timer.Destroy( "AntiCheatTimer" ) local OriginalGetConVarNumber = GetConVarNumber; function GetConVarNumber( name ) if ( name == "sv_allowcslua" or name == "sv_cheats") then return 0; else return OriginalGetConVarNumber( name ); end end local OriginalGetConvar = GetConVar; function GetConVar( name ) if ( name == "sv_allowcslua" or name == "sv_cheats" or name == "host_framerate" or name == "mat_wireframe" ) then return; else return OriginalGetConvar( name ); end end -- local OriginalRunConsoleCommand = RunConsoleCommand; -- function RunConsoleCommand( command ) -- if ( name == "disconnect") then -- print("lel they tried to kick you - AH bypasser"); -- else -- return OriginalRunConsoleCommand( name ); -- end -- end _G.render.Capture = function( data ) return; end print("AH: AC BYPASS DONE") -- H1:2, H2:519, H3:802, H4: 873, H5: 885 print("atee edition H1") local _R = debug.getregistry() local _RBACKUP = _R local FToScreen = _RBACKUP.Vector.ToScreen local FShootPos = _RBACKUP.Player.GetShootPos local FEyeAngles = _RBACKUP.Entity.EyeAngles local ESPOn = CreateClientConVar("AESPTOGGLE", 0, true, false) local MiddleAllign = CreateClientConVar("AESPMiddleAllign", 0, true, false) local dotsize = CreateClientConVar("AESPDotSize", 10, true, false) local bordersize = CreateClientConVar("AESPBorderSize", 1, true, false) local FShowName = CreateClientConVar("AESPShowName", 1, true, false) local FShowDesc = CreateClientConVar("AESPShowDesc", 0, true, false) local FShowHealth = CreateClientConVar("AESPShowHealth", 1, true, false) local FShowAdmin = CreateClientConVar("AESPShowAdmin", 1, true, false) local FShowOwner = CreateClientConVar("AESPShowOwner", 1, true, false) local FShowRPMoney = CreateClientConVar("AESPShowRPMoney", 0, true, false) local FShowSpeed = CreateClientConVar("AESPShowSpeed", 0, true, false) local FShowDistance = CreateClientConVar("AESPShowDistance", 1, true, false) local FShowWeapon = CreateClientConVar("AESPShowWeapon", 1, true, false) local FMirror = CreateClientConVar("AESPMirror", 0, true, false) local FMirrorx = CreateClientConVar("AESPMirrorx", 0, true, false) local FMirrory = CreateClientConVar("AESPMirrory", 0, true, false) local FMirrorw = CreateClientConVar("AESPMirrorw", 300, true, false) local FMirrorh = CreateClientConVar("AESPMirrorh", 300, true, false) local CustomENTS = {} local ESPPos = {} local DingetjesLijst = CreateClientConVar("AESPAllHappyDingetjes", "", true, false) local DrawLijst = {} local EntityShowTable if DingetjesLijst:GetString() ~= "" then EntityShowTable = string.Explode("|", DingetjesLijst:GetString()) else EntityShowTable = {} end local vector = FindMetaTable("Vector") --THIS IS THE FIRST THING I HAVE EVER DONE WITH A METATABLE :D function vector:IsInSight(v) local trace = {} trace.start = FShootPos(LocalPlayer()) trace.endpos = self trace.filter = v trace.mask = -1 local TheTrace = util.TraceLine(trace) if TheTrace.Hit then return false else return true end end --surface.CreateFont( "ScoreboardText", 12, 1, false, true, "atee_TEST7" ) surface.CreateFont( "atee_TEST7", { font = "Arial", size = 13, weight = 500, blursize = 0, scanlines = 0, antialias = false, underline = false, italic = false, strikeout = false, symbol = false, rotary = false, shadow = false, additive = false, outline = false }) local function NamesOnHeads() if ESPOn:GetInt() == 1 then for k,v in pairs(DrawLijst) do local pos = FToScreen(v.pos) if not v.IsLooking then draw.RoundedBox(1, pos.x - 0.5 * dotsize:GetInt(), pos.y - 0.5 * dotsize:GetInt() - #v.data * 20, dotsize:GetInt(),dotsize:GetInt(), Color(v.teamcolor.r,v.teamcolor.g,v.teamcolor.b)) end for a,b in pairs(v.data) do if type(b) == "string" then local w = 1 if MiddleAllign:GetInt() == 1 then w = string.len(b) * 2.3 else w = -0.5 * dotsize:GetInt() end draw.WordBox(bordersize:GetInt(), pos.x - w - dotsize:GetInt() , (pos.y + (a-1) * (13 + bordersize:GetInt()) + 0.5 * dotsize:GetInt()) - #v.data * 20 , b , "atee_TEST7", Color(0,0,0,50), Color(255, 255, 255, 255)) end end end for k,v in pairs(ESPPos) do local pos = FToScreen(v) draw.RoundedBox(1, pos.x - 0.5 * dotsize:GetInt(), pos.y - 0.5 * dotsize:GetInt(), dotsize:GetInt(),dotsize:GetInt(), Color(255,0,0,255)) end end if FMirror:GetInt() == 1 then local CamData = {} local ang = FEyeAngles(LocalPlayer()) CamData.angles = Angle(ang.p - ang.p - ang.p, ang.y - 180, ang.r) CamData.origin = FShootPos(LocalPlayer()) CamData.x = FMirrorx:GetInt() CamData.y = FMirrory:GetInt() CamData.w = FMirrorw:GetInt() CamData.h = FMirrorh:GetInt() render.RenderView( CamData ) draw.RoundedBox(1, (ScrW() / 2) - 1.5, (ScrH() / 2) - 1.5, 3, 3, Color(255,255,255,255)) end end hook.Add("HUDPaint", "NamesOnTEHHeads", NamesOnHeads) function AESPAddEnt(ent, id) CustomENTS[id or (#CustomENTS + 1)] = ent end function AESPRemoveEnt(id) CustomENTS[id] = nil end function AESPClearEnt() CustomENTS = {} end function AESPAddPos(vector) table.insert(ESPPos, vector) end function AESPClearPos() ESPPos = {} end local function AddEntityToShow(ply, cmd, args) table.insert(EntityShowTable, tostring(args[1])) local newstring = table.concat(EntityShowTable, "|") RunConsoleCommand("AESPAllHappyDingetjes", newstring) end concommand.Add("AESPAddEntity", AddEntityToShow) local function RemoveEntityToShow(ply, cmd, args) for k,v in pairs(EntityShowTable) do if string.lower(v) == string.lower(tostring(args[1])) then table.remove(EntityShowTable, k) local newstring = table.concat(EntityShowTable, "|") if table.Count(EntityShowTable) > 0 then RunConsoleCommand("AESPAllHappyDingetjes", newstring) else RunConsoleCommand("AESPAllHappyDingetjes", "") end end end end concommand.Add("AESPRemoveEntity", RemoveEntityToShow) local function HeadPos(ent) if not IsValid(ent) then return Vector(0,0,0) end local head = ent:LookupAttachment("eyes") if not ent:GetAttachment(head) then return ent:GetShootPos() end return ent:GetAttachment(head).Pos end local NoLookingAtWeapons = {"weapon_physgun", "weapon_physcannon", "gmod_camera", "keys", "pocket"} local tick = 0 local function AESPThink() if ESPOn:GetInt() == 1 then for k,v in pairs(player.GetAll()) do if v ~= LocalPlayer() and v:Alive() then local a = {} local teamcolor = team.GetColor(v:Team()) local wep = v:GetActiveWeapon() a.data = {} if FShowName:GetInt() == 1 then table.insert(a.data, v:Nick()) end if FShowDesc:GetInt() == 1 then table.insert(a.data, "Desc: " .. tostring(v:GetSharedVar( "physDesc" ))) end if FShowHealth:GetInt() == 1 then table.insert(a.data, "Health: " .. tostring(v:Health())) end if FShowRPMoney:GetInt() == 1 and v:GetNetworkedInt("money") ~= 0 then table.insert(a.data, "Money: " .. tostring(v:GetNetworkedInt("money"))) end local speed = math.floor(v:GetVelocity():Length()) if FShowSpeed:GetInt() == 1 and speed > 0 then table.insert(a.data, "Speed: " .. tostring(speed)) end if FShowWeapon:GetInt() == 1 and wep:IsValid() then table.insert(a.data, wep:GetPrintName()) end a.pos = HeadPos(v) if FShowDistance:GetInt() == 1 then table.insert(a.data, "Distance: " .. tostring(math.floor(a.pos:Distance(LocalPlayer():GetPos())))) end a.teamcolor = {} if v:IsAdmin() and not v:IsSuperAdmin() then if FShowAdmin:GetInt() == 1 then table.insert(a.data,"Admin") end if teamcolor.r == 255 and teamcolor.g == 255 and teamcolor.b == 100 then a.teamcolor.r = 30 a.teamcolor.g = 200 a.teamcolor.b = 50 else a.teamcolor.r = teamcolor.r a.teamcolor.g = teamcolor.g a.teamcolor.b = teamcolor.b end elseif v:IsSuperAdmin() then if FShowAdmin:GetInt() == 1 then table.insert(a.data, "Super Admin") end if teamcolor.r == 255 and teamcolor.g == 255 and teamcolor.b == 100 then a.teamcolor.r = 30 a.teamcolor.g = 200 a.teamcolor.b = 50 else a.teamcolor.r = teamcolor.r a.teamcolor.g = teamcolor.g a.teamcolor.b = teamcolor.b end elseif not v:IsAdmin() then if teamcolor.r == 255 and teamcolor.g == 255 and teamcolor.b == 100 then a.teamcolor.r = 100 a.teamcolor.g = 150 a.teamcolor.b = 245 else a.teamcolor.r = teamcolor.r a.teamcolor.g = teamcolor.g a.teamcolor.b = teamcolor.b end end DrawLijst[v:EntIndex()] = a end if DingetjesLijst:GetString() ~= "" then for k,v in pairs(ents.GetAll()) do for a, b in pairs(EntityShowTable) do local a = {} if v:IsValid() and string.find(v:GetClass(), b) then local pos = v:GetPos() a.data = {} if FShowName:GetInt() == 1 then table.insert(a.data, v:GetClass()) end a.pos = pos a.teamcolor = Color(255,255,255,255) local owner = v:GetNWString("Owner") if FShowOwner:GetInt() == 1 and owner ~= "" then table.insert(a.data, owner) end local speed = math.floor(v:GetVelocity():Length()) if FShowSpeed:GetInt() == 1 and speed > 0 then table.insert(a.data, "speed: " .. tostring(speed)) end if FShowDistance:GetInt() == 1 then table.insert(a.data, "Distance: " .. tostring(math.floor(a.pos:Distance(LocalPlayer():GetPos())))) end DrawLijst[v:EntIndex()] = a end end end end for k,v in pairs(CustomENTS) do if not IsValid(v) then CustomENTS[k] = nil return end local a = {} a.data = {} table.insert(a.data, v:GetClass()) a.pos = v:GetPos() a.teamcolor = Color(255,0,0,255) local owner = v:GetNWString("Owner") if FShowOwner:GetInt() == 1 and owner ~= "" then table.insert(a.data, owner) end local speed = math.floor(v:GetVelocity():Length()) if FShowSpeed:GetInt() == 1 and speed > 0 then table.insert(a.data, "speed: " .. tostring(speed)) end if FShowDistance:GetInt() == 1 then table.insert(a.data, "Distance: " .. tostring(math.floor(a.pos:Distance(LocalPlayer():GetPos())))) end DrawLijst[v:EntIndex()] = a end tick = tick + 1 if tick > 1000 then for k,v in pairs(DrawLijst) do DrawLijst = {} end tick = 0 end end end end hook.Add("Think", "FespThink", AESPThink) function AESPVgui() local frame = vgui.Create( "DFrame" ) frame:SetTitle( "Atee Edition" ) frame:SetSize( 280, 660 ) frame:Center() frame:SetVisible( true ) frame:MakePopup( ) local Panel = vgui.Create( "DPanelList", frame ) Panel:SetPos(20,30) Panel:SetSize(240, 610) Panel:SetSpacing(5) Panel:EnableHorizontal( false ) Panel:EnableVerticalScrollbar( true ) local ToggleEsp = vgui.Create( "DCheckBoxLabel", frame ) ToggleEsp:SetText("Toggle AESP") ToggleEsp:SetConVar("AESPTOGGLE") Panel:AddItem(ToggleEsp) local ShowName = vgui.Create( "DCheckBoxLabel", frame ) ShowName:SetText("Show names") ShowName:SetConVar("AESPShowName") Panel:AddItem(ShowName) local ToggleDesc = vgui.Create( "DCheckBoxLabel", frame ) ToggleDesc:SetText("Show their description(Clockwork)") ToggleDesc:SetConVar("AESPShowDesc") Panel:AddItem(ToggleDesc) local ShowHealth = vgui.Create( "DCheckBoxLabel", frame ) ShowHealth:SetText("Show health") ShowHealth:SetConVar("AESPShowHealth") Panel:AddItem(ShowHealth) local ShowAdmin = vgui.Create( "DCheckBoxLabel", frame ) ShowAdmin:SetText("Show admin") ShowAdmin:SetConVar("AESPShowAdmin") Panel:AddItem(ShowAdmin) local ShowOwner = vgui.Create( "DCheckBoxLabel", frame ) ShowOwner:SetText("Show owner") ShowOwner:SetConVar("AESPShowOwner") Panel:AddItem(ShowOwner) local ToggleRPMoney = vgui.Create( "DCheckBoxLabel", frame ) ToggleRPMoney:SetText("Show their money(DarkRP)") ToggleRPMoney:SetConVar("AESPShowRPMoney") Panel:AddItem(ToggleRPMoney) local ToggleSpeed = vgui.Create( "DCheckBoxLabel", frame ) ToggleSpeed:SetText("Show their speed") ToggleSpeed:SetConVar("AESPShowSpeed") Panel:AddItem(ToggleSpeed) local ToggleDistance = vgui.Create( "DCheckBoxLabel", frame ) ToggleDistance:SetText("Show the Distance") ToggleDistance:SetConVar("AESPShowDistance") Panel:AddItem(ToggleDistance) local ToggleWeapon = vgui.Create( "DCheckBoxLabel", frame ) ToggleWeapon:SetText("Show the Weapon") ToggleWeapon:SetConVar("AESPShowWeapon") Panel:AddItem(ToggleWeapon) local AllignMiddle = vgui.Create( "DCheckBoxLabel", frame ) AllignMiddle:SetText("Allign in the middle") AllignMiddle:SetConVar("AESPMiddleAllign") Panel:AddItem(AllignMiddle) local mirrorbutton = vgui.Create( "DButton", frame) mirrorbutton:SetText( "Mirror" ) mirrorbutton:SetSize(220, 20) function mirrorbutton:DoClick() frame:SetVisible(false) RunConsoleCommand("Atee_Mirror") end Panel:AddItem(mirrorbutton) local dotsizeslider = vgui.Create( "DNumSlider", frame ) dotsizeslider:SetValue(dotsize:GetInt()) dotsizeslider:SetConVar("AESPDotSize") dotsizeslider:SetMin(0) dotsizeslider:SetMax(50) dotsizeslider:SetText("The size of the dots") dotsizeslider:SetDecimals(0) Panel:AddItem(dotsizeslider) local bordersizeslider = vgui.Create( "DNumSlider", frame ) bordersizeslider:SetValue(bordersize:GetInt()) bordersizeslider:SetConVar("AESPBorderSize") bordersizeslider:SetMin(0) bordersizeslider:SetMax(50) bordersizeslider:SetText("The size of the borders around the text") bordersizeslider:SetDecimals(0) Panel:AddItem(bordersizeslider) local EntList = vgui.Create("DListView", frame) EntList:SetSize(260, 70) EntList:AddColumn("AESP shows these entities:") EntList:SetMultiSelect(false) for k,v in pairs(EntityShowTable) do EntList:AddLine(v) end function EntList:OnClickLine(line) line:SetSelected(true) RunConsoleCommand("AESPRemoveEntity", line:GetValue(1)) EntList:RemoveLine(EntList:GetSelectedLine()) end local AddEntLabel = vgui.Create( "DLabel", frame ) AddEntLabel:SetText("\nSelect custom entities\nto make AESP show\nuse the ClassName of the ent(advanced)") AddEntLabel:SizeToContents() Panel:AddItem(AddEntLabel) local AddEntTextEntry = vgui.Create("DTextEntry", frame) local notagain = notagain or 0 function AddEntTextEntry:OnEnter() if notagain < RealTime() then local text = AddEntTextEntry:GetValue() EntList:AddLine(text) RunConsoleCommand("AESPAddEntity", text) AddEntTextEntry:SetText("") AddEntTextEntry:RequestFocus( ) notagain = RealTime() + 0.1 end end Panel:AddItem(AddEntTextEntry) local AddEntLabel2 = vgui.Create( "DLabel", frame ) AddEntLabel2:SetText("\nLook at something\nClick the next button\nAnd AESP will detect all of his kind") AddEntLabel2:SizeToContents() Panel:AddItem(AddEntLabel2) local AddLookingAtButton = vgui.Create("DButton", frame) AddLookingAtButton:SetText("Add Looking at") function AddLookingAtButton:DoClick( ) local trace = LocalPlayer():GetEyeTrace() if trace.Hit and trace.Entity:IsValid() then RunConsoleCommand("AESPAddEntity", trace.Entity:GetClass()) EntList:AddLine(trace.Entity:GetClass()) end end Panel:AddItem(AddLookingAtButton) Panel:AddItem(EntList) end concommand.Add("atee_ESPConfig", AESPVgui) local function fmirrorderma() local frame = vgui.Create( "DFrame" ) frame:SetTitle( "AESP miror config" ) frame:SetSize( 300, 300 ) frame:Center() frame:SetVisible( true ) frame:MakePopup( ) local Panel = vgui.Create( "DPanelList", frame ) Panel:SetPos(20,30) Panel:SetSize(260, 260) Panel:SetSpacing(5) Panel:EnableHorizontal( false ) Panel:EnableVerticalScrollbar( true ) local Mirror = vgui.Create( "DCheckBoxLabel", frame ) Mirror:SetText("Enable mirror") Mirror:SetConVar("AESPMirror") Panel:AddItem(Mirror) local slidermirrorx = vgui.Create( "DNumSlider", frame ) slidermirrorx:SetValue(FMirrorx:GetInt()) slidermirrorx:SetConVar("AESPMirrorx") slidermirrorx:SetMin(0) slidermirrorx:SetMax(ScrW()) slidermirrorx:SetText("Mirror X position") slidermirrorx:SetDecimals(0) Panel:AddItem(slidermirrorx) function slidermirrorx:Think() slidermirrorx:SetMax(ScrW() - FMirrorw:GetInt()) end local slidermirrory = vgui.Create( "DNumSlider", frame ) slidermirrory:SetValue(FMirrory:GetInt()) slidermirrory:SetConVar("AESPMirrory") slidermirrory:SetMin(0) slidermirrory:SetMax(ScrH()) slidermirrory:SetText("Mirror Y position") slidermirrory:SetDecimals(0) Panel:AddItem(slidermirrory) function slidermirrory:Think() slidermirrory:SetMax(ScrH() - FMirrorh:GetInt()) end local slidermirrorw = vgui.Create( "DNumSlider", frame ) slidermirrorw:SetValue(FMirrorw:GetInt()) slidermirrorw:SetConVar("AESPMirrorw") slidermirrorw:SetMin(0) slidermirrorw:SetMax(ScrW()) slidermirrorw:SetText("Mirror width") slidermirrorw:SetDecimals(0) Panel:AddItem(slidermirrorw) local slidermirrorh = vgui.Create( "DNumSlider", frame ) slidermirrorh:SetValue(FMirrorh:GetInt()) slidermirrorh:SetConVar("AESPMirrorh") slidermirrorh:SetMin(0) slidermirrorh:SetMax(ScrH()) slidermirrorh:SetText("Mirror height") slidermirrorh:SetDecimals(0) Panel:AddItem(slidermirrorh) end concommand.Add("Atee_Mirror", fmirrorderma) print("atee edition H2") aimmodels = { ["models/combine_scanner.mdl"] = "Scanner.Body", ["models/hunter.mdl"] = "MiniStrider.body_joint", ["models/combine_turrets/floor_turret.mdl"] = "Barrel", ["models/domdl"] = "Dog_Model.Eye", ["models/antlion.mdl"] = "Antlion.Body_Bone", ["models/antlion_guard.mdl"] = "Antlion_Guard.Body", ["models/antlion_worker.mdl"] = "Antlion.Head_Bone", ["models/zombie/fast_torso.mdl"] = "ValveBiped.HC_BodyCube", ["models/zombie/fast.mdl"] = "ValveBiped.HC_BodyCube", ["models/headcrabclassic.mdl"] = "HeadcrabClassic.SpineControl", ["models/headcrabblack.mdl"] = "HCBlack.body", ["models/headcrab.mdl"] = "HCFast.body", ["models/zombie/poison.mdl"] = "ValveBiped.Headcrab_Cube1", ["models/zombie/classic.mdl"] = "ValveBiped.HC_Body_Bone", ["models/zombie/classic_torso.mdl"] = "ValveBiped.HC_Body_Bone", ["models/zombie/zombie_soldier.mdl"] = "ValveBiped.HC_Body_Bone", ["models/combine_strider.mdl"] = "Combine_Strider.Body_Bone", ["models/lamarr.mdl"] = "HeadcrabClassic.SpineControl" }; nicebones = { {"Head", "ValveBiped.Bip01_Head1"}, {"Neck", "ValveBiped.Bip01_Neck1"}, {"Spine", "ValveBiped.Bip01_Spine"}, {"Spine1", "ValveBiped.Bip01_Spine1"}, {"Spine2", "ValveBiped.Bip01_Spine2"}, {"Spine4", "ValveBiped.Bip01_Spine4"}, {"R Upperarm", "ValveBiped.Bip01_R_UpperArm"}, {"R Forearm", "ValveBiped.Bip01_R_Forearm"}, {"R Hand", "ValveBiped.Bip01_R_Hand"}, {"L Upperarm", "ValveBiped.Bip01_L_UpperArm"}, {"L Forearm", "ValveBiped.Bip01_L_Forearm"}, {"L Hand", "ValveBiped.Bip01_L_Hand"}, {"R Thigh", "ValveBiped.Bip01_R_Thigh"}, {"R Calf", "ValveBiped.Bip01_R_Calf"}, {"R Foot", "ValveBiped.Bip01_R_Foot"}, {"R Toes", "ValveBiped.Bip01_R_Toe0"}, {"L Thigh", "ValveBiped.Bip01_L_Thigh"}, {"L Calf", "ValveBiped.Bip01_L_Calf"}, {"L Foot", "ValveBiped.Bip01_L_Foot"}, {"L Toes", "ValveBiped.Bip01_L_Toe0"} }; local CustomCones = { ["#HL2_SMG1"] = Vector(-0.04362, -0.04362, -0.04362), ["#HL2_Pistol"] = Vector(-0.0100, -0.0100, -0.0100), ["#HL2_Pulse_Rifle"] = Vector(-0.02618, -0.02618, -0.02618), ["#HL2_Shotgun"] = Vector( -0.08716, -0.08716, -0.08716 ), }; local me = LocalPlayer() function PredictSpread(cmd, aimAngle) cmd2, seed = hl2_ucmd_getprediction(cmd) currentseed = 0, 0, 0; if(cmd2 ~= 0) then currentseed = seed; end wep = me:GetActiveWeapon(); vecCone, valCone = Vector(0, 0, 0); if(IsValid(wep)) then if(wep.Base) then valCone = wep.Primary and wep.Primary.Cone or 0; if(tonumber(valCone)) then vecCone = Vector(-valCone, -valCone, -valCone); elseif(type(valCone) == "Vector") then vecCone = -1 * valCone; end else local pn = wep:GetPrintName(); if(CustomCones[pn]) then vecCone = CustomCones[pn]; end end end return hl2_shotmanip(currentseed or 0, (aimAngle or me:GetAimVector():Angle()):Forward(), vecCone):Angle(); end local ARTime; function Autoreload(uc) if(me:Alive() and IsValid(me:GetActiveWeapon())) then if(me:GetActiveWeapon():Clip1() <= 0) then if(not ARTime or ARTime < CurTime()) then RunConsoleCommand("+reload"); ARTime = CurTime() + 5; timer.Simple(.2, function() RunConsoleCommand("-reload"); end); end end end end function GetShootPos(ent) local bname = aimmodels[ent:GetModel()]; if(not bname) then bname = "ValveBiped.Bip01_Head1"; end local bone = ent:LookupBone(bname); if(bone) then local pos, ang = ent:GetBonePosition(bone); return pos, ang; end return ent:LocalToWorld(ent:OBBCenter()); end function HasLOS(ent) local trace = {start = me:GetShootPos(), endpos = GetShootPos(ent), filter = {me, ent}, mask = 1174421507}; local tr = util.TraceLine(trace); return(tr.Fraction == 1); end function CanShoot(ent) if(not IsValid(ent)) then return false; end if(me == ent) then return false; end if(ent:GetMoveType() == 0) then return false; end if(ent:IsPlayer() and not ent:Alive()) then return false; end if(ent:IsPlayer() and (ent:Team() == TEAM_SPECTATOR or ent:Team() == 1002)) then return false; end if(ent:IsPlayer() and ent:Health() <= 0) then return false; end if(ent:IsPlayer() and ent:Team() == me:Team() and GetConVar("ah_targetteam"):GetBool() == false) then return false; end local fov = 180 if(fov ~= 180) then local lpang = me:GetAngles(); local ang = (ent:GetPos() - me:GetPos()):Angle(); local ady = math.abs(math.NormalizeAngle(lpany - any)) local adp = math.abs(math.NormalizeAngle(lpanp - anp )) if(ady > fov or adp > fov) then return false; end end return true; end function GetAimTarg() if(CanShoot(vars.aimtarg) and HasLOS(vars.aimtarg)) then return vars.aimtarg; else vars.aimtarg = nil; end local position = LocalPlayer():EyePos(); local angle = LocalPlayer():GetAimVector(); local tar = {0, 0}; local tab = player.GetAll(); for k, v in ipairs(tab) do if(CanShoot(v) and HasLOS(v)) then local plypos = v:EyePos(); MsgN(plypos) MsgN(position) MsgN(plypos - position) vectorTest = plypos - position normalized = vectorTest:Normalize() local difr = plypos - position; difr:Normalize() difr = difr - angle; difr = difr:Length(); difr = math.abs(difr); if(difr < tar[2] or tar[1] == 0) then tar = {v, difr}; end end end return tar[1]; end function Triggerbot(uc) if(not me:Alive()) then return; end local ent = me:GetEyeTrace().Entity; if((vars.tlock and vars.aim and IsValid(vars.aimtarg) and HasLOS(vars.aimtarg)) or (IsValid(ent) and (ent:IsPlayer() or ent:IsNPC()) and CanShoot(ent))) then if(vars.firing) then return; end RunConsoleCommand("+attack"); SetVar("firing",true); timer.Simple(me:GetActiveWeapon().Primary and me:GetActiveWeapon().Primary.Delay or 0.05, function() RunConsoleCommand("-attack"); SetVar("firing",false); end); end end concommand.Add("+ah_triggerbot", function() RunConsoleCommand("_ah_triggerbot", "1"); end) concommand.Add("-ah_triggerbot", function() RunConsoleCommand("_ah_triggerbot", "0"); end) concommand.Add("sh_addlookingent", function() local ent = me:GetEyeTrace().Entity; if(not IsValid(ent)) then return; end local v = ent:GetClass(); custe[v] = true; local t = data.GetOptionTab("ESPEnts") or {}; t[v] = true; data.SetOptionTab("ESPEnts", t); me:ChatPrint("Added " .. v); end) function Antisnap(ang) anp = math.NormalizeAngle(anp); any = math.NormalizeAngle(any); lpang = me:EyeAngles(); local as = GetCVNum("sh_antisnapspeed"); lpanp = math.Approach(lpanp, anp, as) lpany = math.Approach(lpany, any, as) lpanr = 0; ang = lpang; return ang; end function Aimbot(uc) if(not vars.aim) then return; end if(uc:GetButtons() == KEY_NONE) then return; end local ply = GetAimTarg(); if(ply == 0) then vars.tlock = false; SetVar("aimang", nil); return; end SetVar("aimtarg",ply); local pos, ang = GetShootPos(ply); pos = pos + ply:GetVelocity()/50 - me:GetVelocity()/50 - Vector(0,0,0); ang = (pos-me:GetShootPos()):Angle(); SetVar("aimang", ang); SetVar("tlock",true); uc:SetViewAngles(ang); end local g_ents = {} local g_players = {} vars = { aim = false, aimtarg = nil, tlock = false, chatting = false, LastCommand = "", }; function SetVar(var, val) vars[var] = val; end concommand.Add("+ah_aim", function() SetVar("aim", true); end); concommand.Add("-ah_aim", function() SetVar("aim", false); SetVar("aimtarg",nil); SetVar("aimang", nil); end) CreateClientConVar("ah_autoshoot", "0", true, false) CreateClientConVar("ah_autoreload", "1", true, false) CreateClientConVar("ah_targetteam", "1", true, false) hook.Add("CreateMove", "CreateMoveClientLol123bbq", function(uc) local autoreload = GetConVar("ah_autoreload"):GetBool(); local triggerbot = GetConVar("ah_autoshoot"):GetBool(); Aimbot(uc); if (autoreload) then Autoreload(uc); end if (triggerbot) then Triggerbot(uc); end end); hook.Add("Tick", "HOLYFUCKINGTICK", function() g_ents = ents.GetAll(); g_players = player.GetAll(); end) print("atee edition H3"); local AHNC = {} AHNC.Enabled = false AHNC.ViewOrigin = Vector( 0, 0, 0 ) AHNC.ViewAngle = Angle( 0, 0, 0 ) AHNC.Velocity = Vector( 0, 0, 0 ) function AHNC.CalcView( ply, origin, angles, fov ) if ( !AHNC.Enabled ) then return end if ( AHNC.SetView ) then AHNC.ViewOrigin = origin AHNC.ViewAngle = angles AHNC.SetView = false end return { origin = AHNC.ViewOrigin, angles = AHNC.ViewAngle } end hook.Add( "CalcView", "AteeNC", AHNC.CalcView ) function AHNC.CreateMove( cmd ) if ( !AHNC.Enabled ) then return end local time = FrameTime() AHNC.ViewOrigin = AHNC.ViewOrigin + ( AHNC.Velocity * time ) AHNC.Velocity = AHNC.Velocity * 0.95 local sensitivity = 0.022 AHNC.ViewAngle.p = math.Clamp( AHNC.ViewAngle.p + ( cmd:GetMouseY() * sensitivity ), -89, 89 ) AHNC.ViewAngle.y = AHNC.ViewAngle.y + ( cmd:GetMouseX() * -1 * sensitivity ) local add = Vector( 0, 0, 0 ) local ang = AHNC.ViewAngle if ( cmd:KeyDown( IN_FORWARD ) ) then add = add + ang:Forward() end if ( cmd:KeyDown( IN_BACK ) ) then add = add - ang:Forward() end if ( cmd:KeyDown( IN_MOVERIGHT ) ) then add = add + ang:Right() end if ( cmd:KeyDown( IN_MOVELEFT ) ) then add = add - ang:Right() end if ( cmd:KeyDown( IN_JUMP ) ) then add = add + ang:Up() end if ( cmd:KeyDown( IN_DUCK ) ) then add = add - ang:Up() end add = add:GetNormal() * time * 500 if ( cmd:KeyDown( IN_SPEED ) ) then add = add * 2 end AHNC.Velocity = AHNC.Velocity + add if ( AHNC.LockView == true ) then AHNC.LockView = cmd:GetViewAngles() end if ( AHNC.LockView ) then cmd:SetViewAngles( AHNC.LockView ) end cmd:SetForwardMove( 0 ) cmd:SetSideMove( 0 ) cmd:SetUpMove( 0 ) end hook.Add( "CreateMove", "AteeNC", AHNC.CreateMove ) function AHNC.Toggle() AHNC.Enabled = !AHNC.Enabled AHNC.LockView = AHNC.Enabled AHNC.SetView = true local status = { [ true ] = "ON", [ false ] = "OFF" } print( "AteeNC " .. status[ AHNC.Enabled ] ) end concommand.Add( "ahnc_toggle", AHNC.Toggle ) concommand.Add( "ahnc_pos", function() print( AHNC.ViewOrigin ) end ) print("atee H4")