Full, updated changelog: - Fixed anti-lead on zombies in infected - Optimized a lot of client code - The game window will now flash when receiving clan war notifications, and when a new game round has started if the window is not in focus - Staff members can now spectate users in clan wars - Users can rejoin a clan war match even after losing connection from the game if the clan war match is unbalanced and the match has not ended. A dialog will prompt the user to rejoin the clan war when the user enters the clan channel. In case the user cancels it, the user can simply type /rejoin - The room list now includes the map name - Land mines are no longer allowed in clan wars - Fixed some glitches occurring related to "Play Now" - Added anti-AFK system. Users who idle in-game will automatically be kicked after 10 minutes of inactivity - Fixed overlay in infected causing the entire game screen to be dark (as a zombie) - Added a global red fog in infected - Room names can no longer be empty - Fixed an issue where the game was registering melee weapons as ranged weapons in infected - Added some pretty sprites in infected and gun game - Fixed an issue where players would have connection issues to each other after queueing for a second round of clan wars - Added EXP percentage to the game interface - Fixed issues related to staff commands - Implemented a new room tag, [RTD], which stands for Roll The Dice. In this game mode, users will receive a random perk on spawn - Fixed hacking attempt messages showing randomly in-game, causing the game to close - Room tag [F] now also prevents lunges from daggers - Room tag [EX] now ignores landmines Dev notes: - Changed .bmp in map banners for map.xml to .jpg - New secret hash value - Antihack updated to include 13 hack definitions, and some anti-hack bugs fixed. The detection rate is actually pretty accurate now. Note that some false positives might still occur for the keyboard/mouse hacking attempt messages, I still need to log the problematic keys. Some users have actually tried to macro though. - Fixed an issue where clan war rejoin conditions were not accounted for if the user did not relogin - Prevented users with landmines from rejoining clan wars