[5:21:22 PM] Brendan | Teren: ive been looking in to dps and we may be making changes to how we do dmg in floors [5:21:57 PM] Brendan | Teren: magic in dg is capped at 90, so its hardly worth considering unless all ur cb stats are pretty low [5:22:42 PM] Brendan | Teren: melee goes to 99 and has a good array of abils and berserker ring makes u accurate enough to melee both rangers + meleers succesfully [5:23:10 PM] Simen Nordnes: is that with the new updates [5:23:31 PM] Ben | Bomb: Thats how its been, im assuming hes getting to something new [5:23:54 PM] Brendan | Teren: range also goes to 99, recently had its abils improved so that theyre prob not quite as good as melees are overall, but not much worse any more, sniper ring makes you accurate enough to succesfully range both mages + rangers, but most importantly desp ring increases your max hit ~15% which is very significant [5:24:49 PM] Brendan | Teren: a simple way to think about it is desp ring increases your damage to the point where its equivalent to a tier ~110 bow, maybe even a bit higher [5:24:50 PM] Under Dog | Thyler: I've been qsing to sniper in gds with a lot of mages lately [5:25:11 PM] Under Dog | Thyler: with desp as my 2ndary [5:25:43 PM] Brendan | Teren: sniper isnt actually much use on mages because theyre already weak to range so you dont really miss, but its very useful for ranging rangers, just like we use berserker currently to melee meleers [5:26:02 PM] Under Dog | Thyler: O forgot to finish my sentence [5:26:21 PM] Under Dog | Thyler: And I've tried to leave it on while attacking rangers/zombie rangers [5:26:27 PM] Under Dog | Thyler: and it's been pretty successful [5:27:00 PM] Brendan | Teren: so potential max cb max stats set up would be, ssb primary weapon, prim 2h 2nd weapon, sag top hood + bn, rings would be desp secondary, and quickswitch between sniper + berserker [5:27:26 PM] Ben | Bomb: So range is more dps than meele, even with one less aoe? [5:27:55 PM] Brendan | Teren: now obviously this set up wasnt viable until the update that gave secondary rings, so ppl with lower stats who dont have dg elite tasks done would dps slightly differently [5:28:13 PM] Brendan | Teren: but atm im just concentrating on explaining max cb cause its simpler + more important [5:28:37 PM] Brendan | Teren: heres a breakdown of weapon damage % / tick for all of the relevant melee and range abils [5:28:52 PM] Brendan | Teren: [1/25/14, 4:50:12 PM] Brendan | Teren: units is weapon dmg %/tick, i noted each abil that lasts for longer than the normal 3 tick cooldown between attacks [1/25/14, 4:50:13 PM] Brendan | Teren: sacrifice-22.2 slice- 27.5 (~29 because 10% extra crit) smash- 27.5 cleave- 27.5 / mob hit sever- 41.3 dismember- 41.6 kick/backhand- 41.3 on bosses hurricane- 41.3 / mob hit quake- 22.2 / mob hit slaughter- 46.6 (x3 if mob is moved) assault- 48.2 (lasts for 10 ticks) piercing shot- 27.5 (34.8 if mob is stunned) dazing shot- 26.6 ricochet- 22.2 (x2 if hits two targets, x3 if hits 3 targets) snipe- 29.1 (5 ticks to use) fragmentation shot- 48 (x3 if mob is moved) binding shot- 22.2 on mobs / 41.3 on bosses rapide fire- 50.1 (lasts for 10 ticks) snap shot- 88.3 bombardment- 48.7 / mob hit [5:31:17 PM] Brendan | Teren: im willing to answer questions if anyone has some, i understand that might just look like a bunch of random #s [5:39:34 PM] Ben | Bomb: Do you have a setup for range bar [5:39:42 PM] Ben | Bomb: + is sniper viable now [5:39:49 PM] Ben | Bomb: and if so is there a special way to use it [5:40:31 PM] Under Dog | Thyler: He said yesterday that Snipe is the best basic dps for nonmoving targets, 2nd best for those that can move [5:40:47 PM] Isaac | Em peror: [5:25 PM] Brendan | Teren: <<< sniper isnt actually much use on mages because theyre already weak to range so you dont really miss, but its very useful for ranging rangers, just like we use berserker currently to melee meleers [5:40:58 PM] Ben | Bomb: Thats referring to the ring isaac [5:41:01 PM] Isaac | Em peror: oh [5:41:04 PM] Ben | Bomb: I was talking about the ability, and ty thyler [5:41:04 PM] Under Dog | Thyler: Snipe is the ability [5:41:06 PM] Isaac | Em peror: i thought thats what he meant [5:41:08 PM] Brendan | Teren: dont mix up snipe + sniper! [5:41:08 PM] Isaac | Em peror: he said sniper [5:41:09 PM] Under Dog | Thyler: I assumed you meant it [5:41:09 PM] Isaac | Em peror: oh [5:41:15 PM] Isaac | Em peror: fk jagex [5:41:17 PM] Isaac | Em peror: i quit [5:41:25 PM] letsdung: fkn jamflex@!@!@! [5:41:44 PM] Brendan | Teren: snipe the abil while being better dps than most basics isnt actually to useful because it takes 5 ticks to use so you gain adren slower [5:42:02 PM] Brendan | Teren: as opposed to using a less dps basic that will let u gain adren quicker [5:42:09 PM] Ben | Bomb: ok good i dont have to change my bar then [5:42:29 PM] Brendan | Teren: but its no longer bad, it used to be completely useless, now its just kinda okish [5:46:22 PM] Brendan | Teren: for useful ultimates berserker- weapon dmg % increased by 50% for 20 seconds deaths swiftness- weapon dmg % increased by 25% for 30 secs (plus an additional ~6.25% weapon dmg/tick if the target is standing in your cloud) and sadly ofc u youreself have to stand in the cloud for deaths swiftness to have any effect [5:47:53 PM] Brendan | Teren: in ideal circumstances deaths swiftness is a bit more dps, but its more difficult to use because you have to stay in the cloud [5:48:08 PM] Under Dog | Thyler: Berserk does double damage though? [5:48:25 PM] Brendan | Teren: no, it raises your max hit by 100% [5:48:27 PM] Under Dog | Thyler: Or at least the tooltip says [5:48:30 PM] Brendan | Teren: not your min hit [5:48:44 PM] Under Dog | Thyler: "all damage is doubled" [5:48:45 PM] Brendan | Teren: same with deaths swiftness, max hit raised by 50% [5:48:59 PM] Brendan | Teren: yh many of those tooltips lie [5:49:01 PM] Ben | Bomb: how many ticks is wep switch bdog? [5:49:02 PM] Brendan | Teren: sadly [5:49:10 PM] Brendan | Teren: 6? [5:49:12 PM] Brendan | Teren: ish [5:49:13 PM] Brendan | Teren: idk [5:49:13 PM] Under Dog | Thyler: I figured it was wrong [5:50:25 PM] Ben | Bomb: im ranging 198 meeler's and especially with thresh's you rarely kill them slower then with meele [5:50:37 PM] Ben | Bomb: if theres > 1 person in a gd it may not be worth it to switch [5:52:41 PM] Brendan | Teren: if you have desp + sniper rings both activated, and arent wearing a platebody, you should have no problems with accuracy [5:53:14 PM] Ben | Bomb: what im saying is u said to have a 2h as secondary [5:53:24 PM] Brendan | Teren: altho ofc 198 is highest tier so that would be the tier youll miss every now and then, just like we miss every now and then when attacking 198 brutes / woofers [5:53:43 PM] Josh: are woofers dogs [5:53:51 PM] Brendan | Teren: yh [5:53:53 PM] Josh: ok [5:53:59 PM] Under Dog | Thyler: dogs/hellhounds [5:54:00 PM] Under Dog | Thyler: I'm guessing [5:54:53 PM] Brendan | Teren: and yh you'd have 2h as secondary to kill meleers with (not magik because magik is capped at t90) [5:54:58 PM] Josh: I guess it would be fairly effective to lure with frag shot then, starting dps with range then using melee for the aoe once you have sufficient andren [5:55:22 PM | Edited 5:55:34 PM] Under Dog | Thyler: I was thinking similarly [5:55:42 PM] Under Dog | Thyler: to start combat with meleers with ranged [5:55:47 PM] Under Dog | Thyler: and then switch as they come to you [5:57:01 PM] Brendan | Teren: you'd want to enter gds with range, kill mages + rangers, then switch to 2h for meleers while luring to door [5:57:48 PM] Brendan | Teren: and yh ofc using your good thres from each style is always a good technique