First Wave - Imperial Soldier, Imperial Soldier, Magitek Armor - Zaghrem, Trillium, Spritzer, Spritzer - Nautiloid, Exocite, Lesser Lopros (3/4) OR Zurvan (1/4) - Satellite - Oversoul, Living Dead, Living Dead - Opinicus Fish, Opinicus Fish, Opinicus Fish, Opinicus Fish, Opinicus Fish, Rizopoas - Angel Whisper, Living Dead, Cloud, Cloud (3/4) OR Vilia, Dark Force, Dark Force (1/4) - Hell's Rider - Heavy Armor, Corporal, Corporal - Paraladia, Vulture, Iron Fist - Veil Dancer, Gobbledygook, Gobbledygook, Gobbledygook - Hill Gigas, Harvester (3/4) OR Great Dragon (1/4) - General, Onion Knight, Onion Knight - Chaser - Death Warden (3/4) OR Glutturn (Blue Urn, demands Hi-Ether) (1/4) - Murussu, Baalzephon * - Bomb, Bomb, Bomb, Bomb, Bomb, Bomb - Io - Fossil Dragon, Bug, Bug, Bug - Zombie Dragon, Outcast, Outcast (3/4) OR Maximera (1/4) Not much to say on the first wave; it's the weakest, obviously. Oversoul is a monster often missed on the Phantom Train, so it's nice to see it here. About the only dangerous opponent in the first wave is Vilia; Control her as fast as possible. As for nice Steals, you could go for Veil Dancer's rare Thief's Knife, but that's about it. Also note that this is the first time the 'correct' monster formation for Death Warden was used, meaning that it will now appear on the Veldt. If you encounter the Blue Urn Glutturn, it will ask for Hi-Ethers. The Blue Urn Glutturn uses several ID attacks; when provoked it will use two !Punish attacks every turn. !Punish kills a character when it hits. When killed, it will say goodbye with two Blaster attacks, so MT Vanish isn't that good of an idea to circumvent his !Punish attacks. He has a rare Celestriad for stealing. You can Summon Golem to deal with !Punish indefinitely, and both Reraise, perfect Magic Evasion and ID-protected Raging will take care of Blaster. Second Wave - Balloon, Balloon, Balloon, Balloon, Balloon, Balloon - Adamankary, Bonnacon, Bonnacon - Mega Armor, Proto Armor (3/4) OR Dragon Aevis, Dragon Aevis (1/4) - Gigantos, Gigantos * - Brainpan, Misfit, Apocrypha, Brainpan - Behemoth, Misfit, Misfit - Ninja, Ninja, Platinum Dragon - Grenade - Land Ray, Peeper, Peeper (3/4) OR Abyss Worm (1/4) - Black Dragon - Daedalus, Ahriman - Intangir - Vector Chimera, Vector Chimera (3/4) OR Abaddon (1/4) - Lenergia, Destroyer, Lenergia - Glutturn (Green Urn, demands Ether) (3/4) OR Cactuar (1/4) - Landworm - Neck Hunter, Cruller, Humpty, Humpty - Dante - Dropper, Dropper, Dropper - Borghese, Cloudwraith, Cloudwraith - Tonberries, Tonberries, Tonberries (3/4) OR Dark Behemoth (1/4) Definitely try to Steal from the Gigantos': both their common X-Potion and rare Elixir are nice to have. Grenade is a rare enemy that you might have missed; just don't hit it with Attack or it might use Self-Destruct. If you're lucky you might be able to grab the Land Ray's Megalixir; set Stop to increase your chances. Intangir is a monster you may never have actually battled; it absorbs all elements but is vulnerable to Stop. Its Defenses are pretty high as well, so barrier-piecing attacks work best. If you encounter the Green Urn Glutturn, cast Vanish, as it's attacks are all physical. It has a rare Force Shield you can go for. With Vanish in place, you'll never take damage so you can guarantee a Force Shield right there. Without Vanish, you'll see that this little guy's physicals are unblockable and are very powerful, so unless you have 255 Defense you'll suffer. Third Wave - Skeletal Horror - Malboro, Exoray (3/4) OR Shield Dragon, Shield Dragon (1/4) - Knotty, Knotty, Knotty, Knotty - Punisher, Devil Fist, Punisher - Glasya Labolas, Mugbear, Devil Fist (3/4) OR Death Rider (1/4) - Gorgimera - Primeval Dragon, Great Malboro - Test Rider - Magna Roader [Purple], Magna Roader [Red] - Glutturn (Pink Urn, demands Elixir) (3/4) OR Magna Roader [Yellow], Magna Roader [Yellow], Magna Roader [Brown] (1/4) - Blade Dancer, Blade Dancer, Crusher, Crusher - Rafflesia, Rafflesia, Rafflesia - Mahadeva - Sorath, Warlock, Creature (3/4) OR Hexadragon (1/4) - Armored Weapon - Enuo, Devil, Figaro Lizard - Pluto Armor, Schmidt - Weredragon, Parasite, Parasite, Parasite - Alluring Rider, Pandora, Pandora, Pandora (3/4) OR Gargantua (1/4) - Coco, Samurai, Suriander Devil Fist enemies rarely carry Brigand's Gloves, and Punishers carry Rising Sun weapons and Bone Clubs, both rare and useless. You can nab Moogle Suits from the Blade Dancers, which is pretty sweet. You can also steal Moogle Suits from the succeeding Rafflesia flowers, but you'll want to avoid Entice so I'd advise against prolonged Steal attempts. If you encounter the Pink Urn Glutturn, it will demand Elixirs. It has a rare Soul of Thamasa steal, which is obviously quite awesome. It's also one of the more dangerous Glutturns; it will cast Ultima spells every turn once denied its beverage of choice, and it's faster than Celes so you can't continuously soak it up with Runic unless she's Hasted. Damaging the Pink Urn Glutturn is a tremendous hassle since it evades all blockable attacks, has perfect Defense and Magic Defense and has 60000 HP. Ultima and Gravija, combined with Quick and/or the Soul of Thamasa are your best options if you really want to kill the thing. If you manage to damage it enough so it will Flee, it'll use Heartless Angel on you as a last goodbye, so you'll start the battle against the Blade Dancers and Crusers at 1 HP. Fourth Wave - Tyrannosaur, Tyrannosaur - Greater Mantis, Sprinter, Lycaon, Lycaon - Basilisk, Basilisk, Leap Frog (3/4) OR Glutturn [Green] (1/4) - Great Behemoth, Great Malboro, Vector Lythos (3/4) - Vilia, Zurvan, Zurvan (1/4) - Purusa, Gloomwind - Face, Zeveak, Necromancer, Necromancer - Clymenus, Clymenus, Necromancer - Chaos Dragon, Ouroboros, Seaflower, Seaflower - Amduscias, Covert, Covert - Baalzephon, Baalzephon, Shambling Corpse, Shambling Corpse (3/4) OR Magic Dragon, Magic Dragon, Magic Dragon (1/4) - Wartpuck, Kamui - Level 10 Magic, Level 20 Magic (3/4) OR Dragon Aevis, Dragon Aevis (1/4) - Level 30 Magic, Level 30 Magic, Level 30 Magic - Level 60 Magic, Level 30 Magic, Level 10 Magic, Level 10 Magic - Level 70 Magic, Level 50 Magic, Level 40 Magic (3/4) OR Armodullahan (1/4) - Level 90 Magic, Level 80 Magic - Glutturn (Yellow Urn, demands X-Ether) (3/4) OR Magic Urn, Magic Urn (1/4) Relatively short, but this one features the most powerful random encounters of the game outside of the Dragon's Den (which are obviously scattered across all waves). Let the Tyrannosaurs snooze; you can try to Steal Reed Cloaks from them. The Greater Mantis carries a rare Impartisan and the Basilisk a rare Tortoise Shield. Go for them. Make sure to Control the Vilia again. This is the first and only time you get to fight enemies from the Cultist's Tower without the non-Magic ban. You'll find they have extraordinary Defense, so just whack 'em with spells like you're used to. If you run into a Yellow Urn Glutturn, it'll demand X-Ether on the spot. This thing carries a rare Master's Scroll, which is super-sweet. We'll finally be able to put Setzer and Locke in the same team without jeopardizing their position! The Yellow Urn Glutturn will throw status ailments at you, but obviously only the nastiest: Mega Berserk ain't too bad, but Overture, Entice and Cloudy Heaven are all cheap moves that aren't blocked by your Ribbons. If you've got Ribbons, you could squeeze enough Gravija and Ultima attacks on this guy if you get lucky with Entice to beat it. If not, I find it easier to give this thing the two X-Ethers that it wants. Fifth Wave - Angler Whelk, Angler Whelk - Dadaluma - Crane, Crane (3/4) OR Earth Eater (1/4) - Number 024 - Number 128, Left Blade, Right Blade - Glutturn (Pink Urn, demands Elixir) (3/4) OR Flame Eater (1/4) - Air Force, Laser Gun, Missile Bay (3/4) OR Crystal Dragon (1/4) - Master Tonberry - Brachiosaur Cast a Banish spell on Angler Whelk; when it hits one of the two parts, the battle is over. You can steal a rare Kazekiri from Number 128; it's normally a finite item, but now you have acces to more than you could ever hope for. Air Force holds an Elixir and the Missile Bay an X-Ether; both are nice to toss out versus Glutturns. Master Tonberry has a rare Megalixir; you could give it a shot. Control the Brachiosaur and take it down with powerful magical attacks. No biggie! You can steal a Ribbon from it, and if you're real lucky it might drop you a Celestriad. Sixth Wave - Gamma - InnoSent, InnoSent, InnoSent (3/4) OR Plague (1/4) - Junk, Junk, Junk - Demon Knight, Yojimbo - Glutturn (Blue Urn, demands Hi-Ether) (3/4) OR Muud Suud (1/4) - Prometheus, Fortis * - Duel Armor, Death Machine, Fortis - Outsider, Outsider, Dark Force, Cherry * - Mover, Mover, Mover - Fiend Dragon, Fiend Dragon (3/4) OR Flan Princess, Flan Princess, Flan Princess, Flan Princess, Flan Princess (1/4) Set Imp on Yojimbo to prevent !Eye for an Eye. If you encounter the Muud Suud, try to steal a Thunder Shield from it. The Fiend Dragons may quickly kill you if you don't absorb or nullify Fire-elemental attacks; if you Control one you can minimize the danger. You can steal Guard Bracelets from them. Seventh Wave - Ice Dragon - Storm Dragon - Earth Dragon - Gold Dragon (3/4) OR Glutturn (Yellow Urn, demands X-Ether) (1/4) - Skull Dragon - Holy Dragon - Blue Dragon - Red Dragon This is the first time we'll need careful strategy beyond Ribbons and healing. Ribbons still apply due to Skull Dragon. Ice Dragon can be Silenced and Confused, Earth Dragon is vulnerable to Sleep, Gold Dragon to Berserk, Holy Dragon to Silence and Red Dragon to Confuse. Only Blue Dragon and Storm Dragon can't be more or less rendered harmless by status ailments, but they shouldn't pose enough of a threat to warrant much worry. Earth Dragon's Quake is the only attack that blasts straight through your Magic Defense, so go in Floating. Make sure to try to steal from the Holy Dragon; you get either an X-Potion (common) or a Holy Lance (rare). You'll once again gain all the items you got for defeating the Legendary Eight, except for the Holy Lance from the Holy Dragon. What you do get include a Force Shield, a Force Armor, a Magus Rod, a Crystal Orb, a Muscle Belt, a Zantetsuken and a Murakumo. Eighth Wave - Tentacle, Tentacle, Tentacle, Tentacle - Dullahan - Humbaba - Behemoth King (3/4) OR Malboro Menace (1/4) - Curlax, Laragorn, Moebius - Samurai Soul (3/4) OR Hexadragon (1/4) - Magic Master - Hidon, Erebus, Erebus, Erebus, Erebus (3/4) OR Dinozombie (1/4) - Deathgaze Dullahan should be countered with Runic as he was earlier. Draining its MP works great if you lack the Runic skill. Dullahan has a rare Genji Glove for stealing, too. If you encounter the Malboro Menace, remember to use Banish to kill it and to stop it from multiplying. The Samurai Soul should be killed with Confuse and !Assassin Blade; afterwards, it'll drop a Master's Scroll (awesome!). Remember the last Ultima of the Magic Master well; if he manages to cast it on you while you're not airborne or under Reraise, you're dead. Runic works like a charm, too. It does have a rare Crystal Orb you can steal, and will always drop a Megalixir. Hidon has a rare Thornlet you can steal; the Thornlet blows but is very rare and can be bet for a Mirage Vest, which is just as rare and slightly less bad. You can just wait for Deathgaze to Flee by itself. Ninth Wave - Inferno, Ketu, Rahu (3/4) OR Neslug (1/4) - Guardian - Demon - Goddess - Fiend You can just pound through here. Remember that Demon is vulnerable to Stop and that you must off Goddess quickly due to Cloudy Heaven (which she uses after taking 12 hits). Fiend has a rare Saftey Bit for you to steal. This is also THE last chance to learn Force Field for Strago; it's a great asset in the next and final wave, so if you lack the spell make sure to grab it here. Tenth Wave - Ice Dragon Redux - Storm Dragon Redux - Earth Dragon Redux - Gold Dragon Redux - Skull Dragon Redux - Holy Dragon Redux - Blue Dragon Redux - Red Dragon Redux - Kaiser Dragon