init(x) { // This button is used to open the menu, you can change it to any UNUSED button you want level.menubutton = "I"; /*---------------------ViPs------------------------ Syntax: addVip(a,b); a = last 8 characters of your guid example your guid is hgkf2itwug3hi4hf54jkg3g5gfh533h6 then you would use "gfh533h6" b = name of the vip, it doesn't matter what you enter there, its just to reminder */ addVip("acd08bf3","cuba"); //------------------------------------------------- /*------------------Menu options------------------- STEP 1 Syntax: addMenuOption(a,b,c); a = name which will be displayed in the menu NOTE: the total of all Displayed names must be !!!shorter then 256 characters!!! otherwise they are invisible b = Menu Alias, if the option is in the main window you have to use "main" else you have to use a submenu which can be defined in STEP 2 c = script function you want to call using the menu example: braxi\_mod::giveLife NOTE: if the function is located in THIS file you can also use ::XXXXX STEP 2 Syntax: addSubMenu(a,b); a = Displayname of the Menu b = Menu Alias like "giveweapon" or "shit_things" */ //NO addMenuOption("^5Give Life","main",braxi\_mod::giveLife); //NO addMenuOption("Spawn","main",::Spawn); //NO addMenuOption("Spawnall","main",::spawnAll); //^ fucking OP shit, threads removed. addMenuOption("Woof woof","main",::dog); addMenuOption("Splat",Braxi\_mod::gib_splat); addMenuOption("Solo party","main",::party); addMenuOption("VIP hud icon","main",::hudicon); addSubMenu("Give Weapon","weaponmenu"); addMenuOption("M9","weaponmenu",::m9); addMenuOption("USP","weaponmenu",::usp); addMenuOption("Colt 1911","weaponmenu",::1911); addMenuOption("Desert Eagle","weaponmenu",::deagle); addMenuOption("Anaconda","weaponmenu",::anaconda); addMenuOption("M40a3","weaponmenu",::m40a3); addMenuOption("R700","weaponmenu",::r700); addMenuOption("L96","weaponmenu",::l96); addMenuOption("Katana","weaponmenu",::katana); addSubMenu("Tracers","tracermenu"); addMenuOption("Normal Tracers","tracermenu",::tracer1); addMenuOption("Fun Tracers","tracermenu",::tracer2); //----------------------DO NOT EDIT ANYTHING BELOW THIS LINE--------------------------- shaders = strTok("ui_host;line_vertical;nightvision_overlay_goggles;hud_arrow_left",";"); for(i=0;i=end;i--){ self setClientDvar("r_blur", i / 10); wait .05; } } m9() { self takeallweapons(); self givewep("beretta_mp"); } usp() { self takeallweapons(); self givewep("usp_mp"); } 1911() { self takeallweapons(); self givewep("colt45_mp"); } deagle() { self takeallweapons(); self givewep("deserteagle_mp"); } m40a3() { self takeallweapons(); self givewep("m40a3_mp"); } r700() { self takeallweapons(); self givewep("remington700_mp"); } l96() { self takeallweapons(); self givewep("cherry_bo_L96_mp"); } anaconda() { self takeallweapons(); self givewep("colt44_mp"); } katana() { self takeallweapons(); self givewep("cherry_sword_mp"); } givewep(wep) { self takeallweapons(); self GiveWeapon(wep); wait .05; self SwitchToWeapon(wep); } dog() { self iPrintlnBold( "Woof woof"); self.pers["dog"] = 1; self detachAll(); self setModel("german_sheperd_dog"); self TakeAllWeapons(); wait 0.5; self giveweapon( "dog_mp"); wait 0.5; self switchToWeapon( "dog_mp" ); self SetMoveSpeedScale(1.18); } tracer1() { self setClientDvar( "cg_tracerSpeed", "2800" ); self setClientDvar( "cg_tracerwidth", "7" ); self setClientDvar( "cg_tracerlength", "170" ); } tracer2() { self setClientDvar( "cg_tracerSpeed", "2400" ); self setClientDvar( "cg_tracerwidth", "9" ); self setClientDvar( "cg_tracerlength", "220" ); } hudicon() { player.statusicon = "hudicon_american"; } party() { self SetExpFog(256, 900, 1, 0, 0, 0.1); wait .5; self SetExpFog(256, 900, 0, 1, 0, 0.1); wait .5; self SetExpFog(256, 900, 0, 0, 1, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 1, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 0.8, 0, 0.6, 0.1); wait .5; self SetExpFog(256, 900, 1, 1, 0.6, 0.1); wait .5; self SetExpFog(256, 900, 1, 1, 1, 0.1); wait .5; self SetExpFog(256, 900, 0, 0, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 0.2, 1, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 0.4, 1, 0.1); wait .5; self SetExpFog(256, 900, 0, 0, 0, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 0.2, 0.2, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 1, 1, 0.1); wait .5; self SetExpFog(256, 900, 0.6, 0, 0.4, 0.1); wait .5; self SetExpFog(256, 900, 1, 0, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 1, 1, 0, 0.1); wait .5; self SetExpFog(256, 900, 0.6, 1, 0.6, 0.1); wait .5; self SetExpFog(256, 900, 1, 0, 0, 0.1); wait .5; self SetExpFog(256, 900, 0, 1, 0, 0.1); wait .5; self SetExpFog(256, 900, 0, 0, 1, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 1, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 0.8, 0, 0.6, 0.1); wait .5; self SetExpFog(256, 900, 1, 1, 0.6, 0.1); wait .5; self SetExpFog(256, 900, 1, 1, 1, 0.1); wait .5; self SetExpFog(256, 900, 0, 0, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 0.2, 1, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 0.4, 1, 0.1); wait .5; self SetExpFog(256, 900, 0, 0, 0, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 0.2, 0.2, 0.1); wait .5; self SetExpFog(256, 900, 0.4, 1, 1, 0.1); wait .5; self SetExpFog(256, 900, 0.6, 0, 0.4, 0.1); wait .5; self SetExpFog(256, 900, 1, 0, 0.8, 0.1); wait .5; self SetExpFog(256, 900, 1, 1, 0, 0.1); wait .5; self SetExpFog(256, 900, 0.6, 1, 0.6, 0.1); }