# Generated at Sun Jan 19 11:54:24 2014 # Mod: gmod DT_TestTraceline: 0x0058 -> m_clrRender 0x0334 -> m_vecOrigin 0x0340 -> m_angRotation[0] 0x0344 -> m_angRotation[1] 0x0348 -> m_angRotation[2] 0x018C -> moveparent DT_TEWorldDecal: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_nIndex DT_BaseTempEntity: DT_TESpriteSpray: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_vecDirection 0x0028 -> m_nModelIndex 0x0030 -> m_fNoise 0x0034 -> m_nCount 0x002C -> m_nSpeed DT_TESprite: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_nModelIndex 0x0020 -> m_fScale 0x0024 -> m_nBrightness DT_TESparks: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_nMagnitude 0x0020 -> m_nTrailLength 0x0024 -> m_vecDir DT_TEParticleSystem: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin[0] 0x0014 -> m_vecOrigin[1] 0x0018 -> m_vecOrigin[2] DT_TESmoke: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_nModelIndex 0x0020 -> m_fScale 0x0024 -> m_nFrameRate DT_TEShowLine: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_vecEnd DT_TEProjectedDecal: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_angRotation 0x0028 -> m_flDistance 0x002C -> m_nIndex DT_TEPlayerDecal: 0x0000 -> baseclass = DT_BaseTempEntity 0x0014 -> m_vecOrigin 0x0020 -> m_nEntity 0x0010 -> m_nPlayer DT_TEPhysicsProp: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_angRotation[0] 0x0020 -> m_angRotation[1] 0x0024 -> m_angRotation[2] 0x0028 -> m_vecVelocity 0x0034 -> m_nModelIndex 0x003C -> m_nFlags 0x0038 -> m_nSkin 0x0040 -> m_nEffects DT_TEParticleSystem: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin[0] 0x0014 -> m_vecOrigin[1] 0x0018 -> m_vecOrigin[2] DT_TEMuzzleFlash: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_vecAngles 0x0028 -> m_flScale 0x002C -> m_nType DT_TELargeFunnel: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_nModelIndex 0x0020 -> m_nReversed DT_TEKillPlayerAttachments: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_nPlayer DT_TEImpact: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_vecNormal 0x0028 -> m_iType 0x002C -> m_ucFlags DT_TEGlowSprite: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_nModelIndex 0x0020 -> m_fScale 0x0024 -> m_fLife 0x0028 -> m_nBrightness DT_TEShatterSurface: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_vecAngles 0x0028 -> m_vecForce 0x0034 -> m_vecForcePos 0x0040 -> m_flWidth 0x0044 -> m_flHeight 0x0048 -> m_flShardSize 0x0050 -> m_nSurfaceType 0x0054 -> m_uchFrontColor[0] 0x0055 -> m_uchFrontColor[1] 0x0056 -> m_uchFrontColor[2] 0x0057 -> m_uchBackColor[0] 0x0058 -> m_uchBackColor[1] 0x0059 -> m_uchBackColor[2] DT_TEFootprintDecal: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_vecDirection 0x0034 -> m_nEntity 0x0038 -> m_nIndex 0x003C -> m_chMaterialType DT_TEFizz: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_nEntity 0x0014 -> m_nModelIndex 0x0018 -> m_nDensity 0x001C -> m_nCurrent DT_TEExplosion: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_nModelIndex 0x0020 -> m_fScale 0x0024 -> m_nFrameRate 0x0028 -> m_nFlags 0x002C -> m_vecNormal 0x0038 -> m_chMaterialType 0x003C -> m_nRadius 0x0040 -> m_nMagnitude DT_TEEnergySplash: 0x0010 -> m_vecPos 0x001C -> m_vecDir 0x0028 -> m_bExplosive DT_TEEffectDispatch: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_EffectData = DT_EffectData DT_EffectData: 0x0000 -> m_vOrigin[0] 0x0004 -> m_vOrigin[1] 0x0008 -> m_vOrigin[2] 0x000C -> m_vStart[0] 0x0010 -> m_vStart[1] 0x0014 -> m_vStart[2] 0x0024 -> m_vAngles 0x0018 -> m_vNormal 0x0030 -> m_fFlags 0x003C -> m_flMagnitude 0x0038 -> m_flScale 0x0044 -> m_nAttachmentIndex 0x0048 -> m_nSurfaceProp 0x008C -> m_iEffectName 0x004C -> m_nMaterial 0x0050 -> m_nDamageType 0x0054 -> m_nHitBox 0x0000 -> entindex 0x0058 -> m_nColor 0x0040 -> m_flRadius 0x0059 -> m_bCustomColors 0x005C -> m_CustomColors.m_vecColor1 0x0068 -> m_CustomColors.m_vecColor2 0x0074 -> m_bControlPoint1 0x0078 -> m_ControlPoint1.m_eParticleAttachment 0x007C -> m_ControlPoint1.m_vecOffset[0] 0x0080 -> m_ControlPoint1.m_vecOffset[1] 0x0084 -> m_ControlPoint1.m_vecOffset[2] 0x0088 -> m_bAllowOverride DT_TEDynamicLight: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x0020 -> r 0x0024 -> g 0x0028 -> b 0x002C -> exponent 0x001C -> m_fRadius 0x0030 -> m_fTime 0x0034 -> m_fDecay DT_TEDecal: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_vecStart 0x0028 -> m_nEntity 0x002C -> m_nHitbox 0x0030 -> m_nIndex DT_TEClientProjectile: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_vecVelocity 0x0028 -> m_nModelIndex 0x002C -> m_nLifeTime 0x0030 -> m_hOwner DT_TEBubbleTrail: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecMins 0x001C -> m_vecMaxs 0x002C -> m_nModelIndex 0x0028 -> m_flWaterZ 0x0030 -> m_nCount 0x0034 -> m_fSpeed DT_TEBubbles: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecMins 0x001C -> m_vecMaxs 0x002C -> m_nModelIndex 0x0028 -> m_fHeight 0x0030 -> m_nCount 0x0034 -> m_fSpeed DT_TEBSPDecal: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_nEntity 0x0020 -> m_nIndex DT_TEBreakModel: 0x0000 -> baseclass = DT_BaseTempEntity 0x0010 -> m_vecOrigin 0x001C -> m_angRotation[0] 0x0020 -> m_angRotation[1] 0x0024 -> m_angRotation[2] 0x0028 -> m_vecSize 0x0034 -> m_vecVelocity 0x0044 -> m_nModelIndex 0x0040 -> m_nRandomization 0x0048 -> m_nCount 0x004C -> m_fTime 0x0050 -> m_nFlags DT_TEBloodStream: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_vecDirection 0x0028 -> r 0x002C -> g 0x0030 -> b 0x0034 -> a 0x0038 -> m_nAmount DT_TEBloodSprite: 0x0010 -> m_vecOrigin 0x001C -> m_vecDirection 0x0028 -> r 0x002C -> g 0x0030 -> b 0x0034 -> a 0x003C -> m_nSprayModel 0x0038 -> m_nDropModel 0x0040 -> m_nSize DT_TEBeamSpline: 0x00D0 -> m_nPoints 0x0010 -> m_vecPoints[0] 0x0000 -> m_vecPoints DT_TEBeamRingPoint: 0x0000 -> baseclass = DT_BaseBeam 0x004C -> m_vecCenter 0x0058 -> m_flStartRadius 0x005C -> m_flEndRadius DT_BaseBeam: 0x0010 -> m_nModelIndex 0x0014 -> m_nHaloIndex 0x0018 -> m_nStartFrame 0x001C -> m_nFrameRate 0x0020 -> m_fLife 0x0024 -> m_fWidth 0x0028 -> m_fEndWidth 0x002C -> m_nFadeLength 0x0030 -> m_fAmplitude 0x0044 -> m_nSpeed 0x0034 -> r 0x0038 -> g 0x003C -> b 0x0040 -> a 0x0048 -> m_nFlags DT_TEBeamRing: 0x0000 -> baseclass = DT_BaseBeam 0x004C -> m_nStartEntity 0x0050 -> m_nEndEntity DT_TEBeamPoints: 0x0000 -> baseclass = DT_BaseBeam 0x004C -> m_vecStartPoint 0x0058 -> m_vecEndPoint DT_TEBeamLaser: 0x0000 -> baseclass = DT_BaseBeam 0x004C -> m_nStartEntity 0x0050 -> m_nEndEntity DT_TEBeamFollow: 0x0000 -> baseclass = DT_BaseBeam 0x004C -> m_iEntIndex DT_TEBeamEnts: 0x0000 -> baseclass = DT_BaseBeam 0x004C -> m_nStartEntity 0x0050 -> m_nEndEntity DT_TEBeamEntPoint: 0x0000 -> baseclass = DT_BaseBeam 0x004C -> m_nStartEntity 0x0050 -> m_nEndEntity 0x0054 -> m_vecStartPoint 0x0060 -> m_vecEndPoint DT_BaseBeam: 0x0010 -> m_nModelIndex 0x0014 -> m_nHaloIndex 0x0018 -> m_nStartFrame 0x001C -> m_nFrameRate 0x0020 -> m_fLife 0x0024 -> m_fWidth 0x0028 -> m_fEndWidth 0x002C -> m_nFadeLength 0x0030 -> m_fAmplitude 0x0044 -> m_nSpeed 0x0034 -> r 0x0038 -> g 0x003C -> b 0x0040 -> a 0x0048 -> m_nFlags DT_TEArmorRicochet: 0x0000 -> baseclass = DT_TEMetalSparks DT_TEMetalSparks: 0x0010 -> m_vecPos 0x001C -> m_vecDir DT_TEMetalSparks: 0x0010 -> m_vecPos 0x001C -> m_vecDir DT_SteamJet: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F44 -> m_SpreadSpeed 0x0F48 -> m_Speed 0x0F4C -> m_StartSize 0x0F50 -> m_EndSize 0x0F54 -> m_Rate 0x0F58 -> m_JetLength 0x0F5C -> m_bEmit 0x0F64 -> m_bFaceLeft 0x0F60 -> m_nType 0x0F68 -> m_spawnflags 0x0F6C -> m_flRollSpeed DT_BaseParticleEntity: 0x0000 -> baseclass = DT_BaseEntity DT_BaseEntity: 0x0000 -> AnimTimeMustBeFirst = DT_AnimTimeMustBeFirst 0x0068 -> m_flSimulationTime 0x0074 -> m_ubInterpolationFrame 0x0334 -> m_vecOrigin 0x0340 -> m_angRotation 0x008C -> m_nModelIndex 0x0078 -> m_fEffects 0x007C -> m_nRenderMode 0x0054 -> m_nRenderFX 0x0058 -> m_clrRender 0x0098 -> m_iTeamNum 0x0350 -> m_CollisionGroup 0x0244 -> m_flElasticity 0x0248 -> m_flShadowCastDistance 0x04D4 -> m_hOwnerEntity 0x04D8 -> m_hEffectEntity 0x018C -> moveparent 0x0176 -> m_iParentAttachment 0x0000 -> movetype 0x0000 -> movecollide 0x0198 -> m_Collision = DT_CollisionProperty 0x04C8 -> m_iTextureFrameIndex 0x0000 -> predictable_id = DT_PredictableId 0x04C5 -> m_bSimulatedEveryTick 0x04C6 -> m_bAnimatedEveryTick 0x04C7 -> m_bAlternateSorting 0x008E -> m_takedamage 0x0518 -> m_RealClassName 0x051C -> m_OverrideMaterial 0x0090 -> m_iHealth 0x0528 -> m_spawnflags 0x052C -> m_iGModFlags 0x0510 -> m_bOnFire 0x0514 -> m_CreationTime 0x00F0 -> m_vecVelocity[0] 0x00F4 -> m_vecVelocity[1] 0x00F8 -> m_vecVelocity[2] 0x0574 -> m_GMOD_bool0 0x0578 -> m_GMOD_float0 0x057C -> m_GMOD_int0 0x0580 -> m_GMOD_Vector0 0x058C -> m_GMOD_QAngle0 0x0598 -> m_GMOD_EHANDLE0 0x059C -> m_GMOD_bool1 0x05A0 -> m_GMOD_float1 0x05A4 -> m_GMOD_int1 0x05A8 -> m_GMOD_Vector1 0x05B4 -> m_GMOD_QAngle1 0x05C0 -> m_GMOD_EHANDLE1 0x05C4 -> m_GMOD_bool2 0x05C8 -> m_GMOD_float2 0x05CC -> m_GMOD_int2 0x05D0 -> m_GMOD_Vector2 0x05DC -> m_GMOD_QAngle2 0x05E8 -> m_GMOD_EHANDLE2 0x05EC -> m_GMOD_bool3 0x05F0 -> m_GMOD_float3 0x05F4 -> m_GMOD_int3 0x05F8 -> m_GMOD_Vector3 0x0604 -> m_GMOD_QAngle3 0x0610 -> m_GMOD_EHANDLE3 0x0614 -> m_GMOD_Vector4 0x0620 -> m_GMOD_float4 0x0624 -> m_GMOD_String0 0x0824 -> m_GMOD_String1 0x0A24 -> m_GMOD_String2 0x0C24 -> m_GMOD_String3 DT_AnimTimeMustBeFirst: 0x0060 -> m_flAnimTime DT_CollisionProperty: 0x0008 -> m_vecMinsPreScaled 0x0014 -> m_vecMaxsPreScaled 0x0020 -> m_vecMins 0x002C -> m_vecMaxs 0x0041 -> m_nSolidType 0x003C -> m_usSolidFlags 0x0040 -> m_nSurroundType 0x0042 -> m_triggerBloat 0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled 0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled 0x005C -> m_vecSpecifiedSurroundingMins 0x0068 -> m_vecSpecifiedSurroundingMaxs DT_PredictableId: 0x009C -> m_PredictableID 0x04C4 -> m_bIsPlayerSimulated DT_SmokeStack: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F94 -> m_SpreadSpeed 0x0F98 -> m_Speed 0x0F9C -> m_StartSize 0x0FA0 -> m_EndSize 0x0FA4 -> m_Rate 0x0FA8 -> m_JetLength 0x0FAC -> m_bEmit 0x0FB0 -> m_flBaseSpread 0x1004 -> m_flTwist 0x1040 -> m_flRollSpeed 0x1008 -> m_iMaterialModel 0x0FB4 -> m_AmbientLight.m_vPos 0x0FC0 -> m_AmbientLight.m_vColor 0x0FCC -> m_AmbientLight.m_flIntensity 0x0FD0 -> m_DirLight.m_vPos 0x0FDC -> m_DirLight.m_vColor 0x0FE8 -> m_DirLight.m_flIntensity 0x0FF8 -> m_vWind DT_DustTrail: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F44 -> m_SpawnRate 0x0F48 -> m_Color 0x0F58 -> m_ParticleLifetime 0x0F60 -> m_StopEmitTime 0x0F64 -> m_MinSpeed 0x0F68 -> m_MaxSpeed 0x0F6C -> m_MinDirectedSpeed 0x0F70 -> m_MaxDirectedSpeed 0x0F74 -> m_StartSize 0x0F78 -> m_EndSize 0x0F7C -> m_SpawnRadius 0x0F8C -> m_bEmit 0x0F54 -> m_Opacity DT_FireTrail: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F44 -> m_nAttachment 0x0F48 -> m_flLifetime DT_SporeTrail: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F4C -> m_flSpawnRate 0x0F40 -> m_vecEndColor 0x0F50 -> m_flParticleLifetime 0x0F54 -> m_flStartSize 0x0F58 -> m_flEndSize 0x0F5C -> m_flSpawnRadius 0x0F6C -> m_bEmit DT_SporeExplosion: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F44 -> m_flSpawnRate 0x0F48 -> m_flParticleLifetime 0x0F4C -> m_flStartSize 0x0F50 -> m_flEndSize 0x0F54 -> m_flSpawnRadius 0x0F5C -> m_bEmit 0x0F5D -> m_bDontRemove DT_RocketTrail: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F44 -> m_SpawnRate 0x0F48 -> m_StartColor 0x0F54 -> m_EndColor 0x0F64 -> m_ParticleLifetime 0x0F68 -> m_StopEmitTime 0x0F6C -> m_MinSpeed 0x0F70 -> m_MaxSpeed 0x0F74 -> m_StartSize 0x0F78 -> m_EndSize 0x0F7C -> m_SpawnRadius 0x0F8C -> m_bEmit 0x0F90 -> m_nAttachment 0x0F60 -> m_Opacity 0x0F8D -> m_bDamaged 0x0FA0 -> m_flFlareScale DT_SmokeTrail: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F44 -> m_SpawnRate 0x0F48 -> m_StartColor 0x0F54 -> m_EndColor 0x0F64 -> m_ParticleLifetime 0x0F68 -> m_StopEmitTime 0x0F6C -> m_MinSpeed 0x0F70 -> m_MaxSpeed 0x0F74 -> m_MinDirectedSpeed 0x0F78 -> m_MaxDirectedSpeed 0x0F7C -> m_StartSize 0x0F80 -> m_EndSize 0x0F84 -> m_SpawnRadius 0x0F94 -> m_bEmit 0x0F98 -> m_nAttachment 0x0F60 -> m_Opacity DT_PropVehicleDriveable: 0x0000 -> baseclass = DT_BaseAnimating 0x128C -> m_hPlayer 0x1290 -> m_nSpeed 0x1294 -> m_nRPM 0x1298 -> m_flThrottle 0x129C -> m_nBoostTimeLeft 0x12A0 -> m_nHasBoost 0x12A4 -> m_nScannerDisabledWeapons 0x12A8 -> m_nScannerDisabledVehicle 0x12C8 -> m_bEnterAnimOn 0x12C9 -> m_bExitAnimOn 0x1319 -> m_bUnableToFire 0x130C -> m_vecEyeExitEndpoint 0x1318 -> m_bHasGun 0x12D0 -> m_vecGunCrosshair DT_BaseAnimating: 0x0000 -> baseclass = DT_BaseEntity 0x1100 -> m_nSequence 0x0EA0 -> m_nForceBone 0x0E94 -> m_vecForce 0x0E60 -> m_nSkin 0x0E64 -> m_nBody 0x0E68 -> m_nHitboxSet 0x0F60 -> m_flModelScale 0x0F60 -> m_flModelWidthScale 0x0F64 -> m_flPoseParameter = m_flPoseParameter 0x0E88 -> m_flPlaybackRate 0x1080 -> m_flEncodedController = m_flEncodedController 0x10D0 -> m_bClientSideAnimation 0x0ED0 -> m_bClientSideFrameReset 0x10D4 -> m_nNewSequenceParity 0x10D8 -> m_nResetEventsParity 0x118C -> m_nMuzzleFlashParity 0x1184 -> m_hLightingOrigin 0x1188 -> m_hLightingOriginRelative 0x0000 -> serveranimdata = DT_ServerAnimationData 0x0F08 -> m_fadeMinDist 0x0F0C -> m_fadeMaxDist 0x0F10 -> m_flFadeScale 0x1234 -> m_pBoneManipulator 0x123C -> m_pFlexManipulator 0x11A8 -> m_OverrideViewTarget m_flPoseParameter: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 m_flEncodedController: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 DT_ServerAnimationData: 0x1108 -> m_flCycle DT_ParticleSmokeGrenade: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F54 -> m_flSpawnTime 0x0F58 -> m_FadeStartTime 0x0F5C -> m_FadeEndTime 0x0F44 -> m_CurrentStage DT_ParticleFire: 0x0F4C -> m_vOrigin 0x0F58 -> m_vDirection DT_MovieExplosion: 0x0000 -> baseclass = DT_BaseParticleEntity DT_TEGaussExplosion: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_nType 0x0020 -> m_vecDirection DT_QuadraticBeam: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_targetPosition 0x0E64 -> m_controlPosition 0x0E70 -> m_scrollRate 0x0E74 -> m_flWidth DT_Embers: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_nDensity 0x0E5C -> m_nLifetime 0x0E60 -> m_nSpeed 0x0E64 -> m_bEmit DT_EnvWind: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_EnvWindShared = DT_EnvWindShared DT_EnvWindShared: 0x000C -> m_iMinWind 0x0010 -> m_iMaxWind 0x0014 -> m_iMinGust 0x0018 -> m_iMaxGust 0x001C -> m_flMinGustDelay 0x0020 -> m_flMaxGustDelay 0x0028 -> m_iGustDirChange 0x0008 -> m_iWindSeed 0x0038 -> m_iInitialWindDir 0x003C -> m_flInitialWindSpeed 0x0004 -> m_flStartTime 0x0024 -> m_flGustDuration DT_Precipitation: 0x0000 -> baseclass = DT_BaseEntity 0x0E80 -> m_nPrecipType DT_BaseTempEntity: DT_NextBot: 0x0000 -> baseclass = DT_BaseCombatCharacter DT_BaseCombatCharacter: 0x0000 -> baseclass = DT_BaseFlex 0x0000 -> bcc_localdata = DT_BCCLocalPlayerExclusive 0x1CD0 -> m_hActiveWeapon 0x18D0 -> m_hMyWeapons = m_hMyWeapons 0x16CC -> m_bloodColor DT_BaseFlex: 0x0000 -> baseclass = DT_BaseAnimatingOverlay 0x1330 -> m_flexWeight = m_flexWeight 0x14E0 -> m_blinktoggle 0x12F4 -> m_viewtarget 0x00E4 -> m_vecViewOffset[0] 0x00E8 -> m_vecViewOffset[1] 0x00EC -> m_vecViewOffset[2] 0x164C -> m_vecLean 0x1688 -> m_vecShift DT_BaseAnimatingOverlay: 0x0000 -> baseclass = DT_BaseAnimating 0x0000 -> overlay_vars = DT_OverlayVars DT_OverlayVars: 0x0000 -> m_AnimOverlay = _ST_m_AnimOverlay_15 _ST_m_AnimOverlay_15: 0x0000 -> lengthproxy = _LPT_m_AnimOverlay_15 0x0000 -> 000 = DT_Animationlayer 0x0000 -> 001 = DT_Animationlayer 0x0000 -> 002 = DT_Animationlayer 0x0000 -> 003 = DT_Animationlayer 0x0000 -> 004 = DT_Animationlayer 0x0000 -> 005 = DT_Animationlayer 0x0000 -> 006 = DT_Animationlayer 0x0000 -> 007 = DT_Animationlayer 0x0000 -> 008 = DT_Animationlayer 0x0000 -> 009 = DT_Animationlayer 0x0000 -> 010 = DT_Animationlayer 0x0000 -> 011 = DT_Animationlayer 0x0000 -> 012 = DT_Animationlayer 0x0000 -> 013 = DT_Animationlayer 0x0000 -> 014 = DT_Animationlayer _LPT_m_AnimOverlay_15: 0x0000 -> lengthprop15 DT_Animationlayer: 0x0000 -> m_nSequence 0x0014 -> m_flCycle 0x0004 -> m_flPrevCycle 0x0008 -> m_flWeight 0x000C -> m_nOrder m_flexWeight: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 DT_BCCLocalPlayerExclusive: 0x16C8 -> m_flNextAttack m_hMyWeapons: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 0x0200 -> 128 0x0204 -> 129 0x0208 -> 130 0x020C -> 131 0x0210 -> 132 0x0214 -> 133 0x0218 -> 134 0x021C -> 135 0x0220 -> 136 0x0224 -> 137 0x0228 -> 138 0x022C -> 139 0x0230 -> 140 0x0234 -> 141 0x0238 -> 142 0x023C -> 143 0x0240 -> 144 0x0244 -> 145 0x0248 -> 146 0x024C -> 147 0x0250 -> 148 0x0254 -> 149 0x0258 -> 150 0x025C -> 151 0x0260 -> 152 0x0264 -> 153 0x0268 -> 154 0x026C -> 155 0x0270 -> 156 0x0274 -> 157 0x0278 -> 158 0x027C -> 159 0x0280 -> 160 0x0284 -> 161 0x0288 -> 162 0x028C -> 163 0x0290 -> 164 0x0294 -> 165 0x0298 -> 166 0x029C -> 167 0x02A0 -> 168 0x02A4 -> 169 0x02A8 -> 170 0x02AC -> 171 0x02B0 -> 172 0x02B4 -> 173 0x02B8 -> 174 0x02BC -> 175 0x02C0 -> 176 0x02C4 -> 177 0x02C8 -> 178 0x02CC -> 179 0x02D0 -> 180 0x02D4 -> 181 0x02D8 -> 182 0x02DC -> 183 0x02E0 -> 184 0x02E4 -> 185 0x02E8 -> 186 0x02EC -> 187 0x02F0 -> 188 0x02F4 -> 189 0x02F8 -> 190 0x02FC -> 191 0x0300 -> 192 0x0304 -> 193 0x0308 -> 194 0x030C -> 195 0x0310 -> 196 0x0314 -> 197 0x0318 -> 198 0x031C -> 199 0x0320 -> 200 0x0324 -> 201 0x0328 -> 202 0x032C -> 203 0x0330 -> 204 0x0334 -> 205 0x0338 -> 206 0x033C -> 207 0x0340 -> 208 0x0344 -> 209 0x0348 -> 210 0x034C -> 211 0x0350 -> 212 0x0354 -> 213 0x0358 -> 214 0x035C -> 215 0x0360 -> 216 0x0364 -> 217 0x0368 -> 218 0x036C -> 219 0x0370 -> 220 0x0374 -> 221 0x0378 -> 222 0x037C -> 223 0x0380 -> 224 0x0384 -> 225 0x0388 -> 226 0x038C -> 227 0x0390 -> 228 0x0394 -> 229 0x0398 -> 230 0x039C -> 231 0x03A0 -> 232 0x03A4 -> 233 0x03A8 -> 234 0x03AC -> 235 0x03B0 -> 236 0x03B4 -> 237 0x03B8 -> 238 0x03BC -> 239 0x03C0 -> 240 0x03C4 -> 241 0x03C8 -> 242 0x03CC -> 243 0x03D0 -> 244 0x03D4 -> 245 0x03D8 -> 246 0x03DC -> 247 0x03E0 -> 248 0x03E4 -> 249 0x03E8 -> 250 0x03EC -> 251 0x03F0 -> 252 0x03F4 -> 253 0x03F8 -> 254 0x03FC -> 255 DT_WeaponStunStick: 0x0000 -> baseclass = DT_BaseHL2MPBludgeonWeapon 0x13B4 -> m_bActive DT_BaseHL2MPBludgeonWeapon: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon DT_BaseHL2MPCombatWeapon: 0x0000 -> baseclass = DT_WeaponHL2MPBase DT_WeaponHL2MPBase: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_BaseCombatWeapon: 0x0000 -> baseclass = DT_BaseAnimating 0x0000 -> LocalWeaponData = DT_LocalWeaponData 0x0000 -> LocalActiveWeaponData = DT_LocalActiveWeaponData 0x12A0 -> m_iViewModelIndex 0x12A4 -> m_iWorldModelIndex 0x12C4 -> m_iState 0x1288 -> m_hOwner DT_LocalWeaponData: 0x12D4 -> m_iClip1 0x12D8 -> m_iClip2 0x12CC -> m_iPrimaryAmmoType 0x12D0 -> m_iSecondaryAmmoType 0x128C -> m_nViewModelIndex 0x1304 -> m_bFlipViewModel DT_LocalActiveWeaponData: 0x1290 -> m_flNextPrimaryAttack 0x1294 -> m_flNextSecondaryAttack 0x0084 -> m_nNextThinkTick 0x1298 -> m_flTimeWeaponIdle DT_WeaponSMG1: 0x0000 -> baseclass = DT_HL2MPMachineGun DT_HL2MPMachineGun: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon DT_Weapon_SLAM: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x1360 -> m_tSlamState 0x1364 -> m_bDetonatorArmed 0x1365 -> m_bNeedDetonatorDraw 0x1366 -> m_bNeedDetonatorHolster 0x1367 -> m_bNeedReload 0x1368 -> m_bClearReload 0x1369 -> m_bThrowSatchel 0x136A -> m_bAttachSatchel 0x136B -> m_bAttachTripmine DT_WeaponShotgun: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x1360 -> m_bNeedPump 0x1361 -> m_bDelayedFire1 0x1362 -> m_bDelayedFire2 0x1363 -> m_bDelayedReload DT_WeaponRPG: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x136C -> m_bInitialStateUpdate 0x136D -> m_bGuiding 0x136E -> m_bHideGuiding 0x1370 -> m_hMissile 0x1374 -> m_vecLaserDot DT_LaserDot: 0x0000 -> baseclass = DT_BaseEntity DT_WeaponPistol: 0x0000 -> baseclass = DT_HL2MPMachineGun 0x1368 -> m_flSoonestPrimaryAttack 0x136C -> m_flLastAttackTime 0x1370 -> m_flAccuracyPenalty 0x1374 -> m_nNumShotsFired DT_WeaponPhysCannon: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x1678 -> m_bActive 0x1378 -> m_hAttachedObject 0x136C -> m_attachedPositionObjectSpace 0x1360 -> m_attachedAnglesPlayerSpace[0] 0x1364 -> m_attachedAnglesPlayerSpace[1] 0x1368 -> m_attachedAnglesPlayerSpace[2] 0x167C -> m_EffectState 0x1680 -> m_bOpen DT_BaseHL2MPCombatWeapon: 0x0000 -> baseclass = DT_WeaponHL2MPBase DT_BaseHL2MPBludgeonWeapon: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon DT_HL2MPMachineGun: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_WeaponFrag: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x1360 -> m_bRedraw 0x1368 -> m_fDrawbackFinished 0x1364 -> m_AttackPaused DT_WeaponCrowbar: 0x0000 -> baseclass = DT_BaseHL2MPBludgeonWeapon DT_WeaponCrossbow: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x1364 -> m_bInZoom 0x1365 -> m_bMustReload DT_WeaponAR2: 0x0000 -> baseclass = DT_HL2MPMachineGun DT_Weapon357: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon DT_HL2MPGameRulesProxy: 0x0000 -> baseclass = DT_GameRulesProxy 0x0000 -> hl2mp_gamerules_data = DT_HL2MPRules DT_GameRulesProxy: DT_HL2MPRules: 0x0020 -> m_bTeamPlayEnabled DT_TEHL2MPFireBullets: 0x0014 -> m_vecOrigin 0x0020 -> m_vecDir 0x002C -> m_iAmmoID 0x0034 -> m_iSeed 0x003C -> m_iShots 0x0010 -> m_iPlayer 0x0030 -> m_iWeaponIndex 0x0038 -> m_flSpread 0x0040 -> m_bDoImpacts 0x0041 -> m_bDoTracers 0x0042 -> m_TracerType DT_TEPlayerAnimEvent: 0x0010 -> m_hPlayer 0x0014 -> m_iEvent 0x0018 -> m_nData DT_HL2MPRagdoll: 0x1300 -> m_vecRagdollOrigin 0x12F0 -> m_hPlayer 0x008C -> m_nModelIndex 0x0EA0 -> m_nForceBone 0x0E94 -> m_vecForce 0x12F4 -> m_vecRagdollVelocity DT_HL2MP_Player: 0x0000 -> baseclass = DT_HL2_Player 0x0000 -> hl2mplocaldata = DT_HL2MPLocalPlayerExclusive 0x0000 -> hl2mpnonlocaldata = DT_HL2MPNonLocalPlayerExclusive 0x2748 -> m_hRagdoll 0x278C -> m_iSpawnInterpCounter 0x2794 -> m_iPlayerSoundType 0x27A4 -> m_fIsWalking DT_HL2_Player: 0x0000 -> baseclass = DT_BasePlayer 0x2680 -> m_HL2Local = DT_HL2Local 0x26E8 -> m_fIsSprinting DT_BasePlayer: 0x0000 -> baseclass = DT_BaseCombatCharacter 0x0000 -> localdata = DT_LocalPlayerExclusive 0x1F68 -> pl = DT_PlayerState 0x1F7C -> m_iFOV 0x1F80 -> m_iFOVStart 0x1F84 -> m_flFOVTime 0x1F88 -> m_iDefaultFOV 0x1F8C -> m_hZoomOwner 0x2014 -> m_hVehicle 0x201C -> m_hUseEntity 0x0090 -> m_iHealth 0x008F -> m_lifeState 0x2024 -> m_iBonusProgress 0x2028 -> m_iBonusChallenge 0x2020 -> m_flMaxspeed 0x034C -> m_fFlags 0x1FE4 -> m_iObserverMode 0x1FE8 -> m_hObserverTarget 0x20C4 -> m_hViewModel[0] 0x0000 -> m_hViewModel 0x24A8 -> m_szLastPlaceName DT_LocalPlayerExclusive: 0x1D24 -> m_Local = DT_Local 0x00E4 -> m_vecViewOffset[0] 0x00E8 -> m_vecViewOffset[1] 0x00EC -> m_vecViewOffset[2] 0x0258 -> m_flFriction 0x16D0 -> m_iAmmo = m_iAmmo 0x1F90 -> m_fOnTarget 0x2094 -> m_nTickBase 0x0084 -> m_nNextThinkTick 0x20AC -> m_hLastWeapon 0x0250 -> m_hGroundEntity 0x00F0 -> m_vecVelocity[0] 0x00F4 -> m_vecVelocity[1] 0x00F8 -> m_vecVelocity[2] 0x0154 -> m_vecBaseVelocity 0x1FC8 -> m_hConstraintEntity 0x1FCC -> m_vecConstraintCenter 0x1FD8 -> m_flConstraintRadius 0x1FDC -> m_flConstraintWidth 0x1FE0 -> m_flConstraintSpeedFactor 0x2008 -> m_flDeathTime 0x0178 -> m_nWaterLevel 0x2488 -> m_flLaggedMovementValue 0x2658 -> m_hViewEntity DT_Local: 0x0004 -> m_chAreaBits = m_chAreaBits 0x0024 -> m_chAreaPortalBits = m_chAreaPortalBits 0x003C -> m_iHideHUD 0x0040 -> m_flFOVRate 0x0044 -> m_bDucked 0x0045 -> m_bDucking 0x0046 -> m_bInDuckJump 0x0048 -> m_flDucktime 0x004C -> m_flDuckJumpTime 0x0050 -> m_flJumpTime 0x0058 -> m_flFallVelocity 0x006C -> m_vecPunchAngle 0x00A8 -> m_vecPunchAngleVel 0x00E4 -> m_bDrawViewmodel 0x00E5 -> m_bWearingSuit 0x00E6 -> m_bPoisoned 0x00E8 -> m_flStepSize 0x00EC -> m_bAllowAutoMovement 0x00F4 -> m_skybox3d.scale 0x00F8 -> m_skybox3d.origin 0x0104 -> m_skybox3d.area 0x0148 -> m_skybox3d.fog.enable 0x0149 -> m_skybox3d.fog.blend 0x010C -> m_skybox3d.fog.dirPrimary 0x0118 -> m_skybox3d.fog.colorPrimary 0x011C -> m_skybox3d.fog.colorSecondary 0x0128 -> m_skybox3d.fog.start 0x012C -> m_skybox3d.fog.end 0x0134 -> m_skybox3d.fog.maxdensity 0x0150 -> m_PlayerFog.m_hCtrl 0x0174 -> m_audio.localSound[0] 0x0180 -> m_audio.localSound[1] 0x018C -> m_audio.localSound[2] 0x0198 -> m_audio.localSound[3] 0x01A4 -> m_audio.localSound[4] 0x01B0 -> m_audio.localSound[5] 0x01BC -> m_audio.localSound[6] 0x01C8 -> m_audio.localSound[7] 0x01D4 -> m_audio.soundscapeIndex 0x01D8 -> m_audio.localBits 0x01DC -> m_audio.ent 0x01E4 -> m_fSprintSpeed 0x01E8 -> m_fWalkSpeed 0x01EC -> m_fCrouchedWalkSpeed 0x01F0 -> m_fDuckSpeed 0x01F4 -> m_fUnDuckSpeed 0x01F8 -> m_gmvarInt_0 0x01FC -> m_gmvarInt_1 0x0200 -> m_gmvarInt_2 0x0204 -> m_gmvarFloat_0 0x0208 -> m_gmvarFloat_1 0x020C -> m_gmvarFloat_2 0x0210 -> m_gmvarEHANDLE_0 0x0214 -> m_gmvarEHANDLE_1 0x0218 -> m_gmvarEHANDLE_2 0x021C -> m_gmvarVector_0 0x0228 -> m_gmvarVector_1 0x0234 -> m_gmvarVector_2 0x0240 -> m_gmvarBool_0 0x0241 -> m_gmvarBool_1 0x0242 -> m_gmvarBool_2 m_chAreaBits: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 0x0004 -> 004 0x0005 -> 005 0x0006 -> 006 0x0007 -> 007 0x0008 -> 008 0x0009 -> 009 0x000A -> 010 0x000B -> 011 0x000C -> 012 0x000D -> 013 0x000E -> 014 0x000F -> 015 0x0010 -> 016 0x0011 -> 017 0x0012 -> 018 0x0013 -> 019 0x0014 -> 020 0x0015 -> 021 0x0016 -> 022 0x0017 -> 023 0x0018 -> 024 0x0019 -> 025 0x001A -> 026 0x001B -> 027 0x001C -> 028 0x001D -> 029 0x001E -> 030 0x001F -> 031 m_chAreaPortalBits: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 0x0004 -> 004 0x0005 -> 005 0x0006 -> 006 0x0007 -> 007 0x0008 -> 008 0x0009 -> 009 0x000A -> 010 0x000B -> 011 0x000C -> 012 0x000D -> 013 0x000E -> 014 0x000F -> 015 0x0010 -> 016 0x0011 -> 017 0x0012 -> 018 0x0013 -> 019 0x0014 -> 020 0x0015 -> 021 0x0016 -> 022 0x0017 -> 023 m_iAmmo: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 DT_PlayerState: 0x0004 -> deadflag DT_HL2Local: 0x0004 -> m_flSuitPower 0x0008 -> m_bZooming 0x000C -> m_bitsActiveDevices 0x0010 -> m_iSquadMemberCount 0x0014 -> m_iSquadMedicCount 0x0018 -> m_fSquadInFollowMode 0x0019 -> m_bWeaponLowered 0x001C -> m_hAutoAimTarget 0x0020 -> m_vecAutoAimPoint 0x0030 -> m_hLadder 0x002C -> m_bDisplayReticle 0x002D -> m_bStickyAutoAim 0x002E -> m_bAutoAimTarget DT_HL2MPLocalPlayerExclusive: 0x0334 -> m_vecOrigin 0x270C -> m_angEyeAngles[0] DT_HL2MPNonLocalPlayerExclusive: 0x0334 -> m_vecOrigin 0x270C -> m_angEyeAngles[0] 0x2710 -> m_angEyeAngles[1] DT_CrossbowBolt: 0x0000 -> baseclass = DT_BaseCombatCharacter DT_WeaponHopwire: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_BaseHLCombatWeapon: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_WeaponOldManHarpoon: 0x0000 -> baseclass = DT_WeaponCitizenPackage DT_WeaponCitizenPackage: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_WeaponCitizenSuitcase: 0x0000 -> baseclass = DT_WeaponCitizenPackage DT_WeaponCitizenPackage: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_WeaponAlyxGun: 0x0000 -> baseclass = DT_HLSelectFireMachineGun DT_HLSelectFireMachineGun: 0x0000 -> baseclass = DT_HLMachineGun DT_HLMachineGun: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_WeaponCubemap: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_WeaponGaussGun: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_WeaponAnnabelle: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_Flaregun: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_WeaponBugBait: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_WeaponBinoculars: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_WeaponCycler: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_VortigauntEffectDispel: 0x0000 -> baseclass = DT_BaseEntity 0x0E64 -> m_bFadeOut DT_VortigauntChargeToken: 0x0000 -> baseclass = DT_BaseEntity 0x0E60 -> m_bFadeOut DT_NPC_Vortigaunt: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1CFC -> m_flBlueEndFadeTime 0x1CF8 -> m_bIsBlue 0x1D00 -> m_bIsBlack DT_AI_BaseNPC: 0x0000 -> baseclass = DT_BaseCombatCharacter 0x008F -> m_lifeState 0x1CEC -> m_bPerformAvoidance 0x1CED -> m_bIsMoving 0x1CEE -> m_bFadeCorpse 0x1CDC -> m_iDeathPose 0x1CE0 -> m_iDeathFrame 0x1CE4 -> m_iSpeedModRadius 0x1CE8 -> m_iSpeedModSpeed 0x1CEF -> m_bSpeedModActive 0x1CF0 -> m_bImportanRagdoll 0x1CD8 -> m_flTimePingEffect DT_PropVehiclePrisonerPod: 0x0000 -> baseclass = DT_PhysicsProp 0x1294 -> m_hPlayer 0x129C -> m_bEnterAnimOn 0x129D -> m_bExitAnimOn 0x12A0 -> m_vecEyeExitEndpoint 0x129E -> m_bLimitView DT_PhysicsProp: 0x0000 -> baseclass = DT_BreakableProp 0x1288 -> m_bAwake DT_BreakableProp: 0x0000 -> baseclass = DT_BaseAnimating DT_PropCrane: 0x0000 -> baseclass = DT_BaseAnimating 0x128C -> m_hPlayer 0x12A4 -> m_bMagnetOn 0x1294 -> m_bEnterAnimOn 0x1295 -> m_bExitAnimOn 0x1298 -> m_vecEyeExitEndpoint DT_PropCannon: 0x0000 -> baseclass = DT_BaseAnimating 0x128C -> m_hPlayer 0x1294 -> m_bEnterAnimOn 0x1295 -> m_bExitAnimOn 0x1298 -> m_vecEyeExitEndpoint DT_PropAirboat: 0x0000 -> baseclass = DT_PropVehicleDriveable 0x13CC -> m_bHeadlightIsOn 0x13D0 -> m_nAmmoCount 0x13D8 -> m_nExactWaterLevel 0x0178 -> m_nWaterLevel 0x1758 -> m_vecPhysVelocity DT_Flare: 0x0000 -> baseclass = DT_BaseCombatCharacter 0x1DDC -> m_flTimeBurnOut 0x1DE0 -> m_flScale 0x1DE4 -> m_bLight 0x1DE5 -> m_bSmoke 0x1DE6 -> m_bPropFlare DT_TEConcussiveExplosion: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_vecNormal 0x0028 -> m_flScale 0x002C -> m_nRadius 0x0030 -> m_nMagnitude DT_NPC_Strider: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1D4C -> m_vecHitPos 0x1D58 -> m_vecIKTarget[0] 0x1D64 -> m_vecIKTarget[1] 0x1D70 -> m_vecIKTarget[2] 0x1D7C -> m_vecIKTarget[3] 0x1D88 -> m_vecIKTarget[4] 0x1D94 -> m_vecIKTarget[5] DT_ScriptIntro: 0x0000 -> baseclass = DT_BaseEntity 0x0EB8 -> m_vecCameraView 0x0EC4 -> m_vecCameraViewAngles 0x0ED0 -> m_iBlendMode 0x0ED4 -> m_iNextBlendMode 0x0ED8 -> m_flNextBlendTime 0x0EDC -> m_flBlendStartTime 0x0EE0 -> m_bActive 0x0E5C -> m_iFOV 0x0E58 -> m_iNextFOV 0x0E64 -> m_iStartFOV 0x0E68 -> m_flNextFOVBlendTime 0x0E6C -> m_flFOVBlendStartTime 0x0E70 -> m_bAlternateFOV 0x0EF4 -> m_flFadeAlpha 0x0EE8 -> m_flFadeColor[0] 0x0000 -> m_flFadeColor 0x0EFC -> m_flFadeDuration 0x0EE4 -> m_hCameraEntity DT_RotorWashEmitter: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flAltitude DT_PropCombineBall: 0x0000 -> baseclass = DT_BaseAnimating 0x1294 -> m_bEmit 0x1298 -> m_flRadius 0x129C -> m_bHeld 0x129D -> m_bLaunched DT_PlasmaBeamNode: 0x0000 -> baseclass = DT_BaseEntity 0x00F0 -> m_vecVelocity 0x0E58 -> m_bSprayOn DT_RollerMine: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1CF8 -> m_bIsOpen 0x1CFC -> m_flActiveTime 0x1D00 -> m_bHackedByAlyx 0x1D01 -> m_bPowerDown DT_NPC_Manhack: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1D04 -> m_nEnginePitch1 0x1D0C -> m_flEnginePitch1Time 0x1D08 -> m_nEnginePitch2 0x1D10 -> m_flEnginePitch2Time DT_CombineGunship: 0x0000 -> baseclass = DT_BaseHelicopter 0x1D48 -> m_vecHitPos DT_BaseHelicopter: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1CF8 -> m_flStartupTime DT_NPC_AntlionGuard: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1CF8 -> m_bCavernBreed 0x1CF9 -> m_bInCavern 0x1D00 -> m_iBleedingLevel DT_InfoTeleporterCountdown: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_bCountdownStarted 0x0E59 -> m_bDisabled 0x0E5C -> m_flStartTime 0x0E60 -> m_flTimeRemaining DT_MortarShell: 0x0000 -> baseclass = DT_BaseEntity 0x0E64 -> m_flLifespan 0x0E68 -> m_flRadius 0x0E70 -> m_vecSurfaceNormal DT_EnvStarfield: 0x0000 -> baseclass = DT_BaseEntity 0x0E5C -> m_bOn 0x0E60 -> m_flDensity DT_EnvHeadcrabCanister: 0x0000 -> baseclass = DT_BaseAnimating 0x1288 -> m_Shared = DT_EnvHeadcrabCanisterShared 0x1300 -> m_bLanded DT_EnvHeadcrabCanisterShared: 0x0038 -> m_flFlightSpeed 0x003C -> m_flLaunchTime 0x0050 -> m_vecParabolaDirection 0x0034 -> m_flFlightTime 0x005C -> m_flWorldEnterTime 0x0040 -> m_flInitialZSpeed 0x0044 -> m_flZAcceleration 0x0048 -> m_flHorizSpeed 0x004C -> m_bLaunchedFromWithinWorld 0x0004 -> m_vecStartPosition 0x0010 -> m_vecEnterWorldPosition 0x001C -> m_vecDirection 0x0028 -> m_vecStartAngles 0x0060 -> m_vecSkyboxOrigin 0x006C -> m_flSkyboxScale 0x0070 -> m_bInSkybox DT_AlyxEmpEffect: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_nState 0x0E5C -> m_flDuration 0x0E60 -> m_flStartTime DT_Corpse: 0x0000 -> baseclass = DT_BaseAnimating 0x1288 -> m_nReferencePlayer DT_CitadelEnergyCore: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flScale 0x0E5C -> m_nState 0x0E60 -> m_flDuration 0x0E64 -> m_flStartTime 0x0E68 -> m_spawnflags DT_HL2_Player: 0x0000 -> baseclass = DT_BasePlayer 0x2680 -> m_HL2Local = DT_HL2Local 0x26E8 -> m_fIsSprinting DT_BaseHLBludgeonWeapon: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_HLSelectFireMachineGun: 0x0000 -> baseclass = DT_HLMachineGun DT_HLMachineGun: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_BaseHelicopter: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1CF8 -> m_flStartupTime DT_NPC_Barney: 0x0000 -> baseclass = DT_AI_BaseNPC DT_Barnacle: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1D28 -> m_flAltitude 0x1D04 -> m_vecRoot 0x1D10 -> m_vecTip 0x1D1C -> m_vecTipDrawOffset DT_AR2Explosion: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F4C -> m_szMaterialName DT_TEAntlionDust: 0x0000 -> baseclass = DT_TEParticleSystem 0x0020 -> m_vecOrigin 0x002C -> m_vecAngles 0x0038 -> m_bBlockedSpawner DT_BaseHLCombatWeapon: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_WeaponHandGrenade: 0x0000 -> baseclass = DT_BaseHL1MPCombatWeapon 0x1330 -> m_flStartThrow 0x1334 -> m_flReleaseThrow DT_BaseHL1MPCombatWeapon: 0x0000 -> baseclass = DT_BaseHL1CombatWeapon DT_BaseHL1CombatWeapon: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_BaseHL1MPCombatWeapon: 0x0000 -> baseclass = DT_BaseHL1CombatWeapon DT_BaseHL1CombatWeapon: 0x0000 -> baseclass = DT_BaseCombatWeapon DT_AIWeaponAR2: 0x0000 -> baseclass = DT_HLMachineGun DT_AIWeaponShotgun: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_AIWeaponCrossbow: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_AIWeaponCrowbar: 0x0000 -> baseclass = DT_BaseHLBludgeonWeapon DT_AIWeaponRPG: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_AIWeaponSMG1: 0x0000 -> baseclass = DT_HLSelectFireMachineGun DT_AIWeaponPistol: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_AIWeapon357: 0x0000 -> baseclass = DT_BaseHLCombatWeapon DT_GMOD_Player: 0x0000 -> baseclass = DT_HL2MP_Player 0x27AC -> m_iGModPlayerFlags 0x28C0 -> m_HoveredWidget 0x28C4 -> m_PressedWidget 0x28C8 -> m_Driving 0x28CC -> m_DrivingMode 0x28D4 -> m_PlayerClass 0x28D8 -> m_bCanZoom 0x28D9 -> m_bCanWalk 0x28DA -> m_bIsTyping 0x28DC -> m_StepSize 0x28E0 -> m_JumpPower 0x28E4 -> m_ViewOffset 0x28F0 -> m_ViewOffsetDucked 0x28FC -> m_fGestureEndTime 0x2900 -> m_PlayerColor 0x290C -> m_WeaponColor 0x28D0 -> m_Hands DT_AIWeaponStunStick: 0x0000 -> baseclass = DT_BaseHLBludgeonWeapon 0x1348 -> m_bActive DT_FleshEffectTarget: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flRadius 0x0E64 -> m_flScaleTime DT_CPropJeepEpisodic: 0x0000 -> baseclass = DT_PropJeep DT_PropJeep: 0x0000 -> baseclass = DT_PropVehicleDriveable 0x13D4 -> m_bHeadlightIsOn DT_PropScalable: 0x0000 -> baseclass = DT_BaseAnimating 0x1288 -> m_flScaleX 0x128C -> m_flScaleY 0x1290 -> m_flScaleZ 0x1294 -> m_flLerpTimeX 0x1298 -> m_flLerpTimeY 0x129C -> m_flLerpTimeZ 0x12A0 -> m_flGoalTimeX 0x12A4 -> m_flGoalTimeY 0x12A8 -> m_flGoalTimeZ DT_NPC_Puppet: 0x0000 -> baseclass = DT_AI_BaseNPC 0x1CF8 -> m_hAnimationTarget 0x1CFC -> m_nTargetAttachment DT_HandleTest: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_Handle 0x0E5C -> m_bSendHandle DT_SpriteTrail: 0x0000 -> baseclass = DT_Sprite 0x1AEC -> m_flLifeTime 0x1AF0 -> m_flStartWidth 0x1AF4 -> m_flEndWidth 0x1AF8 -> m_flStartWidthVariance 0x1AFC -> m_flTextureRes 0x1B00 -> m_flMinFadeLength 0x1B04 -> m_vecSkyboxOrigin 0x1B10 -> m_flSkyboxScale DT_Sprite: 0x0000 -> baseclass = DT_BaseEntity 0x0E68 -> m_hAttachedToEntity 0x0E6C -> m_nAttachment 0x0E88 -> m_flScaleTime 0x0E84 -> m_flSpriteScale 0x0E70 -> m_flSpriteFramerate 0x0E90 -> m_flGlowProxySize 0x0E94 -> m_flHDRColorScale 0x0E74 -> m_flFrame 0x0E80 -> m_flBrightnessTime 0x0E7C -> m_nBrightness 0x0E8C -> m_bWorldSpaceScale DT_SpriteOriented: 0x0000 -> baseclass = DT_Sprite DT_Sprite: 0x0000 -> baseclass = DT_BaseEntity 0x0E68 -> m_hAttachedToEntity 0x0E6C -> m_nAttachment 0x0E88 -> m_flScaleTime 0x0E84 -> m_flSpriteScale 0x0E70 -> m_flSpriteFramerate 0x0E90 -> m_flGlowProxySize 0x0E94 -> m_flHDRColorScale 0x0E74 -> m_flFrame 0x0E80 -> m_flBrightnessTime 0x0E7C -> m_nBrightness 0x0E8C -> m_bWorldSpaceScale DT_Ragdoll_Attached: 0x0000 -> baseclass = DT_Ragdoll 0x1730 -> m_boneIndexAttached 0x172C -> m_ragdollAttachedObjectIndex 0x1708 -> m_attachmentPointBoneSpace 0x1720 -> m_attachmentPointRagdollSpace DT_Ragdoll: 0x0000 -> baseclass = DT_BaseAnimating 0x1408 -> m_ragAngles[0] 0x0000 -> m_ragAngles 0x1288 -> m_ragPos[0] 0x0000 -> m_ragPos 0x16F0 -> m_hUnragdoll 0x16F4 -> m_flBlendWeight 0x16FC -> m_nOverlaySequence DT_Ragdoll: 0x0000 -> baseclass = DT_BaseAnimating 0x1408 -> m_ragAngles[0] 0x0000 -> m_ragAngles 0x1288 -> m_ragPos[0] 0x0000 -> m_ragPos 0x16F0 -> m_hUnragdoll 0x16F4 -> m_flBlendWeight 0x16FC -> m_nOverlaySequence DT_PredictedViewModel: 0x0000 -> baseclass = DT_BaseViewModel DT_BaseViewModel: 0x008C -> m_nModelIndex 0x0E60 -> m_nSkin 0x0E64 -> m_nBody 0x1100 -> m_nSequence 0x1298 -> m_nViewModelIndex 0x0E88 -> m_flPlaybackRate 0x0078 -> m_fEffects 0x12A8 -> m_nAnimationParity 0x12B8 -> m_hWeapon 0x129C -> m_hOwner 0x10D4 -> m_nNewSequenceParity 0x10D8 -> m_nResetEventsParity 0x118C -> m_nMuzzleFlashParity 0x0F64 -> m_flPoseParameter[0] 0x0000 -> m_flPoseParameter DT_PoseController: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_hProps = m_hProps 0x0E68 -> m_chPoseIndex = m_chPoseIndex 0x0E6C -> m_bPoseValueParity 0x0E70 -> m_fPoseValue 0x0E74 -> m_fInterpolationTime 0x0E78 -> m_bInterpolationWrap 0x0E7C -> m_fCycleFrequency 0x0E80 -> m_nFModType 0x0E84 -> m_fFModTimeOffset 0x0E88 -> m_fFModRate 0x0E8C -> m_fFModAmplitude m_hProps: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 m_chPoseIndex: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 DT_GameRulesProxy: DT_InfoLadderDismount: 0x0000 -> baseclass = DT_BaseEntity DT_FuncLadder: 0x0000 -> baseclass = DT_BaseEntity 0x0E78 -> m_vecPlayerMountPositionTop 0x0E84 -> m_vecPlayerMountPositionBottom 0x0E58 -> m_vecLadderDir 0x0E91 -> m_bFakeLadder DT_DetailController: 0x0E58 -> m_flFadeStartDist 0x0E5C -> m_flFadeEndDist DT_World: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flWaveHeight 0x0E5C -> m_WorldMins 0x0E68 -> m_WorldMaxs 0x0E74 -> m_bStartDark 0x0E78 -> m_flMaxOccludeeArea 0x0E7C -> m_flMinOccluderArea 0x0E84 -> m_flMaxPropScreenSpaceWidth 0x0E80 -> m_flMinPropScreenSpaceWidth 0x0E89 -> m_iszDetailSpriteMaterial 0x0E88 -> m_bColdWorld DT_WaterLODControl: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flCheapWaterStartDistance 0x0E5C -> m_flCheapWaterEndDistance DT_WaterBullet: 0x0000 -> baseclass = DT_BaseAnimating DT_VoteController: 0x0000 -> baseclass = DT_BaseEntity 0x0E60 -> m_iActiveIssueIndex 0x0E64 -> m_iOnlyTeamToVote 0x0E68 -> m_nVoteOptionCount = m_nVoteOptionCount 0x0E80 -> m_nPotentialVotes 0x0E86 -> m_bIsYesNoVote m_nVoteOptionCount: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 DT_VGuiScreen: 0x0000 -> baseclass = DT_BaseEntity 0x0E60 -> m_flWidth 0x0E64 -> m_flHeight 0x0E8C -> m_fScreenFlags 0x0E68 -> m_nPanelName 0x0E84 -> m_nAttachmentIndex 0x0E88 -> m_nOverlayMaterial 0x0EE8 -> m_hPlayerOwner DT_PropJeep: 0x0000 -> baseclass = DT_PropVehicleDriveable 0x13D4 -> m_bHeadlightIsOn DT_PropVehicleChoreoGeneric: 0x0000 -> baseclass = DT_DynamicProp 0x12AC -> m_hPlayer 0x12B4 -> m_bEnterAnimOn 0x12B5 -> m_bExitAnimOn 0x12B8 -> m_vecEyeExitEndpoint 0x1344 -> m_vehicleView.bClampEyeAngles 0x1348 -> m_vehicleView.flPitchCurveZero 0x134C -> m_vehicleView.flPitchCurveLinear 0x1350 -> m_vehicleView.flRollCurveZero 0x1354 -> m_vehicleView.flRollCurveLinear 0x1358 -> m_vehicleView.flFOV 0x135C -> m_vehicleView.flYawMin 0x1360 -> m_vehicleView.flYawMax 0x1364 -> m_vehicleView.flPitchMin 0x1368 -> m_vehicleView.flPitchMax DT_DynamicProp: 0x0000 -> baseclass = DT_BreakableProp 0x1288 -> m_bUseHitboxesForRenderBox DT_ProxyToggle: 0x0000 -> baseclass = DT_BaseEntity 0x0000 -> blah = DT_ProxyToggle_ProxiedData DT_ProxyToggle_ProxiedData: 0x0E58 -> m_WithProxy DT_Tesla: 0x0000 -> baseclass = DT_BaseEntity 0x0E80 -> m_SoundName 0x0EC0 -> m_iszSpriteName DT_Team: 0x0EA0 -> m_iTeamNum 0x0E8C -> m_iScore 0x0E90 -> m_iRoundsWon 0x0E6C -> m_szTeamname 0x0000 -> player_array_element 0x0000 -> "player_array" DT_Sun: 0x0058 -> m_clrRender 0x0FA8 -> m_clrOverlay 0x0FB4 -> m_vDirection 0x0FC0 -> m_bOn 0x0FAC -> m_nSize 0x0FB0 -> m_nOverlaySize 0x0FC4 -> m_nMaterial 0x0FC8 -> m_nOverlayMaterial 0x0000 -> HDRColorScale DT_ParticlePerformanceMonitor: 0x0000 -> baseclass = DT_BaseEntity 0x0E59 -> m_bMeasurePerf 0x0E58 -> m_bDisplayPerf DT_SpotlightEnd: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flLightScale 0x0E5C -> m_Radius DT_SlideshowDisplay: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_bEnabled 0x0E59 -> m_szDisplayText 0x0ED9 -> m_szSlideshowDirectory 0x0F70 -> m_chCurrentSlideLists = m_chCurrentSlideLists 0x0F88 -> m_fMinSlideTime 0x0F8C -> m_fMaxSlideTime 0x0F94 -> m_iCycleType 0x0F98 -> m_bNoListRepeats m_chCurrentSlideLists: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 0x0004 -> 004 0x0005 -> 005 0x0006 -> 006 0x0007 -> 007 0x0008 -> 008 0x0009 -> 009 0x000A -> 010 0x000B -> 011 0x000C -> 012 0x000D -> 013 0x000E -> 014 0x000F -> 015 DT_ShadowControl: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_shadowDirection 0x0E64 -> m_shadowColor 0x0E68 -> m_flShadowMaxDist 0x0E6C -> m_bDisableShadows DT_SceneEntity: 0x0000 -> baseclass = DT_BaseEntity 0x0E68 -> m_nSceneStringIndex 0x0E5C -> m_bIsPlayingBack 0x0E5D -> m_bPaused 0x0E5E -> m_bMultiplayer 0x0E64 -> m_flForceClientTime 0x0000 -> m_hActorList = _ST_m_hActorList_16 _ST_m_hActorList_16: 0x0000 -> lengthproxy = _LPT_m_hActorList_16 0x0000 -> 000 0x0000 -> 001 0x0000 -> 002 0x0000 -> 003 0x0000 -> 004 0x0000 -> 005 0x0000 -> 006 0x0000 -> 007 0x0000 -> 008 0x0000 -> 009 0x0000 -> 010 0x0000 -> 011 0x0000 -> 012 0x0000 -> 013 0x0000 -> 014 0x0000 -> 015 _LPT_m_hActorList_16: 0x0000 -> lengthprop16 DT_RopeKeyframe: 0x0E94 -> m_iRopeMaterialModelIndex 0x1124 -> m_hStartPoint 0x1128 -> m_hEndPoint 0x112C -> m_iStartAttachment 0x112E -> m_iEndAttachment 0x1132 -> m_iStartBone 0x1130 -> m_iEndBone 0x1134 -> m_vecStartOffset 0x1140 -> m_vecEndOffset 0x115C -> m_fLockedPoints 0x1154 -> m_Slack 0x1150 -> m_RopeLength 0x0E90 -> m_RopeFlags 0x1158 -> m_TextureScale 0x1120 -> m_nSegments 0x11E4 -> m_bConstrainBetweenEndpoints 0x114C -> m_Subdiv 0x1160 -> m_Width 0x0E8C -> m_flScrollSpeed 0x0334 -> m_vecOrigin 0x018C -> moveparent 0x0176 -> m_iParentAttachment DT_RagdollManager: 0x0E58 -> m_iCurrentMaxRagdollCount DT_PhysicsPropMultiplayer: 0x0000 -> baseclass = DT_PhysicsProp 0x1294 -> m_iPhysicsMode 0x1298 -> m_fMass 0x129C -> m_collisionMins 0x12A8 -> m_collisionMaxs DT_PhysBoxMultiplayer: 0x0000 -> baseclass = DT_PhysBox 0x0E64 -> m_iPhysicsMode 0x0E68 -> m_fMass DT_PhysBox: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_mass DT_BasePropDoor: 0x0000 -> baseclass = DT_DynamicProp DT_DynamicProp: 0x0000 -> baseclass = DT_BreakableProp 0x1288 -> m_bUseHitboxesForRenderBox DT_PointCommentaryNode: 0x0000 -> baseclass = DT_BaseAnimating 0x1288 -> m_bActive 0x128C -> m_flStartTime 0x1290 -> m_iszCommentaryFile 0x1394 -> m_iszCommentaryFileNoHDR 0x1498 -> m_iszSpeakers 0x1598 -> m_iNodeNumber 0x159C -> m_iNodeNumberMax 0x15A4 -> m_hViewPosition DT_PointCamera: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_FOV 0x0E5C -> m_Resolution 0x0E60 -> m_bFogEnable 0x0E61 -> m_FogColor 0x0E68 -> m_flFogStart 0x0E6C -> m_flFogEnd 0x0E70 -> m_flFogMaxDensity 0x0E74 -> m_bActive 0x0E75 -> m_bUseScreenAspectRatio 0x0E76 -> m_bGlobalOverride DT_PlayerResource: 0x1060 -> m_iPing = m_iPing 0x1264 -> m_iScore = m_iScore 0x1468 -> m_iDeaths = m_iDeaths 0x166C -> m_bConnected = m_bConnected 0x16F0 -> m_iTeam = m_iTeam 0x18F4 -> m_bAlive = m_bAlive 0x1978 -> m_iHealth = m_iHealth 0x1B7C -> m_iArmor = m_iArmor 0x1D84 -> m_szBigEyeCheck m_iPing: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 0x0200 -> 128 m_iScore: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 0x0200 -> 128 m_iDeaths: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 0x0200 -> 128 m_bConnected: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 0x0004 -> 004 0x0005 -> 005 0x0006 -> 006 0x0007 -> 007 0x0008 -> 008 0x0009 -> 009 0x000A -> 010 0x000B -> 011 0x000C -> 012 0x000D -> 013 0x000E -> 014 0x000F -> 015 0x0010 -> 016 0x0011 -> 017 0x0012 -> 018 0x0013 -> 019 0x0014 -> 020 0x0015 -> 021 0x0016 -> 022 0x0017 -> 023 0x0018 -> 024 0x0019 -> 025 0x001A -> 026 0x001B -> 027 0x001C -> 028 0x001D -> 029 0x001E -> 030 0x001F -> 031 0x0020 -> 032 0x0021 -> 033 0x0022 -> 034 0x0023 -> 035 0x0024 -> 036 0x0025 -> 037 0x0026 -> 038 0x0027 -> 039 0x0028 -> 040 0x0029 -> 041 0x002A -> 042 0x002B -> 043 0x002C -> 044 0x002D -> 045 0x002E -> 046 0x002F -> 047 0x0030 -> 048 0x0031 -> 049 0x0032 -> 050 0x0033 -> 051 0x0034 -> 052 0x0035 -> 053 0x0036 -> 054 0x0037 -> 055 0x0038 -> 056 0x0039 -> 057 0x003A -> 058 0x003B -> 059 0x003C -> 060 0x003D -> 061 0x003E -> 062 0x003F -> 063 0x0040 -> 064 0x0041 -> 065 0x0042 -> 066 0x0043 -> 067 0x0044 -> 068 0x0045 -> 069 0x0046 -> 070 0x0047 -> 071 0x0048 -> 072 0x0049 -> 073 0x004A -> 074 0x004B -> 075 0x004C -> 076 0x004D -> 077 0x004E -> 078 0x004F -> 079 0x0050 -> 080 0x0051 -> 081 0x0052 -> 082 0x0053 -> 083 0x0054 -> 084 0x0055 -> 085 0x0056 -> 086 0x0057 -> 087 0x0058 -> 088 0x0059 -> 089 0x005A -> 090 0x005B -> 091 0x005C -> 092 0x005D -> 093 0x005E -> 094 0x005F -> 095 0x0060 -> 096 0x0061 -> 097 0x0062 -> 098 0x0063 -> 099 0x0064 -> 100 0x0065 -> 101 0x0066 -> 102 0x0067 -> 103 0x0068 -> 104 0x0069 -> 105 0x006A -> 106 0x006B -> 107 0x006C -> 108 0x006D -> 109 0x006E -> 110 0x006F -> 111 0x0070 -> 112 0x0071 -> 113 0x0072 -> 114 0x0073 -> 115 0x0074 -> 116 0x0075 -> 117 0x0076 -> 118 0x0077 -> 119 0x0078 -> 120 0x0079 -> 121 0x007A -> 122 0x007B -> 123 0x007C -> 124 0x007D -> 125 0x007E -> 126 0x007F -> 127 0x0080 -> 128 m_iTeam: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 0x0200 -> 128 m_bAlive: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 0x0004 -> 004 0x0005 -> 005 0x0006 -> 006 0x0007 -> 007 0x0008 -> 008 0x0009 -> 009 0x000A -> 010 0x000B -> 011 0x000C -> 012 0x000D -> 013 0x000E -> 014 0x000F -> 015 0x0010 -> 016 0x0011 -> 017 0x0012 -> 018 0x0013 -> 019 0x0014 -> 020 0x0015 -> 021 0x0016 -> 022 0x0017 -> 023 0x0018 -> 024 0x0019 -> 025 0x001A -> 026 0x001B -> 027 0x001C -> 028 0x001D -> 029 0x001E -> 030 0x001F -> 031 0x0020 -> 032 0x0021 -> 033 0x0022 -> 034 0x0023 -> 035 0x0024 -> 036 0x0025 -> 037 0x0026 -> 038 0x0027 -> 039 0x0028 -> 040 0x0029 -> 041 0x002A -> 042 0x002B -> 043 0x002C -> 044 0x002D -> 045 0x002E -> 046 0x002F -> 047 0x0030 -> 048 0x0031 -> 049 0x0032 -> 050 0x0033 -> 051 0x0034 -> 052 0x0035 -> 053 0x0036 -> 054 0x0037 -> 055 0x0038 -> 056 0x0039 -> 057 0x003A -> 058 0x003B -> 059 0x003C -> 060 0x003D -> 061 0x003E -> 062 0x003F -> 063 0x0040 -> 064 0x0041 -> 065 0x0042 -> 066 0x0043 -> 067 0x0044 -> 068 0x0045 -> 069 0x0046 -> 070 0x0047 -> 071 0x0048 -> 072 0x0049 -> 073 0x004A -> 074 0x004B -> 075 0x004C -> 076 0x004D -> 077 0x004E -> 078 0x004F -> 079 0x0050 -> 080 0x0051 -> 081 0x0052 -> 082 0x0053 -> 083 0x0054 -> 084 0x0055 -> 085 0x0056 -> 086 0x0057 -> 087 0x0058 -> 088 0x0059 -> 089 0x005A -> 090 0x005B -> 091 0x005C -> 092 0x005D -> 093 0x005E -> 094 0x005F -> 095 0x0060 -> 096 0x0061 -> 097 0x0062 -> 098 0x0063 -> 099 0x0064 -> 100 0x0065 -> 101 0x0066 -> 102 0x0067 -> 103 0x0068 -> 104 0x0069 -> 105 0x006A -> 106 0x006B -> 107 0x006C -> 108 0x006D -> 109 0x006E -> 110 0x006F -> 111 0x0070 -> 112 0x0071 -> 113 0x0072 -> 114 0x0073 -> 115 0x0074 -> 116 0x0075 -> 117 0x0076 -> 118 0x0077 -> 119 0x0078 -> 120 0x0079 -> 121 0x007A -> 122 0x007B -> 123 0x007C -> 124 0x007D -> 125 0x007E -> 126 0x007F -> 127 0x0080 -> 128 m_iHealth: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 0x0200 -> 128 m_iArmor: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 0x0180 -> 096 0x0184 -> 097 0x0188 -> 098 0x018C -> 099 0x0190 -> 100 0x0194 -> 101 0x0198 -> 102 0x019C -> 103 0x01A0 -> 104 0x01A4 -> 105 0x01A8 -> 106 0x01AC -> 107 0x01B0 -> 108 0x01B4 -> 109 0x01B8 -> 110 0x01BC -> 111 0x01C0 -> 112 0x01C4 -> 113 0x01C8 -> 114 0x01CC -> 115 0x01D0 -> 116 0x01D4 -> 117 0x01D8 -> 118 0x01DC -> 119 0x01E0 -> 120 0x01E4 -> 121 0x01E8 -> 122 0x01EC -> 123 0x01F0 -> 124 0x01F4 -> 125 0x01F8 -> 126 0x01FC -> 127 0x0200 -> 128 DT_Plasma: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flStartScale 0x0E5C -> m_flScale 0x0E60 -> m_flScaleTime 0x0E64 -> m_nFlags 0x0E68 -> m_nPlasmaModelIndex 0x0E6C -> m_nPlasmaModelIndex2 0x0E70 -> m_nGlowModelIndex DT_PhysMagnet: 0x0000 -> baseclass = DT_BaseAnimating DT_PhysicsProp: 0x0000 -> baseclass = DT_BreakableProp 0x1288 -> m_bAwake DT_PhysBox: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_mass DT_ParticleSystem: 0x0334 -> m_vecOrigin 0x04D4 -> m_hOwnerEntity 0x018C -> moveparent 0x0176 -> m_iParentAttachment 0x0340 -> m_angRotation 0x0E58 -> m_iEffectIndex 0x0E5C -> m_bActive 0x0E60 -> m_flStartTime 0x0E64 -> m_hControlPointEnts = m_hControlPointEnts 0x0F60 -> m_iControlPointParents = m_iControlPointParents 0x0F9F -> m_bWeatherEffect m_hControlPointEnts: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 m_iControlPointParents: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 0x0004 -> 004 0x0005 -> 005 0x0006 -> 006 0x0007 -> 007 0x0008 -> 008 0x0009 -> 009 0x000A -> 010 0x000B -> 011 0x000C -> 012 0x000D -> 013 0x000E -> 014 0x000F -> 015 0x0010 -> 016 0x0011 -> 017 0x0012 -> 018 0x0013 -> 019 0x0014 -> 020 0x0015 -> 021 0x0016 -> 022 0x0017 -> 023 0x0018 -> 024 0x0019 -> 025 0x001A -> 026 0x001B -> 027 0x001C -> 028 0x001D -> 029 0x001E -> 030 0x001F -> 031 0x0020 -> 032 0x0021 -> 033 0x0022 -> 034 0x0023 -> 035 0x0024 -> 036 0x0025 -> 037 0x0026 -> 038 0x0027 -> 039 0x0028 -> 040 0x0029 -> 041 0x002A -> 042 0x002B -> 043 0x002C -> 044 0x002D -> 045 0x002E -> 046 0x002F -> 047 0x0030 -> 048 0x0031 -> 049 0x0032 -> 050 0x0033 -> 051 0x0034 -> 052 0x0035 -> 053 0x0036 -> 054 0x0037 -> 055 0x0038 -> 056 0x0039 -> 057 0x003A -> 058 0x003B -> 059 0x003C -> 060 0x003D -> 061 0x003E -> 062 DT_MaterialModifyControl: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_szMaterialName 0x0F57 -> m_szMaterialVar 0x1056 -> m_szMaterialVarValue 0x1160 -> m_iFrameStart 0x1164 -> m_iFrameEnd 0x1168 -> m_bWrap 0x116C -> m_flFramerate 0x1170 -> m_bNewAnimCommandsSemaphore 0x1174 -> m_flFloatLerpStartValue 0x1178 -> m_flFloatLerpEndValue 0x117C -> m_flFloatLerpTransitionTime 0x1180 -> m_bFloatLerpWrap 0x1188 -> m_nModifyMode DT_LightGlow: 0x0058 -> m_clrRender 0x0E58 -> m_nHorizontalSize 0x0E5C -> m_nVerticalSize 0x0E60 -> m_nMinDist 0x0E64 -> m_nMaxDist 0x0E68 -> m_nOuterMaxDist 0x0E6C -> m_spawnflags 0x0334 -> m_vecOrigin 0x0340 -> m_angRotation 0x018C -> moveparent 0x0F3C -> m_flGlowProxySize 0x0000 -> HDRColorScale DT_InfoOverlayAccessor: 0x04C8 -> m_iTextureFrameIndex 0x0E58 -> m_iOverlayID DT_FuncTrackTrain: 0x0000 -> baseclass = DT_BaseEntity DT_FuncSmokeVolume: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F44 -> m_Color1 0x0F48 -> m_Color2 0x0F4C -> m_MaterialName 0x104C -> m_ParticleDrawWidth 0x1050 -> m_ParticleSpacingDistance 0x1054 -> m_DensityRampSpeed 0x1058 -> m_RotationSpeed 0x105C -> m_MovementSpeed 0x1060 -> m_Density 0x1064 -> m_spawnflags 0x0198 -> m_Collision = DT_CollisionProperty DT_FuncRotating: 0x0000 -> baseclass = DT_BaseEntity 0x0334 -> m_vecOrigin 0x0340 -> m_angRotation[0] 0x0344 -> m_angRotation[1] 0x0348 -> m_angRotation[2] 0x0068 -> m_flSimulationTime DT_FuncReflectiveGlass: 0x0000 -> baseclass = DT_BaseEntity DT_FuncOccluder: 0x0000 -> baseclass = DT_BaseEntity 0x0E5C -> m_bActive 0x0E58 -> m_nOccluderIndex DT_FuncMonitor: 0x0000 -> baseclass = DT_BaseEntity DT_Func_LOD: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_fDisappearDist DT_TEDust: 0x0000 -> baseclass = DT_TEParticleSystem 0x001C -> m_flSize 0x0020 -> m_flSpeed 0x0024 -> m_vecDirection DT_Func_Dust: 0x0E58 -> m_Color 0x0E5C -> m_SpawnRate 0x0E60 -> m_flSizeMin 0x0E64 -> m_flSizeMax 0x0E6C -> m_LifetimeMin 0x0E70 -> m_LifetimeMax 0x0E7C -> m_DustFlags 0x0E68 -> m_SpeedMax 0x0E74 -> m_DistMax 0x008C -> m_nModelIndex 0x0E78 -> m_FallSpeed 0x0198 -> m_Collision = DT_CollisionProperty DT_FuncConveyor: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flConveyorSpeed DT_BreakableSurface: 0x0000 -> baseclass = DT_BaseEntity 0x0E5C -> m_nNumWide 0x0E60 -> m_nNumHigh 0x0E64 -> m_flPanelWidth 0x0E68 -> m_flPanelHeight 0x0E6C -> m_vNormal 0x0E78 -> m_vCorner 0x0E84 -> m_bIsBroken 0x0E88 -> m_nSurfaceType 0x0EAC -> m_RawPanelBitVec = m_RawPanelBitVec m_RawPanelBitVec: 0x0000 -> 000 0x0001 -> 001 0x0002 -> 002 0x0003 -> 003 0x0004 -> 004 0x0005 -> 005 0x0006 -> 006 0x0007 -> 007 0x0008 -> 008 0x0009 -> 009 0x000A -> 010 0x000B -> 011 0x000C -> 012 0x000D -> 013 0x000E -> 014 0x000F -> 015 0x0010 -> 016 0x0011 -> 017 0x0012 -> 018 0x0013 -> 019 0x0014 -> 020 0x0015 -> 021 0x0016 -> 022 0x0017 -> 023 0x0018 -> 024 0x0019 -> 025 0x001A -> 026 0x001B -> 027 0x001C -> 028 0x001D -> 029 0x001E -> 030 0x001F -> 031 0x0020 -> 032 0x0021 -> 033 0x0022 -> 034 0x0023 -> 035 0x0024 -> 036 0x0025 -> 037 0x0026 -> 038 0x0027 -> 039 0x0028 -> 040 0x0029 -> 041 0x002A -> 042 0x002B -> 043 0x002C -> 044 0x002D -> 045 0x002E -> 046 0x002F -> 047 0x0030 -> 048 0x0031 -> 049 0x0032 -> 050 0x0033 -> 051 0x0034 -> 052 0x0035 -> 053 0x0036 -> 054 0x0037 -> 055 0x0038 -> 056 0x0039 -> 057 0x003A -> 058 0x003B -> 059 0x003C -> 060 0x003D -> 061 0x003E -> 062 0x003F -> 063 0x0040 -> 064 0x0041 -> 065 0x0042 -> 066 0x0043 -> 067 0x0044 -> 068 0x0045 -> 069 0x0046 -> 070 0x0047 -> 071 0x0048 -> 072 0x0049 -> 073 0x004A -> 074 0x004B -> 075 0x004C -> 076 0x004D -> 077 0x004E -> 078 0x004F -> 079 0x0050 -> 080 0x0051 -> 081 0x0052 -> 082 0x0053 -> 083 0x0054 -> 084 0x0055 -> 085 0x0056 -> 086 0x0057 -> 087 0x0058 -> 088 0x0059 -> 089 0x005A -> 090 0x005B -> 091 0x005C -> 092 0x005D -> 093 0x005E -> 094 0x005F -> 095 0x0060 -> 096 0x0061 -> 097 0x0062 -> 098 0x0063 -> 099 0x0064 -> 100 0x0065 -> 101 0x0066 -> 102 0x0067 -> 103 0x0068 -> 104 0x0069 -> 105 0x006A -> 106 0x006B -> 107 0x006C -> 108 0x006D -> 109 0x006E -> 110 0x006F -> 111 0x0070 -> 112 0x0071 -> 113 0x0072 -> 114 0x0073 -> 115 0x0074 -> 116 0x0075 -> 117 0x0076 -> 118 0x0077 -> 119 0x0078 -> 120 0x0079 -> 121 0x007A -> 122 0x007B -> 123 0x007C -> 124 0x007D -> 125 0x007E -> 126 0x007F -> 127 0x0080 -> 128 0x0081 -> 129 0x0082 -> 130 0x0083 -> 131 0x0084 -> 132 0x0085 -> 133 0x0086 -> 134 0x0087 -> 135 0x0088 -> 136 0x0089 -> 137 0x008A -> 138 0x008B -> 139 0x008C -> 140 0x008D -> 141 0x008E -> 142 0x008F -> 143 0x0090 -> 144 0x0091 -> 145 0x0092 -> 146 0x0093 -> 147 0x0094 -> 148 0x0095 -> 149 0x0096 -> 150 0x0097 -> 151 0x0098 -> 152 0x0099 -> 153 0x009A -> 154 0x009B -> 155 0x009C -> 156 0x009D -> 157 0x009E -> 158 0x009F -> 159 0x00A0 -> 160 0x00A1 -> 161 0x00A2 -> 162 0x00A3 -> 163 0x00A4 -> 164 0x00A5 -> 165 0x00A6 -> 166 0x00A7 -> 167 0x00A8 -> 168 0x00A9 -> 169 0x00AA -> 170 0x00AB -> 171 0x00AC -> 172 0x00AD -> 173 0x00AE -> 174 0x00AF -> 175 0x00B0 -> 176 0x00B1 -> 177 0x00B2 -> 178 0x00B3 -> 179 0x00B4 -> 180 0x00B5 -> 181 0x00B6 -> 182 0x00B7 -> 183 0x00B8 -> 184 0x00B9 -> 185 0x00BA -> 186 0x00BB -> 187 0x00BC -> 188 0x00BD -> 189 0x00BE -> 190 0x00BF -> 191 0x00C0 -> 192 0x00C1 -> 193 0x00C2 -> 194 0x00C3 -> 195 0x00C4 -> 196 0x00C5 -> 197 0x00C6 -> 198 0x00C7 -> 199 0x00C8 -> 200 0x00C9 -> 201 0x00CA -> 202 0x00CB -> 203 0x00CC -> 204 0x00CD -> 205 0x00CE -> 206 0x00CF -> 207 0x00D0 -> 208 0x00D1 -> 209 0x00D2 -> 210 0x00D3 -> 211 0x00D4 -> 212 0x00D5 -> 213 0x00D6 -> 214 0x00D7 -> 215 0x00D8 -> 216 0x00D9 -> 217 0x00DA -> 218 0x00DB -> 219 0x00DC -> 220 0x00DD -> 221 0x00DE -> 222 0x00DF -> 223 0x00E0 -> 224 0x00E1 -> 225 0x00E2 -> 226 0x00E3 -> 227 0x00E4 -> 228 0x00E5 -> 229 0x00E6 -> 230 0x00E7 -> 231 0x00E8 -> 232 0x00E9 -> 233 0x00EA -> 234 0x00EB -> 235 0x00EC -> 236 0x00ED -> 237 0x00EE -> 238 0x00EF -> 239 0x00F0 -> 240 0x00F1 -> 241 0x00F2 -> 242 0x00F3 -> 243 0x00F4 -> 244 0x00F5 -> 245 0x00F6 -> 246 0x00F7 -> 247 0x00F8 -> 248 0x00F9 -> 249 0x00FA -> 250 0x00FB -> 251 0x00FC -> 252 0x00FD -> 253 0x00FE -> 254 0x00FF -> 255 DT_FuncAreaPortalWindow: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flFadeStartDist 0x0E5C -> m_flFadeDist 0x0E60 -> m_flTranslucencyLimit 0x0E64 -> m_iBackgroundModelIndex DT_CFish: 0x12E4 -> m_poolOrigin 0x12CC -> m_x 0x12D0 -> m_y 0x12D4 -> m_z 0x12DC -> m_angle 0x008C -> m_nModelIndex 0x008F -> m_lifeState 0x12F0 -> m_waterLevel DT_EntityFlame: 0x0000 -> baseclass = DT_BaseEntity 0x0E5C -> m_hEntAttached DT_FireSmoke: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flStartScale 0x0E5C -> m_flScale 0x0E60 -> m_flScaleTime 0x0E64 -> m_nFlags 0x0E68 -> m_nFlameModelIndex 0x0E6C -> m_nFlameFromAboveModelIndex DT_EnvTonemapController: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_bUseCustomAutoExposureMin 0x0E59 -> m_bUseCustomAutoExposureMax 0x0E5A -> m_bUseCustomBloomScale 0x0E5C -> m_flCustomAutoExposureMin 0x0E60 -> m_flCustomAutoExposureMax 0x0E64 -> m_flCustomBloomScale 0x0E68 -> m_flCustomBloomScaleMinimum DT_EnvScreenEffect: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flDuration 0x0E5C -> m_nType DT_EnvScreenOverlay: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_iszOverlayNames[0] 0x0000 -> m_iszOverlayNames 0x1850 -> m_flOverlayTimes[0] 0x0000 -> m_flOverlayTimes 0x1878 -> m_flStartTime 0x187C -> m_iDesiredOverlay 0x1880 -> m_bIsActive DT_EnvProjectedTexture: 0x0000 -> baseclass = DT_BaseEntity 0x0E5C -> m_hTargetEntity 0x0E60 -> m_bState 0x0E64 -> m_flLightFOV 0x0E68 -> m_bEnableShadows 0x0E69 -> m_bLightOnlyTarget 0x0E6A -> m_bLightWorld 0x0E6B -> m_bCameraSpace 0x0E6C -> m_LinearFloatLightColor 0x0E78 -> m_flAmbient 0x0E84 -> m_SpotlightTextureName 0x0F88 -> m_nSpotlightTextureFrame 0x0E7C -> m_flNearZ 0x0E80 -> m_flFarZ 0x0F8C -> m_nShadowQuality DT_EnvParticleScript: 0x0000 -> baseclass = DT_BaseAnimating 0x136C -> m_flSequenceScale DT_FogController: 0x0E98 -> m_fog.enable 0x0E99 -> m_fog.blend 0x0E5C -> m_fog.dirPrimary 0x0E68 -> m_fog.colorPrimary 0x0E6C -> m_fog.colorSecondary 0x0E78 -> m_fog.start 0x0E7C -> m_fog.end 0x0E80 -> m_fog.farz 0x0E84 -> m_fog.maxdensity 0x0E70 -> m_fog.colorPrimaryLerpTo 0x0E74 -> m_fog.colorSecondaryLerpTo 0x0E88 -> m_fog.startLerpTo 0x0E8C -> m_fog.endLerpTo 0x0E90 -> m_fog.lerptime 0x0E94 -> m_fog.duration DT_EntityParticleTrail: 0x0000 -> baseclass = DT_BaseParticleEntity 0x0F40 -> m_iMaterialName 0x0F44 -> m_Info = DT_EntityParticleTrailInfo 0x0F58 -> m_hConstraintEntity DT_EntityParticleTrailInfo: 0x0008 -> m_flLifetime 0x000C -> m_flStartSize 0x0010 -> m_flEndSize DT_EntityDissolve: 0x0000 -> baseclass = DT_BaseEntity 0x0E5C -> m_flStartTime 0x0E60 -> m_flFadeOutStart 0x0E64 -> m_flFadeOutLength 0x0E68 -> m_flFadeOutModelStart 0x0E6C -> m_flFadeOutModelLength 0x0E70 -> m_flFadeInStart 0x0E74 -> m_flFadeInLength 0x0E78 -> m_nDissolveType 0x0E8C -> m_vDissolverOrigin 0x0E98 -> m_nMagnitude DT_DynamicLight: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_Flags 0x0E59 -> m_LightStyle 0x0E5C -> m_Radius 0x0E60 -> m_Exponent 0x0E64 -> m_InnerAngle 0x0E68 -> m_OuterAngle 0x0E6C -> m_SpotRadius DT_ColorCorrectionVolume: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_Weight 0x0E5C -> m_lookupFilename DT_ColorCorrection: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_vecOrigin 0x0E64 -> m_minFalloff 0x0E68 -> m_maxFalloff 0x0E6C -> m_flCurWeight 0x0E70 -> m_netLookupFilename 0x0F74 -> m_bEnabled DT_BreakableProp: 0x0000 -> baseclass = DT_BaseAnimating DT_BasePlayer: 0x0000 -> baseclass = DT_BaseCombatCharacter 0x0000 -> localdata = DT_LocalPlayerExclusive 0x1F68 -> pl = DT_PlayerState 0x1F7C -> m_iFOV 0x1F80 -> m_iFOVStart 0x1F84 -> m_flFOVTime 0x1F88 -> m_iDefaultFOV 0x1F8C -> m_hZoomOwner 0x2014 -> m_hVehicle 0x201C -> m_hUseEntity 0x0090 -> m_iHealth 0x008F -> m_lifeState 0x2024 -> m_iBonusProgress 0x2028 -> m_iBonusChallenge 0x2020 -> m_flMaxspeed 0x034C -> m_fFlags 0x1FE4 -> m_iObserverMode 0x1FE8 -> m_hObserverTarget 0x20C4 -> m_hViewModel[0] 0x0000 -> m_hViewModel 0x24A8 -> m_szLastPlaceName DT_BaseFlex: 0x0000 -> baseclass = DT_BaseAnimatingOverlay 0x1330 -> m_flexWeight = m_flexWeight 0x14E0 -> m_blinktoggle 0x12F4 -> m_viewtarget 0x00E4 -> m_vecViewOffset[0] 0x00E8 -> m_vecViewOffset[1] 0x00EC -> m_vecViewOffset[2] 0x164C -> m_vecLean 0x1688 -> m_vecShift DT_BaseEntity: 0x0000 -> AnimTimeMustBeFirst = DT_AnimTimeMustBeFirst 0x0068 -> m_flSimulationTime 0x0074 -> m_ubInterpolationFrame 0x0334 -> m_vecOrigin 0x0340 -> m_angRotation 0x008C -> m_nModelIndex 0x0078 -> m_fEffects 0x007C -> m_nRenderMode 0x0054 -> m_nRenderFX 0x0058 -> m_clrRender 0x0098 -> m_iTeamNum 0x0350 -> m_CollisionGroup 0x0244 -> m_flElasticity 0x0248 -> m_flShadowCastDistance 0x04D4 -> m_hOwnerEntity 0x04D8 -> m_hEffectEntity 0x018C -> moveparent 0x0176 -> m_iParentAttachment 0x0000 -> movetype 0x0000 -> movecollide 0x0198 -> m_Collision = DT_CollisionProperty 0x04C8 -> m_iTextureFrameIndex 0x0000 -> predictable_id = DT_PredictableId 0x04C5 -> m_bSimulatedEveryTick 0x04C6 -> m_bAnimatedEveryTick 0x04C7 -> m_bAlternateSorting 0x008E -> m_takedamage 0x0518 -> m_RealClassName 0x051C -> m_OverrideMaterial 0x0090 -> m_iHealth 0x0528 -> m_spawnflags 0x052C -> m_iGModFlags 0x0510 -> m_bOnFire 0x0514 -> m_CreationTime 0x00F0 -> m_vecVelocity[0] 0x00F4 -> m_vecVelocity[1] 0x00F8 -> m_vecVelocity[2] 0x0574 -> m_GMOD_bool0 0x0578 -> m_GMOD_float0 0x057C -> m_GMOD_int0 0x0580 -> m_GMOD_Vector0 0x058C -> m_GMOD_QAngle0 0x0598 -> m_GMOD_EHANDLE0 0x059C -> m_GMOD_bool1 0x05A0 -> m_GMOD_float1 0x05A4 -> m_GMOD_int1 0x05A8 -> m_GMOD_Vector1 0x05B4 -> m_GMOD_QAngle1 0x05C0 -> m_GMOD_EHANDLE1 0x05C4 -> m_GMOD_bool2 0x05C8 -> m_GMOD_float2 0x05CC -> m_GMOD_int2 0x05D0 -> m_GMOD_Vector2 0x05DC -> m_GMOD_QAngle2 0x05E8 -> m_GMOD_EHANDLE2 0x05EC -> m_GMOD_bool3 0x05F0 -> m_GMOD_float3 0x05F4 -> m_GMOD_int3 0x05F8 -> m_GMOD_Vector3 0x0604 -> m_GMOD_QAngle3 0x0610 -> m_GMOD_EHANDLE3 0x0614 -> m_GMOD_Vector4 0x0620 -> m_GMOD_float4 0x0624 -> m_GMOD_String0 0x0824 -> m_GMOD_String1 0x0A24 -> m_GMOD_String2 0x0C24 -> m_GMOD_String3 DT_BaseDoor: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_flWaveHeight DT_BaseCombatCharacter: 0x0000 -> baseclass = DT_BaseFlex 0x0000 -> bcc_localdata = DT_BCCLocalPlayerExclusive 0x1CD0 -> m_hActiveWeapon 0x18D0 -> m_hMyWeapons = m_hMyWeapons 0x16CC -> m_bloodColor DT_BaseAnimatingOverlay: 0x0000 -> baseclass = DT_BaseAnimating 0x0000 -> overlay_vars = DT_OverlayVars DT_BoneFollower: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_modelIndex 0x0E5C -> m_solidIndex DT_BaseAnimating: 0x0000 -> baseclass = DT_BaseEntity 0x1100 -> m_nSequence 0x0EA0 -> m_nForceBone 0x0E94 -> m_vecForce 0x0E60 -> m_nSkin 0x0E64 -> m_nBody 0x0E68 -> m_nHitboxSet 0x0F60 -> m_flModelScale 0x0F60 -> m_flModelWidthScale 0x0F64 -> m_flPoseParameter = m_flPoseParameter 0x0E88 -> m_flPlaybackRate 0x1080 -> m_flEncodedController = m_flEncodedController 0x10D0 -> m_bClientSideAnimation 0x0ED0 -> m_bClientSideFrameReset 0x10D4 -> m_nNewSequenceParity 0x10D8 -> m_nResetEventsParity 0x118C -> m_nMuzzleFlashParity 0x1184 -> m_hLightingOrigin 0x1188 -> m_hLightingOriginRelative 0x0000 -> serveranimdata = DT_ServerAnimationData 0x0F08 -> m_fadeMinDist 0x0F0C -> m_fadeMaxDist 0x0F10 -> m_flFadeScale 0x1234 -> m_pBoneManipulator 0x123C -> m_pFlexManipulator 0x11A8 -> m_OverrideViewTarget DT_InfoLightingRelative: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_hLightingLandmark DT_AI_BaseNPC: 0x0000 -> baseclass = DT_BaseCombatCharacter 0x008F -> m_lifeState 0x1CEC -> m_bPerformAvoidance 0x1CED -> m_bIsMoving 0x1CEE -> m_bFadeCorpse 0x1CDC -> m_iDeathPose 0x1CE0 -> m_iDeathFrame 0x1CE4 -> m_iSpeedModRadius 0x1CE8 -> m_iSpeedModSpeed 0x1CEF -> m_bSpeedModActive 0x1CF0 -> m_bImportanRagdoll 0x1CD8 -> m_flTimePingEffect DT_Beam: 0x0E74 -> m_nBeamType 0x0E78 -> m_nBeamFlags 0x0E68 -> m_nNumBeamEnts 0x0E7C -> m_hAttachEntity = m_hAttachEntity 0x0EA4 -> m_nAttachIndex = m_nAttachIndex 0x0E70 -> m_nHaloIndex 0x0ED8 -> m_fHaloScale 0x0ECC -> m_fWidth 0x0ED0 -> m_fEndWidth 0x0ED4 -> m_fFadeLength 0x0EDC -> m_fAmplitude 0x0EE0 -> m_fStartFrame 0x0EE4 -> m_fSpeed 0x0E58 -> m_flFrameRate 0x0E5C -> m_flHDRColorScale 0x0058 -> m_clrRender 0x0054 -> m_nRenderFX 0x007C -> m_nRenderMode 0x0EEC -> m_flFrame 0x0EF0 -> m_vecEndPos 0x008C -> m_nModelIndex 0x0EE8 -> m_nMinDXLevel 0x0334 -> m_vecOrigin 0x018C -> moveparent 0x0000 -> beampredictable_id = DT_BeamPredictableId m_hAttachEntity: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 m_nAttachIndex: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 DT_BeamPredictableId: 0x009C -> m_PredictableID 0x04C4 -> m_bIsPlayerSimulated DT_BaseViewModel: 0x008C -> m_nModelIndex 0x0E60 -> m_nSkin 0x0E64 -> m_nBody 0x1100 -> m_nSequence 0x1298 -> m_nViewModelIndex 0x0E88 -> m_flPlaybackRate 0x0078 -> m_fEffects 0x12A8 -> m_nAnimationParity 0x12B8 -> m_hWeapon 0x129C -> m_hOwner 0x10D4 -> m_nNewSequenceParity 0x10D8 -> m_nResetEventsParity 0x118C -> m_nMuzzleFlashParity 0x0F64 -> m_flPoseParameter[0] 0x0000 -> m_flPoseParameter DT_BaseParticleEntity: 0x0000 -> baseclass = DT_BaseEntity DT_BaseGrenade: 0x0000 -> baseclass = DT_BaseAnimating 0x129C -> m_flDamage 0x128C -> m_DmgRadius 0x1289 -> m_bIsLive 0x12A4 -> m_hThrower 0x00F0 -> m_vecVelocity 0x034C -> m_fFlags DT_BaseCombatWeapon: 0x0000 -> baseclass = DT_BaseAnimating 0x0000 -> LocalWeaponData = DT_LocalWeaponData 0x0000 -> LocalActiveWeaponData = DT_LocalActiveWeaponData 0x12A0 -> m_iViewModelIndex 0x12A4 -> m_iWorldModelIndex 0x12C4 -> m_iState 0x1288 -> m_hOwner DT_WeaponPhysGun: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x1368 -> m_hPhysBeam 0x136C -> m_vHitPosLocal 0x1364 -> m_hGrabbedEntity DT_PhysBeam: 0x0000 -> baseclass = DT_BaseEntity 0x0E78 -> m_hTargetEnt 0x0E6C -> m_HoldPos 0x0E7C -> m_bIsOn 0x0E68 -> m_iPhysBone DT_FlexManipulate: 0x0000 -> baseclass = DT_BaseEntity 0x0FD8 -> m_flexScale 0x0FDC -> m_EyesLocalTarget 0x0E58 -> m_iFlexWeights = m_iFlexWeights m_iFlexWeights: 0x0000 -> 000 0x0004 -> 001 0x0008 -> 002 0x000C -> 003 0x0010 -> 004 0x0014 -> 005 0x0018 -> 006 0x001C -> 007 0x0020 -> 008 0x0024 -> 009 0x0028 -> 010 0x002C -> 011 0x0030 -> 012 0x0034 -> 013 0x0038 -> 014 0x003C -> 015 0x0040 -> 016 0x0044 -> 017 0x0048 -> 018 0x004C -> 019 0x0050 -> 020 0x0054 -> 021 0x0058 -> 022 0x005C -> 023 0x0060 -> 024 0x0064 -> 025 0x0068 -> 026 0x006C -> 027 0x0070 -> 028 0x0074 -> 029 0x0078 -> 030 0x007C -> 031 0x0080 -> 032 0x0084 -> 033 0x0088 -> 034 0x008C -> 035 0x0090 -> 036 0x0094 -> 037 0x0098 -> 038 0x009C -> 039 0x00A0 -> 040 0x00A4 -> 041 0x00A8 -> 042 0x00AC -> 043 0x00B0 -> 044 0x00B4 -> 045 0x00B8 -> 046 0x00BC -> 047 0x00C0 -> 048 0x00C4 -> 049 0x00C8 -> 050 0x00CC -> 051 0x00D0 -> 052 0x00D4 -> 053 0x00D8 -> 054 0x00DC -> 055 0x00E0 -> 056 0x00E4 -> 057 0x00E8 -> 058 0x00EC -> 059 0x00F0 -> 060 0x00F4 -> 061 0x00F8 -> 062 0x00FC -> 063 0x0100 -> 064 0x0104 -> 065 0x0108 -> 066 0x010C -> 067 0x0110 -> 068 0x0114 -> 069 0x0118 -> 070 0x011C -> 071 0x0120 -> 072 0x0124 -> 073 0x0128 -> 074 0x012C -> 075 0x0130 -> 076 0x0134 -> 077 0x0138 -> 078 0x013C -> 079 0x0140 -> 080 0x0144 -> 081 0x0148 -> 082 0x014C -> 083 0x0150 -> 084 0x0154 -> 085 0x0158 -> 086 0x015C -> 087 0x0160 -> 088 0x0164 -> 089 0x0168 -> 090 0x016C -> 091 0x0170 -> 092 0x0174 -> 093 0x0178 -> 094 0x017C -> 095 DT_BoneManipulate: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_BonePos[0] 0x0000 -> m_BonePos 0x1A58 -> m_BoneAng[0] 0x0000 -> m_BoneAng 0x1458 -> m_BoneScale[0] 0x0000 -> m_BoneScale 0x2058 -> m_BoneJiggle[0] 0x0000 -> m_BoneJiggle DT_WeaponSWEP: 0x0000 -> baseclass = DT_BaseHL2MPCombatWeapon 0x1360 -> m_ScriptedEntity = DT_ScriptedEntity DT_ScriptedEntity: 0x0010 -> m_strScriptName DT_SENT_point: 0x0000 -> baseclass = DT_BaseEntity 0x0E58 -> m_ScriptedEntity = DT_ScriptedEntity DT_SENT_anim: 0x0000 -> baseclass = DT_BaseAnimating 0x128C -> m_ScriptedEntity = DT_ScriptedEntity DT_GMODGameRulesProxy: 0x0000 -> baseclass = DT_GameRulesProxy 0x0000 -> gmod_gamerules_data = DT_GMODRules DT_GMODRules: 0x0048 -> m_fTimeScale