Rose General Strategy Rose is a spacing and zoning character with a ground strategy game that is difficult to punish. Your goal is to press as few buttons as necessary so that there will be no openings for the opponent to take advantage of. Rose's anti-air game is very effective, meaning that you won't have to worry about players exploiting your air space unless you do a risky move like a standing Hard Kick. Rose players shouldn't have to worry about chip damage either. A well-spaced Hard Soul Spiral or long-range Light Soul Sparks can easily net chip. Getting into close range is not a problem for Rose either, as she has fast walk speed, a decently quick forward dash and a very annoying Slide. Once you've knocked someone down with Rose you can play quite a deadly mind game with them. You can option select crouching jab into EX Spiral to catch backdashes (hard), use Close Standing Medium Kick to beat tech attempts since it hops over crouch techs and is airborne or simply throw them with Rose's huge throw range.