#define ATTRIBUTE_HIGHER_JUMP 1167 Attribute_1167_Prethink(iClient, &iButtons, &iSlot, &iButtonsLast) { new float:g_fRightClick[MAXPLAYERS+1] = 0.0; if (ClientHasAttribute(iClient, iSlot, ATTRIBUTE_HIGHER_JUMP)) if (iButtons & IN_ATTACK2 == IN_ATTACK2) { if (g_fRightClick[client] + 0.8 > GetEngineTime() && OnGround(client) { { new Float:fJumpVelocity[3]; GetVelocity(iClient, fJumpVelocity); fJumpVelocity[2] = 2.0;//or some other value TeleportEntity(iClient, NULL_VECTOR, NULL_VECTOR, fJumpVelocity); } g_fRightClick[client] = GetEngineTime(); } return iButtons; }