local hook = hook -- Makes the hack load faster appartly. local derma = derma local surface = surface local vgui = vgui local input = input local util = util local cam = cam local render = render local math = math local draw = draw local team = team if ( SERVER ) then return end -- Nono server. -- Config local ply = LocalPlayer() -- Being fast local LVersion = 014 -- Used for the updater. It compares the player's LVersi0n to the VERSI0N on the googlecode site. local Liquid = { } -- Tables local players = { } -- Tables local midx = ScrW()*0.5 -- Used for some ESP shit local midy = ScrH()*0.5 --VERSION=014 -- Dont edit the VERSI0N. It's used for the updater. -- Commands local aimbot = CreateClientConVar( "Liquid_Aimbot", "0", true, false ) CreateClientConVar( "Liquid_ESP", 0, true, false) CreateClientConVar( "Liquid_ESP_Draw_HP", 0, true, false) CreateClientConVar( "Liquid_Flashlight", 0, true, false) CreateClientConVar( "Liquid_BHop", 0, true, false ) local godmode = CreateClientConVar( "Liquid_Godmode", 0, true, false ) local friendaim = CreateClientConVar( "Liquid_Aim_At_Friends", 0, true, false) local OOC = CreateClientConVar("Liquid_ooc", 1, true, false) local Enabled = CreateClientConVar( "Liquid_chatspam", "0", true, false) local Chat = CreateClientConVar( "Liquid_chatspam_message", "", true, false) local Time = CreateClientConVar( "Liquid_chatspam_delay" , "0", true, false) local Trigger = CreateClientConVar( "Liquid_Triggerbot", 0, true, false ) local TriggerF = CreateClientConVar( "Liquid_Triggerbot_Friends", 0, true, false ) local flashlight = CreateClientConVar("Liquid_Flashlight", "1", true, false ) local chams = CreateClientConVar( "Liquid_ESP_Wallhack", 0, true, false) local chams1 = CreateClientConVar( "Liquid_ESP_Wallhack_Chams", 0, true, false) local chams2 = CreateClientConVar( "Liquid_ESP_Wallhack_Wireframe", 0, true, false) local menu = CreateClientConVar( "Liquid_menu", 0, true, false) local boxesp = CreateClientConVar( "Liquid_ESP_Box", 0, true, false) local aimonkey = CreateClientConVar( "Liquid_Aim_On_Mouse1", 0, true, false ) local aimonkey2 = CreateClientConVar( "Liquid_Aim_On_Mouse2", 0, true, false ) local crosshair = CreateClientConVar( "Liquid_ESP_Crosshair", 0, true, false ) local teamaim = CreateClientConVar( "Liquid_Aim_At_Teammates", 0, true, false ) local recoil = CreateClientConVar( "Liquid_Norecoil", 0, true, false ) local cross = CreateClientConVar( "secret", 0, true, false ) local box = CreateClientConVar( "Liquid_ESP_Box2D", 0, true, false ) local box3 = CreateClientConVar( "Liquid_ESP_Box3D", 0, true, false ) local aimangle = CreateClientConVar( "Liquid_Aimbot_MaxAngle", 0, true, false ) -- Mats local mat1 = (CreateMaterial( "wireframe", "Wireframe", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 1, ["$ignorez"] = 1, ["$nocull"] = 1 } )) local mat2 = (CreateMaterial( "chams", "VertexLitGeneric", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 1, ["$ignorez"] = 1, ["$nocull"] = 1 } ) ) local box1 = Color( 255, 255, 255, 50 ) local box2 = Color( box1.r, box1.g, box1.b, 255 ) function LiquidPrint(msg) print("[Liquid] " ..msg) end function LiquidChat(msg) chat.AddText(Color(0,166,255), "[Liquid] " .. msg) end LiquidChat("Loaded.") LiquidChat("Have fun! Open the console and type: Liquid_") local IsTTT = string.find( GAMEMODE.Name , "Terror" ) if IsTTT then LiquidChat("You're playing TTT" ) end surface.CreateFont( "LFont", { font = "Arial", size = 14, weight = 500, antialias = false, outline = false } ) -- Liquid LiquidPrint(" _ _ _ _ " ) LiquidPrint(" | | (_) (_) | |" ) LiquidPrint(" | | _ __ _ _ _ _ __| |" ) LiquidPrint(" | | | |/ _` | | | | |/ _` |" ) LiquidPrint(" | |____| | (_| | |_| | | (_| |" ) LiquidPrint(" |______|_|\\__, |\\__,_|_|\\__,_|" ) LiquidPrint(" | | ") LiquidPrint(" |_| ") LiquidPrint(" Hack succesfully loaded") LiquidPrint(" Credits : ") LiquidPrint("") LiquidPrint(" MeepDarknessMeep ") LiquidPrint(" Fatal ") LiquidPrint(" Solemn ") LiquidPrint(" Liquid ") LiquidPrint(" Cave") LiquidPrint(" Frenchy") LiquidPrint(" Shadow") LiquidPrint(" Henry") LiquidPrint(" Ryan") LiquidPrint(" Sudoxe") LiquidPrint("") LiquidPrint("Update :") LiquidPrint(" 0.12") LiquidPrint("") LiquidPrint("Changelog:") LiquidPrint(" + Made 2D and 3D boxes. Liquid_ESP_Box2D/3D") LiquidPrint(" + Friends now have green health bar. Normal players red.") LiquidPrint(" + Revamped aimbot. Liquid_Aim.. " ) --LiquidPrint(" Still focusing on C++ m8") LiquidPrint("") function Liquid.Init() LiquidPrint("Checking for updates..." ) http.Fetch( "https://liquidlua.googlecode.com/svn/trunk/Liquid.lua", function( HTML ) local findpos = string.find( HTML, "VERSION=", 0, false ) if (findpos) then local version = tonumber( string.sub( HTML, findpos+8, findpos+11 ) ) if ( version > LVersion ) then LiquidPrint("Your version is out of date!" ) LiquidPrint("Ask Liquid for the update!" ) LiquidChat("Your version is out of date!" ) LiquidChat("Ask Liquid for the update!" ) else LiquidPrint("Your version is up to date." ) LiquidChat("Your version is up to date." ) end else LiquidPrint("Error") end end) end Liquid.Init() -- ATM bruteforce concommand.Add("getatm", function(ply, cmd, args) local targ = false print(args[1]); for i, ply in ipairs(player.GetAll()) do if (string.find(string.lower(ply:Name()), string.lower(args[1]))) then targ = ply; break; end end if (not targ or not targ:IsValid()) then print('targ is not valid'); return; end for i = 1000, 9999 do if (not targ or not targ:IsValid()) then return; end timer.Simple(i / 350, function() RunConsoleCommand("rp_atm_login", util.CRC(i), targ:UniqueID()); end) end print('found'); end) -- 180 local function Rotate180() timer.Simple(0.5, function() FALCO_NOAUTOPICKUP = false end) if hook.GetTable().CreateMove and hook.GetTable().CreateMove.PickupEnt then hook.Remove("CreateMove", "PickupEnt") hook.Remove("CalcView", "Ididntseeit") timer.Simple(0.05, function() local a = LocalPlayer():EyeAngles() LocalPlayer():SetEyeAngles(Angle(a.p, a.y-180, a.r)) end) return end local a = LocalPlayer():EyeAngles() LocalPlayer():SetEyeAngles(Angle(a.p, a.y-180, a.r)) end concommand.Add("Liquid_180", Rotate180) -- 180up local function Rotate180Up() timer.Simple(0.5, function() FALCO_NOAUTOPICKUP = false end) if hook.GetTable().CreateMove and hook.GetTable().CreateMove.PickupEnt then hook.Remove("CreateMove", "PickupEnt") hook.Remove("CalcView", "Ididntseeit") timer.Simple(0.05, function() local a = LocalPlayer():EyeAngles() LocalPlayer():SetEyeAngles(Angle(a.p-a.p-a.p, a.y-180, a.r)) RunConsoleCommand("+jump") timer.Simple(0.2, function() RunConsoleCommand("-jump") end) end) return end local a = LocalPlayer():EyeAngles() LocalPlayer():SetEyeAngles(Angle(a.p-a.p-a.p, a.y-180, a.r)) RunConsoleCommand("+jump") timer.Simple(0.2, function() RunConsoleCommand("-jump") end) end concommand.Add("Liquid_180up", Rotate180Up) --Chat spammer local function ChatSpam() if Enabled:GetInt() != 0 then RunConsoleCommand( "say", Chat:GetString() ) end end timer.Create( "RapeChat", Time:GetInt(), 0, ChatSpam ) -- BHOP local function Liquid_BHop(cmd) if tobool( GetConVarNumber( "Liquid_BHop" ) ) then if (!LocalPlayer():IsOnGround() && LocalPlayer():Alive() ) then cmd:SetButtons( bit.band( cmd:GetButtons(), bit.bnot( IN_JUMP ) ) ) end end end -- Flashlight local function Flashlight() if flashlight:GetBool() then RunConsoleCommand("impulse", "100" ) end end timer.Create("Flashlight", 0.001, 0, Flashlight) -- Menu local function menu2() if menu:GetInt() != 0 then draw.RoundedBox( 4, 10, 10, 100, 55, Color( 0, 0, 0, 130 ) ) draw.SimpleText( "Name: " .. ply:Name(), "LFont", 20, 15, Color( 0, 161, 255, 255 ) ) draw.SimpleText( "Speed: " .. math.Round( LocalPlayer():GetVelocity():Length() ), "LFont", 20, 25, Color( 0, 161, 255, 255 ) ) draw.SimpleText( "FPS: " .. math.Round( 1 / FrameTime() ), "LFont", 20, 35, Color( 0, 161, 255, 255 ) ) draw.SimpleText( "Ping: " .. ply:Ping() .. " ms", "LFont", 20, 45, Color( 0, 161, 255, 255 ) ) --draw.SimpleText( "SteamID: " .. ply:SteamID(), "LFont", 20, 55, Color( 33, 255, 0, 255 ) ) end end -- ESP local function ESP() if tobool( GetConVarNumber( "Liquid_ESP" ) ) then for k, v in pairs( player.GetAll() ) do if v != ply then local pos = (v:GetShootPos() + Vector( 0, 0, 12.5 ) ):ToScreen() draw.SimpleTextOutlined( v:Nick(), "LFont", pos.x, pos.y - 12.5, team.GetColor(v:Team()), 1, 1, 1, Color(0,0,0,255) ) end end end end local function ESPHP() if tobool( GetConVarNumber( "Liquid_ESP_Draw_HP" ) ) then for _, v in pairs( player.GetAll() ) do if v != ply then local hp = v:Health() local armor = v:Armor() local pos = (v:GetShootPos() + Vector( 0, 0, 12.5 ) ):ToScreen() if v:GetFriendStatus() == "friend" then draw.SimpleTextOutlined( "Health: " .. hp , "LFont", pos.x, pos.y, Color(0,255,0,255),1 ,1 ,1, Color(0,0,0,255) ) else draw.SimpleTextOutlined( "Health: " .. hp , "LFont", pos.x, pos.y, Color(255,0,0,255),1 ,1 ,1, Color(0,0,0,255) ) end if armor != 0 then draw.SimpleTextOutlined( "Armor: " .. armor, "LFont", pos.x, pos.y+12.5, Color(0,0,255,255), 1, 1, 1, Color(0,0,0,255) ) end end end end end --Hooks hook.Add( "Think", "Liquid_Godmode", function() if godmode:GetInt() == 1 then if LocalPlayer():Alive() then if LocalPlayer():Health() < 75 then RunConsoleCommand( "say", "/buyhealth" ) end end end end) hook.Add( "CreateMove", "Liquid_Triggerbot", function(cmd) if Trigger:GetInt() != 0 then if LocalPlayer():Alive() and ( LocalPlayer():GetEyeTrace().Entity:IsPlayer() or LocalPlayer():GetEyeTrace().Entity:IsNPC() ) then if IsValid( LocalPlayer():GetActiveWeapon() ) then if TriggerF:GetInt() == 0 and LocalPlayer():GetEyeTrace().Entity:GetFriendStatus() == "friend" then return end if !Firing then cmd:SetButtons( bit.bor( cmd:GetButtons(), IN_ATTACK ) ) Firing = true else Firing = false end end end end end) hook.Add( "CreateMove", "Liquid_BHop", Liquid_BHop ) hook.Add( "HUDPaint", "Liquid_ESP", ESP ) hook.Add( "HUDPaint", "Liquid_ESP_Draw_HP", ESPHP ) hook.Add( "HUDPaint", "Liquid_menu", menu2 ) function GetPlayers() local players = { } for _, v in pairs( player.GetAll() ) do if (v != ply && IsValid( v ) && (v:IsPlayer() || v:IsBot() ) && v:Alive() && v:Health() >= 1 && ( v:GetFriendStatus() != "friend" || friendaim:GetInt() != 0 ) && ( v:Team() != ply:Team() || teamaim:GetInt() != 0 )) then table.insert( players, v ) end end return players end function IsVisible( v ) if (!IsValid( v )) then return false end local vecPos, _ = v:GetBonePosition( v:LookupBone( "ValveBiped.Bip01_Head1" ) or 12 ) local trace = { start = LocalPlayer():EyePos(), endpos = vecPos, filter = ply, mask = MASK_SHOT } local traceRes = util.TraceLine( trace ) TraceRes = traceRes if (traceRes.HitWorld || traceRes.Entity != v) then return false end --print("cis") return true end function ClosestAngle( players ) local flAngleDifference = nil local newAngle = nil local viewAngles = ply:EyeAngles() for _, v in pairs( players ) do local vecPos, ang = v:GetBonePosition( v:LookupBone( "ValveBiped.Bip01_Head1" ) or 12 ) local oldpos = vecPos vecPos = vecPos - Prediction( ply ) + Prediction( v ) local angAngle = ( vecPos - ply:EyePos() ):Angle() local flDif = math.abs( math.AngleDifference( angAngle.p, viewAngles.p ) ) + math.abs( math.AngleDifference( angAngle.y, viewAngles.y ) ) if ((flAngleDifference == nil || flDif < flAngleDifference) && (flDif < aimangle:GetInt())) then HeadPos = oldpos:ToScreen() Target = ply flAngleDifference = flDif newAngle = angAngle end end return newAngle end function Prediction( v ) return ply:GetAbsVelocity() * 0.012 end hook.Add( "CreateMove", "LAimbot", function(cmd) if aimbot:GetInt() != 0 then if (aimonkey:GetInt() != 0 && cmd:KeyDown( IN_ATTACK )) || (aimonkey2:GetInt() != 0 && cmd:KeyDown( IN_ATTACK2 )) || (aimonkey:GetInt() == 0 && aimonkey2:GetInt() == 0) then local players = { } for _, v in pairs( GetPlayers() ) do if (IsVisible( v ) ) then table.insert(players, v ) end end if (table.Count( players ) == 0) then Target = nil return end local newAngle = ClosestAngle( players ) if (newAngle != nil ) then cmd:SetViewAngles(newAngle) end end end end) -- WH hook.Add( "HUDPaint", "Liquid_ESP_Wallhack", function() if chams:GetInt() != 0 then cam.Start3D(EyePos(), EyeAngles()) for k, v in pairs( player.GetAll() ) do if v:IsValid() && v:Alive() && v:Health() > 0 && v:Team() != TEAM_SPECTATOR && v != ply then if chams1:GetInt() == 0 && chams2:GetInt() == 0 then render.SetBlend(1) --render.MaterialOverride() v:DrawModel() if IsValid( v:GetActiveWeapon() ) then v:GetActiveWeapon():DrawModel() end end end end cam.End3D() end end) -- Box ESP local IGNOREZ = true hook.Add( "HUDPaint", "Liquid_ESP_Box", function() if boxesp:GetInt() != 0 then cam.Start3D( EyePos(), EyeAngles() ) for k, v in pairs( player.GetAll() ) do if v:IsValid() && v:Alive() && v:Health() > 0 && v:Team() != TEAM_SPECTATOR && v != ply then for hitbox = 0, v:GetHitBoxCount(0) do local bone = v:GetHitBoxBone( hitbox, 0 ) local bpos, bang = v:GetBonePosition( bone ) local min, max = v:GetHitBoxBounds( hitbox, 0 ) if( min == nil || max == nil ) then continue end if( !IGNOREZ ) then render.SetColorMaterial() else render.SetColorMaterialIgnoreZ() end render.SetBlend( 1 ) render.DrawBox( bpos, bang, min, max, box1 ) render.DrawWireframeBox( bpos, bang, min, max, box2 ) end end end cam.End3D() end end) hook.Add("HUDPaint", "Liquid_BOX", function() -- Done if box:GetInt() != 0 then for _, v in pairs( player.GetAll() ) do if v:IsValid() && v:Alive() && v:Health() > 0 && v:Team() != TEAM_SPECTATOR && v != ply then local a, b = v:LocalToWorld(ply:OBBMaxs()), v:LocalToWorld(ply:OBBMins()) if (a && b) then local vector1 = Vector(a.x, a.y, a.z) local vector2 = Vector(b.x, a.y, a.z) local vector3 = Vector(b.x, b.y, a.z) local vector4 = Vector(a.x, b.y, b.z) local vector5 = Vector(a.x, a.y, b.z) local vector6 = Vector(a.x, b.y, a.z) local vector7 = Vector(b.x, b.y, b.z) local vector8 = Vector(b.x, a.y, b.z) vector1 = vector1:ToScreen() vector2 = vector2:ToScreen() vector3 = vector3:ToScreen() vector4 = vector4:ToScreen() vector5 = vector5:ToScreen() vector6 = vector6:ToScreen() vector7 = vector7:ToScreen() vector8 = vector8:ToScreen() local b1 = math.max(vector1.y, vector2.y, vector3.y, vector4.y, vector5.y, vector6.y, vector7.y, vector8.y )-- Bottom side local b2 = math.min(vector1.y, vector2.y, vector3.y, vector4.y, vector5.y, vector6.y, vector7.y, vector8.y )-- Top side local b3 = math.max(vector1.x, vector2.x, vector3.x, vector4.x, vector5.x, vector6.x, vector7.x, vector8.x )-- Right side local b4 = math.min(vector1.x, vector2.x, vector3.x, vector4.x, vector5.x, vector6.x, vector7.x, vector8.x )-- Left side surface.SetDrawColor(Color(0,166,255,200)) surface.DrawLine(b4, b1, b4, b2) surface.DrawLine(b3, b1, b3, b2) surface.DrawLine(b4, b1, b3, b1) surface.DrawLine(b4, b2, b3, b2) end end end end end) hook.Add("HUDPaint", "Liquid_BOX3", function() -- Done if box3:GetInt() != 0 then for _, v in pairs( player.GetAll() ) do if v:IsValid() && v:Alive() && v:Health() > 0 && v:Team() != TEAM_SPECTATOR && v != ply then local c, d = v:GetCollisionBounds() if (c && d ) then local v1 = v:LocalToWorld(c) -- Vectors and shit. Look at the 2D. local v2 = v:LocalToWorld(Vector(c.x, c.y, d.z)) local v3 = v:LocalToWorld(Vector(c.x, c.y + (d.y * 2), c.z)) local v4 = v:LocalToWorld(Vector(c.x + (d.x * 2), c.y, c.z)) local v5 = v:LocalToWorld(d) local v6 = v:LocalToWorld(Vector(d.x, d.y, c.z)) local v7 = v:LocalToWorld(Vector(d.x, d.y + (c.y * 2), d.z)) local v8 = v:LocalToWorld(Vector(d.x + (c.x * 2), d.y, d.z)) v1 = v1:ToScreen() -- ToScreening it. v2 = v2:ToScreen() v3 = v3:ToScreen() v4 = v4:ToScreen() v5 = v5:ToScreen() v6 = v6:ToScreen() v7 = v7:ToScreen() v8 = v8:ToScreen() local function connect(box1, box2) -- Creating a function for dem yoloz. surface.DrawLine(box1.x, box1.y, box2.x, box2.y) end surface.SetDrawColor(Color(0,166,255,200)) -- Don't forget dem color. connect(v1, v2) -- Connect the lines. See the function. connect(v3, v8) connect(v4, v7) connect(v6, v5) connect(v4, v6) connect(v4, v1) connect(v1, v3) connect(v3, v6) connect(v5, v8) connect(v8, v2) connect(v2, v7) connect(v7, v5) end end end end end) -- Crosshair hook.Add( "HUDPaint", "Liquid_ESP_Crosshair", function() if crosshair:GetInt() != 0 then surface.SetDrawColor( Color( 255, 255, 255 ) ) surface.DrawLine( ScrW()/2-10, ScrH()/2, ScrW()/2-4, ScrH()/2 ) surface.DrawLine( ScrW()/2+10, ScrH()/2, ScrW()/2+4, ScrH()/2 ) surface.DrawLine( ScrW()/2, ScrH()/2-10, ScrW()/2, ScrH()/2-4 ) surface.DrawLine( ScrW()/2, ScrH()/2+10, ScrW()/2, ScrH()/2+4 ) if (ply:SteamID() == "STEAM_0:1:68768379" && cross:GetInt() != 0) then surface.SetFont( "LFont" ) surface.SetTextColor( 255, 255, 255, 255 ) surface.SetTextPos( midx, midy ) surface.DrawText( "Luquid" ) end end end) -- Playerdeath local DeadPlayers = { } function PlayerDeath( ply ) LiquidChat( ply:Nick() .. " has died" ) end hook.Add( "Think", "Liquid_DeathTalk", function() for _, ply in pairs (player.GetAll()) do if ((!ply:Alive()) && !table.HasValue( DeadPlayers, ply:SteamID() )) then table.insert( DeadPlayers, ply:SteamID() ) PlayerDeath( ply ) elseif ((ply:Alive()) && table.HasValue( DeadPlayers, ply:SteamID() ) ) then for k, v in pairs(DeadPlayers) do if (v == ply:SteamID()) then table.remove(DeadPlayers, k) end end end end end) -- WIP -- Backup, don't mind. /* hook.Add( "HUDPaint", "Liquid_ESP_Wallhack", function() if chams:GetInt() != 0 then for k, v in pairs( player.GetAll() ) do if v:IsValid() && v:Alive() && v:Health() > 0 && v:Team() != TEAM_SPECTATOR then cam.Start3D(EyePos(), EyeAngles()) render.SetBlend(1) v:DrawModel() if IsValid( v:GetActiveWeapon() ) then v:GetActiveWeapon():DrawModel() cam.End3D() end end end end end) */ -- Broken /* hook.Add( "HUDPaint", "Liquid_ESP_Wallhack", function() if chams:GetInt() != 0 then for k,v in pairs( player.GetAll() ) do if v:IsValid() && v:Alive() && v:Health() > 0 && v:Team() != TEAM_SPECTATOR then cam.Start3D() //render.SetColorModulation( 0,0,0,0) render.SetBlend(1) //render.SuppressEngineLighting( true ) //render.MaterialOverride() v:DrawModel() if IsValid( v:GetActiveWeapon() ) then v:GetActiveWeapon():DrawModel() cam.End3D() end end end end end) */ ---- /* if menu:GetInt() != 0 then hook.Add("HUDPaint", "Liquid_menu", function() draw.RoundedBox( 4, 10, 10, 150, 90, Color( 0, 0, 0, 150 ) ) draw.SimpleText( "Name: " .. ply:Name(), "Default", 20, 15, Color( 33, 255, 0, 255 ) ) draw.SimpleText( "Speed: " .. math.Round( LocalPlayer():GetVelocity():Length() ), "Default", 20, 25, Color( 33, 255, 0, 255 ) ) draw.SimpleText( "FPS: " .. math.Round( 1 / FrameTime() ), "Default", 20, 35, Color( 33, 255, 0, 255 ) ) draw.SimpleText( "Ping: " .. ply:Ping() .. " ms", "Default", 20, 45, Color( 33, 255, 0, 255 ) ) for k, v in pairs( player.GetAll() ) do if v:IsAdmin() or v:IsSuperAdmin() then draw.SimpleText( "Admins: " .. v:Nick() , "Default", 20, 55, Color( 33, 255, 0, 255 ) ) else draw.SimpleText( "Admins: " .. "None!", "Default", 20, 55, Color( 33, 255, 0, 255 ) ) end end end) elseif menu:GetInt() == 0 then hook.Remove("Liquid_menu") end */ /* hook.Add( "CreateMove", "LAimbot", function(cmd) if tobool( GetConVarNumber( "Liquid_Aimbot" ) ) then local players = { } -- if (not AimbotEnabled) then return end for k,v in pairs( player.GetAll() ) do if Aim:GetInt() == 0 and v:GetFriendStatus() == "friend" then continue end if (aimonkey:GetInt() != 0 && cmd:KeyDown( IN_ATTACK )) || (aimonkey2:GetInt() != 0 && cmd:KeyDown( IN_ATTACK2 )) || (aimonkey:GetInt() == 0 && aimonkey2:GetInt() == 0) then local traceEnt = util.TraceLine( { start = LocalPlayer():EyePos(); endpos = v:GetAttachment(1).Pos; filter = LocalPlayer(); } ).Entity local pos = v:GetAttachment(1).Pos - predict( LocalPlayer() ) + predict( v ) local ang = ( pos - LocalPlayer():EyePos()):Angle() ang.p, ang.y, ang.r = _G.math.NormalizeAngle(ang.p), _G.math.NormalizeAngle(ang.y), _G.math.NormalizeAngle(ang.r) if (IsValid(ang && traceEnt) and traceEnt == v) then cmd:SetViewAngles(ang) break end end end end end) */ /* local function ESP() if tobool( GetConVarNumber( "Liquid_ESP" ) ) then for k, v in pairs( player.GetAll() ) do local pos = (v:GetShootPos() + Vector( 0, 0, 20 ) ):ToScreen() if v:GetFriendStatus() == "friend" then draw.SimpleTextOutlined( v:Nick(), "Default", pos.x, pos.y, Color(0,255,0,255), 1, 1, 1, Color(0,0,0,255) ) else draw.SimpleTextOutlined( v:Nick(), "Default", pos.x, pos.y, Color(255,255,255,255), 1, 1, 1, Color(0,0,0,255) ) end end end end local function ESPHP() if tobool( GetConVarNumber( "Liquid_ESP_Draw_HP" ) ) then for l, b in pairs( player.GetAll() ) do local hp = b:Health() local pos = (b:GetShootPos() + Vector( 0, 0, 20 ) ):ToScreen() draw.SimpleTextOutlined( hp, "Default", pos.x, pos.y + 15, Color(255,0,0,255),1 ,1 ,1, Color(0,0,0,255) ) end end end */