e3b5ac0 - (HEAD, refs/remotes/origin/release, refs/remotes/origin/master, refs/remotes/origin/appstore, refs/remotes/origin/HEAD, refs/heads/release, refs/heads/master, refs/heads/appstore) update generated content (3 minutes ago) e9d0197 - remove unused language button in the settings popup (5 minutes ago) 58fbea9 - GZ-1626 Buttons have disappeared in the Explore the Region pop-up (10 minutes ago) fdfdcc4 - fix for the TLO unschedule (17 hours ago) b64ee3b - Added a hidden label for the daily puzzle popup (18 hours ago) 82579f7 - daily puzzle reward changed a text and font size (19 hours ago) 3b720a7 - - Make sure that user defaults dont get lost when something breaks in the middle of the conversion (19 hours ago) 254d003 - - Fix Clear suppress time for rating teaser from settings app (19 hours ago) 5aa0104 - update daily puzzle icon (20 hours ago) 0bcacea - - Close the app rating teaser dialog when the user closes the feedback form after pressing no (22 hours ago) ac21733 - - Removed debug launcher for the daily puzzle (24 hours ago) ca41256 - - GZ-1619: Fix reward puzzle animation (24 hours ago) 0931e6c - opens the daily puzzle popup after the puzzle is finished (24 hours ago) c4deeb3 - - Dont need the popup close tracking call (24 hours ago) c189d7e - GZ-1618 Tracking UI usage for friends bar (24 hours ago) c072ab3 - GZ-1617 Success Animation in Puzzle has white BG (25 hours ago) bcdfbf6 - changed the order some more of the puzzle button (25 hours ago) d07daff - Changed the order of the Hud items so daily puzzle is earlier in the list. Removed the code that was no longer used. (2 days ago) 0b9e3e0 - daily puzzle localized strings for the character (2 days ago) 376ca35 - GZ-1616 Adv Scene: Pickup fade animation too fast (2 days ago) 6a5bfdb - send puzzle finish before the reward animation is finished (2 days ago) ea05b9b - send chapter id instead of scene id in the daily puzzle tracking (2 days ago) 885150f - fix memory leak with the puzzle complete animation (2 days ago) 7945482 - - changed iso image for daily puzzle (2 days ago) d80a7d3 - remove unused code (2 days ago) 700c254 - GZ-1615 Remove unused AB Test code (2 days ago) 36abf95 - GZ-1614 Daily Puzzle: on Retina the puzzle complete text is blurry (2 days ago) da6cf4f - daily puzzle tracking call for popup close (2 days ago) 17b197b - - GZ-1602: Added daily puzzle tracking (2 days ago) 31e0e07 - Daily puzzle small fixes with the UI in the popup (2 days ago) 849a13b - - GZ-1606: Add error button in case puzzle does not load (2 days ago) 5126983 - daily puzzle was comparing the dates in different order (2 days ago) 7824d73 - GZ-1611 Retina images missing (2 days ago) 61ac216 - GZ-1613 Translation Bug: 'click to continue' (2 days ago) 3cc6f72 - - fixed days calculation (5 days ago) b206c84 - Moved the character more to the left and one more loc string (5 days ago) 2fb5e7f - Localized strings for daily puzzle (5 days ago) a12fe9c - - fixed reward / day logic (5 days ago) 5b2eaa7 - - GZ-1606: Added error message and server log when puzzle could not be started (5 days ago) b496fb7 - GZ-1603 Accept materials request in inbox (new MFS) (5 days ago) faa6f63 - missed to center the text (5 days ago) abc4a91 - GZ-1608 Compress assets (5 days ago) 0bf27b5 - GZ-1610 Display the chapter number and scene name when "Tap here to close" is displayed (5 days ago) d922739 - - Fix reward animation (5 days ago) f367ecc - - changed reward configuration - fixed puzzle day logic (5 days ago) c0c6b90 - - switched server back to ci (5 days ago) 7ef2396 - GZ-1601 tracking for iso UI buttons (all buttons) (5 days ago) d07c175 - - perform server call - change timestamp offset to utc - show loading indicator (5 days ago) e847da0 - Will skip adventure scenes in the puzzle so the character progression works (5 days ago) c868892 - Button will only show if user is in ABtest, changed some names. (5 days ago) 3f177cb - GZ-1578 Island: Implement new Avatar layout (5 days ago) 07c827d - fray colour for the play button in daily puzzle (6 days ago) a27027d - and a stupid small apple icon followed with last commit… (6 days ago) c934b2f - Correct character for the daily puzzle (6 days ago) e6e0c66 - invisible button for dailypuzzle popup (6 days ago) a654014 - makes sure that the dailyPuzzle popup is only opened when the user starts the app (6 days ago) 0a4f936 - - GZ-1604: Replace puzzle bg image (6 days ago) 91b44cb - changed name on rewardforday to rewardForDayAheadOf since that is what its actually doing (6 days ago) d7dd62b - Daily puzzle popup opens in the beginning of the game (6 days ago) aa5ef25 - Iso button for the dailyPuzzle (6 days ago) 6b5e120 - - added daily puzzle button to hud sprite sheet (6 days ago) ec6115f - solved daily puzzle added two days instead of only one. (6 days ago) a8110b1 - - apply daily puzzle rewards in user state (6 days ago) d41c5e8 - - rewards for daily puzzle (6 days ago) 5855a9f - GZ-1598 Send device id as url param with every service call (6 days ago) d7faedb - Removed a line that was used for testing, some clean up (7 days ago) dcf901d - GZ-1597 Chapter 0: Add phone dialog again (7 days ago) e50f654 - don’t crash if there is no puzzle state (7 days ago) f21897e - and of course there is a typo .. (7 days ago) 956c8ac - add settings button to test the new tutorial (7 days ago) 7549948 - Daily puzzle, if countdown is zero the next puzzle will be unlocked (7 days ago) 6c72cf9 - only jump to 01-01-02 in the new tutorial implementation (7 days ago) 33e6d48 - Fix so that lastUnlockedAndPlayableSceneId will not return nil if the beachscene is the only played scene. (7 days ago) 2458840 - gold frame appeared in front of puzzle image. (7 days ago) a5ef005 - Daily Puzzle, sceneImages changes according to the correct sceneId (7 days ago) ae466c4 - GZ-1593 New assets for the curly frames (7 days ago) d2779b3 - Minor fixes with naming and sceneImages are now from the player state (7 days ago) 05b87ca - GZ-1591 2 Energy Loss on 1 Scene Play (7 days ago) f5b3a8a - - added state handling for daily puzzle (8 days ago) 90cbfc6 - download daily puzzle characters in the popup (8 days ago) 97db235 - parse the new ‘character’ parameter for the daily puzzle (8 days ago) 3a748b2 - Moved tha DailyPuzzle classes to the component instead of island (8 days ago) 1a06e36 - (refs/remotes/origin/Puzzle) Fixed naming that collided (8 days ago) d799f6c - Added simple button to the HUD for the dailyPuzzle (8 days ago) 3872ac0 - - added DailyPuzzleState (8 days ago) 03adc05 - Clean up and minor fixes (8 days ago) 1bf2caf - GZ-1589 Hint in AdventureScn 15 is Incorrect/Misleading (8 days ago) eed9953 - todaysImage will change after button press (9 days ago) c895b98 - can determind the states on the rewardCards (9 days ago) 05afa31 - - GZ-1568: Spawn puzzle pieces around the center (9 days ago) 8c26e85 - add fake abtest to test the new tutorial default_game_data:tutorial99 (9 days ago) 38cbccd - remove testing statements for the new tutorial again (9 days ago) e6e5620 - GZ-1588 Blank Story Book (9 days ago) 738813e - cleanup journal for GZ-1588 Blank Story Book (9 days ago) 79b2701 - UI for pressing the rewards, minor fixes and cleanup (9 days ago) 0e726db - - Fix daily puzzle - Integrate new feedback form without faq when player doesnt like pearl (9 days ago) e53c19f - GZ-1251 Clue page for adv scene does not become translucent (12 days ago) 6a61699 - GZ-773 items once collected should move the bottom UI (12 days ago) f497106 - GZ-1569 Hit Area for lamp in Adventure Scene in Chapter 4 (12 days ago) b23d9f2 - GZ-1539 Accuracy indicator for items being re-located on the island, turns green even on invalid/unavailable area on the map. (12 days ago) afa80c5 - GZ-1586 - now supports loading animations & base image from different spritesheets (13 days ago) 240aea4 - GZ-1586 Iso Animations: Render animations from multiple Spritesheets (13 days ago) 623fcec - GZ-1583 Prologue and cliffhanger videos play on external AirPlay device (2 weeks ago) 455220e - don’t scale image if the scale is already 1.0f (2 weeks ago) f942bc0 - set correct scale factor for the daily puzzle (2 weeks ago) 9dd8585 - GZ-1584 Daily Puzzle: Use new puzzle download flow (2 weeks ago) 16648d8 - GZ-1579 Highscore: Remove UI clutter (2 weeks ago) 4afd465 - remove highlights in the new Tutorial (2 weeks ago) 4d5e47b - modify tracking for the new adventure scene (3 weeks ago) 143c5bd - GZ-1573 Chapter 0: Shorten Pearls Loft (3 weeks ago) 1aea9b4 - GZ-1577 Island: Let the user place the Fountain wherever she wants (3 weeks ago) 9cd7812 - display ‘how to play’ popup in the beginning of the island tutorial (3 weeks ago) d94204d - GZ-1576 Island: After 01-01-02 start Fountain Tutorial (3 weeks ago) 00c9126 - GZ-1574 Scene: After finishing 01-01-01 go immediately to 01-01-02 (3 weeks ago) 9968f53 - GZ-1572 Chapter 0: Remove Bar Scene (3 weeks ago) 201528e - More UI, touch events etc (4 weeks ago) 25d633c - Added unit test to cover GZLocalPersistence data migration for user specific data Fixed related issue in RescheduleLocalNotificationsOperation (4 weeks ago) ad01ef9 - Using json for the rewards (4 weeks ago) cab97b7 - - Move the puzzle to the end location after finish (4 weeks ago) 114146a - More UI, correct frames and pictures (4 weeks ago) 38c103d - GZ-1562 Delete disabled ab-test code for "ooe_nonfb" (4 weeks ago) 8d35512 - GZ-1546 - Contract of new buildings is no longer claimable immediately after placing them and restarting the app (4 weeks ago) afd5407 - remove unused code (4 weeks ago) aab1adc - GZ-1561 01-46-06 blocker text missing (4 weeks ago) ad2c21b - fix broken unit test (4 weeks ago) 872b57a - puzzleImages added (4 weeks ago) c981fdd - UI improvements and config class created (4 weeks ago) 8f15e8a - Added autorelease pool to prevent memory peaks when preparing prologues, again (4 weeks ago) d10cb67 - - Added drop shaddows to the puzzle pieces (4 weeks ago) df7a64f - GZ-1547 Cannot pin default group in abtests (4 weeks ago) e1eb701 - Images depending on the reward, lock ,checkmark etc (4 weeks ago) cae1e37 - GZ-1480 - Display MFS / Inbox after the merge screen (4 weeks ago) 61b8043 - GZ-1016 Players can enjoy animated items on the Island (4 weeks ago) 5a6400b - Base for the DailyPuzzle popup (4 weeks ago) aebb450 - GZ-1548 - Fixed missing curly frame for locked HO scenes and adventure scenes (4 weeks ago) f3cd9aa - Added ui tracking call for switch FB user button (4 weeks ago) 316135d - GZ-1514 Timer behind clouds (5 weeks ago) 5bdd14a - GZ-1540 - Connectable items may not rollback to their original position when movement is cancelled (5 weeks ago) be91f12 - GZ-1545 - Unable to purchase an item from the shop after selling another one (5 weeks ago) 9ecd527 - GZ-1542 - Connectable items z ordering issue (5 weeks ago) dd22c85 - fix wrong api call (5 weeks ago) edcea47 - GZ-1544 abtest: old material reward & new material reward calculation (5 weeks ago) e3bf894 - Removed unused code (5 weeks ago) d60b88f - GZ-1541 Starter pack button is not visible upon hard reload also a fix with that the nbrPurchases was increased more than once and some cleanup (5 weeks ago) d68e777 - Wipe user specific values from user defaults when device or facebook account gets cleared (5 weeks ago) c156236 - Don't show Out Of Requests popup on startup for FB users without any friends (5 weeks ago) a89f1d0 - Store facebook login origin screen when logging in from the settings menu (5 weeks ago) b169bf4 - Increased client version to 1.25 (5 weeks ago) c80778a - GZ-1526 - Separate device and user specific values in user defaults. Provide an independent subset for each user. (5 weeks ago) 0cb7548 - restore legacy implementation of the ExtraReward calculation (5 weeks ago) d456289 - remove unused logging (5 weeks ago) 4866b67 - - Jigsaw: Open jigsaw view - Refactor pause button + controller (5 weeks ago) dbd8fe6 - add new hanging gardens building (5 weeks ago) 4ba5e32 - - Jigsaw: allow multiple puzzle configs (5 weeks ago) 60e0d9f - GZ-1438 waterfall animation (5 weeks ago) b610b3f - - added config for scene puzzle (9 weeks ago) 94f7e6a - - Refactored puzzle to make it reusable for new scene puzzle (9 weeks ago) 6252b1b - GZ-1381 Reward Materials as in Flash (3 months ago) 82df48a - rename 'uniqueId' to 'localNotificationId' (3 months ago) 1b496a8 - look for needed materials for future upgrades of current buildings/monuments; fix wrong sorting of materials (3 months ago) 6d204e9 - remove unused flurry tracking calls (3 months ago) 4d184eb - move refactoring (3 months ago) 1377b52 - refactor ExtraReward related namings (3 months ago) 5fcf6c3 - cleanup MaterialDefinition parser (3 months ago) 172e640 - remove unused implementation (3 months ago) 5932cc3 - Fix 'unrandomness' weighted random calculator (same implementation as in flash) (3 months ago) a8c1d43 - remove old GZExtraReward resolver implementation, fix bug with the material resolver (3 months ago) 7f1dbb4 - Add a ExtraReward resolver for the compass (3 months ago) c528627 - Refactor current material resolver towards new implementation (3 months ago) 21c97b8 - start to introduce smaller, easier to test ExtraRewardResolver classes (3 months ago) 7593a4a - Remove most of the Booster implementation (3 months ago) c4170c2 - simplify ExtraReward API (3 months ago) 478ed50 - cleanup current ExtraReward implementation (3 months ago)