using System; using System.IO; namespace MCDzienny { public class CmdHug : Command { public override string name { get { return "hug"; } } public override string shortcut { get { return ""; } } public override string type { get { return "information"; } } public override bool museumUsable { get { return true; } } public override LevelPermission defaultRank { get { return LevelPermission.Guest; } } public override void Use(Player p, string message) { if (p.muted) { Player.SendMessage(p, "%cError: %fYou may not use this as you are %bmuted%f."); return; } if (message == "") { Help(p); return; } string two = message.Split(' ')[0]; Player who = Player.Find(two); if (who == null) { Player.SendMessage(p, "Player is not online."); return; } Random rnd = new Random(); int msg = rnd.Next(1, 5); switch (msg) { case 1: Player.GlobalMessage(p.color + p.PublicName + "%e hugged " + who.color + who.PublicName); break; case 2: Player.GlobalMessage(p.color + p.PublicName + "%e hugged " + who.color + who.PublicName + "%e VERY TIGHT!"); break; case 3: Player.GlobalMessage(p.color + p.PublicName + "%e hugged " + who.color + who.PublicName + "%e but it was a terrible hug."); break; case 4: Player.GlobalMessage(p.color + p.PublicName + "%e gave " + who.color + who.PublicName + " %ea warm loving hug <3"); break; } } public override void Help(Player p) { Player.SendMessage(p, "/hug (player) - Hug (player)."); } } }