Accessories ■ Tamblyn of thunder · Weak combo attack : To eliminate the rigidity of the hit , I do it light blow rigidity . ■ Raging drill · Finishing blow weak attack : I will grant non- guard effect on the button push and hold time . ■ Cursed Cross And ultra- deadly attack : I will curse effect to be given to a direct hit at the time . ■ Cat Fancy Dash strong attack , jump over the attack , Deadly dash attack , jump deadly attack , Dash ultra- deadly attack , jump super deadly attack : I will reduce the attack roll . · Tame weak attack , strong attack Tame : I will attack to hit the opponent was down . ( Only the first stage ) ■ Twin Detonator Dash deadly attack , dash super deadly attack : I do it so as to be continuous hit . ■ Sonic Arms Jump over attack : Advance distance increases . Jump deadly attack , jump super deadly attack : I will to be dependent on the orientation of the character attack the guard direction . ■ Jibril Wing Jump over attack : Distance to be moved so as to slide on the ground when it was generated at low altitude technique is extended . In addition , to make it easier rely on the follow-up by reducing the jump hit . ■ Innocent word • 1 -stage combo attack weak : I will reduce the rigidity of the technique after time . 2 - stage combo attack weak : With fast time of occurrence of the technique , you can shorten the rigid time . · Finishing blow weak attack : I will quickly attack the occurrence time of button Press and hold at the time . ■ Fubaku Kaijo • 1 -stage combo weak attack , finishing blow weak attack , strong attack combo : I will fast time of occurrence of the technique . 2 - stage combo attack weak : I will reduce the rigidity of the technique after time . ■ Raging giga drill Jump over attack : I will add a dive attack on the right under the same Raging drill . ■ Electro di visor · Finishing blow strong attack : I will correct the condition that can permanently combo launch under certain conditions . Jump deadly attack , jump super deadly attack : I will fast time of occurrence of the technique . ■ Capoeira Korda Weak - attack down: I will add a rigid time to hit . - Deadly attack , super- deadly attack : I do it so as to be continuous hit . ■ Soldier gadgets - Strength combo attack : You can adjust the position of the attack roll to hit against a small physique . · ( Tame weak attack is used) Todome weak attack , weak dash attack : I will reduce the rigidity of the technique after time . ■ Brave Fencer Jump over attack : By immobilizing the moving direction of the motion of recession it take out , The retracted without being affected by the motion vector of the previous . ■ Armstrong - Deadly attack , super- deadly attack : Adjust the amount of damage hit / guard when the bullet other than the first stage , The amount of damage at the minimum MP consumption is decreased , the amount of damage at the maximum MP consumption will increase . ■ Aradovu~aru · Deadly attack : Generation time of the technique is faster , the falling speed of the technique after increases . And ultra- deadly attack : I will fast time of occurrence of the technique . ■ Apollyon wing • 1 -stage jump over attack I will reduce the rigidity of the technique after time . 2 - stage jump over attack Shorten the time of rigid skill after falling speed of the technique after increases . - Landing jump after strong attack I shorten the rigid time . ■ Gail Armor - Deadly attack , super- deadly attack : With fast time of occurrence of the technique , we will shorten the time invincible . ■ Benefit -by- Sun system • 1 -stage combo attack weak : I will slightly earlier timing of the input to the next skill . · Finishing blow attack weak pursuit , finishing blow over pursuit attack : Fall speed of the technique after increases . Dash Strong Attack: I will forward distance of the technique is increased , attack to allow access to the other more distant . Jump deadly attack , jump super deadly attack : I will reduce the rigidity of the technique after time . ■ Nursery Mermaid Jump weak attack : And jump a little less than the common attacks on rigid time when it is hit We adjusted to be a hit rigidity equivalent . ■ Scarlet Rampage - First stage ( skateboard when boarding ) weak combo attack , the second stage , strong combo attack : With a shorter time rigidity of technique after you slightly earlier timing of the input to the next skill . ■ Saint Cross - I relaxed slightly the MP consumption of sustainable transformation at the time . ■ Western holster · Holding Strong Attack: I will fix the point at which the attack occurred position is deviated from the muzzle . ■ duo Resonance 3 - stage combo attack weak : So that the stiffness of the technique after time is short , we will shorten the time until landing . - Strength combo attack : So that the stiffness of the technique after time is short , we will shorten the time until landing . ■ seven支刀Mitsuru馭 - Strength combo attack : I will slightly earlier timing of the input to the next skill . ■ Zodiac sign " Cancer " · Finishing blow strong attack , dash attack strength : Shorten the time of rigidity when you hit the opponent standing . ■ Ray Ving Grace - Deadly attack , super- deadly attack : I will attack as stops at the first stage to swing away at the time . ■ Sata Nick Glynn Troops · I delete a portion of the effect of the pillar of fire that is used in the special moves , etc. . ■ Lucent shell Qina Dash Strong Attack: I will increase the rigidity of the time guard at the time . · Deadly attack : I will shorten the deployment time of magic to be installed on the ground . ■ Variable Saber Dash Strong Attack: MP consumption amount of the button push and hold time is reduced by half . Tame - strong attack : I will correct the condition that can permanently combo launch under certain conditions . ■ To Spy Devils Jump deadly attack , jump super deadly attack : When you attack upward slightly slightly lower , than right beside right beside , from right beside Is dedicated pursuit attack when you hit your opponent I will so as to generate automatically . ■ Blast maneuver FS · I will shorten the interval MP consumption during the flight . Jump over attack : When you make a button Press and hold the attack of laser -like I will to be able to do . Tame - strong attack : I will slightly faster recovery interval of MP. - Floating Dash weak attack : When you launch the missile button push and hold time I will to consume MP. ■ board on Kingdom • 1 -stage combo weak attack , the second stage : I will slightly earlier timing of the input to the next skill . Tame - strong attack , super- deadly attack , dash super deadly attack : I will halve the duration of the barrier to be granted . ■ run crow Light - Strength combo attack : I will reduce the rigidity of the technique after time . ■ Lightning Arch Tame - strong attack : I will slightly faster recovery interval of MP. · Finishing blow strong attack , jump over attack , Tame weak attack , Jump deadly attack , jump super deadly attack : I half the duration of the arrow stick on the ground or on a wall