local humanoid = game.Players.LocalPlayer.Character:WaitForChild("Humanoid"); local enabled = true; local jumpWait = 1.25; function onHumanoidChange(property) if property == "Jump" then if humanoid.Jump then if not enabled then humanoid.Jump = false; elseif enabled then enabled = false; wait(jumpWait); enabled = true; end end end end humanoid.Changed:connect(onHumanoidChange);