Ability Scores - Strength = 16 Dexterity = 14 Constitution = 16 Intelligence = 13 Wisdom = 13 Charisma = 15 Skills - Intimidate = 4 2+ Modifier = 6 Jump = 4 3+ Modifier = 7 Climb = 4 3+ Modifier = 7 Handle Animal = 4 2+ Modifier = 6 Feats - Dodge [General] Prerequisite Dex 13. Benefit During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. Athletic [General] Benefit You get a +2 bonus on all Climb checks and Swim checks. Persuasive [General] Benefit You get a +2 bonus on all Bluff checks and Intimidate checks. Gear - Gear: 5 Flint and Steel (0 lbs) 5 Torches (5 lbs) 1 Rope (50 ft) (5 lbs) 1 Backpack (2 lbs) Total= 17 lbs Armor and Weapons = AC = 17 Chainmail (1) +5 Armor Longsword (1) 1d8 Languages = Common, Elven