>_F1 TargetCheckA(target(me)) and not (isFriend(target(me)) or isMember(target(me))) and (isFlagged(target(me)) or IsTwoWayWar(target(me)) or npc(target(me)) or zone==11) \ : if ( SkillReady($PinpointShot) ) { Cast $PinpointShot forced } \ : if ( SkillReady($Bullseye) and not effectTime(target(me), $Bullseye) ) { Cast $Bullseye forced } \ : if ( SkillReady($MultipleArrow) ) { Cast $MultipleArrow forced } \ : if ( SkillReady($HeavyArrowRain) ) { Cast $HeavyArrowRain forced } \ : if ( SkillReady($QuickShot) ) { Cast $QuickShot forced } \ : if ( SkillReady($TornadoShot) ) { Cast $TornadoShot forced } \ : if ( SkillReady($BowStrike) and distance(me,target(me)) < 150) { Cast $BowStrike forced }