-- test script van EL_Gustafo if inGame() and isPlaying() then -- REPLENISH HEALTH AND AMMO local player = managers.player:player_unit() if alive(player) then player:base():replenish() show_mid_text("is active","EL_Gustafo", 1.5 ) end -- ADD 3 GRENADES TO INVENTORY managers.player:add_grenade_amount(3) --RESET STATE TO BREAK TASER managers.player:set_player_state( "standard" ) --Instant drill if not _jamValue then _jamValue = TimerGui._set_jamming_values end if not _jamTimer then _jamTimer = TimerGui.start end dexdrillins = dexdrillins or function() function TimerGui:_set_jamming_values() return end function TimerGui:start( timer ) timer = 0.01 if self._jammed then self:_set_jammed( false ) return end if not self._powered then self:_set_powered( true ) return end if self._started then return end self:_start( timer ) if managers.network:session() then managers.network:session():send_to_peers_synched( "start_timer_gui", self._unit, timer ) end end end -- INSTANT INTERACTION (except for pagers) dexfastint2 = dexfastint2 or function() function BaseInteractionExt:_get_timer() if self.tweak_data == "corpse_alarm_pager" then return _getTimer(self) end return 0 end end damagex10000 = damagex10000 or function() function CopDamage:damage_bullet( attack_data ) attack_data.damage = attack_data.damage * 10000 return self:damage_bullet2( attack_data ) end end damagex10000() else show_mid_text("in a game","Your are not", 1.5 ) end