################### General Questions 1: As of right now, all the highscores are time-based. (Ranks only show who plays the most.) Will there ever be highscores that will be skill-based considering these new categories are already being sought-after by many players on Youtube but the lack of support and visibility prevents the expansion of those communities? Examples: Fastest Vorago/Rots/Fight Kiln. Most QBD kills in 1 hour. (Note: A timer is going to be added to QBD, but will there be a highscore for it?) Fastest Large 5:5 Dungeoneering Floor. (Already highly sought-after by players with 200M Dung already.) 2: ################### Legacy Questions 1: Considering there will be a few bosses that will be exclusive to EoC (Vorago, Rots), will there ever be bosses or boss modes exclusive to Legacy Mode? 2: Will vengeance be useful again in Legacy Mode? 3: Will dragon weapons (with special attacks) be worth bringing for slayer? 4: Using abilities while training Magic or Range reduces dramatically (75%+) the amount of runes/ammo used. Will there be any change to compensate that for Legacy Mode? 5: Is there any plan to add new features/modes to Wilderness Pking? Ex: Display KD Ratio for last hour/Kill Cam ==PRESDK== SKIPPED: trade, craft,db.filter, passive change tooltip for the one bookmarked tip of the day below gameDiv group item quest simplify, and STACK always talk about naming convention highscore s.teamForEach boss summon puush support no more context from server, no need for clientContext trading is brokens save rs items price ==REVAMP== make Db_public and put real Db in gitignore tooltip not disappearing main.temp = bad... only used for item on another item email if server is down //http://nodejs.org/api/domain.html add ability with globalMod throw error instead of just bypassing !List.all[key] server ban BISON doesnt send dialogue if too close from npc? it returns undefined add more Skill.unlockableContent only preload maps used passive formula be diminshing returns ===POST SDK=== stat window plan revamp: already know what min and max mods are custom look revamp a* hide quest in quest tab boss documentation customMod, fix pvp map no more string for func for items join teammate get same quest variable than teammate POST RELEASE: REVAMP ALL FUCKING HTML WINDOWS talking to npc, stop moving and facing Crafting System with White waypoint window ###TILESET tent fit fix turning edge wall table chevet + table cuisine sizable remove useless stuff remove tree weird change ladder well cuz too detailed enemy that boost = boost atkspd enemy reflect aquanite: aquagoblin: basilisk: draco: dragon: dragonBaby: goddessFire: knockback, big regen goddessIce: scorpion: birdBlue: snake: werewolf: troll: ==OPTIMIZATION== activeList: double checking for actor activeList of attack has actor with no combat