client
Client
WorldController
Scene
Ground
Ground
RSInterface
Interface
Object1
SceneObjectTile
Object2
SceneObjectTile
Object3
SceneObjectTile
Object4
SceneObjectTile
Object5
SceneObjectTile
Player
Player
Entity
Character
NPC
Npc
EntityDef
NpcDef
NodeList
Deque
Node
Node
Item
Item
Class11
CollisionMap
Scene
groundArray
getGroundArray
[[[%sGround
Character
x
getX
Character
y
getY
Character
anim
getAnimation
Character
maxHealth
getMaxHealth
Character
currentHealth
getCurrentHealth
Character
loopCycleStatus
getLoopCycleStatus
Character
interactingEntity
getInteractingEntity
Object1
uid
getHash
Object2
uid
getHash
Object3
uid
getHash
Object4
uid
getHash
Object5
uid
getHash
CollisionMap
anIntArrayArray294
getFlags
Ground
obj1
getWallObject
%sSceneObjectTile
Ground
obj2
getWallDecoration
%sSceneObjectTile
Ground
obj3
getGroundDecoration
%sSceneObjectTile
Ground
obj4
getGroundItem
%sSceneObjectTile
Ground
obj5Array
getInteractiveObjects
[%sSceneObjectTile
Npc
desc
getDef
%sNpcDef
NpcDef
type
getId
I
Interface
inv
getItems
Interface
invStackSizes
getStackSizes
Deque
head
getHead
%sNode
Deque
current
getCurrent
%sNode
Node
next
getNext
%sNode
Item
ID
getId
Client
aClass11Array1230
getCollisionMap
[%sCollisionMap
Client
loggedIn
isLoggedIn
Client
plane
getPlane
Client
worldController
getScene
%sScene
Client
myPlayer
getMyPlayer
%sPlayer
Interface
Client
interfaceCache
getInterfaceCache
[%sInterface
Client
openInterfaceID
getOpenInterfaceId
Client
backDialogID
getBackDialogId
Client
baseX
getBaseX
Client
baseY
getBaseY
Client
groundArray
getGroundItems
[[[%sDeque
Client
currentExp
getCurrentExp
Client
loopCycle
getLoopCycle
Client
npcArray
getNpcs
[%sNpc
Client
playerArray
getPlayers
[%sPlayer
Client
menuActionCmd1
getMenuAction1
Client
menuActionCmd2
getMenuAction2
Client
menuActionCmd3
getMenuAction3
Client
menuActionID
getMenuActionId
Client
openInterfaceID
setInterface
Client
doAction
(I)V
org/rev317/min/callback/MenuAction
intercept
(I)V
0
Client
walkTo
doWalkTo
Z
(IIIIIIIIIZI)