client Client WorldController Scene Ground Ground RSInterface Interface Object1 SceneObjectTile Object2 SceneObjectTile Object3 SceneObjectTile Object4 SceneObjectTile Object5 SceneObjectTile Player Player Entity Character NPC Npc EntityDef NpcDef NodeList Deque Node Node Item Item Class11 CollisionMap Scene groundArray getGroundArray [[[%sGround Character x getX Character y getY Character anim getAnimation Character maxHealth getMaxHealth Character currentHealth getCurrentHealth Character loopCycleStatus getLoopCycleStatus Character interactingEntity getInteractingEntity Object1 uid getHash Object2 uid getHash Object3 uid getHash Object4 uid getHash Object5 uid getHash CollisionMap anIntArrayArray294 getFlags Ground obj1 getWallObject %sSceneObjectTile Ground obj2 getWallDecoration %sSceneObjectTile Ground obj3 getGroundDecoration %sSceneObjectTile Ground obj4 getGroundItem %sSceneObjectTile Ground obj5Array getInteractiveObjects [%sSceneObjectTile Npc desc getDef %sNpcDef NpcDef type getId I Interface inv getItems Interface invStackSizes getStackSizes Deque head getHead %sNode Deque current getCurrent %sNode Node next getNext %sNode Item ID getId Client aClass11Array1230 getCollisionMap [%sCollisionMap Client loggedIn isLoggedIn Client plane getPlane Client worldController getScene %sScene Client myPlayer getMyPlayer %sPlayer Interface Client interfaceCache getInterfaceCache [%sInterface Client openInterfaceID getOpenInterfaceId Client backDialogID getBackDialogId Client baseX getBaseX Client baseY getBaseY Client groundArray getGroundItems [[[%sDeque Client currentExp getCurrentExp Client loopCycle getLoopCycle Client npcArray getNpcs [%sNpc Client playerArray getPlayers [%sPlayer Client menuActionCmd1 getMenuAction1 Client menuActionCmd2 getMenuAction2 Client menuActionCmd3 getMenuAction3 Client menuActionID getMenuActionId Client openInterfaceID setInterface Client doAction (I)V org/rev317/min/callback/MenuAction intercept (I)V 0 Client walkTo doWalkTo Z (IIIIIIIIIZI)