xpos0 := 427 ypos0 := 170 xpos1 := 490 ypos1 := 94 xpos2 := 709 ypos2 := 282 xpos3 := 580 ypos3 := 270 xpos4 := 427 ypos4 := 170 xpos5 := 490 ypos5 := 94 xpos6 := 580 ypos6 := 270 xpos7 := 640 ypos7 := 320 xpos8 := 269 ypos8 := 437 xpos9 := 680 ypos9 := 238 xpos10 := 645 ypos10 := 234 xpos11 := 626 ypos11 := 281 xpos15 := 649 ypos15 := 316 xpos16 := 666 ypos16 := 319 xpos17 := 382 ypos17 := 138 Action := 0 Jump := 0 ^r:: Action := 0 Jump := 0 return z:: Gosub , Clean return Clean: If (Action = 0) { MouseMove %xpos17%, %ypos17%,7 click, left, MouseMove %xpos2%, %ypos2% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos0%, %ypos0% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos1%, %ypos1% CliCk, left, MouseMove %xpos16%, %ypos16%,5 click, left, Action++ } Else If (Action = 1) { MouseMove %xpos3%, %ypos3% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 2) { MouseMove %xpos16%, %ypos16%,5 click, left, MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 3) { MouseMove %xpos11%, %ypos11% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 4) { MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 5) { MouseMove %xpos6%, %ypos6% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 6) { MouseMove %xpos11%, %ypos11% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 7) { MouseMove %xpos9%, %ypos9% Click,left MouseMove %xpos7%, %ypos7% Click, right, Mousemove, 0, 35, 2, Rel click, left Mousemove, 0, 0, 99, Rel MouseMove %xpos8%, %ypos8%,15 click, left MouseMove %xpos10%, %ypos10%,5 click,left Action++ } Else If (Action = 8) { MouseMove %xpos2%, %ypos2% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos0%, %ypos0% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos1%, %ypos1% CliCk, left, Action++ } Else If (Action = 9) { MouseMove %xpos3%, %ypos3% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 10) { MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 11) { MouseMove %xpos11%, %ypos11% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 12) { MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 13) { MouseMove %xpos6%, %ypos6% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 14) { MouseMove %xpos11%, %ypos11% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 15) { MouseMove %xpos9%, %ypos9% Click,left MouseMove %xpos7%, %ypos7% Click, right, Mousemove, 0, 35, 2, Rel click, left Mousemove, 0, 0, 99, Rel MouseMove %xpos8%, %ypos8%,15 click, left MouseMove %xpos10%, %ypos10%,5 click,left Action++ } Else If (Action = 16) { MouseMove %xpos2%, %ypos2% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos0%, %ypos0% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos1%, %ypos1% CliCk, left, Action++ } Else If (Action = 17) { MouseMove %xpos3%, %ypos3% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 18) { MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 19) { MouseMove %xpos11%, %ypos11% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 20) { MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 21) { MouseMove %xpos6%, %ypos6% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 22) { MouseMove %xpos11%, %ypos11% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 23) { MouseMove %xpos9%, %ypos9% Click,left MouseMove %xpos7%, %ypos7% Click, right, Mousemove, 0, 35, 2, Rel click, left Mousemove, 0, 0, 99, Rel MouseMove %xpos8%, %ypos8%,15 click, left MouseMove %xpos10%, %ypos10%,5 click,left Action++ } Else If (Action = 24) { MouseMove %xpos2%, %ypos2% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos0%, %ypos0% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos1%, %ypos1% CliCk, left, Action++ } Else If (Action = 25) { MouseMove %xpos3%, %ypos3% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 26) { MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 27) { MouseMove %xpos11%, %ypos11% Click, left, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 28) { MouseMove %xpos4%, %ypos4% Click, right, Mousemove, 0, 70, 0, Rel click, left, MouseMove %xpos5%, %ypos5% CliCk, left, Action++ } Else If (Action = 29) { MouseMove %xpos6%, %ypos6% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 30) { MouseMove %xpos11%, %ypos11% Click, right, Mousemove, 0, 35, 2, Rel click, left Click, right, Mousemove, 0, 35, 2, Rel click, left Action++ } Else If (Action = 31) { MouseMove %xpos9%, %ypos9% Click,left MouseMove %xpos7%, %ypos7% Click, right, Mousemove, 0, 35, 2, Rel click, left Mousemove, 0, 0, 99, Rel MouseMove %xpos8%, %ypos8%,15 click,left MouseMove %xpos10%, %ypos10%,5 click, left Action++ } Else If (Action >= 31) { Gosub , Jump1 Action:= 0 } return Jump1: If (Jump <= 2) { Jump++ } Else If (Jump >= 3) { Action := 0 Jump := 0 } return