cl_crosshairalpha "255" cl_crosshaircolor "5" cl_crosshaircolor_b "0" cl_crosshaircolor_r "255" cl_crosshaircolor_g "0" cl_crosshairdot "1" cl_crosshairgap "0" cl_crosshairsize "0" cl_crosshairstyle "2" cl_crosshairusealpha "1" cl_crosshairthickness "1.7" cl_fixedcrosshairgap "0" cl_crosshair_outline "0" cl_crosshair_outline_draw "0" // repositions the gunmodel to mimic CSS more closely. viewmodel_fov "65" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2" // removes the shifting of the arm when crouching down. cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" // removes the bobbing of the weapon back and forth, when you run. cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" // scales the HUD depending on what resolution you use, 1 is max. hud_scaling "1" // lowers delay between sounds. snd_mixahead "0.05" // sets interpolation values. cl_interp "0" cl_interp_ratio "1" // ignores dedicated servers with pings above this value. mm_dedicated_search_maxping // usual rate commands cl_cmdrate "128" cl_updaterate "128" rate "128000" // causes the scope to move less while moving scoped and reduces bobbing effect cl_bobcycle "1.0" // hud_scaling "1" zoom_sensitivity_ratio 1.0 m_customaccell 0 alias afk1 "echo D3vils script Enable; +forward; +moveleft; +left;" alias afk2 "echo D3vils script Disable; -forward; -moveleft; -left;"