Accessories Update List: These updates favor older accessories which are all the more rarely used. ___ Thunder Tambourine Weak Hits are easier to hit now. (Buff) ___ Raging Drill Last attack has an Unguardable hold attack now (Buff) ___ Cursed Cross Super Attack now directly gives curse. (??) ___ Fancy Cat All roll-related attacks have shorter interval when rolling towards the spot now. (Nerf) Hold Weak and Strong attack now pursuit downed targets. (Buff) ___ Twin Detonator Special and Super Dash attack does continuous hits now. (Buff?) ___ Sonic Arms Strong Jump attack has longer distance (Buff) Guarding against Special and Super Jump Attacks are now direction-wise. (??) ___ Gabriel's Wing Weak attacks takes shorter interval to land a hit now. (Buff) ___ (Fubaku Kaijo • 1 -stage combo weak attack , finishing blow weak attack , strong attack combo : I will fast time of occurrence of the technique . 2 - stage combo attack weak : I will reduce the rigidity of the technique after time .) ___ Raging Giga Drill Jump Attacks now has a 'dive' attack. (??) ___ Electro Device Last Strong attack -Fixes that constantly allow people to use the same attack over and over again. (Fix) Special and Super Jump Attacks takes shorter interval to hit. (Buff) ___ Capoeira Coroda Weak Attack on downed opponent takes longer to hit now. (Nerf) Special and Super Attacks are continuous now. (Buff) ___ Soldier's Gadget Strong Hit shells can be adjusted to hit a specific range. (Buff) Last Weak Hit and Dash Weak takes shorter interval. (Buff) ___ Brave/Sonic Fencer Jump over attack : By immobilizing the moving direction of the motion of recession it take out , The retracted without being affected by the motion vector of the previous . ___ Dr. Armstrong Damage dealt with Special or Super Attacks now depends on how long you left the barrel roll while firing bullet. In addition, casting at Max. MP consumes more MP, but casting at Min. MP consumes less. (Buff?) ___ ( Aradovu~aru · Deadly attack : Generation time of the technique is faster , the falling speed of the technique after increases . And ultra- deadly attack : I will fast time of occurrence of the technique .) ___ Apolloyn Wings Jump over attacks and Strong attacks after landing now takes lesser time. ___ Gale's Armor Invincibility timing for Special and Super attacks are lesser, in exchange for faster activation of skill. ___ Sun System First Weak attack is much faster now. Finshing hit over weak pursuit no longer slows down. Strong Dash attack lands much further. Special and Super Jump Attacks takes lesser time. ___ Mermaid's Fin Weak Jump attacks time interval has been corrected. ___ Scarlet Rampage Weak and Strong Combo attacks while on skateboard takes lesser time to hit, allowing for more combo. ___ Saint Cross Transformed State takes lesser MP. ___ Western Holster Hold Strong attack has a bug that prevents any hits. Its fixed in this version. ___ Dual Resonance Weak and Strong combo takes lesser time to hit now. ___ seven支刀Mitsuru馭 (Mitsuyo?) Strong Combo attacks takes lesser time now. ___ Zodiac Sign -Cancer- Last Strong and Dash Strong attacks takes shorter time. ___ Raging Grace Special And Super attacks no longer continues its hit if the attack misses or blocked. ___ Satanic Glimpse Pillar of Fire appears are much lesser. ___ Metamorphic Saber MP Consumption on Strong Dash and holding it takes lesser. Adjustments on Hold Strong to prevent permanent combos. ___ Combat FS -Unit 00- Flight takes lesser MP ___ Lightning Arc Hold Strong takes lesser time to restore MP