// +----------+ // ¦ Graphics ¦------------------------------------------- // +----------+ mat_yuv "0" mat_surfaceid "0" mat_surfacemat "0" mat_softwareskin "0" mat_force_bloom "0" mat_hdr_enabled "0" mat_leafvis "0" mat_loadtextures "1" mat_norendering "0" mat_show_texture_memory_usage "0" mat_fastnobump "1" blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" cl_c4dynamiclight "1" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_logofile "0" cl_phys_props_max "50" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_rumblescale "0" cl_show_splashes "0" closecaption "0" datacachesize "128" flex_smooth "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" gl_clear "1" lod_TransitionDist "0" mat_aaquality "0" mat_antialias "4" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_monitorgamma "1.6" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_shadowstate "0" mat_vsync "0" mat_wateroverlaysize "8" mp_decals "0" muzzleflash_light "0" props_break_max_pieces "0" props_break_max_pieces_perframe "0" r_3dsky "0" r_ambientboost "0" r_ambientfactor "1" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "9999" r_decals "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "1" r_lod "2" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "1" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_shadowmaxrendered "9" r_shadowrendertotexture "1" r_shadows "1" r_spray_lifetime "0" r_teeth "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0.0002" r_worldlights "1" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" showhitlocation "1" sv_forcepreload "1" sys_antialiasing "2" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" weapon_showproficiency "1" // +--------------+ // ¦ CPU settings ¦----------------------------------------------- // +--------------+ r_3dnow "1" r_sse2 "1" // +----------------+ // ¦ Sound & volume ¦------------------------------------------- // +----------------+ cl_customsounds "0" cl_soundfile "0" dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.4" volume "0.3" // +-----+ // ¦ HUD ¦------------------------------------------------- // +-----+ cl_c4progressbar "1" cl_autowepswitch "1" cl_min_ct "1" cl_min_t "1" cl_minmodels "1" cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_righthand "1" cl_wpn_sway_interp "0" con_enable "1" fps_max "121" hud_centerid "1" hud_fastswitch "1" jpeg_quality "100" overview_health "1" overview_preferred_mode "1" overview_tracks "0" // +---------------+ // ¦ Update Tweaks ¦---------------------------------------------- // +---------------+ r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_propsmaxdist "0" r_staticprop_lod "7" r_sse_s "1" cl_showfps "1" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" mat_bloomamount_rate "0.05f" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" prop_active_gib_limit "0" adsp_debug "0" // +----------------------------+ // ¦ Multicore rendering tweaks ¦-------------------------------- // +----------------------------+ mat_queue_mode "0" cl_threaded_bone_setup "0" cl_interp_threadmodeticks "0" cl_threaded_client_leaf_system "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" mp_usehwmmodels "-1" mp_usehwmvcds "-1" Official Netcode Illuminati CS:GO Config. Revised 8/17/2012 www.NetcodeIlluminati.com Thanks to Nya` // Weapon viewmodel positioning. // For these custom values to work "viewmodel_presetpos" must be removed from the config. viewmodel_fov "70" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2" // Audio snd_mixahead "0.05" snd_headphone_pan_exponent "2" snd_musicvolume "0" // Rates and Interpolation. cl_cmdrate "128" cl_updaterate "128" rate "80000" cl_interp "0" cl_interp_ratio "2" // Mouse commands. m_rawinput "1" m_mouseaccel1 "0" m_mouseaccel2 "0" mm_session_max_ping 100 // sets your maximum allowable ping in your matchmaking // Miscellaneous. hud_showtargetid "1" // removes the shifting of the arm when crouching down. cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" // removes the bobbing of the weapon back and forth, when you run. cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" cl_bobcycle "2" // causes the scope to move less when moving scoped in and reduces bobbing effect soundscape_flush mat_savebuchanges clear // Display damage dealt in the top left of the screen developer 1 con_filter_enable 2 con_filter_text_out "Player:" con_filter_text "damage" // Toggle game sound between muted, 25%, 50%, 75% and 100% bind "mouse3" "vol_up" alias "vol_up" "vol_.25" alias "vol_0.0" "volume 0.00; clear; echo damage_|~MUTED~|; alias vol_up vol_.25" alias "vol_.25" "volume 0.25; clear; echo damage_|~25~|; alias vol_up vol_.50" alias "vol_.50" "volume 0.50; clear; echo damage_|~50~|; alias vol_up vol_.75" alias "vol_.75" "volume 0.75; clear; echo damage_|~75~|; alias vol_up vol_1.0" alias "vol_1.0" "volume 1.00; clear; echo damage_|~100~|; alias vol_up vol_0.0" // Toggle radar zoom alias "toggle1" "toggle cl_radar_scale 0.3 0.6" alias "toggle2" "toggle cl_radar_always_centered 0 1" bind "mouse5" "toggle1;toggle2" // Enables the net graph on tab net_graph "1" net_graphheight "9999" bind "tab" "+scorenet;r_cleardecals" alias "+scorenet" "+showscores; net_graphheight 0" alias "-scorenet" "-showscores; net_graphheight 9999" // Drop the bomb on H bind "h" "use weapon_c4;drop" // Buy binds bind "kp_end" "buy vesthelm;buy ak47;buy m4a1" bind "kp_downarrow" "buy vesthelm;buy p90" bind "kp_pgdn" "buy vesthelm;buy awp;buy p250" bind "kp_5" "buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade;buy defuser" // Crosshair switcher alias "togglecrosshair" "toggle cl_crosshairstyle 1 4" bind "mouse5" "togglecrosshair" clear echo " ___ " echo " /\ \ " echo " /::\ \ " echo " /:/\:\ \ " echo " /::\~\:\ \ " echo " /:/\:\ \:\__\" echo " \/__\:\/:/ /" echo " \::/ / " echo " /:/ / " echo " /:/ / " echo " \/__/ " echo "" echo " ___ " echo " /\__\ " echo " /:/ / " echo " /:/ / " echo " /:/ / ___ " echo " /:/__/ /\__\" echo " \:\ \ /:/ /" echo " \:\ /:/ / " echo " \:\/:/ / " echo " \::/ / " echo " \/__/ " echo "" echo " ___ " echo " /\ \ " echo " \:\ \ " echo " \:\ \ " echo " /::\ \ " echo " /:/\:\__\" echo " /:/ \/__/" echo " /:/ / " echo " \/__/ " echo " " echo " ___ " echo " /\ \ " echo " /::\ \ " echo " /:/\:\ \ " echo " /:/ \:\ \ " echo " /:/__/ \:\__\" echo " \:\ \ /:/ /" echo " \:\ /:/ / " echo " \:\/:/ / " echo " \::/ / " echo " \/__/ " echo "" echo " ___ " echo " /\ \ " echo " /::\ \ " echo " /:/\:\ \ " echo " /::\~\:\ \ " echo " /:/\:\ \:\__\" echo " \:\~\:\ \/__/" echo " \:\ \:\__\ " echo " \:\ \/__/ " echo " \:\__\ " echo " \/__/ " echo "" echo " ___ " echo " |\__\ " echo " |:| | " echo " |:| | " echo " |:|__|__ " echo " ____/::::\__\" echo " \::::/~~/~ " echo " ~~|:|~~| " echo " |:| | " echo " |:| | " echo " \|__| " echo "" echo " ___ " echo " /\ \ " echo " /::\ \ " echo " /:/\:\ \ " echo " /::\~\:\ \ " echo " /:/\:\ \:\__\" echo " \:\~\:\ \/__/" echo " \:\ \:\__\ " echo " \:\ \/__/ " echo " \:\__\ " echo " \/__/ " echo "" echo " ___ " echo " /\ \ " echo " /::\ \ " echo " /:/\:\ \ " echo " /:/ \:\ \ " echo " /:/__/ \:\__\" echo " \:\ \ \/__/" echo " \:\ \ " echo " \:\ \ " echo " \:\__\ " echo " \/__/ " echo "" echo ""