====== Driver San Francisco Mod Injector Started ====== [SigScan] ri_dofile found at 0x65a9a0 [SigScan] ri_loadfile found at 0x65aa60 [SigScan] luaL_checklstring found at 0x5f69c0 [SigScan] lua_setfield found at 0x5ef6d0 [SigScan] lua_pushcclosure found at 0x601540 [SigScan] lua_pcall found at 0x5f1ca0 [SigScan] luaL_loadbuffer found at 0x607a50 [Detours] ri_loadfile detoured [Detours] ri_dofile detoured [ri_dofile] filename = COM:luaScripts\loadFiles.lua [Lua C Funcs] injectedLog registered in Lua [ri_loadfile] filename = COM:LuaScripts\updates.lua [ri_loadfile] filename = COM:LuaScripts\ObjectPicker.lua [ri_loadfile] filename = COM:LuaScripts\LoadingScreenHints.lua [ri_loadfile] filename = COM:LuaScripts\Logging\GameLauncher.lua [ri_loadfile] filename = COM:LuaScripts\Logging\ScriptDebugger.lua [ri_loadfile] filename = COM:LuaScripts\Logging\luaDocumentation.lua [ri_loadfile] filename = COM:LuaScripts\Network\Network_Functions.lua [ri_loadfile] filename = COM:LuaScripts\Network\Network_Emulation.lua [ri_loadfile] filename = COM:LuaScripts\Online\Leaderboards.lua [ri_loadfile] filename = COM:LuaScripts\Online\Statistics.lua [ri_loadfile] filename = COM:LuaScripts\Online\PartyBusMenu.lua [ri_loadfile] filename = COM:LuaScripts\Online\Presence.lua [ri_loadfile] filename = COM:LuaScripts\maths.lua [ri_loadfile] filename = COM:LuaScripts\utils.lua [ri_loadfile] filename = COM:LuaScripts\format.lua [ri_loadfile] filename = COM:LuaScripts\VehicleStats\VehicleStats.lua [ri_loadfile] filename = COM:LuaScripts\VehicleStats\VehicleStatFunctions.lua [ri_loadfile] filename = COM:LuaScripts\missionInfo.lua [ri_loadfile] filename = COM:LuaScripts\missionNetworkLookups.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\dareProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\missionProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\challengeProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\activitiesProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\collectableProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\willpowerRewards.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\challengePrices.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Garages\Data\Data.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\System\preLoadProgressionFunctions.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\System\progessionSaveSupport.lua [ri_loadfile] filename = COM:LuaScripts\unlockables.lua [ri_loadfile] filename = COM:LuaScripts\FileList.lua [ri_loadfile] filename = COM:LuaScripts\MenuInitialise.lua [ri_loadfile] filename = COM:LuaScripts\LoadGameScriptFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\gameLogicConfig.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\SpoolingSystem\spoolSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\gameStatusFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\NetworkObject\networkObjectFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\MissionPropData\PropDataFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Coop\CoopDataFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Cutscenes\CutsceneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\EngineCutscenes\engineCutsceneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ReplaySystem\ReplaySystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GoalSystem\GoalSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\CardSystem\cardSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ChallengeSystem\challengeSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Felony\FelonyFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\RaceManager\RaceManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\HelicopterCamera\helicopterCamera.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\DareSystem\dareSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\CollectableSystem\collectableSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\FaceOffSystem\faceOffSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\taskSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\FeedbackSystem\feedbackSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PackageManager\packageManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PhaseManager\phaseManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TrafficExclusionZones\TrafficExclusionZoneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\activeChallenges\activeChallengesFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Abilities\AbilityFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\ProgressionFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\onlineProgressionFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\onlineStatistics\onlineStatisticsFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\onlineScreenManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineRaceManager\onlineRaceManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineAchievements\OnlineAchievementFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\moodFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Player\PlayerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ScoreSystem\scoreSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\vehicleManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\CheckpointTracker\CheckpointTrackerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Zap\ZapFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Scenes\SceneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Garages\GarageFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Shop\ShopFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PreviewCameras\PreviewCameraFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\LIAB\LIABCharacters.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\RouteData\RouteDataE3Files.lua [ri_loadfile] filename = COM:LuaScripts\TrafficFiles.lua [ri_loadfile] filename = COM:LuaScripts\Cameras.lua [ri_loadfile] filename = COM:LuaScripts\DebugFiles.lua [ri_loadfile] filename = COM:LuaScripts\propTypes.lua [ri_loadfile] filename = COM:LuaScripts\propGroups.lua [ri_loadfile] filename = COM:LuaScripts\hotload.lua [ri_loadfile] filename = COM:LuaScripts\AchievementTable.lua [ri_loadfile] filename = COM:LuaScripts\ModuleLists.lua [ri_loadfile] filename = COM:LuaScripts\Shadows.lua [ri_loadfile] filename = COM:LuaScripts\ErrorHandler.lua [ri_loadfile] filename = COM:LuaScripts\debug\dailyupdatedisplay.lua [ri_loadfile] filename = COM:LuaScripts\configuration\configselector.lua [ri_loadfile] filename = COM:LuaScripts\configuration\configs.lua [ri_loadfile] filename = COM:LuaScripts\loading\loadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\chapterLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\challengeLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\tutorialLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\missionStartLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\chapterBookendLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\missionEndLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\endScreenLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\dareAcceptLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\fades\fades.lua [ri_loadfile] filename = COM:LuaScripts\Logging\ProfileLogging.lua [Lua Log] HI THUR [Lua Log] G(unlockAllVehicles) = function: 14317560 [Lua Log] G(PlayerAnalysis) = table: 14241AE0 [Lua Log] G(waitForModePackageLoad) = function: 141E26D0 [Lua Log] G(getProgression) = function: 14317170 [Lua Log] G(VehicleLauncher) = table: 142396B0 [Lua Log] G(luaUpdateFunctionTable) = table: 141EFD90 [Lua Log] G(Mood) = table: 142279A0 [Lua Log] G(previewVehicleManagerReflection) = table: 14244760 [Lua Log] G(EBoard) = table: 1420A590 [Lua Log] G(GameLauncher) = table: 14250190 [Lua Log] G(OneShotSound) = table: 141FD480 [Lua Log] G(PlayerGamePlay) = table: 14228990 [Lua Log] G(physics) = table: 141E1120 [Lua Log] G(flagGameDevMenu) = function: 141E2780 [Lua Log] G(tonumber) = function: 141E14E0 [Lua Log] G(font) = table: 141E0690 [Lua Log] G(gameStatusReflection) = table: 142448F0 [Lua Log] G(getLeaderboardName) = function: 14207A90 [Lua Log] G(receivedStat) = function: 1429EAF0 [Lua Log] G(checkHotloadWatches) = function: 1433F0C0 [Lua Log] G(tzDoubleAllUpdateRates) = function: 141F01F0 [Lua Log] G(vehicleStats) = table: 142BD950 [Lua Log] G(zapcontroller) = table: 1422B5D0 [Lua Log] G(printLoadFiles) = function: 141F05C0 [Lua Log] G(makeLookAtMatrix) = function: 142A2FE0 [Lua Log] G(updates) = table: 141F0230 [Lua Log] G(tzSetAllUpdateRates) = function: 141F01D0 [Lua Log] G(Credits) = table: 14230600 [Lua Log] G(SlerpMatrix) = function: 1429F620 [Lua Log] G(lowMemLerp) = function: 1427A310 [Lua Log] G(quaternionToEulerRoll) = function: 142A3230 [Lua Log] G(GameplayTracking) = table: 14237E80 [Lua Log] G(getCoopEndIndex) = function: 14255A00 [Lua Log] G(FileTree) = table: 1430F1B0 [Lua Log] G(handlingAssists) = table: 14202130 [Lua Log] G(incrementTokensCollected) = function: 14319230 [Lua Log] G(cancelLoadfiles) = function: 141E2670 [Lua Log] G(transitions) = table: 14231BE0 [Lua Log] G(CVehicleSFX) = table: 14232C80 [Lua Log] G(printTable) = function: 14275AB0 [Lua Log] G(PauseMenu) = table: 141FCE00 [Lua Log] G(print) = function: 141E5800 [Lua Log] G(SNV) = table: 142077D0 [Lua Log] G(findValueInTable) = function: 14275B50 [Lua Log] G(flagMissionToLaunch) = function: 141E28A0 [Lua Log] G(unlockAllMissions) = function: 14316F30 [Lua Log] G(getGarageNameFromID) = function: 14316A20 [Lua Log] G(RadiusCallback) = table: 142345D0 [Lua Log] G(collectgarbage) = function: 141E11B0 [Lua Log] G(OnlinePass) = table: 14240A00 [Lua Log] G(ZapRays) = table: 1422E780 [Lua Log] G(linearPositionNonLinearAngleCameraBlend) = function: 142A05D0 [Lua Log] G(Presence) = table: 1421C9F0 [Lua Log] G(getMatrixValueByIndex) = function: 142ADEA0 [Lua Log] G(loadFile_tableOfFiles) = table: 142454A0 [Lua Log] G(math) = table: 141E3CF0 [Lua Log] G(vehicle) = table: 14203170 [Lua Log] G(pcall) = function: 141E1580 [Lua Log] G(Commentary) = table: 141EEB20 [Lua Log] G(queryBandwidth) = function: 14254CD0 [Lua Log] G(Shadows) = table: 14209FD0 [Lua Log] G(GhostCar) = table: 1421AF60 [Lua Log] G(getStatID) = function: 142564B0 [Lua Log] G(flagGameReadyForReplay_callback) = function: 141E2860 [Lua Log] G(collectableLookupTable) = table: 1425D530 [Lua Log] G(loadConfigFiles) = function: 141F0600 [Lua Log] G(graphics) = table: 1420F450 [Lua Log] G(framework) = table: 14210160 [Lua Log] G(injectedLog) = function: 141E5B70 [Lua Log] G(cubicNonLinearCameraBlend) = function: 142A0280 [Lua Log] G(unlockableVehiclesTable) = table: 14326190 [Lua Log] G(TrafficSystem) = table: 142029D0 [Lua Log] G(LuaDocumentation_BeginUpdate) = function: 14254990 [Lua Log] G(loadFile_callback) = function: 14245460 [Lua Log] G(OnlineRaceManager) = table: 14235A70 [Lua Log] G(getNormal) = function: 1429EDC0 [Lua Log] G(updateLuaUserFunctions) = function: 141E2530 [Lua Log] G(unlockAllAbilities) = function: 14317320 [Lua Log] G(pvsdiagnostics) = table: 14232DE0 [Lua Log] G(ParticleEditor) = table: 1421B2C0 [Lua Log] G(doubleAllUpdateRates) = function: 141F01F0 [Lua Log] G(Explosion) = table: 1421D490 [Lua Log] G(stopUserUpdates) = function: 141E25A0 [Lua Log] G(io) = table: 141E3010 [Lua Log] G(setUpdateRate) = function: 141F0190 [Lua Log] G(CheckpointTracker) = table: 14235FC0 [Lua Log] G(module) = function: 141E2430 [Lua Log] G(addMetaFunction) = function: 14275B70 [Lua Log] G(Documentation) = table: 14229C10 [Lua Log] G(simulation) = table: 1420B0A0 [Lua Log] G(scoringSystem) = table: 14201080 [Lua Log] G(Shop) = table: 14237C90 [Lua Log] G(loadingSystem) = table: 14334310 [Lua Log] G(getTokensCollected) = function: 1431A5E0 [Lua Log] G(_flagGameReadyForLaunch_callback) = function: 141F0760 [Lua Log] G(getStatDisplayType) = function: 142537B0 [Lua Log] G(civilianTraffic) = table: 14203980 [Lua Log] G(cloneVectorIntoVector) = function: 1427A370 [Lua Log] G(objectPickerInit) = function: 1420F1E0 [Lua Log] G(LuaDocumentation_AddLuaLibrary) = function: 14249670 [Lua Log] G(getCoopHighScoreStatIndex) = function: 14250460 [Lua Log] G(objectPickerUpdate) = function: 1420F150 [Lua Log] G(getStatType) = function: 142499D0 [Lua Log] G(xpcall) = function: 141E0CD0 [Lua Log] G(vehicleManagerCoreReflection) = table: 14243E10 [Lua Log] G(package) = table: 141E2020 [Lua Log] G(_VERSION) = Lua 5.1 [Lua Log] G(loafFile_loading) = false [Lua Log] G(forceLevelActive) = function: 1430FBA0 [Lua Log] G(GameVehicleResource) = table: 141FF790 [Lua Log] G(ProfileDump) = function: 14375510 [Lua Log] G(loadConfigFile_callback) = function: 141F0620 [Lua Log] G(ProfileLog) = function: 143754F0 [Lua Log] G(require) = function: 141E2470 [Lua Log] G(PIP) = table: 141FD130 [Lua Log] G(fades) = table: 14374FB0 [Lua Log] G(dareAcceptLoading) = table: 14374190 [Lua Log] G(quaternion_slerp) = function: 1427A500 [Lua Log] G(next) = function: 141E1360 [Lua Log] G(catmullRomSpline) = function: 142A3090 [Lua Log] G(chapterBookendLoading) = table: 14344F70 [Lua Log] G(missionStartLoading) = table: 14344EF0 [Lua Log] G(tutorialLoading) = table: 14364AA0 [Lua Log] G(challengeLoading) = table: 143425E0 [Lua Log] G(chapterLoading) = table: 14360200 [Lua Log] G(rawequal) = function: 141E1600 [Lua Log] G(Sfx) = table: 142449F0 [Lua Log] G(tableToString) = function: 14275A90 [Lua Log] G(file) = table: 141E5760 [Lua Log] G(newproxy) = function: 141E1C90 [Lua Log] G(tzHalveAllUpdateRates) = function: 141F0210 [Lua Log] G(getStatInfo) = function: 1429EAD0 [Lua Log] G(scalarDamping) = function: 142AE460 [Lua Log] G(lerp) = function: 142ADF60 [Lua Log] G(loadScripts) = function: 1430FB60 [Lua Log] G(ErrorReportingTest_BrokenLua) = function: 14344ED0 [Lua Log] G(loadFile_areYouDoneYet) = function: 141E2610 [Lua Log] G(minimap) = table: 14213B80 [Lua Log] G(willpowerRewards) = table: 1431AD80 [Lua Log] G(Cutscene) = table: 1420A160 [Lua Log] G(getLeaderboardInfo) = function: 14207AD0 [Lua Log] G(ripairs) = function: 14272A80 [Lua Log] G(presenceSystem) = table: 142A34A0 [Lua Log] G(loadFile_allLoaded) = true [Lua Log] G(progressionSystemReflection) = table: 14244820 [Lua Log] G(scoreprompt) = table: 1421C270 [Lua Log] G(Unlockables) = table: 142404C0 [Lua Log] G(GameTracking) = table: 1420AB80 [Lua Log] G(watchTableForChanges) = function: 14275C80 [Lua Log] G(CameraSystem) = table: 14213190 [Lua Log] G(garbageCounter) = table: 141E6DF0 [Lua Log] G(objectPickerClose) = function: 1420F200 [Lua Log] G(nonReflexAngleBetween) = function: 1429FF60 [Lua Log] G(AchievementTable) = table: 143404F0 [Lua Log] G(hotload) = table: 1433EFC0 [Lua Log] G(getNetworkEmulationLatency) = function: 142495D0 [Lua Log] G(propGroup) = table: 1433DF00 [Lua Log] G(setfenv) = function: 141E1450 [Lua Log] G(luaRemoveUpdateFunction) = table: 141E0710 [Lua Log] G(createRotationAroundAxis) = function: 1429FEA0 [Lua Log] G(propType) = table: 14339310 [Lua Log] G(getDetailsForSaveGame) = function: 14316900 [Lua Log] G(Moods) = table: 14330AE0 [Lua Log] G(NetworkLog) = table: 1420A9E0 [Lua Log] G(damageFakerVehicleList) = table: 14225490 [Lua Log] G(ZAPSHIELDZONE) = table: 14204680 [Lua Log] G(loadingScreenHints) = table: 14248370 [Lua Log] G(tostring) = function: 141E1520 [Lua Log] G(helicopterCamera) = table: 14261DD0 [Lua Log] G(SuspiciousVehicleManager) = table: 14243490 [Lua Log] G(Getaway) = table: 142425E0 [Lua Log] G(setAllUpdateRates) = function: 141F01D0 [Lua Log] G(UnlockRewards) = function: 1430F040 [Lua Log] G(LIABCharacters) = table: 14320250 [Lua Log] G(OnlineAnnecy) = table: 142093B0 [Lua Log] G(progressionSystem) = table: 142E8AD0 [Lua Log] G(getStatBoardFromName) = function: 14254D40 [Lua Log] G(_cubicNonLinearCameraBlend) = function: 142A01F0 [Lua Log] G(unlockAllGarages) = function: 14316EA0 [Lua Log] G(pairs) = function: 141E1BE0 [Lua Log] G(characterManager) = table: 141F32A0 [Lua Log] G(setYRotation) = function: 1427A3F0 [Lua Log] G(AbandonedVehicles) = table: 142419F0 [Lua Log] G(assert) = function: 141E1170 [Lua Log] G(buildGameLoadFiles) = function: 141E5BB0 [Lua Log] G(getChallengeList) = function: 142D7980 [Lua Log] G(player) = table: 141E61D0 [Lua Log] G(Menu) = table: 14217430 [Lua Log] G(getTokensRequiredPerChallenge) = function: 143175F0 [Lua Log] G(startBandwidthMonitoring) = function: 14254CF0 [Lua Log] G(SNO) = table: 14205A30 [Lua Log] G(movie) = table: 142100B0 [Lua Log] G(LuaMediaPath) = COM:LuaScripts\ [Lua Log] G(quaternionToEulerPitch) = function: 142A3250 [Lua Log] G(chapters) = table: 142DE600 [Lua Log] G(Orphanage) = table: 14230DE0 [Lua Log] G(initialiseCollected) = function: 142A0950 [Lua Log] G(callStack) = function: 14275C20 [Lua Log] G(hasSinglePlayerBeenStarted) = function: 14311820 [Lua Log] G(challengePrices) = table: 1431F010 [Lua Log] G(garage) = table: 1431EF60 [Lua Log] G(getStatBoardIDFromName) = function: 14254A40 [Lua Log] G(generateReverseNetworkLookup) = function: 14315CB0 [Lua Log] G(LuaErrorHandler) = function: 14344EB0 [Lua Log] G(collision_system) = table: 141FCA70 [Lua Log] G(activitiesLookupTable) = table: 142BBCD0 [Lua Log] G(loadFile_loading) = true [Lua Log] G(coroutine) = table: 141E1CF0 [Lua Log] G(FelonyVehicleSpawnManager) = table: 142437D0 [Lua Log] G(VehicleSystem) = table: 141FC940 [Lua Log] G(challengeProgressionTable) = table: 142E81A0 [Lua Log] G(daresByUID) = table: 142FC980 [Lua Log] G(SplitScreen) = table: 142296D0 [Lua Log] G(flagInvitationAccepted_callback) = function: 141E27E0 [Lua Log] G(dareLookupTable) = table: 14262600 [Lua Log] G(cards) = table: 142BA1A0 [Lua Log] G(squareNonLinearCameraBlend) = function: 142A0370 [Lua Log] G(BillboardManager) = table: 14228420 [Lua Log] G(SocialNetworks) = table: 142405A0 [Lua Log] G(LowMemLinearInterpolate) = function: 142AE320 [Lua Log] G(stepFileToLoad) = function: 141E2630 [Lua Log] G(vehicleStatsLookupTable) = table: 142A7310 [Lua Log] G(onlineGetVehicleSmallImage) = function: 1429FDC0 [Lua Log] G(onlineGetVehicleLargeImage) = function: 142A3390 [Lua Log] G(getVehicleStats) = function: 142A32B0 [Lua Log] G(format) = table: 14276B80 [Lua Log] G(loadAllFiles) = function: 141E2650 [Lua Log] G(debugOpen) = function: 14275CC0 [Lua Log] G(TrafficEventsManager) = table: 14241110 [Lua Log] G(saveTable) = function: 14275CA0 [Lua Log] G(TerrainMarker) = table: 14240FB0 [Lua Log] G(LuaDocumentation_Shutdown) = function: 14249690 [Lua Log] G(VehiclePossessor) = table: 14239910 [Lua Log] G(Achievements) = table: 14240AF0 [Lua Log] G(Party) = table: 1421C380 [Lua Log] G(E3Demo) = table: 14239180 [Lua Log] G(selfRightVehicleList) = table: 14225230 [Lua Log] G(callStackAsTable) = function: 14275C60 [Lua Log] G(ParticleSystem) = table: 141FC450 [Lua Log] G(hookCallStack) = function: 14275C40 [Lua Log] G(EndianSwapCheck) = function: 14275C00 [Lua Log] G(getCoopStartIndex) = function: 14254B10 [Lua Log] G(endianSwapping) = table: 14275BD0 [Lua Log] G(Network) = table: 142047C0 [Lua Log] G(profileLoadedCallback) = function: 141E2920 [Lua Log] G(findKeyInTable) = function: 14275B30 [Lua Log] G(deepCopy) = function: 14275B10 [Lua Log] G(duplicateTable) = function: 14275AF0 [Lua Log] G(ipairs) = function: 141E0D70 [Lua Log] G(networkLogPrintTable) = function: 14275AD0 [Lua Log] G(configSelector) = table: 14302560 [Lua Log] G(getStatRankingOrder) = function: 1429EB80 [Lua Log] G(cross) = function: 1429EE20 [Lua Log] G(getStatDataInfo) = function: 1429EB10 [Lua Log] G(Statistics) = table: 14228DC0 [Lua Log] G(CreateLookAtMatrix) = function: 142A2F20 [Lua Log] G(removeUserUpdateFunction) = function: 141E24F0 [Lua Log] G(arcTanNonLinearCameraBlend) = function: 142A0440 [Lua Log] G(alignMatrix) = function: 142A0760 [Lua Log] G(Speech) = table: 141EEA10 [Lua Log] G(_linearPositionNonLinearAngleCameraBlend) = function: 142A0480 [Lua Log] G(round) = function: 1427A4D0 [Lua Log] G(_squareNonLinearCameraBlend) = function: 142A02E0 [Lua Log] G(getOasisIDFromNetworkID) = function: 14316C60 [Lua Log] G(nonLinearCameraBlend) = function: 142A01B0 [Lua Log] G(GenerateLuaDocumentation) = function: 142549F0 [Lua Log] G(flagQuickStartDevLan) = function: 141E27C0 [Lua Log] G(_nonLinearCameraBlend) = function: 142A0120 [Lua Log] G(debugOptions) = table: 141E2940 [Lua Log] G(roughlyEqual) = function: 142A00C0 [Lua Log] G(_arcTanNonLinearCameraBlend) = function: 142A03B0 [Lua Log] G(Sound) = table: 141FDCB0 [Lua Log] G(getNetworkEmulationName) = function: 1424FB30 [Lua Log] G(radian_bounds) = function: 1429FFC0 [Lua Log] G(type) = function: 141E1950 [Lua Log] G(generateStatCollectionFromMissionID) = function: 1429EAB0 [Lua Log] G(create_quaternion_from_matrix) = function: 142A30D0 [Lua Log] G(twoDTransform) = function: 1429FEE0 [Lua Log] G(setZRotation) = function: 1427A390 [Lua Log] G(open) = function: 141E0670 [Lua Log] G(NetworkIDFromMissionName) = function: 14316870 [Lua Log] G(coreStatsReceivedCallback) = function: 1429EBC0 [Lua Log] G(quaternionToEulerYaw) = function: 142A3270 [Lua Log] G(intersectSphere) = function: 142A3290 [Lua Log] G(setXRotation) = function: 1427A450 [Lua Log] G(endScreenLoading) = table: 14372BF0 [Lua Log] G(Music) = table: 141EE5C0 [Lua Log] G(vec) = table: 141E55C0 [Lua Log] G(loadfile) = function: 141E13D0 [Lua Log] G(create_matrix_from_quaternion) = function: 142A3110 [Lua Log] G(missionEndLoading) = table: 14329F20 [Lua Log] G(Chase) = table: 14242B80 [Lua Log] G(LuaDocumentation_AddLuaPropertyDocumentation) = function: 14254950 [Lua Log] G(getNetworkEmulationJitter) = function: 14249790 [Lua Log] G(Reorthonormalise) = function: 142A3450 [Lua Log] G(PropSystem) = table: 14231260 [Lua Log] G(vectorDamping) = function: 142AE480 [Lua Log] G(VehicleLodSpooler) = table: 14234260 [Lua Log] G(LinearInterpolate) = function: 142AE100 [Lua Log] G(Garages) = table: 14241E60 [Lua Log] G(launchScripts) = function: 1430FB80 [Lua Log] G(lerp_value) = function: 142ADF40 [Lua Log] G(setMatrixValueByIndex) = function: 142ADF00 [Lua Log] G(RegisterShadowClient) = function: 1432E1F0 [Lua Log] G(getPartyBusString) = function: 1429FC40 [Lua Log] G(CoreStatsReceived) = function: 1429EBC0 [Lua Log] G(getStatIDByStatName) = function: 14254910 [Lua Log] G(ParseTableForDocumentation) = function: 142549D0 [Lua Log] G(select) = function: 141E1410 [Lua Log] G(AbilityController) = table: 14211480 [Lua Log] G(ScriptDebugger) = table: 14253370 [Lua Log] G(ZapAIPresence) = table: 14239400 [Lua Log] G(AssistManager) = table: 14241710 [Lua Log] G(isLeaderboardVisible) = function: 14207AB0 [Lua Log] G(getLeaderboardFormat) = function: 14246CE0 [Lua Log] G(sky) = table: 141FCB70 [Lua Log] G(luaUpdateFunctionBuckets) = table: 141EFDC0 [Lua Log] G(flagInvitationAccepted) = function: 141E2800 [Lua Log] G(ActiveLifeAI) = table: 1422FB50 [Lua Log] G(getNetworkEmulationPacketLoss) = function: 1424F1B0 [Lua Log] G(ActiveVehicles) = table: 1421CA80 [Lua Log] G(PlayerCoreStats) = table: 14229350 [Lua Log] G(AlleyChaser) = table: 142308E0 [Lua Log] G(IntelligentCamera) = table: 1422E810 [Lua Log] G(LuaDocumentation_EndUpdate) = function: 142549B0 [Lua Log] G(Marker) = table: 142123F0 [Lua Log] G(_G) = table: 141E0760 [Lua Log] G(flagCheatMode) = function: 141E28C0 [Lua Log] G(challengeLookupTable) = table: 1430E550 [Lua Log] G(objectpicker) = table: 1420F240 [Lua Log] G(VEdit) = table: 14233460 [Lua Log] G(postprocess) = table: 141F1AB0 [Lua Log] G(MediaPath) = COM: [Lua Log] G(renderer) = table: 141F1670 [Lua Log] G(loadFile_numLoaded) = 97 [Lua Log] G(flagGameReadyForReplay) = function: 141E2880 [Lua Log] G(userUpdateFunctions) = table: 141EFD60 [Lua Log] G(flagGameReadyForLaunch) = function: 141E2760 [Lua Log] G(debug) = table: 141E4730 [Lua Log] G(hintType) = story [Lua Log] G(MissionNameFromNetworkID) = function: 14316AB0 [Lua Log] G(getNetworkEmulationCount) = function: 14254D90 [Lua Log] G(addUserUpdateFunction) = function: 141E24B0 [Lua Log] G(PatrollingVehicleManager) = table: 14242FB0 [Lua Log] G(RaceManager) = table: 14235050 [Lua Log] G(load) = function: 141E12E0 [Lua Log] G(ProfileSettings) = table: 1423AB20 [Lua Log] G(getSelectedConfig) = function: 141E28E0 [Lua Log] G(openModePackage) = function: 141E2690 [Lua Log] G(missionInfo) = table: 142D79D0 [Lua Log] G(getFENameFromStatID) = function: 142553C0 [Lua Log] G(Imposters) = table: 1421CF70 [Lua Log] G(VehicleCameraDev) = table: 14233110 [Lua Log] G(addLuaUpdateFunction) = function: 141E0E30 [Lua Log] G(requestLoadingScreenHint) = function: 1424F0F0 [Lua Log] G(Development) = table: 141EC4D0 [Lua Log] G(getNetworkEmulationBandwidth) = function: 14245AE0 [Lua Log] G(particleSystem) = table: 141F6570 [Lua Log] G(markUpdateFunctionForRemoval) = function: 141EFF70 [Lua Log] G(initialise) = table: 14209470 [Lua Log] G(errorhandler) = table: 1420A760 [Lua Log] G(flagQuickStartMultiplayer) = function: 141E27A0 [Lua Log] G(LuaDocumentation_AddLuaFunctionDocumentation) = function: 14249630 [Lua Log] G(loadTableOfFiles) = function: 141E25F0 [Lua Log] G(unpack) = function: 141E1990 [Lua Log] G(Renderer) = table: 1420A8F0 [Lua Log] G(LuaDocumentation_Initialise) = function: 14254930 [Lua Log] G(getCoopEndStatIndex) = function: 14255A00 [Lua Log] G(gamerTag) = table: 1421BAC0 [Lua Log] G(loadstring) = function: 141E1320 [Lua Log] G(InteractiveIconsManager) = table: 142450E0 [Lua Log] G(setmetatable) = function: 141E1490 [Lua Log] G(updateLuaFunctions) = function: 141EFF20 [Lua Log] G(string) = table: 141E3510 [Lua Log] G(table) = table: 141E1700 [Lua Log] G(controller) = table: 141F4D30 [Lua Log] G(localPlayerManagerReflection) = table: 14243A20 [Lua Log] G(halveAllUpdateRates) = function: 141F0210 [Lua Log] G(getStatIDFromName) = function: 14254A40 [Lua Log] G(makeNormal) = function: 1429EDE0 [Lua Log] G(WwiseMotion) = table: 14200F30 [Lua Log] G(ParkedVehicles) = table: 14242400 [Lua Log] G(CityLockManager) = table: 14233BD0 [Lua Log] G(getmetatable) = function: 141E13B0 [Lua Log] G(unlockAllChallenges) = function: 143177A0 [Lua Log] G(HeliCam) = table: 14238890 [Lua Log] G(BackSeatDriver) = table: 14238500 [Lua Log] G(getCoopStartStatIndex) = function: 14254B10 [Lua Log] G(UniqueSessionID) = table: 14240E30 [Lua Log] G(GuiSpooler) = table: 14240D40 [Lua Log] G(rawset) = function: 141E1680 [Lua Log] G(PartyBusManager) = table: 1421C490 [Lua Log] G(dumpGarbageStats) = function: 141E05F0 [Lua Log] G(OnlineGameConfigLua) = table: 14240850 [Lua Log] G(lightOffsetsTable) = table: 1432E190 [Lua Log] G(initialiseProfileData) = function: 141E2900 [Lua Log] G(InterestingVehicleManager) = table: 142376B0 [Lua Log] G(gcinfo) = function: 141E1200 [Lua Log] G(ChaseManager) = table: 14236360 [Lua Log] G(RouteArrowsManager) = table: 14234A20 [Lua Log] G(loadMode) = function: 141E26F0 [Lua Log] G(GameModeManager) = table: 142299E0 [Lua Log] G(getfenv) = function: 141E1240 [Lua Log] G(luaRemoveUpdateFunctions) = function: 141F0110 [Lua Log] G(collectablesByUID) = table: 1425D500 [Lua Log] G(daresByChapter) = table: 142FC950 [Lua Log] G(flagStartingReplay) = function: 141E2840 [Lua Log] G(performance) = table: 1420F4F0 [Lua Log] G(rawget) = function: 141E1640 [Lua Log] G(LuaDocumentation_RemoveLuaLibrary) = function: 14254970 [Lua Log] G(moduleLists) = table: 143420F0 [Lua Log] G(collectAndCountGarbage) = function: 141E6E20 [Lua Log] G(dofile) = function: 141E1260 [Lua Log] G(ScriptLoader) = table: 141E5890 [Lua Log] G(getStatNameFromStatID) = function: 14253350 [Lua Log] G(error) = function: 141E12A0 [Lua Log] G(flagStartSplitScreen) = function: 141E2820 [Lua Log] Print: $GAMELAUNCHER$Game Started (function = SetGameState, src = ...esources\luascripts\common\\logging\gamelauncher.lua, what = Lua) [Lua Log] Print: false (function = nil function, src = ...\luascripts\common\\configuration\configselector.lua, what = Lua) [Lua Log] Print: nil (function = nil function, src = ...\luascripts\common\\configuration\configselector.lua, what = Lua) [Lua Log] Print: Quick load SP (function = func, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: Presence set to FREEDRIVE (function = func, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: Launch is good to go (function = configLaunchAndForceDefaultUser, src = ...\luascripts\common\\configuration\configselector.lua, what = Lua) [Lua Log] Print: -- Load Scripts -- (function = nil function, src = ...\luascripts\common\\configuration\configselector.lua, what = Lua) [Lua Log] Print: EngineCutsceneFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: ReplaySystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: LoadGameScriptFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: GameLogicFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: SpoolingSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: GameStatusFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: NetworkInitFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: TaskSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: GoalSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: PropDataFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: CoopDataFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: FelonyFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: RaceManagerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: CutsceneFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: FeedbackSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: CardSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: ChallengeSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: FaceOffSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: DareSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: CollectableSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: PackageManagerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: PlayerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: PhaseManagerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: TrafficExclusionZoneFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: OnlineRaceManagerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: NetworkPostFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: ActiveChallengesFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: ProgressionFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: ZapFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: AbilityFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: VehicleManagerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: MoodSettingFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: ScoreSystemFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: SceneFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: TrafficFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: CameraFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: GarageFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: ShopFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: PreviewCameraFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: DebugFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: OnlineScreenManagerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: OnlineProgressionFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: OnlineStatisticsFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: OnlineAchievmentFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [Lua Log] Print: CheckpointTrackerFiles (function = buildGameLoadFiles, src = r:\resources\luascripts\common\\loadfiles.lua, what = Lua) [ri_loadfile] filename = COM:LuaScripts\GameLogic\EngineCutscenes\EngineCutsceneDirectory.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\EngineCutscenes\PreloadedDirectory.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\EngineCutscenes\EngineCutsceneSupport.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ReplaySystem\ReplaySystem.lua [ri_loadfile] filename = COM:LuaScripts\controlHandler.lua [ri_loadfile] filename = COM:LuaScripts\configuration\gamePauseMenu.lua [ri_loadfile] filename = COM:LuaScripts\configuration\pauseMenu_LIABChapters.lua [ri_loadfile] filename = COM:LuaScripts\Online\LANBrowser.lua [ri_loadfile] filename = COM:LuaScripts\Online\MatchmakingDebug.lua [ri_loadfile] filename = COM:LuaScripts\renderer.lua [ri_loadfile] filename = COM:LuaScripts\Atlas.lua [ri_loadfile] filename = COM:LuaScripts\TrafficData.lua [ri_loadfile] filename = COM:LuaScripts\PlayPIPCam.lua [ri_loadfile] filename = COM:LuaScripts\Billboards.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\SpoolingSystem\System\spoolingSystem.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\SpoolingSystem\Data\trafficSpoolingData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\System\GameStatusCore.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\System\GameStatusInitialise.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\System\GameStatusShutDown.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\System\GameStatusScriptSystems.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\InitialiseEvents\DefaultInitialise.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\InitialiseEvents\ModelPreviewerInitialise.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\PreLaunchEvents\DefaultPreLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\PreLaunchEvents\DistributedBuilderPreLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\LaunchEvents\OfflineLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\LaunchEvents\OnlineLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\LaunchEvents\SplitScreenLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\LaunchEvents\DistributedBuilderLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\LaunchEvents\NonGameLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\LaunchEvents\ReplayLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\LaunchEvents\AutoTestLaunch.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\NetworkObject\SupportFiles\networkParsing.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\System\taskSystemCore.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\System\taskSystemTaskFunctions.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\System\taskSystemTaskObjectFunctions.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\System\taskSystemRestrictedObjects.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\System\taskSystemNetworkInterface.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\Wander.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\NoTarget.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\NoAI.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\AlmostNoFunctionality.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\NoFunctionality.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\PayloadTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\PayloadTrackingWithMultiplyer.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\LinearCheckpoints.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\LinearChase.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\NonLinearChase.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\NonLinearCheckpoints.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\StaticAwaitingTarget.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\FollowRoute.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\FollowRouteConditional.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\NumberRecorder.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\TVRatingTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\StopVehicle.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\LinearCheckpointsNoAI.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\LinearCheckpointsWander.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\FollowRouteOrNonLinearChase.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MinorTasks\OvertakeTargetAIWarmupWander.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MinorTasks\ZapToVehicle.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MinorTasks\WarmupRoute.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\TaskObjectSwap.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\RestrictLocalPlayerZap.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\OwnershipTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPBurningRubberClamp.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPTakedownPayloadTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPGetawayOwner.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPTugOfWarScoreTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPPackageOwnerTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\VehiclePropDropper.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPRushDownTeamScoreTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPAttackAndDefend.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPWeakenVehicle.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPLockZap.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPVehicleSwap.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\NoAILinearCheckpoints.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPTeamCircuitRaceTracking.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPCircuitRaceCheckpoints.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPGateActivation.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\TagRestrictPlayerZap.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPTagObjectiveCollision.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPVehicleSwapTutorial.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPShiftImpulseTutorial.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPVehicleSpawnTutorial.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\Tasks\MPShiftTakeTutorial.lua 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COM:LuaScripts\GameLogic\VehicleManager\System\vehicleManagerCore.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\System\vehicleManagerTemplate.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\System\vehicleManagerSNVSupport.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\System\vehicleManagerFlowFunctions.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\System\vehicleSelfRightingSupport.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\PreviewVehicle\PreviewVehicleManager.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\MultiplayerBus\multiplayerBusManager.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\ActiveVehicle\activeVehicles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\Data\AIAttributes.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\Data\VehicleData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\Data\Hierarchy.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\Data\moods.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\SupportFiles\NeutralMood.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\SupportFiles\moodFunctions.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\Data\moodGroups.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\Data\chapterMoods.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\Data\missionMoods.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ScoreSystem\System\scoreSystemCore.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ScoreSystem\System\scoreSystemAbility.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ScoreSystem\System\scoreSystemWillpower.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Scenes\cutsceneManager.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Scenes\Data\ImpactTrafficSystem_LuckyEscape.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Scenes\Data\ExpositionScenes.lua [ri_loadfile] filename = COM:LuaScripts\TrafficData\RoadGroupFunctions.lua [ri_loadfile] filename = COM:LuaScripts\TrafficData\TrafficEvents\trafficEvents.lua [ri_loadfile] filename = COM:LuaScripts\Visuals\Camera\Camera_Controller.lua [ri_loadfile] filename = COM:LuaScripts\Visuals\Camera\Cameras\cameraSelection.lua [ri_loadfile] filename = COM:LuaScripts\Visuals\Camera\Cameras\Camera_Functions.lua [ri_loadfile] filename = COM:LuaScripts\Visuals\CutSceneSupport.lua [ri_loadfile] filename = COM:LuaScripts\Visuals\Camera\Cameras\IntelligentCamera\iCamInterface.lua [ri_loadfile] filename = COM:LuaScripts\Visuals\Camera\Cameras\IntelligentCamera\iCamSettings.lua [ri_loadfile] filename = COM:LuaScripts\Visuals\Camera\Cameras\UnderTrailer_Camera.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Garages\System\garageSystem.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Shop\System\shopSystem.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Shop\Data\Data.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PreviewCameras\CameraLists\ActivityPreviewCameras.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PreviewCameras\CameraLists\ChallengePreviewCameras.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PreviewCameras\CameraLists\DarePreviewCameras.lua [ri_loadfile] filename = COM:LuaScripts\debug.lua [ri_loadfile] filename = COM:LuaScripts\MassiveSupport.lua [ri_loadfile] filename = COM:LuaScripts\debug\missionEditor.lua [ri_loadfile] filename = COM:LuaScripts\TrafficSettingsOverride\TrafficSettingsOverrideAccessFunction.lua [ri_loadfile] filename = COM:LuaScripts\PerformanceAnalysis\PerformanceAnalysis.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\System\onlineScreenManager.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\System\onlineScreenManagerSplitscreenSupport.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\System\onlineScreenManagerData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenList.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenStringList.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenTeamResult.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenPlayerResult.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenSoloIntro.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenSoloComplete.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenTeamIntro.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenTeamComplete.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenRewards.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenSoloRound.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenTeamRound.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenFaceOffIntro.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenFaceOffComplete.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenTutorialComplete.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenSoloRaceResult.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenSoloRaceComplete.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\onlineScreenFinished.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\ssCompScreenModeComplete.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\ssCoopScreenModeComplete.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\ssResultScreen.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screens\ssCompScreenFinalResults.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\Screen Data\onlineScreenData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionSystem.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionIconData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionCarData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionWeaponData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionAbilityData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionUpgradeData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionUnlockData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\System\onlineProgressionMatchBonusData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\Goals\onlineProgressionGoals.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineStatistics\onlineStatistics.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineStatistics\onlineStatisticsData.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineStatistics\singlePlayerStatistics.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineAchievements\OnlineAchievment.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\CheckpointTracker\CheckpointTracker.lua [Lua Log] Print: Lua Debug Loading : userSettings.lua (function = debugOpen, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: cannot open COM:LuaScripts\userSettings.lua: No such file or directory (function = debugOpen, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: Lua Debug Loading : regionArtStatus.lua (function = debugOpen, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: =================================================== UnlockRewards (function = nil function, src = r:\resources\luascripts\common\\unlockables.lua, what = Lua) [Lua Log] Print: ID = 6 (function = nil function, src = r:\resources\luascripts\common\\unlockables.lua, what = Lua) [Lua Log] Print: -- LaunchScripts -- (function = nil function, src = ...\luascripts\common\\configuration\configselector.lua, what = Lua) [Lua Log] Print: ======== initialising objects ======== (function = initialiseObjects, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: time = 45 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 3 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 35 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 4 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 100 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 4 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 50 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 200 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 700 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 6 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 80 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 1000 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 150 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 3 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 45 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 250 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 10 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 70 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 140 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 130 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 800 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 45 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 135 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 2500 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 90 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 25 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 80 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 1800 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 40 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 120 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 15 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 90 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 125 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 190 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 190 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 50 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 95 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 70 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 200 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 1000 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 4 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 70 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 80 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 95 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 100 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 1500 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 50 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 10 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 170 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 85 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 40 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 70 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 200 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 90 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 45 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 100 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 170 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 110 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 50 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 20 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 3 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 15 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 110 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 40 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 200 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 300 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 5 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 45 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 150 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: distance = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: speed = 150 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 30 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: quantity = 500 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: time = 60 (function = v, src = ...c\daresystem\daresystemmanager\daresystemmanager.lua, what = Lua) [Lua Log] Print: ======== Paradigm Moods initialised ======== (function = v, src = ...mmon\\gamelogic\moods\supportfiles\moodfunctions.lua, what = Lua) [Lua Log] Print: << GAMESTATUS - INITIALISING >> (function = initialiseScripts, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: ======== DefaultInit ======== (function = ?, src = ...ic\gamestatus\initialiseevents\defaultinitialise.lua, what = Lua) [Lua Log] Print: [118] = Prison_Van, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [119] = Audi_S5_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [123] = Trailer_Flatbed, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [124] = Alfa_Romeo_159_T, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [125] = Alfa_Romeo_8C_20, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [126] = Alfa_Romeo_Giuli, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [127] = Alfa_Romeo_Giuli, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [128] = Alfa_Romeo_Mito_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [258] = VW_Beetle_Conver, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [130] = AMC_Pacer_1980, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [131] = Trailer_Tanker, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [132] = Aston_Martin_DB5, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [266] = ASYM_Desanne_200, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [134] = Aston_Martin_Rap, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [135] = Aston_Martin_V12, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [136] = Audi_A4_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [274] = VW_Scirocco_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [138] = Audi_Q7_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [139] = Audi_R8_V10_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [280] = Cadillac_Escalad, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [282] = Chevrolet_Impala, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [142] = Audi_Sport_Quatt, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [143] = Audi_TT_RS_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [144] = Lincoln_Town_Car, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [290] = Stake_Truck, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [146] = Chevrolet_Camaro, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [147] = cadillac_cts_v_2, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [148] = Cadillac_DTS_201, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [149] = Cadillac_Eldorad, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [150] = Cadillac_Escalad, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [151] = cadillac_xlr_v_2, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [152] = Cement_Truck, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [153] = Chevrolet_Bel_Ai, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [154] = Chevrolet_Blazer, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [156] = chevrolet_c10_19, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [158] = Chevrolet_Camaro, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [159] = Chevrolet_Camaro, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [160] = Chevrolet_Chevel, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [161] = Chevrolet_Corvet, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [162] = Chevrolet_Corvet, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [163] = chevrolet_corvet, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [164] = Chevrolet_El_Cam, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [165] = chevrolet_impala, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [167] = City_Transit_Bus, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [170] = Courier_2009, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [171] = dmc_delorean_dmc, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [172] = Dodge_Challenger, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [173] = Dodge_Challenger, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [175] = Dodge_Charger_RT, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [176] = Dodge_Charger_SR, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [178] = Dodge_Monaco_197, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [179] = Dodge_Neon_2002, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [180] = Dodge_Ram_3500_L, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [181] = Dodge_Ram_SRT10_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [182] = dodge_viper_srt_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [183] = Fiat_500_Abarth_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [184] = Fiat_500_Abarth_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [185] = Fire_Truck, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [186] = Fire_Truck_Airpo, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [187] = ford_crown_victo, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [188] = Ford_Gran_Torino, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [189] = Ford_GT_2006, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [190] = Ford_Mustang_Con, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [191] = Ford_Mustang_Fas, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [192] = Ford_Mustang_Mac, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [193] = Ford_Mustang_She, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [194] = Ford_Mustang_She, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [195] = Ford_RS200_1985, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [196] = Ford_Taurus_SHO_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [197] = GMC_C5500_2008, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [198] = GMC_Savana_2005, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [199] = GMC_Sierra_1998, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [200] = GMC_Vandura_1983, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [201] = Tour_Bus_2003, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [202] = Hudson_Hornet_19, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [203] = Hummer_H3_H3X_20, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [205] = jaguar_e_type_19, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [206] = jaguar_xf_r_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [207] = jaguar_xk_r_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [208] = Jeep_Wrangler_19, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [210] = Lamborghini_Coun, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [211] = Lamborghini_Diab, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [212] = Lamborghini_Gall, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [213] = Lamborghini_Jalp, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [214] = lamborghini_lp67, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [215] = Lamborghini_Miur, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [216] = Lamborghini_Murc, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [217] = Lancia_Stratos_1, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [221] = Maserati_GranTur, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [224] = McLaren_F1_1997, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [225] = mclaren_mp4_12c_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [226] = Mercedes_McLaren, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [227] = nissan_370z_2009, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [228] = nissan_gt_r_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [229] = Nissan_Skyline_R, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [230] = Oldsmobile_Cutla, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [231] = Oldsmobile_Vista, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [232] = Pagani_Zonda_Cin, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [233] = Pontiac_GTO_The_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [234] = Pontiac_Lemans_1, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [236] = Pontiac_Trans_Am, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [237] = Pontiac_Trans_Am, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [238] = Pontiac_Trans_Am, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [239] = Range_Rover_Spor, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [240] = RUF_CTR3_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [241] = RUF_CTR_YellowBi, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [242] = RUF_RK_Spyder_20, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [243] = RUF_RT12_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [244] = RUF_RK_Coupe_201, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [246] = School_Bus_2009, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [248] = Shelby_Cobra_427, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [249] = Aston_Martin_Cyg, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [250] = Chevrolet_Volt_2, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [251] = Ford_F150_Superc, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [252] = Ford_F350_SuperD, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [255] = Audi_RS6_Avant_2, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [257] = VW_Beetle_1963, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [259] = VW_Camper_1965, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [265] = Chevrolet_Corvet, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [267] = ASYM_Desanne_200, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [269] = Dodge_Charger_SR, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [271] = Ford_Crown_Victo, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [273] = Pontiac_Solstice, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [275] = VW_Scirocco_2010, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [277] = Prison_Van_Fast, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [279] = Bentley_Continen, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [281] = dodge_grand_cara, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [285] = Old_Rig, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [287] = Chevrolet_C10_19, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [289] = Trailer_Transpor, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [291] = Tanker_Truck, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [293] = Buggy_Boxy, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [299] = Nissan_370Z_2009, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [301] = Security_Van, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [303] = Dodge_Charger_RT, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [302] = Dodge_Monaco_197, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [300] = Bentley_Arnage_T, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [298] = Ramp_Truck, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [292] = Buggy_Baja, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [288] = GMC_Sierra_1998_, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [286] = Modern_Rig, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [284] = Garbage_Truck, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [278] = Pontiac_Solstice, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [276] = Chevrolet_Box_Va, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [62] = Tanner, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [272] = Ford_Crown_Victo, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [270] = Dodge_Grand_Cara, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [268] = ASYM_Desanne_200, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [129] = Alfa_Romeo_Spide, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: [133] = Aston_Martin_DB9, (function = pushVehicleDataToTable, src = ...ommon\\gamelogic\vehiclemanager\data\vehicledata.lua, what = Lua) [Lua Log] Print: << GAMESTATUS - PRELAUNCH REGISTERED AND RUNNING >> (function = initialiseScripts, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: ----------------------------------------------------------------------------- OFFLINE (function = ?, src = ...ogic\gamestatus\prelaunchevents\defaultprelaunch.lua, what = Lua) [Lua Log] Print: LOAD ABILITIES FROM PROFILE (function = loadAbilitiesFromProfile, src = ...gression\supportfiles\unlockprogressionfunctions.lua, what = Lua) [Lua Log] Print: << GAMESTATUS - PRELAUNCH COMPLETE >> (function = preLaunchComplete, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: $GAMELAUNCHER$Game Running (function = SetGameState, src = ...esources\luascripts\common\\logging\gamelauncher.lua, what = Lua) [Lua Log] Print: registerPlayer 0 (function = nil function, src = ...s\common\\gamelogic\player\manager\playermanager.lua, what = Lua) [Lua Log] Print: << GAMESTATUS - onlineSessionType = false splitscreenSession = false >> (function = nil function, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: << GAMESTATUS - ENTERING NETWORK SESSION >> (function = nil function, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: LAUNCH (function = launch, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: << GAMESTATUS - GAME LAUNCHING ( OFFLINE ) >> (function = launch, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: Initialising challenge pot = 14 (function = initialiseProgressionPot, src = ...\\gamelogic\progression\system\progressionsystem.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Start load (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.loadingStart] (function = loadingStart, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Chapter to load and current chapter: 5 | false (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | handleChapterLoading_update[ pot = 14 (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , missionID = nil (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , forced = nil (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , skipCutScene = true (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , noSpoolingOrInitialCutscene = nil (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , initialLoad = true (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , chapterChange = true (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , fromInWorld = nil (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | , fromChallenge = nil (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | ] (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: << GAMESTATUS - PLATFORM == PC >> (function = launch, src = ...gamelogic\gamestatus\system\gamestatusinitialise.lua, what = Lua) [Lua Log] Print: == | Fades | Down (function = debugOutput, src = r:\resources\luascripts\common\\fades\fades.lua, what = Lua) [Lua Log] Print: replays.pause() (function = pause, src = ...ipts\common\\gamelogic\replaysystem\replaysystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...ipts\common\\gamelogic\replaysystem\replaysystem.lua ... in function 'pause', line [33] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: r:\resources\luascripts\common\\fades\fades.lua ... in function 'nil', line [26] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Loading Chapter 5 (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Loading Core Script Files (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| [requestModeFiles] :Core (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: Core (function = requestModeFiles, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| [triggerLoadRequest]: Load requested. Switching to game loading state and loading: (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: waitingModeFiles (function = triggerLoadRequest, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| Loaded Script Chunk. Now loading files... (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [ri_loadfile] filename = COM:LuaScripts\fileList.lua [ri_loadfile] filename = COM:LuaScripts\HUD\GenericRaceHUD.lua [ri_loadfile] filename = COM:LuaScripts\APIP\RaceAPIP.lua [ri_loadfile] filename = COM:LuaScripts\Logic\GenericRaceLogic.lua [ri_loadfile] filename = COM:LuaScripts\Logic\GenericRaceTaskComplete.lua [ri_loadfile] filename = COM:LuaScripts\Logic\TeamCheckpointRaceTaskComplete.lua [ri_loadfile] filename = COM:LuaScripts\HUD\GenericChaseHUD.lua [ri_loadfile] filename = COM:LuaScripts\Logic\GenericChaseLogic.lua [ri_loadfile] filename = COM:LuaScripts\Logic\GenericChaseTaskComplete.lua [Lua Log] Print: [loadingSystem] ==| [requestModeFiles] : COMPLETE (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| DONE (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| Time Loading : 0.11666666716337 (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Loading Mission Files (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| [requestModeFiles] :Chapter5 (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: Chapter5 (function = requestModeFiles, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| [triggerLoadRequest]: Load requested. Switching to game loading state and loading: (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: waitingModeFiles (function = triggerLoadRequest, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| Loaded Script Chunk. Now loading files... (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [ri_loadfile] filename = COM:LuaScripts\fileList.lua [ri_loadfile] filename = COM:LuaScripts\Props\RaceAway.lua [ri_loadfile] filename = COM:LuaScripts\APIP\RaceAwayAPIP.lua [ri_loadfile] filename = COM:LuaScripts\APIP\SomethingWeirdAPIP.lua [ri_loadfile] filename = COM:LuaScripts\APIP\TestDriveAPIP.lua [ri_loadfile] filename = COM:LuaScripts\HUD\RaceAwayHUD.lua [ri_loadfile] filename = COM:LuaScripts\HUD\SomethingWeirdHUD.lua [ri_loadfile] filename = COM:LuaScripts\HUD\TestDriveHUD.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\RaceAwayRoute.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\SomethingWeirdRoute.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\TestDriveRoute.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\CrankedRoute.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\RaceAwayStart.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\SomethingWeirdStart.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\TestDriveStart.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\RaceAwaySpawn.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\SomethingWeirdSpawn.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\TestDriveSpawn.lua [ri_loadfile] filename = COM:LuaScripts\Logic\RaceAwayLogic.lua [ri_loadfile] filename = COM:LuaScripts\Logic\SomethingWeirdLogic.lua [ri_loadfile] filename = COM:LuaScripts\Logic\TestDriveLogic.lua [ri_loadfile] filename = COM:LuaScripts\Race_away.lua [ri_loadfile] filename = COM:LuaScripts\Something_weird.lua [ri_loadfile] filename = COM:LuaScripts\TestDrive.lua [ri_loadfile] filename = COM:LuaScripts\Bad_medicine.lua [ri_loadfile] filename = COM:LuaScripts\Logic\BadMedicineLogic.lua [ri_loadfile] filename = COM:LuaScripts\HUD\BadMedicineHUD.lua [ri_loadfile] filename = COM:LuaScripts\APIP\BadMedicineAPIP.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\BadMedicineStart.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\BadMedicineSpawn.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\BadMedicineRoute.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\BadMedicineWarmupRoute.lua [ri_loadfile] filename = COM:LuaScripts\Props\BadMedicineProps.lua [ri_loadfile] filename = COM:LuaScripts\DriveToSurvive.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\CrankedWarmupRoute.lua [ri_loadfile] filename = COM:LuaScripts\HUD\CrankedHUD.lua [ri_loadfile] filename = COM:LuaScripts\Logic\CrankedLogic.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\CrankedStart.lua [ri_loadfile] filename = COM:LuaScripts\APIP\DriveToSurviveAPIP.lua [ri_loadfile] filename = COM:LuaScripts\Deactivating_bombs_under_trucks.lua [ri_loadfile] filename = COM:LuaScripts\HUD\DeactivatingBUTsHUD.lua [ri_loadfile] filename = COM:LuaScripts\RouteData\DeactivatingBUTsRoute.lua [ri_loadfile] filename = COM:LuaScripts\StartPositions\DeactivatingBUTsSpawn.lua [ri_loadfile] filename = COM:LuaScripts\Logic\DeactivatingBUTsLogic.lua [ri_loadfile] filename = COM:LuaScripts\APIP\DeactivatingBUTsAPIP.lua [ri_loadfile] filename = COM:LuaScripts\Tutorial_Mission_06_Aerial_Jump.lua [ri_loadfile] filename = COM:LuaScripts\Logic\TutorialMission06AerialJump.lua [ri_loadfile] filename = COM:LuaScripts\HUD\TutorialMission06AerialJumpHUD.lua [ri_loadfile] filename = COM:LuaScripts\APIP\ShiftTutorialLevel3APIP.lua [ri_loadfile] filename = COM:LuaScripts\Traffic\trafficSpoolingData.lua [ri_loadfile] filename = COM:LuaScripts\Traffic\trafficEventsData.lua [Lua Log] Print: [loadingSystem] ==| [requestModeFiles] : COMPLETE (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| DONE (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: Create mission Something weird (function = initialiseAllLoadedMissions, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: Create mission TestDrive (function = initialiseAllLoadedMissions, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: Create mission Bad medicine (function = initialiseAllLoadedMissions, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: Create mission Race away (function = initialiseAllLoadedMissions, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: Create mission Tutorial Mission 06 Aerial Jump (function = initialiseAllLoadedMissions, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: You have not supplied a start location in your Mission Settings card for Tutorial Mission 06 Aerial Jump. (function = generateMissionSettings, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: Create mission Deactivating bombs under trucks (function = initialiseAllLoadedMissions, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: Create mission DriveToSurvive (function = initialiseAllLoadedMissions, src = ...ommon\\gamelogic\cardsystem\system\cardfunctions.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| Time Loading : 0.47499999403954 (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestVehicleSettings] : Chapter 5 , Chapter 5 , nil (function = requestVehicleSettings, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: trafficSet = Chapter 5 (function = isChapterTrafficSpooled, src = ...\\gamelogic\spoolingsystem\system\spoolingsystem.lua, what = Lua) [Lua Log] Print: previousTrafficSet = false (function = isChapterTrafficSpooled, src = ...\\gamelogic\spoolingsystem\system\spoolingsystem.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| [triggerLoadRequest]: Load requested. Switching to game loading state and loading: (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: waitingForTrafficSettings (function = triggerLoadRequest, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestVehiclESettings] : Complete (function = func, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| DONE (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| Time Loading : 1.258333325386 (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Play hospital cutscene (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | No cutsene to play (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Play city unlock scene (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | No city unlock scene to play (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Play Cutscene (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | No cutsene to play (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Play Recap Recap4 (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: replays.pause() (function = pause, src = ...ipts\common\\gamelogic\replaysystem\replaysystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...ipts\common\\gamelogic\replaysystem\replaysystem.lua ... in function 'pause', line [33] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: ...\\gamelogic\spoolingsystem\system\spoolingsystem.lua ... in function 'nil', line [652] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Fade down (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: == | Fades | Down (function = debugOutput, src = r:\resources\luascripts\common\\fades\fades.lua, what = Lua) [Lua Log] Print: replays.pause() (function = pause, src = ...ipts\common\\gamelogic\replaysystem\replaysystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...ipts\common\\gamelogic\replaysystem\replaysystem.lua ... in function 'pause', line [33] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: r:\resources\luascripts\common\\fades\fades.lua ... in function 'nil', line [26] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Post cutscene load (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : Enter (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : missionID = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.ID = Something weird (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.forceStart = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.ID = Tutorial Mission 06 Aerial Jump (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.forceStart = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.ID = Race away (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.forceStart = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.ID = Bad medicine (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.forceStart = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.ID = Deactivating bombs under trucks (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.forceStart = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.ID = DriveToSurvive (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.forceStart = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.ID = TestDrive (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [getMissionSettings] : challenge.forceStart = nil (function = getMissionSettings, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: ===================== requestChapterDataToBeLoaded (function = requestChapterDataToBeLoaded, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| [requestSpoolPosition] :(-848.52618408203, 61.631641387939, -3586.0944824219, 1) (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| (-848.52618408203, 61.631641387939, -3586.0944824219, 1) (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestCivilianPot] : Free Drive Pot 05 (function = requestCivilianPot, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestInterestingVehicleSettings] (function = requestInterestingVehicleSettings, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: table: 148F0070 (function = requestInterestingVehicleSettings, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestCityLocking] : CityLockingLevel4 (function = requestCityLocking, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestAudio] : nil , 5 (function = requestAudio, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestLocalistationText] (function = requestLocalistationText, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: 5 (function = requestLocalistationText, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: ==================================================== REQUEST THE TEXTURE (function = requestChapterDataToBeLoaded, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| [triggerLoadRequest]: Load requested. Switching to game loading state and loading: (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: waitingForMood (function = triggerLoadRequest, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: waitingForCitySpool (function = triggerLoadRequest, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestMood] : DONE (function = func, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.requestMood] : DONE (function = nil function, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| requestSpoolPosition : Complete (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| DONE (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem] ==| Time Loading : 1.5416666269302 (function = debugOutput, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Starting Game (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: nextChapter = 5 (function = nextChapter, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: progressionSystem.currentProgression = 14 (function = nextChapter, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'nextChapter', line [802] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'func', line [466] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 4: r:\resources\luascripts\common\\updates.lua ... in function 'nil', line [271] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: updateGarageUnlocks (function = updateGarageUnlocks, src = ...ts\common\\gamelogic\garages\system\garagesystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...ts\common\\gamelogic\garages\system\garagesystem.lua ... in function 'updateGarageUnlocks', line [557] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'nextChapter', line [900] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 4: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'func', line [466] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 5: r:\resources\luascripts\common\\updates.lua ... in function 'nil', line [271] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: updateUnlockProgression() (function = updateUnlockProgression, src = ...\\gamelogic\progression\system\progressionsystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...\\gamelogic\progression\system\progressionsystem.lua ... in function 'updateUnlockProgression', line [197] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'nextChapter', line [904] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 4: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'func', line [466] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 5: r:\resources\luascripts\common\\updates.lua ... in function 'nil', line [271] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | waitForZapTransition (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: getLoadNextPot = false (function = getLoadNextPot, src = ...\\gamelogic\progression\system\progressionsystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...\\gamelogic\progression\system\progressionsystem.lua ... in function 'getLoadNextPot', line [16] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: ...\\gamelogic\progression\system\progressionsystem.lua ... in function 'tutorialCheck', line [250] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 4: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'func', line [491] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 5: r:\resources\luascripts\common\\updates.lua ... in function 'nil', line [271] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | Fade Up (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: [loadingSystem.loadingComplete] (function = loadingComplete, src = ...resources\luascripts\common\\loading\loadingflow.lua, what = Lua) [Lua Log] Print: == | Fades | Up (function = debugOutput, src = r:\resources\luascripts\common\\fades\fades.lua, what = Lua) [Lua Log] Print: replays.unPause() (function = unPause, src = ...ipts\common\\gamelogic\replaysystem\replaysystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...ipts\common\\gamelogic\replaysystem\replaysystem.lua ... in function 'unPause', line [45] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: r:\resources\luascripts\common\\fades\fades.lua ... in function 'up', line [73] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 4: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'func', line [603] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 5: r:\resources\luascripts\common\\updates.lua ... in function 'nil', line [271] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: Creating instance... ( instanceID = 1, challenge = Bad medicine ) (function = createInstance, src = ...melogic\challengesystem\system\instancefunctions.lua, what = Lua) [Lua Log] Print: Creating instance... ( instanceID = 4, challenge = TestDrive ) (function = createInstance, src = ...melogic\challengesystem\system\instancefunctions.lua, what = Lua) [Lua Log] Print: [ChapterLoading] == | ============ | DONE (function = debugOutput, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: Presence set to FREEDRIVE (function = func, src = ...es\luascripts\common\\loading\chapterloadingflow.lua, what = Lua) [Lua Log] Print: Starting recording (function = start, src = ...ipts\common\\gamelogic\replaysystem\replaysystem.lua, what = Lua) [Lua Log] Print: 1: r:\resources\luascripts\common\\utils.lua ... in function 'callStack', line [283] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 2: ...ipts\common\\gamelogic\replaysystem\replaysystem.lua ... in function 'start', line [23] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 3: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'startReplay', line [68] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 4: ...es\luascripts\common\\loading\chapterloadingflow.lua ... in function 'functionToCallOnCompletion', line [587] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Lua Log] Print: 5: r:\resources\luascripts\common\\fades\fades.lua ... in function 'nil', line [59] (function = callStack, src = r:\resources\luascripts\common\\utils.lua, what = Lua) [Run Lua] changePauseMenu("CheatMenu") ran successfully [Run Lua] changePauseMenu("chapterSelect") ran successfully [Run Lua] toggleDevElements() ran successfully [Run Lua] toggleFPS() ran successfully [Run Lua] clearPauseMenu() ran successfully [Lua Log] false [Run Lua] injectedLog(tostring(devElementsOn)) ran successfully [Run Lua] devElementsOn = true ran successfully [Lua Log] true [Run Lua] injectedLog(tostring(devElementsOn)) ran successfully [Lua Log] nil [Run Lua] injectedLog(tostring(pauseMenuShown)) ran successfully [Lua Log] true [Run Lua] injectedLog(tostring(GetHUDOn())) ran successfully [Lua Log] Print: runPurges (function = runPurges, src = ...elogic\gamestatus\system\gamestatusscriptsystems.lua, what = Lua) [Lua Log] Print: Deleting instance... ( instanceID = 1, challenge = Bad medicine ) (function = delete, src = ...melogic\challengesystem\system\instancefunctions.lua, what = Lua) [Lua Log] Print: Deleting instance... ( instanceID = 4, challenge = TestDrive ) (function = delete, src = ...melogic\challengesystem\system\instancefunctions.lua, what = Lua) [Lua Log] Print: PURGE: coopSystem (function = purgeFunc, src = ...s\common\\gamelogic\coop\system\coopscriptsystem.lua, what = Lua) [ri_dofile] filename = COM:luaScripts\loadFiles.lua [ri_loadfile] filename = COM:LuaScripts\updates.lua [ri_loadfile] filename = COM:LuaScripts\ObjectPicker.lua [ri_loadfile] filename = COM:LuaScripts\LoadingScreenHints.lua [ri_loadfile] filename = COM:LuaScripts\Logging\GameLauncher.lua [ri_loadfile] filename = COM:LuaScripts\Logging\ScriptDebugger.lua [ri_loadfile] filename = COM:LuaScripts\Logging\luaDocumentation.lua [ri_loadfile] filename = COM:LuaScripts\Network\Network_Functions.lua [ri_loadfile] filename = COM:LuaScripts\Network\Network_Emulation.lua [ri_loadfile] filename = COM:LuaScripts\Online\Leaderboards.lua [ri_loadfile] filename = COM:LuaScripts\Online\Statistics.lua [ri_loadfile] filename = COM:LuaScripts\Online\PartyBusMenu.lua [ri_loadfile] filename = COM:LuaScripts\Online\Presence.lua [ri_loadfile] filename = COM:LuaScripts\maths.lua [ri_loadfile] filename = COM:LuaScripts\utils.lua [ri_loadfile] filename = COM:LuaScripts\format.lua [ri_loadfile] filename = COM:LuaScripts\VehicleStats\VehicleStats.lua [ri_loadfile] filename = COM:LuaScripts\VehicleStats\VehicleStatFunctions.lua [ri_loadfile] filename = COM:LuaScripts\missionInfo.lua [ri_loadfile] filename = COM:LuaScripts\missionNetworkLookups.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\dareProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\missionProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\challengeProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\activitiesProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\collectableProgression.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\willpowerRewards.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\Data\challengePrices.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Garages\Data\Data.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\System\preLoadProgressionFunctions.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\System\progessionSaveSupport.lua [ri_loadfile] filename = COM:LuaScripts\unlockables.lua [ri_loadfile] filename = COM:LuaScripts\FileList.lua [ri_loadfile] filename = COM:LuaScripts\MenuInitialise.lua [ri_loadfile] filename = COM:LuaScripts\LoadGameScriptFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\gameLogicConfig.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\SpoolingSystem\spoolSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GameStatus\gameStatusFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\NetworkObject\networkObjectFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\MissionPropData\PropDataFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Coop\CoopDataFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Cutscenes\CutsceneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\EngineCutscenes\engineCutsceneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ReplaySystem\ReplaySystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\GoalSystem\GoalSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\CardSystem\cardSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ChallengeSystem\challengeSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Felony\FelonyFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\RaceManager\RaceManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\HelicopterCamera\helicopterCamera.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\DareSystem\dareSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\CollectableSystem\collectableSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\FaceOffSystem\faceOffSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TaskSystem\taskSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\FeedbackSystem\feedbackSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PackageManager\packageManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PhaseManager\phaseManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\TrafficExclusionZones\TrafficExclusionZoneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\activeChallenges\activeChallengesFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Abilities\AbilityFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Progression\ProgressionFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineProgression\onlineProgressionFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\onlineStatistics\onlineStatisticsFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineScreenManager\onlineScreenManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineRaceManager\onlineRaceManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\OnlineAchievements\OnlineAchievementFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Moods\moodFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Player\PlayerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\ScoreSystem\scoreSystemFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\VehicleManager\vehicleManagerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\CheckpointTracker\CheckpointTrackerFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Zap\ZapFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Scenes\SceneFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Garages\GarageFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\Shop\ShopFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\PreviewCameras\PreviewCameraFiles.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\LIAB\LIABCharacters.lua [ri_loadfile] filename = COM:LuaScripts\GameLogic\RouteData\RouteDataE3Files.lua [ri_loadfile] filename = COM:LuaScripts\TrafficFiles.lua [ri_loadfile] filename = COM:LuaScripts\Cameras.lua [ri_loadfile] filename = COM:LuaScripts\DebugFiles.lua [ri_loadfile] filename = COM:LuaScripts\propTypes.lua [ri_loadfile] filename = COM:LuaScripts\propGroups.lua [ri_loadfile] filename = COM:LuaScripts\hotload.lua [ri_loadfile] filename = COM:LuaScripts\AchievementTable.lua [ri_loadfile] filename = COM:LuaScripts\ModuleLists.lua [ri_loadfile] filename = COM:LuaScripts\Shadows.lua [ri_loadfile] filename = COM:LuaScripts\ErrorHandler.lua [ri_loadfile] filename = COM:LuaScripts\debug\dailyupdatedisplay.lua [ri_loadfile] filename = COM:LuaScripts\configuration\configselector.lua [ri_loadfile] filename = COM:LuaScripts\configuration\configs.lua [ri_loadfile] filename = COM:LuaScripts\loading\loadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\chapterLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\challengeLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\tutorialLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\missionStartLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\chapterBookendLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\missionEndLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\endScreenLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\loading\dareAcceptLoadingFlow.lua [ri_loadfile] filename = COM:LuaScripts\fades\fades.lua [ri_loadfile] filename = COM:LuaScripts\Logging\ProfileLogging.lua ====== DLL Detached ======