# Configuration file #################### # block #################### block { I:ID.BioFuel.Still=3143 I:ID.Bricks=3133 I:ID.CargoRailDropoffBlock=3125 I:ID.CargoRailPickupBlock=3126 I:ID.ChocolateMilk.Still=3140 I:ID.ConveyorBlock=3121 I:ID.DetCord=3150 I:ID.FakeLaser=3147 I:ID.MachineBlock=3120 I:ID.MachineBlock1=3131 I:ID.MachineBlock2=3146 I:ID.Meat.Still=3136 I:ID.Milk.Still=3135 I:ID.MobEssence.Still=3141 I:ID.MushroomSoup.Still=3142 I:ID.PassengerRailDropoffBlock=3127 I:ID.PassengerRailPickupBlock=3128 I:ID.PinkSlime.Still=3138 I:ID.RedNet.Cable=3144 I:ID.RedNet.Logic=3145 I:ID.RedNet.Panel=3149 I:ID.Road=3132 I:ID.RubberLeaves=3123 I:ID.RubberSapling=3124 I:ID.RubberWood=3122 I:ID.Sewage.Still=3139 I:ID.Sludge.Still=3137 I:ID.StainedGlass=3129 I:ID.StainedGlassPane=3130 I:ID.Stone=3134 I:ID.VineScaffold=3148 } #################### # entity #################### entity { I:ID.Zoologist=330 } #################### # general #################### general { # The work required to generate a mob in exact mode. I:AutoSpawner.Cost.Exact=50 # The work required to generate a mob in standard (non-exact) mode. I:AutoSpawner.Cost.Standard=15 # If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag. I:Breeder.ShutdownThreshold=50 # If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc. B:Conveyor.CaptureNonItems=true # If true, conveyors will NEVER capture players regardless of other settings. B:Conveyor.NeverCapturePlayers=false # If true, conveyors will NEVER capture Thaumcraft golems regardless of other settings. B:Conveyor.NeverCaptureTCGolems=false # If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm. B:Fertilizer.EnableBonemeal=true # The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0. I:FishDropRate=5 # The work required by the drill to generate a single ore. I:LaserDrill.Cost=10 # If true, Empty Syringes will be able to contain liquids and inject players. B:LiquidSyringes=false # If true, meat will be worth steak saturation instead of cookie saturation. B:Meat.IncreasedSaturation=false # Set to false to disable the harvester's sound when a block is harvested. B:PlaySounds=true # A comma-separated list of block IDs to prevent RedNet cables from connecting to. S:RedNet.ConnectionBlackList= # If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to. B:RedNet.Debug=false # Set to true to enable the RedNet GUI's colorblind mode. B:RedNet.EnableColorblindMode=false # If true, roads will be slippery like ice. B:Road.Slippery=true # When searching for parts of a fruit tree, how far out to the sides (radius) to search I:SearchDistance.FruitTreeMaxHoriztonal=5 # When searching for parts of a fruit tree, how far up to search I:SearchDistance.FruitTreeMaxVertical=20 # When searching for players or dropoff locations, how far out to the sides (radius) to search I:SearchDistance.PassengerRailMaxHorizontal=3 # When searching for players or dropoff locations, how far up to search I:SearchDistance.PassengerRailMaxVertical=2 # How far upward to search for members of "stacking" blocks, like cactus and sugarcane I:SearchDistance.StackingBlockMaxVertical=5 # When searching for parts of a tree, how far out to the sides (radius) to search I:SearchDistance.TreeMaxHoriztonal=8 # When searching for parts of a tree, how far up to search I:SearchDistance.TreeMaxVertical=80 # If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground. B:Tanks.FillWithoutEmptySlots=true # A comma-separated list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name. S:Unifier.Blacklist=dyeBlue,dyeWhite # If true, allows vanilla glass panes to connect to MFR stained glass panes. B:VanillaOverride.GlassPanes=false # If true, enables MFR unmelting ice as well as vanilla ice. B:VanillaOverride.Ice=true # If true, replaces the vanilla milk bucket so milk can be placed in the world. B:VanillaOverride.MilkBucket=true # A comma-separated list of dimension IDs to disable MFR worldgen in. By default, MFR will not attempt worldgen in dimensions where the player cannot respawn. S:WorldGen.DimensionBlacklist= # Higher numbers make sewage lakes rarer. A value of one will be approximately one per chunk. I:WorldGen.LakeRarity.Sewage=32 # Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk. I:WorldGen.LakeRarity.Sludge=32 # Whether or not to generate MFR lakes during map generation B:WorldGen.MFRLakes=true # Whether or not to generate rubber trees during map generation B:WorldGen.RubberTree=true # A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added. S:WorldGen.RubberTreeBiomeBlacklist= # A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled. S:WorldGen.RubberTreeBiomeWhitelist= } #################### # item #################### item { I:ID.BioFuel=12009 I:ID.BioFuelBucket=12010 I:ID.BlankRecord=12006 I:ID.CeramicDye=12005 I:ID.ChocolateMilkBucket=12034 I:ID.FertilizerItem=11992 I:ID.FishingRod=12048 I:ID.Hammer=11987 I:ID.LaserFocus=12033 I:ID.MachineBlock=12003 I:ID.MeatBucket=12029 I:ID.MeatIngotCooked=12026 I:ID.MeatIngotRaw=12025 I:ID.MeatNuggetCooked=12028 I:ID.MeatNuggetRaw=12027 I:ID.Milk=11988 I:ID.MilkBottle=12014 I:ID.MobEssence=11991 I:ID.MobEssenceBucket=11998 I:ID.MushroomSoupBucket=12035 I:ID.NeedleGun=12036 I:ID.NeedleGun.Ammo.Anvil=12043 I:ID.NeedleGun.Ammo.Empty=12037 I:ID.NeedleGun.Ammo.Fire=12042 I:ID.NeedleGun.Ammo.Lava=12039 I:ID.NeedleGun.Ammo.Sewage=12041 I:ID.NeedleGun.Ammo.Sludge=12040 I:ID.NeedleGun.Ammo.Standard=12038 I:ID.PinkSlimeBucket=12030 I:ID.PinkSlimeball=12031 I:ID.PlasticCell=12047 I:ID.PlasticCup=12044 I:ID.PlasticSheet=11993 I:ID.PortaSpawner=12016 I:ID.RawPlastic=11994 I:ID.RawRubber=12002 I:ID.RedNet.MemoryCard=12023 I:ID.RedNet.Meter=12022 I:ID.Rocket=12046 I:ID.RocketLauncher=12045 I:ID.RubberBar=11995 I:ID.Ruler=12024 I:ID.SafariNet=12004 I:ID.SafariNetJailer=12032 I:ID.SafariNetLauncher=12012 I:ID.SafariNetSingleUse=12008 I:ID.Sewage=11990 I:ID.SewageBucket=11996 I:ID.Sludge=11989 I:ID.SludgeBucket=11997 I:ID.Spyglass=12015 I:ID.Straw=12017 I:ID.SugarCharcoal=12013 I:ID.SyringeCure=12020 I:ID.SyringeEmpty=11999 I:ID.SyringeGrowth=12001 I:ID.SyringeHealth=12000 I:ID.SyringeSlime=12019 I:ID.SyringeZombie=12007 I:ID.Upgrade=12011 I:ID.Upgrade.PRC=12021 I:ID.XPExtractor=12018 # If true, DSU can be built out of chests instead of ender pearls. Does nothing if the DSU recipe is disabled. B:Recipe.CheaperDSU=false # If true, the Guns will be craftable. B:Recipe.Guns=true # If true, mossy cobble can be crafted. B:Recipe.MossyCobble=false # If true, the safarinet launcher will be craftable. B:Recipe.NetLauncher=true # If true, the PortaSpawner will be craftable. B:Recipe.PortaSpawner=true # DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, GT recipes, etc). B:Recipe.SingleDSU=false # If true, the Syringes will be craftable. B:Recipe.Syringes=true # If true, SPAMRs will explode when they run out of fuel. B:SPAMR.Exploding=true } #################### # machine #################### machine { I:AutoAnvil.ActivationCostMJ=16 B:AutoAnvil.Recipe.Enabled=true I:AutoBrewer.ActivationCostMJ=4 B:AutoBrewer.Recipe.Enabled=true I:AutoDisenchanter.ActivationCostMJ=32 B:AutoDisenchanter.Recipe.Enabled=true I:AutoEnchanter.ActivationCostMJ=16 B:AutoEnchanter.Recipe.Enabled=true B:AutoJukebox.Recipe.Enabled=true I:AutoSpawner.ActivationCostMJ=60 B:AutoSpawner.Recipe.Enabled=true I:BioFuelGenerator.ActivationCostMJ=16 B:BioFuelGenerator.Recipe.Enabled=true B:BioReactor.Recipe.Enabled=true I:BlockBreaker.ActivationCostMJ=96 B:BlockBreaker.Recipe.Enabled=true I:BlockPlacer.ActivationCostMJ=1 B:BlockPlacer.Recipe.Enabled=true I:BlockSmasher.ActivationCostMJ=1 B:BlockSmasher.Recipe.Enabled=true I:Breeder.ActivationCostMJ=64 B:Breeder.Recipe.Enabled=true I:Chronotyper.ActivationCostMJ=128 B:Chronotyper.Recipe.Enabled=true I:Composter.ActivationCostMJ=2 B:Composter.Recipe.Enabled=true B:DeepStorageUnit.Recipe.Enabled=true B:Ejector.Recipe.Enabled=true B:EnchantmentRouter.Recipe.Enabled=true I:Fertilizer.ActivationCostMJ=96 B:Fertilizer.Recipe.Enabled=true I:Fisher.ActivationCostMJ=2 B:Fisher.Recipe.Enabled=true I:FruitPicker.ActivationCostMJ=32 B:FruitPicker.Recipe.Enabled=true I:Grinder.ActivationCostMJ=320 B:Grinder.Recipe.Enabled=true I:Harvester.ActivationCostMJ=24 B:Harvester.Recipe.Enabled=true B:ItemCollector.Recipe.Enabled=true B:ItemRouter.Recipe.Enabled=true B:LaserDrill.Recipe.Enabled=true I:LaserDrillPrecharger.ActivationCostMJ=10 B:LaserDrillPrecharger.Recipe.Enabled=true I:LavaFabricator.ActivationCostMJ=20 B:LavaFabricator.Recipe.Enabled=true B:LiquiCrafter.Recipe.Enabled=true B:LiquidRouter.Recipe.Enabled=true I:MeatPacker.ActivationCostMJ=2 B:MeatPacker.Recipe.Enabled=true B:MobCounter.Recipe.Enabled=true I:OilFabricator.ActivationCostMJ=588 B:OilFabricator.Recipe.Enabled=true I:Planter.ActivationCostMJ=16 B:Planter.Recipe.Enabled=true I:Rancher.ActivationCostMJ=32 B:Rancher.Recipe.Enabled=true B:RedNote.Recipe.Enabled=true B:Sewer.Recipe.Enabled=true I:Slaughterhouse.ActivationCostMJ=100 B:Slaughterhouse.Recipe.Enabled=true I:SludgeBoiler.ActivationCostMJ=2 B:SludgeBoiler.Recipe.Enabled=true I:SteamTurbine.ActivationCostMJ=8 B:SteamTurbine.Recipe.Enabled=true B:Unifier.Recipe.Enabled=true I:Vet.ActivationCostMJ=32 B:Vet.Recipe.Enabled=true I:WeatherCollector.ActivationCostMJ=4 B:WeatherCollector.Recipe.Enabled=true } #################### # recipesets #################### recipesets { # If true, MFR will register its GregTech-based recipes. B:EnableGregTechRecipes=false # If true, MFR will register its Thermal Expansion-based recipes. B:EnableThermalExpansionRecipes=false # If true, MFR will register its standard (vanilla-item-only) recipes. B:EnableVanillaRecipes=true }