Core 21874:21932 COMMON COMMON: New snow material for snow on ground maps (anders) 21897 EFFECTS EFFECTS: Fixed the non looping fire sound of burning large wrecks. Fixes #2555 (anders) 21875 EFFECTS: Changed color of smoke of some burning effects from brown to more black. Dunno why it's brown. (anders) 21887 EFFECTS: Modyfied shell ejection behavior to some weapons. Now the shells eject further and faster away. (anders) 21900 HUD HUD: Adjusted HUD of AAVP7 to match weapon setup (moszeusz) 21902 HUD: Fixed clock in Leopard2A6 commander sights (moszeusz) 21902 HUD: Added thermals to BMP-2M(regular BMP-2 still don't have thermals) (moszeusz) 21902 KITS KITS: Removed Flare Weapons from KITs - Unfortunately the flares have issues, which need to be fixed first(management decision) (k4on) 21905 OBJECTS OBJECTS: Fixed some FOB and Foxholes materials (k4on) 21877 OBJECTS: Attempted Fix for deployables vs cache issues (fixes #2518) (k4on) 21903 VEHICLES VEHICLES: Fixed some vehicle materials being too vulnerable at some points(like throwing a RGK against Tanktracks does more damage than throwing it at an APC f.e.) (k4on) 21877 VEHICLES: Fixed GBC-180 F3 exit point (closes #2564) (zwilling) 21886 VEHICLES: Switch the M2HB 50cal on the AAVP7A1 to be fired though the Right Mouse Button (RMB) so you can fire both the Mk19 and 50cal at the same time and without switching weapons. (rhino) 21895 WEAPONS WEAPONS: Fixed RKGs vs Caches (again), and increased the damage a bit as after testing it feels too weak gameplay wise. (k4on) 21877 WEAPONS: Updated AT Mines - Tanks get still killed, but crew has more time to hop out of the burning tank when hitting a mine. (k4on) 21883 WEAPONS: Reverted "improved effects" for bombs change, as it messed up the damage completely. (k4on) 21888 WEAPONS: Buffed Mortar IEDs agaisnt FOBs slightly (k4on) 21890 WEAPONS: Reduced recoil on AK-74 and AK-74M for testing (zwilling) 21891 WEAPONS: Fixed Hi-Power having a reload time slightly longer than the animation (zwilling) 21928 Levels 1484:1493 LEVELS¶ LEVELS: [Dorvre], fixed roads. they got accidentally tight after an update. (pleym) 1484 LEVELS: [Dorvre], fixed roads. they got accidentally tight after an update. update 2. (pleym) 1485 LEVELS: [Dovre]: Fixed texture. (pleym) 1486 LEVELS: Updated Asad Khal to use idf_ziptie instead of idf_md faction, since AfterDune renamed idf_md (those funny hats) to idf_ziptie for some reason, without updating the maps that used the faction variant... Fixed #2566 (ancientman) 1487 LEVELS: [Dovre] tweaked para spawns, to push the ruskies deeper in to the battlefield. (pleym) 1488 LEVELS: [Wanda Shan]: Updated STD GPO, exhanging 1x Leo for Puma and 1x WZ551 for WZ551B (k4on) 1489 LEVELS: [Ramiel] Reduced US tickets by 100 on blackhawk down layer. (afsoccer) 1490 LEVELS: Muttrah City: Made some gameplay tweaks to help balance out the map again. (rhino) 1491