ambient[] = {1.0, 1.0, 1.0, 5.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.005, 0.005, 0.005, 0.0}; emmisive[] = {33500, 390, 38, 1}; specular[] = {0.0, 0.0, 0.0, 0.0}; specularPower = 0.0; renderFlags[] = {"AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";