LDA #$01 ; Sprite state ($14C8,x). STA $14C8,y PHX TYX LDA #!SpriteNumber ; This the sprite number to spawn. STA $7FAB9E,x PLX LDA $E4,x STA $00E4,y LDA $14E0,x STA $14E0,y LDA $D8,x STA $00D8,y LDA $14D4,x STA $14D4,y PHX TYX JSL $07F7D2 JSL $0187A7 LDA #$08 STA $7FAB10,x