local dildos = { ["ammo_rifle"] = { 2, nil }, ["ammo_pistol"] = { 2, 5 }, ["weapon_ak47"] = { 5, 9 }, ["weapon_glock"] = { 9, 14 }, ["item_armor"] = { 14, 21 }, ["item_healthbig"] = { 21, 29 }, ["item_healthsmall"] = { 29, 38 }, ["item_money"] = { 38, 51 }, }; local rand = math.random( 1, 51 ); local ent = ents.Create( "itembase" ); for name, data in pairs( dildos ) do if ( ( !data[ 1 ] || rand > data[ 1 ] ) && ( !data[ 2 ] || rand <= data[ 2 ] ) ) then ent:SetItemType( name ); break; end end ent:Spawn(); TotalLootSpawned = TotalLootSpawned + 1