Function.AddMapping("getviewmodel", 33457); Function.AddMapping("fragbuttonpressed", 33458); Function.AddMapping("secondaryoffhandbuttonpressed", 33459); Function.AddMapping("getcurrentweaponclipammo", 33460); Function.AddMapping("setvelocity", 33461); Function.AddMapping("getplayerviewheight", 33462); Function.AddMapping("unknown", 33545); Function.AddMapping("getnormalizedmovement", 33463); Function.AddMapping("getnormalizedcameramovement", 33486); Function.AddMapping("giveweapon", 33487); Function.AddMapping("takeweapon", 33488); Function.AddMapping("takeallweapons", 33489); Function.AddMapping("getcurrentweapon", 33490); Function.AddMapping("getcurrentprimaryweapon", 33491); Function.AddMapping("getcurrentoffhand", 33492); Function.AddMapping("hasweapon", 33493); Function.AddMapping("switchtoweapon", 33494); Function.AddMapping("switchtoweaponimmediate", 33495); Function.AddMapping("switchtooffhand", 33496); Function.AddMapping("givestartammo", 33522); Function.AddMapping("givemaxammo", 33523); Function.AddMapping("getfractionstartammo", 33524); Function.AddMapping("getfractionmaxammo", 33525); Function.AddMapping("isdualwielding", 33526); Function.AddMapping("isreloading", 33527); Function.AddMapping("isswitchingweapon", 33528); Function.AddMapping("setorigin", 33529); Function.AddMapping("getvelocity", 33530); Function.AddMapping("setplayerangles", 33531); Function.AddMapping("getplayerangles", 33532); Function.AddMapping("usebuttonpressed", 33533); Function.AddMapping("attackbuttonpressed", 33534); Function.AddMapping("adsbuttonpressed", 33535); Function.AddMapping("meleebuttonpressed", 33536); Function.AddMapping("playerads", 33537); Function.AddMapping("isonground", 33538); Function.AddMapping("isusingturret", 33539); Function.AddMapping("setviewmodel", 33540); Function.AddMapping("setoffhandprimaryclass", 33541); Function.AddMapping("getoffhandprimaryclass", 33542); Function.AddMapping("setoffhandsecondaryclass", 33497); Function.AddMapping("getoffhandsecondaryclass", 33498); Function.AddMapping("beginlocationselection", 33499); Function.AddMapping("endlocationselection", 33500); Function.AddMapping("disableweapons", 33501); Function.AddMapping("enableweapons", 33502); Function.AddMapping("disableoffhandweapons", 33503); Function.AddMapping("enableoffhandweapons", 33504); Function.AddMapping("disableweaponswitch", 33505); Function.AddMapping("enableweaponswitch", 33506); Function.AddMapping("openpopupmenu", 33507); Function.AddMapping("openpopupmenunomouse", 33508); Function.AddMapping("closepopupmenu", 33509); Function.AddMapping("openmenu", 33510); Function.AddMapping("closemenu", 33511); Function.AddMapping("freezecontrols", 33513); Function.AddMapping("disableusability", 33514); Function.AddMapping("enableusability", 33515); Function.AddMapping("setwhizbyspreads", 33516); Function.AddMapping("setwhizbyradii", 33517); Function.AddMapping("setreverb", 33518); Function.AddMapping("deactivatereverb", 33519); Function.AddMapping("setvolmod", 33520); Function.AddMapping("setchannelvolume", 33521); Function.AddMapping("setchannelvolumes", 33464); Function.AddMapping("deactivatechannelvolumes", 33465); Function.AddMapping("playlocalsound", 33466); Function.AddMapping("stoplocalsound", 33467); Function.AddMapping("setweaponammoclip", 33468); Function.AddMapping("setweaponammostock", 33469); Function.AddMapping("getweaponammoclip", 33470); Function.AddMapping("getweaponammostock", 33471); Function.AddMapping("anyammoforweaponmodes", 33472); Function.AddMapping("setclientdvar", 33473); Function.AddMapping("setclientdvars", 33474); Function.AddMapping("allowads", 33475); Function.AddMapping("allowjump", 33476); Function.AddMapping("allowsprint", 33477); Function.AddMapping("setspreadoverride", 33478); Function.AddMapping("resetspreadoverride", 33479); Function.AddMapping("setaimspreadmovementscale", 33480); Function.AddMapping("setactionslot", 33481); Function.AddMapping("setviewkickscale", 33482); Function.AddMapping("getviewkickscale", 33483); Function.AddMapping("getweaponslistall", 33484); Function.AddMapping("getweaponslistprimaries", 33485); Function.AddMapping("getweaponslistoffhands", 33430); Function.AddMapping("getweaponslistitems", 33431); Function.AddMapping("getweaponslistexclusives", 33432); Function.AddMapping("getweaponslist", 33433); Function.AddMapping("canplayerplacesentry", 33434); Function.AddMapping("canplayerplacetank", 33435); Function.AddMapping("visionsetnakedforplayer", 33436); Function.AddMapping("visionsetnightforplayer", 33437); Function.AddMapping("visionsetmissilecamforplayer", 33438); Function.AddMapping("visionsetthermalforplayer", 33439); Function.AddMapping("visionsetpainforplayer", 33440); Function.AddMapping("setblurforplayer", 33441); Function.AddMapping("getplayerweaponmodel", 33442); Function.AddMapping("getplayerknifemodel", 33443); Function.AddMapping("updateplayermodelwithweapons", 33444); Function.AddMapping("notifyonplayercommand", 33445); Function.AddMapping("canmantle", 33446); Function.AddMapping("forcemantle", 33447); Function.AddMapping("ismantling", 33448); Function.AddMapping("playfx", 33449); Function.AddMapping("recoilscaleon", 33450); Function.AddMapping("recoilscaleoff", 33451); Function.AddMapping("weaponlockstart", 33452); Function.AddMapping("weaponlockfinalize", 33453); Function.AddMapping("weaponlockfree", 33454); Function.AddMapping("weaponlocktargettooclose", 33455); Function.AddMapping("weaponlocknoclearance", 33390); Function.AddMapping("visionsyncwithplayer", 33391); Function.AddMapping("showhudsplash", 33392); Function.AddMapping("setperk", 33393); Function.AddMapping("hasperk", 33394); Function.AddMapping("clearperks", 33395); Function.AddMapping("unsetperk", 33396); Function.AddMapping("noclip", 33397); Function.AddMapping("ufo", 33398); // playercmd #2 Function.AddMapping("pingplayer", 33308); Function.AddMapping("buttonpressed", 33309); Function.AddMapping("sayall", 33310); Function.AddMapping("sayteam", 33311); Function.AddMapping("showscoreboard", 33312); Function.AddMapping("setspawnweapon", 33313); Function.AddMapping("dropitem", 33314); Function.AddMapping("dropscavengerbag", 33315); Function.AddMapping("finishplayerdamage", 33340); Function.AddMapping("suicide", 33341); Function.AddMapping("closeingamemenu", 33342); Function.AddMapping("iprintln", 33343); Function.AddMapping("iprintlnbold", 33344); Function.AddMapping("spawn", 33345); Function.AddMapping("setentertime", 33346); Function.AddMapping("cloneplayer", 33347); Function.AddMapping("istalking", 33348); Function.AddMapping("allowspectateteam", 33349); Function.AddMapping("getguid", 33350); Function.AddMapping("getxuid", 33382); Function.AddMapping("ishost", 33383); Function.AddMapping("getspectatingplayer", 33384); Function.AddMapping("predictstreampos", 33385); Function.AddMapping("updatescores", 33386); Function.AddMapping("updatedmscores", 33387); Function.AddMapping("setrank", 33388); Function.AddMapping("setcardtitle", 33389); Function.AddMapping("setcardicon", 33420); Function.AddMapping("setcardnameplate", 33421); Function.AddMapping("setcarddisplayslot", 33422); Function.AddMapping("regweaponforfxremoval", 33423); Function.AddMapping("laststandrevive", 33424); Function.AddMapping("setspectatedefaults", 33425); Function.AddMapping("getthirdpersoncrosshairoffset", 33426); Function.AddMapping("disableweaponpickup", 33427); Function.AddMapping("enableweaponpickup", 33428); // HECmd Function.AddMapping("settext", 32950); Function.AddMapping("clearalltextafterhudelem", 32951); Function.AddMapping("setshader", 32952); Function.AddMapping("settargetent", 32953); Function.AddMapping("cleartargetent", 32954); Function.AddMapping("settimer", 32955); Function.AddMapping("settimerup", 32956); Function.AddMapping("settimerstatic", 32957); Function.AddMapping("settenthstimer", 32958); Function.AddMapping("settenthstimerup", 32959); Function.AddMapping("settenthstimerstatic", 32960); Function.AddMapping("setclock", 32961); Function.AddMapping("setclockup", 32962); Function.AddMapping("setvalue", 32963); Function.AddMapping("setwaypoint", 32964); Function.AddMapping("rotatingicon", 32965); Function.AddMapping("secondaryarrow", 32891); Function.AddMapping("setwaypointiconoffscreenonly", 32892); Function.AddMapping("fadeovertime", 32893); Function.AddMapping("scaleovertime", 32894); Function.AddMapping("moveovertime", 32895); Function.AddMapping("reset", 32896); Function.AddMapping("destroy", 32897); Function.AddMapping("setpulsefx", 32898); Function.AddMapping("setplayernamestring", 32899); Function.AddMapping("fadeovertime2", 33547); Function.AddMapping("scaleovertime2", 33548); Function.AddMapping("changefontscaleovertime", 32900); // ScrCmd Function.AddMapping("attach", 32791); Function.AddMapping("attachshieldmodel", 32792); Function.AddMapping("detach", 32804); Function.AddMapping("detachshieldmodel", 32805); Function.AddMapping("moveshieldmodel", 32806); Function.AddMapping("detachall", 32807); Function.AddMapping("getattachsize", 32808); Function.AddMapping("getattachmodelname", 32809); Function.AddMapping("getattachtagname", 32810); Function.AddMapping("getattachignorecollision", 32835); Function.AddMapping("hidepart", 32836); Function.AddMapping("allinstances", 32837); Function.AddMapping("hideallparts", 32838); Function.AddMapping("showpart", 32839); Function.AddMapping("showallparts", 32840); Function.AddMapping("linkto", 32841); Function.AddMapping("linktoblendtotag", 32842); Function.AddMapping("unlink", 32843); Function.AddMapping("islinked", 32867); Function.AddMapping("enablelinkto", 32868); Function.AddMapping("playerlinkto", 32885); Function.AddMapping("playerlinktodelta", 32886); Function.AddMapping("playerlinkweaponviewtodelta", 32887); Function.AddMapping("playerlinktoabsolute", 32888); Function.AddMapping("playerlinktoblend", 32889); Function.AddMapping("playerlinkedoffsetenable", 32890); Function.AddMapping("playerlinkedoffsetdisable", 32916); Function.AddMapping("playerlinkedsetviewznear", 32917); Function.AddMapping("playerlinkedsetusebaseangleforviewclamp", 32918); Function.AddMapping("lerpviewangleclamp", 32919); Function.AddMapping("setviewangleresistance", 32920); Function.AddMapping("geteye", 32921); Function.AddMapping("istouching", 32922); Function.AddMapping("stoploopsound", 32923); Function.AddMapping("stopsounds", 32924); Function.AddMapping("playrumbleonentity", 32925); Function.AddMapping("playrumblelooponentity", 32926); Function.AddMapping("stoprumble", 32927); Function.AddMapping("delete", 32928); Function.AddMapping("setmodel", 32929); Function.AddMapping("laseron", 32930); Function.AddMapping("laseroff", 32931); Function.AddMapping("laseraltviewon", 32932); Function.AddMapping("laseraltviewoff", 32933); Function.AddMapping("thermalvisionon", 32934); Function.AddMapping("thermalvisionoff", 32935); Function.AddMapping("unknown", 32803); Function.AddMapping("unknown", 32768); Function.AddMapping("thermalvisionfofoverlayon", 32936); Function.AddMapping("thermalvisionfofoverlayoff", 32937); Function.AddMapping("autospotoverlayon", 32938); Function.AddMapping("autospotoverlayoff", 32939); Function.AddMapping("setcontents", 32940); Function.AddMapping("makeusable", 32941); Function.AddMapping("makeunusable", 32942); Function.AddMapping("setcursorhint", 32966); Function.AddMapping("sethintstring", 32967); Function.AddMapping("forceusehinton", 32968); Function.AddMapping("forceusehintoff", 32969); Function.AddMapping("makesoft", 32970); Function.AddMapping("makehard", 32971); Function.AddMapping("willneverchange", 32972); Function.AddMapping("startfiring", 32973); Function.AddMapping("stopfiring", 32974); Function.AddMapping("isfiringturret", 32975); Function.AddMapping("startbarrelspin", 32976); Function.AddMapping("stopbarrelspin", 32977); Function.AddMapping("getbarrelspinrate", 32978); Function.AddMapping("remotecontrolturret", 32979); Function.AddMapping("remotecontrolturretoff", 32980); Function.AddMapping("shootturret", 32981); Function.AddMapping("getturretowner", 32982); Function.AddMapping("setsentryowner", 33006); Function.AddMapping("setsentrycarrier", 33007); Function.AddMapping("setturretminimapvisible", 33008); Function.AddMapping("settargetentity", 33009); Function.AddMapping("snaptotargetentity", 33010); Function.AddMapping("cleartargetentity", 33011); Function.AddMapping("getturrettarget", 33012); Function.AddMapping("setplayerspread", 33013); Function.AddMapping("setaispread", 33014); Function.AddMapping("setsuppressiontime", 33015); Function.AddMapping("setconvergencetime", 33049); Function.AddMapping("setconvergenceheightpercent", 33050); Function.AddMapping("setturretteam", 33051); Function.AddMapping("maketurretsolid", 33052); Function.AddMapping("maketurretoperable", 33053); Function.AddMapping("maketurretinoperable", 33054); Function.AddMapping("setturretaccuracy", 33082); Function.AddMapping("setrightarc", 33083); Function.AddMapping("setleftarc", 33084); Function.AddMapping("settoparc", 33085); Function.AddMapping("setbottomarc", 33086); Function.AddMapping("setautorotationdelay", 33087); Function.AddMapping("setdefaultdroppitch", 33088); Function.AddMapping("restoredefaultdroppitch", 33089); Function.AddMapping("turretfiredisable", 33090); Function.AddMapping("turretfireenable", 33121); Function.AddMapping("setturretmodechangewait", 33122); Function.AddMapping("usetriggerrequirelookat", 33123); Function.AddMapping("getstance", 33124); Function.AddMapping("setstance", 33125); Function.AddMapping("itemweaponsetammo", 33126); Function.AddMapping("getammocount", 33127); Function.AddMapping("gettagorigin", 33128); Function.AddMapping("gettagangles", 33129); Function.AddMapping("shellshock", 33130); Function.AddMapping("stunplayer", 33131); Function.AddMapping("stopshellshock", 33132); Function.AddMapping("fadeoutshellshock", 33133); Function.AddMapping("setdepthoffield", 33134); Function.AddMapping("setviewmodeldepthoffield", 33135); Function.AddMapping("setmotionblurmovescale", 33136); Function.AddMapping("setmotionblurturnscale", 33168); Function.AddMapping("setmotionblurzoomscale", 33169); Function.AddMapping("viewkick", 33170); Function.AddMapping("localtoworldcoords", 33171); Function.AddMapping("getentitynumber", 33172); Function.AddMapping("getentityvelocity", 33173); Function.AddMapping("enablegrenadetouchdamage", 33174); Function.AddMapping("disablegrenadetouchdamage", 33175); Function.AddMapping("enableaimassist", 33176); Function.AddMapping("disableaimassist", 33207); Function.AddMapping("radiusdamage", 33208); Function.AddMapping("detonate", 33209); Function.AddMapping("damageconetrace", 33210); Function.AddMapping("sightconetrace", 33211); Function.AddMapping("settargetent", 33212); Function.AddMapping("settargetpos", 33213); Function.AddMapping("cleartarget", 33214); Function.AddMapping("setflightmodedirect", 33215); Function.AddMapping("setflightmodetop", 33216); Function.AddMapping("getlightintensity", 33217); Function.AddMapping("setlightintensity", 33218); Function.AddMapping("isragdoll", 33219); Function.AddMapping("setmovespeedscale", 33220); Function.AddMapping("cameralinkto", 33221); Function.AddMapping("cameraunlink", 33222); Function.AddMapping("controlslinkto", 33251); Function.AddMapping("controlsunlink", 33252); Function.AddMapping("makevehiclesolidcapsule", 33253); Function.AddMapping("makevehiclesolidsphere", 33254); Function.AddMapping("remotecontrolvehicle", 33256); Function.AddMapping("remotecontrolvehicleoff", 33257); Function.AddMapping("isfiringvehicleturret", 33258); Function.AddMapping("drivevehicleandcontrolturret", 33259); Function.AddMapping("drivevehicleandcontrolturretoff", 33260); Function.AddMapping("getplayersetting", 33261); Function.AddMapping("getlocalplayerprofiledata", 33262); Function.AddMapping("setlocalplayerprofiledata", 33263); Function.AddMapping("remotecamerasoundscapeon", 33264); Function.AddMapping("remotecamerasoundscapeoff", 33265); Function.AddMapping("radarjamon", 33266); Function.AddMapping("radarjamoff", 33267); Function.AddMapping("setmotiontrackervisible", 33268); Function.AddMapping("getmotiontrackervisible", 33269); Function.AddMapping("circle", 33270); Function.AddMapping("getpointinbounds", 33271); Function.AddMapping("transfermarkstonewscriptmodel", 33272); Function.AddMapping("setwatersheeting", 33273); Function.AddMapping("setweaponhudiconoverride", 33274); Function.AddMapping("getweaponhudiconoverride", 33275); Function.AddMapping("setempjammed", 33276); Function.AddMapping("playersetexpfog", 33277); Function.AddMapping("isitemunlocked", 33278); Function.AddMapping("getplayerdata", 33279); Function.AddMapping("setplayerdata", 33306); // some entity (script_model) stuff Function.AddMapping("moveto", 33399); Function.AddMapping("movex", 33400); Function.AddMapping("movey", 33401); Function.AddMapping("movez", 33402); Function.AddMapping("movegravity", 33403); Function.AddMapping("moveslide", 33404); Function.AddMapping("stopmoveslide", 33405); Function.AddMapping("rotateto", 33406); Function.AddMapping("rotatepitch", 33407); Function.AddMapping("rotateyaw", 33408); Function.AddMapping("rotateroll", 33409); Function.AddMapping("addpitch", 33410); Function.AddMapping("addyaw", 33411); Function.AddMapping("addroll", 33412); Function.AddMapping("vibrate", 33413); Function.AddMapping("rotatevelocity", 33414); Function.AddMapping("solid", 33415); Function.AddMapping("notsolid", 33416); Function.AddMapping("setcandamage", 33417); Function.AddMapping("setcanradiusdamage", 33418); Function.AddMapping("physicslaunchclient", 33419); Function.AddMapping("physicslaunchserver", 33351); Function.AddMapping("physicslaunchserveritem", 33352); Function.AddMapping("clonebrushmodeltoscriptmodel", 33353); Function.AddMapping("scriptmodelplayanim", 33354); Function.AddMapping("scriptmodelclearanim", 33355); // varied ent/player script commands Function.AddMapping("getorigin", 32910); Function.AddMapping("useby", 32914); Function.AddMapping("playsound", 32915); Function.AddMapping("playsoundasmaster", 32878); Function.AddMapping("playsoundtoteam", 32771); Function.AddMapping("playsoundtoplayer", 32772); Function.AddMapping("playloopsound", 32879); Function.AddMapping("getnormalhealth", 32884); Function.AddMapping("setnormalhealth", 32844); Function.AddMapping("show", 32847); Function.AddMapping("hide", 32848); Function.AddMapping("playerhide", 32773); Function.AddMapping("showtoplayer", 32774); Function.AddMapping("enableplayeruse", 32775); Function.AddMapping("disableplayeruse", 32776); Function.AddMapping("makescrambler_unk", 33546); Function.AddMapping("makeportableradar_unk", 32777); Function.AddMapping("maketrophysystem_unk", 32778); Function.AddMapping("makeunk", 32779); Function.AddMapping("setmode", 32864); Function.AddMapping("getmode", 32865); Function.AddMapping("placespawnpoint", 32780); Function.AddMapping("setteamfortrigger", 32781); Function.AddMapping("clientclaimtrigger", 32782); Function.AddMapping("clientreleasetrigger", 32783); Function.AddMapping("releaseclaimedtrigger", 32784); Function.AddMapping("isusingonlinedataoffline", 32785); Function.AddMapping("getrestedtime", 32786); Function.AddMapping("send73command_unk", 32787); Function.AddMapping("sendleaderboards", 32800); Function.AddMapping("isonladder", 32788); Function.AddMapping("startragdoll", 32798); Function.AddMapping("getcorpseanim", 32789); Function.AddMapping("playerforcedeathanim", 32790); Function.AddMapping("startac130", 33543); Function.AddMapping("stopac130", 33544); // global stuff #1 Function.AddGlobalMapping("iprintln", 362); Function.AddGlobalMapping("iprintlnbold", 363); Function.AddGlobalMapping("logstring", 364); Function.AddGlobalMapping("getent", 365); Function.AddGlobalMapping("getentarray", 366); Function.AddGlobalMapping("spawnplane", 367); Function.AddGlobalMapping("spawnstruct", 368); Function.AddGlobalMapping("spawnhelicopter", 369); Function.AddGlobalMapping("isalive", 370); Function.AddGlobalMapping("isspawner", 371); Function.AddGlobalMapping("createattractorent", 372); Function.AddGlobalMapping("createattractororigin", 373); Function.AddGlobalMapping("createrepulsorent", 374); Function.AddGlobalMapping("createrepulsororigin", 375); Function.AddGlobalMapping("deleteattractor", 376); Function.AddGlobalMapping("playsoundatpos", 377); Function.AddGlobalMapping("newhudelem", 378); Function.AddGlobalMapping("newclienthudelem", 379); Function.AddGlobalMapping("newteamhudelem", 380); Function.AddGlobalMapping("resettimeout", 381); Function.AddGlobalMapping("precachefxteamthermal", 382); Function.AddGlobalMapping("isplayer", 383); Function.AddGlobalMapping("isplayernumber", 384); Function.AddGlobalMapping("setsunlight", 57); Function.AddGlobalMapping("resetsunlight", 58); Function.AddGlobalMapping("setwinningplayer", 385); Function.AddGlobalMapping("setwinningteam", 311); Function.AddGlobalMapping("announcement", 312); Function.AddGlobalMapping("clientannouncement", 313); Function.AddGlobalMapping("getteamscore", 314); Function.AddGlobalMapping("setteamscore", 315); Function.AddGlobalMapping("setclientnamemode", 316); Function.AddGlobalMapping("updateclientnames", 317); Function.AddGlobalMapping("getteamplayersalive", 318); Function.AddGlobalMapping("logprint", 319); Function.AddGlobalMapping("worldentnumber", 320); Function.AddGlobalMapping("obituary", 321); Function.AddGlobalMapping("positionwouldtelefrag", 322); Function.AddGlobalMapping("canspawn", 323); Function.AddGlobalMapping("getstarttime", 324); Function.AddGlobalMapping("precachestatusicon", 325); Function.AddGlobalMapping("precacheminimapicon", 327); Function.AddGlobalMapping("precachempanim", 328); Function.AddGlobalMapping("restart", 329); Function.AddGlobalMapping("exitlevel", 330); Function.AddGlobalMapping("addtestclient", 331); Function.AddGlobalMapping("makedvarserverinfo", 332); Function.AddGlobalMapping("setarchive", 333); Function.AddGlobalMapping("allclientsprint", 334); Function.AddGlobalMapping("clientprint", 335); Function.AddGlobalMapping("mapexists", 336); Function.AddGlobalMapping("isvalidgametype", 337); Function.AddGlobalMapping("matchend", 338); Function.AddGlobalMapping("setplayerteamrank", 339); Function.AddGlobalMapping("endparty", 340); Function.AddGlobalMapping("setteamradar", 341); Function.AddGlobalMapping("getteamradar", 342); Function.AddGlobalMapping("setteamradarstrength", 343); Function.AddGlobalMapping("getteamradarstrength", 344); Function.AddGlobalMapping("getuavstrengthmin", 345); Function.AddGlobalMapping("getuavstrengthmax", 262); Function.AddGlobalMapping("getuavstrengthlevelneutral", 263); Function.AddGlobalMapping("getuavstrengthlevelshowenemyfastsweep", 264); Function.AddGlobalMapping("getuavstrengthlevelshowenemydirectional", 265); Function.AddGlobalMapping("blockteamradar", 266); Function.AddGlobalMapping("unblockteamradar", 267); Function.AddGlobalMapping("isteamradarblocked", 268); Function.AddGlobalMapping("getassignedteam", 269); Function.AddGlobalMapping("setmatchdata", 270); Function.AddGlobalMapping("getmatchdata", 271); Function.AddGlobalMapping("sendmatchdata", 272); Function.AddGlobalMapping("clearmatchdata", 273); Function.AddGlobalMapping("setmatchdatadef", 274); Function.AddGlobalMapping("setmatchclientip", 275); Function.AddGlobalMapping("setmatchdataid", 276); Function.AddGlobalMapping("setclientmatchdata", 277); Function.AddGlobalMapping("getclientmatchdata", 278); Function.AddGlobalMapping("setclientmatchdatadef", 279); Function.AddGlobalMapping("sendclientmatchdata", 280); Function.AddGlobalMapping("getbuildversion", 281); Function.AddGlobalMapping("getbuildnumber", 282); Function.AddGlobalMapping("getsystemtime", 283); Function.AddGlobalMapping("getmatchrulesdata", 284); Function.AddGlobalMapping("isusingmatchrulesdata", 285); Function.AddGlobalMapping("kick", 286); Function.AddGlobalMapping("issplitscreen", 287); Function.AddGlobalMapping("setmapcenter", 288); Function.AddGlobalMapping("setgameendtime", 289); Function.AddGlobalMapping("visionsetnaked", 290); Function.AddGlobalMapping("visionsetnight", 291); Function.AddGlobalMapping("visionsetmissilecam", 292); Function.AddGlobalMapping("visionsetthermal", 217); Function.AddGlobalMapping("visionsetpain", 218); Function.AddGlobalMapping("endlobby", 219); Function.AddGlobalMapping("ambience", 220); Function.AddGlobalMapping("getmapcustom", 221); Function.AddGlobalMapping("updateskill", 222); Function.AddGlobalMapping("spawnsighttrace", 223); // global stuff #2 Function.AddGlobalMapping("setprintchannel", 14); Function.AddGlobalMapping("print", 15); Function.AddGlobalMapping("println", 16); Function.AddGlobalMapping("print3d", 17); Function.AddGlobalMapping("line", 18); Function.AddGlobalMapping("spawnturret", 19); Function.AddGlobalMapping("canspawnturret", 20); Function.AddGlobalMapping("assert", 21); Function.AddGlobalMapping("assertex", 38); Function.AddGlobalMapping("assertmsg", 39); Function.AddGlobalMapping("isdefined", 40); Function.AddGlobalMapping("isstring", 41); Function.AddGlobalMapping("setdvar", 42); Function.AddGlobalMapping("setdynamicdvar", 43); Function.AddGlobalMapping("setdvarifuninitialized", 44); Function.AddGlobalMapping("setdevdvar", 45); Function.AddGlobalMapping("setdevdvarifuninitialized", 46); Function.AddGlobalMapping("getdvar", 47); Function.AddGlobalMapping("getdvarint", 48); Function.AddGlobalMapping("getdvarfloat", 49); Function.AddGlobalMapping("getdvarvector", 50); Function.AddGlobalMapping("gettime", 51); Function.AddGlobalMapping("getentbynum", 52); Function.AddGlobalMapping("getweaponmodel", 53); Function.AddGlobalMapping("getweaponhidetags", 81); Function.AddGlobalMapping("getanimlength", 82); Function.AddGlobalMapping("animhasnotetrack", 83); Function.AddGlobalMapping("getnotetracktimes", 84); Function.AddGlobalMapping("spawn", 85); Function.AddGlobalMapping("spawnloopsound", 86); Function.AddGlobalMapping("bullettrace", 87); Function.AddGlobalMapping("bullettracepassed", 88); Function.AddGlobalMapping("sighttracepassed", 116); Function.AddGlobalMapping("physicstrace", 117); Function.AddGlobalMapping("physicstracenormal", 118); Function.AddGlobalMapping("playerphysicstrace", 119); Function.AddGlobalMapping("getgroundposition", 120); Function.AddGlobalMapping("getmovedelta", 121); Function.AddGlobalMapping("getangledelta", 122); Function.AddGlobalMapping("getnorthyaw", 123); Function.AddGlobalMapping("setnorthyaw", 150); Function.AddGlobalMapping("setslowmotion", 151); Function.AddGlobalMapping("randomint", 152); Function.AddGlobalMapping("randomfloat", 153); Function.AddGlobalMapping("randomintrange", 154); Function.AddGlobalMapping("randomfloatrange", 155); Function.AddGlobalMapping("sin", 156); Function.AddGlobalMapping("cos", 157); Function.AddGlobalMapping("tan", 158); Function.AddGlobalMapping("asin", 159); Function.AddGlobalMapping("acos", 160); Function.AddGlobalMapping("atan", 161); Function.AddGlobalMapping("int", 162); Function.AddGlobalMapping("float", 163); Function.AddGlobalMapping("abs", 164); Function.AddGlobalMapping("min", 165); Function.AddGlobalMapping("max", 198); Function.AddGlobalMapping("floor", 199); Function.AddGlobalMapping("ceil", 200); Function.AddGlobalMapping("exp", 201); Function.AddGlobalMapping("log", 202); Function.AddGlobalMapping("sqrt", 203); Function.AddGlobalMapping("squared", 204); Function.AddGlobalMapping("clamp", 205); Function.AddGlobalMapping("angleclamp", 206); Function.AddGlobalMapping("angleclamp180", 207); Function.AddGlobalMapping("vectorfromlinetopoint", 208); Function.AddGlobalMapping("pointonsegmentnearesttopoint", 209); Function.AddGlobalMapping("distance", 210); Function.AddGlobalMapping("distance2d", 211); Function.AddGlobalMapping("distancesquared", 212); Function.AddGlobalMapping("length", 213); Function.AddGlobalMapping("lengthsquared", 214); Function.AddGlobalMapping("closer", 215); Function.AddGlobalMapping("vectordot", 216); Function.AddGlobalMapping("vectornormalize", 246); Function.AddGlobalMapping("vectortoangles", 247); Function.AddGlobalMapping("vectortoyaw", 248); Function.AddGlobalMapping("vectorlerp", 249); Function.AddGlobalMapping("anglestoup", 250); Function.AddGlobalMapping("anglestoright", 251); Function.AddGlobalMapping("anglestoforward", 252); Function.AddGlobalMapping("combineangles", 253); Function.AddGlobalMapping("transformmove", 254); Function.AddGlobalMapping("issubstr", 255); Function.AddGlobalMapping("isendstr", 256); Function.AddGlobalMapping("getsubstr", 257); Function.AddGlobalMapping("tolower", 258); Function.AddGlobalMapping("strtok", 259); Function.AddGlobalMapping("stricmp", 260); Function.AddGlobalMapping("ambientplay", 261); Function.AddGlobalMapping("ambientstop", 293); Function.AddGlobalMapping("precachemodel", 294); Function.AddGlobalMapping("precacheshellshock", 295); Function.AddGlobalMapping("precacheitem", 296); Function.AddGlobalMapping("precacheshader", 297); Function.AddGlobalMapping("precachestring", 298); Function.AddGlobalMapping("precachemenu", 299); Function.AddGlobalMapping("precacherumble", 300); Function.AddGlobalMapping("precachelocationselector", 301); Function.AddGlobalMapping("precacheleaderboards", 302); Function.AddGlobalMapping("precacheheadicon", 326); Function.AddGlobalMapping("loadfx", 303); Function.AddGlobalMapping("playfx", 304); Function.AddGlobalMapping("playfxontag", 305); Function.AddGlobalMapping("stopfxontag", 306); Function.AddGlobalMapping("playloopedfx", 307); Function.AddGlobalMapping("spawnfx", 308); Function.AddGlobalMapping("triggerfx", 309); Function.AddGlobalMapping("playfxontagforclients", 310); Function.AddGlobalMapping("physicsexplosionsphere", 346); Function.AddGlobalMapping("physicsexplosioncylinder", 347); Function.AddGlobalMapping("physicsjolt", 348); Function.AddGlobalMapping("physicsjitter", 349); Function.AddGlobalMapping("setexpfog", 350); Function.AddGlobalMapping("isexplosivedamagemod", 351); Function.AddGlobalMapping("radiusdamage", 352); Function.AddGlobalMapping("setplayerignoreradiusdamage", 353); Function.AddGlobalMapping("glassradiusdamage", 354); Function.AddGlobalMapping("earthquake", 355); Function.AddGlobalMapping("getnumparts", 356); Function.AddGlobalMapping("getpartname", 386); Function.AddGlobalMapping("weaponfiretime", 387); Function.AddGlobalMapping("weaponclipsize", 388); Function.AddGlobalMapping("weaponisauto", 389); Function.AddGlobalMapping("weaponissemiauto", 390); Function.AddGlobalMapping("weaponisboltaction", 391); Function.AddGlobalMapping("weaponinheritsperks", 392); Function.AddGlobalMapping("weaponburstcount", 393); Function.AddGlobalMapping("weapontype", 394); Function.AddGlobalMapping("weaponclass", 395); Function.AddGlobalMapping("weaponinventorytype", 437); Function.AddGlobalMapping("weaponstartammo", 438); Function.AddGlobalMapping("weaponmaxammo", 439); Function.AddGlobalMapping("weaponaltweaponname", 440); Function.AddGlobalMapping("isweaponcliponly", 441); Function.AddGlobalMapping("isweapondetonationtimed", 442); Function.AddGlobalMapping("weaponhasthermalscope", 443); Function.AddGlobalMapping("getvehiclenode", 444); Function.AddGlobalMapping("getvehiclenodearray", 445); Function.AddGlobalMapping("getallvehiclenodes", 446); Function.AddGlobalMapping("getnumvehicles", 447); Function.AddGlobalMapping("precachevehicle", 448); Function.AddGlobalMapping("spawnvehicle", 449); Function.AddGlobalMapping("getarray", 450); Function.AddGlobalMapping("getspawnerarray", 408); Function.AddGlobalMapping("playrumbleonposition", 409); Function.AddGlobalMapping("playrumblelooponposition", 410); Function.AddGlobalMapping("stopallrumbles", 411); Function.AddGlobalMapping("soundexists", 412); Function.AddGlobalMapping("openfile", 413); Function.AddGlobalMapping("closefile", 414); Function.AddGlobalMapping("fprintln", 415); Function.AddGlobalMapping("fprintfields", 416); Function.AddGlobalMapping("freadln", 417); Function.AddGlobalMapping("fgetarg", 418); Function.AddGlobalMapping("setminimap", 419); Function.AddGlobalMapping("setthermalbodymaterial", 420); Function.AddGlobalMapping("getarraykeys", 421); Function.AddGlobalMapping("getfirstarraykey", 422); Function.AddGlobalMapping("getnextarraykey", 396); Function.AddGlobalMapping("sortbydistance", 397); Function.AddGlobalMapping("tablelookup", 398); Function.AddGlobalMapping("tablelookupbyrow", 399); Function.AddGlobalMapping("tablelookupistring", 400); Function.AddGlobalMapping("tablelookupistringbyrow", 401); Function.AddGlobalMapping("tablelookuprownum", 402); Function.AddGlobalMapping("getmissileowner", 403); Function.AddGlobalMapping("magicbullet", 404); Function.AddGlobalMapping("getweaponflashtagname", 405); Function.AddGlobalMapping("averagepoint", 406); Function.AddGlobalMapping("averagenormal", 407); Function.AddGlobalMapping("getglass", 423); Function.AddGlobalMapping("getglassarray", 424); Function.AddGlobalMapping("getglassorigin", 425); Function.AddGlobalMapping("isglassdestroyed", 426); Function.AddGlobalMapping("destroyglass", 427); Function.AddGlobalMapping("deleteglass", 428); Function.AddGlobalMapping("getentchannelscount", 429); // objective Function.AddGlobalMapping("objective_add", 431); Function.AddGlobalMapping("objective_delete", 432); Function.AddGlobalMapping("objective_state", 433); Function.AddGlobalMapping("objective_icon", 434); Function.AddGlobalMapping("objective_position", 435); Function.AddGlobalMapping("objective_current", 436); Function.AddGlobalMapping("objective_onentity", 357); Function.AddGlobalMapping("objective_team", 358); Function.AddGlobalMapping("objective_player", 359); Function.AddGlobalMapping("objective_playerteam", 360); Function.AddGlobalMapping("objective_playerenemyteam", 361);