn_Normal_Sniper_B { Class Sniper Skill Easy ClassIcon sniper_bow Item "The Huntsman" Item "Shooter's Tin Topi" CharacterAttributes { "damage bonus" 0.3 "attach particle effect static" 13 "Set DamageType Ignite" 1 } } //pyro T_TFBot_Sunburn_Pyro_Axe_A { Class Pyro Name "Axtinguisher" Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "Pyromancer's Mask" Item "The Axtinguisher" Attributes DisableDodge } T_TFBot_Sunburn_Pyro_Axe_B { Class Pyro Name "Axtinguisher" Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "Rusty Reaper" Item "The Axtinguisher" Attributes DisableDodge } T_TFBot_Sunburn_Pyro_Axe_C { Class Pyro Name "Axtinguisher" Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "Person In The Iron Mask" Attributes DisableDodge } T_TFBot_Sunburn_Giant_Axe_Pyro { Class Pyro Name "Giant Axtinguisher" ClassIcon pyro_giant Skill Expert Health 2000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Item "The Axtinguisher" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } ////Scout T_TFBot_Sunburn_Scout_A { Class Scout ClassIcon "scout_giant_fast" Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly CharacterAttributes { "attach particle effect static" 13 "Set DamageType Ignite" 1 } } T_TFBot_Sunburn_Scout_B { Class Scout ClassIcon "scout_giant_fast" Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "Bonk Leadwear" CharacterAttributes { "attach particle effect static" 13 "Set DamageType Ignite" 1 } } T_TFBot_Sunburn_Scout_C { Class Scout ClassIcon "scout_giant_fast" Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "Ye Oiled Baker Boy" CharacterAttributes { "attach particle effect static" 13 "Set DamageType Ignite" 1 } } //////Soldier T_TFBot_Sunburn_Soldier_Giant { Class Soldier Name "Giant Fireball Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "attach particle effect static" 13 "Set DamageType Ignite" 1 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 } } T_TFBot_Sunburn_Soldier { Class Soldier Name "Fireball Soldier" Skill Normal CharacterAttributes { "attach particle effect static" 13 "Set DamageType Ignite" 1 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 } } //medic T_TFBot_Sunburn_Medic { Class Medic Name "Medic" Item "The Quick-Fix" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "ubercharge rate bonus" 5 "uber duration bonus" -3 } } } }