Acrobatics: Ability to dodge, jump, and climb. (1/2 Dexterity) Brawling: Ability to fight another person in hand-to-hand combat. (1/2 Reflexes) Camouflage: Ability to avoid detection using your environment and face paint. (1/4 Intellect) Computer Operation: The ability to use computers and hack them. (Intellect – 60%) Cooking: The ability to cook food over a fire or on a hotplate. (10%) Diplomacy: The ability to influence others non-violently. (1/2 Charisma) Driving: The ability to drive land vehicles. (20%) Explosives: The ability to blow things up with explosives. (1/4 Intellect) First Aid: The ability to administer basic medical aid. (1/2 Intellect) Fishing: The ability to catch fish with a fishing rod. (5%) Guns: The ability to use firearms to attack enemies. (1/2 Reflexes) Intimidate: The ability to influence others with threats and violence. (1/2 Willpower) Linguistics: The ability to understand and speak other languages. (5%) Lockpicking: The ability to open locks without the proper key. (1/4 Reflexes) Mechanic: The ability to fix complex machines. (1/4 Intellect) Melee: The ability to attack enemies with knives, bats, and sticks. (1/2 Reflexes) Musical Instrument: The ability to play an instrument. (10%) Navigation: The ability to find your way around places. (1/2 Intellect) Physician: The ability to properly administer aid to wounds, through surgery. (1/4 Intellect) Piloting: The ability to pilot air vehicles, like planes and helicopters. (5%) Sex Appeal: The ability to be Jelli’s characters. (1/2 Charisma) Stealth: The ability to avoid detection by enemies. (1/2 Reflexes) Survival: The ability to stay alive in the wilderness. (15%) Swimming: The ability to stay afloat and swim in water. (Stamina) Throwing: The ability to use thrown weapons, like grenades. (1/2 Strength) Tracking: The ability to follow footsteps and other cues to track an enemy. (10%)