---> Parny updater <--- -> Parsing RevolutionX.jar -> Parsed 83 classes and 12 resources. --> Scene [WorldController] -> WorldController.groundArray getGroundArray() [[[LGround; 100% --> Object5 [Object5] -> Object5.uid getHash() I 100% --> Object3 [Object3] -> Object3.uid getHash() I 100% --> Npc [NPC] -> NPC.desc getDef() LEntityDef; 100% --> Object4 [Object4] -> Object4.uid getHash() I 100% --> Client [client] -> client.plane getPlane() I 100% -> client.backDialogID getBackDialogId() I 100% -> client.baseX getBaseX() I 100% -> client.baseY getBaseY() I 98% -> client.aClass11Array1230 getCollisionMap() [LClass11; 100% -> client.currentExp getCurrentExp() [I 100% -> client.groundArray getGroundItems() [[[LNodeList; 100% -> client.loopCycle getLoopCycle() I 100% -> client.menuActionCmd1 getMenuAction1() [I 98% -> client.menuActionCmd2 getMenuAction2() [I 100% -> client.menuActionCmd3 getMenuAction3() [I 100% -> client.menuActionID getMenuActionId() [I 100% -> client.myPlayer getMyPlayer() LPlayer; 100% -> client.npcArray getNpcs() [LNPC; 100% -> client.openInterfaceID getOpenInterfaceId() I 100% -> client.plane getPlane() I 100% -> client.playerArray getPlayers() [LPlayer; 100% -> client.worldController getScene() LWorldController; 100% -> client.loggedIn isLoggedIn() Z 100% --> Object1 [Object1] -> Object1.uid getHash() I 100% --> Player [Player] -> Player.name getName() Ljava/lang/String; 100% --> Object2 [Object2] -> Object2.uid getHash() I 100% --> Ground [Ground] -> Ground.obj5Array getInteractiveObjects() [LObject5; 100% -> Ground.obj3 getGroundDecoration() LObject3; 100% -> Ground.obj4 getGroundItem() LObject4; 100% -> Ground.obj5Array getInteractiveObjects() [LObject5; 100% -> Ground.obj2 getWallDecoration() LObject2; 100% -> Ground.obj1 getWallObject() LObject1; 100% --> NpcDef [EntityDef] -> EntityDef.type getId() J 100% --> Interface [RSInterface] -> RSInterface.inv getItems() [I 100% -> RSInterface.interfaceCache getCache() [LRSInterface; 100% -> RSInterface.inv getItems() [I 100% -> RSInterface.invStackSizes getStackSizes() [I 100% --> Item [Item] -> Item.ID getId() I 100% --> Node [Node] -> Node.next getNext() LNode; 100% -> Node.next getNext() LNode; 100% --> CollisionMap [Class11] -> Class11.anIntArrayArray294 getFlags() [[I 100% --> Deque [NodeList] -> NodeList.head getHead() LNode; 100% -> NodeList.current getCurrent() LNode; 100% --> Character [Entity] -> Entity.x getX() I 100% -> Entity.anim getAnimation() I 100% -> Entity.currentHealth getCurrentHealth() I 100% -> Entity.interactingEntity getInteractingEntity() I 100% -> Entity.loopCycleStatus getLoopCycleStatus() I 100% -> Entity.maxHealth getMaxHealth() I 100% -> Entity.x getX() I 100% -> Entity.y getY() I 100% --> Unknown hooks -> None. --> Unknown methods -> None. --> Missing fields -> None. --> Missing methods -> None. --> Statistics -> Accessors: 17 -> Identifiers accuracy: 99,92%