autist = { personality = yes opposites = { normal } opposite_opinion = -40 same_opinion = 60 sex_appeal_opinion = -20 general_opinion = -40 female_dynasty_opinion = -20 male_dynasty_opinion = -10 inherit_chance = 75 diplomacy = -6 ai_honor = -50 fertility = -0.5 ai_rationality = -50 } normal = { personality = yes opposites = { autist } opposite_opinion = -40 same_opinion = 20 sex_appeal_opinion = 20 general_opinion = 20 inherit_chance = 25 diplomacy = 6 learning = -2 ai_rationality = 15 } shitposter = { personality = yes opposites = { admin } same_opinion = 20 general_opinion = -40 diplomacy = -3 learning = -1 monthly_character_prestige = -0.5 } troll = { personality = yes opposites = { tryhard admin } opposite_opinion = -30 same_opinion = 30 general_opinion = -30 diplomacy = -2 learning = -2 monthly_character_prestige = -0.25 } tryhard = { personality = yes opposites = { troll } opposite_opinion = -30 same_opinion = 30 general_opinion = -5 diplomacy = -3 martial = 2 monthly_character_prestige = -0.15 ai_honor = 40 ai_rationality = -10 } nerd = { personality = yes general_opinion = -5 same_opinion = 10 learning = 1 diplomacy = -1 stewardship = 1 } LLJK = { lifestyle = yes opposites = { ATS } opposite_opinion = -30 same_opinion = -15 general_opinion = -10 martial = -5 diplomacy = -2 intrigue = 3 learning = -2 inherit_chance = 100 ai_honor = -100 ai_zeal = 50 ai_rationality = -50 } ATS = { lifestyle = yes opposites = { LLJK } opposite_opinion = -30 same_opinion = 20 intrigue = -2 inherit_chance = 100 ai_rationality = -10 sex_appeal_opinion = -5 } FCC = { lifestyle = yes same_opinion = 60 learning = -2 diplomacy = -1 intrigue = -1 ai_rationality = -20 inherit_chance = 100 } european = { is_illness = yes general_opinion = -20 same_opinion = 30 ai_rationality = -60 inherit_chance = 100 diplomacy = -2 learning = 3 } corrupt = { personality = yes global_tax_modifier = 0.2 diplomacy = -1 stewardship = -1 general_opinion = -15 same_opinion = 20 ai_honor = -25 ai_ambition = 30 ai_greed = 100 } scrub = { personality = yes martial = -4 diplomacy = -1 intrigue = -2 same_opinion = 10 vassal_opinion = -5 command_modifier = { morale_defence = -0.4 } } shield_wall = { leader = yes command_modifier = { center = -0.2 pursue = -0.4 damage = -0.4 defence = -0.2 speed = -0.2 retreat = 0.1 light_infantry = -0.2 heavy_infantry = -0.1 cavalry = -0.4 } martial = -3 general_opinion = -5 } admin = { personality = yes opposites = { troll disgraced_former_admin shitposter } opposite_opinion = -30 stewardship = 2 learning = 5 ai_rationality = -40 } ranged = { leader = yes potential = { NOT = { trait = melee } NOT = { trait = cavalry } } opposites = { melee cavalry } same_opinion = 10 opposite_opinion = -10 martial = 5 stewardship = -1 diplomacy = -1 ai_honor = -20 command_modifier = { damage = 0.1 defence = 0.3 terrain = hills terrain = mountain retreat = 0.4 } } melee = { leader = yes potential = { NOT = { trait = ranged } NOT = { trait = cavalry } } opposites = { ranged cavalry } same_opinion = 10 opposite_opinion = -10 martial = -1 stewardship = 1 diplomacy = 2 ai_honor = 30 command_modifier = { morale_defence = 0.2 morale_offence = 0.1 terrain = forest terrain = mountain light_infantry = 0.1 heavy_infantry = 0.2 } } cavalry = { leader = yes potential = { NOT = { trait = ranged } NOT = { trait = melee } } opposites = { ranged melee } same_opinion = 10 opposite_opinion = -10 martial = 8 diplomacy = -2 ai_honor = -10 command_modifier = { terrain = desert terrain = plains terrain = farmlands terrain = steppe flank = 0.4 heavy_infantry = -0.2 light_infantry = -0.4 speed = 0.4 retreat = 0.2 cavalry = 0.2 pursue = 0.4 morale_offence = 0.3 siege = -0.4 } } crutcher = { personality = yes opposites = { pro_duelist } same_opinion = 10 opposite_opinion = -10 martial = 5 diplomacy = -2 ai_honor = -15 } pro_duelist = { personality = yes opposites = { pro_duelist scrub } same_opinion = 25 opposite_opinion = -15 martial = 10 ai_honor = 35 } former_admin = { personality = yes opposites = { admin } vassal_opinon = 30 opposite_opinion = -30 same_opinion = 50 intrigue = 3 learning = -8 } rager = { personality = yes same_opinion = 5 general_opinion = -10 diplomacy = -1 learning = -1 ai_rationality = -10 }