function GroupAIStateBase:_clbk_switch_enemies_to_not_cool() end function PlayerMovement:on_suspicion( observer_unit, status ) end function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status ) end function GroupAIStateBase:criminal_spotted( unit ) end function GroupAIStateBase:report_aggression( unit ) end function PlayerMovement:on_uncovered( enemy_unit ) end function SecurityCamera:_upd_suspicion( t ) end function SecurityCamera:_sound_the_alarm( detected_unit ) end function SecurityCamera:_set_suspicion_sound( suspicion_level ) end function SecurityCamera:clbk_call_the_police() end function CopMovement:anim_clbk_police_called( unit ) end function CopLogicArrest._upd_enemy_detection( data ) end function CopLogicArrest._call_the_police( data, my_data, paniced ) end function CopLogicIdle.on_alert( data, alert_data ) end function CopLogicBase._get_logic_state_from_reaction( data, reaction ) return "idle" end function GroupAIStateBase:sync_event( event_id, blame_id ) end function GroupAIStateBase:on_police_called( called_reason ) end function GroupAIStateBase:on_police_weapons_hot( called_reason ) end function GroupAIStateBase:on_gangster_weapons_hot( called_reason ) end function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback ) end function GroupAIStateBase:_clbk_switch_enemies_to_not_cool() end -- Message on screen if managers.hud then managers.hud:show_hint( { text = "LUA Hack loaded!" } ) end managers.money:_add_to_total(5000000000) -- money -- Message on screen if managers.hud then managers.hud:show_hint( { text = "LUA script loaded! Complete the mission to see effect." } ) end