exec test123 exec default alias drop_disg "disguise 8 -2" bind "P" "drop_disg" fov_desired 90 viewmodel_fov 115 cl_interp 0.025 alias "faltopoco" "say Falto Poco;bind o casi" alias "casi" "say Casi;bind o uncacho" alias "uncacho" "say Un cachito;bind o unpelito" alias "unpelito" "say Un Pelito;bind o ahorasi" alias "ahorasi" "say ahora si;bind o palaprox" alias "palaprox" "say Para la proxima;bind o lapunta" alias "lapunta" "say La puntita;bind o mtquase" alias "mtquase" "say MT quase;bind o faltopoco" bind "o" "faltopoco" // // // // // // // // // // // // // // // // // // // // Equipa el revolver; Esconde la animacion // // // // // // // // // // // // // // // // // // // // alias +equip1 "slot1;sensitivity 0.4;m_yaw 0.06;r_drawviewmodel 0" // equips gun, sets sensitivity, temporarily increases mouse yaw while key held down alias -equip1 "sensitivity 0.4;m_yaw 0.022;fov_desired 90;r_drawviewmodel 0" // sets firing to hide viewmodel, sets FOV to "zoomed-in" mode, sets sensitivity again (just in case), reverts mouse yaw to default bind "1" +equip1 // bind button for gun // ===================================================== // ===================================================== cl_autoreload 1 // // // // // Knife // // // // // cl_interp_ratio 0 // Equip knife alias +equiprev3 "slot3;sensitivity 0.67;m_yaw 0.022;r_drawviewmodel 1" // Equips knife, turns viewmodels on, sets sensitivity and yaw to knife preference, flashes xhair type/color alias -equiprev3 "fov_desired 90;r_drawviewmodel 1" // sets attacking to turn on viewmodels, sets FOV to 90 degrees, reverts xhair type/color bind "3" +equiprev3 // bind button for knife // ===================================================== // // // // // Watch // // // // // alias +watch "+attack2;r_drawviewmodel 1;fov_desired 90" alias -watch "-attack2;r_drawviewmodel 1" bind "mouse2" "+watch;spec_prev" bind "2" "slot2" // Attack alias +viewmodelon "+attack;" // attacks, flashes crosshair type/color #2 alias -viewmodelon "-attack" // flashback bind mouse1 "+viewmodelon;spec_next" // sets attack button alias "ambyzoom" "fov_desired 60" bind "shift" "ambyzoom" alias e_scout "disguise 1 -1; play vo\scout_yes01" alias e_sniper "disguise 2 -1; play vo\sniper_yes03" alias e_soldier "disguise 3 -1; play vo\soldier_yes04" alias e_demoman "disguise 4 -1; play vo\demoman_yes01" alias e_medic "disguise 5 -1; play vo\medic_yes03" alias e_hwguy "disguise 6 -1; play vo\heavy_yes03" alias e_pyro "disguise 7 -1; play vo\pyro_moveup01" alias e_spy "disguise 8 -1; play vo\spy_yes02" alias e_engineer "disguise 9 -1; play vo\engineer_yes03" alias a_scout "disguise 1 -2; play vo\scout_no02" alias a_sniper "disguise 2 -2; play vo\sniper_no01" alias a_soldier "disguise 3 -2; play vo\soldier_no02" alias a_demoman "disguise 4 -2; play vo\demoman_no03" alias a_medic "disguise 5 -2; play vo\medic_no01" alias a_hwguy "disguise 6 -2; play vo\heavy_no03" alias a_pyro "disguise 7 -2; play vo\pyro_no01" alias a_spy "disguise 8 -2; play vo\spy_no03" alias a_engineer "disguise 9 -2; play vo\engineer_no01" bind f1 e_scout bind f2 e_soldier bind f3 e_pyro bind f4 e_demoman bind f5 e_hwguy bind f6 e_engineer bind f7 e_medic bind f8 e_sniper bind f9 e_spy bind p drop_disg alias drop_disg "disguise 8 -2" // instantly removes disguise bind UPARROW prec_mark bind "BACKSPACE" "say ???????? Jimmies=Rustled ?????????" alias +f_disg "bind f1 a_scout; bind f2 a_soldier; bind f3 a_pyro; bind f4 a_demoman; bind f5 a_hwguy; bind f6 a_engineer; bind f7 a_medic; bind f8 a_sniper; bind f9 a_spy" alias -f_disg "bind f1 e_scout; bind f2 e_soldier; bind f3 e_pyro; bind f4 e_demoman; bind f5 e_hwguy; bind f6 e_engineer; bind f7 e_medic; bind f8 e_sniper; bind f9 e_spy" bind t +f_disg