//Regal Apartments 1-3 chestLocations[] = {Vector(-3683, 9127, 561), Angle(0, 0, 0)} chestLocations[] = {Vector(-3683, 9126, 681), Angle(0, -180, 0)} chestLocations[] = {Vector(-3683, 9133, 801), Angle(0, 0, 0)} chestLocations[] = {Vector(-3683, 9134, 921), Angle(0, 0, 0)} //Slums Apartments 1-3 chestLocations[] = {Vector(-11587, 12040, 273), Angle(0, 0, 0)} chestLocations[] = {Vector(-11587, 12042, 393), Angle(0, -1, 0)} chestLocations[] = {Vector(-11587, 12041, 513), Angle(0, 0, 0)} //Office Building in City. chestLocations[] = {Vector(-9715, 2216, 1253), Angle(0, -1, 0)} //City Shops chestLocations[] = {Vector(-6989, 3419, 321), Angle(0, 0, 0)} chestLocations[] = {Vector(-6748, 3331, 321), Angle(0, -90, 0)} //J&M Glass Co chestLocations[] = {Vector(-5875, -10462, 305), Angle(0, 0, 0)} //Parker Building chestLocations[] = {Vector(-4627, -11078, 349), Angle(0, 0, 0)} //Scrapyard chestLocations[] = {Vector(-3857, -7909, 341), Angle(0, -90, 0)} //Wood Cabin 1 chestLocations[] = {Vector(12660, -11984, 132), Angle(0, -180, 0)} //Wood Cabin 2 chestLocations[] = {Vector(12660, -11984, 132), Angle(0, -180, 0)} //Hick Town Trailer 2 chestLocations[] = {Vector(11464, -4915, 109), Angle(0, 90, 0)} //Hich Town Trailer 1 chestLocations[] = {Vector(10660, -4065, 108), Angle(0, -180, 0)} //Farm chestLocations[] = {Vector(5105, -461, 93), Angle(0, -90, 0)} //Suburbs 1-9 chestLocations[] = {Vector(6190, 10596, 213), Angle(0, -90, 0)} chestLocations[] = {Vector(6199, 11587, 213), Angle(0, -90, 0)} chestLocations[] = {Vector(6199, 12579, 213), Angle(0, -90, 0)} chestLocations[] = {Vector(8362, 12507, 93), Angle(0, -90, 0)} chestLocations[] = {Vector(8367, 11515, 93), Angle(0, -90, 0)} chestLocations[] = {Vector(8364, 10523, 93), Angle(0, -90, 0)} chestLocations[] = {Vector(10922, 11901, 93), Angle(0, 90, 0)} chestLocations[] = {Vector(10923, 10765, 93), Angle(0, 90, 0)} chestLocations[] = {Vector(10921, 9629, 93), Angle(0, 90, 0)} //Bazaar Shops chestLocations[] = {Vector(-12606, -9555, 305), Angle(0, 90, 0)} chestLocations[] = {Vector(-12269, -9555, 305), Angle(0, 90, 0)} chestLocations[] = {Vector(-11654, -9555, 305), Angle(0, 90, 0)} chestLocations[] = {Vector(-11324, -9555, 305), Angle(0, 90, 0)} chestLocations[] = {Vector(-11324, -8477, 305), Angle(1, -90, 0)} chestLocations[] = {Vector(-11647, -8477, 305), Angle(0, -90, 0)} chestLocations[] = {Vector(-11964, -8477, 304), Angle(0, -90, 0)} chestLocations[] = {Vector(-12282, -8477, 305), Angle(0, -90, 0)} chestLocations[] = {Vector(-12607, -8477, 305), Angle(0, -90, 0)} //SuperMarket chestLocations[] = {Vector(-11772, -11785, 305), Angle(0, -90, 0)} //Business shops chestLocations[] = {Vector(-13786, -8675, 317), Angle(0, 90, 0)} chestLocations[] = {Vector(-13787, -9155, 317), Angle(0, 90, 0)} chestLocations[] = {Vector(-13789, -9636, 317), Angle(0, 90, 0)} chestLocations[] = {Vector(-13786, -10116, 317), Angle(0, 90, 0)} chestLocations[] = {Vector(-13789, -10595, 317), Angle(0, 90, 0)} chestLocations[] = {Vector(-13790, -11075, 317), Angle(0, 90, 0)} chestLocations[] = {Vector(-13791, -11556, 317), Angle(0, 90, 0)} //Projex chestLocations[] = {Vector(-6581, -5235, 181), Angle(0, 0, 0)} chestLocations[] = {Vector(-6581, -5233, 301), Angle(0, 0, 0)} chestLocations[] = {Vector(-6581, -5236, 421), Angle(0, 0, 0)} chestLocations[] = {Vector(-6581, -5236, 541), Angle(0, 0, 0)} //Church chestLocations[] = {Vector(401, 10490, 139), Angle(0, -90, 0)}