if( level.dvar["roundSound"] ) { AmbientStop(0.5); MusicStop(0.5); song = (1+randomInt(4)); level thread playSoundOnAllPlayers( "end_map" + song ); hud = addTextHud( level, 5, 7, 1, "left", "middle", 1.4 ); hud setText( "Now playing: ^2" + getDvar( "dr_endsong_" + song ) ); }