7:10 PM - Captain Sledge: Each of the weapons, melee, guns alike got a new tool, and there's 2 new melee weapons, 1 new gun 7:10 PM - Captain Sledge: The guns in particular were changed a bit more dramatically 7:10 PM - Captain Sledge: For example 7:11 PM - Captain Sledge: In GE1, the 3 gun types were just more specialized at firing lasers, regular shot, bombs 7:11 PM - Azba: I don't think I ever got my head around how the guns worked 7:11 PM - Captain Sledge: But in GE2, the sniper rifle type, for example, was given the unique ability to fire scoped, hitscan sniper shots 7:11 PM - Captain Sledge: also you can cloak while using it 7:12 PM - Captain Sledge: The assault gun was given the ability to rapid fire and deliver payloads like that, and can also do a dramatic backhop (and fire while doing so) 7:13 PM - Captain Sledge: Blast gun payloads are the same, but you're now able to load excess ammo into your gun as extra cartridges 7:13 PM - Captain Sledge: So you can fire for longer when you need to 7:13 PM - Captain Sledge: which is neat 7:14 PM - Captain Sledge: Shotguns are now the only way I know of to fire the now actually random shotgun blast, which does significantly more damage up close than it used to 7:14 PM - Captain Sledge: they can also dramatically hop FORWARDS while firing 7:15 PM - Azba: like that thing where the sword popped out and smoke came out the gun? 7:15 PM - Azba: never knew if that was any good 7:15 PM - Captain Sledge: oh, you mean long sword's little GS-like? 7:15 PM - Captain Sledge: that also got changed 7:16 PM - Captain Sledge: although I'm not actually clear what the hell zero stance does yet, I'll have to get back to you 7:16 PM - Captain Sledge: Short swords now have a launcher 7:16 PM - Captain Sledge: Great swords have an extremely small windowed counter swing 7:16 PM - Captain Sledge: which also serves as a small blunt attack 7:17 PM - Captain Sledge: Basically it's a parry-riposte 7:18 PM - Azba: I do like the sound of that 7:18 PM - Captain Sledge: The two new weapons are boost hammer and charge spear 7:18 PM - Captain Sledge: Boost hammer can activate like a jet engine in the back of the hammer but you can't actually walk around while doing it 7:19 PM - Captain Sledge: Following the activation you can swing like a madman a la axe-mode switch axe 7:19 PM - Azba: cool 7:19 PM - Captain Sledge: Or use it like Yukino 7:19 PM - Azba: also cool 7:19 PM - Azba: hmmmmmm 7:19 PM - Azba: do you think 7:19 PM - Captain Sledge: If you activate the boost button again you'll follow up with an overhead swing 7:19 PM - Azba: God Eater 2 is also bork on adhoc party? 7:19 PM - Captain Sledge: You know... 7:19 PM - Captain Sledge: that's a good question 7:19 PM - Captain Sledge: But you'd have to play it completely in JP 7:20 PM - Azba: didn't stop me with the first game 7:20 PM - Captain Sledge: point 7:21 PM - Azba: HUH 7:21 PM - Captain Sledge: And lastly the charge spear is pretty self explanatory 7:21 PM - Azba: Coldbird showed up again recently, apparently 7:21 PM - Captain Sledge: Function 1 lets you ride the lightning 7:21 PM - Captain Sledge: function 2 makes you do an evasive hueg backflip 7:22 PM - Azba: no pouncing on monsters I assume 7:21 PM - Captain Sledge: fraid not 7:22 PM - Azba: plunging attacks? 7:22 PM - Captain Sledge: Well you could already do those drill attacks from the air 7:22 PM - Captain Sledge: But you can jump in god eater if you forgot so 7:23 PM - Azba: I suppose I did forget the drill attacks 7:23 PM - Azba: they were more like a spin around like a dumbass thing for whatever I was using 7:23 PM - Azba: the small sword actually had a combo iirc 7:23 PM - Captain Sledge: I used small swords because you could dash cancel