Abraham Holmes Male Human (Varisian) Investigator 5 LN Medium humanoid (human) Hero Points 1 Init +9; Senses Perception +10 -------------------- Defense -------------------- AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) hp 37 (5d8+5) Fort +2, Ref +7 (+1 bonus vs. traps), Will +6; +4 bonus vs. poison Defensive Abilities trap sense; Resist poison resistance -------------------- Offense -------------------- Speed 30 ft. Melee masterwork sword cane +5 (1d6+2/×2) and sap +4 (1d6+2/×2) Ranged hand crossbow +6 (1d4/19-20/×2) Special Attacks studied combat, studied strike +1d6 Investigator Spells Prepared (CL 5th; concentration +10): 2nd (3/day)—spider climb, acute senses (x2) (DC 17) 1st (6/day)—expeditious retreat, cure light wounds (x2), jump, keen senses (DC 16), urban grace -------------------- Statistics -------------------- Str 14, Dex 16, Con 13, Int 20, Wis 15, Cha 15 Base Atk +3; CMB +4; CMD 19 Feats Combat Expertise, Defiant Luck, Improved Initiative, Inexplicable Luck Traits magical talent, reactionary Skills Acrobatics +11, Appraise +10 (+12 for small or highly detailed items when using a magnifying glass), Bluff +9, Climb +6, Craft (alchemy) +9 (+14 to create alchemical items), Diplomacy +9, Disable Device +11, Disguise +8, Escape Artist +11, Heal +6, Intimidate +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +9 (+11 to navigate underground), Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Linguistics +9, Perception +10 (+12 to locate traps, +14 to hear the details of a conversation or to find concealed or secret objects (including doors and traps)), Sense Motive +10, Sleight of Hand +11, Spellcraft +9, Stealth +11, Use Magic Device +6; Racial Modifiers investigator talents (canny observer, underworld inspiration), alchemy Languages Aquan, Auran, Catfolk, Common, Dwarven, Elven, Orc, Varisian SQ hero points, inspiration, poison lore, poison use, swift alchemy, trapfinding +2 Combat Gear Acid (2), Alchemical grease, Alchemical solvent (2), Alchemist's fire (2), Ambrosia (per vial), Antiplague, Antitoxin, Bloodblock (2), Caltrops (5), Casting plaster, Crossbow bolt, acid (5), Crossbow bolt, drow poison (3), Crossbow bolt, fire (5), Drow poison (8), Flash powder (10), Healer's kit, Holy water (2), Liquid ice (2), Nushadir, Oil (5), Smelling salts (2), Smoke pellet (17), Smokestick (3), Spider sac, Stonechipper salve, Tanglefoot bag (2), Thunderstone (2); Other Gear +1 Darkleaf Cloth Lamellar (leather) armor, Crossbow bolt, acid (5), Crossbow bolt, drow poison (3), Crossbow bolt, fire (5), Crossbow bolts (40), Hand crossbow, Masterwork Sword cane, Sap, Handy haversack (36 @ 89 lbs), Handy haversack (60 @ 75.72 lbs), Abacus, Alchemy crafting kit, Bedroll, Belt pouch (34 @ 2.5 lbs), Belt pouch (5 @ 10 lbs), Blanket, Block and tackle, Bottle, Bullseye lantern, Canvas (sq. yd.) (3), Chalk (5), Chalkboard, Climber's kit, Compass, Crowbar, Disguise kit (10 uses), Drill, Earplugs, Fetters, masterwork, Flint and steel, Grappling hook, Hammer, Hourglass (1 minute), Ink, black, Inkpen, Iron spike (2), Lock, simple (2), Magnet, Magnifying glass, Manacles (3), Marbles, Paper (5), Perfume, common (20), Pocketed scarf, Portable ram, Reinforced scarf, Saw, Signal whistle, Silk rope, Sledge, Soap (4), Surgeon's tools, Thieves' tools, masterwork, Trail rations, Travelling spellbook, Twine (50'), Waterskin (2), 300 GP, 8 SP, 3 CP -------------------- Special Abilities -------------------- Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component Like antiplague, this substance can augment certain healing spells. Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object. Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects. Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost. Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll. Earplugs +2 save vs. hearing effects, -5 hearing-based Perception. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Inexplicable Luck (1/day) Gain +8 bonus to a single roll, or +4 after the roll is made. Inspiration (+1d6) (7/day) (Ex) Use 1 point, +1d6 to skill or ability check. Use 2 points, to add to attack or save. Magical Talent (Mage Hand) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you. Magnifying glass +2 Appraise for small or highly detailed items. Poison Lore (Ex) An investigator has a deep understanding and appreciation for poisons. Starting at 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator takes minute and physical examine the poison, he can make a Know Poison Resistance +2 (Ex) +4 to save vs. Poison. Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon. Portable ram +2 to STR checks to break open a door, and allows a second helper (+2). Studied Combat (+2, 5 rounds) (Ex) Standard action to study target, granting attack bonus. Studied Strike +1d6 (Ex) Use up Studied Combat bonus for+1d6 damage to one attack. Swift Alchemy (Ex) You can construct alchemical items in half the normal time. Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. Trapfinding +2 Gain a bonus to find or disable traps, including magical ones. Underworld Inspiration (Ex) Use Inspiration with Disable Device, Disguise, Intimidate, or Sleight of Hand at no cost (if trained). Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.