Hunter. Minor Summon Pet (Cannot be used if a pet summoned by summon pet is already out. 5 turn cooldown.) Freezing Trap (Selected enemy cannot attack until your next turn, does not effect bosses) Thrill Of The Hunt (Passive, Critical hits deal 50% more damage.) Disengage (Movement, Can move up to an additional 2 squares. 3 charges per encounter, 2 turn cooldown) Standard Arcane Shot (Normal damage. at will) (Physical) Explosive shot (Normal damage with a DoT for 25% of the damage. 2 turn cooldown) (Fire) Multi Shot (Aoe, Normal damage. 3 turn cooldown) (Physical) Steady Shot (50% damage, can be cast during a shift. 3 turn cooldown) (Frost) Hunter's Mark (Debuff, target takes more physical damage.) Stampede (Summon 3 pets to your side. 1 charge per encounter.)